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标题: Fahrenheit 全攻略 [英文] [打印本页]

作者: donatino    时间: 2005-10-9 22:05
标题: Fahrenheit 全攻略 [英文]
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  j( K5 d7 ]5 TThe Murder                                                          [FH.04.02]
9 ?9 u& g  L) d; A5 ~8 \: I# {* B! w------------------------------------------------------------------------------( C) ~$ R/ b. S. b  j& b

# b  u" h7 H& N7 aPlayable Characters: Lucas, ?9 |/ l* [1 ^) R- K, M
Bonus Points: N/A
/ W) Y$ \, N( |5 LLocation: Doc's Dinner
% K% t' `5 g( bPoints: Removing body +5( \( k9 S" g8 f  k7 M# u
        Sweeping blood +5& b! d! j% p) I( n  w) @8 |
        Hide knife +5
' y$ \8 k4 E0 P- z% h" l) m- |4 c        Remove blood from your body +5
$ k, h5 R* B* q) X; _/ l$ G6 }" c: E        Get coin +58 N6 p% ]0 }9 U
        Eat +5  B2 }* a  T9 L  k: D' A% E
        Drink +5; m$ U" F6 C6 s
        Play jukebox +5 (?)
: ~7 W- V7 s; b9 g1 D8 C        Leave dinner when paid +5
% `% [: P/ t" m$ u# K        Leave with a cab +10
) [: E( s2 _, t( h- H) \, |# [        Leave with the subway +106 c" s( i! j! b" P
        Look out of window in restroom -57 W9 t! o& a$ a% R. P. e
        Use phone -5# V* S' [7 q( B
        Walk behind counter -5( }. L7 {. {! N+ G, e  l
        Talk to man with hat -5
. n3 S$ b/ r8 X  V) X! R        Talk to waitress -5
; O& I. ?) n% o$ A. k0 k' m3 R        Talk to cop -10
; w% D, D# T% }" k. ?        Leave without paying -103 ]1 ^0 S% A, j, @+ R0 h
Extra: This is the part of the game you'll play during the demo. Just this
( s0 e+ b1 j( Z! H       chapter./ O, v! |" I4 M0 y' w
; M, y$ ^6 X9 \. y8 b. ?' n
You see a man urinating. He washed his hands, and doesn't notice anything3 {$ C+ ]8 P- i  K) A* {
strange. However, you are sitting on a toilet, carving symbols in your arms,
* n; L2 ]! E( S, @and approaching the man. Then you stab him, and kill him. You'll go from. [, S5 n+ h, _6 n
neutral to depressed, realise what you did, and from that moment on, you can
& c. n3 L/ }8 G- O8 Vcontrol Lucas." @9 y8 o7 k) m- C' I$ I
$ h$ h( i+ l1 Y5 v
You need to wipe out the traces you left everywhere. First, drag the man into1 b) W' Y& j+ j- I' a0 T% W
a toilet. You need to do the little left-right-left mini-game for this. You
; ~& S0 _/ u. c3 h8 ?% k" f( S' Lleft quite some blood by doing this. Grab the mop, and sweep the floor (to
: P' F- u5 j8 w1 A, e' Q, Kdo this, hold both left and right mouse button, and makes a movement up, 180
% d4 e1 N5 t% ?  m0 Idegrees clockwise, up again etc.).
: o5 V/ a0 ?) d: N. f8 l7 i
0 i& W' z, p  \( q6 R! V9 V# RThere is a knife on the floor, near the urinoirs. Grab it, to get rid of it.$ C4 [3 S$ J3 a; E2 {( _% O4 E5 O
Then wash yourself, so the blood is removed. Walk towards the vending machine,
0 _0 [' Z) U' m0 H+ n8 Hand use it to notice it's broken. Do the same thing, and this time hit the
- o# K+ y+ R) z" F) lmachine until it drops a coin. Pick that up. Leave the restroom.
% f7 I5 T2 R/ @/ e) i6 q
% V; M  N2 W* \Walk to your table, and sit down. Eat some food, and drink something. Use the: r% P4 a0 k& }3 b$ z) L6 F
coin to play the jukebox, and then get out of the dinner. Find the entrance. F  N& L8 E1 z0 u8 o% F# C
to the subway, and leave that way.$ E4 U1 \" [$ s7 D$ t0 s6 Q

+ E) F& S* `( n9 N1 s: \) `------------------------------------------------------------------------------( m0 W" K& n$ |! t4 s' H; V
Investigation                                                       [FH.04.03]
2 u0 i; z4 G/ f------------------------------------------------------------------------------# S2 v1 ?" R2 F8 A) Z5 d  d
' y& m) ]% ?) l6 }: Z
Playable Characters: Carla, Tyler
; @# E2 p& @8 d  xBonus Points: N/A
1 _8 k) X; A0 n) SLocation: Doc's Dinner8 w& W  O& w2 n" e  p- ^2 u8 r
Points: Drink coffee (both) +5 (?)" B6 A* ]1 w3 ]" J& O
        Talk with the guys at the bar (both) +5 (?). K# M. M' B" ?  c0 D
        Getting near the cab (Carla) +10(?)
* c. y2 e/ o; [2 e: s        Put jukebox on (Tyler) -10 (?)  p3 G6 {' ]& X& S, n
        Talk with homeless guy (both) -10 (?)& m) P$ [& M3 r! v, P
        Use urinoir (Tyler) -10 (?)3 u/ k' p, ?( ?, C+ v
        Trying to get back in through the back door (both) -10 (?)
  h; J1 f8 Q9 Y- ?& UExtra: N/A. r& R6 A7 G' Z+ {( l# c6 p0 F
- `8 A2 a: z: o' {6 l! F
Time for the cops to investigate this place. Both Carla and Tyler have 6 d3 L+ E# h) R& h
something going on in their mind, so listen to that. After that, enter the* \+ |0 t2 X5 J( ^& d) O7 M
dinner.
6 ]$ H% r- r9 k
# E/ s! e5 x, J7 C# H) O: eLet Carla talk to the cop, and he'll tell you to take it easy with Kate (the1 c) [- Y& _9 e7 d4 u) y9 _2 ~" k
waitress). Talk with the guys at the bar, and then have a little chat with' V8 h; y" |: I3 ^
Kate. Be nice to her, and support her to get to know as much as possible (I/ C% m9 w+ E3 c$ y. Y
know, it's like getting yourself into trouble - but it's needed for the - j- b( ^' T( Z: ?/ T$ n5 f
story).
4 d7 S9 m8 }; J+ [
1 d* O* U# s- eHead behind the counter and drink some coffee (Tyler can do the same), and
# M: {4 t, q6 L; n$ K2 U7 pthen look at the table where Lucas sat. He left a book of Shakespeare
: k6 I: t) l# @' ~underneath his seat, so grab that. Also look at his stuff on the table. Let
. Q, A. l2 C/ P7 ?1 eTyler look at it too, and let him talk with the guys at the bar as well.; D" {* u' m: x+ s* Y/ y- x

* t( ]5 a# e! P! e. ]; iEnter the restroom, and let Carla investigate the blood on the floor. Let
+ W" }- f* y- P2 ZTyler look at the blood in the bathroom Lucas came from. He can also grab in
9 Q4 Z& I5 ?  k( S, C6 H. Qthe trashcan, but it has no use. The location of the knife is random, and it
) n& t- C- Z' C# a; tcan be either in the most right toilet (let Tyler flush the toilet) or
/ u6 X, A" a& p( i4 U: r. Nhidden at the window (let Carla look).
" l( f' f' l3 e8 H) ]5 Z$ Z) j
6 Q6 V# ?" J" x# U8 r) qWhen you found it, talk to the guys at the bar, head back to the car, and call4 i0 d- H( F+ U& Z
it a day. Or night. Whatever.
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  r  M0 g+ P, fThe Day After                                                       [FH.04.04]  w9 K  o5 X+ u! Q# l: E
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, \; W8 \2 }1 j/ m5 J- ~5 V! L; ~/ [- N3 L4 X
Playable Characters: Lucas8 [; |9 _+ A/ t" R
Bonus Points: 51 Q  Q. Y; ~/ C5 m$ c2 f
Location: Lucas' Apartment
* b) I, C+ \+ J) FPoints: Using the toilet +5 (?)
" {/ s, i! W8 T9 q' z7 Z9 a' L1 `        Take a shower +5 (?)
0 [, y, i& t, @8 }7 I$ i        Putting music on +5 (?)
( Z' r+ B3 H* d! X6 [" w        Take medicine +10 (?)2 k" `* G  o6 d
        Use bandages +10 (?)
: N% n+ P/ D7 Q        Drink milk +5 (?)- {& ~+ E/ {  ?+ r7 a3 F
        Watching TV -5 (?)4 b! b& K) v3 n; \7 e
        Watching at photo at desk -5 (?)
' X9 f' U' o% l4 JExtra: N/A+ x9 v- ]( d- Z( u# |
- u4 G& \: ]9 W2 ~2 j
You wake up, and realise soon enough it wasn't a dream. Your bed is covered
' f8 I* l9 Q! b/ _7 {in blood. Stand up, and take the medicine on your table to feel a bit better.
9 y% |0 ~5 v# U0 ALook at your bed, and hide the blood under the sheets.
: d7 D3 `# Y. q# g
& {$ r. b+ h. b; D% l- ^0 NYou need to call your brother and ask him if he can talk with you. Head. _; I( i$ Q  z. G8 u: O
outside the room, and use the phone. After that, pick up your shirt, that's
  p8 C3 K. _) W; C$ T" F; d- Fnear the pillar, in front of you. Open the door ahead, and put it in the
, @' e- m; x  Dwashing machine. So much for that. Open the medicine cabinet, and use the
% X, {/ K  U- }9 h% hbandages. When you're done, close the cabinet, and get scared.4 h7 o% V8 F2 ]1 n- T1 p- O, I# D: V
1 j) q8 V8 A! s. G6 Y4 I
Take a nice shower and use the toilet. Then walk back to your room, and put
* G5 I$ e" ?2 a  t) b" _" z( [" psome clothes on. Back into the living room, open a cupboard to find a bonus
. x" D! G- ^5 G6 z( mcard. Also look in the frig for milk.2 C: A& s$ J* K' t+ p
2 }5 T2 O- e$ z
After a while, a policeman will come knocking on the door. Open up, and he'll3 @. g3 f) B" X! s6 }7 ~0 t# T; U2 A
ask what's going on. Tell him you cut yourself with some glass, and it's no
/ h1 }* U$ G9 T  V- A/ j- oproblem if he takes a look inside. He'll leave soon enough.
! U3 G8 x* p) e- G; Z+ V3 W# h! H3 G: `2 k5 b6 I
Get ready, and leave the apartment to meet your brother.0 N; N% K, s; k5 u

3 @' u" L" l2 ]) ?------------------------------------------------------------------------------
. Y2 i9 l: a2 b8 j8 Z* jConfession                                                          [FH.04.05]) h7 F! q  }" |8 l& j$ {
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$ X& ^- ]+ u. S2 ?4 Q, E9 b+ Z% i' RPlayable Characters: Lucas
( [, \4 ^- m9 O& q. T1 x4 |* wBonus Points: N/A
( q* C) H: P% p# J+ ~Location: Park. a+ K2 h6 M, t% n0 D
Points: N/A' ^" A$ G1 i; s- R& S: ~6 z
Extra: N/A% j0 T# S1 o3 O$ k
/ P% W' k1 G: r4 [' K4 j0 e% r" I
Inside the park, walk straight ahead to find your brother, Markus. Talk with
, G/ G3 n5 a  \+ ahim, and explain what's going on. At the end, he'll offer you a cross. Accept+ D+ X2 e6 `7 C) ^! O3 X2 m9 i
it, since it's an extra life.7 z- o' Q" [! E) G# z  l

$ u- R6 F% S5 r$ mMarkus will go home, and you're left behind.! F' v1 h- M1 B$ q
. P) U9 o0 ^9 p- N  f! v
You'll see a kid who's going to fall in the water, according to your vision.
; r4 j: ^! `9 W8 c& i/ g- uA bit later, he will really fall. Run after him, and save him. When he's on/ Q; j& t1 f3 ^$ K$ G
the ground, try to get him to breath again. You'll save the kid.
8 [! z. S' e4 n+ ?' b. D  G1 O# ^3 a9 x, a, Y
The police recognises you, but won't arrest you. Lucky you.9 e+ z4 N! g1 H$ \* S, f, }
3 L: |; C) |  b* ~) e/ s
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9 d' `" @* {+ L! V! q$ B4 cPolice Work                                                         [FH.04.06]
/ |% K2 g$ ^( K( ]& m- M; v  @------------------------------------------------------------------------------1 @/ o# u5 `" o) I& m3 G& N
7 I: b7 y( L7 ~4 J' T
Playable Characters: Carla, Tyler
: F* a/ Z: A$ t3 x$ Y. T: u8 a9 `Bonus Points:10  [4 g7 ]& V9 A) a
Location: Park) |/ j0 p- `+ p, U/ D
Points: Using the toilet (Tyler) +5 Tyler; |# C7 k6 h5 U, M
        Take a shower (Tyler) +5 Tyler* f4 ^4 f  w; o. A
        More will come....2 }* B* i6 @- y
Extra: N/A
) E0 w! e- F; c5 d5 t% {3 e8 k2 J& R- j6 M4 p  X7 Q7 [
Clara arrives at the station. Walk straight ahead, up the stairs, and enter
) L) ?  R* t2 A# B. aone of the double doors. From there, walk to your office (it's in the
$ F5 @4 z# c8 z6 r3 Z, hupper right corner). People will talk to you when you go there, and it6 B3 s8 a3 L- o1 I0 A
doesn't make you happy. When you're near your office, a guy will ask you about0 W) d& E, T; H: v6 V
some money Tyler is owning him. Not your problem.. _3 g6 V4 u, f: Z2 n% @" ]# J

6 l) Z! `0 R. C! j9 V! r, WEnter the office, and give Tyler a call. Switch to Tyler, and get him out of4 |1 J8 h. b8 n9 [. W( \
bed. Walk into the bathroom, where you'll find a bonus card. Let him use the1 b. A2 }6 G5 ?) j( {; o: v& @
toilet and shower, and give the man some clothes., q7 a. R  }5 ]- R& b5 P

" }0 C1 i6 E8 }7 a: X  `Walk into the living room, and talk with your girlfriend. She's not too# C2 K9 ~) k# t" ?: I5 B- j( y; j
happy about things, so cheer her up. After that, give her a kiss, and go out,
3 |5 v  ^& `* z9 _1 Uto the police station.
" }) T4 P8 p* ^- z  D! c' N, l8 A7 x, r3 C. F" i( O
Head straight to the room where Carla is. Before you can go in, the guy will0 H  b# G6 B# \  K' b
ask you about the money. Make him an offer he can't refuse; match of
2 o/ U1 x2 ]: }4 L. mbasketball, for 200 dollar. He'll accept. Head inside the office now. Hang
: t, `$ I1 u7 }3 W" Uyour coat and do what you need to do.
# S: v6 S, n& L6 r5 U* @+ p+ f  Z" U; [+ s- ?7 L$ |8 W
------------------------------------------------------------------------------& z( m- n/ ^* t, N% D& L5 k0 w
Alternate Reality                                                   [FH.04.07]
! d/ r; j- ~- [; ^: Z- V------------------------------------------------------------------------------
! Y7 F" \+ D% z" e/ }# N' U+ X' \4 R. x3 c# A: X6 a! j3 o' t
Playable Characters: Lucas
7 b/ j* M2 s, {. J$ ~Bonus Points: N/A( T4 D4 ?" q& ?8 z' R, I  b
Location: Naser & Jones Bank
* D0 A/ h; m3 ~Points: None0 x! }! m, y7 l* e  z+ C; {0 P
Extra: N/A
1 o& e( |3 c  ?( |0 U) T& F# W& u/ s/ Y) ^4 _* L. s9 M& W
Even though Lucas killed someone, he decides to go to work. Enter your office
+ H7 Y/ y3 _/ q2 Z$ k* b  Jand go to work. You'll notice you can see visions. After the guy opposite you- S" a2 h" y; T& E2 {' n
got a call, head out of the office, and head there./ D7 T5 x! t9 l- E/ o9 M5 I

& Q7 T  Q1 ?) cOnce you are working on it, a lot of bugs will enter and try to kill you.
4 j1 |6 U+ Q) i; U, bSave yourself, and at the end, everyone will be wondering what's wrong with% ]% }. P. ]# ~6 U# k4 ~
you. Lucas will leave.1 _' d9 Y3 E7 `2 f3 ~4 x; c; ~
/ A4 X; Z4 v1 E; g! n6 b1 e1 N% P; J
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/ @2 q5 e8 x' o; rReconstruction                                                      [FH.04.08]
6 {  x4 a$ f$ E* p8 x------------------------------------------------------------------------------! I3 ?6 L0 Y+ f6 E8 T" K: p
/ r' z6 c9 ]8 U+ X3 z
Playable Characters: Carla
7 d( y9 ?' ~8 |Bonus Points: N/A  H% q1 i% _! n" P
Location: Police Station, ?) G7 m# @% G- k+ T' l5 G- e
Points: Doing good +10! s  m/ w4 u, j, x8 |) B( `! L
        Doing bad -10
: ^2 y- O+ f3 R! n4 ]Extra: N/A
" d  W$ A* w) F8 L1 I" P
& K3 W; `+ |" _! S1 B4 jJust listen to the story the guy tells you, and press the right buttons to get
" U8 P0 ]* d5 F, s9 Z* na general idea for Carla of what happened.! O4 S: z: |0 S2 S. ~
3 q# l3 J5 g7 n2 p( s
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5 A% \7 D) `) t- b" g3 PTyler & Kate                                                        [FH.04.09]4 r5 O3 _6 }8 A  q# N- W$ }
------------------------------------------------------------------------------
1 L! l) s2 U+ g& }" a2 V8 l8 q6 i5 C+ f2 X* g$ L, o
Playable Characters: Tyler* Q. u7 R- E8 S) D1 B
Bonus Points: N/A
+ V1 K) w4 m2 p, I7 q: U) vLocation: Police Station1 f% M8 M: ^1 y2 m# w- F" m. G
Points: None' ^- j7 z* g6 V/ s. W* r; D; P
Extra: N/A
& w& J* N  i) d* d' y4 x( w# i# W; _5 b. k% }/ x+ N
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,; v1 l6 `3 a2 Y9 [' X) b4 N! I
but don't worry about it too much. I messed up royally at this point =p
% l! U# s* ?7 b0 a2 A8 U4 s) P0 V9 j% Z' O. f
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) \4 @$ ]& D8 a6 n; Q; P7 g2 yLost Love                                                           [FH.04.10]
+ M! ^  f* Y- t8 ?" C% R------------------------------------------------------------------------------6 l# e6 D5 O1 F' {0 }: D& @6 R( H
2 \6 P, }. j7 |
Playable Characters: Lucas/ M0 D, i- ]. b& E( S2 X) T/ {
Bonus Points: 51 G) l. o4 F5 f( z3 X
Location: Lucas' Apartment
/ j' S  `! t3 s! b  L& p$ `Points: Play guitar good enough +103 ]1 s) V" `. x
        Use toilet +5
5 K0 T0 g9 L1 p# @, h  ^2 A        Play music +5
- v. v: o* W0 U: W2 {: {( K/ Z        Use medicine +108 [: V! Z) c+ Q. j. H+ u
        Sleep +10/ [# \: V% A$ @7 Y/ g
        Give Tiffany a drink +10- ?5 U9 l5 e% M+ h& S& |
        Being sincere to Tiffany +5
" t6 I; F- t' i# Q+ x$ Z        Being sentimental to Tiffany +56 T. k! {* k. Y$ b" w, S
        Dream with Tiffany +20+ W/ Y' V) ]: ^
        Kiss before Tiffany wants it -207 d4 V) \- F9 F* c) J7 z5 e
        Tiffany leaves when you try to kiss her -30
& {% W0 }, ~; J& h) B        Dream without Tiffany -206 @9 v( Y: Y8 t8 J
Extra: N/A& u, r) Y4 o8 O2 J) q# d; I& H

9 }1 w0 A9 I( j7 n- ^Lucas will wake up. Remember Tiffany was coming by? Look around in your " M% K6 H. Y% N8 {& f5 p- p
apartment, and play around. When you're done, go to sleep. Note you can find$ j9 a+ B- w: E6 R
five bonus points in a cupboard in the kitchen.( G4 o. E- ?( ?7 M8 {+ m0 Z

2 l4 @( I2 O  G4 |. f( ~Tiffany will be at the door. Open the door for her. If you want to have sex,
0 J4 c$ ^! _) a; Y5 X8 Htalk with her about the following things/do these things;, ~* x7 {9 |5 F  Z6 K. V* @7 f

" ]. U  x9 V1 n& o/ N* Ask News: W1 {5 j2 S( _% {& |
* Ask Drink' u- w* X1 }6 I5 N1 v  P4 z
* Give her a drink
2 t& ]; m6 ~. D* Say Sincere
9 ^; o5 J+ |4 ]* h7 U( V' @2 \* Say Sentimental
: i; t6 X) F( ?. B* Ask Alone. \; }6 ]" r/ K) c5 g+ E& D
* Play the guitar, and don't mess up3 l. g& Z+ }' F0 p: K6 ^
* Kiss her" ~- _3 {2 s, N; [6 U2 X6 B& N( j$ N
* Enjoy, after the dream, tell you're your Fine
% J& H! }' |5 e8 L
4 z9 p+ x% v) u! n  O( N  |: h: r------------------------------------------------------------------------------
+ w( O0 S- R5 G' `, F4 iHide and Seek                                                       [FH.04.11]
7 s4 u. p+ R$ G' t) Q------------------------------------------------------------------------------
" Q+ C* @" _/ V  B% y% N0 V$ k; z9 k8 |- Z  D& S) Y/ B/ e9 Y
Playable Characters: Lucas, Lucas (kid)% z8 }5 S2 c/ W1 g5 c) R, N& V
Bonus Points: None
: m+ `) C  E2 e# B, l) r0 \Location: Cemetery; d8 q: g$ P1 r( ^4 ?/ h# f& R
Points: After thinking about the past and succeeded (Lucas) +10 Lucas
3 s4 M4 ^. l& N: P        After thinking about the past and failed (Lucas) -20 Lucas; ]; |7 z* X* W
Extra: N/A$ c$ s1 V! c! e$ w8 j( s

" E9 D3 F$ x- VWalk towards the grave of your mother, and talk to Markus. Lucas will think- F: l2 G: n0 @5 |0 e4 |7 L- w! i
back of this time as a kid.
' T" v: h2 r! W! L4 B' d  V, C6 F1 N8 F& m
Lucas is sitting alone, and Markus and his friends are playing. Markus will
( _1 u2 d* v8 \" rbother Lucas, but Lucas isn't interested. After that, Markus and his friends6 R* |6 E0 J$ L. Z& U5 j3 G( W# |4 Y
decide to go to a forbidden area - the hangar.& a9 o2 J9 J9 T/ e

, z" r9 y2 e2 R, M2 j2 eAfter they left, Lucas will have a vision about a fire and decides to rescue6 D; f3 f) C4 N- d/ {5 U
them./ K: p3 a9 [- |2 G9 P: Z
/ R) @1 m* G# f  ~; U; E
Walk to the northeastern part of the map, and climb the fence. After that, ; l8 e* p0 o6 W0 T$ d' g
walk straight ahead, into the deeper part of the ground. Walk west, and be
6 k( O' J' i9 ksure you're not seen. You'll find a gate in the fence.* _8 ]9 B* y' }8 N- O/ w) P" E6 E
! x, F0 X" G: _/ U# v! u
From here, it's a bit harder. Wait till a truck passes by, and walk on the6 b- y5 J0 X  m7 A5 i. P
side of it. Check your map. You'll see two guards standing at the same line;
* k" ?- @/ d2 h( v8 ?one near the hangar you need to be, one to the hanger right of it. Walk with
/ l8 y1 W- P! K; ythe truck, till you're between them, and walk straight ahead. You won't been2 I7 g% V2 ?( U3 V/ \, l# h& l
seen. Enter the hangar.
7 {: q2 X7 V+ n! G1 ~. `. w, K5 ^7 t6 y
Inside, Lucas will tell Markus to go away, and he'll look for the rest. Walk
& q2 Q( e+ P& r3 V2 J9 Earound until you find someone. You can try to save all the kids (one upstairs,
7 Y: L; R, v1 v4 ~' l2 t% h# tone just down the stairs in an airplane and one near some boxes in the other
* A4 O! \0 r& G2 Y# l( l: qend of the room), or just fail at that. I don't need to tell you which one
8 B7 s0 ]' L3 y" t, t; Rwill be the best.
- g: W" _. t8 O* v% C' o( }1 c; `
  Z) _& A1 I$ w6 O------------------------------------------------------------------------------2 g' ~6 d) c1 j2 ?' ?
Friendly Combat                                                     [FH.04.12]9 n* r9 I9 [. D1 F. m3 ]- L. }
------------------------------------------------------------------------------* c* t) I7 p4 d$ L. J% x3 l3 S

0 V# H) X2 H) i; p0 rPlayable Characters: Carla, Tyler4 T. T: g: l3 ^9 K" K
Bonus Points: None
* v# M( w1 \0 \* Z! @Location: Gymnasium
% f3 e5 A0 ?8 M$ X3 V5 p3 p7 kPoints: Drink something (both) +5 for both- @9 {3 {: B0 z5 U  b5 X
        Warmed up (both) +10 for both) s% N( l9 H  s0 p2 g3 N0 s/ t
        Mess up training several times (both) -5 for both
8 z8 U/ p  q) I- k        Winning (Carla) +20 Carla2 [0 @" B) n1 c: ]2 h, V* ]
Extra: N/A# t) w2 B8 T" X6 Z  Q& R- K

1 p: \% K: w5 ]3 ?, jTime for some fun. Let Carla drink something, and let her train on two
2 G2 J% X# L5 a8 w, D2 p! Ydifferent courses. Let Tyler do the same thing. Walk to the side of the ring2 L0 V' h2 A4 {3 i% D. j+ E6 `
to start the fight.% V# t2 I, S2 y+ n% `4 D

2 u& @5 A3 M: d- G" T5 g% XYou'll fight as Carla, be sure to win, and you can either continue or stop.  Q) o* s8 T$ {8 v8 X4 J
Whatever you like.
% _& `) ]/ A' w, j' @7 b$ @# E4 d' ~0 A! L; V3 y
------------------------------------------------------------------------------) X* b0 _$ y9 X7 X, ?
Debriefing                                                          [FH.04.13]
3 @5 W1 O+ b+ o! p3 R" `------------------------------------------------------------------------------
' X, {. u7 C6 G. g, I* C
( q0 c8 t+ M* z6 g7 `Playable Characters: Carla9 k: I9 {4 F" |: h9 @
Bonus Points: 5 (?)
4 E6 d5 S4 U( D( J' E: t8 oLocation: Police Station# @9 l; x" O* W/ D: x' ?( B! G
Points: Find good tape +20
2 A/ I3 ?- `% x2 a1 f        Scared -100 K0 S* y6 u9 B  r& K
Extra: Yes, two chapters with the same name - quite confusing.7 K2 z3 ~& s' \  I4 D) M
( B7 V% q/ h9 n1 H/ L2 U( A+ r
Carla doesn't like small spaces, and when they're dark, she'll hate it even. D( `* |- s) o0 P& Q1 Q
more. Find the bonus card, and then walk to the gate. Turn the light on
' b$ [0 T0 ]4 Wfirst, and then open the gate.9 W+ x# w2 m4 R+ U

2 c8 l( x8 Q/ V+ OWhat you need to do now, is control Carla by holding the left and right mouse
( p# e+ U) ~" Xbutton, and keep her breath under control by pressing left, right, left etc.
* _* p' D) k" f2 s. ^when the thing in the bar moves.
; C$ L+ p2 z, t' r; E& g$ O5 r! _
; f, d3 E6 L3 ?Go straight ahead, and you'll notice that big cases are blocking the path.
/ {  _5 E8 C. W( g  c7 x2 SFind the valve, so you can move them. You'll find a terminal, but the power
9 F1 i& U3 w, ^  J; vwill be shut down.
6 o, {; H% N6 R7 i
. ~; [9 @/ k& u$ ^! OOn your left will be the controls for the power, and you can reach it by using6 ]8 L- i6 \2 r( A1 y" `2 \
the valves. Puzzle a bit. When the power is back, return to the terminal, and* C9 d4 z# H6 E: L
take the other side of the room.
( ?0 Y/ y. @; `* W" ^* j4 V6 c* @) O
You need to first open the path to the left side, move the valve at the end,
! u' v# }' d( l4 d  U; Sand then move to the right side of this part of the room. You'll find the3 l1 @. Z# n6 M
tape all the way at the end. Put it in the terminal, to find out there is no2 H" O' }! z7 N6 l
data for it. Carla sure doesn't like that, I think ;p( Z$ l- W: z1 z8 n7 ]
/ l7 N- C, V- I! M  G. T, q0 A; i
------------------------------------------------------------------------------
4 E  n+ w/ u' mDebriefing                                                          [FH.04.14]
. l$ {( A; Q7 G7 w------------------------------------------------------------------------------  t/ b& r1 d% P2 i# s: z+ S' @

8 V  f5 b3 C$ ]# _; X/ U; MPlayable Characters: Tyler
6 L' v5 j* L3 @% U( ~Bonus Points: N/A
+ R( G6 h( V# OLocation: Police Station
! @" Q7 r! b: C7 EPoints: Find paper in book +20
% d3 W+ g& I4 ]5 ]. ^        Give book +10
0 A  \8 }, Q: u5 s% m) v  h' _Extra: Yes, two chapters with the same name - quite confusing.
/ |5 B6 J; L6 M. |% X/ B
6 z: J& e9 N. l- CTyler will find himself in a book shop. Walk down, and walk underneath the
, I  q6 c: W- J' K  \6 n; B5 K# u$ bstairs. Look at the Shakespeare book with the magnifier. On one of the pages,
5 H) D5 {$ }( `8 U6 Nsomething is written in the corner. Take the book back, and Tyler will find
4 c4 b& O  T7 l: d5 ]% }a piece of paper.
* s6 P/ N8 p5 U/ ~8 e
- X3 S2 S( r0 z! CTalk with the Chinese old man. He won't help you unless you help him first.
. u6 ]5 D' l" m, G8 ]* QHe'll give an example book, and tell you to find a book that looks like it.' |) z; o8 [9 [9 M2 a" |
First look at the book under the magnifier, and you'll see it's written by( g5 A9 }) N5 d) w; L
"De Gruttola". Walk up the stairs, and look at the book here. You'll find out+ d: O% C$ v0 s+ ?8 {' ]8 S
De Gruttola has number 1796. Walk back down, and look at the book behind the( w  O0 W  k/ X% V4 E. Q, B# y
man. Book 1796 is on the third level, in the white part of the level. Go 0 c/ k( V4 H" Q, {/ W
there, and find the book.- k, E0 e+ p3 d' }, ]
) k+ m+ @$ K  u
Give the book to the man, and he's still of little to no use. Leave the shop.
* w* ^$ s+ K; S4 F& p
5 p/ @+ ~  P) v8 q------------------------------------------------------------------------------% j! B5 G& X1 R9 j! W: k2 Y
Agatha                                                              [FH.04.15]8 D( A( {4 F8 d4 _7 m8 o0 C$ D+ j
------------------------------------------------------------------------------: H0 C5 r) m' I: m1 ^. }* j" t' p1 C6 K

9 ^" P/ H) e' {7 e% jPlayable Characters: Lucas
* [6 n7 ]# j( t' \( W6 C; h4 @Bonus Points: N/A7 r8 u- t" x% u, C+ y
Location: Agatha's House1 f5 c; t" a; @5 q& m
Points: Done +20
- H) \. Q8 u, `8 q& |  z" OExtra: N/A
0 o- P1 C! g( p! N! g" y& ^
: A# ?* l1 y( QLucas will have to find the house of Agatha. It's straight ahead, nothing1 m; q- \; a  C) q
hard. Knock on the door, and then enter. Walk straight ahead, into the
" z- H/ P/ g- Lliving room. From there, enter the next room to find Agatha.
4 C2 q9 W# W- j0 U# {# O- X; w6 n: e# Z3 {
Agatha is blind, so you need to push her. First enter her bathroom. You can  z6 `* @( Z5 B5 v1 v
find something here, but I'm not sure if it's a life or a bonus card. Either
" z: F6 y/ l9 k7 \7 I" k3 gway, grab it, and push Agatha into the living room.- N8 I0 o' C: k/ f* S/ T
; D6 U) T* D9 C/ x
She wants to feed her pets, so head down the hall, and take the left door.' i3 J1 J2 c- y8 ~( G) ]' F  J- k. G
Pick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,
' s. u) G0 A0 O  i: i) r0 fand push her into the living room.* K6 I8 n: g/ _/ f* i9 L( w1 Z* F

) s7 n" a2 P' u/ L3 WBefore you can start, you need candles and matches. The candles are in a
8 _! u. [( S' o4 \( _8 Scupboard in this room. To find the matches, head back to the hall and take# X8 l5 v  G8 `$ U
the right door. Put three candles on the table, and lit them.2 S; z- U( {6 _. y1 S- ?9 n
% f% D' J/ X) |9 _
Agatha will take you back to the moment when you killed the man. Agatha will
9 y% o" c; m, i7 Dsuddenly stop, and tell you to come back tomorrow. Fine.  h- ?; c: f8 M+ w

* t+ K% d) a8 H6 W; E" D. I( @8 D------------------------------------------------------------------------------
# _) [/ O0 L% e3 R* H9 d- I: e2 v+ k' @5 bQuestions & Bullets                                                 [FH.04.16]
8 _2 V. K& Y3 X6 |  K9 K0 d------------------------------------------------------------------------------* A. s  X+ i5 B# ^/ a5 y

# R3 _3 c1 q: s8 k: i7 V! }Playable Characters: Carla6 U2 Z% ~9 l) N  O7 _. P; n
Bonus Points: N/A' |( m" g5 g! ~. J  E) T$ {# R: O
Location: Police University, e  g6 ?/ g) ?+ R! H- o
Points: Shooting well +10, c+ ~* P0 P/ G: W: _
Extra: N/A( m" P5 d2 K. n1 a

3 p# O/ n2 Y, z: BTalk with the guy at the end of the lane. You'll have to ask questions, and, Y& X" R" O7 J2 _2 U3 k
shoot targets. The target shooting is fun for once, but you need to do it
5 a# Z/ o- r/ O7 p: iseveral times, and I found it to be rather boring (since I didn't miss much)., g2 r/ x: j. B/ _2 V" f; t
( ]4 K7 `2 v4 A4 a) g: |& V
------------------------------------------------------------------------------
; G) |: D% w+ ?* B8 P, h6 D, iDoubles or Quits                                                    [FH.04.17]
7 U- l* A2 J/ M8 a- d# e) ~+ U------------------------------------------------------------------------------
8 w! x- _2 D7 k4 H8 F) c! W4 B$ O2 n3 e: r+ a$ x
Playable Characters: Tyler* F! P9 b& Z  o0 o
Bonus Points: N/A
' n! k1 a% d. M  U6 YLocation: Outside Police Station
7 H- l8 P# d& QPoints: Make fun +5+ p- x4 M$ ?0 U8 l; B
        Win a few points +5 (can happen several times)
+ v+ y1 o0 ^/ D0 z4 N5 ?        Win the match +20; e4 E# A; O. u: I6 C
Extra: Fun stuff.
# x! L4 b5 G3 q6 ^9 j: V- p
% I: v2 L8 J0 j5 z. PThis is just a match between Tyler and the nerdy guy. Win, and life is good.2 o2 F( s4 V; E4 E1 i4 ~

0 A3 x, Y( Z7 X- z/ |/ f------------------------------------------------------------------------------! ]" ~9 }" ^7 v) U! L
The Storm                                                           [FH.04.18]
, k( ?$ r1 n+ Y" `9 d) E------------------------------------------------------------------------------! m' s# a$ ?$ [* k: D& ^" \0 ~
' S$ J0 s* C& w" i3 E2 M
Playable Characters: Lucas, Markus
# X9 m4 V  ?8 u* e, CBonus Points: N/A! [) q/ g; T5 g, G
Location: Lucas' Apartment
2 |2 |' h; O8 `. |+ P( _Points: Saved (Markus) +10 Lucas8 O' s  }6 S# U' G
Extra: One of the best action scenes of the game.
  @5 z/ R; j/ f( x
) B8 R" f4 C: T' Q* ~8 |Lucas will enter his home, and things will act really weird. A strong wind* B% ^) D7 M# e: h
will come in, and you need to avoid stuff, run around etc. You'll end up at2 ]* I* y( C* }( I( a
the balcony, and fall down.% \2 ]( w5 F' E9 W& Z5 K

+ I: `4 x; h- p5 o/ P- O5 fYou'll control Markus. Let him ring the bell, and then bust in the door. Run  d! t1 y- \: L4 O
to Lucas, and save him.
2 V& V1 O$ k6 G9 L8 s0 M4 V( ?# G3 d( g; t" h' }
------------------------------------------------------------------------------
( K2 T" j3 K4 B) m* H. W3 PDark Omen                                                           [FH.04.19]: s; H& F) \, l0 ^
------------------------------------------------------------------------------
" A. \( ]5 P( p: R% s: h
2 F# R, o; y) b% D/ P3 ?Playable Characters: Carla, Tyler
3 `! d5 C/ f! W# U1 a& Q7 bBonus Points: None/ y, g* L7 H6 `  A/ H1 G
Location: Carla's Apartment6 ]& U0 K! E3 V) _/ V
Points: Use toilet (Carla) +5 Carla
1 q* `, `# ]4 p1 [& z3 @        Watch TV (Carla) +5 Carla
8 G. `( E5 b8 H; B        Visit from Tommy (Carla) +5 Carla) S0 Q2 J* _9 `4 r! T
        Wine (Carla) +5 Carla" s3 X' n$ }! N" ^' U  b
        Talking to Tommy (Carla) +5 Carla  u% S% t- S. x4 d+ x) a
        Ask Tommy about bank (Carla) +20 Carla
* V5 Z( I6 W+ W        Finding out about stock piles (Tyler) +10 Tyler/ f+ a3 b# S! o' j
        Fax (Tyler) +5 Tyler
. x6 c3 }. W6 S/ R' w1 \  S% x6 }        Use basketball (Tyler) +5 Tyler3 Z  A9 D4 J" F; {. s" `
        Find out about watermark (Tyler) +10 (Tyler)4 x3 |8 }1 }  D4 e  R8 U
        Tired (Tyler) -20 Tyler
8 C; j' k, a! F0 `        Asking about work (Carla) -5 Carla6 F, f$ @+ c( [- I1 J; ^+ D5 O3 R6 v- S
        Asking about Carla (Carla) -5 Carla
5 l' w: N: ^; h4 u( e( Z6 s  ?        Using the cards (Carla) -30 (total)
' W" L% r  e3 ^: e5 X+ t2 |. WExtra: N/A
3 o8 Z0 t3 W4 E# x# [- J; O9 ?/ W' I" O- n
Carla is at home. Let her do the stuff listed above to make her happy. Give0 Z$ `5 S5 c4 `3 G$ P, k& g% i# R
the girl some clothes, and someone will ring the bell. Open the door to find
1 h; R" H- H( e7 Q8 `- {: tout it's Tommy, your neighbour.' ~7 [+ F" n9 L& S0 }2 y& s$ Y9 N' Q9 B
+ r2 j+ j8 h$ U: n6 K
He brought some wine. Get glasses and get drunk (no, not really). After some
* @  Y' J1 m( s5 ctalking, Tommy will show some tarot cards. However, the ending of this won't
( _( ?) S+ u' p! ]1 `1 C" }7 Ibe very good. Actually it's just plain bad, and this doesn't make Carla very: q1 L7 E& w  O6 G  y
happy.
$ t/ d/ u. o2 n
7 Q, M/ u& S& Q: a# F2 PSwitch to Tyler, and let him use the computer. Check the web, and look at the0 `4 \: @' g" E4 Q/ k
"World"-tab. He'll realise the piece of paper is from some stock piles. Call
6 `  s4 A, R  k- U( {% yCarla about this. Carla will answer, and asks you to fax it. Note Tyler can/ I& s4 T: V3 e( j* Y
also realise this by looking at the newspaper on his desk.! [/ f1 c, l' @5 f

# {/ a! Y: M7 j: SPick up the piece of paper, and fax it. Switch back to Carla, and look at it.
9 U( q' Z; E8 `9 R5 ^7 |* t; k( X0 tHead to Tommy, and ask him about it. He says you can trace the thing by / W$ W% ^5 T4 b/ `2 t
looking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab0 K# L/ J; J- U+ N! N
the paper and look at it using the lamp. And voila, we found the watermark.5 _; x* [) q  d  v% S
Tyler will ask who'll need to go. I don't know who should go, but I just
* }7 w' |$ o1 B9 @6 y- hpicked Carla.
作者: donatino    时间: 2005-10-9 22:05
------------------------------------------------------------------------------
: W. V3 m( k$ g+ U; N) }Face Off                                                            [FH.04.20]  }3 I. ~) D; _( I
------------------------------------------------------------------------------
& T! ~5 e; C' P  U+ S' K" B& g1 s
Playable Characters: Lucas, Carla
8 U" K+ p# B2 h. EBonus Points: None7 |% `" a7 H9 m0 x1 e
Location: Naser & Jones Bank
$ m5 V% m2 S$ v1 }" K7 e- v4 D3 m# cPoints: Find pen (Carla) +5 Carla) L. ?  f, N& j' B* U
        Find Shakespeare book (Carla) +5 Carla2 N& ?/ z& h3 r
        Bugs from above (Lucas) -10 Lucas' ^2 v3 }' A9 X4 S* k
        Big bug in room (Lucas) -20 Lucas" p; A" ~$ O4 m0 d3 _4 N
        Another big bun in the room (Lucas) -20 Lucas
  [! i6 U4 Q' m4 z/ {2 s* ]2 g7 TExtra: N/A
6 q! _" a: G% Q* y. B* {, M5 ^) r# g$ [( @9 H
Lucas is working, but has a vision of Carla stepping into the room. He needs
) \6 p; S4 L+ E: a& Tto hide some stuff, and fast. Pick up the form next to you (step out of your
8 \9 Z/ k+ b7 e: M/ l; n2 I  ~$ Y3 j, Zchair first, obviously), and hide it. Also hide the Shakespeare book. That's& ]( i5 R$ l/ c! s) Y6 y
all you can do for now.9 {8 ~1 `. a6 p0 s# e, l: i2 w6 t, V

, F/ W  ]/ {5 x7 H6 ^Carla will enter, and ask some questions. Lucas will do some very weird stuff% }( t8 m4 R7 Q5 B. K
because he's seeing things again, and after a while he'll ask if he can go to3 l# D) w' `: I! f  g% F: ?& g
the toilet real quick.
8 p" I8 b6 r' C- ^8 Y4 U) m! z$ t
You'll switch to Carla. Let her pick up the pen on the desk, and the
3 i5 N& R9 `6 O. T3 a. PShakespeare book (in a drawer). This is enough for her. Wait till Lucas
7 U0 N5 @/ b9 [) `2 b* zreturn, and she'll leave.
& o' @+ A; _/ P. ]3 r& g( `; P
: I' H  P2 x' p5 v------------------------------------------------------------------------------
0 r* G6 f1 K: F* N' r$ G& [/ @/ yBack to Agatha                                                      [FH.04.21]& |& g; O7 v1 N8 G/ Y  p. r
------------------------------------------------------------------------------, G! _$ c0 @" O( y7 ?

& n# Y2 Y8 @  K' \. LPlayable Characters: Lucas  y  g+ \" L/ B! ~( f
Bonus Points: None
! x5 J3 r" c6 _" [  HLocation: Agatha's House3 f9 i( }5 k* |$ p2 c8 j
Points: Thinking of how it'll turn out +20
! i3 n7 ]) Z- q0 f. d% Y: e* \% g5 @        Looking at the dead body of Agatha -30
3 S# ]% m. |# X5 N4 u% X" tExtra: N/A( {" s" A9 V! P+ c8 w( x
6 q. t2 o& {7 E& b* L$ b$ \
Enter the house, and enter the living room. Agatha is dead, and someone called
% E) @$ g& {% |( S5 g! U) w6 ?the cops. Leave through the window, so they won't find you. The police will
3 n) K- _1 w9 O3 varrive, and find Agatha.$ T' e" m+ A1 `: G0 n: F5 S

) _- x) ?) u0 k. e4 ?3 ANote you can find a key in the drawer where you found the bird seed, you can3 X7 R0 P+ y9 b' j& {9 j
use it to open one of the cages, and get a piece of old newspaper. You can
. I  {- H" t$ V! d1 }1 A4 jalso use a knife from the kitchen to open the cage.
' w' V& \, x% d- x
6 d7 d4 n% b/ e/ H------------------------------------------------------------------------------* u. E# z$ e& l5 G% u  W0 F$ m4 ~7 m
Happy Anniversary!                                                  [FH.04.22]/ s% R( M5 d: J0 L9 r( f9 R
------------------------------------------------------------------------------3 o6 ?: X9 b, \$ O( y
- J! V  q) }$ m) t' T
Playable Characters: Tyler, Carla8 b$ b3 \+ _$ B3 ]0 d
Bonus Points: None
7 b1 _* }, A  _: x& e/ b# z  ^2 OLocation: Tyler's Apartment, ^  F  ^$ w9 o+ L+ q6 o: ^( r
Points: Dance (Tyler) +30 Tyler
8 R3 [3 `5 Y9 Z2 n- Q# _        Use yoyo (Carla) +5 Carla
! }: ^3 x" Y5 Z, t        Find a link (Carla) +10 Carla, y! D$ h4 a1 X
        Conclusion (Carla) +20 Carla
' O2 s% u! x9 \& @6 d' r        Tired (Carla) -20 Carla
% ^7 |0 e" W9 }; y! u# c) N        Leave (Tyler) -20 Tyler
9 M9 T$ N0 s: ~+ T, m# x" f% ?Extra: N/A
  ^9 |9 u0 i/ _, U4 o! k7 A8 R; n" G  @+ \; \- N
Tyler will get home, and Sam will tell him to turn on the oven, and put
. i" a9 u, |5 b- u5 ?& ichampagne in glasses. You can find the champagne in the fridge. When you did
9 b; E4 b$ {, ^9 y4 Gboth, Sam will walk in, in a black dress.) y( ^# y; J8 `) x8 v+ V% d
+ F$ w2 X4 C" Z: z+ |  M0 ]
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on2 }/ e, L  m. _4 t( n1 ?8 T
(spin that shit, DJ), and dance with her.
$ U$ k; P' r5 m' E8 `$ c$ P( @6 D' C* ], A0 `* z: r
Carla is working, while Tyler is about to get laid. Sometimes life is unfair,. h9 M& _: m" E5 J9 q# X
isn't it? You need to link different objects with each other. Depending on( ~+ s' ^1 p3 T3 d  h% ?- ?
what you did in the game previously, some things may or may not work. These
# z* |- I+ `- G% @9 d2 s3 y6 Hshould always work, however;; z! n4 u3 ]; A  R

5 t# \5 a  L$ k$ Z6 g* w- v4 ]* Link the pen you found in the bank with the list of fingerprints.
% K+ F9 w; P0 {$ n$ i1 Q. _* Link the two Shakespeare books with each other.' a/ [6 t# t9 n1 X. ]+ @

- A6 o- q, y$ h5 I1 j9 RCarla will be sure that she found the killer now. Give Tyler a call. Let3 Q! d/ h  M) d% i
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
& S% X- w: t) }/ @1 v7 M5 Kshould stop whining.
- I) Z4 _/ ^/ K% Y: B% w
3 d0 s+ V; f8 l' y5 e# J2 d------------------------------------------------------------------------------. \  G% w' V* h8 [0 h7 _: h
Bloody Washing                                                      [FH.04.23]1 w  d* q# l) h* g0 ]- t. I3 ^2 y
------------------------------------------------------------------------------0 @% n  `  A, n' y% r* S0 w/ w

  z! q* s3 \- J2 b! E. ]8 c' ?Playable Characters: None# Z) A9 n+ F6 w) {
Bonus Points: None
6 _4 u7 m8 g( t- Q8 v7 Y; q, aLocation: Agatha's House; R4 Y9 w) R0 B0 F2 Y
Points: None
+ A) N( j( P8 l6 \$ @Extra: N/A
. A- K$ ?) I- W: [0 d9 Y6 y" a% t/ r# l  l3 M1 f
Just watch the small movie. Lucas will have a vision about a murder in a
- v' y" Y, O& R' `6 q0 _& O8 ?* rlaundromat.) E+ s$ j9 P4 c
& ~* B  p3 `& \* h; ?
------------------------------------------------------------------------------
* d  I( Q6 y9 R$ [7 \0 u" u' W5 WConfrontation                                                       [FH.04.24]
( D  o# P  T: {) j9 K) \+ o# @------------------------------------------------------------------------------' S5 Y: V; K) D2 ^4 K+ T
  W/ V2 r: J7 u2 A& l6 Z
Playable Characters: Carla, Lucas
+ g2 m- m: e  L8 dBonus Points: None
/ |6 G, i0 p* d, uLocation: Lucas' Apartment
  S6 A) t% C4 p: s0 Q' H9 H4 V3 gPoints: Idea of arresting Lucas (Carla) +30 Carla
+ Z& I1 A( S! v. |8 n        Lucas isn't around (Carla) -20 Carla: r9 T$ @/ u; n- A6 }1 O
Extra: N/A, p/ W9 ?* k# O% Q" G1 ^4 U9 c
/ G5 A8 h. r1 _" o6 _8 G( x# z
Carla and Tyler are going to frame Lucas. Or so they think. Let Carla open, P0 r$ K  [5 X9 U2 @" U
the door to the apartment. Now that looks nice, blood, candles... must have
  s! N5 J4 S3 @" B7 D! x2 Ebeen a wild party. Let Carla open both doors (to the bedroom and bathroom),9 Z, ?; J6 H+ K! E" y: J
and they'll find out that Lucas isn't around.
6 x" F1 M3 K* k/ r9 B
( @& F! G! f6 S% lLucas will just get home, but the cops will try to arrest him. It's time for
! m6 d* {' c6 ]. ]' w. ~a pretty lengthy action scene, where you kick the asses of several cops, fly4 V2 Z+ T: ?! b3 G) Q" x2 ?
with a copter and escape.' l' R7 @5 G: M, Z5 V, Q7 `9 l% |

' g0 K( O: K' b------------------------------------------------------------------------------
+ q, Z2 Z% E$ u% f+ S' ]/ eCaptain Jones is Really Upset                                       [FH.04.25]4 a; G" o# v2 w; z3 O% ^
------------------------------------------------------------------------------" r% [- o. q8 F2 E8 P
. Y7 A7 N* f6 j! Y( B* `; C; r
Playable Characters: Carla, Tyler1 i+ Y9 Z# f6 \: p5 x1 z: U/ M
Bonus Points: None! {" j8 F7 \- K$ L6 H
Location: Police Station3 U8 O  i0 n6 g
Points: Explain (Both) -5( I$ W* h* j. ?) d
Extra: N/A' ]- Z8 }+ W/ y' w% v9 v
1 [3 @; S% e. \6 l' d
Captain Jones is mad at you. Just let both do a bit of talking, so they don't
4 n* E, O7 Y. ?) b) Nlost too many points., U! f- K$ r) k

, m- U- T' W  r/ E: y+ y8 Q; e  R. F------------------------------------------------------------------------------
  J& ^. m  N+ J  kFallen Angels                                                       [FH.04.26]! q$ g. d) S4 U& \9 I9 C" ?; o
------------------------------------------------------------------------------0 ?* N$ @( C9 c
6 h3 k% I5 O6 y8 o% P" _+ p
Playable Characters: Lucas2 R( x+ `) g- K2 i; f: F+ r
Bonus Points: None6 b' Q4 u; R) y* \, u7 w
Location: Saint's Paul Church) c/ w8 e7 P( h9 W6 U' @
Points: None/ F( d0 ]6 ]# ]; l, u. K8 D( \
Extra: Quite a hard battle.
4 B3 D+ ?* g  t! h: `
9 `* R9 p, i# {0 N0 FWhen you wake up, you'll notice Agatha in front of you. Talk to her, and " Y! ?) [9 ^% i
she'll explain some things. However, soon enough you'll be attacked by- g8 t3 f0 l- k" P" H
statues. This is quite a hard battle (well, harder than the other, at least),
, Y! o& L% Z1 H6 @so be prepared." q& K' E9 t9 F

- A0 F  V( E3 C2 I* ?Once this is over, Markus will wake you up. Explain him some things. He
6 Y1 F- F$ f: D( Xthinks you're really berserk now, and Lucas is sure he is fine himself. What
5 O1 j  {% Y) ], A) s* B' Ca family :'D+ a- T; ]% ^  \9 G$ v6 I: {7 t& K4 y
2 b/ {; u/ `! ], ?! i, q7 Z/ O9 ]
------------------------------------------------------------------------------
' c5 h! C+ f" [. ^* N0 gSoap, Blood & Clues                                                 [FH.04.27]
% b" q% q& _0 ^- k6 H------------------------------------------------------------------------------
7 H/ w/ o9 B0 T9 X! f
4 l+ [: s! f. G. M" _; kPlayable Characters: Carla, Tyler
+ f0 K& c4 N' Q: Y' d: o" o$ iBonus Points: 10
! h; x% V1 _9 [- ZLocation: The Laundromat+ {$ l4 g. e1 H& g9 K( K
Points: Look at wrist man (Carla) +5 Carla
/ Z( [3 R$ i# @. ^        Look at blood in corner (Carla) +5 Carla
" ^$ L, E' t# \8 H! y0 F        After doing both listed above (Carla) +5 Carla
! [  w8 S  k( ^* W3 d" w        Look at body man (Tyler) +5 Tyler4 E- D( ~1 s8 l" j: A
        Look at body woman (Tyler) +5 Tyler# e0 F8 D9 b9 i* F
        Look at telephone (Tyler) +5 Tyler
5 Y; v- |  p9 F1 O8 z$ W  B" x" lExtra: N/A
; K" E  y9 ]8 a* x
& w! O9 Q& l; s. l. @7 vCarla and Tyler arrive by car. Step outside, and walk towards the laundry.
0 x6 @3 B' P* C/ P4 x% w" k! n: g! iCarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with, b6 q+ E+ I. M4 ~# ~2 t' l
the police. Ask what you want, and go inside. ) M2 z$ R" i2 ~* H" P
7 w+ w, Y; B, h$ D3 y: @" j6 n
Let Carla look at the man, and at the blood in the corner (near a case). Be& J- j2 y" X# s% T1 p
sure to pick up the 10 bonus points. Let Tyler look at the man, woman and1 v, T! X% ^4 B. ~, y
telephone. When this is done, you can leave.
/ S2 M8 d" j7 `& P1 ^1 d2 J2 ^5 x, }
------------------------------------------------------------------------------! ]' J6 W7 E* I
The Fugitive                                                        [FH.04.28]
8 ?5 ?7 A  n3 [0 p------------------------------------------------------------------------------' L% q& ~% u* m
" c4 Q6 ~5 S' m9 G
Playable Characters: Lucas: @+ j8 W! j. [
Bonus Points: None
' ~# B3 z& i+ I) A" `& o- k: HLocation: Tiffany's Apartment
6 {* h! M) a  e% gPoints: Lay down on bed +10
6 \  L9 V7 h/ w9 K* x        Eat food (possible twice, but different pieces) +5
- @" D5 M, a7 G4 S: M$ A* J( \- d2 }        Drink +5
& ~4 I- b9 j4 p2 N1 D) O" k* C        TV +5
4 ~, ?6 _, `7 V* j+ l9 }# t        Not found by Tyler +10$ P0 T/ ^9 z3 G9 S+ e
        Looking at homeless guy -5
& @- |# T' b# Z8 G        Looking at raven -5
, S0 m0 i( [5 ^4 K& i0 Z; {        Fall down off pipe -10
6 W! ?! Q/ y- T        Listening to messages on phone -20
' c1 C% K  M# l( v( jExtra: N/A
- [$ \! Z* F# ?
7 ^3 a: Z: c5 ?. }5 ]  D( gWalk around the corner on the right, and straight ahead. Lucas will have a; G! a0 |8 D* s3 S, X
vision about cops, and decided it's better to take the other way; the way
* r& f/ D2 M1 l2 cof sneaking and climbing.- f) p) _* f4 l1 W: }4 o

8 L/ W( y5 M7 Z. FFind a fence nearby, and climb over it. Also climb over the next one. There/ Q* ]0 y' }/ H) [9 J' B4 K
are police standing around here. Watch them in your upper right corner of
! s( F4 c3 x0 f; I6 Ethe screen, and wait till they aren't looking your way. When this happens,
2 V! _. E2 a" ftry your luck by running to the other side.
# d8 V3 k2 v% h) o4 f, I
6 q( T, k- r) N; q% sYou need to climb the pipe here. Once up, walk over the small path. From time
  j' a+ Y6 I$ K6 tto time you'll need to do a little button-pushing. Once you reached the other
& g; q) Z- @& uside, climb down the pipe.
8 o5 k$ Q: y; E" P7 g- f" j& @# u
) c# n5 X2 }6 H& z. WThe window to Tiffany's bedroom is closed, so find the brick, and open it that. ^7 M  O. `: S! @, ?
way. Enter the apartment. If you feel less violent, you can also force it! n: ?8 [- P5 f6 P% \; a& u
open. It doesn't matter all that much./ n6 v' `( `. ]% D& k) W4 g

# p4 x  Q/ V' V7 \- n9 gOnce inside, lay down on bed for a bit. Stand up, and walk inside. You'll
$ k+ h$ u8 A  K" @7 {, _# lbe able to get a vision of Tyler looking under the bed with some button* u% ~. C- c/ }) y' U
pressing at the right time. Might as well go for it, right? ;p In the
2 P# P  l0 u( r, j) |2 \kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then8 B$ ?! a# A' l2 ~0 v8 w
walk to her bathroom. You can find an extra life here by walking around. The
: J1 B; U' n6 L( D. Z! w1 eproblem is you can't see it. Well not a real problem, but you know what I
6 D( R, |0 E1 m$ t) smean.: L' P) u" ^4 s. j' b
/ c; R( x' r' }' d# l* g
Sooner or later Tiffany will come home. Talk with her, and explain what's/ y; z) H+ R% S
going on. The police will ring, and you need to hide. Hide in the closet in1 V  b- W3 b; S$ C
the living room. You need to press buttons again in order to keep Tyler off
2 A' t. R1 O, Y- Z4 i, e1 G: ]your back. Nothing hard, really.3 s+ Z$ t& D5 {5 p! J
! ]9 A! w, ~0 g1 c2 n8 O  G
------------------------------------------------------------------------------
1 r% @. v& e" e, dJanos                                                               [FH.04.29]
! p% {) p6 j) I# C/ W* G------------------------------------------------------------------------------) ^7 f$ E* |8 @' p

# h' u0 m% x( H/ G& lPlayable Characters: Carla% J0 T+ Z* l& j9 ~! P* U
Bonus Points: None
* }3 C) \) F/ h3 P7 D4 l/ L% uLocation: Bellevue Asylum+ x' f9 Y# j6 S. {
Points: Once you are inside +100 t. F& i! M- e( j  X
        Telling Janos he's not sick +10
; @6 G/ B  z6 x' H) m0 M        Cells open -203 k2 }' {7 p+ m% @6 W( y/ P- K
Extra: Oh boy, the breathing-thing again...
: |: b0 U5 b2 N; {7 H2 \4 o$ S
* A' }# n$ ?* ?0 z% }0 h, SBarney will tell you you can visit Janos. Aren't you looking forward to it?' K8 F  G8 M: V( y# ^
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
, D* @! y& A. m: @! ~, Fget more information about the whole deal of murderers. Once you are done,
- R/ f0 e, T* Olook at the walls for fun, and then talk with the assistant outside. " x, z; ?* q# R0 C5 b# C
' z; ^2 T- ]/ p/ ?; }
He wants to show you back, but the power gets cut off, and he gets killed
! N: \6 Z: [8 \6 y% D  r9 L0 aby some maniac. What you need to do is move when you get the opportunity.
. h$ ^1 z' h* I6 Z6 sDon't stop walking, and find your way back to Barney. You also need to be, ]1 N; s; s/ |
sure you breath is under control. When Carla says there is someone near, stop& M& A% B2 v3 {3 C
walking (she'll also stop breathing) until she says it's safe.
; t8 k6 G. A# v1 J5 I/ e
$ C: X- \% p, \. x1 dAt the end, she'll be surrounded my maniacs. Run to the big glass door, and
3 d  v4 S+ X9 K8 _. \* Myou'll be saved.
* b! y) ^& S* X
7 _: Q- H) z: q) d7 ^0 P2 \8 z------------------------------------------------------------------------------6 |9 o8 @5 C) C" {- @
Meeting Kuriakin                                                    [FH.04.30]5 o( T9 V% \* h/ d* `
------------------------------------------------------------------------------
5 ?% F9 c, {8 x1 O& v. J# i0 v" P! o# u4 _+ T" c
Playable Characters: Lucas1 ^- I1 d  ~' }* i
Bonus Points: 5
6 E1 Y2 Y4 h5 _4 H, s6 fLocation: Museum# a: G+ w  J  q$ p
Points: None! S. ~$ c+ L' ]9 W) s( i0 j
Extra: N/A! n7 w4 O% x7 L) i( J
1 s, u2 I9 n4 R
You are a journalist now, who has an appointment with the prof. Before you
5 Y8 G5 k2 w+ K! y  q# z, V: V# etalk to him, find the bonus points in a corner somewhere. You can also look
4 i! t( J+ y2 bat the various things, but it has no real use.$ N! M. X2 W2 L
" p0 m; |4 \, c% A7 ^8 I4 |# y  N
Talk with the prof, and he'll ask for what paper you write. Tell him you0 W6 g) d" L% O5 C1 p: N# `
write for the NY Times, and he'll accept that as an answer. Ask him some 0 E2 e7 W3 N: }
things you like, so you get to know about the dark things that are behind
- O4 b2 s: T: j9 J' xyour behaviour. The prof will ask you who you really are. Tell what you want.
8 P+ O0 x2 T. r4 N5 CHe knows you are the guy they seek, and tells you to escape through the 8 a  ?! j) N7 w. H* D+ n
employee exit. Do so.
* i% q2 u# L' M
# ~' t" H2 u0 [2 I1 TWhen you arrive at the parking lot, a few cars will try to hit you. It's
9 j" ^, J# E" ntime for some good old button smashing.8 e9 q2 B2 t, G

$ X) a$ |2 O3 I, ^' [------------------------------------------------------------------------------
8 S% N. e: L4 m+ v1 d! |Myan Secrets                                                        [FH.04.31]3 |9 g* ?& r& `' H4 k
------------------------------------------------------------------------------% [0 ?" F; @* J" \2 v

( x: \! H0 d" J$ qPlayable Characters: Lucas
1 }" \: ~, \+ x2 c  b5 q8 PBonus Points: None
: ]4 q- E1 p# c6 \Location: Unknown Place
0 d# c* |7 X0 @9 y' z" m+ a; @Points: None
4 e( r$ @6 J- f% I# m: ~Extra: N/A  Y* |/ ]1 a- I; L

6 V$ h1 J5 S  Z4 ]' q5 KThe Myan guy will tell you it's time to die and explain some things here and" F  D7 }6 h$ i1 C
there. Notice how he tells you he'll probably see you in the Other World.
' _1 W) w3 J( ~! V. TCould this be the evil guy?/ X; r- Q' D4 k* G9 h6 b0 m

9 B% P1 I) t' d; x# l6 ZAt the end of the conversation, he'll summon some kind of black beast. Play
4 w+ e+ E5 `7 @# F; K- _+ _  hthe button-pressing game to avoid it. When you trip, he'll suddenly freeze) d- R6 V: _+ _2 m% B
and Agatha will show up. She'll tell you you need to find a pure young girl . X4 A7 g4 `2 S5 T  ]* f( s( i1 H
that they want to sacrifice.3 c2 X5 W4 n7 R8 r+ V7 b4 b3 E

9 k$ w1 u) b8 P) X/ s. p4 ?8 o% ~------------------------------------------------------------------------------
$ b( ]. _& W; c: ]2 E" rThe Clan                                                            [FH.04.32]4 o# N" I% B6 j+ U& \! e
------------------------------------------------------------------------------( J0 D, o4 h% C5 Y5 S7 L3 m) E0 x

# u/ m/ Z* u9 C" E  }5 M0 \Playable Characters: Evil man) F2 _3 [" v3 e* h3 Z' D
Bonus Points: None
3 T+ Y% L& `( ]' `" oLocation: Unknown Place
/ G0 P1 J. z2 D. V% N5 u5 Z1 Q! M$ x) [Points: None2 \+ ]( ^! l/ q& P
Extra: N/A
% V8 w, @) \0 O3 o$ _# P
4 o* h( a$ R( W" ?Lucas is twisting in bed, while he has another vision. All you need to do is
/ w. K9 V( \# Z. }# g5 @play the button-pressing game at a very slow pace. Nothing hard.
+ p1 e# U1 Y" L1 a& Q2 t" E6 y* v
$ i0 s# G" c, y; c------------------------------------------------------------------------------# I# ^! ?1 O+ J5 H; T
Danger & Obliquity                                                  [FH.04.33]# K; V1 w0 s$ j/ j- d
------------------------------------------------------------------------------
4 U% m: j- X: U/ b& K) e+ m. t) B4 D
9 d! M5 s- t0 p6 N1 VPlayable Characters: Lucas, Carla, Markus
8 e* X( e5 L4 {" j* Q4 S2 MBonus Points: None
- B6 f  J- F# g9 ]+ d9 `Location: Sleazy Hotel5 |0 O3 a  q/ z3 p  f
Points: Walking up stairs (Carla) +30 Carla
, V: u3 Y7 F% y0 @' l  z8 W' `' j        Door closed (Markus) +30 Lucas
' B6 \: _2 E. c6 R( ~        Clara and Tyler didn't find you +20 Lucas- l$ i! ]$ C" g9 P
        Lucas not found (Carla) -30 Carla
4 B& g/ I8 ^9 B        Waking up (Lucas) -10 Lucas
' c+ P+ A, R! M; ~- f5 \9 y        Markus killed (Lucas) -60 Lucas2 Y- h$ S2 k- w2 }% R) G3 `7 Z
        Picking up telephone (Lucas) -20 Lucas: X$ N( \, k( |% D" i
Extra: Best part of the game, if you ask me.9 p: M% \) T9 y# [

% v3 @; h2 U  h, ]+ U/ NYou wake up in bed, and have no idea where you are. You'll see Clara and Tyler
0 t2 n" f: s% I  Dwalking up the stairs, and go back to Lucas again. This part is very
  J) K4 A0 A3 z' A& z0 \interesting; you'll see three screens. One for Lucas, one for Clara & Tyler
% j; d' U7 Q; l* o& @and one for Markus.
( O' Q5 W% ^1 n, h7 @8 ?/ a
9 I1 w- J9 B8 PStand up, and walk to the phone. Use it to give Markus a call. You now control3 ?8 p% A, N! R+ W/ y9 k$ f  A
Markus. Make him pick up the telephone (the other one will kill him). Run to
4 B. s2 z3 y, l. [the door left of Markus, and open it. Inside, pick up the phone.
0 B; f! U% N6 M$ p  k% w
' j" D0 R: m; @% \. e% Q6 E, bBack to Lucas again. Let him tell him there is no time. With Markus, you need+ x$ y+ d7 |! T1 g  I
to lock the door you came from. Lucas will tell Markus to call the cops, and& {3 g, ?# t" o* N. A6 V
wait. So much for that.
* Q2 H4 Y$ {) o- w7 w2 w$ H$ s; |$ G2 y4 ]' h9 A
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door' }& L+ S5 U6 [  j
next to him. Oops, wrong room. If you have the American version, you will
9 ]: [2 h9 F! xprobably see no nude. Viva la Europe ;)
( [5 |7 E1 T; G6 e1 R
9 M( \- {; E+ k0 w7 oAt the end of the hall is the real room, but Lucas is gone. When they leave,
' M2 t* v  O4 T3 K- The appears again. However he got up there, it sure was a nice trick. Pick up3 W. M) ?9 }6 c# G5 L% ~- `, C
the phone to find out Tiffany has been kidnapped.) B# k2 f0 I1 F9 n+ C
. q9 p* D/ D- j* `& o
------------------------------------------------------------------------------
9 O/ l9 m2 g1 ~# uFate on Russian Hills                                               [FH.04.34]7 V- ^: R. e& p7 F: B& j! k
------------------------------------------------------------------------------1 N$ f$ X3 P% h- M1 X( A" m+ T4 A
/ J) ]$ i3 Y4 d$ m  R/ h
Playable Characters: Lucas$ V) H8 ~& b6 Y! Y4 j' |
Bonus Points: None' o- h% S; f- o) j, Y
Location: The Fun Fair2 `, R9 H8 }( u5 j
Points: Save Tiffany +20
+ v  `* {% p3 Y2 m        Fall down -75
3 b& O1 V! A- G( s1 rExtra: N/A        
& ]! ^( q* ~, x. Y( t0 h5 B
, K: ^; E3 c/ y- Q7 |7 t7 sNotice the homeless guy who sits in front of you. Also notice how the black
/ g! ^3 j( j( iraven shows you the way. Follow it, and you'll end up near a rollercoaster.1 H6 M% ~9 Y* g) ~3 Q
Enter the cabin, and active the thing. Enter the train, and put the safety
9 Z: t1 o  c6 K# V+ _( Lrail down. You'll go up.
( w2 }% k  a! b+ c- j2 _3 I3 f
2 x  z/ d& x# s8 wStep out, and head towards Tiffany. You need to press left or right, and keep
- r7 i* o# w& H' Y9 vLucas in balance. It's a bit like Tony Hawk, really. When you reach the* i* E" M+ }+ d, ~
other side, free Tiffany. The evil man will show up, and you'll both fall+ Z. f) G' |0 C8 N2 U
down., M. n5 l# f/ ]- J/ z% H- j

" K. l" t( T, u$ i------------------------------------------------------------------------------
2 s" I7 ?' }. AChild's Play                                                        [FH.04.35]( a4 O3 w( m5 F( w) N; ]) W* o1 j4 e& j
------------------------------------------------------------------------------1 L$ ?3 [- I- H
4 W% Q& T$ S6 r' c3 d5 Q
Playable Characters: Lucas (Kid), Markus (Kid)* d/ Z7 V% e  S
Bonus Points: None
7 c+ {: p4 A8 g8 I5 d9 CLocation: Unknown Place
' t4 h" j# s+ T- ]- \Points: None
! ?1 H; H+ X9 j& v& {3 t8 cExtra: It doesn't even matter if Markus gets spotted when you control Lucas.
( j( N( T' f( \" n& ?* m5 H       Expected a bit more, but well...& f7 i& V3 O/ ?! I! k6 Y* }" v
4 o# T9 c5 d6 p) ~, g
Another one of those sneaking levels. Wake up yourself, and then wake up8 V" l9 P. \6 p2 P' e" \8 w
Markus. Leave through the window - it's time to go on an adventure.
( G% k4 b5 s) Z( x
+ T/ R1 f6 Y2 w/ d* V9 v" l% }You don't need to worry about soldiers really much right here, but stay out
$ [- v& I5 p$ F4 g0 e: O, Q8 K; lof the lights. Follow the path that's on your mini-map. After a short while,
; T7 l8 |/ i5 E% |8 yafter you passed a car, a soldier will come your way. Go back to the car, and* W# v' J" ~6 v, }8 ?  a
hide behind it until the soldier is gone.
; s  _8 z2 G7 [5 N8 b& ~5 o0 F" n5 s+ L6 g) m/ T, |2 c9 t
Continue your way, and Lucas and Markus will split up. Let Lucas go back a  n2 X8 b2 p5 _) a  q6 I) k# Y
bit, until you see an exclamation mark as action. Do this, and the guard will
% z; l) M5 ^1 Z+ e. kturn around. Let Markus run by, and then let Lucas go. You'll end up at a
" B2 t  p2 [% }! y3 O- ]  vplace with another guard, and a pole.
; P8 i: a: T9 o4 i
2 e9 K/ ?# |; o; g- FMarkus will say he'll go around he back and distract the guards, so you can
/ X5 V1 v4 T1 ^1 t) R, S, ]climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
; S) I4 L, N, Y; c* h, T9 e$ e9 eclimb the pole. Go to the other side, but watch out for the lights. When you
7 |2 J, E) e7 c" F  Jreached the other side, go down, and walk to the door (look on your mini-map).& }+ z! o* `% t) o$ ?* r' i& O+ L' S2 a

. j' y  k* Y9 p; ^+ V" `. `Inside, you'll find something, but you won't know what =p: |* w9 H1 J% |- J8 n+ r

- a/ O0 u6 S8 a8 ^; K- Q5 f------------------------------------------------------------------------------
( b2 s6 E; P- i, i4 {( yCheckmate!                                                          [FH.04.36]3 u" a: V0 J) d' M9 T
------------------------------------------------------------------------------/ o) v1 J# z8 t* d! z, {! N, i
" S* m8 H5 u3 X  v9 ?2 |( L
Playable Characters: None
! F: b  m0 K( h: h- ~4 dBonus Points: None
- c6 c8 F, V$ z6 J9 B$ qLocation: Unknown Place- s( R) D* H2 o9 }7 _6 c7 H* |
Points: None
: s1 L1 ~, r- q/ KExtra: N/A1 F( @! q* m. x6 i! Y
4 f- o0 f6 {; _7 y5 s9 s
Simply press the right buttons at the right time, to hear the short
& ~9 F" K3 S. n( Y7 M* C/ wconversation between the evil man and the other weird guys. He thinks Lucas
- Q( |: K$ h4 Q3 lis dead.3 A; E" n( F7 ]6 g/ n! V

1 }0 t4 h: L( B$ L; n4 l( e------------------------------------------------------------------------------
9 r' \0 ~) v6 n5 m) P6 C' \/ `The Pact                                                            [FH.04.37]
! f! C4 Q$ U9 A" E- ?% y------------------------------------------------------------------------------+ r/ o- D% ^" B+ d9 |6 S8 C

5 O: S' q1 `5 J* W. v0 H6 ^6 MPlayable Characters: Carla
, Q3 f- k7 g$ r8 ]% iBonus Points: None+ U2 C* P) n) q/ C
Location: Cemetery4 g9 C% s- P( W
Points: Trust Carla (Lucas) +10 Lucas
& _/ v. M4 ^$ s7 y- a& q        Work together +10 Lucas, +20 Carla
& I1 v" F/ d) F9 z5 x4 Y& g+ YExtra: N/A
; S, `9 `( x! v1 I4 O% {2 {8 H* t1 c" Z
Walk to the grave with the flowers with Carla. Look at it, and suddenly
" G- U: ^  e3 s8 {  GLucas will show up. Let Lucas tell Carla what's going on, and make them work
& {- x1 R7 ?. g# Q7 {. a& l% Q' V& s& dtogether on this case. Easy as that.& D( j4 M, O& Y+ b* R
5 @7 z/ {! H6 m6 {4 n
------------------------------------------------------------------------------
8 G& Z( s+ v6 h$ nJade                                                                [FH.04.38]' ~' m" j' v% D, z$ h: @
------------------------------------------------------------------------------- H) B. J3 d/ ^

/ ~/ k" s* G* O& Q2 hPlayable Characters: None
! e9 P5 o# v7 d9 T0 b* X& a, iBonus Points: None
; `& x; [; V# T- BLocation: Unknown Place. b- W. \. `! M6 G  G. E" W4 g- C
Points: None
9 C; S4 Q  w* \+ `* B5 DExtra: N/A
+ t; D6 M- G1 D( g$ v. U2 i' S8 C* E* b, n
Not a long part, at all. Just press the buttons, and you'll find out where
) O. h0 P3 |- t' k3 l* Sthe girl is.% _0 R- m. p( H+ L

$ u& X+ s+ x, S+ V0 S7 P  z------------------------------------------------------------------------------
- H/ @' W5 g9 |3 dFrozen to the Bone                                                  [FH.04.39]6 `! m- E6 ?( x, Q: H
------------------------------------------------------------------------------7 P, U8 `/ C! M! {* C& P

+ z( Z- a: u2 V( W9 p3 lPlayable Characters: Carla, Tyler
0 v. m& [, @) a0 p9 {1 o. p- d! VBonus Points: None
) {, Y6 W7 R% `& Y, K) Y) O3 n1 `Location: Police Station
( B9 ^1 t1 u' F" JPoints: Admit you keep something behind (Carla) +10 Carla. Q/ ~2 P: |) u# c# z
        Stay with the police (Tyler) -85 Tyler  f: H( j5 [5 J  _2 G7 O% I6 O3 Z/ A! I
        Leave the police (Tyler) +20" z. \/ S& K( B5 x; Y
Extra: N/A
6 K% z- ?0 }# H1 ~3 z" t' L$ Y
& N% F# B) e4 N. Q- f; ]' Q" ZCarla and Tyler are listening to the radio, but it's the same old, so Tyler
: G) t! a2 F0 Y8 iturns the thing off. He'll ask Carla if she's been keeping something behind.3 Q7 C) A3 d+ Q2 u% w, m: I! X
After that, Sam will arrive, and you'll take control of Tyler.
, C4 _3 g5 c$ Y, \+ @( n
2 Q$ ^/ R9 O  }3 d( y7 A4 VWalk to her, and she'll ask you to come with her. I don't know if it really
5 q* f, B4 b1 g6 m- N0 b0 rmatters what you do, really. Either way, make your decision.' @/ E7 r: a/ F- s& t

) w# D/ j; A# S1 h  O) l------------------------------------------------------------------------------
* n* L$ i6 i+ q- ~- ?% x' y- PWhere is Jade?                                                      [FH.04.40]
# v* l5 L. j  f  o& @! u' `------------------------------------------------------------------------------
+ ]/ [/ j# D; J3 X) H
7 w; Q3 L$ z* t1 }Playable Characters: Lucas
* O+ o0 {' [% LBonus Points: None
, `6 V& E1 u$ ]! S6 X, MLocation: The Orphanage# X- v2 y+ B' F" b. g: O, g
Points: Get the girl +10
: I6 U" `; T2 G; u/ I% ?7 I        Keep girl +10
$ [$ g  C6 S2 N" R, t0 f6 @        Give girl -10
& m! ?9 _: d& c! dExtra: N/A
$ K6 J  s! f* T' c' [0 J$ z; y' g! K, j3 I
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside.6 g! P% @# r9 W; o# Y+ g
You'll ignore the nun, and enter a hall. At the end of it, take the left door,) `7 \4 Z) \9 \! o1 _
and you'll find the girl. Pick her up.
1 f. p/ l+ `0 j2 \" A
% X: Z. K8 N9 tAt the same time, the evil man will walk into the orphanage. Leave the room,
  X4 y7 H$ b$ M" Z& Y1 l5 b2 ?and run to the fire escape.! U0 H9 D0 G. A. ?: d/ A+ c' e

1 ^+ y! I7 q! iYou'll end up at the roof. It's time for a fight, so get ready. When you think
& ^( X; s: @+ Y: C. nyou beat him, there is still stuff to do. You need to run for the police, and
% m8 ~( s2 @8 \$ @1 }- l' r2 Bwhen you succeed, you'll hide in a small room.
; E* x" F8 p: n+ D' H. d3 z/ l" Q
9 v0 l9 K  y7 a) e0 c) ]Agatha will be there, but you'll soon enough find out that it's not Agatha,2 E" U- s: N; o( W# G' X5 p6 b
and she has never been Agatha. Don't give the child, and protect yourself from
5 ~) [( j! }' }# G6 Qthe attack. You'll run away, and follow a homeless guy, together with Carla.7 v( H$ S3 ~) a# K; G
4 e7 i, K. q0 U& X
------------------------------------------------------------------------------/ v  m0 C  G% C# A9 q% |' P0 l& i
Bogart                                                              [FH.04.41]( y: Y9 y6 V4 C
------------------------------------------------------------------------------& o( x5 p. V1 a+ x7 `5 C8 {1 q2 G
: V# q2 c6 `. A- E/ H
Playable Characters: Lucas, Carla7 E' `* H( H; z5 J
Bonus Points: 20
# ~7 }3 u% A+ _/ i! y7 ~Location: Underground Secret Base
, M  M& _# t& z4 i" qPoints: See Markus (Lucas) +10 Lucas$ p6 c8 q( w0 P
        Have sex +10 Lucas, +20 Carla
# g* n0 ^8 e7 t) G        Use fire (Carla) +10 Carla
& w1 G$ U) h. s- v/ j7 p) J6 H        Listen to the radio (Carla) -5 Carla
& y0 l9 p! c) K% q+ i* N- zExtra: One life to be found
& L1 @' B3 [! N- X/ c- K4 x
  ?" A: G( W0 H% fFollow the homeless rasta-man, and you'll end up at some kind of secret; [, D5 E, `& z) V
underground base. You'll see Markus, and you'll be a happy man. Then talk to8 ]. {. V0 N5 i. x" Z8 w
the homeless guy who you saw in the beginning of the game, in the alley. He'll
2 h9 N  |! P7 xexplain things to you.) O6 j: _& L& C* N; L) z  b3 t
- f9 F* W9 X% {% u" @- y9 E
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
5 x9 A* M5 _0 A9 zto the radio at the end of the tunnel. You'll need batteries and an attena% {1 y& G% f4 g$ {" V" f
in order to make it work. Walk into the trains to find a life, and batteries.
9 @9 ?7 F$ o9 xWalk back to where you came from (the elevator) to find 20 bonus points. Then9 U) y" M# B% k% a. C) S, c
walk back up the platform and find the attena. Use both things at the radio* ?, Z) ?: q7 v! Q$ v
and listen to it.
) E4 n& Y; p. E, Z3 d# A) f" z7 [* i5 j# Y1 D0 d- q2 ~& m0 L
Not really cheering you up? Go into the first train, and lay down on bed with6 f7 s: `, v* E" J
Lucas. You'll have sex. Woohoo!
, K/ M; n5 N/ d% t# o/ a) }3 p. p0 e3 b$ U
------------------------------------------------------------------------------
1 X0 b, ^! J# X8 \5 NRevelation                                                          [FH.04.42]& R" L2 d1 P# L" v4 U  B: v9 X
------------------------------------------------------------------------------
0 ^/ H( V/ L$ z+ R0 `: `) s8 `  _# |" M% w5 W- e7 b0 q6 T9 m" R: |+ P8 X+ B
Playable Characters: Lucas (Kid)
4 {/ I2 _6 E5 O. r4 M$ f8 I! SBonus Points: None
7 s4 L4 `, k5 r9 W1 HLocation: Wishita Military Base6 R; x4 ]0 X' `5 n9 F& Q5 _  V" g4 n
Points: None& d+ e; u, ]- ^1 w8 P6 R) }9 B1 _
Extra: N/A$ f* s9 B4 A' t9 {
: f. F/ z) [3 t' g/ k
Get out of bed, and open the door. Then on the hallway, listen what your& K% l" W; A8 `0 t. p3 L2 m6 G& z/ O
parents are talking about. Your mother was near the artifact when you were in8 G) {* A8 O0 V* K+ X0 q0 ^
her womb, and you got some kind of weird radiation. That's why you're able to' {/ X' @# J, s$ a( G/ N, m
have all those visions etc. Your father will open the door, and he isn't happy/ J2 p3 s  H$ Y/ F! N
about it.
6 P/ W* O# M: \3 N/ r
, c# [) b. c; F5 S/ C( F# D$ n------------------------------------------------------------------------------
# t( B) R% M/ \Final Countdown                                                     [FH.04.43]
0 B1 k7 {  h! K1 ]9 D" C------------------------------------------------------------------------------# I- q, y9 l) o) T

0 ?# [- Y7 P! _8 C8 q. _Playable Characters: Lucas, Carla (not always, depends on the way you play)
, ?* x3 [. |. D- w7 o; CBonus Points: None
  l2 c# @" `$ K* D  R5 }) W0 ?Location: Wishita Military Base2 p& E2 p3 F, S
Points: None
0 T" p3 A+ |1 N3 o; qExtra: N/A
4 ~. b0 U2 f* Q) a
" x$ J' Q# {1 o0 r+ f& q9 s( SThe final countdown, eh? Lucas and Carla arrive, and after some talking, you
6 ^$ ?- h7 J  ~can move Lucas. You just need to hit the buttons and get Lucas to the door.
$ q) f0 R/ ~9 u+ s: K% \' mOpen the door, and head inside. You'll end up in a big room, with the
& ?1 N4 E  Q* B2 g+ kartifact.
2 Q. e$ P4 P$ e: N6 N6 B4 F1 }4 F, a+ ?/ ]- e' [
Ending 1 (Good):
- e2 Q4 X# R: ?. r+ n
) s3 p/ A) }( j2 KThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
! @1 O4 m5 \5 lhard. You just need to defend yourself against his attacks, and charge your+ \& ^6 F* w4 g, D- o% v
own attack. When your bar is completely filled, you'll attack and the man
9 Y* F2 u" j) W! |will fall into the artifact. So much for that.2 I$ K9 u+ x" v7 O  f
9 w$ |9 T! _+ K/ X% O8 c$ C
One of the military guys will shoot you, so be sure to avoid it. After that) ^/ `3 _# t; o
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do
( ]$ q2 k4 |, W$ T6 O* ithe rest. Once this is done, put the girl on the artifact to end it all.8 `5 R; z% c  O$ c7 R# t3 m
Carla will come in, and everyone is happy.4 s( ?7 s6 l. |2 d$ b

. X! u- R0 ]6 [, d8 v8 d" M! h4 nEnding 2 (Bad):* I* a+ f' ^$ }( z5 U

3 D* }0 k; B2 n2 q/ |The man of the Orange Clan wants to fight you. Fine then. This battle isn't6 g( O1 b6 d: |; F" y  p3 C
hard. You just need to defend yourself against his attacks, and charge your
9 _+ |+ U3 `( f. P% R: _own attack. When your bar is completely filled, you'll attack and the man! |7 t0 s6 A' L9 _% |
will fall into the artifact. So much for that.
" b1 L/ C" D, A  T# }- u4 _. e
/ @& b2 o! K% B' D$ Q1 o4 ^+ bOne of the military guys will shoot you, so be sure to avoid it. After that
9 @2 [; P9 T. b8 R6 t7 C" Y' uit's time to battle the Purple Clan. Lose, and that's the end.
: ^+ t& E7 Y; e) A+ k" t2 ^5 f; u7 m, G
Ending 3 (Bad):- R& }. Q1 I, w7 J/ Y- n
2 p: c. d! k1 p$ ^% g  b, _! {
The man of the Orange Clan wants to fight you. Lose from him, and you'll6 N9 u% t3 R' G( S4 h
control Carla. Let Carla fight the Oracle, but fail too.
0 B) E: H. C* O2 T% h8 a
1 _* ^1 T) Z' _  R6 n------------------------------------------------------------------------------
- H; q( @0 L* f1 A! i1 L  d% l8 FEpilogue                                                            [FH.04.44]
% l4 n; q. w" {6 E; ~: D! S+ }------------------------------------------------------------------------------7 k4 O& S" }  ~4 M
4 n, a; `& J4 X2 f6 h
Playable Characters: None: F9 U. ]& `0 `# ^# {2 N" @
Bonus Points: 200+ f) }$ I' ^: u; c. O0 O
Location: Somewhere on Earth" A  l& r" I. N: ~' J" |8 I
Points: None6 Z0 y! L/ e2 S+ ^) q- R" o
Extra: N/A& S0 }5 u* t3 _* T6 t
4 m' H9 s. A$ X5 S: {
Just sit back and watch the ending. Good job on beating the game, sir. At the0 M9 L8 x! b2 p) v$ m- K: P0 e4 l6 M
end you'll get 200 bonus points.$ L/ K+ f# x0 S

. w1 [; B. D9 W" A/ i+ m- ?5 t==============================================================================
. i* E; @7 l8 ]' h( B1 P! \FAQ                                                                 [FH.05.01]
- C. |9 v2 w! [* F==============================================================================0 v9 y. w6 b) K6 m  M/ J6 Z3 A

3 K& r1 V# I5 g. z+ @Q: What's up with the sudden love between Lucas and Carla?
( W4 {9 t( e) w" W5 R# e+ D6 U! sA: In an interview, David Cage said it looked nice on paper, but didn't0 `% G) b( m) a+ W' D
   work out that well in the game. Better luck next time.4 X: v$ W8 |4 M, [

9 o  W$ }" {, _1 ~4 IQ: How can Carla get pregnant when Lucas is dead?% N% M% g; n& p% h' N( l) d
A: He was resurrected by the Chroma, and it left him with some... abilities.
0 ^6 _  F  c4 a
& _$ ]2 ^0 K% ?  w& Y% k, z% eQ: Will there be a Fahrenheit 2?0 J3 K4 J/ `# O6 x1 }/ Z
A: The company is working on a new game, but that's all they say about it
+ m9 }2 X+ f) r2 y% I- a   for now.
! \2 Z# w+ a7 b- b. _0 a& p& B# O! F2 _+ W7 t4 o
Q: What's up with the raven that follows you everywhere?* {8 h  M4 H( ~# R( a
A: The AI follows you through the raven. From the beginning, till the end.
0 l5 o, j9 U* z4 N
/ R% c$ \# {& i. G# D# t9 h5 RQ: I keep losing those "press left-and-right-quick sequences", why?
% @/ W* C5 I: F1 O+ A( NA: Don't start hitting the buttons until the real bar appears.
作者: 一笑至知    时间: 2005-10-9 23:31
提示: 作者被禁止或删除 内容自动屏蔽
作者: 一笑至知    时间: 2005-10-9 23:33
提示: 作者被禁止或删除 内容自动屏蔽
作者: wakamusya    时间: 2005-10-12 20:31
He was resurrected by the Chroma, and it left him with some... abilities.  k5 F+ G- y2 L7 }
% M; M7 a* D4 O( P1 o& Z6 J
强啊
作者: 一笑至知    时间: 2005-10-12 23:52
提示: 作者被禁止或删除 内容自动屏蔽




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