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标题: 【汉化资料】WME于情人节推出新版WME 1.8.10 [打印本页]

作者: shane007    时间: 2009-2-15 14:35
标题: 【汉化资料】WME于情人节推出新版WME 1.8.10
Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。! L6 J: s/ v. ?2 K) b3 O& J9 i
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原文
8 k( S7 k7 E$ z. W9 Q5 L) J* qhttp://forum.dead-code.org/index.php?topic=2346
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& u. u2 h  ~" Z3 g更新点! \0 K( t% o) M' N1 W- c- M7 t; y
Version 1.8.10 (February 14th, 2009)
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* f  z" u* q7 k  m7 l8 }4 `Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.
$ t  j( x! ]3 g, \7 pWME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available. ( B0 S* d8 {* l2 C) y+ G  o" ~
New "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.
$ `3 }5 c' j; Q1 ONew script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.
# f& w( x) {! c6 M* cNew script property Game.SaveDirectory for querying the directory where saved games are stored. ! K6 J7 E2 d9 e) l: X" g" E
Updated Theora video library to version 1.0. ( k4 {7 Z3 [  B
FIX: Rare crash in pathfinding for 3D actors. 6 H7 e1 K1 c9 g- B
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations.
- {8 B( Z0 i  {( U- G6 T4 y9 mFIX: 3D actors not resetting talking animation when talking on other channel than 0. 1 |& ^! h9 E  y( g5 O, r/ ^
FIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions. ; L& c0 H8 v* R& `% R
FIX: Nested GUI windows displaying in wrong position if their parent window is moved.




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