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标题:
【汉化资料】在SDL中显示GBK点阵汉字
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作者:
shane007
时间:
2009-4-24 11:41
标题:
【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文
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http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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#include <time.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "sdl.h"
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#include "SDL_image.h"
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#include "sfont.h"
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//---------------------------------------------------------------------------
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#define STDOUT_FILE "stdout.txt"
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#define STDERR_FILE "stderr.txt"
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SDL_Surface *screen;
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Uint32 fps;
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Uint32 AppStartTime = 0;
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Uint32 frame_count = 0;
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static Uint32 frames;
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SDL_Event event;
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
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SDL_Surface * LoadBMP( char * filename );
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
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void Blt( SDL_Surface * image, int x, int y );
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void TileBlt( SDL_Surface * image, int x, int y );
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void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
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void IoRedirect( );
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void cleanup_output( );
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void initfps();
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//---------------------------------------------------------------------------
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Uint8 HZK12[574560];
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Uint8 HZK14[670320];
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Uint8 HZK16[766080];
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BOOL HZ_Init();
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BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
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//---------------------------------------------------------------------------
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int ProcessEvent( );
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void DrawFrame( );
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SDL_Surface * bg, * font;
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int ix, iy, jx, jy;
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int Width = 640;
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int Height = 480;
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int bpp = 16;
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int ScreenMode = 0;
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WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
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{
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char TimeString[256];
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time_t timer;
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struct tm *tblock;
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HZ_Init();
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IoRedirect( );
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frames = 0;
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timer = time(NULL);
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tblock = localtime(&timer);
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strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
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printf( "%s\\n", TimeString );
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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SDL_ShowCursor(0);
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SDL_WM_SetCaption( "demo", "demo" );
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bg = IMG_Load( ".\\\\2k_bg.gif" );
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font = IMG_Load( ".\\\\small.gif" );
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InitFont(font);
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
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ix=iy=0;
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jx=jy= Height>>1;
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srand( (Uint32)timer );
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MainLoops( ProcessEvent, DrawFrame, 0 );
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printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
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return 0;
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}
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int ProcessEvent( )
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{
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Uint8 *keystate;
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keystate = SDL_GetKeyState( NULL );
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if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
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return 0;
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if ( keystate[SDLK_F4] )
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{
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if ( ScreenMode )
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ScreenMode = 0;
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else
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ScreenMode = SDL_FULLSCREEN;
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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initfps( );
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}
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return 1;
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}
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void DrawFrame( )
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{
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char tmp[256];
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int step = 4;
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//
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sprintf( tmp, "TotalFrame=%u", frames );
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TileBlt( bg, 0, 0 );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
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PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
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PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
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PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
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PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
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PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
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PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
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PutString( screen, ix % Width, iy % Height, tmp );
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PutString( screen, ix % Width, iy % Height + 40, tmp );
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if ( rand( ) % 400 < 2 )
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{
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jx = rand( ) % ( Width - 10 );
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jy = rand( ) % ( Height - 10 );
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}
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sprintf( tmp, "FPS=%d", fps );
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PutString( screen, 7, 7, tmp );
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//聞波,2000
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HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
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HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
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HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
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ix += step;
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iy += step;
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
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{
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/* Initialize the SDL library */
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if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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{
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fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
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return NULL;
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}
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/* Clean up on exit */
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atexit(SDL_Quit);
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/* Initialize the display in a 640x480 8-bit palettized mode */
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screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
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if ( screen == NULL )
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{
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fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
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}
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return screen;
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}
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//---------------------------------------------------------------------------
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void initfps( )
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{
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AppStartTime = SDL_GetTicks();
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frame_count = 0;
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}
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//---------------------------------------------------------------------------
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
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{
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if ( EventFunc&&DrawFunc )
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{
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memset( &event, 0, sizeof( SDL_Event ) );
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initfps( );
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while( EventFunc( ) )
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{
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SDL_PollEvent(&event);
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if ( event.type == SDL_ACTIVEEVENT )
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{
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if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
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( event.active.gain == FALSE ) )
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initfps( );
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}
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SDL_PumpEvents();
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DrawFunc( );
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SDL_UpdateRect(screen,0, 0, 0, 0);
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frame_count ++;
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frames ++;
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fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
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if ( DelayTime ) SDL_Delay( DelayTime );
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}
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}
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}
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//---------------------------------------------------------------------------
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SDL_Surface * LoadBMP( char * filename )
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{
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SDL_Surface * imagebmp, * image;
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imagebmp = SDL_LoadBMP( filename );
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if ( imagebmp == NULL )
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return NULL;
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if ( imagebmp->format->palette != NULL )
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{
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SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
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}
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/* Convert the image to the video format (maps colors) */
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image = SDL_DisplayFormat( imagebmp );
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SDL_FreeSurface( imagebmp );
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return image;
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}
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//---------------------------------------------------------------------------
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void Blt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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/* out of screen */
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if ( ( x > screen->w ) || ( y > screen->h ) ||
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( x + image->w < 1 ) || ( y + image->h < 1 ) )
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return;
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src.x = 0;
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src.y = 0;
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src.w = image->w;
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src.h = image->h;
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dest.x = x;
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dest.y = y;
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dest.w = src.w;
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if ( y < 0 )
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{
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src.y = 0 - y;
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src.h = image->h + src.y;
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dest.y = 0;
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}
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dest.h = src.h;
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SDL_BlitSurface( image, &src, screen, &dest );
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}
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//---------------------------------------------------------------------------
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void TileBlt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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shiftx = x % image->w;
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shifty = y % image->h;
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if ( shiftx >0 ) shiftx -= image->w;
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if ( shifty >0 ) shifty -= image->h;
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Row = screen->h / image->h + 2;
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Col = screen->w / image->w + 2;
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dest.x = 0;
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dest.y = 0;
! n9 N2 Z2 g$ J D
dest.w = image->w;
; b/ ]. c b% n0 G# E
dest.h = image->h;
0 Y9 h1 Y! s3 c" \( [! o
src.x = 0;
! x( i* j, r, F/ u6 R5 Z
src.y = 0;
) g! R! G4 x0 I. r! q: S
src.w = image->w;
- X0 B' L6 ?( A8 G' K2 d' q
src.h = image->h;
5 C; ]0 ?+ z4 G2 N9 T# C; S; l, L
. U' l7 c- _( b) E/ s
for ( r = 0; r < Row; r ++ )
! o, G, I( ?0 ?( A9 d1 v
{
% w. x; d& i, Q8 ?
if ( r )
' B" @0 h; m( Z
{
% d) Y( E# W w+ s M
src.y = 0;
. P, }9 }% H% c' A' x( u: }
src.h = image->h;
4 l% F7 j: T) F% P8 y3 O
dest.h = image->h;
0 C# Y2 b1 c5 D% R3 T. l
dest.y = image->h * r + shifty;
7 [# r7 q4 @* Y* \' c
}
8 i& F+ e6 Q, \; g
else
$ U& q7 s3 e* c% n& k" w7 ?4 {- S5 u6 e$ W
{ /* first line ? */
& w1 }1 Z$ R, ~ ?( P+ b. J
src.y = 0 - shifty;
9 l$ k1 D2 q- \% [
src.h = image->h;
1 h) r) y/ j: ~ h7 u
dest.h = image->h + shifty;
1 E0 Z* S* F# d' T6 S0 f. @6 G' j
dest.y = 0;
. p1 V' t F* L! `3 m
}
D. _3 O8 g M; o6 t
, [+ e' Z; C# ~: n# f! } h
for ( c = 0; c < Col; c ++ )
5 [8 H3 W% W. g9 d
{
& h# Q* O5 u- s J. d. r
dest.x = image->w * c + shiftx;
8 Q: k' d# d( N [3 a
SDL_BlitSurface( image, &src, screen, &dest );
X, {4 @( H7 j5 z
}
E1 _& Y2 ?7 N: j
}
) ^# L; \. ]/ v) V
}
) G/ N9 o" H! G4 Q. d' e w
//---------------------------------------------------------------------------
* b( e0 g p: e4 C y
9 s4 I) I! J. i
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
+ z* F2 M( l3 M0 Q( u8 q/ `
{
( M/ q! b, X" S2 O3 k; k
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
5 C8 e5 T& ?( Z* }4 t& ^6 p( }. L
}
: y: P4 O) n; C2 @% C
//---------------------------------------------------------------------------
& S2 @4 g6 U- `/ a* Y8 b
: u+ O4 [ G+ G; Y
/* Remove the output files if there was no output written */
$ k% v. Z3 p) V/ t2 R! j; y
static void cleanup_output( )
) d$ W8 C5 L" d7 M+ g
{
# ?+ L0 N7 N1 a4 q7 h# f
FILE *file;
, d* ^5 c, f, t
int empty;
1 N+ N2 E) {7 F3 m% f
: N8 i: ~0 L. b( N! |
/* Flush the output in case anything is queued */
- P+ _1 j9 W1 r$ g& m
fclose(stdout);
3 E2 x( o0 T4 o1 n! g
fclose(stderr);
% ?- I1 e. H3 U& f
7 R2 [$ V% U! }4 W0 ~6 {) D. P
/* See if the files have any output in them */
' n) t- q0 E7 ?6 @8 V) J
file = fopen(STDOUT_FILE, "rb");
; A" P; j$ S) U- J/ O
if ( file )
2 m( b( i7 Y: X5 ]% N+ ]
{
8 d" y, c8 R6 q! [$ _3 G
empty = (fgetc(file) == EOF) ? 1 : 0;
- G" ^2 J% D2 J6 j+ y) J- h
fclose(file);
% X# q; X9 m9 I `2 g; W7 u9 e
if ( empty )
; E( g. j1 B" L6 z' \
remove(STDOUT_FILE);
1 }& a. i+ `2 F' M' i5 R2 U1 h
}
3 O" X# [( d7 x" P2 _ l7 ]0 k
file = fopen(STDERR_FILE, "rb");
! \( P E0 N6 k& Q
if ( file )
9 f7 @% F @5 |5 I
{
& ^5 g; v; u7 D% o: e' q
empty = (fgetc(file) == EOF) ? 1 : 0;
9 O/ V$ k* y. }2 w
fclose(file);
0 k$ S; f9 [+ w I. B" G
if ( empty )
5 \& ?/ J' u3 e0 W9 y; ~
remove(STDERR_FILE);
+ _+ @0 i: p# Q! |
}
* m6 L+ H+ A7 U/ N; a- y: T
}
! D1 C0 a+ b; K' M
//---------------------------------------------------------------------------
/ ]# h/ o- C. d: J" r! D# P
+ x- |0 |, Q3 u
void IoRedirect( )
& S; m4 a3 [9 B# [9 \$ m0 y9 r9 [7 X
{
% X3 F9 G6 I }) h4 \
FILE *newfp;
6 G3 o2 S) k+ B1 p$ |# o
4 |7 c+ h; A$ q! q
/* Redirect standard standard output */
5 n! b( y4 |/ _) H0 N/ H" ?/ v
newfp = freopen(STDOUT_FILE, "w", stdout);
5 s) F/ v1 Y3 l3 g" k/ o5 n
if ( newfp == NULL )
* i* U' r# z; v1 J# x. r; i! K
{ /* This happens on NT */
8 M5 d/ S& r" B: n' m0 c. @
#if !defined(stdout)
" t0 g. W% H: Q$ Q8 X
stdout = fopen(STDOUT_FILE, "w");
- v6 N) j/ g9 B( E2 J
#else
& B; g( {, D4 [- \' t- p H
newfp = fopen(STDOUT_FILE, "w");
4 Z0 o' U4 ^$ ?+ v8 Z% j. q
if ( newfp ) *stdout = *newfp;
3 ?' p1 o- `8 q. c8 g% ]+ D
#endif
1 N+ G l, p) D$ `+ }1 D! A
}
6 ^: n; ]( ]$ D! \5 I0 b: W
" c, d% ^9 G1 r/ y" {: ^
/* Redirect standard standard error */
! E5 r- g Q9 z4 U/ G; ^
newfp = freopen(STDERR_FILE, "w", stderr);
+ m8 S# s2 p5 i! u$ t
if ( newfp == NULL )
5 ?& W8 J/ M6 R6 t( B% Y/ x- }
{ /* This happens on NT */
1 v6 f0 q, A2 J D* ?: v+ ~ d
#if !defined(stderr)
2 Z; F7 [! t6 q* f5 B
stderr = fopen(STDERR_FILE, "w");
6 S1 P+ s3 Y/ j1 B5 j9 b
#else
4 U+ `; A. }. [
newfp = fopen(STDERR_FILE, "w");
* v/ K6 z4 S: X- j4 w% l- z: e
if ( newfp ) *stderr = *newfp;
6 `1 H# V8 z, ~) F3 n8 m5 ?
#endif
- }2 K6 e: I2 f1 G% F9 c' C6 F+ r3 T
}
4 A2 H0 I1 T3 w; i
( V! B" A, i$ ]6 A6 ?0 C; _
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
/ j& a7 m4 x; h* B+ V
setbuf(stderr, NULL); /* No buffering */
# O5 p( z9 x8 b6 s
atexit(cleanup_output);
, Y. \8 k" ?% v1 `) j6 L
}
. o. J& x- `7 W; n+ T
//---------------------------------------------------------------------------
: \8 ~1 E" r4 t, F, ^
( v7 O( Q6 O0 Z3 h
BOOL HZ_Init()
% x, q4 k! J; D
{
6 b. i9 x" y$ O* K& X0 P- I: W
FILE * file;
' t: l# ~6 P1 O' w/ O) T$ z& t
, w: m! t5 W* _9 ]/ n$ _- y
file = fopen( ".\\\\HZK16.GBK", "rb" );
" C$ q' p6 f5 P& I( e7 T1 B$ d
fread( HZK16, 32, 0x5d84, file );
8 R/ Z2 q/ k: E7 Q
fclose( file );
& c# w4 e1 q/ ?: g
file = fopen( ".\\\\HZK14.GBK", "rb" );
0 y" A" w( [8 b5 j- B5 u) |: E
fread( HZK14, 28, 0x5d84, file );
7 L+ t+ w3 T1 N& o
fclose( file );
* g O. v! O, x5 [4 V
file = fopen( ".\\\\HZK12.GBK", "rb" );
' t. E/ U& i& r) K! t
fread( HZK12, 24, 0x5d84, file );
6 x# q4 |4 U- B V( d# v+ h
fclose( file );
4 I# n' J( z: D7 ^
6 d# n# z# b. c
return TRUE;
( @2 Q* ?. r" S
}
$ C3 X# e/ A9 E) Y7 w/ [
//---------------------------------------------------------------------------
: M9 `9 Z7 o8 f9 `
! w- v/ \: t) n! L
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
% L: \9 b6 F+ _
{
: ^& ~: [- _5 p
Uint8 * bufptr;
: u( x4 x2 E4 f/ V
Uint8 * HZK;
1 `0 O5 L* Q" E
Uint16 Bits[16];
. H/ v& D, F7 i, |& D$ d1 G6 @6 R$ [
int i,j,k, m, offset = 0;
) E1 @+ y% l* g: d
unsigned char q;
" i/ l6 k8 r; S' M7 F! `
unsigned char w;
- `, _1 X- n3 q
$ e4 m, D8 R* b; P
switch ( width )
7 |' A: V) f% J5 d' F9 S
{
# U* |# E9 n. X; R2 R. I4 K- s
case 12:
) {/ S( E$ Q8 N% P4 Z
HZK = HZK12;
4 h1 a- f C& F8 u! j
break;
, S! |1 A$ n& q" R* r
case 14:
9 x3 s8 O2 }/ I
HZK = HZK14;
+ o* ]4 F; z5 y' c6 v3 B6 p
break;
7 n+ b' c4 Z) [
case 16:
2 j6 @9 B0 z7 U' `5 s* Q3 [
HZK = HZK16;
& u3 h5 j) ^% {
break;
$ g& ]$ Z* f+ ]/ Z' D0 P$ ]4 ^; l: _
default:
" _; R: u B. Q5 \- _: Y' g4 ^
return FALSE;
" S) r9 J& P; K# ?( b+ }3 G, f
}
4 P, V0 h: X9 K7 T K
bufptr = (unsigned char*)image->pixels;
; D) A) p! U: Y; A$ `* t
4 |8 o! j" p3 u- W
m = strlen( str );
/ G0 F! W; J. {+ `+ {7 l
for ( k = 0; k < m; k +=2 )
/ ~2 a" D, S4 {0 ^& b$ B3 f
{
7 P* T) m1 d. P. F4 n8 \ m
Uint32 X, Y, Z, M;
# a! x3 ~- [' I$ T$ b6 T( z
q = str[k];
. } \! T9 R" J- e
w = str[k+1];
$ A9 y/ E8 t4 P; r5 o; b3 U
1 Z- I) A1 p& J( v+ L
if ( w > 0xa0 )
4 j) t& @- q8 W% Z& a3 g5 F
{
4 y2 q; y, p" E1 F9 X
M = 0x5e;
. O5 X8 W7 I6 E1 t( Y
Y = w - 0xa1;
0 x* f$ ]$ L5 q6 e$ l% ?9 f2 }( _
if ( q > 0xa0 )
. |% ]. E6 y8 I! }
{
; \' V0 T a3 A1 M' B- W& _
X = q - 0xa1;
) J6 B( A. `8 }, d
Z = 0;
; v% Q: _( V9 ~: b0 r( X
}
- A3 n! V3 X# m4 c: F" Q/ p! z4 v
else
" x! K6 R4 T& n
{
7 ?( A: i' ?4 n
X = q - 0x81;
( q- u7 B4 ?- u& P% l0 }
Z = 0x2284;
% Y/ _, i, H- B# K: q/ v; a
}
+ Y; r5 w) f ^0 \0 O
}
4 i* q$ m, q& u# X* E2 T! z
else
& D9 E& F/ e8 |% ^2 t: E
{
- L0 \3 D! D: C8 z6 u- w
M = 0x60;
9 |. T' R2 G, s+ k
if ( w > 0x7f ) Y = w - 0x41;
" p, ?* R- s' K/ a7 K4 E
else Y = w - 0x40;
$ O. E/ Z. ~) J# D) j
4 J, r# S9 ]4 n5 u: P I3 K- N1 v
if ( q > 0xa0 )
* Z' Q3 |0 v- `/ p: j$ h* B
{
+ s) r! |, C. Y. X
X = q - 0xa1;
k2 U" E0 `. t8 V
Z = 0x3a44;
& X/ M @* y4 {$ m
}
h$ v0 W9 b$ |) x* _
else
/ ~0 L1 S6 n3 i) Y
{
; f3 b% Y. I# O6 f/ O
X = q - 0x81;
% N. D) H1 l1 a
Z = 0x2e44;
; j; U2 Y- }2 R
}
( j0 K9 _$ U7 H/ T' s3 T; K
}
: R- G' f0 x6 Z3 Y% O
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
6 h k1 F' Q5 `
) ~3 v+ x0 S9 l5 ?, u. f
for ( i = 0; i < width; i ++ ) // row
3 b- o: A3 }$ M0 x5 e
{
( t, L2 y" a5 i0 i' q9 V1 @) P! o
Uint16 line;
6 c, E6 C+ l8 j' X( _( R+ `
* @0 _4 Y% ]' l* P3 D# S
line = Bits[ i ];
) v$ [+ r, h( f; D; i$ C6 X
line = ( line >> 8 ) + ( line << 8 );
5 T' [7 ?" [0 {1 p: q
. o# {! _' I& ` Y3 [
for ( j = 0; j < 16 ; j ++ ) //col
5 W6 w9 }9 u7 A4 f) L
{
5 g- U1 j8 S6 m9 N# j" Q
int index;
% d1 ~0 R3 S9 w+ U" J
int mask = 1;
3 ^! p f2 q0 I+ _4 I$ E7 T4 `# I
% t5 E) n d/ l4 y+ E& R- Y
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
1 Z% p4 D( `; s) j
mask <<= j;
- V& O9 p2 p$ T4 K$ t
if ( mask & line )
~, i) S4 ~( Z
{
9 l) V- G5 I" J: {5 u1 {
bufptr[ index * 2 ] = 0xff;
0 _ _- d S! Y# t9 H
bufptr[ index * 2 + 1 ] = 0xff;
) ?+ [" c% F0 x
}
4 D- p& y8 J; r4 V, A9 T$ G- c
}
! F) @% m; e1 O# R! T% W4 J
}
+ L) F; m- u& u3 F
offset += width + space;
5 ^$ G# U2 s! U7 o$ z8 b/ a$ }
}
! I; @& \/ @+ m2 W" F% E. q
return TRUE;
" W' w, d0 Q$ E; {5 B
}
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