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标题: 【汉化资料】在SDL中显示GBK点阵汉字 [打印本页]

作者: shane007    时间: 2009-4-24 11:41
标题: 【汉化资料】在SDL中显示GBK点阵汉字
scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文4 a4 R+ j  W- D6 W
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx* r+ ]! S9 O8 \- F: `& U
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大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 - U& e0 Y) Y& s% f1 u

/ N, C; m1 q$ N9 X% m$ V  S* N- PGBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。 7 [9 Z& M: h% [1 q, `8 A2 W' c
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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#include <time.h>   m  J: u0 u. ]8 c: V$ K8 \
#include <stdio.h>
* A9 p5 l; ^* E% V. w$ k( |9 t#include <stdlib.h>
+ V; Z: k8 D! P8 n#include <windows.h> . x" @% I$ y2 T$ g

$ P0 v( f( M' U/ p% s8 j7 f#include "sdl.h" $ J- T4 Q. O( p; s' V
#include "SDL_image.h"
; [* E+ j+ A* s/ a2 @#include "sfont.h" * L$ J! e4 O- o% B' Z! l
6 N* W! }# m" I, u6 K" m2 y- H1 W
//---------------------------------------------------------------------------
6 }' X2 d6 R2 B#define STDOUT_FILE "stdout.txt"
/ ]) K; y& p, g* Y#define STDERR_FILE "stderr.txt" , N4 j! T5 v2 z# }
' V- `( x. q6 k9 O4 C$ ^, R
SDL_Surface *screen; . W$ {) w5 T! I4 X# v. w3 @
Uint32 fps;
: G6 X; q0 b* M& oUint32 AppStartTime = 0;
& d! ]9 m- `, B  @Uint32 frame_count = 0; & V4 y5 N6 v& X& b$ c8 _
static Uint32 frames;
) @* I% Y9 L; \0 n9 I+ [3 l. N; M& l" W1 h+ j. X' d# y
SDL_Event event;
0 s6 F5 p! {( j1 O+ G% X; qSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
2 J1 I: i% Q  v5 L0 a% Z: fSDL_Surface * LoadBMP( char * filename ); ) N! l+ C' r  X1 _
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); 4 D# v& ?% ~: @! q  b# P/ K6 p
void Blt( SDL_Surface * image, int x, int y ); * ~  h' D! g4 e
void TileBlt( SDL_Surface * image, int x, int y ); ! f& V' R" e9 ^( C4 J: h; y5 F0 {
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
; O9 H; ]! S5 F( \4 l. a* {- Tvoid IoRedirect( ); 5 R( U' d* @0 k3 Z9 Z' ~2 Q5 ~
void cleanup_output( ); 2 g% z. p' L- b: Q0 j
void initfps(); 3 @3 W/ D+ w) R) V5 g( L+ c

# f8 [! P& S/ w1 M( y$ {: w//--------------------------------------------------------------------------- 7 z6 `) p$ p/ h8 Z2 q
Uint8 HZK12[574560]; : I, W* y1 H' D# O! B$ U: I
Uint8 HZK14[670320]; 2 U, v: T0 P4 j/ k$ Q9 V0 d
Uint8 HZK16[766080]; . G4 P" u6 n! N; Y2 _0 i' |0 c
BOOL HZ_Init();
5 ~) r# G- U, J+ o/ yBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
3 O5 G# w, _) G  `2 n//---------------------------------------------------------------------------
  [/ a$ Z% `. C; H* ]  B/ I  t
$ D7 c8 ~4 y+ d0 s7 k' @int ProcessEvent( ); - X) ?; w1 \' \& m
void DrawFrame( );
+ `4 @1 \2 I: V* Z8 y' J4 Q, m3 B7 q, L
SDL_Surface * bg, * font;
- l6 M! d4 \7 K; ?7 C8 v( }int ix, iy, jx, jy;
9 i/ M- G9 ^+ X; p0 q( Q2 U5 yint Width = 640; / x# v0 Y) O9 y2 D: v) ^- c
int Height = 480; 5 j. N: u- V; s7 g+ [- x4 L
int bpp = 16; ! d. X( H+ L, c/ y9 T2 k
int ScreenMode = 0; / _  I2 \* h6 B. d1 I: g3 _2 x2 [4 Y

7 t( H4 L  I/ ^! p+ D3 M8 qWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) ) V1 d: r0 |- n. C9 O$ M  y: o; x
{
7 t1 `) Q- X# Y6 achar TimeString[256]; # j0 I9 q/ Z- _" Q# v% h& s" Q" V" p- K
time_t timer;
0 d1 y; B9 }( |! T: ~struct tm *tblock; . `% ?9 o; z6 a% T& q$ |' Y

8 t8 K8 Y" ~+ r! d0 [1 |, |( jHZ_Init(); ' e1 `# j+ I  [4 T5 t0 ^+ P  d
IoRedirect( );
: S# r# V3 {/ M* L5 N/ z& oframes = 0; * U1 D- w% W, ~/ a0 D% l4 I
timer = time(NULL); , j% f4 p" r9 W* m6 N& l3 {
tblock = localtime(&timer); 6 }  G: r! K# c
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); 7 r# G: t6 ?" K1 X" H, b
printf( "%s\\n", TimeString );
6 G6 M8 e9 Q% u; C/ W3 W% R* i' P; \0 ~1 b* i
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 5 z* b6 B- v, g9 K( A7 ?, W7 j
SDL_ShowCursor(0);
* E7 g$ J& U' |# L2 OSDL_WM_SetCaption( "demo", "demo" );
2 j+ Y* P* P) i" W; X2 N9 r; x2 B* U" J8 r$ c6 W
bg = IMG_Load( ".\\\\2k_bg.gif" );
1 V5 T( C) g8 x# G3 ~+ m  l6 @font = IMG_Load( ".\\\\small.gif" ); ' A: c& M; v; |8 `* b- {# K
+ e! u3 h8 X  m3 C
InitFont(font); " D  F* v3 p7 D9 w9 b  C- s
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
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! R  t, V9 I- N5 q+ Nix=iy=0; * a. ~" r7 I( d3 O! y  a* s
jx=jy= Height>>1;
/ p$ s" o/ D( v3 O( B! k5 d* `; Tsrand( (Uint32)timer ); 6 o5 a6 ~& n1 V3 Q9 F

- P+ I5 \3 j1 X. wMainLoops( ProcessEvent, DrawFrame, 0 ); ' Z0 `3 |% k9 O$ G% A

- x; u1 l$ _8 P! {7 O9 }printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
6 l0 h1 {- O1 B1 v$ M. A
# ~- e5 V( m/ j/ u4 m# o7 Nreturn 0;
: {' C  j' J- `3 e% F1 J}
: d) w# u. O( k) [! V1 x8 `" K6 }% [4 R* C) d2 D
int ProcessEvent( )
- i% x: m8 v! `" T+ i2 f{ . [* T6 l# a3 V* d, D! l) [
Uint8 *keystate; 9 S3 m7 r1 \6 |2 x1 {
/ E$ d; C# F& k$ N- e8 t0 b
keystate = SDL_GetKeyState( NULL );
, m# }- z: n) W3 P5 k8 G& Oif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
$ v% i! s" T- H9 H6 @return 0; & ?7 K( _2 ~8 E7 p: {
if ( keystate[SDLK_F4] )
2 E# j$ E+ m6 ~{
  J2 ?% L# f( D/ b. dif ( ScreenMode ) 1 Q* M' G* W1 Q( E* x
ScreenMode = 0; + i% x7 [4 a8 ~" r, ^" s
else 9 P3 h) ?: \% B5 Q9 K  G
ScreenMode = SDL_FULLSCREEN; $ x' |7 t2 s8 g7 F, ~
% R, v; E) [: A, u; C
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 7 v1 G" a! N( A: U7 j6 v
initfps( ); , f. N8 V- K' O0 y& n0 a9 [4 i0 K
} $ D4 ^3 M$ @2 {- c* H  `; G4 A
1 A6 H3 a; Y) \9 d2 K. V" O0 N
return 1;
/ X' ?# V$ O( m1 I3 T+ u} 7 W8 O" n: d$ n, Q) J; M# W" e/ g( i
, W( }* S* e/ l
void DrawFrame( )
5 A( _. s) w# ^4 E2 R3 ?& i, G{ 0 d+ Q! j6 X  Q
char tmp[256];   O/ Y! B+ s+ \/ y6 _1 J
int step = 4;
& H; Y; c! y, W5 h
+ b2 O( F; h- v! R/ x+ R//
5 {6 W+ ]$ t4 P  L3 y4 nsprintf( tmp, "TotalFrame=%u", frames ); 3 n- n3 i4 K' s$ [' Q* d. F7 `
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TileBlt( bg, 0, 0 );
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$ x! e' u: Y4 O9 O5 @2 ^SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); & _4 }4 R" y5 J; O3 c
PutString( screen, ix % Width - 6, iy % Height - 6, tmp ); ) D6 \' z+ B- o  c5 |6 Q1 E
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); * g/ B' q: l; `( d: V
PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
3 u' E- a; n0 {+ N( q  d& H9 oSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); / d2 z( b/ G$ W5 c4 {* ?7 K1 w
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );   K+ ]7 m! A( h# z/ H+ R
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
, }) t- M6 q3 S7 h# M8 DPutString( screen, ix % Width - 3, iy % Height - 3, tmp ); ( `3 @+ v8 W+ O! [5 N( Y
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
( x! v3 }+ @5 t6 a* M! qPutString( screen, ix % Width - 2, iy % Height - 2, tmp );
8 }  K; c. G3 x+ SSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); 8 }9 l8 p  k, U# M$ d8 B+ M
PutString( screen, ix % Width - 1, iy % Height - 1, tmp ); 4 }( B: u0 h( {! F+ }1 ^9 H0 S
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
( z. u; V% y0 U8 N) BPutString( screen, ix % Width, iy % Height, tmp ); 9 z3 W% |+ g) a- F# Y" ?! i

+ `, J( d+ R; G( dPutString( screen, ix % Width, iy % Height + 40, tmp );
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if ( rand( ) % 400 < 2 ) % w' L! D  l) o7 x- l' _: N1 e/ u
{
% r' I1 g4 P5 O+ sjx = rand( ) % ( Width - 10 );
& ^  P7 s- F3 @0 rjy = rand( ) % ( Height - 10 );
$ H7 Z8 t" y: z} - o8 E. _; Z$ s6 O! L  v
( F9 N. R7 c/ v0 Z- ]; k
sprintf( tmp, "FPS=%d", fps ); ' J* o; H! Z, a+ u- e
PutString( screen, 7, 7, tmp );
3 A. D; u: _( |//聞波,2000  $ ?1 U1 I. T  M% ?' p9 y/ w
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行"); + ~0 D) k' k' ?8 d- K0 X+ L" C
HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); + P* c9 t. I9 B
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); ; |" M+ d% G1 g# V' E
ix += step;
, H  Q2 h# [' Z4 @iy += step;
; R8 ^: G. q, Q2 u+ N' T3 w} 6 w$ R& z$ `% g
//---------------------------------------------------------------------------
; L9 q. E. T& A+ I# e" }
' x* X0 A# e! W- @. X$ A2 G//---------------------------------------------------------------------------
& A2 m- _7 a. V2 P- RSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
1 Z, g7 H& h3 S/ Y{
  K' q3 H: ]0 C7 M$ X/* Initialize the SDL library */
$ E  D* M6 E9 c4 {if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) : q5 j+ y# Z: o" e
{ $ B& Q8 ~% A7 x1 e* \2 T
fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
: g/ Y  K  ]6 y2 preturn NULL; " {) M2 s! I. f! n7 q  G) w  A' N% c9 R
}
7 ?( O' k, Z- j' R# X9 l: u
, I# T5 z" Y/ q9 p; }/* Clean up on exit */
) Z) r" r' A1 eatexit(SDL_Quit); % I. D# e" _6 U5 E0 j
& h1 B4 z# u: `% A- s
/* Initialize the display in a 640x480 8-bit palettized mode */
6 s& I0 y( L5 Tscreen = SDL_SetVideoMode( Width, Height, BPP, Flags ); : w# }  I3 c( p' H, }: U' m; Y7 v) \
if ( screen == NULL )
3 `) o* ?" `3 F& B3 S{ 0 H8 F0 Y! o2 _3 s  u+ T, F& f1 q3 L* Q
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); 4 I7 n& r9 D: n/ h; B! X/ t" W  ^
}
4 B0 i: e3 w# Q7 p2 w' `' A9 R
return screen;
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//--------------------------------------------------------------------------- 4 Y( O5 N1 J# P& d. L, ?

8 _: \" I. A6 m  ~2 l" Tvoid initfps( ) + d" r: F) m* l, r7 n
{ * s& c; X6 f$ Z  w* r, r
AppStartTime = SDL_GetTicks();
# O2 m3 F. C$ \+ z  fframe_count = 0; 9 X; ~( X0 c: g# l
}
2 z( n8 E. @- |% w2 T8 O, h( `; T//---------------------------------------------------------------------------
1 @% G& N' |  o$ S- H/ S1 n! D. a* @! s7 }# {, P0 y( i3 L
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
* T$ K1 ^1 ~6 n0 I  o{ * T. }4 w. T$ \+ N: E1 r
if ( EventFunc&&DrawFunc ) $ n! S8 k. X! I+ p! B
{ 1 x+ ?0 Z8 ^# [9 M3 v" W
memset( &event, 0, sizeof( SDL_Event ) );
3 U, q- y5 }) V3 p3 B8 jinitfps( );
  W' @; n! t9 t; ^% L6 q3 }
, [2 x2 B$ b2 I2 K4 f! Vwhile( EventFunc( ) )
+ ]4 q8 }3 w8 O0 ~; {' \  N. u{
9 [+ y  ]1 I, j! r6 I$ C+ f4 iSDL_PollEvent(&event);
- T: H- T& B# z$ O  Z' |if ( event.type == SDL_ACTIVEEVENT )
0 V1 h! V/ X' h! v; [: E" _! W{ 4 b. b8 M* F; H, N  V
if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || " v7 V" N( N! V& }& J# b) S
( event.active.gain == FALSE ) ) 5 s7 ~$ I/ x% i4 j  d
initfps( ); : ^/ F, l& b/ `4 h4 B
} ' n; u6 l5 g' ~7 {$ k2 e
SDL_PumpEvents(); : r+ x. \4 ?0 y) g
DrawFunc( ); 7 {+ z  d3 a+ J% W6 w
SDL_UpdateRect(screen,0, 0, 0, 0); $ A! z6 t. T. b" @/ }) Q* X7 y
frame_count ++;
& I& V, G( D; ?6 |! r: h& r) Gframes ++;
( r9 q+ Y& o! \' zfps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
8 f5 s8 u3 H% Eif ( DelayTime ) SDL_Delay( DelayTime ); , N" T& {  W) d
}
! U/ C" J' w* M! s% r% @1 c  U$ H9 H}
- m' z# t( h( ?, L4 ?}
0 v; v7 D* V+ G9 p//---------------------------------------------------------------------------
5 [8 {% r+ G$ Y; x# e8 [$ ^( c5 o) n
SDL_Surface * LoadBMP( char * filename )
& n. x2 q- C! n& R/ K2 g{
# L8 I- V7 u5 N/ o: {; uSDL_Surface * imagebmp, * image;
& g% X9 U3 K) g% M$ U8 s2 ^
! O! m) a' L5 [1 A0 \imagebmp = SDL_LoadBMP( filename ); 3 H  Q4 t/ ?! N* }& M& s
if ( imagebmp == NULL )
; H* C% r  N* ireturn NULL;
5 ?' i$ ^1 z. ]2 k3 K$ j8 [- z, @
6 U; j- R! ?& _8 @4 `! rif ( imagebmp->format->palette != NULL ) 5 b  w. J/ z5 @1 Y6 n: Y
{ $ v9 h- W/ S( |" J9 L6 x7 q
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
& T6 Q4 }8 h( q8 d" v3 E6 c% k}
- w6 o1 t" E% `1 K/ L) D4 y8 `; e# c% P, Z# \5 e
/* Convert the image to the video format (maps colors) */ ( C- `2 b+ m# @8 A
image = SDL_DisplayFormat( imagebmp );
* H2 {0 R$ o- L. [( W$ F2 uSDL_FreeSurface( imagebmp ); $ Z& ?: u3 S1 y7 N+ c* G
6 B  R2 {! x8 P2 B! R
return image; , w  H- h, j6 z4 U  {0 u
} $ }" Y- J; O- ~
//---------------------------------------------------------------------------
4 q& P( u9 u, E# c& X+ L  \, Z* k* l7 r' w: w3 |' E) Q' L+ V
void Blt( SDL_Surface * image, int x, int y )
8 n! E( j' T6 {{ 8 J1 r: s# n0 ~; H  j7 W
int Row, Col, r, c, shiftx, shifty;
+ R: r* Q3 H$ |5 RSDL_Rect dest, src; * N. w5 v0 }, p# G/ D
( ~; e' [& K1 O. Y/ U
/* out of screen */
7 |- W5 c% R: O( u: }if ( ( x > screen->w ) || ( y > screen->h ) ||
# U$ g, q/ F8 I' @7 Q; d9 T( x + image->w < 1 ) || ( y + image->h < 1 ) )
9 I9 w" X9 R* \' ?8 x' _' F; _return; & V  i& Q  t( S4 J/ n
1 n. j! s2 k1 _/ |% E! v
src.x = 0;
- t( }/ I/ l: o& _src.y = 0;
6 m, b6 D3 L, Z; x0 f; |% _2 asrc.w = image->w;
, c$ K1 c$ Q; o: ]9 {8 K9 ?src.h = image->h;   w' p* _! }( q& [0 ?. U
dest.x = x;
/ k6 L+ n% t' w8 d" ]6 Vdest.y = y; ) T8 W0 j* ]( n$ }" M- c% t% W
dest.w = src.w;
( Y4 S/ I0 B( H+ G1 Yif ( y < 0 ) % I1 X$ S1 `) U' t
{ 6 |& g9 V' p- M5 |7 Y% W
src.y = 0 - y;
! k: x/ a- k7 ]. [6 X. H! R1 }src.h = image->h + src.y;
: f" R- ~- J  B/ n, [dest.y = 0; 3 X" v( ~$ o5 C; x  d. }& @7 n
}
8 E$ B; s$ O2 j8 odest.h = src.h; ) ?% z/ J2 X" Y5 n3 {7 P9 a

# H' d1 J. s7 L3 S. w* o' ySDL_BlitSurface( image, &src, screen, &dest ); " [! _) X2 N4 Z
} 3 k2 V& h3 G3 u0 c, T
//--------------------------------------------------------------------------- $ y6 M. E% Z3 d+ y: Z

& p" ~  j3 i5 Z( P1 Ivoid TileBlt( SDL_Surface * image, int x, int y ) ) M8 g/ B& g  r. t
{
4 E& _6 C! Y3 Iint Row, Col, r, c, shiftx, shifty;
" `8 \" @- c: ?; OSDL_Rect dest, src; 1 i1 t. b& T0 ?3 [" k) Y

& }  \' y0 f' q+ U' x& }shiftx = x % image->w; $ V5 h" }5 a( \$ \. [; w
shifty = y % image->h; 9 f' J  f3 u) C2 Z* z$ D
$ g* |+ j$ b* S, _$ W7 g  J: S
if ( shiftx >0 ) shiftx -= image->w;
9 ^( [0 e/ R/ _1 X; c0 Q8 ^0 gif ( shifty >0 ) shifty -= image->h;
  _9 C! y4 x; Z
2 I, v& ?( O/ {* h# sRow = screen->h / image->h + 2;
5 r5 b% k5 t1 K, Q3 P. ^8 dCol = screen->w / image->w + 2;
3 s7 P1 R  V: w) J) t% L' j, S. e' F
5 Q3 a9 ~6 `3 |dest.x = 0;
1 u5 R, k& @* `( E+ l- jdest.y = 0; 8 x( S6 F" v; @, K9 Q
dest.w = image->w;
1 J9 ^1 U6 s& B& edest.h = image->h; ' m2 w' R4 x2 S7 i6 Y  r5 k3 K
src.x = 0; " V9 L5 g; `; X) f* X
src.y = 0; / ]+ O; {+ m: O' d9 b1 U" k  }$ F
src.w = image->w;
( o+ K' w% g; D9 I: J; M4 ~8 Hsrc.h = image->h; % ]1 e' J9 V# P8 e* n

0 n/ P$ ~# y8 A: k' j: D8 z* I% C7 Pfor ( r = 0; r < Row; r ++ )
! @, X2 v" k/ \7 D/ y4 r{
0 I: `- N- X/ R! F6 y7 Xif ( r ) * t/ K' {- `, y
{ 0 w' L" U( X6 t
src.y = 0;
& F  G/ y: ?" Y" O* asrc.h = image->h;
/ E/ M% X3 E2 v. Gdest.h = image->h;
8 j4 c6 B( }( c4 E7 D/ c( sdest.y = image->h * r + shifty;
  U$ {" q; A" b0 q6 ^} ! e) X& v5 \# S6 A
else
2 }2 O& m# h* r. V  S" ]; b{ /* first line ? */
, \8 f3 c" A' `4 o9 y" Gsrc.y = 0 - shifty;
2 y5 O# v9 ]' b: a( Bsrc.h = image->h;
1 ~7 P& x1 W" ]5 @* }& |) P( E! K/ N8 }4 Xdest.h = image->h + shifty;
! r0 d7 ^6 `3 U; {0 R; tdest.y = 0; 3 j4 O) a0 z" ?1 O7 u
} # V7 l* `/ a2 W/ L* `9 M( w
# y, ]2 w" r3 g9 h
for ( c = 0; c < Col; c ++ ) 4 S# O& }) ?8 J! \6 O
{
& A0 ]; M8 \& \* Odest.x = image->w * c + shiftx; ; R4 I  H$ Y9 a; t. g# r
SDL_BlitSurface( image, &src, screen, &dest );
" T# V  `2 F. u# O/ D+ X& _' v}
9 V0 Z; C3 Z7 n: a$ Z+ H} ' O0 L9 N2 i$ j) l3 a
} 5 w2 N$ x0 U) ^* z: u0 @
//---------------------------------------------------------------------------
( w6 f3 L; E  J) }; T- P
! ^8 J& F. `- g# r9 s: U4 V; b" ^6 Y) Wvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
* b$ j6 P# v: I9 G3 P2 q* j# D{ ; H. P- }% u0 \9 U: r( V
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); * _, {  F* i2 F6 j
}
4 L$ G! h& D9 T6 H9 W: Z# \1 ~//--------------------------------------------------------------------------- : h0 `; U3 b. r: b9 V) @! B- h8 w

& n  N0 L3 X% s" I" ~/* Remove the output files if there was no output written */
1 j  J6 F  ~# xstatic void cleanup_output( ) + g6 d6 D2 a( y- ~& |5 ~
{ / c$ ~- C0 M# E1 Q' x1 h& x. y
FILE *file; * P# X3 F9 e# E3 E( x: C: Z6 v
int empty; 7 l5 d: D' o* t: a' S

1 e2 C7 r9 t$ n" `* v( O2 S/* Flush the output in case anything is queued */
) P% C6 G6 ?4 Qfclose(stdout);
# s5 T: x$ X* z; q( d. l+ n* c  |1 pfclose(stderr); 9 J' L8 F- w$ d8 i+ J
7 O; a$ d. J' T4 u4 k& r" c
/* See if the files have any output in them */ $ C% ?+ O" {: {7 X# ?* Z4 V
file = fopen(STDOUT_FILE, "rb"); : T: F; a4 A$ O2 s" x! X
if ( file )
- q: d% e. c2 K! k' `+ ]{ 9 z; z7 B4 u" y5 j# w5 G4 x
empty = (fgetc(file) == EOF) ? 1 : 0; 0 O$ y) x+ l% z$ W
fclose(file);
, |7 i8 d/ o* iif ( empty ) 4 h4 }3 `  ~2 S5 k& S3 G$ ?& S
remove(STDOUT_FILE);
% d6 k5 D0 u% r4 |& s}   p# r: ~" d# b1 g& M
file = fopen(STDERR_FILE, "rb"); 2 }/ D+ w7 m( Y+ |
if ( file )
/ i8 V( w' \5 Z9 p9 s* q9 b{
% E; i' F9 }) F' \# |empty = (fgetc(file) == EOF) ? 1 : 0;
/ k( G6 q# C9 A' z/ K" `fclose(file);
( R  |+ R/ y  p5 B* qif ( empty )
7 x+ i! Y9 X+ gremove(STDERR_FILE); * W% e1 v% B$ m; v8 F
} 3 K0 u! n4 a! t# W" B, Y. i
}
' F+ @4 }6 C0 ~6 y9 Y# j6 j1 I8 c7 T//---------------------------------------------------------------------------
4 z7 Q7 E8 Y4 L7 M) c
( i% s8 a  j. S4 H* ^/ Ovoid IoRedirect( )
/ A: c0 m& a' x{ . d1 Q) V2 N$ ^% [' v7 J4 h
FILE *newfp;
* k2 A8 v/ U. w8 W7 K( g
1 ~6 A/ w+ E: C5 @# x/* Redirect standard standard output */ 6 \( p/ E  j  g4 R1 Y% H
newfp = freopen(STDOUT_FILE, "w", stdout); , \( _- [+ }$ u5 W* ^3 ~$ n
if ( newfp == NULL )
3 `- ^/ p, i5 M# h{ /* This happens on NT */ / ^- D4 t+ I, v) D& i9 [- r
#if !defined(stdout)
; G( b4 y: k8 t' \. Qstdout = fopen(STDOUT_FILE, "w");
6 v) S9 {& \, z2 j! r+ c$ `#else   d3 B5 H1 |1 |4 X$ G6 e5 o/ x
newfp = fopen(STDOUT_FILE, "w");
0 V7 s1 w5 j/ Yif ( newfp ) *stdout = *newfp;
: R- F# b* c. p9 \0 p  G# M#endif
! r# g+ r, K" p}
- D: q, ]- k3 s: F$ j( s" U# x. s) p3 {" ~6 W$ _2 R1 j  \  b! W  X
/* Redirect standard standard error */
! e' X, R! A5 gnewfp = freopen(STDERR_FILE, "w", stderr); : D* O; d: I& v$ J; c: O$ o4 N) n/ {
if ( newfp == NULL ) : V( |) m1 ~) I
{ /* This happens on NT */ ( i1 w' ^% e! ]2 w% m# v
#if !defined(stderr)
1 Q+ ?; v% J' h6 qstderr = fopen(STDERR_FILE, "w");
/ ^; v" U8 ]1 H' o8 P#else ) @7 v. i& ~5 ?7 j! n1 a! ?
newfp = fopen(STDERR_FILE, "w");
9 j8 r5 i( g9 _  w) m( y' Mif ( newfp ) *stderr = *newfp;
, w4 O, _/ |2 W1 ^3 s#endif
& I' u) ~: b5 D; l% Y: h}
0 X6 H" G/ G- m! z
, S2 M  W& i7 q0 k; csetvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
; \, F& d  r" \# u% W2 n( U% Jsetbuf(stderr, NULL); /* No buffering */
5 c% L+ I; }$ V4 m  M+ Uatexit(cleanup_output);
1 y2 E6 u. N6 M8 x/ y}
( v" F% G" i' H# l//--------------------------------------------------------------------------- ( @: m+ f0 S$ J; M6 ^+ I
, `. D. D6 [4 m4 `0 T
BOOL HZ_Init()
7 e, q. O& N/ j* S5 q8 ?4 a{
0 x- ^* Y% r% X3 o' l" ~3 zFILE * file; 6 |# s2 s* ]% Q& `( G

% ~7 e) r' m2 Ufile = fopen( ".\\\\HZK16.GBK", "rb" ); 3 E+ Y' }" h- t; B  {/ j$ c+ O
fread( HZK16, 32, 0x5d84, file ); - N* G1 P; }2 d# O6 D, [6 c
fclose( file );
" |( v/ z( Y* N% y8 bfile = fopen( ".\\\\HZK14.GBK", "rb" );
+ f* U9 ^1 d8 T- ]- ^" hfread( HZK14, 28, 0x5d84, file ); ( c$ @5 y" y0 k0 F: \+ Y# T
fclose( file );
# W8 T) J# N9 }" t$ l' ?  Mfile = fopen( ".\\\\HZK12.GBK", "rb" );
, y2 ~2 G5 J8 w0 v  k' v& i& L' j0 S5 Pfread( HZK12, 24, 0x5d84, file ); 8 @$ L- g: ?! z: x/ h8 O
fclose( file );
1 P4 Q' {1 B7 W4 Q+ I7 r) _6 I* d" _- ?( A  ~
return TRUE; ; K+ P  u% M! `" |  ^3 u
} , c% D; X" E3 _2 q
//--------------------------------------------------------------------------- 7 C' N; ~' E% O4 i
/ O( A" h" l, N9 i* {7 \( R
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
  \9 S8 {/ F3 N0 W3 ~$ c; p6 z{ & C: \& ]8 A+ p5 p
Uint8 * bufptr; 5 o/ B( g" b2 G: z( ?- N( ]) v
Uint8 * HZK; ( _  B* f9 n1 b) _3 V) l
Uint16 Bits[16]; ' o' ~, u7 O  \* Q0 L" W/ D/ p
int i,j,k, m, offset = 0; ; J6 F8 O" ^5 H
unsigned char q; ! w7 N/ c% X/ y, j& U( _8 }
unsigned char w;
; r2 [& [; O, l4 [& A" n( d& C6 e3 t) T& I$ J0 N- i
switch ( width ) - K  X- I* V# `2 b# I, R
{ . y8 H- ^7 Y- F5 X6 z" c" |
case 12:
: k9 h; A: I! v. v9 ]3 P9 d2 lHZK = HZK12; 9 Q% A5 @, M' E/ D6 D& ]8 w
break;
  t  `8 o" v( l4 Xcase 14:
( i4 ]  ?& `! ~' ~" i. q( E& gHZK = HZK14; * J# ~9 ~: ?6 \9 S! D
break; . e- j. g* e5 ]/ s9 R
case 16: 5 J' g$ |6 G1 C' S- G
HZK = HZK16;
) }$ V: ?, B) S# f4 Gbreak;
# I# v  M, V( f; M" ]9 H' bdefault:
" B# L- v" r! |; \0 A# X* b5 N* B0 d% Sreturn FALSE; # ?: e# ^) J5 a' g' A
} ; G5 E" L4 d) }1 w2 O
bufptr = (unsigned char*)image->pixels;
8 `; X; z; ?! [% g; B0 y, }# m5 g! U3 K$ D9 i5 I- S9 ^
m = strlen( str );
6 z: T( J$ h. t6 y9 c( xfor ( k = 0; k < m; k +=2 ) # e8 E1 Z. L  l
{ 4 O) `# p. @# L# O
Uint32 X, Y, Z, M; ; z+ \! d% {( P/ A7 P
q = str[k]; ) L2 `6 r  O* q" y3 u1 B9 m
w = str[k+1];
( e# |, s* `5 B/ q8 @& ^
) R0 U7 R% }5 mif ( w > 0xa0 ) $ V* n1 ~2 H  R$ Z
{ 0 Y$ |1 x4 c! S  K# n$ s
M = 0x5e;
- E$ ?+ J1 B, z; K- q) tY = w - 0xa1; 6 t- ~' r, V3 D5 @# z( w
if ( q > 0xa0 )
" C& F2 X; a* |6 l{
' }% ?8 u0 }2 S  gX = q - 0xa1;
1 Y6 k+ p7 [) @/ H% x' I: e0 n" ~' EZ = 0;
% Z8 R3 |2 t4 R- e/ B0 l: Z3 E}
1 }- w" m+ Y9 |2 m6 x& I5 velse
( q  [! R; ^6 _9 B4 P{ ' ]2 ^  |( S! W" P
X = q - 0x81;
6 G' D* }# ~+ HZ = 0x2284; ! W; b- y: e' l4 Q2 B
} : }1 ^- I& X8 H/ b$ K5 r
}
% e' ?8 i6 Y9 d5 ?$ V7 melse
, U- l( F5 K9 S+ j/ y* Z4 @0 N{ 9 D8 `- W" B* A! q
M = 0x60; " ^% F) C  ^. `5 [
if ( w > 0x7f ) Y = w - 0x41; ( U, A) _4 K6 ^) E: R
else Y = w - 0x40; , ~5 y1 n, o9 t0 t/ i) l# N
" r* t5 {6 s  `2 J7 X) {  [
if ( q > 0xa0 )
9 T/ n, L0 I! }! ]# ]' l" j{
5 k- ]# ^! I6 v: G" [2 wX = q - 0xa1;
8 o+ A' o% n, l! w" c3 O. _8 r  lZ = 0x3a44;
" e$ U" e8 G$ f+ v: ?7 p% `} . f7 ]1 n+ B! I+ t
else
' O; f& z/ D' {{
0 t2 x- G9 v& l' G& LX = q - 0x81; 8 p. S1 P3 y7 d  l  e3 j& ^. h. F
Z = 0x2e44;
% f7 d; g0 }8 }} ) J- |' T1 p, w$ s7 z' m# x
} . F# A+ i8 [. r' [& F# W, A
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); ; s3 J, V" U  J6 t) t
8 K; c7 `' h; s4 `0 F7 x
for ( i = 0; i < width; i ++ ) // row : O7 k0 J/ f: u/ s9 m& n
{
6 i, T% h/ ^# e6 ], z* o! p, A1 T1 @Uint16 line; - S! J/ ?' Z0 }5 ^

( v$ x! q0 Y; \$ \% K. Eline = Bits[ i ]; " a  Y4 d, H1 j. V. u
line = ( line >> 8 ) + ( line << 8 ); 9 L; i) z# l* ^8 ]

4 h$ e% A& V4 ^5 S/ q! V% ^; xfor ( j = 0; j < 16 ; j ++ ) //col % _7 j* g* k1 K8 A  x7 v$ C7 Z
{ ) j+ \; @. R3 U- X( @/ u/ a
int index;
& C" I4 c+ I. J, l. L( Hint mask = 1; 4 _: q9 |$ S3 V

# Q; ]2 e5 c' N* Q0 t' d2 Eindex = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
/ X( W8 d& |3 c; s1 m/ Fmask <<= j;
* s5 @/ ~& I. R2 v, f9 Wif ( mask & line ) , M& Y( q+ K/ |. F, `" M  X
{ / K$ C% q4 ]5 G" o2 W2 z8 v- z
bufptr[ index * 2 ] = 0xff;
" L& t; f; b* w. \- [bufptr[ index * 2 + 1 ] = 0xff; ) m4 \4 z) T! J/ C+ L: @5 [
}
; ~' @5 O2 G8 r! o1 [; }" G- j' e+ K} * K. I: k( W: W. t% t# ~; A* n* y
} 1 o- F4 m; }4 D% ^0 h
offset += width + space;
! r2 ^& s6 e- I0 r. d  F& s& c- J8 Y}
" [. {- r( d. u! f/ }return TRUE; ) y7 T& h" J: x8 m
}




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