6 @" p4 N+ D% M, @4 ^Playable Characters: Lucas1 K, ~! N* ?# X# b
Bonus Points: N/A+ v4 U: q1 P5 q# {$ c/ l# t# S# p
Location: Doc's Dinner v# t( n) _2 x; b: Y! S# P
Points: Removing body +5 7 y4 w0 }: n& L4 _* m Sweeping blood +5 & W z; k4 U ^$ m0 ~2 c3 C# n Hide knife +5 * e' g6 p% F" r3 M5 z Remove blood from your body +51 i5 E! G- z7 n: L ?
Get coin +5) _ ]/ I. j0 @) J
Eat +5' Z8 M8 ]3 V. P
Drink +5" t+ n0 ~, D" T' D* D0 {
Play jukebox +5 (?) $ L! W# u" c* H( n Leave dinner when paid +5 4 ?* B( t- l, y) e Leave with a cab +10 0 c' J9 C' W* D Leave with the subway +10 2 Y; G3 |0 U; M Look out of window in restroom -5 . n5 U4 |/ c: N: x3 f Use phone -5 " E& E, g" L: |+ T a6 T/ N/ T/ z Walk behind counter -5 + o% G* `+ X5 i1 K& m Talk to man with hat -5! L5 \' R/ F X, y2 a
Talk to waitress -5- e. I0 R! ?! T" {6 \
Talk to cop -10: W+ H2 p7 j6 f. c8 w, K: g( G
Leave without paying -10( R( W) I' k0 w. X
Extra: This is the part of the game you'll play during the demo. Just this 8 N A2 z& [/ ^1 G chapter.6 u" v$ m9 C" e8 x3 d
' x) a% Q7 O+ o' _+ f
You see a man urinating. He washed his hands, and doesn't notice anything ' w+ t5 U# o. S9 E* gstrange. However, you are sitting on a toilet, carving symbols in your arms, , S, P* [5 @5 ~$ W$ E+ c9 Jand approaching the man. Then you stab him, and kill him. You'll go from; r$ C x& y. Y; M# T
neutral to depressed, realise what you did, and from that moment on, you can6 T2 R- E' a8 V% W7 U
control Lucas. 4 ^; e' g d. k+ T4 o) l2 ?; C x& V
You need to wipe out the traces you left everywhere. First, drag the man into& f! H1 A0 }/ W/ Q" e# a
a toilet. You need to do the little left-right-left mini-game for this. You , G! @6 u! [2 w9 w7 s
left quite some blood by doing this. Grab the mop, and sweep the floor (to/ G/ G% l1 r, S9 Y
do this, hold both left and right mouse button, and makes a movement up, 1803 G4 n% D9 k8 o W+ O
degrees clockwise, up again etc.).. O4 a7 \! g0 i. ~' w
7 H1 j9 L0 A' v0 q
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.: G: t. q* ?( w. ? b
Then wash yourself, so the blood is removed. Walk towards the vending machine, 7 ~2 G7 d! c5 i' d9 C, u2 z4 [and use it to notice it's broken. Do the same thing, and this time hit the 0 x0 E2 q% p1 N* F/ [' t/ c# U! U# ?machine until it drops a coin. Pick that up. Leave the restroom. 8 _( ^( ~/ @; j: s - `5 M$ T; Q# s2 `Walk to your table, and sit down. Eat some food, and drink something. Use the 1 G6 X! a# y- A4 W. r/ kcoin to play the jukebox, and then get out of the dinner. Find the entrance, k; L( V. `# ~6 F4 s! N: C6 P
to the subway, and leave that way.! p0 K# v8 Z3 K5 l3 Z
8 q- I- {3 B9 b; g" R9 z
------------------------------------------------------------------------------ ( L6 _9 @8 G5 m7 D) WInvestigation [FH.04.03] + Z! U7 t3 E' A0 x4 I- q------------------------------------------------------------------------------5 H$ ` B7 f! s7 n1 y
/ ^. s: h8 e. M P X! aPlayable Characters: Carla, Tyler& O+ q( @4 X* u! ]) L, X
Bonus Points: N/A ' C3 w! I' V& G1 S; ILocation: Doc's Dinner - R9 L! {8 n3 Q6 i/ H, SPoints: Drink coffee (both) +5 (?)1 [! U E5 R% n
Talk with the guys at the bar (both) +5 (?) . ?2 U7 Y% G ^6 n$ G/ j Getting near the cab (Carla) +10(?)/ w3 ~: H! b: c. R) b* s* E" U
Put jukebox on (Tyler) -10 (?) ' M# c6 W+ O$ V0 R9 A! l Talk with homeless guy (both) -10 (?)( {1 X+ `8 u' d) w! a. u
Use urinoir (Tyler) -10 (?) 9 H* a" O9 p1 z6 ^0 b Trying to get back in through the back door (both) -10 (?): k$ \# I2 k% x! _. q/ M
Extra: N/A $ {$ @7 D! {7 U b9 G9 @6 U: t( M/ \Time for the cops to investigate this place. Both Carla and Tyler have + f" e0 Y. e" N) O1 tsomething going on in their mind, so listen to that. After that, enter the ( C; `# W2 H( Z8 ^1 z- B$ n T: ]3 Fdinner. % A" [( u0 {' o @- _( Q8 v) x3 e * ~( H. {8 S @3 l3 e7 FLet Carla talk to the cop, and he'll tell you to take it easy with Kate (the) J+ y/ b+ X' H, w8 O
waitress). Talk with the guys at the bar, and then have a little chat with R4 i5 [) E' [) ~
Kate. Be nice to her, and support her to get to know as much as possible (I* v" L& q {7 `& z
know, it's like getting yourself into trouble - but it's needed for the 2 L; v& r- \$ `" p" `$ {story).& o" C4 [4 G6 j, X/ X0 p+ o$ x$ G
. X1 P5 [8 H9 s
Head behind the counter and drink some coffee (Tyler can do the same), and) u2 z- C5 L" R* }
then look at the table where Lucas sat. He left a book of Shakespeare 8 w8 X b& \: e8 |# \% }underneath his seat, so grab that. Also look at his stuff on the table. Let % W2 m# `3 s, ]0 M$ U6 a8 d, [1 v9 vTyler look at it too, and let him talk with the guys at the bar as well.$ Z7 Y# \1 k3 O- [$ z( g5 Z% P
3 N: @# D$ j! V/ \Enter the restroom, and let Carla investigate the blood on the floor. Let # f0 P# Y1 b- g; W3 ETyler look at the blood in the bathroom Lucas came from. He can also grab in" _) a' Z6 \+ V) i( r. N7 ~0 F
the trashcan, but it has no use. The location of the knife is random, and it & Y z1 \$ O& x+ Z% gcan be either in the most right toilet (let Tyler flush the toilet) or ' O7 C/ ^2 u& p% n* @2 C$ z
hidden at the window (let Carla look). 3 ^ O% t! P7 @$ P' h! Z: E* z! Q) \
When you found it, talk to the guys at the bar, head back to the car, and call 6 Q7 p8 p5 l1 L, L' p" oit a day. Or night. Whatever. % |$ |& Z; }9 k5 v8 [2 j9 C) ]# Y' d* P
------------------------------------------------------------------------------" Z" J b+ x, \' K
The Day After [FH.04.04]* B. l. h7 e! T1 T
------------------------------------------------------------------------------ * o/ N. b2 V9 T( |% H- ?3 E" @( Z5 c7 ^& m/ N H. f
Playable Characters: Lucas ) q0 ]" C4 V/ O" t2 RBonus Points: 5 / u, L- r F. x& @0 j+ @4 WLocation: Lucas' Apartment0 c" S) j5 n) ` _3 y( h
Points: Using the toilet +5 (?)* M) y, f7 f* q) n, Y" f
Take a shower +5 (?)' B8 U6 E) B$ l& T! ~; B) Y
Putting music on +5 (?) + m! m0 \# a" ` ] Take medicine +10 (?) 9 U" Z0 c( y: ^% S! ` Use bandages +10 (?) F& }$ B. W6 G, ]" L Drink milk +5 (?)+ U9 _0 G# \- Z# f! u9 z& _
Watching TV -5 (?)- N2 E3 _! {( N \6 u! }1 G
Watching at photo at desk -5 (?)( ~* W/ X9 N% J, w! }
Extra: N/A - o/ x' N# V p' t5 b- e0 J" f7 I8 G0 Z3 E
You wake up, and realise soon enough it wasn't a dream. Your bed is covered & t6 x* ^5 H( a) S# C Z. uin blood. Stand up, and take the medicine on your table to feel a bit better. 5 e" G% t) O, N* K5 ~7 g8 \Look at your bed, and hide the blood under the sheets. ; `, z9 b1 m9 p9 H, H* H' s( v: l U$ m& j
You need to call your brother and ask him if he can talk with you. Head $ l; \2 ^6 E& L2 l9 u" {outside the room, and use the phone. After that, pick up your shirt, that's $ z* i! z8 ]4 @9 L* |" j% W# ?' Knear the pillar, in front of you. Open the door ahead, and put it in the + L" Z; \6 X2 C+ K, xwashing machine. So much for that. Open the medicine cabinet, and use the ; z8 {0 @$ {3 V) P9 j* Qbandages. When you're done, close the cabinet, and get scared.6 o& E w. G; L: V( H
; D! H# G$ y% m% ]! Z7 A) ?; n/ n
Take a nice shower and use the toilet. Then walk back to your room, and put3 z4 S. V- O b' o# p: P1 R1 h1 S
some clothes on. Back into the living room, open a cupboard to find a bonus5 H7 r. S t- o. `& D9 \: y) K+ l! j
card. Also look in the frig for milk.0 p: [9 z* ~" N9 C4 {2 y) J
* L" O! o2 p* L) O v' {9 Z3 o
After a while, a policeman will come knocking on the door. Open up, and he'll 4 ~+ o0 x7 w# O- | x# u# sask what's going on. Tell him you cut yourself with some glass, and it's no ) o. `4 o0 [' F3 W% {problem if he takes a look inside. He'll leave soon enough. 9 S3 \. s; L) N7 e z# b: |( A* _( ^' B
Get ready, and leave the apartment to meet your brother.$ i0 P* J4 e* }& F- [+ d+ S
* o* ?! N4 E, N9 l# [9 N" ^
------------------------------------------------------------------------------ 6 w/ U% o; A" Q6 d; jConfession [FH.04.05] , |, s' B' K2 g------------------------------------------------------------------------------' Q5 }- {3 x) w5 r
' R2 r& @0 u" X- a" E; g$ u' A
Playable Characters: Lucas 4 }1 j6 O/ Q% d- Z3 EBonus Points: N/A / u/ M. b/ C: p* L% @% H+ L, c3 dLocation: Park' Y6 c5 z, H6 S
Points: N/A 1 V4 w9 l7 l2 l8 h2 L7 O0 CExtra: N/A . g' z& e4 ^' O; A# W! X' c9 e% [1 v
Inside the park, walk straight ahead to find your brother, Markus. Talk with 5 b! s' q9 k5 Y' Jhim, and explain what's going on. At the end, he'll offer you a cross. Accept ) K J4 [ c( @% w7 m+ kit, since it's an extra life. & ^+ h7 W& }) J% |0 u ]2 ] ' H9 l+ F4 w2 s: sMarkus will go home, and you're left behind.; K( H: D7 o$ p. v
4 E8 V2 X- J/ u/ v2 S) a
You'll see a kid who's going to fall in the water, according to your vision.6 P& @$ S) p% Q8 b: w. G- P% T
A bit later, he will really fall. Run after him, and save him. When he's on8 r& M* j6 f) ~4 L7 A( S
the ground, try to get him to breath again. You'll save the kid. * r3 k, q: s4 P # [4 O* _6 C8 Q! g3 f- [, s8 Y& U& iThe police recognises you, but won't arrest you. Lucky you. 9 z% g: B4 M( h2 F 7 G- a# p/ E) t* i8 O, ?------------------------------------------------------------------------------ / d7 n3 b; T+ {9 p7 X* f0 @Police Work [FH.04.06]) |: d0 O( r3 L6 U$ w! Q( ]" [. B3 l
------------------------------------------------------------------------------ 1 d" q/ q& c% o( D! e4 C9 C9 @( Z% }" W% F" [1 i4 d: ^; E0 b
Playable Characters: Carla, Tyler1 e w \# L# h# d# \4 x% V
Bonus Points:10 # ~# { Q7 U8 z! I& i. gLocation: Park, t% |" A; t% y% Z( m9 `
Points: Using the toilet (Tyler) +5 Tyler# Z" d: ^8 S0 T5 U
Take a shower (Tyler) +5 Tyler, c9 a4 j! V( Z' [5 @8 R
More will come....5 D' ^6 O1 I4 s, X2 ?. R) q
Extra: N/A 1 `+ ~. r+ y/ X ; m+ L6 ~1 M' S: W: ]Clara arrives at the station. Walk straight ahead, up the stairs, and enter ( a$ A" O3 S6 {7 |+ c: R4 y4 R" Jone of the double doors. From there, walk to your office (it's in the& b z2 r9 T4 w8 E
upper right corner). People will talk to you when you go there, and it g7 q' a2 Z/ b1 e6 U! Q; m ydoesn't make you happy. When you're near your office, a guy will ask you about 6 u$ B) w, v+ S9 H0 psome money Tyler is owning him. Not your problem.4 W: I" F1 c# M) m
4 [; z# U5 W8 JEnter the office, and give Tyler a call. Switch to Tyler, and get him out of 5 c( A3 j8 p- r; w4 z& _$ Z! ^bed. Walk into the bathroom, where you'll find a bonus card. Let him use the " u% n! j9 ~8 N4 w# O" \toilet and shower, and give the man some clothes.% H+ U# |4 i* w. I0 @2 g! ?% ]" Z
; F% r* ?8 X4 ^! u) n- _Walk into the living room, and talk with your girlfriend. She's not too 9 y+ I( e" D% D7 L* O; F+ K5 K' rhappy about things, so cheer her up. After that, give her a kiss, and go out,0 c ~0 g/ H, ?
to the police station.# L, d- W0 M' W, i( z& R
# b5 j; H' W, L! QHead straight to the room where Carla is. Before you can go in, the guy will . r/ E4 u# w; i! u* Rask you about the money. Make him an offer he can't refuse; match of % r F. i0 }* l0 _basketball, for 200 dollar. He'll accept. Head inside the office now. Hang+ T8 w7 K- u3 d$ A/ ?
your coat and do what you need to do. # x4 D/ p' G; X0 u( r6 \: Y2 y , ]7 l2 x4 c8 k------------------------------------------------------------------------------0 b: e* i) D% A
Alternate Reality [FH.04.07] 1 q+ j# i9 a l% E- v7 D6 i2 P------------------------------------------------------------------------------7 ]2 o1 T D: \7 W
7 e8 A7 B) C, Z
Playable Characters: Lucas" M! @( D5 H3 a8 g% m
Bonus Points: N/A 2 H0 R) j9 ~3 kLocation: Naser & Jones Bank , O9 \8 W, I7 ~; u. P& MPoints: None$ [" c+ e1 `8 H+ v# b2 @$ k
Extra: N/A 1 C- w$ f+ k5 z8 g' ]5 u% O) Z& L' z: T" X1 R; f3 ]: B" v; Y$ K
Even though Lucas killed someone, he decides to go to work. Enter your office - C1 t7 \2 s9 k- Z( ^$ iand go to work. You'll notice you can see visions. After the guy opposite you 3 B1 B- k3 Z$ H4 Hgot a call, head out of the office, and head there.& w) l& G9 H1 ^" x& `8 p
; l' h& l2 t. Z' N2 \$ q, |
Once you are working on it, a lot of bugs will enter and try to kill you. 3 _. K' [$ T. r1 x' v
Save yourself, and at the end, everyone will be wondering what's wrong with( q1 i) W$ K; F. h/ \
you. Lucas will leave. ^: Z' [ a3 n% U" p" Z3 p7 h& o* {, T6 `6 l
------------------------------------------------------------------------------$ g4 u# Q. d/ K: u
Reconstruction [FH.04.08] # s! t/ R+ E+ M+ q4 X------------------------------------------------------------------------------' f j h) I1 F4 {
0 n P6 M+ ^$ a
Playable Characters: Carla 0 v( m5 a6 c9 I* tBonus Points: N/A1 d+ B# Q7 j) W% Q- m
Location: Police Station 3 {: K2 @ j3 IPoints: Doing good +10 7 W8 o2 }4 ?) V1 f6 v( q$ I: M X- c Doing bad -10/ u' y, W6 m& Q0 i- Q, j: x
Extra: N/A ! x# g9 u/ I0 x* N$ g0 y ' g3 S4 g5 t9 B) p0 g8 ~' M1 vJust listen to the story the guy tells you, and press the right buttons to get* r( }! E* Y% {5 M4 a
a general idea for Carla of what happened. - e% h5 l! q5 j& U% V7 k; v) S
------------------------------------------------------------------------------9 s4 ^& p$ P* }# r5 z3 ?( ^
Tyler & Kate [FH.04.09] ( K- M6 N6 `: Z! H! Z! s------------------------------------------------------------------------------ ! h% x8 ^# _; B7 ^' O; ]' [ ; d1 `; X3 M; R: GPlayable Characters: Tyler , ^; `, p$ \+ N- v) vBonus Points: N/A }' a6 V; A6 R0 }7 G ^0 ~Location: Police Station 7 c) e* p1 O' w- MPoints: None 1 s. f! K1 Z& iExtra: N/A( I+ H/ i" q3 u# l( U2 y0 P
5 q3 a* N+ c& A1 ~
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,* Q/ N' A% ]' Q/ L% `
but don't worry about it too much. I messed up royally at this point =p( ]1 ?) I& m- @/ ^# p) A2 s
; l" [3 c+ U! K
------------------------------------------------------------------------------6 J& \) ~ i% Y+ U$ J3 w( Z4 u' \
Lost Love [FH.04.10], L! F" c( o9 G- J: N$ X
------------------------------------------------------------------------------& [5 f1 Y+ n+ T( L! w8 c1 P
7 Q$ g/ c/ J P* \Playable Characters: Lucas8 b' P1 h0 e* s. G$ D1 J
Bonus Points: 52 _1 C( f% f" y ^: N
Location: Lucas' Apartment 4 R$ V0 Q, V+ h, Z' dPoints: Play guitar good enough +10% D. E% v0 b1 ^, o
Use toilet +5 + X) D" S2 t! c Play music +5 . x+ ?; y( S& a; H( \! [; ~ Use medicine +10 , U( G8 ^/ i1 S5 \9 Q6 M% v Sleep +10 0 e& v3 `; M5 @2 h# m Give Tiffany a drink +10 2 _, S1 H9 `- B& _! y Being sincere to Tiffany +5 ) T% t& z9 K0 C( N Being sentimental to Tiffany +5/ J ?' B/ t" p4 b3 F0 m
Dream with Tiffany +207 I% g. S1 m2 x* b* k
Kiss before Tiffany wants it -20 # T3 e% {7 S( Y9 K+ A& n Tiffany leaves when you try to kiss her -30, w+ t, z) ?' D" e j4 X
Dream without Tiffany -20 , S0 q* r1 t8 t, B7 j8 h8 b( l/ ZExtra: N/A # ~+ X& R6 o4 } p7 A7 V) p5 }0 D. ?( n& D3 n% X* l
Lucas will wake up. Remember Tiffany was coming by? Look around in your 3 E% G3 @6 ~3 H* S5 b* Qapartment, and play around. When you're done, go to sleep. Note you can find ! g, n. Y" N, j" jfive bonus points in a cupboard in the kitchen.1 d' d5 Y$ Q8 j( Z6 w
/ o! b+ o" w; P7 O" p; kTiffany will be at the door. Open the door for her. If you want to have sex, $ ]; d8 |4 N( g5 ^6 r0 T! x9 Xtalk with her about the following things/do these things; " l# ?6 k9 [, ~1 x0 h2 {+ _: O* a) g' a M6 P
* Ask News ' Y- s) F5 K2 y3 b& q! [7 k* Ask Drink ( r: @% m4 E+ y# I* Give her a drink' h, a% Z2 t$ K, i
* Say Sincere, l- y- H( i! v! G7 [/ |& V& [
* Say Sentimental # ]6 @, y1 F+ K* Ask Alone % q( `5 D7 d7 `% h9 f8 C8 y D* Play the guitar, and don't mess up ' ]" `6 q; W: I: I, x0 R0 b3 ^* _* Kiss her 2 r B8 u4 M/ v m% O* Enjoy, after the dream, tell you're your Fine7 d1 j& C q9 f# S+ F/ x
2 b5 D$ g# h4 u7 h; Y------------------------------------------------------------------------------ 2 |! q0 R' K1 c! v1 J; AHide and Seek [FH.04.11]# R: u6 o% B4 l8 Z8 [5 b2 _! x
------------------------------------------------------------------------------ 7 f' v- |: ~9 ^8 E' t * |$ ^& U" d6 W4 ` c+ W5 BPlayable Characters: Lucas, Lucas (kid) : N1 P9 `7 O1 [% q: pBonus Points: None ( e1 v3 @2 g/ k; P% |: Q. cLocation: Cemetery: k8 D6 E2 c! L% Z/ D, S
Points: After thinking about the past and succeeded (Lucas) +10 Lucas 9 y# ~6 d/ T) W After thinking about the past and failed (Lucas) -20 Lucas4 O' j1 ~% W9 E `/ F8 c, G/ W
Extra: N/A( u8 ]0 Y! P" c8 ~; R2 L1 _4 m
2 E: @! e/ A; a9 x/ f
Walk towards the grave of your mother, and talk to Markus. Lucas will think% H0 G+ \$ C* [& t
back of this time as a kid.9 {! ^ X& S) k4 H a5 ^
* `. C* S$ e2 Q1 c% y
Lucas is sitting alone, and Markus and his friends are playing. Markus will. _; y* `) E& e' p' O/ l
bother Lucas, but Lucas isn't interested. After that, Markus and his friends 7 `, t2 X7 K5 O2 L, g) Rdecide to go to a forbidden area - the hangar. ' l) |" F. c3 i: ]* Q! U) k2 I& i6 D
After they left, Lucas will have a vision about a fire and decides to rescue8 e$ X$ R( y" [- ?3 U% b$ J" h
them. % x! ^9 m& n+ F3 R1 e1 |+ a h( m0 U3 d
Walk to the northeastern part of the map, and climb the fence. After that, 3 E w9 P8 g4 m4 Owalk straight ahead, into the deeper part of the ground. Walk west, and be / J0 ~, |. t6 C* V& a# rsure you're not seen. You'll find a gate in the fence." K( U2 k$ n) c! R9 R4 @9 g1 p7 i
m% i' L* Q& k r! zFrom here, it's a bit harder. Wait till a truck passes by, and walk on the $ E+ S, I* G/ `9 iside of it. Check your map. You'll see two guards standing at the same line;( v' F; w6 X2 S- N: z$ S
one near the hangar you need to be, one to the hanger right of it. Walk with1 Z4 T7 H9 E) r" q
the truck, till you're between them, and walk straight ahead. You won't been) J9 [5 L$ e9 B( J, _
seen. Enter the hangar. $ {, R* x: o# \3 | 8 e, K3 P9 F c# }. tInside, Lucas will tell Markus to go away, and he'll look for the rest. Walk' g$ V: ] b6 B( C
around until you find someone. You can try to save all the kids (one upstairs, & c! D) M" Q; u: w+ W; Lone just down the stairs in an airplane and one near some boxes in the other* [. e7 \; {# S: Z
end of the room), or just fail at that. I don't need to tell you which one% W# s2 z; j3 d9 r/ U1 N& S
will be the best.9 B$ s: ?8 N b- y( J$ p
* ^3 }' a3 @! |7 j1 T------------------------------------------------------------------------------ $ m& S3 s% @' {# y4 }6 ?5 u; S, EFriendly Combat [FH.04.12]* Q& c8 A! A0 _
------------------------------------------------------------------------------ . ~5 R+ o M# h" f9 e# \, o; Y3 J- c: N
Playable Characters: Carla, Tyler # z1 a0 l1 K' @* [Bonus Points: None 6 W' l0 i2 ^6 d6 ]0 R5 |Location: Gymnasium 7 G" ^: X( [- G8 ~7 m9 F& BPoints: Drink something (both) +5 for both 1 Y) F) i6 M# q4 J& w' a( M3 d Warmed up (both) +10 for both4 E) P. h' u3 l' g9 x3 o) g
Mess up training several times (both) -5 for both0 `9 N% h' c2 h: A6 ~
Winning (Carla) +20 Carla: E" @0 L* o V7 T p
Extra: N/A 0 A$ [) N# j$ }2 F + c( v- d7 k% V! x, `* i6 jTime for some fun. Let Carla drink something, and let her train on two * U: q; x) t% X5 |9 J$ D4 z5 \( s6 l0 gdifferent courses. Let Tyler do the same thing. Walk to the side of the ring% J1 J) J9 n: H0 n8 t( A# E
to start the fight.8 ?% Z8 `* }% {
6 l( |; K: s! Y" |; t& S7 T
You'll fight as Carla, be sure to win, and you can either continue or stop.( f6 M9 y1 m; \# p, O o
Whatever you like. # k3 x6 [0 Z+ ~4 k) y+ J - M4 m( d" ~* l/ Q) M) z: K------------------------------------------------------------------------------+ R$ Z1 N9 @! m$ J: {4 b
Debriefing [FH.04.13]5 w$ F1 c1 c4 {
------------------------------------------------------------------------------' S2 W( |, Y% r( @4 K" @
5 ^: z+ u# Y1 A/ [9 }% y# K+ k
Playable Characters: Carla& {( x! N% d# f7 w
Bonus Points: 5 (?); L/ {! }2 `1 x/ l
Location: Police Station 8 t5 y4 R k) g" W7 M2 TPoints: Find good tape +204 V! X" J+ }0 d4 C+ U
Scared -10- e+ _& \! j# B9 `7 N5 X
Extra: Yes, two chapters with the same name - quite confusing.; ^: M, i2 ~7 W/ ?) k% |$ C
3 v" T7 T$ Y m3 L8 zCarla doesn't like small spaces, and when they're dark, she'll hate it even 6 `2 z+ N: |8 O0 }9 \; tmore. Find the bonus card, and then walk to the gate. Turn the light on ' f. L) h( d6 \2 Mfirst, and then open the gate.6 s s0 D$ y& U$ M# U9 @% D
( F' L- ^# Z: }' rWhat you need to do now, is control Carla by holding the left and right mouse) h8 c9 H. ]' m
button, and keep her breath under control by pressing left, right, left etc., \( c/ S: S' T- R9 u
when the thing in the bar moves.0 v6 x5 t. d% Y% ?) T, m
) _& ?* X4 ]1 h8 s
Go straight ahead, and you'll notice that big cases are blocking the path. ; p3 T" [+ v( L u" p
Find the valve, so you can move them. You'll find a terminal, but the power* @! D. y, C& }2 q5 ?+ r9 K) c
will be shut down. $ r! a) j+ x& t2 {# p% W2 ^! i
On your left will be the controls for the power, and you can reach it by using + \' z }0 v/ D1 z8 z/ Mthe valves. Puzzle a bit. When the power is back, return to the terminal, and+ c! A4 ` E7 H8 y6 `- `
take the other side of the room.. l8 x" L& h/ k$ @8 I
! B$ t) R$ F7 p2 l1 I0 ZYou need to first open the path to the left side, move the valve at the end, / q' ]1 a7 Z/ T+ Z# N/ d y+ x. k! yand then move to the right side of this part of the room. You'll find the ; B% q; s9 ~/ H3 Utape all the way at the end. Put it in the terminal, to find out there is no2 T( b8 Z5 L, ~5 G- D: c1 B4 e6 b
data for it. Carla sure doesn't like that, I think ;p / Q6 T4 P. G& {% ^6 L6 `8 r6 o9 ]( X % _1 s% x* \2 Q* z1 h J2 P------------------------------------------------------------------------------ ' ^+ P0 }( ?$ |2 hDebriefing [FH.04.14] : A; X) v) n4 z; c; o: t% @6 m------------------------------------------------------------------------------( b% l7 L- ?* p3 s' }( Z5 Q! N" e
' z+ h; r; J, S! Z4 K+ _. v! UPlayable Characters: Tyler; ?# J$ a/ ]. ]; B9 O( m
Bonus Points: N/A' l$ o3 W& }' p6 i2 ~4 a+ W# U
Location: Police Station 5 d2 N3 v5 |; {" I6 b" OPoints: Find paper in book +20 $ I" n; N, D3 @8 }. `0 x/ E Give book +10 ) L* X' D( Y& h# k; P* `# rExtra: Yes, two chapters with the same name - quite confusing. 0 K& M0 R2 t p' I3 C 9 q6 `* _& ?6 o, L+ o JTyler will find himself in a book shop. Walk down, and walk underneath the 2 b: Q9 j; {1 {' ?stairs. Look at the Shakespeare book with the magnifier. On one of the pages, 6 A/ R( n0 Y1 S: {( N, Q, y: F' Bsomething is written in the corner. Take the book back, and Tyler will find/ {( R& }4 ?2 R8 [/ ?9 x
a piece of paper.8 u- j2 k/ y: X- ~$ |6 x+ I
: W% o9 {+ Z- U- |- yTalk with the Chinese old man. He won't help you unless you help him first. * g" Z8 H/ l2 j0 H; }# S1 `He'll give an example book, and tell you to find a book that looks like it. ) c9 t) b8 g! ?1 YFirst look at the book under the magnifier, and you'll see it's written by/ Y! U, u2 i9 a9 h6 M
"De Gruttola". Walk up the stairs, and look at the book here. You'll find out 4 @5 V ~& R2 N) ^$ KDe Gruttola has number 1796. Walk back down, and look at the book behind the; _' m. p4 K5 P
man. Book 1796 is on the third level, in the white part of the level. Go 8 `0 P& S- s3 w9 ]there, and find the book." J+ y; Y F. _4 r0 L$ H- z( P Q
5 e5 Y1 z+ J. u4 h: v
Give the book to the man, and he's still of little to no use. Leave the shop. " N# V; o; n" h6 f+ Q 0 ]; ^" n2 g( F) v; G( |/ J, U------------------------------------------------------------------------------4 S p& l+ @, a+ g5 {- A) i
Agatha [FH.04.15] - L7 J9 I$ H3 @" q8 M------------------------------------------------------------------------------5 _; U2 ~! b! o& Y
4 [6 ]+ U4 u( N( t( [* x
Playable Characters: Lucas \9 n4 v+ m" u: [ M. W
Bonus Points: N/A ! Y. h; `4 d# h8 fLocation: Agatha's House" O1 z o% ?) t6 x) J
Points: Done +20/ _& S0 v; i" R" d: G6 S1 U; y9 ~, F
Extra: N/A" g* S$ X3 m w
# W Y2 S z7 G" i/ HLucas will have to find the house of Agatha. It's straight ahead, nothing6 S _: e u3 A/ @, Z- Z- |
hard. Knock on the door, and then enter. Walk straight ahead, into the" X6 f; d/ a% d1 A
living room. From there, enter the next room to find Agatha. % D/ u) }5 l. p 8 Y, t8 Z8 f2 jAgatha is blind, so you need to push her. First enter her bathroom. You can 0 o$ h1 u) S* P* lfind something here, but I'm not sure if it's a life or a bonus card. Either- z: e' Q3 ~ y j/ L
way, grab it, and push Agatha into the living room. : i9 v! s- E# ^7 v+ P/ c0 g$ D+ v " V, F6 s; u* P1 x: bShe wants to feed her pets, so head down the hall, and take the left door. 0 S2 a5 {. f7 D6 jPick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,- F1 R: n7 p# D/ G
and push her into the living room.% r2 R: W ^' _- O# d; k
0 p/ D/ v; D6 N6 r& Y! [Before you can start, you need candles and matches. The candles are in a6 x+ }5 y! h/ s& l1 Z$ a/ v
cupboard in this room. To find the matches, head back to the hall and take& Q; K" B. \0 G* s
the right door. Put three candles on the table, and lit them. ( W: f2 y% N, E8 W' M. T5 E4 P # `) s: X3 S- a3 e: r! w6 X+ qAgatha will take you back to the moment when you killed the man. Agatha will9 {# X" z6 V- ^1 `; h& j
suddenly stop, and tell you to come back tomorrow. Fine.2 i$ }/ V* a# J' _
" R, W' H, {& A' S; Q
------------------------------------------------------------------------------ i! a4 N% ?2 g; k6 Z bQuestions & Bullets [FH.04.16] # g, p, o; j9 |! `------------------------------------------------------------------------------ ( p9 {, b$ I( z! S3 X* ]. G! y' E6 {# e3 V
Playable Characters: Carla3 o- _; H" b0 e% U
Bonus Points: N/A( q& y% g; M7 e! e3 u: O# `6 L+ v
Location: Police University ) d# O! k5 t3 M N q6 n0 t, L& A8 YPoints: Shooting well +10 A+ @) U+ N+ OExtra: N/A6 s# `# `/ R1 c; U( K, _2 e
2 w# W' G6 B6 C/ GTalk with the guy at the end of the lane. You'll have to ask questions, and9 Z9 T+ l( F& P" [
shoot targets. The target shooting is fun for once, but you need to do it( }$ i# U. ]* R2 v0 z R
several times, and I found it to be rather boring (since I didn't miss much).0 a5 j+ y8 ]4 C) K
3 K; {8 Q) I, j" p ?
------------------------------------------------------------------------------ $ ? a- q( l% {7 I2 TDoubles or Quits [FH.04.17]6 H' o% z' h' Y; P3 ~
------------------------------------------------------------------------------ # t1 p& E. F' J) a" h" @! u" G g. b! V& M6 x) e, s7 X
Playable Characters: Tyler 6 _, r* T% H+ S5 OBonus Points: N/A 4 f. `4 a7 o% S* y$ {! jLocation: Outside Police Station! X% U! M' Y" X( r3 d
Points: Make fun +5: L+ }- I* e! g8 E1 J4 f& g
Win a few points +5 (can happen several times)) f5 K7 I& {( C
Win the match +205 n& N; p) w5 y$ M
Extra: Fun stuff.8 D& e# T/ C$ P8 X! J6 {
# U5 c! G3 `" Q0 F, L' gThis is just a match between Tyler and the nerdy guy. Win, and life is good. / S, D6 k, c3 D' {8 J+ }. U: y3 D3 x8 b" l) A( t
------------------------------------------------------------------------------6 f3 p, a' H' `6 R6 d
The Storm [FH.04.18]2 L* j5 }% t A3 U; w& {
------------------------------------------------------------------------------% D5 n) R7 y1 z8 g& E
' x# g. S( W+ {% oPlayable Characters: Lucas, Markus' l* ]# @" L8 k8 J
Bonus Points: N/A * F; p4 ]+ @- E1 tLocation: Lucas' Apartment& ^2 \: S% T* W, ]& ]
Points: Saved (Markus) +10 Lucas6 g% Z- c5 i d" ~
Extra: One of the best action scenes of the game. ! A: }0 @7 s1 D# n$ |7 S( y+ D9 u: e s, \
Lucas will enter his home, and things will act really weird. A strong wind ! H, ?+ T1 v* Y# D+ |% N& Z. W/ cwill come in, and you need to avoid stuff, run around etc. You'll end up at % `! v. p1 x3 K }the balcony, and fall down.8 r x! r" Y2 m4 Q9 J
2 E9 L/ I C' H$ M4 \! p& g( w" K! K
You'll control Markus. Let him ring the bell, and then bust in the door. Run & Q$ O! D2 E; d" a5 ato Lucas, and save him. 3 c/ b. I' B7 F * j; k+ `$ A# [" D5 |( V------------------------------------------------------------------------------ ; e8 e3 f8 i# @& I2 J) CDark Omen [FH.04.19] % N$ V! N- {0 f& q9 Y3 u------------------------------------------------------------------------------ ( c% |' \. u6 G# Y* W7 u0 v: n! u- F. ?) M2 @
Playable Characters: Carla, Tyler 5 y/ G N! }+ a. B) LBonus Points: None3 d* h: Y A$ R1 ~& m3 s6 |4 z" }. V3 p
Location: Carla's Apartment0 p5 u3 _, ]! R+ u8 {8 M# a$ {
Points: Use toilet (Carla) +5 Carla - r! k! s. `, O) A, x4 F Watch TV (Carla) +5 Carla. v# `( t$ ^- B- L) e& i) } o
Visit from Tommy (Carla) +5 Carla 7 u# q& v$ M" w( E# \% O Wine (Carla) +5 Carla# C. Z$ d x; N
Talking to Tommy (Carla) +5 Carla 2 ^# Q: O( \. S. U3 N# r4 | Ask Tommy about bank (Carla) +20 Carla % v: l4 r( t& p( Z; R Finding out about stock piles (Tyler) +10 Tyler + w" [: L. R! c3 V/ J7 o* p Fax (Tyler) +5 Tyler3 Q0 W, M, X& \& b
Use basketball (Tyler) +5 Tyler 3 ^. z1 h# O! c4 Q7 H [0 c Find out about watermark (Tyler) +10 (Tyler)! t( a6 F/ L5 R8 b) A+ }) i
Tired (Tyler) -20 Tyler 6 W* H3 n6 h0 K1 P Asking about work (Carla) -5 Carla1 `) S) v8 X( S$ `$ G! b
Asking about Carla (Carla) -5 Carla* J9 \; `9 K8 C0 `/ f
Using the cards (Carla) -30 (total)' B) }9 P1 ?* E% r; f0 e( v0 V$ k
Extra: N/A3 Y! Y/ {8 a& T" E; a4 J
* Q$ M/ X# s" R2 U7 L$ x) i
Carla is at home. Let her do the stuff listed above to make her happy. Give: q* A5 g4 A" l( E; J1 V
the girl some clothes, and someone will ring the bell. Open the door to find- n9 Q, [+ p# Q/ o
out it's Tommy, your neighbour.7 ?9 B( \' B* t
/ O' F$ ?1 d# r" r5 V5 |5 O
He brought some wine. Get glasses and get drunk (no, not really). After some/ t6 G$ r& U8 _
talking, Tommy will show some tarot cards. However, the ending of this won't& W+ o4 }+ {2 J b: |$ I; N+ E
be very good. Actually it's just plain bad, and this doesn't make Carla very : G3 w# X- u" K j0 n' q9 Vhappy. ( R; K& P+ ^* v , K' ~/ [* ~0 p, q/ U" J2 _6 eSwitch to Tyler, and let him use the computer. Check the web, and look at the: ?! q2 |- v" D$ Q" T
"World"-tab. He'll realise the piece of paper is from some stock piles. Call : B' l/ e$ L& A, F" M! y2 |Carla about this. Carla will answer, and asks you to fax it. Note Tyler can+ i: i3 e7 i" v8 ?: E6 b- _$ J/ L4 k+ B% L
also realise this by looking at the newspaper on his desk. a! J. f. Z/ z' E: j
0 l% k4 `+ ?# J" a0 L7 V
Pick up the piece of paper, and fax it. Switch back to Carla, and look at it. ; I- p" P# d& L1 r9 fHead to Tommy, and ask him about it. He says you can trace the thing by * o1 I5 o$ H7 W
looking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab " X8 q- h1 Z/ }, V& Vthe paper and look at it using the lamp. And voila, we found the watermark. ; n1 t0 |7 B( f: z+ O$ fTyler will ask who'll need to go. I don't know who should go, but I just 4 Y' h8 e' ?" z( s; Jpicked Carla.作者: donatino 时间: 2005-10-9 22:05
------------------------------------------------------------------------------; I: p7 N- W: O: D, N# h" X
Face Off [FH.04.20]# g, Z: T; X. D( }" F& [
------------------------------------------------------------------------------ # ~( v; O% B* I7 b5 C 2 O, }$ H3 r/ O3 {Playable Characters: Lucas, Carla 9 D' H% f3 k( e/ z! k( VBonus Points: None/ D" o# q+ u. s) b4 P* r6 F: v
Location: Naser & Jones Bank3 f- ^# d8 J4 [! ]5 ^; p5 O$ n
Points: Find pen (Carla) +5 Carla! \8 C e: d% v3 U+ u7 a+ I
Find Shakespeare book (Carla) +5 Carla4 k4 x4 H8 H5 g% Z/ ]+ S& y
Bugs from above (Lucas) -10 Lucas % ^& y/ |" o: s; i4 B Big bug in room (Lucas) -20 Lucas 8 L! | O$ U7 u w! K! j* Y O Another big bun in the room (Lucas) -20 Lucas9 ]. N- i K% i2 V! h4 X6 t7 Q
Extra: N/A6 T; g7 U' k5 e; d" T
: P' F+ f( J$ Y) B; t5 s# MLucas is working, but has a vision of Carla stepping into the room. He needs9 H" R+ c! i4 `9 M/ |
to hide some stuff, and fast. Pick up the form next to you (step out of your : B6 b9 i' v6 Z @chair first, obviously), and hide it. Also hide the Shakespeare book. That's/ q! I/ s" j! J. W+ w/ G: x
all you can do for now.$ F: ], A* h/ E: Y. z8 v
9 d2 E5 J, b# j' C1 c% q
Carla will enter, and ask some questions. Lucas will do some very weird stuff 9 P1 @5 n* m" H7 d8 ]because he's seeing things again, and after a while he'll ask if he can go to/ U3 l' P8 j* r1 |+ k
the toilet real quick. 5 a9 Q) _% s4 s) }5 @1 z7 l' ^; C7 Z3 }2 u7 N" @1 q/ d0 Y, o
You'll switch to Carla. Let her pick up the pen on the desk, and the - A& s; h5 D$ [" V+ x0 U6 OShakespeare book (in a drawer). This is enough for her. Wait till Lucas ( i' E. Q/ A! H5 K$ Dreturn, and she'll leave. 2 X, ~: v. j- f4 \ , v) B3 C) M! _+ g+ W( Q------------------------------------------------------------------------------ - p4 Q2 B8 `0 |Back to Agatha [FH.04.21] 0 d6 n6 R' H% C! q( i0 Y------------------------------------------------------------------------------7 B$ m8 \/ V* k+ b
! m" w- s, N0 F
Playable Characters: Lucas$ v$ A; a& V. }, O7 H: C
Bonus Points: None 6 ^5 M2 h' v7 X6 r- R& wLocation: Agatha's House 4 ?2 x! T7 h4 |: W. N! S1 b7 NPoints: Thinking of how it'll turn out +20 : G4 _7 d: `# s+ m& ? Looking at the dead body of Agatha -30; v. Q; S) E% j4 v
Extra: N/A * i" x! i$ Z r; z- i* f8 N, p. N 7 h, h1 n9 f% H* QEnter the house, and enter the living room. Agatha is dead, and someone called / R, a! u1 N/ c; uthe cops. Leave through the window, so they won't find you. The police will / x; _6 V7 \0 n4 t- ^+ W" v' K% Barrive, and find Agatha. w$ ]# q# N/ r9 |$ r. y* d + W; B; J9 i# f+ S% q, eNote you can find a key in the drawer where you found the bird seed, you can6 \' M, \8 t* K- i
use it to open one of the cages, and get a piece of old newspaper. You can # Y. k3 L9 a3 ^6 O, p" T/ ?5 Malso use a knife from the kitchen to open the cage. 9 m0 \6 F5 d- k% I6 `9 O4 E. \9 a # U$ d, G* g: } q, g5 s9 z------------------------------------------------------------------------------- F# a- N N; @% E
Happy Anniversary! [FH.04.22]3 @# \4 b) @; T4 ~6 f
------------------------------------------------------------------------------: ~, N: u% x$ Q8 u- z0 h
0 A* T. I( s+ k$ P# WPlayable Characters: Tyler, Carla$ X' r% r! @% e1 m9 z* Z
Bonus Points: None . C- F: h* |5 `, I" q7 VLocation: Tyler's Apartment8 F: O, j+ X1 T1 b7 i
Points: Dance (Tyler) +30 Tyler2 I8 J! C" R; N# k8 g
Use yoyo (Carla) +5 Carla2 F4 F; l. T8 S# q$ u
Find a link (Carla) +10 Carla! t; P% w g4 K/ I% a0 G$ i0 z/ V
Conclusion (Carla) +20 Carla) L5 {& X/ ?2 l
Tired (Carla) -20 Carla* f. Z: x7 g6 i6 ^( `
Leave (Tyler) -20 Tyler( M G5 Z/ e4 ^# A h! A* n
Extra: N/A" n" F" L4 h# h. x* @* ~
( D/ z- M9 G3 ~' q6 ]1 `Tyler will get home, and Sam will tell him to turn on the oven, and put% r: V% J6 G: E5 Z, r
champagne in glasses. You can find the champagne in the fridge. When you did2 S5 F1 o* v; z# O" o+ T7 x' N
both, Sam will walk in, in a black dress." l) _1 U" m' J* F' y
- {5 w& n1 x% e- Y- c; [
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on & D v- R8 C1 e/ i$ \(spin that shit, DJ), and dance with her., x) V& P" _4 K) Z
2 |) X' N, g F/ g& h8 J5 J9 m
Carla is working, while Tyler is about to get laid. Sometimes life is unfair, . h4 O3 v. [# [" a- U4 qisn't it? You need to link different objects with each other. Depending on 4 K* c6 p. S4 G7 d( u; jwhat you did in the game previously, some things may or may not work. These) f4 N( t* H. c4 \2 S, Y3 s' J
should always work, however; % _( w" ]8 r! o! z: I' }3 F; _, v2 W
* Link the pen you found in the bank with the list of fingerprints.( i4 j2 z$ ~! V7 t8 j' b7 ^
* Link the two Shakespeare books with each other.0 B m5 [$ Q0 {. R" Y. e
$ r( S4 Z8 Y ICarla will be sure that she found the killer now. Give Tyler a call. Let 5 N5 R# i) M z! e7 @Tyler pick up the phone, and leave the house. Sam isn't happy, but she) y7 B: I# n6 K& w
should stop whining.3 K. {. T9 T' P2 W1 ^
6 I6 P+ H3 ]1 Y' u8 Z9 I c0 q------------------------------------------------------------------------------; ]0 s$ n1 T; t: P
Bloody Washing [FH.04.23] ! S% F: p, g# W# \6 X+ C, q3 X$ |; J' t------------------------------------------------------------------------------ 4 g4 v7 |- H- c' t' |3 \- m) M. c1 ?& J" N: f( D' W
Playable Characters: None7 t! T! o1 U( ~* O0 b
Bonus Points: None 9 m& I x% N. b5 \4 j6 _2 k% DLocation: Agatha's House ) v- e2 c; Y" DPoints: None" v1 X- g& O; Z
Extra: N/A 1 H- g' I# E! M; M5 Y# F 7 g6 J# N3 j; l" AJust watch the small movie. Lucas will have a vision about a murder in a+ m" q K, M! f6 k" B$ b1 K
laundromat. G. r% Q0 P+ x; E/ n3 W) R V# _2 ~8 u% r! ` V7 ~
------------------------------------------------------------------------------ 8 ~+ C7 O3 h b `/ aConfrontation [FH.04.24] ! v5 K7 d& F9 ~4 ]% {------------------------------------------------------------------------------, @2 P/ Y |# H7 y) x
' G1 O# d( O+ o2 T: i
Playable Characters: Carla, Lucas * L" ~* L5 o; U" [' rBonus Points: None* Q8 Z9 P2 z8 x& }' { h
Location: Lucas' Apartment 8 \3 ]2 p& ?. _ b6 R2 J6 I$ PPoints: Idea of arresting Lucas (Carla) +30 Carla : D' t$ p9 w; C; |& b3 d; F5 v8 q Lucas isn't around (Carla) -20 Carla 3 {6 C3 G! } ^/ ]0 qExtra: N/A 9 U, @8 I+ C+ M$ H5 G$ T v, I( ]1 v8 Q! X
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open2 E, r$ N, U$ {% u: A
the door to the apartment. Now that looks nice, blood, candles... must have# n B7 O" ]; X! e5 y
been a wild party. Let Carla open both doors (to the bedroom and bathroom),: n6 e1 W0 t6 C+ i3 u- ~# {) p# H1 N
and they'll find out that Lucas isn't around.( b; g6 Q. ^/ P% i" v& D
( S3 u( Y/ I Q- V" | }Lucas will just get home, but the cops will try to arrest him. It's time for0 K i. ^+ \& y, P' S- N( d6 S
a pretty lengthy action scene, where you kick the asses of several cops, fly+ ?8 S8 N% M9 w# ]0 p
with a copter and escape. . o% P3 z% W% L! A ` ?) {5 y ]3 m( W: u9 O
------------------------------------------------------------------------------ " }- X; X1 x- D9 E+ BCaptain Jones is Really Upset [FH.04.25]' ?+ }4 t" w9 y. T: a6 F) o+ {
------------------------------------------------------------------------------4 x* V: q# ?, ^/ ~8 W9 a
3 |& \, l9 `" Y/ P( gPlayable Characters: Carla, Tyler ' Q) ?8 {! E* R$ e' G* WBonus Points: None ~; J$ w% x! A; z9 W
Location: Police Station8 C0 j. J1 ^8 ]1 K
Points: Explain (Both) -5. N$ i0 n) e2 f) ?
Extra: N/A * l& w4 q) |& J4 [( B' u/ Q3 j 1 C$ m' @! V$ t# | m& {7 DCaptain Jones is mad at you. Just let both do a bit of talking, so they don't. A$ w7 [. e2 ~9 y, B6 M& @" U( _7 V
lost too many points.- w4 ]; S2 P$ E9 C7 [4 \, r/ o
0 E s& E. a9 ` D' a5 j7 hPlayable Characters: Lucas 9 D: V9 k1 }- ]& ^7 F+ _Bonus Points: None ; R x2 J+ O1 I6 M" z( JLocation: Saint's Paul Church 9 Z: L! Y; n6 N4 dPoints: None$ E2 @2 B, p" p" S& m
Extra: Quite a hard battle.- O& T0 T9 Y: d7 @1 t& [, |* \
/ W% y& D* J* l+ U" k' F4 U v
When you wake up, you'll notice Agatha in front of you. Talk to her, and 7 U4 X0 p) O8 F0 t2 x$ E" mshe'll explain some things. However, soon enough you'll be attacked by . `- i( l0 t: }9 q- |! istatues. This is quite a hard battle (well, harder than the other, at least), / D9 g/ C4 W& @; J' r lso be prepared.& f) j8 v; A: x: o8 R
" g3 [7 u P% T) m nOnce this is over, Markus will wake you up. Explain him some things. He ) H2 S$ m# _0 k* f- z$ L# l: j
thinks you're really berserk now, and Lucas is sure he is fine himself. What 4 ]2 d% L/ L3 x1 B, X- \. Qa family :'D , q8 X) Z5 V+ b2 M/ P: x# M 0 k% v6 {0 Y' c------------------------------------------------------------------------------ 5 k( X, a. x: f6 k5 H/ o6 fSoap, Blood & Clues [FH.04.27] ; i8 V$ [3 h$ s$ y; [) m) E------------------------------------------------------------------------------ 6 F) S# p; b; ~, O0 h: [ 1 `5 ~4 _; i0 u2 d, ~2 C7 A& JPlayable Characters: Carla, Tyler 2 N3 w8 r3 `3 V/ A: y( xBonus Points: 10 7 o9 A8 y% s3 l" g; _, D3 gLocation: The Laundromat 0 t# E" ?5 k7 Z6 pPoints: Look at wrist man (Carla) +5 Carla# g$ U/ k8 {' @
Look at blood in corner (Carla) +5 Carla - }" _9 b! a. I# v3 n9 p After doing both listed above (Carla) +5 Carla- U! ]* x0 |! L
Look at body man (Tyler) +5 Tyler0 b' x) Q5 h7 N Y0 X
Look at body woman (Tyler) +5 Tyler ( y/ n3 |8 m3 c+ L0 p/ K Look at telephone (Tyler) +5 Tyler 8 ~& I8 ?+ G4 g" G9 e; E9 G6 pExtra: N/A : _, ]) r+ ~- M4 {0 b( o* ] ; P* i# e5 S/ I; WCarla and Tyler arrive by car. Step outside, and walk towards the laundry. $ q4 B( S1 l! g7 ^( H+ r7 WCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with+ f' N( d3 P9 o6 e
the police. Ask what you want, and go inside. : s% J5 }/ K* f5 c1 `8 o
) t/ |5 C/ ^2 e4 R gLet Carla look at the man, and at the blood in the corner (near a case). Be 3 I# f5 c& s( U) zsure to pick up the 10 bonus points. Let Tyler look at the man, woman and ; m6 o H/ z5 a$ Q+ ^+ Ntelephone. When this is done, you can leave. 3 P3 w4 K) e# m6 M# B4 D0 X1 P# M6 j7 w* \
------------------------------------------------------------------------------ 5 M5 Q3 \% r) m3 HThe Fugitive [FH.04.28]3 O6 R; c1 ^+ z& M0 r6 r3 \
------------------------------------------------------------------------------ 2 w$ Z1 f. x. c0 U7 C , h( W9 u+ j+ f3 b/ Z" pPlayable Characters: Lucas% m3 c# `1 K4 Q+ S, }
Bonus Points: None+ k5 _6 l, c9 y, h! Q; w& f0 c1 |
Location: Tiffany's Apartment+ A' {2 W7 f# X2 S( j
Points: Lay down on bed +10# Z6 v( G/ g- E1 L5 J" O S0 F
Eat food (possible twice, but different pieces) +5+ ]$ h+ h( T1 a8 h1 ~( _7 `* `5 |( s
Drink +5 7 C8 O! L: d1 o( O; J: d7 P TV +52 S2 L& r0 m! r6 \4 F
Not found by Tyler +10, w; A4 e6 C- y/ K
Looking at homeless guy -50 r& V3 g/ M7 O+ L
Looking at raven -5 / J/ i! Y( ^; S0 M+ D' E Fall down off pipe -10, j d9 u) X; Z4 t8 ^5 a
Listening to messages on phone -20 : A' l1 ]8 l* nExtra: N/A $ m' d2 N& O8 ~# n % v! q/ H* \% C W- G+ H$ sWalk around the corner on the right, and straight ahead. Lucas will have a ! u' Q1 G3 m' S& s5 d* J* fvision about cops, and decided it's better to take the other way; the way & u- y1 n( R* ?$ I* L! O- z9 Sof sneaking and climbing. B8 ~" s$ ]+ D; o/ G
/ j5 H; ~ m/ w7 Q) U' X, f" TFind a fence nearby, and climb over it. Also climb over the next one. There2 G/ k1 C& O. z" c3 N
are police standing around here. Watch them in your upper right corner of% H: ?3 _2 b! x
the screen, and wait till they aren't looking your way. When this happens, 6 S1 o9 P3 c2 J, d0 j2 W/ dtry your luck by running to the other side.+ b. I) Z- K% N" Q2 `
/ a$ \" V* m+ k! t
You need to climb the pipe here. Once up, walk over the small path. From time $ f$ V6 K' B7 x- a) Lto time you'll need to do a little button-pushing. Once you reached the other& @0 G: r" Z0 R
side, climb down the pipe. & t$ R* d3 I" k+ ]! u7 ~8 ?9 I, A8 H' v
The window to Tiffany's bedroom is closed, so find the brick, and open it that2 r% C* g% f* o2 l) i
way. Enter the apartment. If you feel less violent, you can also force it 4 ^- Z1 c$ k5 G; P* y+ Q' |* }% Y( F1 Popen. It doesn't matter all that much.! W1 ~4 S) f8 e; ?
) W& b/ I/ ]! Z; [% u; b
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll$ f; W9 t8 e4 [' e f0 j
be able to get a vision of Tyler looking under the bed with some button & D" t* C) r! N2 Ipressing at the right time. Might as well go for it, right? ;p In the( z9 k0 N: r {) A' d3 i7 M1 P; \
kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then8 N! h" |6 j3 v8 t
walk to her bathroom. You can find an extra life here by walking around. The& V8 r* d( r# ~, N; q) r4 c1 `: W$ \
problem is you can't see it. Well not a real problem, but you know what I; ^, o/ D7 ]: S+ f$ G
mean.6 T3 X5 K& b2 F6 j6 u( Y8 P$ R. m
* ?7 ]8 c+ M, G3 F- \3 uSooner or later Tiffany will come home. Talk with her, and explain what's) I7 \; @& C6 p- @& A: M a1 _
going on. The police will ring, and you need to hide. Hide in the closet in 8 z% N3 I" j5 `! F7 h f$ ~4 othe living room. You need to press buttons again in order to keep Tyler off * @+ `! K A1 D3 f. n6 o0 T% ~your back. Nothing hard, really.' w* \; [& Y3 P; S
I% ?& P$ e2 Z; r# m9 A0 u: k: S------------------------------------------------------------------------------ + h8 P0 W+ e% g- fJanos [FH.04.29]. G$ Y3 D# N$ Z. G9 q7 E
------------------------------------------------------------------------------$ f! j5 B6 T& s2 d8 p- x& |
Z# N5 }; B2 j- m& u& s6 g
Playable Characters: Carla - Z) G: H8 }' c% I2 cBonus Points: None# Q' R+ C: ]$ k | D
Location: Bellevue Asylum 3 g1 n7 j y& h3 P0 hPoints: Once you are inside +108 i s) i& `$ R, k1 J- U+ D& C* u; m' K
Telling Janos he's not sick +102 b0 j9 r: D* R$ n3 F
Cells open -20 0 @9 F: o* F1 X6 l: xExtra: Oh boy, the breathing-thing again...8 @2 n0 C6 @$ w. n8 \
5 b% }0 f; y& r# K" Q+ B9 H
Barney will tell you you can visit Janos. Aren't you looking forward to it?# V( g5 J' a' f
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to w5 J/ G8 n) Y0 t% H) xget more information about the whole deal of murderers. Once you are done, ) h' h2 U( J7 D2 p% x6 }& v# o7 Alook at the walls for fun, and then talk with the assistant outside. % l& n# p ]- `5 ~ # M; J3 l2 Z) Q, Z/ ~9 Z) k: F3 dHe wants to show you back, but the power gets cut off, and he gets killed 3 F% Q) U4 }' n6 A3 vby some maniac. What you need to do is move when you get the opportunity. 5 w5 J( g% b% h6 l4 Y: R# p
Don't stop walking, and find your way back to Barney. You also need to be 3 r: i$ U. M1 o5 ]3 C% V0 Usure you breath is under control. When Carla says there is someone near, stop - t6 _' y5 o: d% J) Rwalking (she'll also stop breathing) until she says it's safe.) J4 A! ~; u% o
. \- B! h! S# s, R1 I0 V/ w
At the end, she'll be surrounded my maniacs. Run to the big glass door, and+ P$ O0 P; C* D( S7 Z8 z1 G* \
you'll be saved.: l% Y' K8 \& F( K. N4 \
, O: u$ `3 l* }8 [
------------------------------------------------------------------------------ . n0 b# e: _; a' ?5 `2 x4 N2 o7 sMeeting Kuriakin [FH.04.30]2 x2 q2 Z0 H) S$ d
------------------------------------------------------------------------------ ( s4 L3 W- d7 h' \% u9 U , [, A9 H- }( r" T$ J- a- ~Playable Characters: Lucas2 H& R$ A8 `/ U# o2 v% x
Bonus Points: 5$ ]7 r! s( J5 Y2 A1 _
Location: Museum : j k( { _0 J, UPoints: None " v$ ^- Z: N" A1 EExtra: N/A - b0 e; z7 Q! j# x& B" v$ Y7 q$ w- @4 A& Q
You are a journalist now, who has an appointment with the prof. Before you $ y3 C8 y: c4 I) S" c5 Ntalk to him, find the bonus points in a corner somewhere. You can also look' |. T1 W9 |# z$ E7 f$ `% L1 ?$ y4 a
at the various things, but it has no real use. ' s* }% o! U) g& R- g 9 H4 _5 t {, l [8 {& r, VTalk with the prof, and he'll ask for what paper you write. Tell him you 1 o9 F5 ?' x6 n$ i0 A, c" O% bwrite for the NY Times, and he'll accept that as an answer. Ask him some % G. \( `9 }* y# K8 W- x
things you like, so you get to know about the dark things that are behind: a9 D* ~+ g: n" N0 O
your behaviour. The prof will ask you who you really are. Tell what you want. r4 P6 I. H0 E
He knows you are the guy they seek, and tells you to escape through the [6 r1 E& G$ k! i9 m9 @! D4 j
employee exit. Do so. 1 o% Z2 ~, r$ A; [- o ( _- u! \# M3 ^$ Z) e' J* ?When you arrive at the parking lot, a few cars will try to hit you. It's3 d+ w+ o4 K, j) x% C
time for some good old button smashing. n& e7 l& J9 I4 Q$ M
0 l# `2 G S; S9 q+ m
------------------------------------------------------------------------------4 M6 @5 q4 u3 `
Myan Secrets [FH.04.31] : X8 W$ R4 W6 I1 s2 C------------------------------------------------------------------------------ ; O( @4 J* d5 ?9 ?1 X5 Z/ x6 h! [5 a6 Q' d, t
Playable Characters: Lucas ; x- R* H3 f% i) j& g7 ?( WBonus Points: None4 \" w# P! F* i* f, {% b' z0 F
Location: Unknown Place 7 n: F& ~3 P5 ]1 @( {1 zPoints: None, l z. k" e' u3 g+ H U9 U
Extra: N/A " d$ c; r! \* G% f( y) D ( i8 Q; I, ^4 n$ Y. }The Myan guy will tell you it's time to die and explain some things here and/ e, D# n# }, ]) h u, p7 ~0 e
there. Notice how he tells you he'll probably see you in the Other World. - ` ~# x+ R( [/ P$ O
Could this be the evil guy? ' @" |% y7 N- T! P 1 k. y5 R# j/ v+ k. Z' O, n, RAt the end of the conversation, he'll summon some kind of black beast. Play . z8 [ z/ A, z6 X- S
the button-pressing game to avoid it. When you trip, he'll suddenly freeze- K; R, g6 P+ P. C
and Agatha will show up. She'll tell you you need to find a pure young girl $ N! P. @* z% z3 V; S2 i0 uthat they want to sacrifice.+ w! G6 ]( z" W. P4 r
5 J R5 v$ r {" W------------------------------------------------------------------------------+ t8 |' o' P! F, p
The Clan [FH.04.32]* T& W4 ]2 \2 R7 o& f9 s& \( ?
------------------------------------------------------------------------------- u# G z3 T3 X1 ^7 H+ x- x/ G
% Y* M! t; Q. T h ^5 GPlayable Characters: Evil man; [4 W1 |7 a7 {
Bonus Points: None% T2 J f8 \$ f$ Q( v% ]; y' Z# C
Location: Unknown Place# h$ p% r. o! V
Points: None' U! Y; b8 P0 H
Extra: N/A ( F2 g" Q' I3 A3 {7 F& l( L4 L# |9 }6 l: j( ?( d, g9 m; C; E
Lucas is twisting in bed, while he has another vision. All you need to do is ( b2 e6 i3 A ]% D: y. Fplay the button-pressing game at a very slow pace. Nothing hard. 2 `. g: _2 D& N, G' s 8 Y: v. t* b! y------------------------------------------------------------------------------. W+ w" w4 W5 @) j5 |, I
Danger & Obliquity [FH.04.33] * V0 E0 o {. @9 z9 L3 {2 i------------------------------------------------------------------------------6 M- ?5 ?& R) W! l8 b
7 p) `. \3 e$ m, Q( fPlayable Characters: Lucas, Carla, Markus & N: _1 a. N5 MBonus Points: None * e; K: o! Q% x) @Location: Sleazy Hotel V$ ^4 p5 s& ]Points: Walking up stairs (Carla) +30 Carla7 U$ Y+ e7 f( d5 x+ r0 b ]
Door closed (Markus) +30 Lucas: Q$ y; \, Z1 }( a8 f) ]
Clara and Tyler didn't find you +20 Lucas Z/ ?3 r0 o2 Z4 g# U) l Lucas not found (Carla) -30 Carla % D s; t, E$ q( G6 [ Waking up (Lucas) -10 Lucas( h5 W& r* g* Z" Q& F& c$ O: {, {, Y
Markus killed (Lucas) -60 Lucas 7 |+ @6 m0 g! [5 a. A+ R( g, d Picking up telephone (Lucas) -20 Lucas$ s! D5 o7 r- a
Extra: Best part of the game, if you ask me. : ]+ x5 }* \8 X; _& Q% ?$ l/ ^' \" L8 b$ _; \& a7 s1 Q/ v, s$ q9 R
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler # o% H. a* R- P. c8 O$ Zwalking up the stairs, and go back to Lucas again. This part is very 5 E, Q( a9 o7 ]+ g
interesting; you'll see three screens. One for Lucas, one for Clara & Tyler " f( J; e2 n8 o, b6 t9 K( D' Wand one for Markus. ( f1 Y/ u0 Y7 O0 G) J6 W: Z3 B4 J) m
Stand up, and walk to the phone. Use it to give Markus a call. You now control / A3 O, S1 |. x c' K a: tMarkus. Make him pick up the telephone (the other one will kill him). Run to2 D6 ^9 k* z/ A1 j! E, \+ u
the door left of Markus, and open it. Inside, pick up the phone. ' u0 a* W( N5 _. I
8 {) N6 B; X2 b7 d! J. `) s$ [7 ZBack to Lucas again. Let him tell him there is no time. With Markus, you need4 X+ T) [0 f9 R, T) h
to lock the door you came from. Lucas will tell Markus to call the cops, and* F4 D0 C! g" Y4 o: V4 k4 C
wait. So much for that." ?, t1 q. E+ f5 f! `
0 t' A- R% L; O" O/ N
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door# ^8 H8 L" W% ]4 ]; i7 @& U
next to him. Oops, wrong room. If you have the American version, you will% r9 a5 w8 q, |( I6 X5 }# e
probably see no nude. Viva la Europe ;) 5 q: v2 k+ X0 ^# f8 y A+ w* w ~% [
At the end of the hall is the real room, but Lucas is gone. When they leave, ! p( B5 W+ a* m' U7 Q2 Phe appears again. However he got up there, it sure was a nice trick. Pick up2 L7 o0 I$ v- z2 F R
the phone to find out Tiffany has been kidnapped. / Q* r* @# B# w2 s d; B 5 _8 p+ W. I! o8 a------------------------------------------------------------------------------9 n+ K4 x+ n6 f# x* \6 H
Fate on Russian Hills [FH.04.34] , p _; E- S: q$ O9 o------------------------------------------------------------------------------ " {5 k) Q* @( B I/ N( b . h' r' O) N& K, K6 }3 @2 b8 ~Playable Characters: Lucas& n6 q8 J! Q# Y/ @, X+ J
Bonus Points: None4 |: R' p0 f# e6 I% i" @
Location: The Fun Fair8 j+ K3 o3 \; N& N2 X
Points: Save Tiffany +20" [% S/ B0 Z: k2 V
Fall down -75& |, ]! P2 Y4 g; w( E4 V# i% `: d
Extra: N/A & k, r* ] T# K! b* y! Q, f* ]
6 D* O" h' }- M- f
Notice the homeless guy who sits in front of you. Also notice how the black8 \4 a; @7 b% a" b m7 I
raven shows you the way. Follow it, and you'll end up near a rollercoaster. 3 W' v d( y4 k/ R3 d0 P6 S& G5 PEnter the cabin, and active the thing. Enter the train, and put the safety" r6 X! p, w7 Y$ c
rail down. You'll go up.' f+ V$ l8 T& Z# W, e0 I5 W
' z1 T" k; d) e3 K
Step out, and head towards Tiffany. You need to press left or right, and keep$ s- e) E. `- p/ x" y1 I
Lucas in balance. It's a bit like Tony Hawk, really. When you reach the( a$ R* r) k( f* o$ Q
other side, free Tiffany. The evil man will show up, and you'll both fall) n+ M: U/ n/ f, ?3 q4 P
down. \; t$ e# ]( o& _
F: ]9 M! U* v( b! k, ~
------------------------------------------------------------------------------! G; w# O+ Q" {$ a* _
Child's Play [FH.04.35] v) r' \: U2 k; d& X
------------------------------------------------------------------------------ 8 n# m# ?# L# }' d$ N' K ) L- a5 t- h2 \4 ]" Y- wPlayable Characters: Lucas (Kid), Markus (Kid) 2 Y5 B! d4 H: J2 w8 l/ d: oBonus Points: None X9 s; r0 W* E! A5 VLocation: Unknown Place 0 G. F: y& P' N4 B0 nPoints: None0 v+ e* W9 T( U9 S* [ E
Extra: It doesn't even matter if Markus gets spotted when you control Lucas. + F2 H! k+ L7 Z' I# l7 H" r Expected a bit more, but well... ( f( T4 Z* r& T0 |3 O5 K- Q1 [9 @! d7 f% m9 Z7 h3 ~
Another one of those sneaking levels. Wake up yourself, and then wake up ^2 A2 F; }5 k3 Y' ?1 z/ D% X% rMarkus. Leave through the window - it's time to go on an adventure.( C" |, x# g% {: E; v C% L
( l7 N4 b% L) e5 |$ X. S2 @, Z4 }You don't need to worry about soldiers really much right here, but stay out; b2 p4 K4 e2 @: d
of the lights. Follow the path that's on your mini-map. After a short while, 3 |$ E) Q4 v0 r! lafter you passed a car, a soldier will come your way. Go back to the car, and 3 ^( d1 x% @' S$ X+ C% ^hide behind it until the soldier is gone. 8 Y: x5 o$ O* ^ 6 j- ]" I: K/ E+ OContinue your way, and Lucas and Markus will split up. Let Lucas go back a( a$ E$ [5 |- d/ F% J
bit, until you see an exclamation mark as action. Do this, and the guard will" g" R4 S1 H8 W2 \- X6 }/ U9 {2 Q! a
turn around. Let Markus run by, and then let Lucas go. You'll end up at a 6 M0 J) A' S' D# D6 }% u7 R; _place with another guard, and a pole. * p$ F& ~" Z6 [2 N5 W& O7 m* [1 s1 G# t7 @
Markus will say he'll go around he back and distract the guards, so you can 1 k/ j( V' ]# D0 H$ Iclimb the pole. Let Markus go around, and kick the barrel. Then let Lucas 4 X/ O# u6 u3 ?9 iclimb the pole. Go to the other side, but watch out for the lights. When you 5 l; h% S* b$ f- e2 Q5 B% w5 @reached the other side, go down, and walk to the door (look on your mini-map). 1 z. o' S$ U: |2 G; A9 J/ C- i: m* O2 y/ }0 ?0 D" u
Inside, you'll find something, but you won't know what =p $ A5 i- {; E, N# d& K2 M. b( D5 ^0 I' p
------------------------------------------------------------------------------/ M7 p9 ]- q1 P8 l
Checkmate! [FH.04.36]$ U7 ~2 O/ E" u
------------------------------------------------------------------------------ 9 {/ E3 K. V5 ^7 C6 ]/ ~4 K) L, g& g0 G4 S& w2 r
Playable Characters: None4 D! W0 X6 P- U- p
Bonus Points: None . O4 g( G$ `4 `$ H: B( oLocation: Unknown Place : w8 y5 w1 q, A$ C% e/ GPoints: None! F# y( q1 `$ X# l1 I* x5 ?% W l4 o
Extra: N/A 6 M2 z+ ^0 i% d4 Y; T# R3 u# V3 t+ i( V5 N7 I" i' l
Simply press the right buttons at the right time, to hear the short ) U1 \% y# t: U% m. ^, n4 ]: wconversation between the evil man and the other weird guys. He thinks Lucas* I* e' K. S' V1 ?
is dead. T+ \2 m/ R& x9 O
2 x7 T# E7 c8 S( Q& L
------------------------------------------------------------------------------ 3 r D, \3 f/ a; tThe Pact [FH.04.37] ) w) [6 Y# I9 ?2 J4 N: o, Z------------------------------------------------------------------------------ ; D( d* q* e" n, W, a$ a' C4 j% P4 r
Playable Characters: Carla: W( b) h L( F& ^- _6 m0 `
Bonus Points: None, m6 \7 i" G: \& g# x6 Z
Location: Cemetery" ?" I. L) m* I
Points: Trust Carla (Lucas) +10 Lucas 0 t$ A# g5 [$ Q# r0 T Work together +10 Lucas, +20 Carla" q5 a0 O+ w! B; ~
Extra: N/A & _7 s1 p( F, {/ x) {- q# \ 8 {# H* Z/ P' y/ _* G$ vWalk to the grave with the flowers with Carla. Look at it, and suddenly6 _+ D; N6 u2 K( ^1 @
Lucas will show up. Let Lucas tell Carla what's going on, and make them work 2 n/ K6 Z9 f* u8 Rtogether on this case. Easy as that. * F1 V x; K. @; [; \* M1 f7 @* U! N. C3 o3 N+ z! z
------------------------------------------------------------------------------ ! L% T- b$ H) UJade [FH.04.38] 0 M/ H2 I6 y- }------------------------------------------------------------------------------+ e. w' Y$ r( n* j
$ R! B4 R8 u+ s$ d! ?# F3 Z
Playable Characters: None . n9 n |5 M; Y/ Z; c! B: k3 mBonus Points: None 8 n- l. c$ z0 \4 t7 ?; \4 ALocation: Unknown Place1 Y* U- O P9 b5 X$ R5 j& N
Points: None O: B: N7 P$ Z4 r: jExtra: N/A7 K0 t. [: K3 e. U
M7 C0 P% `1 U/ i2 J
Not a long part, at all. Just press the buttons, and you'll find out where7 {, k: D. b2 f5 f5 [
the girl is. - g7 x0 y8 X: ?5 N; E9 A0 m; V S 3 O! l" \, R8 |' @* P9 [------------------------------------------------------------------------------ ( L1 B: c0 `$ F. j# a+ ^Frozen to the Bone [FH.04.39] 2 R- g# l3 |6 g------------------------------------------------------------------------------6 J: d7 L5 ` |% N+ u4 g# T# P
( k: f+ |% V& ]* c8 T/ cPlayable Characters: Carla, Tyler 9 l0 s) O" g% W( K1 p+ g, WBonus Points: None ) }2 g. K* r; \9 D5 Y+ L" Q$ dLocation: Police Station6 r: t" p8 c+ p: @; e2 ]4 |! a
Points: Admit you keep something behind (Carla) +10 Carla 9 v1 l) l: K: O Stay with the police (Tyler) -85 Tyler* y4 Q& u& |) e7 j# ?2 E' _* M7 p
Leave the police (Tyler) +20 ( @3 C/ j4 n9 e( {, OExtra: N/A* H E0 Y. ~/ b8 J5 y$ S
/ T2 ]4 {, h7 X4 a
Carla and Tyler are listening to the radio, but it's the same old, so Tyler 3 F7 E, R! f1 N9 i- `2 w7 nturns the thing off. He'll ask Carla if she's been keeping something behind. 5 Y$ @ a+ N7 i/ u* d, @9 K! eAfter that, Sam will arrive, and you'll take control of Tyler.9 ^& a3 W3 d4 w" J& {- {
0 C6 M5 }' }. r' h! I/ V. M4 bWalk to her, and she'll ask you to come with her. I don't know if it really ( f! Y5 {/ }+ w/ `- kmatters what you do, really. Either way, make your decision.; M% ]5 A6 g- @
$ J) C* Q1 r/ [. T O! q4 g
------------------------------------------------------------------------------% F/ m5 M( N' o. U+ Q9 o& Q
Where is Jade? [FH.04.40] 5 u* {" q$ R3 H& M------------------------------------------------------------------------------9 {5 E" s0 S' \& [6 x' L
A$ H$ e( X" ^( {
Playable Characters: Lucas ( a/ C7 l3 m% f8 uBonus Points: None9 s _, H: e- |6 P5 Z
Location: The Orphanage' @) ^* M8 N2 {+ S
Points: Get the girl +10# j: N' x. n5 X" Q! F
Keep girl +10( _: x' E0 X* U" j# X2 \* A) O
Give girl -10$ o& s( Y, {3 P `* M: J
Extra: N/A 4 [# M( [5 B6 D- @9 @- m" Z9 \ 6 y, ~1 S% q) L6 E, K7 HCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.7 O+ f1 z8 k- j7 X( w. S0 s
You'll ignore the nun, and enter a hall. At the end of it, take the left door, 6 V9 n8 ~1 L1 C& g. O4 g) pand you'll find the girl. Pick her up." [: U# V; J' T! Q4 E
: {! f& n+ L; T" D, `At the same time, the evil man will walk into the orphanage. Leave the room,$ m0 f5 K: w, L- M" [7 q
and run to the fire escape.- S' z6 b4 z* S
' ]6 X q: O4 ], Q$ f
You'll end up at the roof. It's time for a fight, so get ready. When you think ' }9 @7 G1 ~# n: Q5 C8 T) Xyou beat him, there is still stuff to do. You need to run for the police, and/ Q* ?$ i# D" k# r( k0 n H$ c
when you succeed, you'll hide in a small room. * e" X8 `4 ?0 j' Q/ A ) p) t' ^; J! F& B; R, p' m' @$ @* HAgatha will be there, but you'll soon enough find out that it's not Agatha, 2 S7 B' ]' U2 D7 J* Band she has never been Agatha. Don't give the child, and protect yourself from/ k( U- C1 Z# S7 V% j# d( D& l5 o
the attack. You'll run away, and follow a homeless guy, together with Carla. 2 J0 f1 ?+ @2 T! k; @" ~2 p% o; X4 Y2 a1 d$ z b1 i( O( v
------------------------------------------------------------------------------ d* G- K8 e! s3 Z
Bogart [FH.04.41]& j. M. e. D" X2 h4 z: O% k
------------------------------------------------------------------------------2 w! q: S* X% C8 |4 H# z
: @( ~' i+ b% P
Playable Characters: Lucas, Carla 4 s( K; ?. k9 m' U; C! r4 D% `Bonus Points: 20* O' P8 F) }, a6 n% c, c
Location: Underground Secret Base% l( O; j; l f( r2 ?8 Q+ z
Points: See Markus (Lucas) +10 Lucas % u4 ?( a& Q6 `4 J6 U9 L Have sex +10 Lucas, +20 Carla0 V) Q( {6 E* p2 P6 z1 w- S* S! n. o& |
Use fire (Carla) +10 Carla 2 n* J# Q2 F o5 k k Listen to the radio (Carla) -5 Carla + A3 r2 A- V8 IExtra: One life to be found2 g+ f1 [( ]3 U# m4 j
! U& v' R/ [$ Q1 W t# |8 _% I- XFollow the homeless rasta-man, and you'll end up at some kind of secret / ?' j6 f0 y" |7 h8 F6 {0 ounderground base. You'll see Markus, and you'll be a happy man. Then talk to6 O9 s4 L0 h, k7 j3 w6 G7 @. U
the homeless guy who you saw in the beginning of the game, in the alley. He'll3 C( ^5 r; X+ S; e/ b# u
explain things to you. % V u) s" O* `1 e7 y7 X ; K- d8 g! b, M0 A/ hLucas will go to sleep, and Carla will be left behind. Stand up, and walk ) _0 _! t4 ]# w) g4 P. ]to the radio at the end of the tunnel. You'll need batteries and an attena- ]. [' Z V# e9 k& g6 `
in order to make it work. Walk into the trains to find a life, and batteries.& `2 c3 D5 j2 l9 ^3 t/ P
Walk back to where you came from (the elevator) to find 20 bonus points. Then # p. \! H7 q9 |5 M! Fwalk back up the platform and find the attena. Use both things at the radio- P$ v+ x' i# T
and listen to it. & p: O; b' Z+ A: e$ k6 N4 G 7 g* X+ V9 X# tNot really cheering you up? Go into the first train, and lay down on bed with 5 O' }, H( O6 K3 mLucas. You'll have sex. Woohoo! " ?& X [( y: \( g) A ' o/ R, W) ^, L+ P+ ~; W------------------------------------------------------------------------------ % U* U* b9 i( `( K5 e1 ?2 PRevelation [FH.04.42] 1 t; P8 v* F2 p/ k+ q( n( [3 W! a0 ]------------------------------------------------------------------------------ 8 h* p. K: n4 N: P$ H4 r# g9 s( S. ?7 N2 c
Playable Characters: Lucas (Kid)! w" \6 _" J0 w' P" ~
Bonus Points: None m% X8 a& v! |! ]! m* SLocation: Wishita Military Base 0 \& b; x7 S0 rPoints: None& O, F- a0 D, y$ [, w2 N
Extra: N/A " H, p; q9 M1 h* ~' f) o1 G " p( G1 s: B: r8 g2 uGet out of bed, and open the door. Then on the hallway, listen what your8 g5 w: J9 t8 j9 O. O9 U% s; ?
parents are talking about. Your mother was near the artifact when you were in ( X5 F$ S9 }* ?her womb, and you got some kind of weird radiation. That's why you're able to6 G6 V; Y) p; h
have all those visions etc. Your father will open the door, and he isn't happy 8 Q7 N* k% D& y! F! a! G! ^1 ^about it. ) J o- K: `6 u6 q/ ?' a 8 l9 e; S/ @+ F d------------------------------------------------------------------------------ ; {) f3 l# q, Y+ z/ kFinal Countdown [FH.04.43]# [% {# l& l# T- M
------------------------------------------------------------------------------ 3 s- L! ]5 e+ G* u1 v( r# K 5 s) @. n8 b6 ~5 O8 JPlayable Characters: Lucas, Carla (not always, depends on the way you play) ( r# C6 P& e% ] uBonus Points: None 0 o' E7 c9 g8 r" t6 M4 w8 NLocation: Wishita Military Base7 b1 ~2 ]. ?2 ~3 M" {) [- k
Points: None , h' [$ ]' b- M: z) i$ tExtra: N/A $ F' Y7 L1 Z4 e3 I- S1 G0 H2 [4 z5 N5 P; C$ S& k% b E
The final countdown, eh? Lucas and Carla arrive, and after some talking, you6 u. T. u, d! n% O( v
can move Lucas. You just need to hit the buttons and get Lucas to the door.# N8 \3 c; N" a( C
Open the door, and head inside. You'll end up in a big room, with the ! U: \/ \" A" l: f8 v- T& c" L$ Aartifact. # Z4 V, c% F# A1 H2 \% F - a; n6 A, M3 r$ \8 Z2 YEnding 1 (Good): 8 v- v' x6 y8 |" \) f5 D1 _; w$ L9 x2 N2 k" M; _
The man of the Orange Clan wants to fight you. Fine then. This battle isn't2 i, i" z2 E# L0 o* x
hard. You just need to defend yourself against his attacks, and charge your0 Y6 j! ]- c6 Z" ?$ N/ S- y
own attack. When your bar is completely filled, you'll attack and the man# x" u# }# G9 k# j& E1 |
will fall into the artifact. So much for that.$ ]. `: B" t0 q" k
3 q' R7 F! L3 ]" d
One of the military guys will shoot you, so be sure to avoid it. After that" _$ @! Q' b) T* O+ A; s
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do" F; [5 A& |; U, Q+ Y; [ z
the rest. Once this is done, put the girl on the artifact to end it all.' P5 ~1 C% l5 a+ r( u) l
Carla will come in, and everyone is happy., k2 n& f+ a4 S$ {: v1 j5 h
: n% j( D0 w/ a* A
Ending 2 (Bad): ( }. i! N5 ^; s: w) Q' c2 k; ]0 h5 x2 d5 a# g$ l* s5 u4 c* B
The man of the Orange Clan wants to fight you. Fine then. This battle isn't & @# ~- ^1 b% @, ~hard. You just need to defend yourself against his attacks, and charge your % p* |( F+ ^2 Uown attack. When your bar is completely filled, you'll attack and the man 1 A& @+ U! a* Dwill fall into the artifact. So much for that.( E8 p0 E8 |% h# R, f
' E& ^- v. f' ?. b" c: p" }/ a4 r
One of the military guys will shoot you, so be sure to avoid it. After that : e# T4 U. g. q/ q& \: ^it's time to battle the Purple Clan. Lose, and that's the end.7 u6 [% ?! ^9 J! F5 M( B- f! O) L
& S& C) K4 o% v
Ending 3 (Bad):- B( W! L! ^# n# b% `: z
* p+ M2 v2 z/ i) qThe man of the Orange Clan wants to fight you. Lose from him, and you'll 6 R: ^4 f! b( k0 x7 t, Acontrol Carla. Let Carla fight the Oracle, but fail too. 3 E" T. t' X& A0 Q# x* P1 r . r3 T* R; G s$ |4 p------------------------------------------------------------------------------8 g% i- I/ }2 m) Q
Epilogue [FH.04.44]4 B0 _- z% r& v6 |, T5 w1 i; z
------------------------------------------------------------------------------4 z8 t9 O4 u% a/ T+ \# t
+ [5 A5 q) R& N( W$ H3 M0 DPlayable Characters: None1 }1 `1 A* |' o3 W" c* {+ [
Bonus Points: 200 * ?$ c; F0 l1 bLocation: Somewhere on Earth6 {7 u7 k2 U) x+ I/ U
Points: None7 G3 F+ K: D& P1 J9 e9 \9 \
Extra: N/A + k' Y9 j# N) i2 W! [' {- O" G$ U/ `- @6 x
Just sit back and watch the ending. Good job on beating the game, sir. At the+ }' I$ O) J& w7 X5 g' y
end you'll get 200 bonus points. " Y! y- g7 O/ P; X' D' A! C! q7 e6 j: E! |% `6 S
============================================================================== 3 L+ @& b4 W% _* U6 E8 t& SFAQ [FH.05.01] ' s2 Q) z! \, l5 U) O7 j1 U==============================================================================) X$ A) \# w% ~1 w' w
' H# `3 E/ J5 k# ~& Z# g! Y
Q: What's up with the sudden love between Lucas and Carla?/ M2 G; d8 S( p* m9 X6 z
A: In an interview, David Cage said it looked nice on paper, but didn't # m" q; V2 K$ E& x, J$ ]' n' K work out that well in the game. Better luck next time.7 F e) m ]# M9 _8 I2 V/ b
# @5 i) P% |% L3 @' t8 gQ: How can Carla get pregnant when Lucas is dead? - D+ H8 r9 k0 @( X, Y3 r GA: He was resurrected by the Chroma, and it left him with some... abilities. % N4 Z2 m3 B; v5 L+ t1 G/ w) i% o5 Z8 m$ \
Q: Will there be a Fahrenheit 2? : A) u, y9 \- _" m9 |& C* e. D5 o$ aA: The company is working on a new game, but that's all they say about it ; a+ f. u: Z8 c7 y for now.& \( ^, k p2 ]
: y% V1 m3 a. Q: P$ y
Q: What's up with the raven that follows you everywhere?$ U% p1 \6 D7 n0 Q8 p' u( M
A: The AI follows you through the raven. From the beginning, till the end. 3 t+ _ J1 p- w2 _2 q! h, P. J) I- ]6 [! G: U+ Y- J3 P& Q
Q: I keep losing those "press left-and-right-quick sequences", why? ; Z7 P0 i( E0 o" Y" |& ZA: Don't start hitting the buttons until the real bar appears.作者: 一笑至知 时间: 2005-10-9 23:31
提示: 作者被禁止或删除 内容自动屏蔽作者: 一笑至知 时间: 2005-10-9 23:33
提示: 作者被禁止或删除 内容自动屏蔽作者: wakamusya 时间: 2005-10-12 20:31
He was resurrected by the Chroma, and it left him with some... abilities. 4 L: v( Y9 _% d' O * j$ @. a, b3 C8 y4 ^% y4 T强啊作者: 一笑至知 时间: 2005-10-12 23:52
提示: 作者被禁止或删除 内容自动屏蔽