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I think, you are looking for the "local.bin" file, whitch has this structure: - g9 Y( M9 w, i5 O8 h; ~) x, I5 D1 L9 i' A
; R7 U1 P* D7 J( r& P4 l, ~ Code: 9 u, S1 D5 I# v3 Q& ?7 F9 z Y% U5 W
-> Header: (4 bytes) 6 u9 w2 E+ i& n5 U: H NrofFiles : WORD; ' V$ N, `+ N' ] Unknown : WORD; // $1000 4 h/ a0 O# H% {7 K8 A' ?7 ?/ y
-> Directory: (NrOfFiles * 16 bytes) 3 z7 R- Z2 G# N( f8 i! K! S, Y for each file: + y. l' B5 ^* B6 v" O -> FileID : DWORD; b% a) I' z7 A; K! D% K -> RelativeFilePos : DWORD; // from the Start of The "File Data" ) _4 H. G# G9 g& m z -> FileSize : DWORD; // size of the file, no compression used 4 c- O! S H! J g. v. V -> CheckSum : DWORD; // the negative of the data's CRC32 value 0 z6 A8 k/ P5 F+ n3 {4 s
-> File Data... : t% l3 A- z& a# q9 Q2 v
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The game text file is the file with FileID 0xFCD0A552 ) @+ M# f8 T, h2 y: C! d* }. j& H9 Z8 z8 {, ?* D" Z& M/ O" j4 R
I also created a primitive BIN extractor for the "local.bin" file $ o t. w2 k7 J3 C
- l7 d. W( G$ H ?0 MUsage: darkeXtr.exe <BIN_File> <TargetDir> 1 C0 O* {1 T* Z* jexample: darkeXtr.exe local.bin e:\temp\target 7 } `/ q9 S9 k7 P( |* U1 s) W, t/ V2 X' X0 `; |
A .BIN updater also included! . W2 [& @3 A0 i
, ~) N- y! B7 v' O ' \% J. o* m6 v9 {) V& U2代 + ~% m6 a% O+ M) Z8 ^7 }darkUpdater works only with the 1st part of the game. : g9 @, x' w rHere are the programs for the 2nd part: dark2eXtr and dark2Updater!!! % ]7 c* y, Z0 @; [: Q0 G
: h) s/ ^& j1 u1 S8 d6 U6 tThe structure of the 'local_english.bin' file: 0 O* M- n; ~ x+ }) G+ {, k
, \) i8 s* K! l; B : N9 H7 y6 u$ r5 W+ M) {Code: 0 x% @! d3 m" U$ H
-> Header: (16 bytes) , {. P) M' b1 ~
ID : Array[0..3] Of Char; // 'CP11' - S d% Z& C# B Version : DWORD; // $200 * f4 [9 b5 k0 D: L8 N# _+ G) N+ u
NrOfFiles : DWORD; 8 F1 E/ l! g# B5 n! v3 K
DataSize : DWORD; // size of the FILE DATA " o+ B$ `, E+ ~' u5 k4 w% @ -> Directory: (NrOfFiles * 64 bytes) ( ~/ p& Z( A# h
for each file: " _0 X% I7 }, D
-> FileID : DWORD; ' j, ^* f1 F* |
-> FileStartPos : DWORD; : d- W1 y- {9 I: ~0 K
-> FileSize : DWORD; 0 [2 ^9 b* Q+ r: v
-> CRC32 : DWORD; // the CRC32 value of the data & E& ?4 ?, l/ |3 y( r$ X -> FileName : Array[0..47] Of Char; // with padding zeroes to fill the space # p: M: d. n" T( V -> Padding Zeroes: to align the FILE DATA to $8010 starting position + A6 g; n' m2 m4 c! F: P8 q8 a9 s
-> FILE DATA... 9 u' V; r4 D) L7 W5 n( Y, q: J6 ^' N
-------------------------/ F7 H$ B% R# v8 w( Z) K0 ^ 2010.7.3 更新$ ]1 {. n) w, g1 s
放上老外最新放出的图形界面版。 $ L( r( L: O0 h6 n[attach]16580[/attach]作者: XYZ 时间: 2010-6-1 08:26
我靠,这就是说1和2都能汉化了???作者: shane007 时间: 2010-6-1 11:07
引用第1楼XYZ于2010-06-01 08:26发表的 : ( u" k. |) U& U4 a
我靠,这就是说1和2都能汉化了???
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不是,目前暂时都没法汉化,单字节的。( H1 H/ m% q9 z0 ]7 Q. ?0 K
不过,不排除以后可以用外挂方式汉化。作者: shane007 时间: 2010-7-3 09:12
2010.7.3 更新