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标题: 【汉化资料】在SDL中显示GBK点阵汉字 [打印本页]

作者: shane007    时间: 2009-4-24 11:41
标题: 【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。 3 p3 f, W- |% P/ G! M# ~5 v: T
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原文
2 V+ U1 ?7 Y! g6 [# i$ M. o6 ]http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx( H/ V3 W7 G6 o! {7 M

0 R: B2 a( t2 u$ p7 d: H& V大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 $ M& s9 }, r/ }( C1 U
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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# D: J$ a8 v- w% T  N+ N. w7 K, r我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 5 K0 k$ w1 d0 X. X) [

; W5 s+ E9 M* a8 c2 V0 {
+ p# [9 @9 b6 u#include <time.h> * L4 G) W6 @& z6 g0 L/ \/ L: n
#include <stdio.h> # K& ?) v& ]8 H
#include <stdlib.h> 3 D3 p( P9 L( l0 V3 F1 f# w
#include <windows.h> ' x9 h% ]- i% {. Y
' J3 q: H) G! M- ?% E0 h0 R, a  ?
#include "sdl.h" : J! d" b# N! t0 S9 e; j
#include "SDL_image.h" 5 l+ s( g# C: ?4 ~3 F
#include "sfont.h"
% o- x2 p: `7 s& @7 I& j* m
) s: P/ ?- w/ J% T5 x( c4 ^" h//---------------------------------------------------------------------------
4 K7 ?( I( V& B& }7 V3 U6 S#define STDOUT_FILE "stdout.txt"
7 M* t5 c/ ?: y#define STDERR_FILE "stderr.txt"
) x! s5 o8 A, l* V, X  f1 E0 l
. Z0 J8 X% V  t1 ^SDL_Surface *screen;
0 C- G6 [# E+ |/ G9 [Uint32 fps;
* J- y6 b; c% t: T2 J# cUint32 AppStartTime = 0;
: |3 X, N) A0 v6 l: PUint32 frame_count = 0;
# f1 U' [/ E5 a5 P; m) R0 p% ustatic Uint32 frames;
/ l3 J) W- B. Y7 Y
  X9 V' t: c2 u' T* }# RSDL_Event event;
" r& L) y% ?2 uSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); # @5 C0 U: r0 Z+ N$ s
SDL_Surface * LoadBMP( char * filename ); 3 J& m* V7 v3 ^6 a
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); 6 S; S! J* U( h! z& A) s* w! k. r
void Blt( SDL_Surface * image, int x, int y ); 2 }  k+ s) R" c2 Q( ?/ V
void TileBlt( SDL_Surface * image, int x, int y );
9 F# M! U" S# q6 ]void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
" t2 q3 R3 N" I2 d9 Uvoid IoRedirect( ); 7 Z+ {& e  B4 n3 [& f, k6 W( g4 c
void cleanup_output( );
1 J, H% X( \7 n; l5 M. e2 O6 zvoid initfps(); $ |( ^8 L4 F, @0 t) T' _4 [

4 O* i8 Y8 ^) U/ A. M7 l//---------------------------------------------------------------------------
( V+ q# l6 f7 p! O5 V8 @Uint8 HZK12[574560]; , y6 N2 c. v. U3 t3 V1 v
Uint8 HZK14[670320];
5 J6 q4 M, [: Z1 b3 R! {Uint8 HZK16[766080];
- H8 R& B; C/ h! _( s0 BBOOL HZ_Init(); $ ^7 P9 G  c+ j+ }; B5 E* n" n
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
+ \/ C- A$ @- ?//--------------------------------------------------------------------------- 9 M2 n' }0 Q( m& W) [

0 N9 d2 @, \5 Q4 l- m) g& @int ProcessEvent( ); ! w6 A/ d  H' h9 i
void DrawFrame( ); 2 v  X" l8 ~5 b9 D3 [3 F& b4 i

+ W& x$ X" r5 [6 |SDL_Surface * bg, * font; 0 Z' R: b- t8 Z, i: R* v
int ix, iy, jx, jy;
* S; m! o3 n# e8 ~6 wint Width = 640;
# G6 i* u) g0 f5 i" p; O5 ?int Height = 480;
2 \. @( H/ H# _int bpp = 16;
  k$ _& {9 S1 jint ScreenMode = 0;
- D6 K; I) l! ~9 M) Q
; D# b+ _& W# R% g/ D! fWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) - O) Q+ h& ]; B% Y" K
{ * S: @, I5 `# ~3 ^" b8 q6 }: Z
char TimeString[256]; * B# ~3 a% X9 S3 q, [8 f
time_t timer;
. I0 C! U) U3 C2 v" a  a; Q4 i7 Bstruct tm *tblock;
' i% o6 E# h/ D5 E  b* g! d
) h3 `9 R9 x! PHZ_Init();
, e, q8 ~2 V# J8 PIoRedirect( );
5 @* G2 Q6 D$ H7 Q; h  p. |frames = 0; 5 G! v7 Q4 d# P" d
timer = time(NULL);
0 [: ]( S  o0 \, Z* v1 Ytblock = localtime(&timer); 0 S6 [) ]& m# B8 A2 G) j" j
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); ' N6 T% E6 P+ h7 \3 R3 c
printf( "%s\\n", TimeString ); 1 F' b& b1 a4 N. r( p4 I0 j
2 n( o. t* I- S4 h, M# N% P
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
$ u0 ~; ]' F) N  B; B1 lSDL_ShowCursor(0); ! @2 ^1 B3 [+ r
SDL_WM_SetCaption( "demo", "demo" );
2 I5 \( }+ U" P- T# G. A3 S
' z* x  x$ \' Q' X: @' Vbg = IMG_Load( ".\\\\2k_bg.gif" );   D, X! m' ]- f+ I
font = IMG_Load( ".\\\\small.gif" );
. M: L0 W2 W/ h  C* ~
  y% H# {! g+ @; r* _& FInitFont(font); # j6 g* r7 H, N, l  S4 Z% T
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); - Q& H% f$ T6 f" O9 f1 T

' N2 U) _8 _4 [% Kix=iy=0;
' X; i) u: U/ r1 C' G# V6 f0 t4 T7 Yjx=jy= Height>>1;
. z# Q# ~3 z0 z+ H5 nsrand( (Uint32)timer );
% W/ m: S5 `5 o; \/ `% v+ c' }# k- A: Z, h) b% T. A
MainLoops( ProcessEvent, DrawFrame, 0 );
+ v! U8 W; ?7 l' m
" }; u) q; o3 O2 k/ U% C# @printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
: v2 {# M# I3 i7 B! D& n6 U$ C. o
return 0; 3 F& `+ V$ `4 {% Y$ A0 j. q
}
6 {# t* e5 X) S' v3 U6 ~. s
  {  G( V( U+ C& T: E8 r/ Sint ProcessEvent( ) ' ~/ e+ T: G# q2 r& x
{
! u5 h- z% p' aUint8 *keystate; " W' o' K1 R1 U1 S5 ~! P) O: m

1 l7 n0 d9 w* _keystate = SDL_GetKeyState( NULL );
% `( |: o! q# mif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
3 f2 R" `' d' [8 B8 Preturn 0; " E% b8 X4 u+ z8 D3 S
if ( keystate[SDLK_F4] )
" Y% T0 W: B6 R9 O) L  Z5 `9 q4 Q. ]; c{ " P. j# R% N. A" w4 K6 b
if ( ScreenMode ) + z. p% k0 S3 S3 P1 s
ScreenMode = 0; 9 c$ m) t7 n- i$ X
else 4 K; C# M5 g) ~9 Z7 ^6 L" a
ScreenMode = SDL_FULLSCREEN; # N2 D# c* p1 I0 O- n

- P7 _/ w8 Y0 \' Z9 G  CSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 3 j4 W" Z3 }0 I5 _; x
initfps( ); " ~: d1 a2 R1 v3 A$ n6 a5 X
}
, M8 q. K; u  V* |6 C4 T$ q! Z4 `: {7 i* C  l% `
return 1;
8 |% W4 ]& M/ q$ A4 ~}
7 V- T+ R. s0 i4 c0 C1 M% O
% O2 K* M9 e: S% @) \1 a! L  K$ pvoid DrawFrame( )
1 V- b/ B0 a; ~{ 2 i1 l0 n7 W. g- A+ a' L3 V
char tmp[256];
3 q7 e3 d7 I& B; J, m: D. C& M: R  lint step = 4; " S9 K% x9 z5 c
8 h8 e: d5 b" V" ^9 ~# m
// . Q) u. F7 l: L' l
sprintf( tmp, "TotalFrame=%u", frames );
; ?. [3 [7 T! F8 _8 S# ?
  K% E2 L/ k$ |" \3 @# mTileBlt( bg, 0, 0 );
* c# p. J1 C* E! R' h5 K
( S  k- U' |+ S! h( H7 zSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ' q5 `: Q* J7 ~1 Q, e& u
PutString( screen, ix % Width - 6, iy % Height - 6, tmp ); $ M$ R9 q) E  H1 ^
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); 8 ?# c* a2 N7 l( E3 e8 H
PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
  w. U8 ]/ ?  N8 P* `SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); . M% }! L& C* a; R7 G; C. N
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
; u9 A+ M  Z9 hSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
- {5 b; q- a3 |' I* V; O3 s/ J% DPutString( screen, ix % Width - 3, iy % Height - 3, tmp );
6 L. r- O9 ~& _0 \# PSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); $ e; C# k8 M; J$ D4 [
PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
" v1 e) O4 }; s+ e4 ySDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
1 S/ H6 q& J8 iPutString( screen, ix % Width - 1, iy % Height - 1, tmp ); 8 E% I/ f9 c- s' ~; Q- w1 L/ a; g
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
9 h4 L' y; \! \2 _PutString( screen, ix % Width, iy % Height, tmp ); 1 H) G) X- T( t, z0 a% t

- {- I4 b# i# ~9 N1 bPutString( screen, ix % Width, iy % Height + 40, tmp );
! y9 |$ r0 h5 ?' K6 C/ K* S* F) N- `+ o; A
if ( rand( ) % 400 < 2 )
4 V, G; N$ B! H0 Y4 p1 e{
1 i( Q; p. X" Tjx = rand( ) % ( Width - 10 );
( L  q7 N% B* a  u3 H6 A' ?6 djy = rand( ) % ( Height - 10 ); ( A" C9 b- z( N2 J6 c
}
7 B" T3 Y$ H$ x1 }5 h4 n0 L" c
* T/ l9 t' ?7 \9 d+ ssprintf( tmp, "FPS=%d", fps ); ) f6 I7 p& [: Q3 l  O0 L+ e$ M
PutString( screen, 7, 7, tmp ); 4 |; I# r( _6 Y9 B8 z
//聞波,2000  * T1 u# d+ M9 Q5 k
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
4 \& n# _# [1 R2 u6 t; qHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); $ h8 M7 V/ ~! s& {# z# H8 C( x
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
/ V. G# |0 A0 w2 n0 K' U* r* ~# [ix += step; ; s1 {  ~8 |3 o/ n4 U! a  g2 ?, \
iy += step; % E1 N  i, Y5 B1 m
}
0 a' n) b. J% v/ l; _/ s, A4 P//--------------------------------------------------------------------------- , R% i( s- P( }9 v
/ k6 I1 _& f% n# Y& l, P
//--------------------------------------------------------------------------- ; b. J) M/ j* H" X5 g9 B: K' q
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
; Y- ^$ S- o  c  z1 N& t{ ' D, n3 n4 \9 R' ?/ Z& J
/* Initialize the SDL library */ 8 Q% c' r% E# }7 z2 K+ H2 ~0 e5 n
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
2 x2 R' x( M# P" {8 x1 z9 {! E{ 4 x- O4 [& d, u+ a; T7 A! w2 b6 _
fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); + {$ i5 {. I5 W5 O- O0 _( z4 I9 @6 v4 M
return NULL; . d, N; C8 t' B0 t0 `7 E0 y
}
: W8 s$ z( B" F- J5 U/ I$ [7 j& b) |* X/ q4 @: W- c7 x
/* Clean up on exit */
4 [5 ^2 ?, Y3 ?% m. C! s3 xatexit(SDL_Quit);
6 y; K" s, D. J3 x5 T: P4 ?
: j/ B$ |0 _, s2 H) R/* Initialize the display in a 640x480 8-bit palettized mode */ 3 s. |$ t6 F- Q9 }. f: O" z0 |( Z
screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
" G; g9 m4 |+ v9 \, I! Wif ( screen == NULL ) 1 U# D# N  l/ e+ c( O
{
: O: S1 X5 \+ c* V6 Jfprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); & P5 Z- C0 M2 u. x; N
} 9 e! C; i% ~" \- h  t7 t

: @8 z9 s# B& v% w' k2 preturn screen;
8 x* w4 ^6 O) |! j, }# g$ t9 f  C} $ `8 F7 K* h* o) C) x! B! v3 a
//--------------------------------------------------------------------------- : y9 o0 _. D9 {* N; \

" `* g6 t: H6 U( Y. T& Z# e2 xvoid initfps( )
2 ~5 t3 G) u! o2 u7 w7 [) Y0 U{
; n8 b4 l1 T. j- m3 \AppStartTime = SDL_GetTicks();
  i, ?: w) G5 r4 p+ t0 w* j+ o: qframe_count = 0;
4 ?  Z8 a& I7 |% }* M0 ]} 4 N: H6 M* ?5 z- t* Q5 `
//--------------------------------------------------------------------------- 5 X7 Q' _( ?6 ~- ~% `

/ z6 \$ x! @/ r4 B' fvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
- ~1 M' e6 g- B. e9 t{
- U/ i/ _4 Q- e1 G# y0 O4 j2 \) Y1 Iif ( EventFunc&&DrawFunc ) + a9 Z, K% j. ?; u  Y  I& t
{ % l+ E2 ]4 u) k
memset( &event, 0, sizeof( SDL_Event ) ); # v' @7 `" i. S; `
initfps( );
% f! c  b! {$ A) d9 |& B7 q$ ?
% C) q4 i" T; D6 d- |# `$ i* [( Mwhile( EventFunc( ) ) % [' v! m$ N, A; ^. Y
{
9 ]) Y/ m  x$ cSDL_PollEvent(&event);
3 s; u* S" ?  m! a7 g" Y3 Gif ( event.type == SDL_ACTIVEEVENT ) $ a) y: I, `* n( ]- l
{
' e6 w5 g/ I4 d: X) z0 Y2 ~; ~$ `if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
9 f3 `& j$ ?9 K- R! L) L6 j9 d( event.active.gain == FALSE ) ) ; P# e0 R9 M; i0 m  Y3 m  ^
initfps( );
' T- @. m) I0 ?1 ^4 \% c} 0 e, a/ p% H- \3 i4 _: u( r0 M
SDL_PumpEvents(); * O& a* k+ E; T/ G( Q5 l' G  u
DrawFunc( );
, b3 L7 K0 x/ a$ iSDL_UpdateRect(screen,0, 0, 0, 0); 3 M( G! y; y0 T# R+ a( r. p
frame_count ++; 5 t7 `( U; ^- j6 b
frames ++;
( |! V/ @( ]2 V( S! Ufps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
% [9 h6 N* R3 i+ L$ d( iif ( DelayTime ) SDL_Delay( DelayTime );
/ T3 c+ w) U% G+ a3 k- R: q} & r7 ^, y/ \+ m& ?
} 2 S' X. k7 p* i3 U& d! l% \
} 3 o- {4 R& f, Y$ D4 U
//--------------------------------------------------------------------------- % Z! b- x( ~. G3 ~0 ^8 |- ]2 l* \  @2 B
. o* U8 e5 S6 o9 K  O* W3 D
SDL_Surface * LoadBMP( char * filename )   C8 l& t, o6 y# J
{ ; v$ f/ d4 i( d# Z7 F) |3 ]
SDL_Surface * imagebmp, * image;
- @9 F: r: k$ n2 [% Y0 H* R3 Y9 e# @3 p- r
imagebmp = SDL_LoadBMP( filename ); * y. W& K/ k, Z( Y& N
if ( imagebmp == NULL ) ( G0 ~7 t2 C4 }2 h0 u
return NULL; 5 Z) j- D" o5 ^' l

, X  |  z4 i9 f) @if ( imagebmp->format->palette != NULL ) 4 w# M2 b* W1 l: B9 F0 }
{
: z; m$ N% D; ^( C% b8 h& y+ VSDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
/ d- w+ M  y( i4 y$ o) ~3 O" z}
* ^* Y$ {! [7 W9 M2 x
# f* _+ I1 d0 }8 _% T! c- [/* Convert the image to the video format (maps colors) */ ) Q0 D/ j& o, f8 @- H
image = SDL_DisplayFormat( imagebmp );
. d' W8 `* p: @. ?SDL_FreeSurface( imagebmp );
' h' ]& j. a1 r+ }6 D
! N0 E% v, Z' N$ C. ]# q1 zreturn image;
* s: U6 n1 R3 Z} 8 d1 o+ D; l4 N+ {9 ]. F
//---------------------------------------------------------------------------
! a3 }, f) F9 d1 }" c1 \4 J5 ]* o, e: j- T! d0 Z0 d
void Blt( SDL_Surface * image, int x, int y ) % _7 N  V) Z1 I! S* v9 @
{
9 A& [5 M/ p" yint Row, Col, r, c, shiftx, shifty; + m: o  q9 }9 O0 z
SDL_Rect dest, src; + y7 d% D9 K1 q1 r/ s9 U. h
/ Z  E" G3 P% r) e; q6 t7 L6 H
/* out of screen */ : K1 E! |; S' B" D6 J- d2 g
if ( ( x > screen->w ) || ( y > screen->h ) ||
9 |0 T; u( V$ a1 s) u( x + image->w < 1 ) || ( y + image->h < 1 ) ) % X+ k, L! Q: y3 A/ \
return;
  g/ A/ n% \0 e9 t- B9 H% i# J0 W. ^6 J+ \. z& |! J
src.x = 0; $ x. }% L3 J, S, Y- R& U
src.y = 0; 9 y% _3 |3 Z) b6 _
src.w = image->w;
4 V: ?0 S" B; V% O4 Ssrc.h = image->h;
0 c3 I. x) [& ^; l7 V1 G# Udest.x = x;
8 L4 v. ?/ f  k$ p$ N2 |( A6 ~dest.y = y;
7 f* n( ~8 J6 v/ mdest.w = src.w;
. c- k6 }* ?  T2 N$ x; }if ( y < 0 ) " I! Q5 _6 ?2 I  k
{ ' ~/ i4 A0 @, o3 ~
src.y = 0 - y;
$ A( ?9 d* N: r  v2 a7 ^/ @src.h = image->h + src.y;
1 ~1 v4 L8 z9 N, y, Rdest.y = 0; 2 X% u3 H, r* n1 C
}
! @. t7 }8 K& E0 U5 Cdest.h = src.h;
5 k$ m0 |, y4 @: j4 x, [& {, g+ B' J5 g4 \$ |; l
SDL_BlitSurface( image, &src, screen, &dest );
; c" ~2 V( y: u} 7 S6 X. U. q. A/ A
//---------------------------------------------------------------------------
0 v9 q; K# q. Z9 E7 Q
0 B- z- F0 B; o' J& M; w6 M# f1 Yvoid TileBlt( SDL_Surface * image, int x, int y )
+ v$ I8 E+ A- H4 o% g- Y( S7 g+ D. b{ . N; b* B4 K6 `$ d0 A; R4 r& d4 r* H4 V
int Row, Col, r, c, shiftx, shifty; / m  b" T3 V6 u4 v) f, x" R* _
SDL_Rect dest, src; 2 u. p1 [  J* {1 A

  |9 E" z: Y" m  Xshiftx = x % image->w;
# J) R% t$ x7 ?8 a4 \  ashifty = y % image->h;
2 S; C  t% Q! G% F/ g6 @9 j& F' ?! q
8 @! ?- S0 Q/ l# }" ^7 Qif ( shiftx >0 ) shiftx -= image->w;
( o& G3 f: u9 b, H5 P9 sif ( shifty >0 ) shifty -= image->h;
% j- b8 K1 h( G/ F6 [* J% s; X* \$ V
Row = screen->h / image->h + 2; ( {% M# `8 N( y* }* K: _
Col = screen->w / image->w + 2;
7 N: _- f9 e( r. p% y3 S8 l  ^" n. `& V2 Y2 l2 V  o# W1 [/ F
dest.x = 0; # z) z: l4 R6 A. C# E1 B  _
dest.y = 0;
! n9 N2 Z2 g$ J  Ddest.w = image->w;
; b/ ]. c  b% n0 G# Edest.h = image->h;
0 Y9 h1 Y! s3 c" \( [! osrc.x = 0;
! x( i* j, r, F/ u6 R5 Zsrc.y = 0;
) g! R! G4 x0 I. r! q: Ssrc.w = image->w;
- X0 B' L6 ?( A8 G' K2 d' qsrc.h = image->h;
5 C; ]0 ?+ z4 G2 N9 T# C; S; l, L
. U' l7 c- _( b) E/ sfor ( r = 0; r < Row; r ++ ) ! o, G, I( ?0 ?( A9 d1 v
{
% w. x; d& i, Q8 ?if ( r ) ' B" @0 h; m( Z
{ % d) Y( E# W  w+ s  M
src.y = 0;
. P, }9 }% H% c' A' x( u: }src.h = image->h;
4 l% F7 j: T) F% P8 y3 Odest.h = image->h;
0 C# Y2 b1 c5 D% R3 T. ldest.y = image->h * r + shifty; 7 [# r7 q4 @* Y* \' c
} 8 i& F+ e6 Q, \; g
else $ U& q7 s3 e* c% n& k" w7 ?4 {- S5 u6 e$ W
{ /* first line ? */
& w1 }1 Z$ R, ~  ?( P+ b. Jsrc.y = 0 - shifty;
9 l$ k1 D2 q- \% [src.h = image->h;
1 h) r) y/ j: ~  h7 udest.h = image->h + shifty; 1 E0 Z* S* F# d' T6 S0 f. @6 G' j
dest.y = 0; . p1 V' t  F* L! `3 m
}   D. _3 O8 g  M; o6 t

, [+ e' Z; C# ~: n# f! }  hfor ( c = 0; c < Col; c ++ )
5 [8 H3 W% W. g9 d{
& h# Q* O5 u- s  J. d. rdest.x = image->w * c + shiftx; 8 Q: k' d# d( N  [3 a
SDL_BlitSurface( image, &src, screen, &dest );   X, {4 @( H7 j5 z
}
  E1 _& Y2 ?7 N: j}
) ^# L; \. ]/ v) V}
) G/ N9 o" H! G4 Q. d' e  w//--------------------------------------------------------------------------- * b( e0 g  p: e4 C  y
9 s4 I) I! J. i
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ) + z* F2 M( l3 M0 Q( u8 q/ `
{
( M/ q! b, X" S2 O3 k; kSDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); 5 C8 e5 T& ?( Z* }4 t& ^6 p( }. L
}
: y: P4 O) n; C2 @% C//---------------------------------------------------------------------------
& S2 @4 g6 U- `/ a* Y8 b
: u+ O4 [  G+ G; Y/* Remove the output files if there was no output written */ $ k% v. Z3 p) V/ t2 R! j; y
static void cleanup_output( )
) d$ W8 C5 L" d7 M+ g{ # ?+ L0 N7 N1 a4 q7 h# f
FILE *file;
, d* ^5 c, f, tint empty;
1 N+ N2 E) {7 F3 m% f
: N8 i: ~0 L. b( N! |/* Flush the output in case anything is queued */
- P+ _1 j9 W1 r$ g& mfclose(stdout); 3 E2 x( o0 T4 o1 n! g
fclose(stderr); % ?- I1 e. H3 U& f
7 R2 [$ V% U! }4 W0 ~6 {) D. P
/* See if the files have any output in them */
' n) t- q0 E7 ?6 @8 V) Jfile = fopen(STDOUT_FILE, "rb"); ; A" P; j$ S) U- J/ O
if ( file ) 2 m( b( i7 Y: X5 ]% N+ ]
{ 8 d" y, c8 R6 q! [$ _3 G
empty = (fgetc(file) == EOF) ? 1 : 0; - G" ^2 J% D2 J6 j+ y) J- h
fclose(file);
% X# q; X9 m9 I  `2 g; W7 u9 eif ( empty )
; E( g. j1 B" L6 z' \remove(STDOUT_FILE);
1 }& a. i+ `2 F' M' i5 R2 U1 h} 3 O" X# [( d7 x" P2 _  l7 ]0 k
file = fopen(STDERR_FILE, "rb");
! \( P  E0 N6 k& Qif ( file ) 9 f7 @% F  @5 |5 I
{
& ^5 g; v; u7 D% o: e' qempty = (fgetc(file) == EOF) ? 1 : 0;
9 O/ V$ k* y. }2 wfclose(file); 0 k$ S; f9 [+ w  I. B" G
if ( empty ) 5 \& ?/ J' u3 e0 W9 y; ~
remove(STDERR_FILE); + _+ @0 i: p# Q! |
}
* m6 L+ H+ A7 U/ N; a- y: T}
! D1 C0 a+ b; K' M//---------------------------------------------------------------------------
/ ]# h/ o- C. d: J" r! D# P
+ x- |0 |, Q3 uvoid IoRedirect( )
& S; m4 a3 [9 B# [9 \$ m0 y9 r9 [7 X{ % X3 F9 G6 I  }) h4 \
FILE *newfp;
6 G3 o2 S) k+ B1 p$ |# o4 |7 c+ h; A$ q! q
/* Redirect standard standard output */
5 n! b( y4 |/ _) H0 N/ H" ?/ vnewfp = freopen(STDOUT_FILE, "w", stdout); 5 s) F/ v1 Y3 l3 g" k/ o5 n
if ( newfp == NULL ) * i* U' r# z; v1 J# x. r; i! K
{ /* This happens on NT */
8 M5 d/ S& r" B: n' m0 c. @#if !defined(stdout)
" t0 g. W% H: Q$ Q8 Xstdout = fopen(STDOUT_FILE, "w");
- v6 N) j/ g9 B( E2 J#else & B; g( {, D4 [- \' t- p  H
newfp = fopen(STDOUT_FILE, "w"); 4 Z0 o' U4 ^$ ?+ v8 Z% j. q
if ( newfp ) *stdout = *newfp; 3 ?' p1 o- `8 q. c8 g% ]+ D
#endif 1 N+ G  l, p) D$ `+ }1 D! A
} 6 ^: n; ]( ]$ D! \5 I0 b: W
" c, d% ^9 G1 r/ y" {: ^
/* Redirect standard standard error */ ! E5 r- g  Q9 z4 U/ G; ^
newfp = freopen(STDERR_FILE, "w", stderr); + m8 S# s2 p5 i! u$ t
if ( newfp == NULL )
5 ?& W8 J/ M6 R6 t( B% Y/ x- }{ /* This happens on NT */
1 v6 f0 q, A2 J  D* ?: v+ ~  d#if !defined(stderr)
2 Z; F7 [! t6 q* f5 Bstderr = fopen(STDERR_FILE, "w"); 6 S1 P+ s3 Y/ j1 B5 j9 b
#else
4 U+ `; A. }. [newfp = fopen(STDERR_FILE, "w");
* v/ K6 z4 S: X- j4 w% l- z: eif ( newfp ) *stderr = *newfp; 6 `1 H# V8 z, ~) F3 n8 m5 ?
#endif
- }2 K6 e: I2 f1 G% F9 c' C6 F+ r3 T} 4 A2 H0 I1 T3 w; i
( V! B" A, i$ ]6 A6 ?0 C; _
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ / j& a7 m4 x; h* B+ V
setbuf(stderr, NULL); /* No buffering */
# O5 p( z9 x8 b6 satexit(cleanup_output);
, Y. \8 k" ?% v1 `) j6 L} . o. J& x- `7 W; n+ T
//--------------------------------------------------------------------------- : \8 ~1 E" r4 t, F, ^
( v7 O( Q6 O0 Z3 h
BOOL HZ_Init() % x, q4 k! J; D
{
6 b. i9 x" y$ O* K& X0 P- I: WFILE * file;
' t: l# ~6 P1 O' w/ O) T$ z& t, w: m! t5 W* _9 ]/ n$ _- y
file = fopen( ".\\\\HZK16.GBK", "rb" );
" C$ q' p6 f5 P& I( e7 T1 B$ dfread( HZK16, 32, 0x5d84, file ); 8 R/ Z2 q/ k: E7 Q
fclose( file ); & c# w4 e1 q/ ?: g
file = fopen( ".\\\\HZK14.GBK", "rb" );
0 y" A" w( [8 b5 j- B5 u) |: Efread( HZK14, 28, 0x5d84, file ); 7 L+ t+ w3 T1 N& o
fclose( file );
* g  O. v! O, x5 [4 Vfile = fopen( ".\\\\HZK12.GBK", "rb" ); ' t. E/ U& i& r) K! t
fread( HZK12, 24, 0x5d84, file );
6 x# q4 |4 U- B  V( d# v+ hfclose( file );
4 I# n' J( z: D7 ^6 d# n# z# b. c
return TRUE;
( @2 Q* ?. r" S}
$ C3 X# e/ A9 E) Y7 w/ [//---------------------------------------------------------------------------
: M9 `9 Z7 o8 f9 `
! w- v/ \: t) n! LBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) % L: \9 b6 F+ _
{ : ^& ~: [- _5 p
Uint8 * bufptr;
: u( x4 x2 E4 f/ VUint8 * HZK;
1 `0 O5 L* Q" EUint16 Bits[16];
. H/ v& D, F7 i, |& D$ d1 G6 @6 R$ [int i,j,k, m, offset = 0; ) E1 @+ y% l* g: d
unsigned char q;
" i/ l6 k8 r; S' M7 F! `unsigned char w;
- `, _1 X- n3 q
$ e4 m, D8 R* b; Pswitch ( width ) 7 |' A: V) f% J5 d' F9 S
{ # U* |# E9 n. X; R2 R. I4 K- s
case 12: ) {/ S( E$ Q8 N% P4 Z
HZK = HZK12; 4 h1 a- f  C& F8 u! j
break;
, S! |1 A$ n& q" R* rcase 14:
9 x3 s8 O2 }/ IHZK = HZK14; + o* ]4 F; z5 y' c6 v3 B6 p
break; 7 n+ b' c4 Z) [
case 16: 2 j6 @9 B0 z7 U' `5 s* Q3 [
HZK = HZK16; & u3 h5 j) ^% {
break;
$ g& ]$ Z* f+ ]/ Z' D0 P$ ]4 ^; l: _default: " _; R: u  B. Q5 \- _: Y' g4 ^
return FALSE; " S) r9 J& P; K# ?( b+ }3 G, f
} 4 P, V0 h: X9 K7 T  K
bufptr = (unsigned char*)image->pixels; ; D) A) p! U: Y; A$ `* t
4 |8 o! j" p3 u- W
m = strlen( str ); / G0 F! W; J. {+ `+ {7 l
for ( k = 0; k < m; k +=2 )
/ ~2 a" D, S4 {0 ^& b$ B3 f{
7 P* T) m1 d. P. F4 n8 \  mUint32 X, Y, Z, M;
# a! x3 ~- [' I$ T$ b6 T( zq = str[k]; . }  \! T9 R" J- e
w = str[k+1]; $ A9 y/ E8 t4 P; r5 o; b3 U

1 Z- I) A1 p& J( v+ Lif ( w > 0xa0 )
4 j) t& @- q8 W% Z& a3 g5 F{ 4 y2 q; y, p" E1 F9 X
M = 0x5e;
. O5 X8 W7 I6 E1 t( YY = w - 0xa1;
0 x* f$ ]$ L5 q6 e$ l% ?9 f2 }( _if ( q > 0xa0 ) . |% ]. E6 y8 I! }
{
; \' V0 T  a3 A1 M' B- W& _X = q - 0xa1; ) J6 B( A. `8 }, d
Z = 0;
; v% Q: _( V9 ~: b0 r( X}
- A3 n! V3 X# m4 c: F" Q/ p! z4 velse " x! K6 R4 T& n
{
7 ?( A: i' ?4 nX = q - 0x81; ( q- u7 B4 ?- u& P% l0 }
Z = 0x2284; % Y/ _, i, H- B# K: q/ v; a
}
+ Y; r5 w) f  ^0 \0 O} 4 i* q$ m, q& u# X* E2 T! z
else & D9 E& F/ e8 |% ^2 t: E
{ - L0 \3 D! D: C8 z6 u- w
M = 0x60; 9 |. T' R2 G, s+ k
if ( w > 0x7f ) Y = w - 0x41;
" p, ?* R- s' K/ a7 K4 Eelse Y = w - 0x40;
$ O. E/ Z. ~) J# D) j4 J, r# S9 ]4 n5 u: P  I3 K- N1 v
if ( q > 0xa0 ) * Z' Q3 |0 v- `/ p: j$ h* B
{
+ s) r! |, C. Y. XX = q - 0xa1;   k2 U" E0 `. t8 V
Z = 0x3a44; & X/ M  @* y4 {$ m
}   h$ v0 W9 b$ |) x* _
else
/ ~0 L1 S6 n3 i) Y{
; f3 b% Y. I# O6 f/ OX = q - 0x81;
% N. D) H1 l1 aZ = 0x2e44;
; j; U2 Y- }2 R} ( j0 K9 _$ U7 H/ T' s3 T; K
} : R- G' f0 x6 Z3 Y% O
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
6 h  k1 F' Q5 `) ~3 v+ x0 S9 l5 ?, u. f
for ( i = 0; i < width; i ++ ) // row 3 b- o: A3 }$ M0 x5 e
{
( t, L2 y" a5 i0 i' q9 V1 @) P! oUint16 line; 6 c, E6 C+ l8 j' X( _( R+ `
* @0 _4 Y% ]' l* P3 D# S
line = Bits[ i ]; ) v$ [+ r, h( f; D; i$ C6 X
line = ( line >> 8 ) + ( line << 8 );
5 T' [7 ?" [0 {1 p: q. o# {! _' I& `  Y3 [
for ( j = 0; j < 16 ; j ++ ) //col 5 W6 w9 }9 u7 A4 f) L
{ 5 g- U1 j8 S6 m9 N# j" Q
int index; % d1 ~0 R3 S9 w+ U" J
int mask = 1; 3 ^! p  f2 q0 I+ _4 I$ E7 T4 `# I
% t5 E) n  d/ l4 y+ E& R- Y
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
1 Z% p4 D( `; s) jmask <<= j; - V& O9 p2 p$ T4 K$ t
if ( mask & line )
  ~, i) S4 ~( Z{
9 l) V- G5 I" J: {5 u1 {bufptr[ index * 2 ] = 0xff;
0 _  _- d  S! Y# t9 Hbufptr[ index * 2 + 1 ] = 0xff; ) ?+ [" c% F0 x
} 4 D- p& y8 J; r4 V, A9 T$ G- c
}
! F) @% m; e1 O# R! T% W4 J}
+ L) F; m- u& u3 Foffset += width + space;
5 ^$ G# U2 s! U7 o$ z8 b/ a$ }}
! I; @& \/ @+ m2 W" F% E. qreturn TRUE; " W' w, d0 Q$ E; {5 B
}




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