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标题:
【汉化资料】在SDL中显示GBK点阵汉字
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作者:
shane007
时间:
2009-4-24 11:41
标题:
【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文
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http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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#include <time.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "sdl.h"
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#include "SDL_image.h"
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#include "sfont.h"
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//---------------------------------------------------------------------------
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#define STDOUT_FILE "stdout.txt"
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#define STDERR_FILE "stderr.txt"
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SDL_Surface *screen;
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Uint32 fps;
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Uint32 AppStartTime = 0;
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Uint32 frame_count = 0;
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static Uint32 frames;
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SDL_Event event;
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
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SDL_Surface * LoadBMP( char * filename );
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
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void Blt( SDL_Surface * image, int x, int y );
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void TileBlt( SDL_Surface * image, int x, int y );
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void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
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void IoRedirect( );
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void cleanup_output( );
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void initfps();
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//---------------------------------------------------------------------------
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Uint8 HZK12[574560];
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Uint8 HZK14[670320];
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Uint8 HZK16[766080];
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BOOL HZ_Init();
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BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
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//---------------------------------------------------------------------------
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int ProcessEvent( );
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void DrawFrame( );
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SDL_Surface * bg, * font;
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int ix, iy, jx, jy;
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int Width = 640;
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int Height = 480;
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int bpp = 16;
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int ScreenMode = 0;
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WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
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{
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char TimeString[256];
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time_t timer;
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struct tm *tblock;
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HZ_Init();
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IoRedirect( );
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frames = 0;
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timer = time(NULL);
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tblock = localtime(&timer);
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strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
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printf( "%s\\n", TimeString );
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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SDL_ShowCursor(0);
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SDL_WM_SetCaption( "demo", "demo" );
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bg = IMG_Load( ".\\\\2k_bg.gif" );
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font = IMG_Load( ".\\\\small.gif" );
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InitFont(font);
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
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ix=iy=0;
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jx=jy= Height>>1;
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srand( (Uint32)timer );
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MainLoops( ProcessEvent, DrawFrame, 0 );
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printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
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return 0;
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}
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int ProcessEvent( )
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{
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Uint8 *keystate;
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keystate = SDL_GetKeyState( NULL );
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if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
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return 0;
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if ( keystate[SDLK_F4] )
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{
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if ( ScreenMode )
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ScreenMode = 0;
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else
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ScreenMode = SDL_FULLSCREEN;
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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initfps( );
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}
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return 1;
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}
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void DrawFrame( )
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{
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char tmp[256];
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int step = 4;
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//
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sprintf( tmp, "TotalFrame=%u", frames );
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TileBlt( bg, 0, 0 );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
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PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
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PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
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PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
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PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
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PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
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PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
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PutString( screen, ix % Width, iy % Height, tmp );
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PutString( screen, ix % Width, iy % Height + 40, tmp );
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if ( rand( ) % 400 < 2 )
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{
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jx = rand( ) % ( Width - 10 );
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jy = rand( ) % ( Height - 10 );
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}
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sprintf( tmp, "FPS=%d", fps );
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PutString( screen, 7, 7, tmp );
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//聞波,2000
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HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
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HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
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HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
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ix += step;
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iy += step;
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
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{
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/* Initialize the SDL library */
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if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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{
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fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
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return NULL;
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}
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/* Clean up on exit */
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atexit(SDL_Quit);
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/* Initialize the display in a 640x480 8-bit palettized mode */
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screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
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if ( screen == NULL )
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{
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fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
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}
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return screen;
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}
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//---------------------------------------------------------------------------
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void initfps( )
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{
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AppStartTime = SDL_GetTicks();
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frame_count = 0;
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}
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//---------------------------------------------------------------------------
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
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{
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if ( EventFunc&&DrawFunc )
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{
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memset( &event, 0, sizeof( SDL_Event ) );
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initfps( );
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while( EventFunc( ) )
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{
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SDL_PollEvent(&event);
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if ( event.type == SDL_ACTIVEEVENT )
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{
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if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
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( event.active.gain == FALSE ) )
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initfps( );
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}
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SDL_PumpEvents();
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DrawFunc( );
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SDL_UpdateRect(screen,0, 0, 0, 0);
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frame_count ++;
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frames ++;
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fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
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if ( DelayTime ) SDL_Delay( DelayTime );
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}
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}
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}
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//---------------------------------------------------------------------------
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SDL_Surface * LoadBMP( char * filename )
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{
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SDL_Surface * imagebmp, * image;
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imagebmp = SDL_LoadBMP( filename );
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if ( imagebmp == NULL )
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return NULL;
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if ( imagebmp->format->palette != NULL )
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{
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SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
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}
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/* Convert the image to the video format (maps colors) */
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image = SDL_DisplayFormat( imagebmp );
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SDL_FreeSurface( imagebmp );
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return image;
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}
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//---------------------------------------------------------------------------
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void Blt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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/* out of screen */
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if ( ( x > screen->w ) || ( y > screen->h ) ||
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( x + image->w < 1 ) || ( y + image->h < 1 ) )
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return;
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src.x = 0;
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src.y = 0;
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src.w = image->w;
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src.h = image->h;
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dest.x = x;
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dest.y = y;
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dest.w = src.w;
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if ( y < 0 )
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{
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src.y = 0 - y;
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src.h = image->h + src.y;
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dest.y = 0;
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}
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dest.h = src.h;
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SDL_BlitSurface( image, &src, screen, &dest );
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}
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//---------------------------------------------------------------------------
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void TileBlt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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shiftx = x % image->w;
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shifty = y % image->h;
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if ( shiftx >0 ) shiftx -= image->w;
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if ( shifty >0 ) shifty -= image->h;
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Row = screen->h / image->h + 2;
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Col = screen->w / image->w + 2;
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dest.x = 0;
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dest.y = 0;
( d0 i5 J2 d2 G2 X9 n; d5 v
dest.w = image->w;
3 }5 T: q, ?6 r/ S+ d* U8 Y" |
dest.h = image->h;
% c/ p# Q8 J' t* {4 Y
src.x = 0;
\. w, r; Q3 a# b- v [- h
src.y = 0;
1 g) U! X. D, t! S5 v1 F) H
src.w = image->w;
" q& w- o, g5 C' l
src.h = image->h;
- E) ?( W' E% L9 z$ O$ @& G7 b: y
! K3 o7 I. R" y* i
for ( r = 0; r < Row; r ++ )
, q& B j7 y; ]" Y
{
6 X9 w8 W, R& y d; m k" S2 i
if ( r )
+ T( Y: n4 C. e0 G* ~+ x
{
; S3 f; a% P$ \8 j6 h( T2 }
src.y = 0;
& M% C1 D: ?0 I# m+ y
src.h = image->h;
8 H- k% T B' b( Q/ p( c5 [
dest.h = image->h;
9 `# W( K! k3 T' v! Y9 [+ b
dest.y = image->h * r + shifty;
0 o* W+ ` _2 C# P
}
; A) E8 y# r; @) _3 t
else
+ H& N7 K$ p) n+ o& q
{ /* first line ? */
- M$ F% c) S4 c+ s0 p
src.y = 0 - shifty;
% X1 T; [1 `( _; q1 N% H6 W
src.h = image->h;
" ^$ `9 ]! |0 f3 U: M% [
dest.h = image->h + shifty;
' [% f; k% U: Q4 g
dest.y = 0;
! x; r1 F- F, s2 x0 z$ ~3 v" j0 n/ g
}
2 s' d' u. r! l6 f( M- N
) c2 Y! h/ ?. C3 e f1 J
for ( c = 0; c < Col; c ++ )
" q9 V: {. m" d A3 k' G$ v' D
{
! L9 ]" @% d: |, C1 d" q
dest.x = image->w * c + shiftx;
0 I8 x/ P6 ^- U" D8 M. z4 P
SDL_BlitSurface( image, &src, screen, &dest );
6 ~' k3 N0 b' @9 r* W
}
0 J8 F6 \/ V) @0 _+ f8 u8 G m
}
1 T, f& q* \8 b1 B7 E
}
' R* X: M8 S2 n9 h/ @
//---------------------------------------------------------------------------
2 O1 o* b( U Y- l4 J* S D
* X) Q t, a4 I
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
h. T4 I) H7 Y6 ~
{
+ C: O7 S7 i9 f$ u
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
7 v8 ?- B- Z! T( U' I: c& t
}
# P4 X( o$ @/ O0 l, n# I" R
//---------------------------------------------------------------------------
( o6 } C% `; p) F7 f9 Q: I! O. \
+ [' V# t" f6 Z7 P" z/ s
/* Remove the output files if there was no output written */
9 Q$ n; g5 q D' v+ i
static void cleanup_output( )
- E. }6 Y# {, c1 g3 p' f8 R( d
{
& Z. r7 s, L B4 ~ v! \+ J" e; A
FILE *file;
1 H8 V6 K# y) V- A
int empty;
% E, w6 X0 I6 e
! z- a' ~. _. R! c
/* Flush the output in case anything is queued */
/ q9 b5 _, W( f% s3 y, S
fclose(stdout);
: z5 d" A* B+ r& ?* n0 `
fclose(stderr);
$ w" n7 w B4 v6 b# E
" b8 y% D8 x; w* u l
/* See if the files have any output in them */
0 ]8 x b7 u# g& ^ U4 g
file = fopen(STDOUT_FILE, "rb");
/ W1 ~* O) t1 b0 i4 x- F
if ( file )
" n' {0 [2 ]1 r8 H2 x7 Y
{
4 c( A9 E0 n+ b- H: i
empty = (fgetc(file) == EOF) ? 1 : 0;
0 Q2 w6 i) Q. ]4 C# j X
fclose(file);
0 C* R1 m7 m. o- ?9 T
if ( empty )
2 E( Q( |" Q6 c' D5 p! s; g
remove(STDOUT_FILE);
; Y! l( f3 n2 Z2 R2 E* n; b
}
1 A t4 K; Q. O* W0 _
file = fopen(STDERR_FILE, "rb");
# z5 m- U! x) x: O: R: | }/ E
if ( file )
8 c7 T! J* u! e% s7 O
{
1 |1 B2 r$ v) f. m4 |+ i
empty = (fgetc(file) == EOF) ? 1 : 0;
) l3 ~" u$ T" P, k% t& H; X: V
fclose(file);
5 J) E# \" ]6 t0 j4 m+ q8 S, J
if ( empty )
C& Y2 o6 F* c* i* f) x; v4 }2 V
remove(STDERR_FILE);
% O$ a* f" S" R) W' @
}
4 h6 _& a a- z- Z; O
}
! c; Y$ S5 n" e% x- z2 n6 s
//---------------------------------------------------------------------------
. h* G& r" L( X, I- u8 j. a+ }
( W( T+ J- B6 F, u4 n! B' {9 F6 b9 |
void IoRedirect( )
9 }/ y, }3 x. E1 l
{
/ _) I. l( k. N/ I7 _
FILE *newfp;
^+ L, B' i2 n& f. U; b9 h
# D8 ^ j$ A& |" @
/* Redirect standard standard output */
( g+ O) v. v# p5 W6 t- \
newfp = freopen(STDOUT_FILE, "w", stdout);
9 F( V0 _9 w j: Q2 d1 o
if ( newfp == NULL )
$ ?: v* y p2 B1 f
{ /* This happens on NT */
6 Q. p1 [" L% x( y
#if !defined(stdout)
1 r3 _% F' M- f0 o
stdout = fopen(STDOUT_FILE, "w");
5 b2 l+ R o( A2 u/ N. F2 U
#else
! y, t4 h8 m" E" m/ @) N% h' Q2 P/ v
newfp = fopen(STDOUT_FILE, "w");
- Q$ V# F* v+ E3 ?9 n# {8 }
if ( newfp ) *stdout = *newfp;
) O' @% W: w! R. W( c8 `
#endif
' Z& C6 D9 ^ b# l! S
}
7 N2 ]7 E: g- ]. y) @! I
& W' _- K4 g( }4 Y; T2 z
/* Redirect standard standard error */
1 b3 Y% l- n& N, A
newfp = freopen(STDERR_FILE, "w", stderr);
: p' p8 Z; P5 Y! Y5 l" z
if ( newfp == NULL )
. {- d! e2 |2 M& c4 t2 q6 |
{ /* This happens on NT */
) z/ Z' H; {: v" f i- h
#if !defined(stderr)
- k3 l, i. X$ ?, H6 `
stderr = fopen(STDERR_FILE, "w");
: q7 l1 J& S: e: `" M
#else
5 {. u" P2 ~( x9 u d
newfp = fopen(STDERR_FILE, "w");
5 R3 a% J. K( x K
if ( newfp ) *stderr = *newfp;
9 x7 v4 M- }& K, ^1 {7 q! i
#endif
5 Y4 S0 O2 j/ B+ r, g: i6 u
}
& I9 y( T( y: l5 X: a9 \1 S
" @! M d1 B1 A* s* s
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
2 I/ f/ w' ~( b, A) H; K( G
setbuf(stderr, NULL); /* No buffering */
1 }' Z/ }$ {; t% g2 m- l0 P& e
atexit(cleanup_output);
w7 m* a' {1 d( X. ?5 L
}
% ]- i. B8 Y) ^7 |- u8 N
//---------------------------------------------------------------------------
D. L' S5 e5 l1 O
- g! F0 o. z K* q
BOOL HZ_Init()
( ^: ?$ l H Q
{
& I7 j F+ k) t$ ^, B
FILE * file;
9 W1 i( I x6 o
& b2 c$ S9 n) ?( W o/ c
file = fopen( ".\\\\HZK16.GBK", "rb" );
! F" C; W4 @" ?8 S
fread( HZK16, 32, 0x5d84, file );
9 w; x1 E# t# q$ b2 i2 e- E" ]4 D
fclose( file );
$ B: }8 ? Z0 J7 j; U
file = fopen( ".\\\\HZK14.GBK", "rb" );
' d- g8 ?8 Q7 M" O8 y" p: F$ J6 K2 U# {
fread( HZK14, 28, 0x5d84, file );
$ o' O1 E# _1 h) k6 C8 x5 O- A( _
fclose( file );
) D# c* F. h8 t4 L" t. u( t
file = fopen( ".\\\\HZK12.GBK", "rb" );
. k/ s; t2 `5 l9 ?
fread( HZK12, 24, 0x5d84, file );
: g* }% C" b$ T7 M, }
fclose( file );
# w) o4 H( z7 g
) T! ?5 M0 |- z4 a) E) ?
return TRUE;
; w, t. H9 n8 S0 P# ?
}
6 A! ^/ R! ] o8 ]; ?. }. @
//---------------------------------------------------------------------------
$ h# t" j0 K0 z7 O% v+ G1 C+ y( X
; b& R) u: z) m7 d0 f+ H: h* w
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
; d# |" W) w0 s+ B
{
9 E2 l5 P5 ?( d
Uint8 * bufptr;
! @* {: A$ t, i) _$ r- P
Uint8 * HZK;
U2 i/ s9 Z( x, o1 h2 u
Uint16 Bits[16];
L! A; h2 o& j- Q& ^
int i,j,k, m, offset = 0;
; ?. E. P, e5 e
unsigned char q;
- ^; X' v9 \) I1 B2 A+ t
unsigned char w;
+ @2 Y( [) O; ~
* I7 M/ P: V( J/ j
switch ( width )
. Y: b% U1 V6 U+ _" O* ~
{
. F. i' t# [' u& J3 w4 i$ E
case 12:
) r/ c! _+ l m1 _& \: q
HZK = HZK12;
" Y# n- U1 Z: |; @
break;
6 [ M, m* E6 }8 I/ a
case 14:
' N4 v1 d9 X: {. S5 T
HZK = HZK14;
( B6 d/ b; J* f l, B
break;
" e( l/ t3 W" Z( Q
case 16:
* C* F6 r+ l8 }9 u5 `! {. M
HZK = HZK16;
* R- {$ I1 }, G% a3 J- z
break;
; H1 u7 d" p1 b4 l' x; z6 c
default:
7 m4 n- r) I: j# W' K! e( {' t
return FALSE;
) V0 s8 q$ l* C: W1 I7 b
}
4 @0 y4 d; B1 D; i x
bufptr = (unsigned char*)image->pixels;
. s* R" j2 M8 E* `$ y
* q& M/ m$ ?; ?8 M* X
m = strlen( str );
$ D, F# z( V5 S b, j4 \) M. n
for ( k = 0; k < m; k +=2 )
, D6 @# C# ~" i1 V& N+ W7 O
{
) [) U$ B2 y/ _$ S
Uint32 X, Y, Z, M;
& X) u- s J0 c/ T) O" a
q = str[k];
' N0 M) E" ^" L
w = str[k+1];
8 w3 W0 J, O9 M9 r* y
- n: F" C6 g0 x2 i) Q
if ( w > 0xa0 )
9 J3 f7 G! G: }% P: Q
{
! W' k1 S/ D# W6 r2 v- F2 f
M = 0x5e;
$ @1 h3 N% g' r3 s
Y = w - 0xa1;
7 T; N( d. ]0 ~3 i* g7 ?0 [
if ( q > 0xa0 )
( ^3 r4 v$ b9 T' w# X+ [
{
P1 ]5 X, P) I9 C S
X = q - 0xa1;
# h* Y W) R) t" h/ D
Z = 0;
9 J- H# y. i1 b+ L, e+ w
}
* U6 l" y1 r w! E
else
/ d9 G6 O9 E! ~6 {: ?
{
# ]3 S! A" s6 T
X = q - 0x81;
8 h/ S: o4 q9 C
Z = 0x2284;
4 R, n+ V: W: s4 J0 [
}
+ Y+ C# k3 i. N' e7 D/ I
}
2 \% Y% H4 d8 {. o: e! |; J" M% G8 N$ x
else
# P1 X1 S" ], J% e) B
{
- b5 X* P( @: J& x) m& \9 H( w) H
M = 0x60;
& C3 O7 G/ R$ p3 D6 i. D5 N0 [3 M
if ( w > 0x7f ) Y = w - 0x41;
/ k/ O+ B/ a* U' Z) k% @, }
else Y = w - 0x40;
( E# {( E3 e- A( \3 [( S
/ t6 l$ [! P4 J- R
if ( q > 0xa0 )
: H- f7 u5 Z% Q# Y; W1 |7 o# H
{
# X* f9 \. @+ \7 g
X = q - 0xa1;
; M9 n3 W% T" O7 i3 } P4 ?+ j
Z = 0x3a44;
W. |) a- T5 x
}
: f- \: d1 a8 G) {- r) B
else
+ B9 I) v( P( w: b/ u- M3 s7 T
{
0 G3 ]9 N! d- N9 U) y7 j8 G
X = q - 0x81;
2 F& p1 z/ o7 I8 x
Z = 0x2e44;
6 E. Z/ B: w" t0 j
}
& W$ J2 ~, a4 l' A- ~
}
0 b9 \3 m4 e, `+ i5 [
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
5 D! N' _4 T6 J! q- u( Y
# d- k) |1 j8 K' c
for ( i = 0; i < width; i ++ ) // row
$ l& B: R, e% B
{
^. ^; ?3 L- Z7 S7 x5 y2 v
Uint16 line;
3 ]* p8 h w; N$ s8 R& w
7 {7 L9 x d% n, I) |3 F
line = Bits[ i ];
N! |5 b# g9 M% Y6 R4 o
line = ( line >> 8 ) + ( line << 8 );
) L9 ~3 t y2 `. e( i" |" u
0 ? v6 H" s: |6 K3 x; r6 g3 V% j
for ( j = 0; j < 16 ; j ++ ) //col
) A" G( D$ N4 P. t
{
) r( ~# {5 g! I9 Q \% E; Z; V6 ~
int index;
0 Y+ T: M. _- N& R+ _& R
int mask = 1;
: Q# N0 N; P: f3 i! L! U% R
; ~$ o' d0 b) V3 V! t& k
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
6 A9 t6 d# r" C$ I, m- b2 U
mask <<= j;
: Z- m/ ?; }! K2 ?: i- B# ]; N
if ( mask & line )
) g5 G( Z4 W& [* t: j
{
% W8 b# Y+ v4 h v" r
bufptr[ index * 2 ] = 0xff;
& G1 G7 }1 V. G* k- {6 h" h
bufptr[ index * 2 + 1 ] = 0xff;
# W5 B* V. o( A% Q, a
}
9 T2 X% q$ z; p# \& B- ]! i' y3 W/ a7 X
}
5 B7 l* w/ n6 P4 p! O" V/ s
}
( F3 {8 C& r# P- u
offset += width + space;
% `- M1 e; n. ~6 G3 O
}
) `' y) }; d5 `) b' p
return TRUE;
1 N/ a+ u" [! F0 W
}
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