MoveWindow(hWnd, 0, 0, (int)v50, (int)v51, (BOOL)v52); - J. [0 D$ e. e. F2 d, G' |
if ( (*(int (__stdcall **)(_DWORD, _DWORD, signed int, int, signed int, signed int))(**((_DWORD **)v1 + 384) + 48))( | d4 L; ?9 N. ^1 o, h; g- f5 x n! h U- }
*((_DWORD *)v1 + 384),- F5 i- K: o9 s: @; @
0,* J! s6 w/ S! t8 \! W( }/ y
1, 1 U6 c0 W6 {" d9 J+ ?) X) }
v61,/ {; x* ?8 _2 c- f
21,& G; V7 s% \. Z; s# [9 N! n) V0 p
75) < 0 )$ w( H% G* B3 X. `
{ % c# w+ q) u2 b. m2 e0 _" Y5 d
v52 = v5; ! t! S2 }8 l6 G* S' o
v51 = v13; 6 c; R* V/ C' K3 v6 f
v55 = COERCE_FLOAT(&v51); 6 u( c1 `2 s' w$ N* p# O: @6 I: x
sub_456DD0("Direct3D initialization failed. No appropriate Depth/Stencil-Buffer-Format found.");4 R6 h" w& m. J
v32 = -0.5 / (double)*((signed int *)v1 + 522);* O' _2 r( g' y! ?+ o
*((_DWORD *)v1 + 599) = v31;/ r# H$ D8 t" X& b( f
*((_DWORD *)v1 + 600) = 0; - R0 f. d" ~1 U+ `) Z
*((float *)v1 + 526) = v32;+ h8 `* z6 l& A6 c; \
*((float *)v1 + 527) = -0.5 / (double)*((signed int *)v1 + 523);9 \* [6 a, u8 \7 k% Z7 n$ E! @ d
sub_411CC0(v1);) ^& q! l1 F1 D0 e# }, Q9 Q
v33 = v53;% e! _ D9 Y5 e
v5 = (const char *)(*(int (__stdcall **)(int, signed int, signed int, signed int, signed int, _DWORD *, _DWORD))(*(_DWORD *)dword_559B7C + 104))($ F7 T% T- k' ~8 h: H