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标题:
【汉化资料】在SDL中显示GBK点阵汉字
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作者:
shane007
时间:
2009-4-24 11:41
标题:
【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文
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http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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#include <time.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "sdl.h"
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#include "SDL_image.h"
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#include "sfont.h"
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//---------------------------------------------------------------------------
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#define STDOUT_FILE "stdout.txt"
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#define STDERR_FILE "stderr.txt"
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SDL_Surface *screen;
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Uint32 fps;
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Uint32 AppStartTime = 0;
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Uint32 frame_count = 0;
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static Uint32 frames;
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SDL_Event event;
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
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SDL_Surface * LoadBMP( char * filename );
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
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void Blt( SDL_Surface * image, int x, int y );
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void TileBlt( SDL_Surface * image, int x, int y );
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void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
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void IoRedirect( );
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void cleanup_output( );
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void initfps();
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//---------------------------------------------------------------------------
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Uint8 HZK12[574560];
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Uint8 HZK14[670320];
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Uint8 HZK16[766080];
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BOOL HZ_Init();
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BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
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//---------------------------------------------------------------------------
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int ProcessEvent( );
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void DrawFrame( );
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SDL_Surface * bg, * font;
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int ix, iy, jx, jy;
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int Width = 640;
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int Height = 480;
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int bpp = 16;
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int ScreenMode = 0;
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WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
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{
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char TimeString[256];
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time_t timer;
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struct tm *tblock;
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HZ_Init();
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IoRedirect( );
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frames = 0;
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timer = time(NULL);
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tblock = localtime(&timer);
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strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
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printf( "%s\\n", TimeString );
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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SDL_ShowCursor(0);
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SDL_WM_SetCaption( "demo", "demo" );
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bg = IMG_Load( ".\\\\2k_bg.gif" );
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font = IMG_Load( ".\\\\small.gif" );
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InitFont(font);
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
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ix=iy=0;
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jx=jy= Height>>1;
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srand( (Uint32)timer );
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MainLoops( ProcessEvent, DrawFrame, 0 );
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printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
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return 0;
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}
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int ProcessEvent( )
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{
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Uint8 *keystate;
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keystate = SDL_GetKeyState( NULL );
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if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
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return 0;
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if ( keystate[SDLK_F4] )
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{
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if ( ScreenMode )
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ScreenMode = 0;
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else
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ScreenMode = SDL_FULLSCREEN;
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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initfps( );
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}
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return 1;
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}
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void DrawFrame( )
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{
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char tmp[256];
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int step = 4;
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//
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sprintf( tmp, "TotalFrame=%u", frames );
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TileBlt( bg, 0, 0 );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
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PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
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PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
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PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
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PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
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PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
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PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
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PutString( screen, ix % Width, iy % Height, tmp );
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PutString( screen, ix % Width, iy % Height + 40, tmp );
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if ( rand( ) % 400 < 2 )
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{
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jx = rand( ) % ( Width - 10 );
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jy = rand( ) % ( Height - 10 );
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}
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sprintf( tmp, "FPS=%d", fps );
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PutString( screen, 7, 7, tmp );
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//聞波,2000
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HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
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HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
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HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
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ix += step;
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iy += step;
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
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{
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/* Initialize the SDL library */
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if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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{
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fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
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return NULL;
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}
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/* Clean up on exit */
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atexit(SDL_Quit);
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/* Initialize the display in a 640x480 8-bit palettized mode */
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screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
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if ( screen == NULL )
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{
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fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
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}
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return screen;
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}
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//---------------------------------------------------------------------------
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void initfps( )
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{
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AppStartTime = SDL_GetTicks();
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frame_count = 0;
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}
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//---------------------------------------------------------------------------
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
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{
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if ( EventFunc&&DrawFunc )
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{
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memset( &event, 0, sizeof( SDL_Event ) );
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initfps( );
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while( EventFunc( ) )
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{
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SDL_PollEvent(&event);
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if ( event.type == SDL_ACTIVEEVENT )
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{
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if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
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( event.active.gain == FALSE ) )
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initfps( );
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}
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SDL_PumpEvents();
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DrawFunc( );
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SDL_UpdateRect(screen,0, 0, 0, 0);
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frame_count ++;
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frames ++;
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fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
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if ( DelayTime ) SDL_Delay( DelayTime );
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}
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}
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}
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//---------------------------------------------------------------------------
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SDL_Surface * LoadBMP( char * filename )
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{
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SDL_Surface * imagebmp, * image;
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imagebmp = SDL_LoadBMP( filename );
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if ( imagebmp == NULL )
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return NULL;
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if ( imagebmp->format->palette != NULL )
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{
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SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
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}
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/* Convert the image to the video format (maps colors) */
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image = SDL_DisplayFormat( imagebmp );
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SDL_FreeSurface( imagebmp );
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return image;
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}
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//---------------------------------------------------------------------------
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void Blt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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/* out of screen */
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if ( ( x > screen->w ) || ( y > screen->h ) ||
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( x + image->w < 1 ) || ( y + image->h < 1 ) )
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return;
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src.x = 0;
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src.y = 0;
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src.w = image->w;
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src.h = image->h;
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dest.x = x;
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dest.y = y;
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dest.w = src.w;
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if ( y < 0 )
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{
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src.y = 0 - y;
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src.h = image->h + src.y;
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dest.y = 0;
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}
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dest.h = src.h;
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SDL_BlitSurface( image, &src, screen, &dest );
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}
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//---------------------------------------------------------------------------
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void TileBlt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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shiftx = x % image->w;
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shifty = y % image->h;
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if ( shiftx >0 ) shiftx -= image->w;
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if ( shifty >0 ) shifty -= image->h;
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Row = screen->h / image->h + 2;
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Col = screen->w / image->w + 2;
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dest.x = 0;
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dest.y = 0;
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dest.w = image->w;
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dest.h = image->h;
' m2 w' R4 x2 S7 i6 Y r5 k3 K
src.x = 0;
" V9 L5 g; `; X) f* X
src.y = 0;
/ ]+ O; {+ m: O' d9 b1 U" k }$ F
src.w = image->w;
( o+ K' w% g; D9 I: J; M4 ~8 H
src.h = image->h;
% ]1 e' J9 V# P8 e* n
0 n/ P$ ~# y8 A: k' j: D8 z* I% C7 P
for ( r = 0; r < Row; r ++ )
! @, X2 v" k/ \7 D/ y4 r
{
0 I: `- N- X/ R! F6 y7 X
if ( r )
* t/ K' {- `, y
{
0 w' L" U( X6 t
src.y = 0;
& F G/ y: ?" Y" O* a
src.h = image->h;
/ E/ M% X3 E2 v. G
dest.h = image->h;
8 j4 c6 B( }( c4 E7 D/ c( s
dest.y = image->h * r + shifty;
U$ {" q; A" b0 q6 ^
}
! e) X& v5 \# S6 A
else
2 }2 O& m# h* r. V S" ]; b
{ /* first line ? */
, \8 f3 c" A' `4 o9 y" G
src.y = 0 - shifty;
2 y5 O# v9 ]' b: a( B
src.h = image->h;
1 ~7 P& x1 W" ]5 @* }& |) P( E! K/ N8 }4 X
dest.h = image->h + shifty;
! r0 d7 ^6 `3 U; {0 R; t
dest.y = 0;
3 j4 O) a0 z" ?1 O7 u
}
# V7 l* `/ a2 W/ L* `9 M( w
# y, ]2 w" r3 g9 h
for ( c = 0; c < Col; c ++ )
4 S# O& }) ?8 J! \6 O
{
& A0 ]; M8 \& \* O
dest.x = image->w * c + shiftx;
; R4 I H$ Y9 a; t. g# r
SDL_BlitSurface( image, &src, screen, &dest );
" T# V `2 F. u# O/ D+ X& _' v
}
9 V0 Z; C3 Z7 n: a$ Z+ H
}
' O0 L9 N2 i$ j) l3 a
}
5 w2 N$ x0 U) ^* z: u0 @
//---------------------------------------------------------------------------
( w6 f3 L; E J) }; T- P
! ^8 J& F. `- g# r9 s: U4 V; b" ^6 Y) W
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
* b$ j6 P# v: I9 G3 P2 q* j# D
{
; H. P- }% u0 \9 U: r( V
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
* _, { F* i2 F6 j
}
4 L$ G! h& D9 T6 H9 W: Z# \1 ~
//---------------------------------------------------------------------------
: h0 `; U3 b. r: b9 V) @! B- h8 w
& n N0 L3 X% s" I" ~
/* Remove the output files if there was no output written */
1 j J6 F ~# x
static void cleanup_output( )
+ g6 d6 D2 a( y- ~& |5 ~
{
/ c$ ~- C0 M# E1 Q' x1 h& x. y
FILE *file;
* P# X3 F9 e# E3 E( x: C: Z6 v
int empty;
7 l5 d: D' o* t: a' S
1 e2 C7 r9 t$ n" `* v( O2 S
/* Flush the output in case anything is queued */
) P% C6 G6 ?4 Q
fclose(stdout);
# s5 T: x$ X* z; q( d. l+ n* c |1 p
fclose(stderr);
9 J' L8 F- w$ d8 i+ J
7 O; a$ d. J' T4 u4 k& r" c
/* See if the files have any output in them */
$ C% ?+ O" {: {7 X# ?* Z4 V
file = fopen(STDOUT_FILE, "rb");
: T: F; a4 A$ O2 s" x! X
if ( file )
- q: d% e. c2 K! k' `+ ]
{
9 z; z7 B4 u" y5 j# w5 G4 x
empty = (fgetc(file) == EOF) ? 1 : 0;
0 O$ y) x+ l% z$ W
fclose(file);
, |7 i8 d/ o* i
if ( empty )
4 h4 }3 ` ~2 S5 k& S3 G$ ?& S
remove(STDOUT_FILE);
% d6 k5 D0 u% r4 |& s
}
p# r: ~" d# b1 g& M
file = fopen(STDERR_FILE, "rb");
2 }/ D+ w7 m( Y+ |
if ( file )
/ i8 V( w' \5 Z9 p9 s* q9 b
{
% E; i' F9 }) F' \# |
empty = (fgetc(file) == EOF) ? 1 : 0;
/ k( G6 q# C9 A' z/ K" `
fclose(file);
( R |+ R/ y p5 B* q
if ( empty )
7 x+ i! Y9 X+ g
remove(STDERR_FILE);
* W% e1 v% B$ m; v8 F
}
3 K0 u! n4 a! t# W" B, Y. i
}
' F+ @4 }6 C0 ~6 y9 Y# j6 j1 I8 c7 T
//---------------------------------------------------------------------------
4 z7 Q7 E8 Y4 L7 M) c
( i% s8 a j. S4 H* ^/ O
void IoRedirect( )
/ A: c0 m& a' x
{
. d1 Q) V2 N$ ^% [' v7 J4 h
FILE *newfp;
* k2 A8 v/ U. w8 W7 K( g
1 ~6 A/ w+ E: C5 @# x
/* Redirect standard standard output */
6 \( p/ E j g4 R1 Y% H
newfp = freopen(STDOUT_FILE, "w", stdout);
, \( _- [+ }$ u5 W* ^3 ~$ n
if ( newfp == NULL )
3 `- ^/ p, i5 M# h
{ /* This happens on NT */
/ ^- D4 t+ I, v) D& i9 [- r
#if !defined(stdout)
; G( b4 y: k8 t' \. Q
stdout = fopen(STDOUT_FILE, "w");
6 v) S9 {& \, z2 j! r+ c$ `
#else
d3 B5 H1 |1 |4 X$ G6 e5 o/ x
newfp = fopen(STDOUT_FILE, "w");
0 V7 s1 w5 j/ Y
if ( newfp ) *stdout = *newfp;
: R- F# b* c. p9 \0 p G# M
#endif
! r# g+ r, K" p
}
- D: q, ]- k3 s: F$ j( s" U# x. s
) p3 {" ~6 W$ _2 R1 j \ b! W X
/* Redirect standard standard error */
! e' X, R! A5 g
newfp = freopen(STDERR_FILE, "w", stderr);
: D* O; d: I& v$ J; c: O$ o4 N) n/ {
if ( newfp == NULL )
: V( |) m1 ~) I
{ /* This happens on NT */
( i1 w' ^% e! ]2 w% m# v
#if !defined(stderr)
1 Q+ ?; v% J' h6 q
stderr = fopen(STDERR_FILE, "w");
/ ^; v" U8 ]1 H' o8 P
#else
) @7 v. i& ~5 ?7 j! n1 a! ?
newfp = fopen(STDERR_FILE, "w");
9 j8 r5 i( g9 _ w) m( y' M
if ( newfp ) *stderr = *newfp;
, w4 O, _/ |2 W1 ^3 s
#endif
& I' u) ~: b5 D; l% Y: h
}
0 X6 H" G/ G- m! z
, S2 M W& i7 q0 k; c
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
; \, F& d r" \# u% W2 n( U% J
setbuf(stderr, NULL); /* No buffering */
5 c% L+ I; }$ V4 m M+ U
atexit(cleanup_output);
1 y2 E6 u. N6 M8 x/ y
}
( v" F% G" i' H# l
//---------------------------------------------------------------------------
( @: m+ f0 S$ J; M6 ^+ I
, `. D. D6 [4 m4 `0 T
BOOL HZ_Init()
7 e, q. O& N/ j* S5 q8 ?4 a
{
0 x- ^* Y% r% X3 o' l" ~3 z
FILE * file;
6 |# s2 s* ]% Q& `( G
% ~7 e) r' m2 U
file = fopen( ".\\\\HZK16.GBK", "rb" );
3 E+ Y' }" h- t; B {/ j$ c+ O
fread( HZK16, 32, 0x5d84, file );
- N* G1 P; }2 d# O6 D, [6 c
fclose( file );
" |( v/ z( Y* N% y8 b
file = fopen( ".\\\\HZK14.GBK", "rb" );
+ f* U9 ^1 d8 T- ]- ^" h
fread( HZK14, 28, 0x5d84, file );
( c$ @5 y" y0 k0 F: \+ Y# T
fclose( file );
# W8 T) J# N9 }" t$ l' ? M
file = fopen( ".\\\\HZK12.GBK", "rb" );
, y2 ~2 G5 J8 w0 v k' v& i& L' j0 S5 P
fread( HZK12, 24, 0x5d84, file );
8 @$ L- g: ?! z: x/ h8 O
fclose( file );
1 P4 Q' {1 B7 W4 Q
+ I7 r) _6 I* d" _- ?( A ~
return TRUE;
; K+ P u% M! `" | ^3 u
}
, c% D; X" E3 _2 q
//---------------------------------------------------------------------------
7 C' N; ~' E% O4 i
/ O( A" h" l, N9 i* {7 \( R
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
\9 S8 {/ F3 N0 W3 ~$ c; p6 z
{
& C: \& ]8 A+ p5 p
Uint8 * bufptr;
5 o/ B( g" b2 G: z( ?- N( ]) v
Uint8 * HZK;
( _ B* f9 n1 b) _3 V) l
Uint16 Bits[16];
' o' ~, u7 O \* Q0 L" W/ D/ p
int i,j,k, m, offset = 0;
; J6 F8 O" ^5 H
unsigned char q;
! w7 N/ c% X/ y, j& U( _8 }
unsigned char w;
; r2 [& [; O, l4 [& A" n( d& C
6 e3 t) T& I$ J0 N- i
switch ( width )
- K X- I* V# `2 b# I, R
{
. y8 H- ^7 Y- F5 X6 z" c" |
case 12:
: k9 h; A: I! v. v9 ]3 P9 d2 l
HZK = HZK12;
9 Q% A5 @, M' E/ D6 D& ]8 w
break;
t `8 o" v( l4 X
case 14:
( i4 ] ?& `! ~' ~" i. q( E& g
HZK = HZK14;
* J# ~9 ~: ?6 \9 S! D
break;
. e- j. g* e5 ]/ s9 R
case 16:
5 J' g$ |6 G1 C' S- G
HZK = HZK16;
) }$ V: ?, B) S# f4 G
break;
# I# v M, V( f; M" ]9 H' b
default:
" B# L- v" r! |; \0 A# X* b5 N* B0 d% S
return FALSE;
# ?: e# ^) J5 a' g' A
}
; G5 E" L4 d) }1 w2 O
bufptr = (unsigned char*)image->pixels;
8 `; X; z; ?! [% g; B0 y
, }# m5 g! U3 K$ D9 i5 I- S9 ^
m = strlen( str );
6 z: T( J$ h. t6 y9 c( x
for ( k = 0; k < m; k +=2 )
# e8 E1 Z. L l
{
4 O) `# p. @# L# O
Uint32 X, Y, Z, M;
; z+ \! d% {( P/ A7 P
q = str[k];
) L2 `6 r O* q" y3 u1 B9 m
w = str[k+1];
( e# |, s* `5 B/ q8 @& ^
) R0 U7 R% }5 m
if ( w > 0xa0 )
$ V* n1 ~2 H R$ Z
{
0 Y$ |1 x4 c! S K# n$ s
M = 0x5e;
- E$ ?+ J1 B, z; K- q) t
Y = w - 0xa1;
6 t- ~' r, V3 D5 @# z( w
if ( q > 0xa0 )
" C& F2 X; a* |6 l
{
' }% ?8 u0 }2 S g
X = q - 0xa1;
1 Y6 k+ p7 [) @/ H% x' I: e0 n" ~' E
Z = 0;
% Z8 R3 |2 t4 R- e/ B0 l: Z3 E
}
1 }- w" m+ Y9 |2 m6 x& I5 v
else
( q [! R; ^6 _9 B4 P
{
' ]2 ^ |( S! W" P
X = q - 0x81;
6 G' D* }# ~+ H
Z = 0x2284;
! W; b- y: e' l4 Q2 B
}
: }1 ^- I& X8 H/ b$ K5 r
}
% e' ?8 i6 Y9 d5 ?$ V7 m
else
, U- l( F5 K9 S+ j/ y* Z4 @0 N
{
9 D8 `- W" B* A! q
M = 0x60;
" ^% F) C ^. `5 [
if ( w > 0x7f ) Y = w - 0x41;
( U, A) _4 K6 ^) E: R
else Y = w - 0x40;
, ~5 y1 n, o9 t0 t/ i) l# N
" r* t5 {6 s `2 J7 X) { [
if ( q > 0xa0 )
9 T/ n, L0 I! }! ]# ]' l" j
{
5 k- ]# ^! I6 v: G" [2 w
X = q - 0xa1;
8 o+ A' o% n, l! w" c3 O. _8 r l
Z = 0x3a44;
" e$ U" e8 G$ f+ v: ?7 p% `
}
. f7 ]1 n+ B! I+ t
else
' O; f& z/ D' {
{
0 t2 x- G9 v& l' G& L
X = q - 0x81;
8 p. S1 P3 y7 d l e3 j& ^. h. F
Z = 0x2e44;
% f7 d; g0 }8 }
}
) J- |' T1 p, w$ s7 z' m# x
}
. F# A+ i8 [. r' [& F# W, A
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
; s3 J, V" U J6 t) t
8 K; c7 `' h; s4 `0 F7 x
for ( i = 0; i < width; i ++ ) // row
: O7 k0 J/ f: u/ s9 m& n
{
6 i, T% h/ ^# e6 ], z* o! p, A1 T1 @
Uint16 line;
- S! J/ ?' Z0 }5 ^
( v$ x! q0 Y; \$ \% K. E
line = Bits[ i ];
" a Y4 d, H1 j. V. u
line = ( line >> 8 ) + ( line << 8 );
9 L; i) z# l* ^8 ]
4 h$ e% A& V4 ^5 S/ q! V% ^; x
for ( j = 0; j < 16 ; j ++ ) //col
% _7 j* g* k1 K8 A x7 v$ C7 Z
{
) j+ \; @. R3 U- X( @/ u/ a
int index;
& C" I4 c+ I. J, l. L( H
int mask = 1;
4 _: q9 |$ S3 V
# Q; ]2 e5 c' N* Q0 t' d2 E
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
/ X( W8 d& |3 c; s1 m/ F
mask <<= j;
* s5 @/ ~& I. R2 v, f9 W
if ( mask & line )
, M& Y( q+ K/ |. F, `" M X
{
/ K$ C% q4 ]5 G" o2 W2 z8 v- z
bufptr[ index * 2 ] = 0xff;
" L& t; f; b* w. \- [
bufptr[ index * 2 + 1 ] = 0xff;
) m4 \4 z) T! J/ C+ L: @5 [
}
; ~' @5 O2 G8 r! o1 [; }" G- j' e+ K
}
* K. I: k( W: W. t% t# ~; A* n* y
}
1 o- F4 m; }4 D% ^0 h
offset += width + space;
! r2 ^& s6 e- I0 r. d F& s& c- J8 Y
}
" [. {- r( d. u! f/ }
return TRUE;
) y7 T& h" J: x8 m
}
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