冒险解谜游戏中文网 ChinaAVG
标题:
【汉化资料】在SDL中显示GBK点阵汉字
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作者:
shane007
时间:
2009-4-24 11:41
标题:
【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文
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http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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#include <time.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "sdl.h"
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#include "SDL_image.h"
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#include "sfont.h"
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//---------------------------------------------------------------------------
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#define STDOUT_FILE "stdout.txt"
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#define STDERR_FILE "stderr.txt"
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SDL_Surface *screen;
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Uint32 fps;
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Uint32 AppStartTime = 0;
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Uint32 frame_count = 0;
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static Uint32 frames;
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SDL_Event event;
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
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SDL_Surface * LoadBMP( char * filename );
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
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void Blt( SDL_Surface * image, int x, int y );
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void TileBlt( SDL_Surface * image, int x, int y );
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void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
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void IoRedirect( );
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void cleanup_output( );
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void initfps();
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//---------------------------------------------------------------------------
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Uint8 HZK12[574560];
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Uint8 HZK14[670320];
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Uint8 HZK16[766080];
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BOOL HZ_Init();
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BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
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//---------------------------------------------------------------------------
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int ProcessEvent( );
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void DrawFrame( );
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SDL_Surface * bg, * font;
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int ix, iy, jx, jy;
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int Width = 640;
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int Height = 480;
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int bpp = 16;
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int ScreenMode = 0;
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WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
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{
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char TimeString[256];
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time_t timer;
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struct tm *tblock;
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HZ_Init();
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IoRedirect( );
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frames = 0;
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timer = time(NULL);
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tblock = localtime(&timer);
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strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
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printf( "%s\\n", TimeString );
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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SDL_ShowCursor(0);
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SDL_WM_SetCaption( "demo", "demo" );
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bg = IMG_Load( ".\\\\2k_bg.gif" );
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font = IMG_Load( ".\\\\small.gif" );
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InitFont(font);
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
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ix=iy=0;
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jx=jy= Height>>1;
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srand( (Uint32)timer );
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MainLoops( ProcessEvent, DrawFrame, 0 );
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printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
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return 0;
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}
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int ProcessEvent( )
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{
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Uint8 *keystate;
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keystate = SDL_GetKeyState( NULL );
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if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
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return 0;
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if ( keystate[SDLK_F4] )
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{
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if ( ScreenMode )
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ScreenMode = 0;
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else
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ScreenMode = SDL_FULLSCREEN;
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SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
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initfps( );
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}
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return 1;
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}
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void DrawFrame( )
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{
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char tmp[256];
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int step = 4;
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//
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sprintf( tmp, "TotalFrame=%u", frames );
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TileBlt( bg, 0, 0 );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
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PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
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PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
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PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
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PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
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PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
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PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
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PutString( screen, ix % Width, iy % Height, tmp );
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PutString( screen, ix % Width, iy % Height + 40, tmp );
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if ( rand( ) % 400 < 2 )
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{
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jx = rand( ) % ( Width - 10 );
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jy = rand( ) % ( Height - 10 );
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}
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sprintf( tmp, "FPS=%d", fps );
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PutString( screen, 7, 7, tmp );
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//聞波,2000
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HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
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HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
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HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
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ix += step;
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iy += step;
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
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{
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/* Initialize the SDL library */
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if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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{
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fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
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return NULL;
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}
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/* Clean up on exit */
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atexit(SDL_Quit);
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/* Initialize the display in a 640x480 8-bit palettized mode */
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screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
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if ( screen == NULL )
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{
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fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
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}
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return screen;
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}
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//---------------------------------------------------------------------------
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void initfps( )
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{
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AppStartTime = SDL_GetTicks();
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frame_count = 0;
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}
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//---------------------------------------------------------------------------
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void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
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{
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if ( EventFunc&&DrawFunc )
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{
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memset( &event, 0, sizeof( SDL_Event ) );
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initfps( );
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while( EventFunc( ) )
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{
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SDL_PollEvent(&event);
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if ( event.type == SDL_ACTIVEEVENT )
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{
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if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
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( event.active.gain == FALSE ) )
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initfps( );
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}
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SDL_PumpEvents();
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DrawFunc( );
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SDL_UpdateRect(screen,0, 0, 0, 0);
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frame_count ++;
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frames ++;
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fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
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if ( DelayTime ) SDL_Delay( DelayTime );
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}
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}
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}
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//---------------------------------------------------------------------------
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SDL_Surface * LoadBMP( char * filename )
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{
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SDL_Surface * imagebmp, * image;
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imagebmp = SDL_LoadBMP( filename );
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if ( imagebmp == NULL )
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return NULL;
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if ( imagebmp->format->palette != NULL )
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{
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SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
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}
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/* Convert the image to the video format (maps colors) */
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image = SDL_DisplayFormat( imagebmp );
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SDL_FreeSurface( imagebmp );
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return image;
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}
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//---------------------------------------------------------------------------
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void Blt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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/* out of screen */
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if ( ( x > screen->w ) || ( y > screen->h ) ||
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( x + image->w < 1 ) || ( y + image->h < 1 ) )
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return;
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src.x = 0;
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src.y = 0;
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src.w = image->w;
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src.h = image->h;
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dest.x = x;
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dest.y = y;
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dest.w = src.w;
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if ( y < 0 )
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{
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src.y = 0 - y;
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src.h = image->h + src.y;
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dest.y = 0;
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}
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dest.h = src.h;
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SDL_BlitSurface( image, &src, screen, &dest );
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}
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//---------------------------------------------------------------------------
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void TileBlt( SDL_Surface * image, int x, int y )
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{
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int Row, Col, r, c, shiftx, shifty;
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SDL_Rect dest, src;
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shiftx = x % image->w;
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shifty = y % image->h;
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if ( shiftx >0 ) shiftx -= image->w;
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if ( shifty >0 ) shifty -= image->h;
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Row = screen->h / image->h + 2;
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Col = screen->w / image->w + 2;
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dest.x = 0;
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dest.y = 0;
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dest.w = image->w;
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dest.h = image->h;
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src.x = 0;
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src.y = 0;
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src.w = image->w;
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src.h = image->h;
8 L0 u( z6 O- M n
5 l5 a' Q* @& p# M9 O
for ( r = 0; r < Row; r ++ )
( o3 E3 @% d' H" \5 a# o
{
6 }5 M' e9 X1 R( r$ p+ w8 Y3 J
if ( r )
# L E2 e. q0 D
{
* x1 f+ v2 n% }6 {/ @
src.y = 0;
+ S+ Y* S( a! A ~
src.h = image->h;
9 o. }- e2 i1 e. U! ?; [ n
dest.h = image->h;
+ W% i. x" @; p$ Q5 H4 i" s
dest.y = image->h * r + shifty;
5 a5 t( L: p3 }8 O% S& H! r# U
}
$ Q9 b/ _5 q# _! \" b: n8 I
else
2 L. Y0 f7 A% A$ Z7 m* f. ]
{ /* first line ? */
, b& G# @1 y" w* \$ C) v' A V
src.y = 0 - shifty;
" W! E: K! ^+ v% w" R9 y
src.h = image->h;
p1 V( {$ l; }; L% Q' B9 l
dest.h = image->h + shifty;
4 ]9 T) W2 {% C
dest.y = 0;
% s1 {( M9 `6 y3 C5 f. s
}
8 x7 ~" W7 L/ ^ j9 F: ?
+ @) N3 C J8 L3 ~2 S4 p, u6 V0 M
for ( c = 0; c < Col; c ++ )
$ o: d4 s/ r/ Q* l/ |
{
) i: e% O, V) D
dest.x = image->w * c + shiftx;
8 {, }3 S) b: x7 G; V$ i
SDL_BlitSurface( image, &src, screen, &dest );
' l8 U( S2 }4 \, P
}
$ w7 j" Y5 x. p$ @, j3 d$ l+ z
}
$ B" g2 k' k. T, P
}
( n( E% N5 L. H0 ?. M
//---------------------------------------------------------------------------
0 R" J- I/ _( Q& R
. e$ u0 [. o8 ~
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
; @6 Z! ]6 n3 `9 G; F6 C
{
1 Q2 E$ {& @1 t3 ^, k- j
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
8 o( y4 ~1 C8 q) `; l' v5 b* }
}
1 j5 t* }6 R" n1 S. C
//---------------------------------------------------------------------------
3 g! f5 n) e/ `& B; \7 R9 I) e
8 E2 p; Z' v# x! ~# d* N
/* Remove the output files if there was no output written */
: d. o+ D. e Y
static void cleanup_output( )
3 }3 p8 j4 R7 r; @" O" n/ B
{
$ w7 Z7 k8 j3 c& t+ ]0 Q- ]6 R
FILE *file;
5 [, I" H: W3 Z5 t* a% J
int empty;
& _- j! g3 v j3 n
6 X; F) b9 w& c; p% Y! K" l( ~9 h, V
/* Flush the output in case anything is queued */
& R4 P9 s. a. h+ T- H6 s
fclose(stdout);
1 P8 j' N9 N* N+ }
fclose(stderr);
* F) o4 { s+ g, C. }( i0 E
# W' a a5 s7 k% g' ]% Z, A8 U! F; \4 t
/* See if the files have any output in them */
M( ]5 b g- E0 j) s2 G
file = fopen(STDOUT_FILE, "rb");
4 N( e( V" g( N* a: O
if ( file )
0 p% d; U! x+ A+ Y
{
: P6 U { y: V8 T; D/ G
empty = (fgetc(file) == EOF) ? 1 : 0;
8 C# S( l4 o& b0 u* }) _
fclose(file);
2 O3 t6 D* T. c2 G X
if ( empty )
5 H/ O- B F0 q7 I+ ]) r2 u; I5 ^' R
remove(STDOUT_FILE);
- C7 I J1 ] Y M2 f% a
}
& W" x9 n+ R" X! I
file = fopen(STDERR_FILE, "rb");
) {! ~$ T# C1 _: n. Q
if ( file )
* {# @+ E% @4 M$ I) e7 n
{
0 Z2 ^: q8 L! v8 n
empty = (fgetc(file) == EOF) ? 1 : 0;
1 ]9 v, S6 c0 Z8 ?6 F+ d- j- V
fclose(file);
% q9 a8 J) k, x+ w0 d: z
if ( empty )
) H- j9 R* O$ ^3 S3 o
remove(STDERR_FILE);
5 c- _4 j, }) c2 t
}
+ c$ u# M: z& c+ w. L/ A5 U
}
2 H6 s3 u9 s' N% `- p+ f5 G; ]4 w$ `9 a
//---------------------------------------------------------------------------
2 M7 Z6 Z. ?$ h1 w+ c$ b
& E0 N a1 G* ^, d0 a) s4 J) q: O2 C
void IoRedirect( )
8 t5 E$ j5 e. e% n: V# }
{
* N8 I2 c% j% Y, K
FILE *newfp;
% t+ d% s: m" Q* ~4 L* Q, v
6 H( d! o4 C' ^2 g6 a/ a8 ~% q
/* Redirect standard standard output */
( b, J: {% r3 P2 k- x- I
newfp = freopen(STDOUT_FILE, "w", stdout);
! M/ x) m8 B& o8 a& E5 z2 b
if ( newfp == NULL )
" s0 t" ^% T ? q5 r
{ /* This happens on NT */
$ U5 R9 K! T4 w( D" y7 F
#if !defined(stdout)
" C. s K. u! f! `9 I9 E9 {
stdout = fopen(STDOUT_FILE, "w");
- A9 l$ l) G6 l) |
#else
# X! i" S* \- D
newfp = fopen(STDOUT_FILE, "w");
' v: C: ^) r0 S9 W
if ( newfp ) *stdout = *newfp;
& [, E* K7 ~) q# M; V: P* ]
#endif
6 C- W$ H% t: Q; _
}
* _7 i& }1 H, n* Z. P/ l' G! r
7 H" g3 N- f2 P2 q/ |
/* Redirect standard standard error */
, |3 a: |: C- N
newfp = freopen(STDERR_FILE, "w", stderr);
) K7 n' c$ P( w
if ( newfp == NULL )
7 y/ {, Q8 P: @& t7 f# |8 |4 Z
{ /* This happens on NT */
. U1 k# L. z7 }% L
#if !defined(stderr)
* T2 O/ \% n7 u7 y# x, z* {
stderr = fopen(STDERR_FILE, "w");
$ k' P! O X m7 ^' X t
#else
" b7 v6 h8 ]& y, Y3 T! m
newfp = fopen(STDERR_FILE, "w");
! u7 H7 l( v u! D3 c
if ( newfp ) *stderr = *newfp;
7 @ O* i, {* W/ n/ [1 F
#endif
# H- g4 P3 c$ p, e9 O
}
% c9 t" j( [5 X# l
2 u" G u" J2 Q/ w6 w
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
8 x0 n9 T( S2 i
setbuf(stderr, NULL); /* No buffering */
3 L8 m. u; _" g6 m6 s
atexit(cleanup_output);
+ g% G( p7 Z! k' t
}
% B+ Q6 m. [& a+ J+ c
//---------------------------------------------------------------------------
8 T9 H8 b# R& f; n3 z' E
1 I: F& i5 e, N3 f$ U* l7 N8 T
BOOL HZ_Init()
3 P* B! [6 s9 d; ~( {# c) e4 j
{
9 \+ B2 M- o. o/ e% e
FILE * file;
$ }$ \# c( T# N8 R
% ^) B2 j$ F" x7 l p* ~+ A
file = fopen( ".\\\\HZK16.GBK", "rb" );
* b( E6 D: N: K& y' o
fread( HZK16, 32, 0x5d84, file );
; A. v7 Z( e& Z2 H2 F
fclose( file );
) X4 ~' e) S4 K! ]% l' {
file = fopen( ".\\\\HZK14.GBK", "rb" );
+ Q0 {6 f8 X! |
fread( HZK14, 28, 0x5d84, file );
1 `9 c/ Y7 N% ?3 o1 Y9 O# p
fclose( file );
* r! x" `" Y' L, T1 H7 g
file = fopen( ".\\\\HZK12.GBK", "rb" );
8 O2 R8 a- i( e9 u6 _; T5 |
fread( HZK12, 24, 0x5d84, file );
9 F Z# H$ l3 y( O: L
fclose( file );
0 T5 e' O9 T. U7 r0 `8 m
7 `) y% A4 n' h' n
return TRUE;
X& M# h3 F" L" {7 c. O0 f
}
' W; q, S+ m) w
//---------------------------------------------------------------------------
; U# j2 F# K% i4 F2 P
/ T6 a; n: q( Y* j. ?
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
6 q9 X; B4 J [( c0 S+ U
{
& S% H, T3 S! I
Uint8 * bufptr;
7 e( Q* o K! L- o( K7 j/ E8 O1 j
Uint8 * HZK;
/ l( ^8 k/ k* a! a) h9 g
Uint16 Bits[16];
) F) n0 e. s" i4 h
int i,j,k, m, offset = 0;
# M. o8 A; G) J$ B, Y) f/ b
unsigned char q;
. G6 [& y2 x' R. q5 P6 T8 g0 n, r1 ^
unsigned char w;
7 L# l" V5 O: i; j
; @& L% o5 p6 X* W+ x5 H! T; y
switch ( width )
, Q. _/ h4 r9 L3 G/ G
{
0 e5 r: k+ A" k0 f A+ |
case 12:
, ?2 G; r! z4 D. I- B
HZK = HZK12;
1 \3 p- v& G8 R; m/ J$ b
break;
; W b& I8 s# b7 c0 f; E
case 14:
, Q8 c$ e ~0 _% W$ q2 w
HZK = HZK14;
* R6 t/ K0 D; s( @8 \' E& V
break;
) e% `; S% C, a+ l
case 16:
+ C6 J- M. u& x. J
HZK = HZK16;
# d6 i7 J# e2 Q
break;
2 g7 j" d5 v% N* k- w9 I. c/ Q" e
default:
+ p6 \. H4 A% ?( Q- l$ T
return FALSE;
: O' I. Q: k8 w) L. n. [
}
# x" W% O8 l7 f9 u: x
bufptr = (unsigned char*)image->pixels;
, N; f& i( e/ T3 i) k4 D& y- D
$ w0 r! @/ v9 U! E6 M4 m( l# k
m = strlen( str );
9 K* ]( d1 y6 J( A
for ( k = 0; k < m; k +=2 )
% z3 q0 m' ^7 u/ E. r, K
{
4 i* q# X1 x- U3 Z- M0 ^" U$ F# j
Uint32 X, Y, Z, M;
7 T8 }2 `, o6 ?8 d4 ~9 A
q = str[k];
! E* o+ @! F3 e) s/ q+ ?
w = str[k+1];
6 P& L2 l6 x8 T6 \
! \# p( J, f3 j* s& y
if ( w > 0xa0 )
6 p; V0 \1 y: b; v' \3 F, \" N _
{
* E/ h5 `0 K6 G' c
M = 0x5e;
' D. y6 M- C, M) M
Y = w - 0xa1;
* p0 C; V! c9 j% w
if ( q > 0xa0 )
! h8 ?4 G6 u8 K# S4 v. d5 r2 [$ _
{
( Q/ o5 _' @! R: Q
X = q - 0xa1;
9 p& t- [3 d2 R: c7 l4 X2 u, ]
Z = 0;
' y5 `* X, o9 `- Z8 f- F1 m
}
' t+ e/ j. J! ]+ K
else
9 S! p: ~# k. k9 x
{
V! |0 F& p r# l* F
X = q - 0x81;
' `/ H" L, r5 a. G+ e
Z = 0x2284;
3 \0 Q) s6 \# J" @7 w1 W
}
. [' z# F8 G( ~' ^) J
}
( b R5 p/ C6 M- X8 [3 q5 u1 y
else
0 {8 `& y! c/ d0 o3 n1 L* n
{
4 @& h: l! s5 q! W3 S# v& [0 t- O
M = 0x60;
. \# d4 N. {2 }. u
if ( w > 0x7f ) Y = w - 0x41;
8 F+ V5 p: @% j# H7 W, m
else Y = w - 0x40;
# p: f0 R! ?6 a# x( N( A9 x$ y; ^
: n. {: p, a5 Q+ D9 {7 Q2 _' b
if ( q > 0xa0 )
& N3 s6 {# r9 F- s
{
6 [/ B! M/ ^* N5 d
X = q - 0xa1;
5 y9 F& L+ k% p9 n
Z = 0x3a44;
6 Y- B2 I: K9 T T$ \
}
/ {3 m# m& e! p8 m6 k; c0 ]
else
3 r) m. j8 r9 s' r+ P8 X
{
8 v; E% ` e" ?0 I
X = q - 0x81;
% S- h: I: g% x; \- ^
Z = 0x2e44;
@( q7 Z1 e5 X$ S4 J1 v1 D s
}
1 c/ [" w& R5 k- {5 g& U% F
}
: ?/ O& ]* V) {% \* g, t
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 );
7 q k) E: X( @; ~1 S( L; c$ ?
5 O6 _% O# k/ u3 T% n+ F
for ( i = 0; i < width; i ++ ) // row
9 j+ g; h; {; @1 E( r
{
9 Z8 ^8 h2 J4 j8 R% T! i- X
Uint16 line;
: a! M0 k b! o5 |1 x
. Q! L' y3 Y2 F
line = Bits[ i ];
% j, N5 |8 L$ C8 s t% K. ]1 N
line = ( line >> 8 ) + ( line << 8 );
7 |" k+ ~3 L( K3 k+ b- ?# v) h
+ g. i+ p" g+ {/ \
for ( j = 0; j < 16 ; j ++ ) //col
3 X$ G( r4 N5 L% Y5 r5 p0 i2 O2 I
{
5 b7 o- ^ V( d% j
int index;
; U8 u# S1 ? V L
int mask = 1;
2 D( A1 E2 f' ]' ?- f/ i- I3 P- j
$ Y: n( E @" Q% ~$ [. B/ k( T
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
$ P1 t2 X/ q% ?$ E2 f) b( k
mask <<= j;
, {1 |9 I8 d; A& n8 u; d
if ( mask & line )
* T l& |- [8 Q0 l4 p% }8 n$ {* S- W
{
# n8 ^2 _7 a% D8 I
bufptr[ index * 2 ] = 0xff;
3 k- `% d- M/ O5 _0 }8 Y, D
bufptr[ index * 2 + 1 ] = 0xff;
: h4 K9 G' Z! S
}
/ \5 B. E3 d0 V h9 N: I
}
( D# z! B- l9 B; D
}
& }7 \2 {3 v) W' r" m
offset += width + space;
, s, L9 s- }* g0 J: j
}
2 J, k7 `* x. w) i
return TRUE;
" v6 U- L0 L8 f/ W4 T) E5 X1 v
}
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