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标题: 【汉化资料】在SDL中显示GBK点阵汉字 [打印本页]

作者: shane007    时间: 2009-4-24 11:41
标题: 【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。 1 Y6 @, ]' z# c0 r: l% B* E
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原文5 Y% E. W+ y% w5 O
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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; ?  N7 e& }/ O. k/ E. {" a$ ~大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 6 `# }5 v: g3 X( m3 g

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' [7 x! }# g6 t#include <time.h> ' z" h4 b. h3 C
#include <stdio.h> - R- O0 w+ {- E' v" q
#include <stdlib.h> 5 e  }3 s% K: d, F
#include <windows.h> 5 @+ }! T  K. [
( b  M$ W4 {: c- p2 T4 q
#include "sdl.h"
; O( u5 s" W9 {6 r( G5 N- I" a#include "SDL_image.h"
% v! m, Z  L" O. C$ Y#include "sfont.h"
: u; u8 F5 ~% I1 ^$ Q2 \) ]/ L
" U! o& [; x! q: I2 l//---------------------------------------------------------------------------
7 N) N  r/ s& i" p  d" L+ ?#define STDOUT_FILE "stdout.txt"
7 v: U9 f4 h- e1 {#define STDERR_FILE "stderr.txt"   ?) z* }) S/ O" I/ F" a3 i0 ]
# p5 s2 B* O1 i0 K* |
SDL_Surface *screen;
1 m; y; @/ y- \& _7 F  L& HUint32 fps;
" t0 V/ ^. X( h$ q3 X/ VUint32 AppStartTime = 0; ; S  U5 |) @' ~) F
Uint32 frame_count = 0;
% ~7 w! \5 e. bstatic Uint32 frames; 6 G5 @- V% B& U4 `
7 y( M. \0 t7 @. L8 O: f' x/ D; ?
SDL_Event event; 3 H5 x: ~8 b2 b8 t5 e+ }4 f. a
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
: F& T0 A& y5 fSDL_Surface * LoadBMP( char * filename ); 9 r: t0 U  P% ~7 k
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
( f8 l* c* K2 Gvoid Blt( SDL_Surface * image, int x, int y ); . G/ q$ M1 n% Z, T% E; ^( P
void TileBlt( SDL_Surface * image, int x, int y );
/ w0 g3 L5 v! x0 A1 ^- xvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ); 5 b$ S) ?& F1 I' Z
void IoRedirect( ); : x" ~' Q! J( M
void cleanup_output( );
5 L/ y% l4 p$ s- M: x% P' wvoid initfps();
" x% w$ X4 X! Q9 ?+ h
& }3 Q9 X4 }/ S* {# B, {//---------------------------------------------------------------------------
) a% n6 T. W0 W3 r9 j$ KUint8 HZK12[574560];
- b% N- q: t" D) @Uint8 HZK14[670320]; ' T5 F* @8 F, Q( Y9 K
Uint8 HZK16[766080];
0 w/ B2 y6 G( F+ ~1 d8 @BOOL HZ_Init();
  s7 d& z- `# ~% n, P& h2 ?% _BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ); " Z+ h9 F" l- m: L* Y/ M- D7 C
//--------------------------------------------------------------------------- , }) M3 ?; q( V/ n& U
- [5 M! C. ~" f* |
int ProcessEvent( ); ( W3 \' C$ @. l1 g
void DrawFrame( );
6 F9 x- o0 D# d6 h+ @1 p# r' g" S8 @: ?+ a
SDL_Surface * bg, * font; ) K8 D/ L$ F9 z. l6 S# L5 B
int ix, iy, jx, jy;
2 o- V. `- ~4 oint Width = 640; ' n& B/ Z$ |* l& j& @9 \5 c. m
int Height = 480; ) k* m2 x: [) w, m$ h
int bpp = 16;
3 D8 R' B% o) c( |+ Wint ScreenMode = 0; / M7 @# `# @; {8 O- z

7 m( r4 _" o7 K1 dWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) ) ^# o4 F7 `; [; _# m! n8 h
{ " p, v  ?: ?; Q0 a& l: l
char TimeString[256];
5 |% |- E9 u# ^' o+ R& ^2 K. Ftime_t timer;
1 m, _2 S* P( C0 ^9 g( g7 M; jstruct tm *tblock;
& X  }/ ^" k& r. Z
2 p8 f; d& R, R% t  bHZ_Init();
9 z; M% A# e3 E/ o2 E  W6 k& wIoRedirect( );
) \$ p) N) i. o* j6 Zframes = 0;
+ T) a( I8 Q+ H# wtimer = time(NULL);
7 T( }: f, e* S' Qtblock = localtime(&timer); * l, I, b/ C, c& H+ `
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); # r0 |6 [7 j* u
printf( "%s\\n", TimeString ); 6 ]' i9 r; r8 ^8 s( h$ \% }" k

2 N$ u- v- {8 u8 y. n, RSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
- M4 f8 v4 j. X+ \, A/ R# \" cSDL_ShowCursor(0);   j4 m4 e; a! Y% F% i2 ]+ w7 i
SDL_WM_SetCaption( "demo", "demo" );
$ o6 l$ i# X4 p3 @" A; x! ^0 y, K2 V! ]" z5 k$ s7 t  q
bg = IMG_Load( ".\\\\2k_bg.gif" ); 8 r) s8 d; H  v! s5 T
font = IMG_Load( ".\\\\small.gif" );
- ~& Z& j) M2 V4 y7 w; O+ v+ L, T# H3 `, U$ I
InitFont(font); : u% |$ G8 c) u" M6 Z6 \: _
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); 8 I" t0 }7 D# Q5 Y
9 \% }1 x6 v* h9 Q( f) I
ix=iy=0; . K) g2 G! u( e1 m5 g+ W$ d
jx=jy= Height>>1; 0 H2 j9 u, [5 {- Z
srand( (Uint32)timer );
9 c* n& M. h% W/ }" ~* c4 ]8 l$ F& P6 k, `9 e. ]; _" p5 H$ @: Z
MainLoops( ProcessEvent, DrawFrame, 0 ); * w8 P+ J+ e* `8 f$ u& r

$ F+ W( G7 v: aprintf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
5 j/ w! \4 Q4 ~; J1 x$ F4 V: q* H# ^( P) V1 Y
return 0; . F& ?" i( H& K* v+ t
}
0 S: D8 m! ?4 Y/ K" R" ]
2 w' x; s+ t3 D) b0 _int ProcessEvent( ) % M" \% f8 t* D1 ?' B6 A5 {
{   v1 D* e& }! T
Uint8 *keystate;
0 b0 h3 @; `  `' `: H- {1 y
* I" X4 P; v. x$ W+ l$ s, ?" }keystate = SDL_GetKeyState( NULL ); # G4 h9 k4 e! R
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
" c  S' ~3 Y8 H! greturn 0;
$ E8 V, s" z! X  m; z- `. Hif ( keystate[SDLK_F4] ) & ~2 R6 U  X: e3 P4 C5 I2 Q# g/ M
{ 0 y# a4 U$ b+ f$ x
if ( ScreenMode )
( {2 F6 `7 h; C( c- e$ {, ]& SScreenMode = 0; & V4 Q. e- x! C* Z3 F: g) [
else
) |! b# v1 g/ T  MScreenMode = SDL_FULLSCREEN;
- {" R' {0 G- ?
* v4 z& J3 ~/ rSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); # ~; r% e: I9 G4 P( ?7 h
initfps( );
* V3 p1 }8 F% X8 R1 d5 X8 ?7 F}
6 B" Y. R. q! z4 s$ M
& S2 I, [# F& V& kreturn 1; : c  X% x! x! X6 b
}
( i) u. g: K; J
, }( Y: Q  T) f8 m. v+ nvoid DrawFrame( ) + L, n: h3 Y! P4 t2 a
{
! z/ K/ v. h, Y. b  Pchar tmp[256]; 7 V( v3 @; E9 {$ @: ]# [
int step = 4;
$ O: v/ {+ p& F7 s; H! `. s
) f, q& k- m' t$ u- v$ N3 c//
) D5 |7 L8 K* Q! l4 w% N6 W3 osprintf( tmp, "TotalFrame=%u", frames ); * i% ]1 L5 H) n- w
* u  \) C) J/ G0 Z9 p  a" j* @' X' L
TileBlt( bg, 0, 0 );
7 o' ~- P0 [; O4 A3 ?( G3 t4 K+ R+ c0 m! Z
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); % _* M* r0 E; q+ r
PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
- o) H: V! Z* L( b: v% h6 p2 x9 JSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
0 r& ?! A% E; Q& N+ w/ SPutString( screen, ix % Width - 5, iy % Height - 5, tmp ); / Q% h+ E8 }- X7 x' ?  s, A: q
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); 7 U0 _+ e( X6 I3 Y3 ^, t( G. M
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
& {: O3 I/ @9 R0 D% w5 v, U: {3 e9 _SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); 3 Z7 ?0 l6 e4 K8 G4 Z
PutString( screen, ix % Width - 3, iy % Height - 3, tmp );   w4 F. n* v1 z- a
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); " {, ]2 m- b' [8 y; r# F
PutString( screen, ix % Width - 2, iy % Height - 2, tmp ); ! {* Q" N" x& `, e7 B; p5 ]
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
# |4 h' b8 e; Z$ l3 J' S4 QPutString( screen, ix % Width - 1, iy % Height - 1, tmp ); 1 ]3 z1 y' `& m4 N% P7 t9 B
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 ); ! }& F8 ?" m* W/ W
PutString( screen, ix % Width, iy % Height, tmp ); 8 K! @  J1 z1 z' f6 n; e% q$ ^
7 }( C# Y" J- G/ n$ E! v# {( G
PutString( screen, ix % Width, iy % Height + 40, tmp ); 6 G+ E! Y/ v" y6 S: x
: ?) H  M. w( k& Y0 V5 S& Q
if ( rand( ) % 400 < 2 ) 6 I0 q" @% o- e) t! j0 P+ l7 B: [: j
{ 8 a. h  Y% Z# j, B" v+ `
jx = rand( ) % ( Width - 10 ); & v! O  e6 D1 Y* ^
jy = rand( ) % ( Height - 10 ); / u; m" G% q5 A# Y8 |
} 6 e% I4 D$ }* a' V7 ]- K
( a$ M+ d- R6 |8 W3 `3 P( ]
sprintf( tmp, "FPS=%d", fps );
' j& A8 ?, X+ t9 mPutString( screen, 7, 7, tmp );
; y: o9 f1 f. S/ X: j//聞波,2000  6 W/ r, D" D0 Y' `
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
7 y! J  h5 C! X0 u$ b& `HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); 9 w( |$ z. C' D. E9 n: N7 j0 F! R
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
6 o2 q' q. A. z9 }/ yix += step;
9 d4 W$ l) A* ]( c1 V( A, S* p4 Miy += step;
2 z  t7 N% p7 \7 q5 F: x}
4 i! F  P" o; f. n//---------------------------------------------------------------------------
5 n3 d% ?: G9 W* x+ k
5 T- |7 N$ `- N5 p//---------------------------------------------------------------------------
8 z# M# G# G) ?' C- q8 ?SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
/ p, T3 W7 y' i2 q{
; a0 O; p/ R+ q) Z2 Z% w/* Initialize the SDL library */
+ \5 t# G: Q# t: Cif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
1 @" W* I2 U4 C8 j  [{ 8 r) y( G8 g7 j3 i
fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
- x: H/ C2 Y/ p/ H, b8 [" Xreturn NULL;
& N9 N  _; w5 z* d, h, x} 2 g( N) w6 [& `- n
) T2 J: }1 |/ U( m% n+ A
/* Clean up on exit */
' F1 w1 e/ M  L& E- `7 a0 patexit(SDL_Quit); , O0 G+ Y2 e4 P  X9 N% @

) d( V6 K, X; ]6 W& q. k& D0 A  m/* Initialize the display in a 640x480 8-bit palettized mode */
* C( W8 g' M+ a" pscreen = SDL_SetVideoMode( Width, Height, BPP, Flags ); ) |, Z8 y7 x  M+ f4 R8 _6 l* ~4 L
if ( screen == NULL ) ( @  f! s9 K8 l$ l7 f# ?: Z
{
* S" m" g* u* b- J8 k" `# \$ Xfprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
( B+ O. ]0 J/ R) _" u, W0 s}
* U- y* p0 \* l) P7 Z' G7 y
6 e/ P& l, n; Freturn screen;
: l, E) m! M' d; G7 y}
7 f9 e9 X( R! [% ]4 ~' J//--------------------------------------------------------------------------- ! }) z5 Y9 o3 @8 l. `' _: x
+ C8 A7 E; A0 k( s5 J
void initfps( )
. V) z' k; u. g3 |2 E) F4 q; C{ ' M! Q3 n0 D, g6 v4 t% [
AppStartTime = SDL_GetTicks(); % X6 V5 s9 ~$ Q
frame_count = 0; + a( H3 `8 U+ k5 k, {1 c& h
}
7 M/ C$ u. o: a4 d% a$ C! e. |4 m8 g8 Y//---------------------------------------------------------------------------
* r" J% Y- ~+ G8 {, J. p( I/ L/ Q* d
1 @( {  n( G6 u8 L( h2 Gvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )   B% E0 k8 h, C/ k
{ $ W' I" D7 V) ]" D. f
if ( EventFunc&&DrawFunc ) $ ?1 ?) h! ]6 n9 |# L# d) R/ g
{ : O1 B3 l* y* Y5 _
memset( &event, 0, sizeof( SDL_Event ) ); 1 n' T! l* r+ z8 A9 ]* Q
initfps( ); . n) B* Z% v; l- Z$ J3 H

  V' ]% t1 Q8 x) x$ U! wwhile( EventFunc( ) )
: L8 E" G4 B9 f- U( ]. |* J+ m9 R{ 6 s' e' x1 B4 K
SDL_PollEvent(&event);
* R. j; [3 a- ^5 rif ( event.type == SDL_ACTIVEEVENT )
  v$ X, n$ \4 t* j- W. [9 P7 X{
; b8 N- N3 }& n  x( dif ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || # C( S& b/ @: |' }: `# h
( event.active.gain == FALSE ) )
- `5 n1 T& b9 n" kinitfps( ); 6 F  q7 R. D9 v+ r9 o7 V) \
}
4 u4 Z. n& G+ u3 f" fSDL_PumpEvents(); : Q7 G' q2 d" i/ j! z# L
DrawFunc( ); 6 e' F: ]# [0 H& V4 c; s2 S
SDL_UpdateRect(screen,0, 0, 0, 0);   |  `: z* X! }. T9 K
frame_count ++;
4 T7 q, o5 y+ S( q! T7 Qframes ++; , f) m4 C# r4 J: C/ ^2 u5 ]
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
# e0 V6 O9 F, J/ e6 `2 S* G$ ^if ( DelayTime ) SDL_Delay( DelayTime );
- d8 _# J4 s) b# N} ! S; z+ n' v) E* l- t- t
}
$ E4 ?" t6 ]% \}
8 ~/ Q3 Y- Z  ~" u/ Z7 ~//--------------------------------------------------------------------------- 8 Q& w3 [% A( i) {+ [
- e1 n2 G5 _2 G" @6 G: G" t
SDL_Surface * LoadBMP( char * filename )
3 E" {8 f# j/ h$ o, M2 W% J0 K{ ' h- V$ G7 u; h
SDL_Surface * imagebmp, * image; + Z) V: R5 v" U

, J: H. |9 B9 Z& W7 Iimagebmp = SDL_LoadBMP( filename ); . Y; C  u7 b2 k1 p
if ( imagebmp == NULL )
. E4 j% M8 ~6 o: Freturn NULL;
3 s% z4 Q& |) p. r8 y5 V
. m; ^; z6 r: yif ( imagebmp->format->palette != NULL )
# l+ }* X( A8 o& y1 F! K{ $ R/ n2 C  g1 I2 ?  c
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); % t4 D7 D' f' {
} 8 k. g; F, a4 x" F) O- b1 I8 C- }

- ?0 R9 Z( m( S; i. V9 J: `7 C" P/* Convert the image to the video format (maps colors) */
/ M0 z) L  K9 H6 Jimage = SDL_DisplayFormat( imagebmp );
4 }- G, i$ |9 T( ]: [' mSDL_FreeSurface( imagebmp );
; G, e( {$ ^/ y  q# S5 X5 d) w# `, p
return image; " ]! k3 z0 I7 Z* s4 j
}
; w% e3 y" ~5 H/ H. E, {//---------------------------------------------------------------------------
6 w+ F2 v* s+ V2 S' ~8 k
5 D0 k* c  @3 W$ j2 Xvoid Blt( SDL_Surface * image, int x, int y )
1 |/ Y. |. G+ r8 d7 i- Q+ a1 d{
, a. \/ {5 `: Aint Row, Col, r, c, shiftx, shifty; 5 D9 R2 [! ], t, B! ]
SDL_Rect dest, src;
5 P8 b3 e; A7 R9 M+ K4 y8 I: J7 h9 {; @
/* out of screen */
2 o0 L" H9 U* ^3 ^  {if ( ( x > screen->w ) || ( y > screen->h ) || , Z/ P3 o, T7 x- w0 `
( x + image->w < 1 ) || ( y + image->h < 1 ) ) 8 d3 A) _7 l0 S1 f; `2 I
return;
5 k3 f0 o) {" `  z: M9 X+ m; N8 Z9 b8 @5 t: ]+ r) i% F2 _; V
src.x = 0;
& t4 x- {2 j2 gsrc.y = 0; / U9 j: c1 a8 A, D( A, y
src.w = image->w;
% G9 o  `. r, p- R* xsrc.h = image->h; # Z! l" \/ F" m. m$ F5 i: f
dest.x = x; ( b! O' G& U  g0 l) f8 ^
dest.y = y; , O  `# C. i  {, j; `
dest.w = src.w;
6 x' C! b4 E3 j5 X$ X4 wif ( y < 0 )
) |: ^( H3 Y9 s{ : ]% m+ G5 s4 ^5 p: m" Y
src.y = 0 - y; : f/ V6 D! D& `. @# t' l. b" Z
src.h = image->h + src.y;
; w' F& T* x2 g( B/ ~dest.y = 0;
% ~7 P0 P  n* `}
4 }( g  T2 S0 k2 R: S0 N5 E8 Y7 {% Ldest.h = src.h;
% z  h, S4 l5 D1 W/ a. @& G4 Y2 _2 |, o- T- I6 ^
SDL_BlitSurface( image, &src, screen, &dest );
! R* o/ v8 {2 C/ O; _+ f) I: U} / o0 E( L+ Z5 u& T+ |
//--------------------------------------------------------------------------- . R) k( g! s- k* o) L  y

7 u2 O4 u7 Y1 d" J9 |( V6 X6 n2 {void TileBlt( SDL_Surface * image, int x, int y )
( j$ b! @4 M1 n& _* Y" y* g{ % k3 M0 R) {' i$ K/ \- J
int Row, Col, r, c, shiftx, shifty; 8 _. K0 L0 |8 B
SDL_Rect dest, src;
+ A6 T5 C5 l6 D1 Y! {" J- ?: {$ Z# g0 Z
shiftx = x % image->w; * r6 _6 V: F, E9 `+ g& X$ ~7 J
shifty = y % image->h; 9 E, O, |% u( s0 [9 \  K
, v; i) j1 h: g9 b
if ( shiftx >0 ) shiftx -= image->w;
, j% i! e; j( S+ S0 k. _* gif ( shifty >0 ) shifty -= image->h;
6 B9 _( a1 W0 }% s+ k. `
' h# R: X, f3 k. h. LRow = screen->h / image->h + 2; 6 h) `# X, }5 E8 _4 h5 N
Col = screen->w / image->w + 2;
6 s/ }, i9 v4 j
9 O) w1 N( X1 k3 ?dest.x = 0; , [* u' S& ^1 e3 g4 O0 \
dest.y = 0;
6 {' K7 H: N* p2 k* t/ c" Qdest.w = image->w;
- g) Q6 \, I' |* W6 ldest.h = image->h;
0 W/ B- L) F9 lsrc.x = 0;
* ~; D/ Y3 a! _6 A" G/ esrc.y = 0;
! `  J: h; l0 [& P2 Rsrc.w = image->w; 4 \+ i5 s* K7 g9 v( x2 m8 U, A
src.h = image->h; 8 L0 u( z6 O- M  n
5 l5 a' Q* @& p# M9 O
for ( r = 0; r < Row; r ++ ) ( o3 E3 @% d' H" \5 a# o
{
6 }5 M' e9 X1 R( r$ p+ w8 Y3 Jif ( r ) # L  E2 e. q0 D
{ * x1 f+ v2 n% }6 {/ @
src.y = 0;
+ S+ Y* S( a! A  ~src.h = image->h;
9 o. }- e2 i1 e. U! ?; [  ndest.h = image->h; + W% i. x" @; p$ Q5 H4 i" s
dest.y = image->h * r + shifty;
5 a5 t( L: p3 }8 O% S& H! r# U}
$ Q9 b/ _5 q# _! \" b: n8 Ielse 2 L. Y0 f7 A% A$ Z7 m* f. ]
{ /* first line ? */
, b& G# @1 y" w* \$ C) v' A  Vsrc.y = 0 - shifty;
" W! E: K! ^+ v% w" R9 ysrc.h = image->h;
  p1 V( {$ l; }; L% Q' B9 ldest.h = image->h + shifty;
4 ]9 T) W2 {% Cdest.y = 0;
% s1 {( M9 `6 y3 C5 f. s} 8 x7 ~" W7 L/ ^  j9 F: ?
+ @) N3 C  J8 L3 ~2 S4 p, u6 V0 M
for ( c = 0; c < Col; c ++ ) $ o: d4 s/ r/ Q* l/ |
{
) i: e% O, V) Ddest.x = image->w * c + shiftx;
8 {, }3 S) b: x7 G; V$ iSDL_BlitSurface( image, &src, screen, &dest ); ' l8 U( S2 }4 \, P
}
$ w7 j" Y5 x. p$ @, j3 d$ l+ z} $ B" g2 k' k. T, P
}
( n( E% N5 L. H0 ?. M//---------------------------------------------------------------------------
0 R" J- I/ _( Q& R. e$ u0 [. o8 ~
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
; @6 Z! ]6 n3 `9 G; F6 C{ 1 Q2 E$ {& @1 t3 ^, k- j
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); 8 o( y4 ~1 C8 q) `; l' v5 b* }
} 1 j5 t* }6 R" n1 S. C
//---------------------------------------------------------------------------
3 g! f5 n) e/ `& B; \7 R9 I) e8 E2 p; Z' v# x! ~# d* N
/* Remove the output files if there was no output written */ : d. o+ D. e  Y
static void cleanup_output( ) 3 }3 p8 j4 R7 r; @" O" n/ B
{
$ w7 Z7 k8 j3 c& t+ ]0 Q- ]6 RFILE *file; 5 [, I" H: W3 Z5 t* a% J
int empty;
& _- j! g3 v  j3 n
6 X; F) b9 w& c; p% Y! K" l( ~9 h, V/* Flush the output in case anything is queued */
& R4 P9 s. a. h+ T- H6 sfclose(stdout); 1 P8 j' N9 N* N+ }
fclose(stderr);
* F) o4 {  s+ g, C. }( i0 E
# W' a  a5 s7 k% g' ]% Z, A8 U! F; \4 t/* See if the files have any output in them */   M( ]5 b  g- E0 j) s2 G
file = fopen(STDOUT_FILE, "rb");
4 N( e( V" g( N* a: Oif ( file )
0 p% d; U! x+ A+ Y{ : P6 U  {  y: V8 T; D/ G
empty = (fgetc(file) == EOF) ? 1 : 0; 8 C# S( l4 o& b0 u* }) _
fclose(file);
2 O3 t6 D* T. c2 G  Xif ( empty ) 5 H/ O- B  F0 q7 I+ ]) r2 u; I5 ^' R
remove(STDOUT_FILE);
- C7 I  J1 ]  Y  M2 f% a} & W" x9 n+ R" X! I
file = fopen(STDERR_FILE, "rb"); ) {! ~$ T# C1 _: n. Q
if ( file ) * {# @+ E% @4 M$ I) e7 n
{ 0 Z2 ^: q8 L! v8 n
empty = (fgetc(file) == EOF) ? 1 : 0; 1 ]9 v, S6 c0 Z8 ?6 F+ d- j- V
fclose(file); % q9 a8 J) k, x+ w0 d: z
if ( empty ) ) H- j9 R* O$ ^3 S3 o
remove(STDERR_FILE); 5 c- _4 j, }) c2 t
} + c$ u# M: z& c+ w. L/ A5 U
}
2 H6 s3 u9 s' N% `- p+ f5 G; ]4 w$ `9 a//--------------------------------------------------------------------------- 2 M7 Z6 Z. ?$ h1 w+ c$ b
& E0 N  a1 G* ^, d0 a) s4 J) q: O2 C
void IoRedirect( )
8 t5 E$ j5 e. e% n: V# }{
* N8 I2 c% j% Y, KFILE *newfp;
% t+ d% s: m" Q* ~4 L* Q, v
6 H( d! o4 C' ^2 g6 a/ a8 ~% q/* Redirect standard standard output */ ( b, J: {% r3 P2 k- x- I
newfp = freopen(STDOUT_FILE, "w", stdout); ! M/ x) m8 B& o8 a& E5 z2 b
if ( newfp == NULL ) " s0 t" ^% T  ?  q5 r
{ /* This happens on NT */
$ U5 R9 K! T4 w( D" y7 F#if !defined(stdout)
" C. s  K. u! f! `9 I9 E9 {stdout = fopen(STDOUT_FILE, "w");
- A9 l$ l) G6 l) |#else # X! i" S* \- D
newfp = fopen(STDOUT_FILE, "w"); ' v: C: ^) r0 S9 W
if ( newfp ) *stdout = *newfp;
& [, E* K7 ~) q# M; V: P* ]#endif
6 C- W$ H% t: Q; _} * _7 i& }1 H, n* Z. P/ l' G! r
7 H" g3 N- f2 P2 q/ |
/* Redirect standard standard error */
, |3 a: |: C- Nnewfp = freopen(STDERR_FILE, "w", stderr);
) K7 n' c$ P( wif ( newfp == NULL )
7 y/ {, Q8 P: @& t7 f# |8 |4 Z{ /* This happens on NT */ . U1 k# L. z7 }% L
#if !defined(stderr)
* T2 O/ \% n7 u7 y# x, z* {stderr = fopen(STDERR_FILE, "w");
$ k' P! O  X  m7 ^' X  t#else
" b7 v6 h8 ]& y, Y3 T! mnewfp = fopen(STDERR_FILE, "w");
! u7 H7 l( v  u! D3 cif ( newfp ) *stderr = *newfp; 7 @  O* i, {* W/ n/ [1 F
#endif
# H- g4 P3 c$ p, e9 O} % c9 t" j( [5 X# l
2 u" G  u" J2 Q/ w6 w
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ 8 x0 n9 T( S2 i
setbuf(stderr, NULL); /* No buffering */ 3 L8 m. u; _" g6 m6 s
atexit(cleanup_output); + g% G( p7 Z! k' t
} % B+ Q6 m. [& a+ J+ c
//---------------------------------------------------------------------------
8 T9 H8 b# R& f; n3 z' E
1 I: F& i5 e, N3 f$ U* l7 N8 TBOOL HZ_Init()
3 P* B! [6 s9 d; ~( {# c) e4 j{ 9 \+ B2 M- o. o/ e% e
FILE * file; $ }$ \# c( T# N8 R

% ^) B2 j$ F" x7 l  p* ~+ Afile = fopen( ".\\\\HZK16.GBK", "rb" ); * b( E6 D: N: K& y' o
fread( HZK16, 32, 0x5d84, file ); ; A. v7 Z( e& Z2 H2 F
fclose( file );
) X4 ~' e) S4 K! ]% l' {file = fopen( ".\\\\HZK14.GBK", "rb" ); + Q0 {6 f8 X! |
fread( HZK14, 28, 0x5d84, file );
1 `9 c/ Y7 N% ?3 o1 Y9 O# pfclose( file );
* r! x" `" Y' L, T1 H7 gfile = fopen( ".\\\\HZK12.GBK", "rb" );
8 O2 R8 a- i( e9 u6 _; T5 |fread( HZK12, 24, 0x5d84, file ); 9 F  Z# H$ l3 y( O: L
fclose( file );
0 T5 e' O9 T. U7 r0 `8 m
7 `) y% A4 n' h' nreturn TRUE;
  X& M# h3 F" L" {7 c. O0 f}
' W; q, S+ m) w//--------------------------------------------------------------------------- ; U# j2 F# K% i4 F2 P
/ T6 a; n: q( Y* j. ?
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) 6 q9 X; B4 J  [( c0 S+ U
{ & S% H, T3 S! I
Uint8 * bufptr;
7 e( Q* o  K! L- o( K7 j/ E8 O1 jUint8 * HZK;
/ l( ^8 k/ k* a! a) h9 gUint16 Bits[16]; ) F) n0 e. s" i4 h
int i,j,k, m, offset = 0;
# M. o8 A; G) J$ B, Y) f/ bunsigned char q;
. G6 [& y2 x' R. q5 P6 T8 g0 n, r1 ^unsigned char w; 7 L# l" V5 O: i; j

; @& L% o5 p6 X* W+ x5 H! T; yswitch ( width ) , Q. _/ h4 r9 L3 G/ G
{ 0 e5 r: k+ A" k0 f  A+ |
case 12: , ?2 G; r! z4 D. I- B
HZK = HZK12;
1 \3 p- v& G8 R; m/ J$ bbreak; ; W  b& I8 s# b7 c0 f; E
case 14: , Q8 c$ e  ~0 _% W$ q2 w
HZK = HZK14; * R6 t/ K0 D; s( @8 \' E& V
break;
) e% `; S% C, a+ lcase 16: + C6 J- M. u& x. J
HZK = HZK16; # d6 i7 J# e2 Q
break; 2 g7 j" d5 v% N* k- w9 I. c/ Q" e
default:
+ p6 \. H4 A% ?( Q- l$ Treturn FALSE; : O' I. Q: k8 w) L. n. [
} # x" W% O8 l7 f9 u: x
bufptr = (unsigned char*)image->pixels;
, N; f& i( e/ T3 i) k4 D& y- D
$ w0 r! @/ v9 U! E6 M4 m( l# km = strlen( str );
9 K* ]( d1 y6 J( Afor ( k = 0; k < m; k +=2 ) % z3 q0 m' ^7 u/ E. r, K
{
4 i* q# X1 x- U3 Z- M0 ^" U$ F# jUint32 X, Y, Z, M; 7 T8 }2 `, o6 ?8 d4 ~9 A
q = str[k];
! E* o+ @! F3 e) s/ q+ ?w = str[k+1];
6 P& L2 l6 x8 T6 \
! \# p( J, f3 j* s& yif ( w > 0xa0 )
6 p; V0 \1 y: b; v' \3 F, \" N  _{
* E/ h5 `0 K6 G' cM = 0x5e;
' D. y6 M- C, M) MY = w - 0xa1;
* p0 C; V! c9 j% wif ( q > 0xa0 ) ! h8 ?4 G6 u8 K# S4 v. d5 r2 [$ _
{
( Q/ o5 _' @! R: QX = q - 0xa1; 9 p& t- [3 d2 R: c7 l4 X2 u, ]
Z = 0; ' y5 `* X, o9 `- Z8 f- F1 m
} ' t+ e/ j. J! ]+ K
else 9 S! p: ~# k. k9 x
{
  V! |0 F& p  r# l* FX = q - 0x81;
' `/ H" L, r5 a. G+ eZ = 0x2284;
3 \0 Q) s6 \# J" @7 w1 W} . [' z# F8 G( ~' ^) J
} ( b  R5 p/ C6 M- X8 [3 q5 u1 y
else 0 {8 `& y! c/ d0 o3 n1 L* n
{
4 @& h: l! s5 q! W3 S# v& [0 t- OM = 0x60;
. \# d4 N. {2 }. uif ( w > 0x7f ) Y = w - 0x41; 8 F+ V5 p: @% j# H7 W, m
else Y = w - 0x40; # p: f0 R! ?6 a# x( N( A9 x$ y; ^
: n. {: p, a5 Q+ D9 {7 Q2 _' b
if ( q > 0xa0 )
& N3 s6 {# r9 F- s{
6 [/ B! M/ ^* N5 dX = q - 0xa1; 5 y9 F& L+ k% p9 n
Z = 0x3a44;
6 Y- B2 I: K9 T  T$ \} / {3 m# m& e! p8 m6 k; c0 ]
else
3 r) m. j8 r9 s' r+ P8 X{ 8 v; E% `  e" ?0 I
X = q - 0x81; % S- h: I: g% x; \- ^
Z = 0x2e44;
  @( q7 Z1 e5 X$ S4 J1 v1 D  s}
1 c/ [" w& R5 k- {5 g& U% F}
: ?/ O& ]* V) {% \* g, tmemcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); 7 q  k) E: X( @; ~1 S( L; c$ ?
5 O6 _% O# k/ u3 T% n+ F
for ( i = 0; i < width; i ++ ) // row 9 j+ g; h; {; @1 E( r
{
9 Z8 ^8 h2 J4 j8 R% T! i- XUint16 line;
: a! M0 k  b! o5 |1 x. Q! L' y3 Y2 F
line = Bits[ i ]; % j, N5 |8 L$ C8 s  t% K. ]1 N
line = ( line >> 8 ) + ( line << 8 );
7 |" k+ ~3 L( K3 k+ b- ?# v) h+ g. i+ p" g+ {/ \
for ( j = 0; j < 16 ; j ++ ) //col
3 X$ G( r4 N5 L% Y5 r5 p0 i2 O2 I{ 5 b7 o- ^  V( d% j
int index;
; U8 u# S1 ?  V  Lint mask = 1;
2 D( A1 E2 f' ]' ?- f/ i- I3 P- j
$ Y: n( E  @" Q% ~$ [. B/ k( Tindex = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel; $ P1 t2 X/ q% ?$ E2 f) b( k
mask <<= j;
, {1 |9 I8 d; A& n8 u; dif ( mask & line )
* T  l& |- [8 Q0 l4 p% }8 n$ {* S- W{
# n8 ^2 _7 a% D8 Ibufptr[ index * 2 ] = 0xff; 3 k- `% d- M/ O5 _0 }8 Y, D
bufptr[ index * 2 + 1 ] = 0xff;
: h4 K9 G' Z! S}
/ \5 B. E3 d0 V  h9 N: I} ( D# z! B- l9 B; D
}
& }7 \2 {3 v) W' r" moffset += width + space;
, s, L9 s- }* g0 J: j}
2 J, k7 `* x. w) ireturn TRUE;
" v6 U- L0 L8 f/ W4 T) E5 X1 v}




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