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标题: 【汉化资料】在SDL中显示GBK点阵汉字 [打印本页]

作者: shane007    时间: 2009-4-24 11:41
标题: 【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文1 G2 Y% ^* P! o  f
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。   s4 `1 I1 ~$ p
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 0 O+ D. j) M. R8 P) l4 W7 h

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#include <time.h> * U% |, f2 B* @1 A
#include <stdio.h> 7 \( K* y4 N! e2 z
#include <stdlib.h>
& B/ Z4 b+ g  Y, P3 k( n9 N, k1 h#include <windows.h>
! A) i5 [: W" J; n( E5 ]- ^2 Q3 u7 N3 |
) u5 j+ ]4 T0 q5 b#include "sdl.h" : b, _3 L4 F! n
#include "SDL_image.h"
/ o1 a0 p7 w1 V- u9 M' @#include "sfont.h" ! G7 n& Y4 f9 Z9 X( N* \, {
% F0 q7 i/ t2 h6 b! E0 j
//---------------------------------------------------------------------------
( b% n  w3 L: |& o* C" E#define STDOUT_FILE "stdout.txt" & N& Q2 _3 z; X$ Y0 G
#define STDERR_FILE "stderr.txt" 6 o) B' J5 z: i7 g& T4 ^! a/ ]& [
7 y5 q7 F$ n) M' n( o- _8 @
SDL_Surface *screen;
- v5 h  g3 \$ s3 b1 |' ?Uint32 fps; $ w+ G! X- F& y% r3 K# }% O
Uint32 AppStartTime = 0; . g$ ~  f' P! ^* j9 p
Uint32 frame_count = 0;
, I' K0 J8 f* ?/ I3 g* t' cstatic Uint32 frames;
% T: K, O3 K$ Z/ _2 M( n8 k: m7 ?0 }& D5 w! T- u
SDL_Event event; 9 @5 ~* H! p  V6 p5 [  U
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); 1 D* k3 c2 z  H9 Y+ Z
SDL_Surface * LoadBMP( char * filename );
1 b/ M- v! q* a* _  Lvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
" p- Z: i7 @3 e- ?' F5 c2 gvoid Blt( SDL_Surface * image, int x, int y );
2 y1 |* ^& G% z" J; ^: `void TileBlt( SDL_Surface * image, int x, int y ); 1 H+ L- U+ S* a* K
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
) c* Q1 J) ?  I* f  n8 Q) ^void IoRedirect( );
/ e$ j( o7 ]# H; o  h* Zvoid cleanup_output( ); 4 H* E. Z$ {0 N
void initfps();
7 {9 {9 f& O9 R! n4 t. U
5 A, T; I7 {4 u5 ]3 Y* K/ {//---------------------------------------------------------------------------
- g- q& ~* x$ X0 M: bUint8 HZK12[574560];
7 h4 n9 p/ Q2 m# K5 yUint8 HZK14[670320]; 5 y) _6 X' P" W( f7 x: s
Uint8 HZK16[766080];
& E( F, F7 g) I' ?5 U  b. KBOOL HZ_Init(); . u3 f# u) @9 r9 I
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
0 \' y* r4 I  s1 u" C4 H3 w//--------------------------------------------------------------------------- 7 @7 U8 T2 v+ @& ^, y+ J* {9 d

7 J' b/ j  b! U, aint ProcessEvent( ); & A1 C4 X0 {5 K# Q5 F) b, g- v
void DrawFrame( );
3 f5 Y2 Y: |0 I, S9 L' {
7 s$ Z2 Y  m4 P- t) l) kSDL_Surface * bg, * font;
0 W0 R# v$ E2 V: p3 R( @: I3 rint ix, iy, jx, jy;
' _: A7 O2 S$ |' g8 d1 I: ?int Width = 640; 7 D+ T: P6 s/ \$ N
int Height = 480; : s  z4 u  I1 R/ m0 J0 W
int bpp = 16;
) U# [1 l9 w- C& Y. L. pint ScreenMode = 0;
0 K: q6 o4 V+ f
/ A& i5 L( g+ j& Q* rWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) . e9 N: c2 x# c. s. [/ Q
{
# l1 w' s+ k2 W0 \2 }char TimeString[256];
6 z9 k( P( ]: n; L, y2 M- atime_t timer;
! N3 F7 F! C/ F, R$ S2 f3 tstruct tm *tblock; # `+ f7 H% ~" O. u
* n: x; a( f# L% X. n/ s9 V- u
HZ_Init();
: f4 Y' \3 h  V' o1 ^- ^- M* c8 gIoRedirect( );
/ C3 A' J" z; v7 @6 {6 K' mframes = 0;
' I' _. G) T. g& F3 b( J( L6 @timer = time(NULL); " I) K# s3 z" V( H4 [. v9 y; g7 u
tblock = localtime(&timer); " W, Q: z) Z8 @. X) U
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); # M  N* D& Y8 p( z# e
printf( "%s\\n", TimeString ); 6 `. g3 {: U' z3 [7 _

/ _: P1 r' F4 z- L; h$ g7 [- F% D: Z  OSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); ) j8 m* @' n% F8 V4 F4 y0 o8 o6 [
SDL_ShowCursor(0); 8 K. o& I/ u! x( R
SDL_WM_SetCaption( "demo", "demo" ); # m; N6 G) n+ S9 d
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bg = IMG_Load( ".\\\\2k_bg.gif" ); 9 P6 T# O8 S: J, g) D. I) S! S
font = IMG_Load( ".\\\\small.gif" ); + \0 N; R9 y% G* ?
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InitFont(font);
5 e  g: W0 H3 v3 }5 d" WSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
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  ]; z8 m! i  L/ n& d/ X2 Yix=iy=0; , u' Q, H! Y3 W4 ?: a0 u! p
jx=jy= Height>>1; / U; X, \0 S  T; K# o; y$ E" Q' x
srand( (Uint32)timer );
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MainLoops( ProcessEvent, DrawFrame, 0 );
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1 H) Y- s$ A2 {! }# w! L! b3 @/ q7 {printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps ); % W- b; g3 H8 V* {
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return 0;   Z9 h2 a* [, C/ o4 B9 W1 W
} 9 E& [) w& g, ?7 m1 w5 C

# ~, ^. q$ P$ j' G3 |' }int ProcessEvent( ) 7 D9 `+ ^6 `3 ^: c) P( _' g5 B
{ 8 T" ]: F5 K/ r4 w
Uint8 *keystate;
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keystate = SDL_GetKeyState( NULL ); % q3 f  P7 Q5 q7 D! S1 S
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) ) ' B7 q7 h& ?  P  |, k' h- ?
return 0; ( u+ K+ O+ k+ z7 m9 q
if ( keystate[SDLK_F4] )
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' P" |  F/ ?3 \2 ]if ( ScreenMode )
; o) ^0 x6 D# O5 N* J  k: t% m( aScreenMode = 0; 9 f8 u9 l/ J6 c$ i' ^/ a  R
else % E$ V5 Y" D7 O0 j1 ^. v
ScreenMode = SDL_FULLSCREEN; " |2 V  U) L) Z6 p. U9 y0 |$ N
& r3 L& t. ?$ ^5 o- S! F* D7 r
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
0 S( c. n6 r* m' hinitfps( ); 8 w3 J: j0 x4 X/ d
}
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return 1; 7 F+ {7 E0 z0 H
}
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4 P1 ~$ w0 J1 X' ?void DrawFrame( ) * o- y) M3 Y  c' _
{
9 v6 ?  k" v2 p* T0 q0 P  Nchar tmp[256]; % [# q( m6 `6 N8 y( P
int step = 4;
9 @8 t: g7 I5 s
' _5 @, C, U5 D0 p2 D# _. g' Q! W//
& h1 L1 v9 ]) i' C$ ~% Z  G& a& k& Ksprintf( tmp, "TotalFrame=%u", frames ); 7 ?: G8 z. Z3 V6 J

% O, K2 F: v8 ~/ R" D- wTileBlt( bg, 0, 0 ); ' V: h% a7 E3 [( R. J0 D

9 f* }. [* }* }  B& M6 wSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ! S: v0 H3 x3 P9 ~& C4 A
PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
% _1 f; ~; u2 \* TSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); ( f4 y2 K$ ?, G) \; ]3 v  W' c
PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
: c0 p, [- G9 J: _: n9 |SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
! E) `% X1 M4 S9 R. `( b+ bPutString( screen, ix % Width - 4, iy % Height - 4, tmp ); ( f$ y/ P: M8 H: V8 \8 F
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );   S  C; v1 w* B
PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
2 n/ H0 e5 e& ^+ K+ e6 BSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); , w% ~0 W$ ~0 L3 c
PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
1 F$ l0 R( _5 W; c/ QSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
7 T6 u+ a8 E. g2 U7 y$ U5 jPutString( screen, ix % Width - 1, iy % Height - 1, tmp ); * S: Y# s8 u0 y# Q
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
+ e6 @# A8 ?( bPutString( screen, ix % Width, iy % Height, tmp ); / ~$ u* p( u% R; o8 V! X$ j' X
! e$ X2 p% T, i9 ]! ~
PutString( screen, ix % Width, iy % Height + 40, tmp );
3 n8 n- g% N  x0 a$ Q( U1 H* q
% j0 B; U/ W2 v; M! d7 X4 Oif ( rand( ) % 400 < 2 ) ; l5 |9 F8 I8 F. Q( g  f
{ 7 j$ W2 V& i% t5 M7 R, u6 ?" J
jx = rand( ) % ( Width - 10 ); , \6 C9 L) u3 A4 T  y$ i
jy = rand( ) % ( Height - 10 );
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sprintf( tmp, "FPS=%d", fps );
) c6 P, A5 [1 v2 @: r" ePutString( screen, 7, 7, tmp );
" P" i4 P4 x/ F//聞波,2000 
; l6 C3 @- `1 Y3 A  y: Z: V7 z/ IHZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
) h# c2 B3 I. D5 |9 M- R7 e5 G+ hHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
- i9 l9 b( f' F( b9 O, MHZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
4 C1 z5 }( F+ E; Eix += step;
! A7 W3 }6 D% _" O8 Z" A2 D$ Piy += step; " R( c/ i* _6 x4 C# o
} 4 b4 L6 x6 P: v% d2 Z4 I3 ]9 J
//--------------------------------------------------------------------------- ; f) M3 x/ O, G- q" m; x
8 F# N* M' s3 p) O6 ~. b& n
//---------------------------------------------------------------------------
$ u6 h, G5 {, g# R  k/ ^0 Y; f0 SSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ) ( O3 Z( E% q8 r; a% P
{ 1 r* v1 V6 \4 e) [
/* Initialize the SDL library */
1 o) F5 ]( h2 ^4 \; d+ b6 cif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
$ d/ J8 O8 f- H) z: G7 L6 }9 @{
; s. O4 r+ r% `5 n6 x$ H! m( ~fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
! r. {6 i' m. h8 d+ Areturn NULL; * {7 O) _) x" d: N3 N, O0 [/ `8 K
} ) j. _+ L" |, L6 |+ {+ M" R

: G+ @4 T' r2 e! i% a  K7 d9 D/* Clean up on exit */ 0 C8 Q  ?( V4 T; s+ p) x0 d
atexit(SDL_Quit);
5 K& _/ g3 f+ }0 w) \1 F$ O' g8 U+ G, D
9 c2 I- m- U" j5 [/ E/* Initialize the display in a 640x480 8-bit palettized mode */ # b  l  V. |, h: x) H
screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
, T2 f5 l0 E5 b; H/ Z3 W% c  qif ( screen == NULL ) 9 I2 G4 g1 i% D9 v' k. }/ k7 x8 x
{ ' @5 m* o  j. ?, t
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
7 K3 p) X# _% m}
% M) `$ P- s4 Z
# z7 t$ K5 P9 o+ d) B# k9 x9 h  kreturn screen;
0 U! f8 z0 V& |1 G- s1 s  ^5 E: f4 }}
# V4 U. j8 Q" D8 }! R  r//---------------------------------------------------------------------------
1 S: v* J/ s5 |; H, t1 i" C! o/ p% f# k# l" s( A
void initfps( ) ; E; U9 L+ p- P" V6 i( |. o
{ ; \9 p7 W; S7 q8 q
AppStartTime = SDL_GetTicks();
# r8 X% v. {6 p( A) m9 tframe_count = 0;
: y/ G) k( _, `% \% Q# ^} ( H& A- s7 ]" y* b, L. N8 h
//--------------------------------------------------------------------------- 9 J) O6 f' O# \' |: [. |4 E

- p& l+ i4 g2 w( O9 C) lvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
2 j! s/ s6 G7 S0 r5 z" \( |{ 8 i% Y1 r2 @+ d' P4 U
if ( EventFunc&&DrawFunc )
; c) r' c( L9 R$ G. ]  ?: H7 ~{
: K& G  }) t& \' R) ^2 Zmemset( &event, 0, sizeof( SDL_Event ) ); 2 A! x. H' {6 d+ s
initfps( );
; d" `3 T9 H; j  ~% Z# b: Q( W( {% H
( ~* N( {- R. ^0 @, L1 `# a6 Gwhile( EventFunc( ) ) ' I& z4 E; ?# C/ E! i  h
{
" _  q! c# D* q9 U" _SDL_PollEvent(&event); % b: F, D" b% @. C" V' Y
if ( event.type == SDL_ACTIVEEVENT ) 6 X* P6 _4 @+ z  n
{
3 L! l) l. t6 H8 d/ J6 K7 I6 rif ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || ; F5 e; Y4 c' ]6 j" d; p. d
( event.active.gain == FALSE ) )
  S! L# S2 N8 j+ \. sinitfps( );
4 r, J8 F( P3 [} - _3 M! _4 U& C# A7 i3 A' n. e
SDL_PumpEvents(); 9 d4 }2 e, v8 m  }& W! N, _  w/ J
DrawFunc( ); 0 h! v, E( c. f2 T
SDL_UpdateRect(screen,0, 0, 0, 0);
0 R6 Q2 I& N4 @. sframe_count ++;
1 R+ S3 c+ l4 A" }0 J$ G0 P- \frames ++;
3 K. L1 P4 O) m( hfps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
/ ~4 P6 Z- r- r$ u% [$ A/ R& aif ( DelayTime ) SDL_Delay( DelayTime );
4 R; P5 f5 [0 V4 x}
+ |; K# h- g: c' p5 b1 p} 3 D; p9 L1 C& Z0 ^) C3 z
} 9 c- b* B1 s7 d% o* v8 A/ Q
//---------------------------------------------------------------------------
# {# D: C  ]: V. {2 B8 W6 X0 ]3 B9 N
SDL_Surface * LoadBMP( char * filename ) - A8 k6 t8 [2 d7 c: z7 P
{
1 E$ B. E( J5 Q5 o- W0 ?SDL_Surface * imagebmp, * image; 8 ]& }% V1 S) a* U+ F5 F* B

. B. _( P' ~, y2 n/ b. u' z$ yimagebmp = SDL_LoadBMP( filename ); 0 l# Q, G. r! A
if ( imagebmp == NULL )
/ z3 }& d9 o  I7 f3 U$ Lreturn NULL;
6 C. @4 C2 u( U
/ E; g: q' b1 P) C7 t& ]7 |0 W& Dif ( imagebmp->format->palette != NULL )
+ g$ k# N9 h9 O. X# H{ 2 m$ G4 s- k0 f/ K3 ~5 t
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); % j' M! M+ u6 g
} 2 C1 S( E" m( C' d- I. F
$ p9 x5 n! }, l7 I- R! [% Y3 o" o
/* Convert the image to the video format (maps colors) */
6 Q: K3 f' h. Mimage = SDL_DisplayFormat( imagebmp );
4 Y6 |$ s( O+ xSDL_FreeSurface( imagebmp ); " r& i  j' }0 y" z, y
2 m  C& J- ]6 G9 q" Z1 z
return image; * ^7 c5 o  y  F# ?
}
3 ^# j* a4 q/ q6 }4 ?//---------------------------------------------------------------------------
4 D# I# d& X5 z1 P# W$ z
8 z$ s) s4 q2 W) lvoid Blt( SDL_Surface * image, int x, int y )
  H2 O/ o# g( k, i7 X: j- X  ^: x. H6 o{
. p7 F, }$ _. \" `; iint Row, Col, r, c, shiftx, shifty; 1 Y, S+ R$ j) S' s; U
SDL_Rect dest, src;
* I) ^4 N# |. }, R) _' H* ~4 C
2 V4 B; {( N# C) h( a. m/* out of screen */ - T. l; V7 U* f" h1 q% F
if ( ( x > screen->w ) || ( y > screen->h ) ||
1 [% z9 s7 H& y( M( o( x + image->w < 1 ) || ( y + image->h < 1 ) )
  K% B+ Y+ J! L9 [return;
5 a( U4 |1 r& L" B+ {$ Y1 z  z) H( Z9 d5 w, C' U1 ^0 ?6 K8 i' R
src.x = 0; 8 U* O/ D2 e4 ^: g
src.y = 0;
/ ~* f, ?7 X( @3 t3 u6 X; y4 k/ \, }src.w = image->w; ) @- C" A# Y- I
src.h = image->h;
6 T* x+ i4 n5 @7 L6 H$ |dest.x = x;
; g. V, H. L" j) \# r4 G  udest.y = y;
6 P: H' b, z7 J8 C8 ldest.w = src.w;
$ g/ L! w, S2 s! nif ( y < 0 )
# E$ t" n$ g" q7 C3 ?" k* J{
$ g$ d) |* {5 c, Tsrc.y = 0 - y; " Z7 j, T; R/ v9 d# B7 i
src.h = image->h + src.y;
6 H! h3 P& x, V/ d8 E% N8 |dest.y = 0; " |1 [( i9 q. Q0 {* d
} ( h+ l: \  I) B$ E
dest.h = src.h; 5 L8 y3 V7 u' q. L. g( N, r" s
+ C( U) B$ b! N9 q9 l# b
SDL_BlitSurface( image, &src, screen, &dest ); 8 q5 R/ e3 S0 M$ L  @
} 1 L7 w1 A4 g& f
//---------------------------------------------------------------------------
5 x% x5 n  W9 Y3 a& Q
/ X" l- K. p; z0 z9 E6 U# ^) Lvoid TileBlt( SDL_Surface * image, int x, int y )
( y7 {+ I5 R+ D, c' G& m& E{
  l# |+ Z0 j5 Y2 f+ B: R" s1 iint Row, Col, r, c, shiftx, shifty; 3 q( N" o% e6 _; T( |% F' f
SDL_Rect dest, src;
, S9 G6 ~* i5 b" w' {% o) p, R* B. u- f3 Y
shiftx = x % image->w;
1 `% V/ |+ g) L2 j( C: ?2 Ashifty = y % image->h; - V' Q8 @' I! _# ~

# ]. y) K$ n5 Y& H  xif ( shiftx >0 ) shiftx -= image->w; 5 I/ e( L1 ~' M4 L
if ( shifty >0 ) shifty -= image->h;
* x3 |* x5 n  l4 @1 L' |
) k$ I- ?. t0 x) ~  C$ A& o; p$ LRow = screen->h / image->h + 2; * w$ b, `! {2 x+ w6 I; u
Col = screen->w / image->w + 2; , ^9 L( v4 K% ?

& o  C/ e/ M; S+ k6 `/ s# U* ~dest.x = 0; ) L5 y: u$ a+ a
dest.y = 0; ( d0 i5 J2 d2 G2 X9 n; d5 v
dest.w = image->w;
3 }5 T: q, ?6 r/ S+ d* U8 Y" |dest.h = image->h; % c/ p# Q8 J' t* {4 Y
src.x = 0;
  \. w, r; Q3 a# b- v  [- hsrc.y = 0; 1 g) U! X. D, t! S5 v1 F) H
src.w = image->w; " q& w- o, g5 C' l
src.h = image->h;
- E) ?( W' E% L9 z$ O$ @& G7 b: y! K3 o7 I. R" y* i
for ( r = 0; r < Row; r ++ )
, q& B  j7 y; ]" Y{ 6 X9 w8 W, R& y  d; m  k" S2 i
if ( r ) + T( Y: n4 C. e0 G* ~+ x
{ ; S3 f; a% P$ \8 j6 h( T2 }
src.y = 0;
& M% C1 D: ?0 I# m+ ysrc.h = image->h; 8 H- k% T  B' b( Q/ p( c5 [
dest.h = image->h; 9 `# W( K! k3 T' v! Y9 [+ b
dest.y = image->h * r + shifty; 0 o* W+ `  _2 C# P
} ; A) E8 y# r; @) _3 t
else
+ H& N7 K$ p) n+ o& q{ /* first line ? */
- M$ F% c) S4 c+ s0 psrc.y = 0 - shifty; % X1 T; [1 `( _; q1 N% H6 W
src.h = image->h; " ^$ `9 ]! |0 f3 U: M% [
dest.h = image->h + shifty; ' [% f; k% U: Q4 g
dest.y = 0;
! x; r1 F- F, s2 x0 z$ ~3 v" j0 n/ g} 2 s' d' u. r! l6 f( M- N

) c2 Y! h/ ?. C3 e  f1 Jfor ( c = 0; c < Col; c ++ ) " q9 V: {. m" d  A3 k' G$ v' D
{ ! L9 ]" @% d: |, C1 d" q
dest.x = image->w * c + shiftx; 0 I8 x/ P6 ^- U" D8 M. z4 P
SDL_BlitSurface( image, &src, screen, &dest );
6 ~' k3 N0 b' @9 r* W}
0 J8 F6 \/ V) @0 _+ f8 u8 G  m}
1 T, f& q* \8 b1 B7 E} ' R* X: M8 S2 n9 h/ @
//---------------------------------------------------------------------------
2 O1 o* b( U  Y- l4 J* S  D* X) Q  t, a4 I
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )   h. T4 I) H7 Y6 ~
{
+ C: O7 S7 i9 f$ uSDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
7 v8 ?- B- Z! T( U' I: c& t} # P4 X( o$ @/ O0 l, n# I" R
//---------------------------------------------------------------------------
( o6 }  C% `; p) F7 f9 Q: I! O. \+ [' V# t" f6 Z7 P" z/ s
/* Remove the output files if there was no output written */ 9 Q$ n; g5 q  D' v+ i
static void cleanup_output( )
- E. }6 Y# {, c1 g3 p' f8 R( d{ & Z. r7 s, L  B4 ~  v! \+ J" e; A
FILE *file;
1 H8 V6 K# y) V- Aint empty; % E, w6 X0 I6 e
! z- a' ~. _. R! c
/* Flush the output in case anything is queued */ / q9 b5 _, W( f% s3 y, S
fclose(stdout); : z5 d" A* B+ r& ?* n0 `
fclose(stderr); $ w" n7 w  B4 v6 b# E

" b8 y% D8 x; w* u  l/* See if the files have any output in them */
0 ]8 x  b7 u# g& ^  U4 gfile = fopen(STDOUT_FILE, "rb");
/ W1 ~* O) t1 b0 i4 x- Fif ( file )
" n' {0 [2 ]1 r8 H2 x7 Y{ 4 c( A9 E0 n+ b- H: i
empty = (fgetc(file) == EOF) ? 1 : 0; 0 Q2 w6 i) Q. ]4 C# j  X
fclose(file);
0 C* R1 m7 m. o- ?9 Tif ( empty )
2 E( Q( |" Q6 c' D5 p! s; gremove(STDOUT_FILE);
; Y! l( f3 n2 Z2 R2 E* n; b} 1 A  t4 K; Q. O* W0 _
file = fopen(STDERR_FILE, "rb");
# z5 m- U! x) x: O: R: |  }/ Eif ( file ) 8 c7 T! J* u! e% s7 O
{ 1 |1 B2 r$ v) f. m4 |+ i
empty = (fgetc(file) == EOF) ? 1 : 0;
) l3 ~" u$ T" P, k% t& H; X: Vfclose(file);
5 J) E# \" ]6 t0 j4 m+ q8 S, Jif ( empty )   C& Y2 o6 F* c* i* f) x; v4 }2 V
remove(STDERR_FILE); % O$ a* f" S" R) W' @
} 4 h6 _& a  a- z- Z; O
} ! c; Y$ S5 n" e% x- z2 n6 s
//---------------------------------------------------------------------------
. h* G& r" L( X, I- u8 j. a+ }
( W( T+ J- B6 F, u4 n! B' {9 F6 b9 |void IoRedirect( ) 9 }/ y, }3 x. E1 l
{ / _) I. l( k. N/ I7 _
FILE *newfp;
  ^+ L, B' i2 n& f. U; b9 h# D8 ^  j$ A& |" @
/* Redirect standard standard output */ ( g+ O) v. v# p5 W6 t- \
newfp = freopen(STDOUT_FILE, "w", stdout);
9 F( V0 _9 w  j: Q2 d1 oif ( newfp == NULL ) $ ?: v* y  p2 B1 f
{ /* This happens on NT */
6 Q. p1 [" L% x( y#if !defined(stdout) 1 r3 _% F' M- f0 o
stdout = fopen(STDOUT_FILE, "w");
5 b2 l+ R  o( A2 u/ N. F2 U#else ! y, t4 h8 m" E" m/ @) N% h' Q2 P/ v
newfp = fopen(STDOUT_FILE, "w");
- Q$ V# F* v+ E3 ?9 n# {8 }if ( newfp ) *stdout = *newfp; ) O' @% W: w! R. W( c8 `
#endif
' Z& C6 D9 ^  b# l! S}
7 N2 ]7 E: g- ]. y) @! I
& W' _- K4 g( }4 Y; T2 z/* Redirect standard standard error */
1 b3 Y% l- n& N, Anewfp = freopen(STDERR_FILE, "w", stderr); : p' p8 Z; P5 Y! Y5 l" z
if ( newfp == NULL )
. {- d! e2 |2 M& c4 t2 q6 |{ /* This happens on NT */
) z/ Z' H; {: v" f  i- h#if !defined(stderr) - k3 l, i. X$ ?, H6 `
stderr = fopen(STDERR_FILE, "w"); : q7 l1 J& S: e: `" M
#else
5 {. u" P2 ~( x9 u  dnewfp = fopen(STDERR_FILE, "w");
5 R3 a% J. K( x  Kif ( newfp ) *stderr = *newfp;
9 x7 v4 M- }& K, ^1 {7 q! i#endif
5 Y4 S0 O2 j/ B+ r, g: i6 u}
& I9 y( T( y: l5 X: a9 \1 S" @! M  d1 B1 A* s* s
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
2 I/ f/ w' ~( b, A) H; K( Gsetbuf(stderr, NULL); /* No buffering */ 1 }' Z/ }$ {; t% g2 m- l0 P& e
atexit(cleanup_output);   w7 m* a' {1 d( X. ?5 L
} % ]- i. B8 Y) ^7 |- u8 N
//---------------------------------------------------------------------------   D. L' S5 e5 l1 O
- g! F0 o. z  K* q
BOOL HZ_Init()
( ^: ?$ l  H  Q{ & I7 j  F+ k) t$ ^, B
FILE * file; 9 W1 i( I  x6 o

& b2 c$ S9 n) ?( W  o/ cfile = fopen( ".\\\\HZK16.GBK", "rb" ); ! F" C; W4 @" ?8 S
fread( HZK16, 32, 0x5d84, file );
9 w; x1 E# t# q$ b2 i2 e- E" ]4 Dfclose( file );
$ B: }8 ?  Z0 J7 j; Ufile = fopen( ".\\\\HZK14.GBK", "rb" ); ' d- g8 ?8 Q7 M" O8 y" p: F$ J6 K2 U# {
fread( HZK14, 28, 0x5d84, file );
$ o' O1 E# _1 h) k6 C8 x5 O- A( _fclose( file );
) D# c* F. h8 t4 L" t. u( tfile = fopen( ".\\\\HZK12.GBK", "rb" ); . k/ s; t2 `5 l9 ?
fread( HZK12, 24, 0x5d84, file );
: g* }% C" b$ T7 M, }fclose( file );
# w) o4 H( z7 g
) T! ?5 M0 |- z4 a) E) ?return TRUE;
; w, t. H9 n8 S0 P# ?} 6 A! ^/ R! ]  o8 ]; ?. }. @
//--------------------------------------------------------------------------- $ h# t" j0 K0 z7 O% v+ G1 C+ y( X

; b& R) u: z) m7 d0 f+ H: h* wBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) ; d# |" W) w0 s+ B
{ 9 E2 l5 P5 ?( d
Uint8 * bufptr; ! @* {: A$ t, i) _$ r- P
Uint8 * HZK;
  U2 i/ s9 Z( x, o1 h2 uUint16 Bits[16];
  L! A; h2 o& j- Q& ^int i,j,k, m, offset = 0;
; ?. E. P, e5 eunsigned char q;
- ^; X' v9 \) I1 B2 A+ tunsigned char w; + @2 Y( [) O; ~
* I7 M/ P: V( J/ j
switch ( width ) . Y: b% U1 V6 U+ _" O* ~
{ . F. i' t# [' u& J3 w4 i$ E
case 12: ) r/ c! _+ l  m1 _& \: q
HZK = HZK12;
" Y# n- U1 Z: |; @break;
6 [  M, m* E6 }8 I/ acase 14:
' N4 v1 d9 X: {. S5 THZK = HZK14; ( B6 d/ b; J* f  l, B
break; " e( l/ t3 W" Z( Q
case 16: * C* F6 r+ l8 }9 u5 `! {. M
HZK = HZK16; * R- {$ I1 }, G% a3 J- z
break; ; H1 u7 d" p1 b4 l' x; z6 c
default:
7 m4 n- r) I: j# W' K! e( {' treturn FALSE;
) V0 s8 q$ l* C: W1 I7 b} 4 @0 y4 d; B1 D; i  x
bufptr = (unsigned char*)image->pixels; . s* R" j2 M8 E* `$ y

* q& M/ m$ ?; ?8 M* Xm = strlen( str );
$ D, F# z( V5 S  b, j4 \) M. nfor ( k = 0; k < m; k +=2 )
, D6 @# C# ~" i1 V& N+ W7 O{ ) [) U$ B2 y/ _$ S
Uint32 X, Y, Z, M;
& X) u- s  J0 c/ T) O" aq = str[k];
' N0 M) E" ^" Lw = str[k+1]; 8 w3 W0 J, O9 M9 r* y

- n: F" C6 g0 x2 i) Qif ( w > 0xa0 ) 9 J3 f7 G! G: }% P: Q
{
! W' k1 S/ D# W6 r2 v- F2 fM = 0x5e; $ @1 h3 N% g' r3 s
Y = w - 0xa1;
7 T; N( d. ]0 ~3 i* g7 ?0 [if ( q > 0xa0 ) ( ^3 r4 v$ b9 T' w# X+ [
{
  P1 ]5 X, P) I9 C  SX = q - 0xa1; # h* Y  W) R) t" h/ D
Z = 0; 9 J- H# y. i1 b+ L, e+ w
} * U6 l" y1 r  w! E
else / d9 G6 O9 E! ~6 {: ?
{
# ]3 S! A" s6 TX = q - 0x81;
8 h/ S: o4 q9 CZ = 0x2284;
4 R, n+ V: W: s4 J0 [}
+ Y+ C# k3 i. N' e7 D/ I}
2 \% Y% H4 d8 {. o: e! |; J" M% G8 N$ xelse
# P1 X1 S" ], J% e) B{ - b5 X* P( @: J& x) m& \9 H( w) H
M = 0x60; & C3 O7 G/ R$ p3 D6 i. D5 N0 [3 M
if ( w > 0x7f ) Y = w - 0x41;
/ k/ O+ B/ a* U' Z) k% @, }else Y = w - 0x40; ( E# {( E3 e- A( \3 [( S
/ t6 l$ [! P4 J- R
if ( q > 0xa0 ) : H- f7 u5 Z% Q# Y; W1 |7 o# H
{ # X* f9 \. @+ \7 g
X = q - 0xa1; ; M9 n3 W% T" O7 i3 }  P4 ?+ j
Z = 0x3a44;   W. |) a- T5 x
} : f- \: d1 a8 G) {- r) B
else
+ B9 I) v( P( w: b/ u- M3 s7 T{
0 G3 ]9 N! d- N9 U) y7 j8 GX = q - 0x81; 2 F& p1 z/ o7 I8 x
Z = 0x2e44; 6 E. Z/ B: w" t0 j
} & W$ J2 ~, a4 l' A- ~
}
0 b9 \3 m4 e, `+ i5 [memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); 5 D! N' _4 T6 J! q- u( Y

# d- k) |1 j8 K' cfor ( i = 0; i < width; i ++ ) // row $ l& B: R, e% B
{   ^. ^; ?3 L- Z7 S7 x5 y2 v
Uint16 line; 3 ]* p8 h  w; N$ s8 R& w

7 {7 L9 x  d% n, I) |3 Fline = Bits[ i ];   N! |5 b# g9 M% Y6 R4 o
line = ( line >> 8 ) + ( line << 8 ); ) L9 ~3 t  y2 `. e( i" |" u
0 ?  v6 H" s: |6 K3 x; r6 g3 V% j
for ( j = 0; j < 16 ; j ++ ) //col ) A" G( D$ N4 P. t
{
) r( ~# {5 g! I9 Q  \% E; Z; V6 ~int index;
0 Y+ T: M. _- N& R+ _& Rint mask = 1;
: Q# N0 N; P: f3 i! L! U% R
; ~$ o' d0 b) V3 V! t& kindex = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
6 A9 t6 d# r" C$ I, m- b2 Umask <<= j;
: Z- m/ ?; }! K2 ?: i- B# ]; Nif ( mask & line ) ) g5 G( Z4 W& [* t: j
{ % W8 b# Y+ v4 h  v" r
bufptr[ index * 2 ] = 0xff;
& G1 G7 }1 V. G* k- {6 h" hbufptr[ index * 2 + 1 ] = 0xff; # W5 B* V. o( A% Q, a
}
9 T2 X% q$ z; p# \& B- ]! i' y3 W/ a7 X} 5 B7 l* w/ n6 P4 p! O" V/ s
} ( F3 {8 C& r# P- u
offset += width + space; % `- M1 e; n. ~6 G3 O
}
) `' y) }; d5 `) b' preturn TRUE; 1 N/ a+ u" [! F0 W
}




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