Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。
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原文
; d9 n2 F3 \! j5 e8 \http://forum.dead-code.org/index.php?topic=2346
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) ~8 Y: y8 n' U, ^5 D更新点
7 g* U+ `; ~* a- N& ?Version 1.8.10 (February 14th, 2009)
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Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.. T$ Y: X) m! f8 R% P5 L
WME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available.
3 D; H% W& ^! ? X6 U9 ~$ z/ E5 I NNew "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution. s2 {2 i: X, M
New script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.4 W; F; m6 n" u& t5 k: R
New script property Game.SaveDirectory for querying the directory where saved games are stored. # C& G) ^' ]1 a; {1 x
Updated Theora video library to version 1.0.
' q4 m* @' a/ b+ Q, t f3 B4 z# xFIX: Rare crash in pathfinding for 3D actors. 5 G/ Z7 [- Z* x- Z. `: A) K/ b
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. * x! `' s" J- ]; [ Z
FIX: 3D actors not resetting talking animation when talking on other channel than 0.
; ~! w7 s* @5 ], s' HFIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions.
% s0 k9 R, V8 T& _1 mFIX: Nested GUI windows displaying in wrong position if their parent window is moved. |