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【代理DLL汉化研究】 [C++] Overlay sample  覆盖代码实例

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【代理DLL汉化研究】 [C++] Overlay sample  覆盖代码实例

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发表于 2009-5-22 11:37 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

【代理DLL汉化研究】 [C++] Overlay sample  覆盖代码实例

用于在全屏游戏上画东西,写字。
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0 u" e/ C" r' P( S1 P' x. l" d原文
( V" k; L( }) T1 I+ yhttp://www.gamedev.net/community/forums/topic.asp?topic_id=359319
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A lot of people seem interested in knowing how to render content over full-screen applications, like XFire and Co, judging by the number of posts about it. Here’s an unmanaged overlaying sample. Visual Studio 2003 and 2005 solutions are included.
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! t8 O6 d8 z+ E' D7 A; @, W: ~The sample uses DirectDraw overlays to render a black 256x64 box to the top-left of the screen, with some text in it. I would’ve shown you a screenshot, but I can’t, due to the way overlays work. Overlays are displayed as the device is painting the monitor from the primary surface. If it’s painting a location where an overlay exists, it paints the monitor with its color instead of the primary surface. Consequently, you can’t capture that in an image.
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Back to the sample. The files of interest are:4 O; c, J, E" N+ J5 y
Overlay.cpp: Window creation (auto-generated, nothing interesting) and the main loop (important).: M$ ?" o5 ^) Z* |
overlay_renderer.h, overlay_renderer.cpp: The core of the sample. The code is fairly self-explanatory, though.; Z) q, M, [2 l7 o" p

# e9 P/ p0 @( {# S& _4 POne important thing to keep in mind is that overlay support comes with a set of limitations. The following limitations are not checked or accounted for in the sample:
9 t! u2 e! _2 |, v6 tdwAlignBoundarySrc* J# Y6 V% P' V5 M  G6 O, j
dwAlignSizeSrc4 }. E" p  c9 ^; S, n
dwAlignBoundaryDest
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dwAlignStrideAlign
: {' c/ q: E; r) k# NdwMinOverlayStretch
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  V+ p7 g. R8 _/ K  J: EThe limitations are hardware-dependent. For example, my X300 doesn’t impose any alignment restrictions for the source or destination overlay rectangles. In a product, however, you’d want to make sure you check for these and abide by them. Use CapsViewer to find out the limitations of your hardware quickly. I don’t know if the October SDK caps database includes DirectDraw caps or not, but consider checking it out.
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+ W; g& `5 ~) o( S) I$ zThe limitations (and overlays in general) are documented under “DirectDraw->DirectDraw Essentials->Surfaces->Overlay Surfaces” in the DX7 documentation. It’s available at icarusIndie.( V& i/ s0 ^8 i

* J# {$ t% x- F: T& d' nI might write a managed port, if someone’s interested. All feedback’s welcome.

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