标题: 15 Days 英文攻略(转) [打印本页] 作者: cobravv 时间: 2010-7-9 20:29 标题: 15 Days 英文攻略(转) 0. About this FAQ . n# q G, }) z, F) h1. Characters...........................................................[CHAR]8 I2 |$ ?. B. G' l7 w- N& Q# g
2. Controls.............................................................[CTRL]7 L% D. p! {; l( K/ f5 ~
3. Walkthrough..........................................................[WALK] % k* \" C8 z- h; h1 s9 K6 J" Z3 g/ ?! {* r+ b8 h
3.1 London.............................................................[LOND]7 ^2 y* u& J6 w; W+ w, b/ n1 _
3.1.01 London, in the loft % P3 d+ k) s! ^: a H% S 3.1.02 London, The London Eye9 B. Q- q3 T! q! S
3.1.03 London, the loft (after the deal) # H; S! z% P$ r4 L3 N
3.1.04 London, McBride's atelier. C' G/ i K0 v
3.1.05 America, Jack Stern's office ) c" q+ X# ^% ~ j' ^3 H. V7 Z. } 3.1.06 London, airport (with Jack) , x4 X; b8 N# z$ y: I0 h8 k 3.1.07 London, foreign office' ~! Z) N H4 y
3.1.08 London, the London Modern Museum$ c$ ~2 w+ x' F2 o7 \4 U6 m$ C
3.1.09 London, the pub: u8 |# h7 B8 a U3 K' E! o8 `
3.1.10 London, the loft (after the London Museum inspection) ; F0 @, A7 {! B3 ~3 E. ` 3.1.11 London, at the Thames beneath the Museum 7 g/ O/ Z: e$ Q9 Q* b 3.1.12 London, at the London Modern (Jack Stern) # ^+ j; g; y1 Y 3.1.13 London, the loft after the inspecting the Thames entrance1 @- Z9 d3 Y' ~- F+ o
3.1.14 London, atelier of McBride after planning the heist ) m# M7 p3 u' j2 S 3.1.15 London, cellar of the London Modern Museum6 b/ p( r+ r+ ^0 ?. v+ Y& p
3.1.16 London, the loft after robbing the London Modern Museum + f5 l: x# ], W7 g& f% K2 ? 3.1.17 London, Jack is back at the London Modern Museum9 `, D" I9 ~1 O/ l: N- C( O8 i
3.1.18 London, the loft after Jack found the address 5 ^5 U6 C( I' l; R; [$ w/ T2 @9 O+ ^% W: y) |7 L2 c" J1 U
3.2 PARIS..............................................................[PARS]6 W; }! i( S2 L3 k5 C
3.2.01 Paris, at the Musée de Paris! z* E8 y9 t( z2 X1 r W
3.2.02 Paris, in front of the catacombs ( s+ n0 m/ t" d! c0 q( h* r 3.2.03 Paris, in front of the Musée de Paris in Jack's van ! I( ^" N" G( P u7 q6 j. p e) ^ 3.2.04 Paris, in front of the "Club Électronique"+ s, b- `$ {$ A3 |
3.2.05 Paris, inside the catacombs 9 V* e1 b+ o5 e$ w: D6 I 3.2.06 Paris, the catacombs in the storage room 5 S- H, P9 B4 J5 I O 3.2.07 Paris, catacombs entrance (finding the Museum) - x' A( ?( M e
3.2.08 Paris, in front of the Museum, before the heist) S. l; B, h* Y6 [, p
3.2.09 Paris, in the storage room preparing the explosives ! J' @& g8 k# h7 n4 y3 A 3.2.10 Paris, inside the Museum cellar( X- a: G! ~1 z1 d9 R0 f
3.2.11 London, the loft after the Paris heist2 T' ]# m+ ^. a4 K2 B) \, G f
3.2.12 Paris, in the Musée de Paris with Jack after the heist g. `% F$ N' x. f6 q* F! k
3.2.13 London, at Robert's ravaged atelier - p" T' T, ^7 M! x5 m' l4 y; Y0 @. P0 ~; |+ _
3.3 Surinawa, the Caribbean............................................[CRBN] 2 L/ J6 {7 @- x0 d4 k7 a 3.3.01 Surinawa, the beach : g3 A8 Q0 x' l; ? 3.3.02 Surinawa, Eleni's mansion ! \7 C6 a0 c$ t G9 i( S0 L* E9 q/ r) f$ a
, f( \5 a/ |/ ~' D0 p1 k
__________________ ! @" E& B# J: D6 a$ L . K9 W& h+ h3 z0. About this FAQ ) |- s& G$ X6 [2 S__________________ 8 q: }, i1 }3 t; X$ | |: S B 3 x5 Y) C- O: `! O k+ b15 Days Walkthrough v 1.05 r4 @. l4 w; J3 E% R5 {
. J, G9 J, h$ }. i7 J0 QThis is a walkthrough for the game "15 Days" by "House of Tales". + A6 D. B$ U; f$ g5 TThis guide is for GameFAQs.com by me, Arminator, and it's my first FAQ.5 t7 U/ \/ M; t/ ^6 ~$ x
This guide is licensed according to Creative Commons as follows:3 {7 x/ h9 h5 O3 ^1 h
You are free to share and remix this walkthrough, under the following 0 x; O& n3 U2 V
conditions:+ r4 g4 U i' T
Attribution: You must specify me (Arminator) as originator of the guide.! k! [5 }; E Z, Q/ a8 `' d9 K
Noncommercial: You may *not* use this guide commercially % E" k- |4 t, XShare Alike: If you alter, transform or build upon this work, it has to 1 W% G( Y8 L6 \6 p6 G. O. Gbe distributed under the same license. - x. V/ \0 r; B% x: P. J5 ~9 s2 TSee http://creativecommons.org/licenses/by-nc-sa/3.0/ for details.! n, \ E/ X7 z* p0 u3 `
& s! v4 m1 r# R; r
If you find errors or problems with this guide, you can contact me at9 Z3 A) j- Q! z3 {& }
arminator ("at-sign") gmail ("dot") com 4 W0 I7 ~/ W3 L2 N/ w( J0 P 0 R0 V, x$ q6 @6 k* [: w% _2 ^ % P( H6 B, k2 h) r7 ]_______________________ : ^% V/ o, J4 ?8 ^8 m ) |$ M; E& t3 o* n. ~; J[CHAR] 1. Characters 6 n# w$ g6 b% W_______________________ : n9 R% s# i) y9 k 9 n* e. x* z; N7 ICathryn Hope 3 \: ~$ a2 Z9 q y------------$ }1 `' P1 o @/ R1 V
She is the head of the group. She is charismatic, adveturous and optimistic.. J, L# M, v# v) Z
Because of her nerves of steel, and excellent climbing skills, she is the 3 e2 Q1 J9 Q( w; Mstrongman (or strongwoman) of the gang. ! u+ N, D8 h+ q2 v0 jShe is the one that carries out the thefts for the gang. P( h" v0 l; `, A# }7 W0 w
Cathryn is very idealistic. She doesn't steal from the rich for personal gain, % Y/ I& h+ ?( z' l0 tbut donates the loot to charitable organisations. ( T6 p# G( Y# _" O
5 x& Q) x8 H- j& o% c
Bernard Dwaele5 Z0 h/ W; M+ O0 k( W! o
--------------9 f+ ~! r1 ^8 P8 P
Bernard is the thinker in the background. Tactics and planning are his 8 X. q& Y6 f' i' C
speciality. Officially he works as an arts adjuster for a London insurance 3 c3 b, V" | s, Tcompany. Earlier, he led a double life as an arts thief on his own. But since* o2 r6 h* b8 l" c. t6 w" |7 L
he met Cathryn, he lets her do the burglaring, and concentrates on the 6 _; K0 r: S' a2 D Q
planning instead. If the worst comes to the worst, Bernard knows what to do. ' {# Q! u9 o% _& C; ~
% T2 Q( h* b. i3 M" p
Mike Mensforth % H0 |! i, e0 F) {, H5 JMike is the man for everything technical. He is a real computerfreak, who can( Z8 ], l5 ]' t. k5 b! R
break every code and hack into any network. With his self built gadgets he 6 C% v+ T8 w( e% z bmakes the burglaries a lot easier for his friends. He also does all the & @7 n e0 N, B8 s
research for Bernard, so he can plan the next heist. In his everyday life, # R) N+ K: e. b* j/ L! sBernard tends to overestimate himself, which makes living with him not always * `/ C! N1 ~0 `1 [ T9 T, T" y: O* U6 i; Oeasy.& D1 B$ D& z) z- g8 U. R9 k/ m5 c
; b! r. c1 U- v7 O
Special Agent Jack Stern7 Y; e' ~6 H, v6 s
Jack is a brilliant, but unconventional US-agent, who doesn't give much about! W4 d. w; x/ d
rules and command chains. A wolf in sheeps clothing, who solely focuses on his 1 ?+ x! t% J& J; C9 a2 dtwo fisted investigations. 5 v& Q) P4 C3 H* U2 V
His boss hates him for that, but his success of his methods concedes a point : G$ _' h) m0 F( J2 K' g* _1 F2 Cto him and his boss. 0 r6 u$ a; R2 [5 a. ^' c
Jack gets sent to London to investigate a strange death. ' A* \* T1 l @" E$ j
0 Y1 ~- F2 P& N/ g2 T. O0 `# s $ ]9 G0 f/ ?0 u___________________! s) p, s! d6 _, }
/ N, E, c/ k$ n. u: J# h1 r0 u
[CTRL] 2. Controls% x- K# B0 |/ }# F, T {
___________________% A/ y$ x; x6 }1 e# S, X8 i
; n! _: v$ |3 t& N
You mainly control the game with your mouse. If you are hovering over a hot : d; t$ b" U) C6 ~; gspot with which you can interact, the cursor will change. 1 \5 G% {8 l n' U+ }) S7 iTo help you find these hotspots, you can press the Space-bar on your keyboard # F$ W l9 Z4 _ r4 I) ]' Band the game will show you everything clickable and possible exits. ! `9 h3 a2 x& n2 h) Q$ V2 Q. V6 ?$ z
In the lower left corner is a small map. Klicking on it, will show you a map2 S4 ], Q9 ?) k* ]3 A' f
of your current location (normally the whole city your're in, but later in 1 F$ F4 u9 O; H% h9 B! g0 l+ c, p* W
the game it will also show you a more "detailed" environment. # y" D! O' C" V: l! `' m
" I4 y& \6 P. d# E4 `Moving the mouse slightly above the map, a small arrow will "grow" from the 0 I0 M. n5 \( ?% O& _' J# c$ d/ acircle, giving you the main menu, where you can load, save, set options, etc.7 }! T# b6 n* }5 m
Moving the mouse to the right of the circle, will roll out your inventory. 1 F4 i" O; d% p# _& _" z5 A3 \! A! @
To use an item from the inventory, just hover over the item, and it will 9 V+ `$ P$ l. ? ^
show some options, what you can do to the item (e.g. cell phones will show , E5 [5 M' d: l" i" }your possible partners to call). / J9 C% o/ b6 TTo use an inventory item *with* another item, just move on the first item, ; H o/ y5 J |* L6 Tklick on the "use" icon that pops up, and move the changed mouse cursor to" }9 [6 b8 K+ B( F" {; l/ u) j
the item on which it should be used on. 8 K: {$ k3 a+ k7 r% ?/ H: b: P0 T* |: m3 M( H
! c9 E; u& d1 b( E$ S: W& J: e
_______________________ 9 o0 |" k& A; _/ H6 L1 @ , Y. M- V v$ D/ N. H[WALK] 3. Walkthrough: : F6 `1 U- d3 J9 R_______________________8 `* k' u/ e1 ]) [0 P" J
# @- m4 {; R, u# _; Y2 i z! Y; t9 |Before we start: Remember that you can always press the space-bar in the game 9 @' [. Q4 o) H" eand it will show you the important "hotspots", where you can interact with an & H3 |; ~8 T& z; S% ]9 aitem or person, or pick something up.; m; c6 |4 ?' @% B. a! c9 F
So if you can't find an object described in this walkthrough, just press space.$ S! [7 P0 e& i0 V% q8 h6 ` J( C, V
: s$ T: n& G/ g* L7 H, [
2 H( |% u! i' B& H0 k: D0 u; H
[LOND] 3.1 LONDON # b' ]5 C, B# P------------------8 [* n7 ^: y7 x6 P) G, B
; K/ ~" h; v$ V |# V6 b, ^
3.1.01 London, in the loft * o% ?; }, l3 t' f3 z8 M2 U o--------------------------( Q1 T6 V0 f' U
After the introductory movie, we find ourselves in the loft, controlling ?& V) @3 H, \ _Cathryn.+ ]- o8 F b1 K1 Z/ Z1 K7 {5 c; }* ^
* D" H( s' v: F2 W: U8 oExamine the Newspaper. This way Cathryn learns about the origin of her birthday ( b% X8 B$ c& V5 S: L( T5 F& |gift, and the death of congressman James Henston. 6 d; }9 G( n: lUse the answering machine twice to listen to a message from Cathryns dad and y9 s5 P) S& K
her friend Tom. . Y( h1 O# b* X7 _/ s
' j# t1 _3 {; Z: l9 L9 p6 b3 {
Go upstairs and left into Bernard's room. Talk to him, and on your way out, & e I; m7 s* S& z A( A- ~7 Xtake the magnifying glass from his desk with you. ) ~4 p+ ~& f+ ~+ X- p* sOutside, go to the right, to Mike's room. His door is locked, and he is busy. & M, F( V- X% P+ V8 l& o1 TSo go to Cathryn's room further to the left. {/ |* I$ x. n n- k % a( T. K: J1 U( g" F1 d9 qIn "your" room, get the compass from the desk, and wait until the guys call6 t: ^; x* q8 V
Cathryn back downstairs. T7 d% A; P/ {2 u) k& l& G
0 H6 _0 N W" w' `% B7 r% a* h
They tell you about their new "job", and Mike asks you to fetch a device from , h. M! ~: x& ^9 r+ s; Q. A! xhis room. So go upstairs, and in Mikes room find the "console like" device on # u4 ]9 i5 u. a& p/ R" S/ v9 bthe right side of the game screen. 3 a6 C" D2 ]6 G" R% ?+ mBring the device downstairs again. ' y+ O4 g7 ~3 u* G" C( R. i* Z
6 m7 |/ I2 t( y# m0 J
After they finished talking, use the phone, and after talking to Tom, join the9 m2 V( z5 u% `3 E. R( O7 A
others outside. 4 h) S f% ^: C& g0 H' q 0 c$ w4 B( t, ~Use the van's door to drive to... 5 G: H0 ]% G' \7 D- p 6 H$ r$ F1 E0 C1 P( F& x4 H& d% c( n, E+ h2 k: B) s9 D3 H3 z U2 |; f+ u
6 W8 k' L. T5 V) Z7 w9 s3 Q1 L - t. p2 z/ V: Z8 a9 s/ i$ I3.1.02 London, The London Eye3 t3 G5 C- x( e" f5 F
---------------------------- ' o4 Z: ^$ ?! T( _; j4 tAfter arriving at the London Eye, Cathryn and the new client board the Eye and9 e7 g# }& o" o' A4 S% Z
you are in control of Mike. : J R# A; y' B* ~# A2 A9 | |
Your task is, to match the wheel's frequency with your device. . ^# d2 J% y+ n3 t7 j4 M. E5 x2 [You can change the frequency and amplitude of the sine and triangle wave. ! F, }$ \& i8 d0 {3 E# |2 n- |/ qFirst try to match the frequency of the sine wave, so the wave's highest and " m. D. ]+ x% J, q3 `lowest points match the wavelength of the upper wave. 6 f( _4 E* J" Q' U3 c: L9 P" @
Now adjust the frequency of the triangle wave so the "jittery" part matches as 1 K9 v3 K+ {6 }( ?- ^closely as possible to the "jittery" part in the middle. 0 U f6 Y& w5 F: QNow try to match the amplitude, so both waves match. 8 f0 n6 T: j: R: h
Y. Q" j A% q( Z. e: p
If you can't figure it out yourself: There is a timer running out in the upper 9 _1 ]1 c4 W# Z. n: H* d5 f" @8 P
right. If the time ran out, you can use this button there to solve the puzzle ; W. t* i5 f) g) d. b z) y9 ffor you. + u. g) X& x- S$ {0 [' z* M 7 c' q! v4 |$ O- R. K$ NYou are asked to find a Winston Churchill portrait.3 I4 B0 R, y# {6 m4 O2 ^6 i4 I5 Y
- Z7 r4 `6 b/ B7 T0 D
When you return to the ground, use the van again to return to...: q. x0 B* i8 _: Q. V% R
# S' C% g2 @% Y% l8 R1 W* ~) i
3 a' ^& g3 q: [6 L5 x$ h0 V7 |: K6 A7 H! h% b; Q, F- p3 g9 ~' K. L
3 r P1 S& G3 ~( v3.1.03 London, the loft (after the deal) 1 n* Y8 Z; ^# ~9 u3 V7 M# ~
--------------------------------------- ; k- Y. g! T( B" G' X$ oYou're controlling Cathryn again. Go into Mike's room and talk to him. He asks , B- R0 c% i9 u; m' |
you to find his USB drive. Klick on the table to the left, and get the USB & u4 `1 T# E5 F4 ~+ }
stick right in the middle (what a lazy bum Mike is).% m: a; x% `# z8 [" N* U0 v
Talk to him again, to give the stick to him. . t8 q; n/ {7 T' t& [* g7 c
You're now using Mikes computer, to find out more about the Winston Churchill 4 r$ |) v2 o# K$ ^7 i
picture. & z" q1 W4 D! t9 jSo start the "IceBear" Browser and search for "Winston Churchill". Follow the * z# K5 H: r' x) W, \
first link and klick the art database link at the end of the article to find 2 K4 U# N2 r6 e; O5 yan image of the portrait. The image is automatically transferred to the USB 7 \' b; c r# i. B4 r+ t% J, q8 A
drive and you need to exit the PC in the lower left. 3 Q$ {7 o3 t. l) y u+ e# @2 c9 Y: x- ~
1 T& I2 a" g' t: m
Leave the loft and try to use the van. Cathryn decides to go on foot to... $ g, c! t3 a# G, O) S! [ % S+ \5 w& y( [2 M6 w5 ^* I" E M1 ?1 h/ s: b
. v1 l# l p" V# V! B1 X - q5 t; Z) q- h7 T _! A& Q3.1.04 London, McBride's atelier) D3 R9 Q# Q: ~& p4 y
------------------------- 6 S' m* s4 ?8 m3 s+ ^! A% XTalk to McBride and use the USB stick with the projector. Talk to McBride again 5 w& Z; t7 X! L2 y7 p* Xand return to the loft. 9 W. W2 p ?7 W
After a short cut scene you are now in..., j: k' Y5 {$ ]' I e/ H
+ l8 V7 w9 B( K- Q$ ]
7 h4 r- |1 L8 l& O7 x! y3 J6 n8 {* G6 I0 e. g3 l2 H! O W8 p
- L; S, |( H% [; m+ J ?! d
3.1.05 America, Jack Stern's office ! J5 m% F- r) n: k* w----------------------------------7 e2 r" v4 q4 F
You are now controlling Jack Stern, and are asked to investigate the death of 7 x! o/ n. `7 Y- e5 D& a" rHenston. Examine Jack's desk and pick up his police badge. 1 g7 i1 q. c- Q7 |* t
Use the computer and open the ThunderBolt e-mail program. You will recieve a 2 n' H3 G- o4 V9 K# R
mail with a phone number. Open your inventory and use your cellphone to call 3 S0 Y9 L- c, Q7 l+ r& _ a' _9 T& O hBellicoe. After the call, check your e-mail again, to get the password for a & H9 c, a% r* }! T2 w
van waiting for your arrival in London. , [4 H, s6 X- g3 e" ?- J1 B& p
While on the PC, use the browser to do some research. Look for "James Henston" 6 q, H, N! Q( sand also follow the link to the "Rhodes" foundation. . N5 H# A. A& u0 W) ?+ t) {/ yUse your cellphone again to call the airport. After the call, check your mail * j! f# V0 k& t, {again to print out your ticket. Get the ticket from the printer and leave the # o4 C* Y9 y- ~3 Z, Z1 u: U) i
office to..., a2 T" F. O4 P3 T$ `& [/ k
3 i3 J$ @5 n' X1 j1 x: h B# i) `- j: R3 `0 y4 T4 ~6 t0 D
4 i2 v& h$ q. G( [) ? & Q. U) q- \% u3.1.06 London, airport (with Jack)! s2 L. |. \" X2 J
---------------------------------: @. h, J2 X, _) {/ c. ]8 k- {
Go to the desk in the foreground and ask for the key. Use the elevator to the : Z+ V0 F; b, S8 Hleft to get to your van. Use the key from your inventory with the van to get 2 j3 M9 F3 _ T& s! {0 x* L/ ?to..." \9 f: b' G% p9 d4 O* k" u& B- J% i
& I p* H' Z' ?, r( b( Z8 n. G4 \' u4 j9 a
2 c' W8 V& H* G" h M 4 ~4 a7 R8 d; a6 ~& h0 f2 M3.1.07 London, foreign office . \/ ]: A- k/ T9 } E# V----------------------------7 Q1 x, O; d Y& v+ ?
Meet Bellicoe and talk to him. Then enter the office. Look around and take the : }9 Q! P! R& P* w9 a Z- d" w
calendar from the desk, and (if you didn't already) look at the painting . S8 E7 B0 F3 S1 r- I
behind the desk. It shows Cecil Rhodes. Now open up the inventory and examine e- k1 U4 C kthe calendar a bit closer. You will find clues about "Nancy Jenkins", "Laureen 0 ?* R) T% n! l0 [" uMyers" and a company called "ArtTrans". + I! P$ z# c( o- \- h) h) L7 r. xGo back to your van, and use the internet to find out more about these persons 2 d# H. N1 d' s
and the company, especcially phone numbers. # I( c R& L; n6 `9 fUse your phone to call Nancy, then Laureen and then ArtTrans. You will learn, : q9 t9 k$ E( i6 `
that the company returned the picture of Cecil Rhodes, and Jack will remember . W7 |; O/ H3 |! M) Usomething about the "G8" summit, so search for "G8" on the van's internet. q6 p" z' o4 b0 s# C, L' l5 |3 O/ _Go to the front of the van to drive off. # I$ F' a2 m" a0 C) K$ vYou return to... / F4 W. c" w0 D u9 P( x ! S; ~1 |! M, f7 G4 s9 P( i! z & _3 \/ d8 e! w$ |3 A' w4 } 5 `% Q4 q- O# G7 A* F0 A7 n4 X+ N( d" @( g& v
3.1.08 London, the London Modern Museum( C m! v/ B: ]
--------------------------------------, B: }4 X9 j, }. z9 k+ ?7 {
You are now controlling Bernard. He and Cathryn enter the museum, to scout the # _/ P9 A: E+ U5 u: @security systems. Let Bernard go to the left to examine the fingerprint sensor 0 }7 ^$ A- {1 T7 T
next to the door. Get the brochure from the desk, which contains a map of the 5 G2 W, q% T4 ^* u2 ^4 J
museum. ! R0 ^+ Q& U. V& F& ZUse the brochure with the two cameras in this room, to map their location. Go 8 J3 ?& v/ N6 d! l
to the back stairs into the cellar and also use the brochure on both cameras . ~7 G3 ?4 g7 l8 }/ y% L' N8 D
(the one in the front and the other one only visible as a red light in the * h" i0 C/ A9 r+ c* q: d
darkness of the background). ( ?0 W$ K0 Y6 }/ q) b# s/ k
Return upstairs, and go to the right into the room where Cathryn is with the ; X [) O5 W" R9 n7 B) e5 v: x) Hguard. They will leave the room, so you can map the final four cameras in each ' e; y1 T6 O3 R) c+ _# Q
corner. 9 l3 h' H7 Z7 u5 V f* ]After this is done, you change to Mike. You need to help Mike hacking into a , B; @- n) o d$ \0 v
network. Klick on the Notebook and on the hacking tool on the desktop. + \8 [8 H e9 OYou need to find a route, that has a latency of 24 or less. ' F; S( ~: F5 Z. A
To do this, follow this path:/ r" _: b/ v, g$ R4 R" G! B
You start at the bottom, and go up (Latency +1)9 g) G3 v! I$ ]$ D4 [
Go up right (Latency +2)* \0 o9 ?( M- B$ `0 }9 \
Go right (Latency +7) 3 s0 ^$ U9 Z( N% x7 N9 m$ U" J) hGo down right (Latency +1) : L+ g$ j/ r8 O$ A8 zUp right (Latency +2)8 z a$ V$ v6 W
Up (Latency +1)6 [9 g; e$ }+ U! z0 ]* s
Left (Latency +2)* v' U( a, ` ^
Up left (Latency +1)& q2 Q- Q& Q, x5 r# G
Left (Latecny +2)! _& J4 |8 h; v
Up right (Latency +1)! O L& O( d: \; v" b. w
Up (Latency +2): H' S8 u7 }, ?
Left (Latency +1) and finally 0 C! L) a$ S4 U# u# \. ?1 q' p* V# iUp left.. t2 w2 k3 h6 r/ V
0 C. c# C; W Z: AAgain, if you don't know how to solve it, wait until the timer in the upper 7 u4 I; ^8 B" U/ g: Z* q: f+ J
right runs out, and you will get a solve button. ) ~, I4 g% q4 b; e, S6 R% G, f. T4 {
- J9 P0 ?, _$ ]/ ^* n1 }. [; P5 \The game returns you into the Museum in control of Cathryn, who should go to . S" q% O, g b" Z6 M7 p6 s
the room with the portrait and talk to the guard. 5 u: t4 }0 D: EGo outside and go to... ( x7 @( I& D5 Z3 W2 E " X; k+ |) s! ~! L0 a& A. x7 {- h* V/ Q; G# V. y( ]9 \8 `' s- D
2 a i9 @; m6 G8 U1 B0 `- @, z( G, n+ B P, S2 n
3.1.09 London, the pub2 G6 P( X5 @$ g
--------------------- ' P* z# {! ~" P' l1 D$ STalk a bit to the bartender and you will get a beer to accompany the museum ; q q; j! F9 Zguard. After talking to him a bit, he will go to the toilet. - `$ l- f5 Z" lAfter he's gone, pick up *your* glass, and exchange it with the guards glass. 9 Q. x& l2 L+ T
Klick the in-game map in the lower left and choose the loft to return to..., r( F8 y: r. @* N* z* x
0 x( }5 j7 ~! }4 Y2 |: Y6 ]6 ]* n2 e8 u
6 z3 `" f- T3 {- d4 x# O2 s" p9 ?* R. }$ r" P
3.1.10 London, the loft (after the London Museum inspection)/ S# O! F# w7 |! w% B
------------------------------------------------------------# ~+ \/ w: T6 e4 u! c
Use the magnifying glass on the museum's blueprints. On the plan there are two . l' h; s, a+ N; S" q4 G0 y! C+ Rtubes leading from the river Thames up to a small room. On the right side of 9 D9 B% s: _' d; J7 m2 k# p/ Ethis room is a door, that separates a corridor to the museum from the flooded ; S# _7 h! F! a
room. Center the door in the magnifying glass and klick it. 6 O2 Y6 [7 l8 |# A& q
You decide to examine this door, so head out the loft and down to the pier. 6 I' T6 t, q+ t! y" @
You will arrive at a jetty in... ! r- C9 E( N, ?0 V# z" b! E$ N6 V; r0 p! V, k9 }. |, u
1 Z4 z f, K4 O; B+ w; V# F
; B* }: S# Q* M- R: I: h. g
+ C. Z4 E) q# |, h+ ?3.1.11 London, at the Thames beneath the Museum 1 k& h" T1 F2 h/ s2 O-----------------------------------------------1 q7 |7 n; R0 u* y6 f! W8 |
Cathryn will dive into the Thames. Swim to the right opening and examine the $ G6 N9 X9 w4 u, zgrating. Use the grate to tie a rope to it and to pull the grating away with , n7 R5 g( s1 A' l& mthe boat. # B2 @6 o8 Q2 t0 K
Enter the tunnel to the museum, and go to the door. The door has a lock on the 1 s$ V! h0 q0 t6 hright side. Examine it. The writing is too small, so use the magnifying glass + S1 Z" z" t6 j; g7 z- m/ o
with it. : Q" \$ |, I! \* ?Meanwhile Jack Stern will appear and after a cutscene you're in control of him 2 K3 K3 _8 _8 }+ ?/ K7 ]. @2 V
and head to...' E4 D+ \! H# U
- S6 v9 [. v: Q# Z/ x
9 ?+ k6 B0 t- T: _* Y/ r* h
7 Q( |0 @6 a4 S( W8 P( D% h. t/ r( D8 ^( }
3.1.12 London, at the London Modern (Jack Stern)3 Y0 y! l8 F. u7 h+ j
------------------------------------------------ ) S, Q1 {, \7 p5 G2 g9 d7 XIn the museum talk to the guard about ArtTrans. Leave the Museum to visit the 0 H2 ^( u- n2 h$ p+ W4 s
pub. Talk to the bartender and look at the newspaper on the bar. Talk to the 3 J' L5 j0 Z, K& C* ]7 b& {6 T
bartender again to learn about London's CCTV system. $ T) G5 P+ M4 @. c0 D: M, A) ~# `
Jack wants to call his boss to ask him about it. 9 K+ E! y% q* L+ rAfter another cut scene you are in..." Y A1 {/ N8 h U5 v& @$ @3 r
0 u+ Q3 E! W& n; H) r3 I. R ( h8 Y4 R& v t3 r/ d 1 G; h2 g1 B. n6 V: u ]( C" T' f: ?! ]6 i3 ?, y
3.1.13 London, the loft after the inspecting the Thames entrance 6 V; U1 e7 d" U" t---------------------------------------------------------------- 1 u% M8 T1 U6 k6 HYou are in control of Mike, who tries to create a duplicate fingerprint. Go up $ Q" d( b6 S8 O! l' A3 U" ~
to Mike's room and klick the table to the right of the computer. 3 h$ u8 B9 |, y' YTake the silvernitrate and use it on the glass. Turn on the UV lamp and get the 0 X3 `+ a( t- h0 Y% a' @1 y! k, E
fingerprint. Go back to the sink in Mike's room and take the rubber gloves. Use $ H: L# d* h, U6 J4 L+ c. Xthe fingerprint on the gloves to create a fake fingerprint. . W* a5 s' W/ Z+ y/ ^$ q
Go downstairs and talk to Cathryn. - ]6 Q7 S% P$ V9 e
Before discussing the plan, go upstairs into Cathryn's room and get the 8 l# i7 ` g9 z9 H. O7 cflashlight from the desk. Go back downstairs and use the projection screen to : R6 _8 Y" b0 D; W- astart a cut scene. 9 b" o; @7 O" Q
After that, go outside to the... " F; a4 n. p+ c; Z3 h8 s! p* A' I+ W$ [) y7 L8 K3 z3 W
5 l/ }9 V7 O0 D. k% }- T
5 {# S' j0 `& Q7 @3 M# h 1 D y6 Y+ O6 A/ k3 c H! p3.1.14 London, atelier of McBride after planning the heist ; A: B0 K- e' C) v6 }$ N6 T1 ^---------------------------------------------------------- 8 K" |! a- `, V b# n7 TTalk to Robert and get the copy of the portrait. Return to the loft and at the 4 Q3 W) k2 W7 p2 ipier, talk to Bernard. . `8 u+ S% ], ]
OK, time to do this. You are automatically brought to... ^/ t! [! [! B; ~0 W ! `1 W; T/ z' E: j! ?( Y 3 c4 @2 a6 B2 y: }# O ; L! H( P: ]# j" @- A8 I / W/ _/ h5 k/ ~ e3.1.15 London, cellar of the London Modern Museum3 y% j: r; d( e/ `5 D
------------------------------------------------- / _1 X2 ~' M& h5 e {/ r2 S sCathryn uses her cellphone to call the museum guard. Use the bumpkey from your 9 L7 t0 e; ?# H K6 o8 t7 [inventory to open the door. The control switches to Bernard. Use the fake - @4 I; q# @+ ~+ f1 m" s! g
fingerprint on the fingerprint reader. In the control room there is a cupboard % F0 C; V* G6 a$ v. G4 T5 Y, \
with surveillance equipment. Pull the cable from the cupboard to disable the d( F+ R6 N* d2 ycameras. Cathryn now needs to go to the room with the portrait and exchange 1 o7 `$ A( [0 W( C, P: W6 l
the pictures. On the way out, the alarm goes off. # M# v# m0 Y& s: _6 L: P- b! m2 OJack Stern is in front of the Museum, talks to the guard, gets mistaken for 3 K2 {+ |3 s: O6 X! ]7 c" d
the thief and arrested. After this cutscene you are back in...% ], c* @+ P8 f% d5 F1 Y/ p
9 a( Y2 K7 t) v! ]+ N$ ]3 d# @+ a4 s- u5 w+ ^
3.1.16 London, the loft after robbing the London Modern Museum % U9 t5 S/ m; [% o$ t-------------------------------------------------------------- + l9 K* K1 [1 D% GUse the Map to get Cathryn to the London Eye. You will get a new job to get a 2 d J. h, p7 p5 sportrait of Washington from the Museum in Paris. ! Z0 W9 [8 E2 c" q
Get back to the loft and use Mikes computer to research "Washington" (this will ' A$ E3 K4 K+ h. M. i
copy the image to the USB drive again), and also look for "Museum Paris". 5 j! @: m' c, x
Go to Robert's atelier again with the lower left map. Talkt to him again and ( z6 S# n6 {% ~* s9 s% I
connect the USB drive to the projector again. ; q5 i2 ?: T8 U, c1 i7 y: lReturn to the loft, talk to Mike go back down and use the telephone to call ( Z1 _7 y: u( M0 B$ J. {
Tom. After a cut scene the game returns to... % _# C) a [8 R' i h) Y+ k7 m6 a/ q3 t0 B" N- ?
' X, p5 D$ j& Z- _! X9 m; [& O2 e
3 x k$ H' c2 C, @3.1.17 London, Jack is back at the London Modern Museum$ i1 t, C2 m5 i3 U' n
-------------------------------------------------------8 E, |& k1 J" t
Use Jack's cellphone to call your boss. He promises to send some CCTV screens . q) T6 }) Z- Dto your email address. Check your mail to find them. It's a photo with a 7 n- Y3 k0 F$ R' C# i
license plate. Call your boss again, to ask for permission to use the license 6 n( j: x: R$ |9 aplate identification program. Check your mail again for the granted permission 8 k- [' j# A6 U4 h" _* E4 S8 C0 M1 R
and launch the application. + k3 K! l" t3 G' u7 s8 A: I
Look for letters and numbers that can be easily modified to look like another 6 n/ L) q* _1 b" M
letter. For example, masking the two upper bars of the letter E with yellow + d' L2 ~" i: Xtape would make the E look like the letter L./ G6 l' ] [! L6 G. T
If you can't figure it out, wait until the timer allows you to solve it for you - Z* m1 l# N" |) f. a1 @1 \or use the license plate EPO8 PXW. ; Z' m8 z3 J% `/ zThis will allow Jack to go to the address of... ! Y8 e# T+ n$ S+ P3 P( K1 S& e- T6 ?% `9 ?* V: l& l
}3 J. L! n; h" ^5 E2 C: [6 b) c: | {# ]! f
$ R* v5 B, `& N0 O1 x3.1.18 London, the loft after Jack found the address) h! ?+ u, d( D% g6 b3 p
----------------------------------------------------7 k0 o, l- s4 q3 M4 Q
Using the police badge in your inventory will produce a bumpkey. Open the loft * z/ W5 Z5 k% Q4 @5 D* ^: kfrontdoor with the bumpkey to enter the loft. ) X+ s& P# F4 C* AGo upstairs and examine all rooms. In Mikes room, Jack will find a business - b5 c! Y% Y* e; S+ F; Xcard sticking on the computer monitor. Examine the left table (where you let : Z- {, w9 P6 I' o4 K7 s; }Cathryn find the USB drive earlier) to find some traveling documents.0 @# M5 A0 T z
Return to the van and use the computer's internet to find out more about the - u6 F; g% v! j) T' H* `"Megabase" company. 6 ^% K4 t/ |' Q, ICall the company to find out Mike's cellphone number. Try to call Mike, but 8 v {9 y3 I) c* A: h
he's not available at this moment. So call your boss instead, to find out the . n/ L- t' {6 Iposition of Mike's cellphone. Use your email to find out, that Mike is $ E" _5 s0 q6 `' m* A& vin.../ A4 [- [# H; I/ v8 t, F! P
! a. a' A0 D- a/ a* u
; O0 U4 a. Q- H& v: R0 I l3 F9 C |: R1 f u/ I; m[PARS] 3.2 PARIS + F _% }; \( d; s---------------- , Z- d$ t6 D- x& K4 n1 x/ R* `" U5 B( @
3.2.01 Paris, at the Musée de Paris : u5 z. r$ b, n% k" o----------------------------------- ; U" H8 i- k3 M7 R9 K$ GExamine the stand with museum brochures. However this time, you don't map the / N7 ^! X" v% X( S. d, D1 d
surveillance cameras. You clock them with a stopwatch in your inventory. 2 u3 G5 @6 h+ L0 @- D& `So use the stopwatch on the three cameras in the first room. Go right into the ; z3 i- T4 P% R3 Y$ H! g& g1 O8 I: Y1 |5 Icellar of the museum to find another two cameras. Back upstairs, go into the - d+ D( G3 ~: V
background and to the right into the room with the Washington portrait and the 9 G- N# @7 W" v
last surveillance camera. Examine the portrait and go back. Go further back 0 \1 u' E8 }& ^into the museum, and the game switches to Bernard, front of the museum. 7 Y8 N2 R+ ?; Q4 I8 h: z2 k9 |) d 5 q# s. l6 v; Y$ l: c3 JTalk to the museum guard in the window on the upper left side of the museum. * d2 B5 a' j9 r( O6 t8 W
You will find out some interesting information about the museum's security 9 q0 V# E7 e, m" m) L7 c- H K7 Z( ]system. The game switches back to Cathryn. 4 ^( v. {: R+ i6 ?1 c2 E* l5 t! k/ ^1 N8 c6 Y9 V
Cathryn goes further into the museum and talks to the guard and finds out some ( C) ]1 i! @: Finformation about the catacombs. Leave the museum and go into the van. Use the d- e+ D! M: _# K2 _3 p8 E7 ylaptop to search for "catacombs". This will lead you to...! a9 X4 O0 b1 A4 p! K( m
- a7 ^/ Z: _$ f" m n: R9 M* K p ' N$ ?4 e- U, S 6 V$ H/ C2 L0 x$ N9 a2 j2 r1 t! U Z( m) P1 K* l& l% o* a4 L3.2.02 Paris, in front of the catacombs+ M" V5 h$ o+ i3 p
---------------------------------------; j. ~: k/ v' o4 w( }6 J
Go to the small ticket booth and enter the catacombs. You will come to a room " ?# Z7 |' V3 W7 vwith a gate in the background. Looking inside, Cathryn finds it to dark to see, 3 l6 ]- r3 k% D, J( xso turn on the flashlight in your inventory, and you will discover a grafitti ) [# k! x( h2 J5 U, b# X! Lon the tunnel wall. The grafitti hints you towards a club in Paris, however the ( W/ }# ?' G2 z9 A& ~game first switches to Jack who just arrived in... , a) M7 g8 X) M! y6 t) C3 D- |& Z) N
" r! j) A3 z% k& [2 @" K
( O+ [- B+ b8 v2 O, e2 u ) H! P1 Q* C0 e: f! b# |; t: s0 x3.2.03 Paris, in front of the Musée de Paris in Jack's van " v3 ` C' N8 [6 `5 d; E---------------------------------------------------------- % n+ f7 _ W* C4 `Call your boss to get an updated location of Mike's cellphone. # _7 n* }# v4 `5 kThe game changes back to the group who just arrived in... ' u1 t4 r+ ^3 H R % @- h6 P" ?; N6 F# k- \8 {& O9 z. g7 n# a" x, K0 T
+ J7 C# @% L9 T% G/ n
) s" h p+ s/ j9 t( u" u/ S
3.2.04 Paris, in front of the "Club Électronique" 8 J0 n$ B# `: f4 P- i- Y------------------------------------------------- + I- N8 h& n2 C! @" ^: t+ q' J! ?0 KTry to talk to the bouncer in front of the club. Try again to bribe him. After 8 y# S; k4 W7 p. r7 Q
two unsuccessful attempts, go to talk to Cathryn. With a trick, you go back to " u) R+ Y" V$ _& ?7 J/ r
the bouncer, who suddenly has important business to do, and you can enter the ( _$ [/ M7 ^% fclub. Inside talk with Francois. After a long conversation about Francois ; f) { k+ N" rdifficult youth in Surinawa, he shows you the map to the catacombs. Use Mike's , t% m7 f, a& K" e+ T+ r9 t& \; z& T
cellphone (running ScummVM by the way, if you examine it) to snap a photo of 6 e- l1 s2 Z3 h& w5 B! i
the catacomb map. : }1 D) a+ Y- k4 s1 K0 `
Leave the club to go back to the catacombs. Before you try being Indiana Jones, $ a% G! j& V" J8 E4 [
the game lets Jack arrive at the club, too. Ask the bounce about Mike, and the ) U8 J2 f* C3 W
game cuts back to the group with Cathryn back in... % I* f! z3 s6 g + x. z9 H/ _- E, G* E" v0 E9 e # s2 K/ q _# z. E5 l2 C1 K1 i, {7 ?% f/ _8 ]6 n9 w$ |
& |' ^- G, |, s
3.2.05 Paris, inside the catacombs" Q" r& b; M) @
----------------------------------/ ?+ C: I$ _5 R( V7 m" l
Let Cathryn use the map of the catacombs with the brochure map, and you can now 4 P6 I0 [- B( c2 n8 {enter the catacombs behind the gate. ; H# t0 I: }; U( f. G& W9 O. v
As soon as you see Cathryn in a "sort of top down" view, you can click on the % c) }9 [3 R; o8 t8 Dmap icon in the lower left, and you will get a "detailed" map view of the # V; ]9 `8 I+ B- a* _% qcatacombs. 2 s u( q! ]4 ]# g% F $ V7 D; p! U8 X5 D( y& @" H6 @You also get a compass in the lower right. If you click and drag the . R- K9 s* W1 {$ }/ Arim of the compass, you can always turn the "North" of the compass to the 2 D( ~1 R+ J- n x3 g* Y5 Uneedle if you have difficulties in which direction you should go now. 0 F( I/ u9 y4 P6 g' T( T 8 `+ d& m8 Y$ FBeware, that the camera angle will always shift, and "north" is not always up ( g- z3 }6 ~8 Don the game screen! # ?8 n) h0 N: \0 u+ _. jKeeping these two things in mind (shifting camera angle and turnable compass), , S0 h) t" c# Y3 c% K' @' T
try to find the storage room with these instructions:: O3 x; Q A1 D
. t1 a5 w1 L" \Go north twice. 7 V# j+ g3 r: R/ GYou will arrive at a room with a wagon wheel. " C. y2 B! ~+ q4 v/ @( U' fGo east) p+ C9 d7 K3 h8 y
Go north. 4 O$ J8 m, n" N2 x( B' G. U8 Y gGo east# G2 ?6 _+ H) T' w8 k. O: E/ V0 u. T4 d
Go north. 8 n4 d3 r5 f: v9 }: sGo west. # \, @& f3 E4 S) Z# B/ {
You will arrive at ... " [0 [5 w3 u# I. u# g, F6 [! g. l
+ S8 t, r( E& v" o% \5 d. t3 _; P ! [: ~( ^4 S& L9 V# S+ O3.2.06 Paris, the catacombs in the storage room& J# ]2 P5 V+ z# a
-----------------------------------------------+ L V) c3 u6 G
In this room turn on the flashlight and find the switch on the right side of 7 i" E8 U5 f. `
the screen. You have found an old ammunition depot, that Francois warned you & ^# i# N @( a6 u5 G: Y/ p
about. 9 N7 k% i7 ]$ L p4 q
Klick on the map in the lower left, and klick on the open door symbol on the 4 z8 X& I, x {" D
bottom of the map to return again to the % P$ I+ @0 l* w( E
$ ]8 I6 \0 d- j. f; N, O( |$ |% t5 O
; ^4 Z- b; `' D2 \. ?! U2 r' c. h2 O* z% t
3.2.07 Paris, catacombs entrance (finding the Museum) 9 p" Q/ \0 [0 v: T: j----------------------------------------------------2 N9 V. A) y1 {: ^
Keeping the hints from before in mind (turning the compass, and that the ! A" z0 s& z& T! P: s# Acamera angle shifts on every screen), follow the following directions: - c& j2 w0 Z- z8 l. Q3 L# D- |+ C: B6 H/ U) q8 u( X
Go north twice 4 `4 s5 s% V, n# J' }Again you are at the room with the wagon wheel.1 c! U* v1 }3 g% P% P/ Z5 `
Go west this time. % O8 H6 U R# P" \9 q: @Go north three times, until you can't go north any further. ) x- G+ `. z# g( V
Go west again. # {9 L% W' ^6 q( R6 E
Go north' J) v" z+ ?/ ~2 }' p7 G% g
Go west, and you should arrive at a wall to the museum. 6 t, v- s2 T& H9 W6 C$ |: i# Q% I
% }9 b8 Y# S0 H/ UAfter you discovered both rooms, Cathryn will go back outside, and you need to 1 o& k/ v2 I9 }$ h0 L7 _* tuse the van. 3 w3 c; `. q& _# ? E: J+ q5 k! g3 i0 K
A few days later, you will find yourself back in..., T1 F( V/ p/ k, i& M0 H, h8 e. x7 g
5 i- x# E! h+ L# A2 V4 ]1 t* b' @, o9 ~- n/ i
* D; Z- @4 `6 O. n6 X4 m V8 g. q. ?$ k1 o
3.2.08 Paris, in front of the Museum, before the heist 6 v4 E. N7 f& [5 G9 l------------------------------------------------------; f! s8 u$ n1 K% v
Bernard informs you, that someone probably was in the loft while they were ) ]% C. z+ j: D D5 P; O$ o$ Qaway. But nevertheless, Cathryn ends up at the Museum wall in the catacombs. - u& C3 @5 h( E4 c" ]. Z
Turn on the flashlight and find suitable places to put an explosive. ' n$ W) b( [5 r4 ]- wPress the space bar to find the "hotspots" on the wall. Klick on them, and , y8 l. h2 x2 t; z% A" ? o) v
Cathryn will either tell you the spot is unsuitable, or that it's a good spot. ' @% Z! q3 T+ m% r3 hAfter you found three spots, the game will change to Bernard, who is in... 7 _$ r# t7 d) e: X2 m% N6 T. c4 q 5 ]* c, x( y$ c, L, [' S , f& Y9 \% z9 ~% {$ {& e ! ]7 u c( n+ J" R2 G) @( x& I$ |
3.2.09 Paris, in the storage room preparing the explosives3 v: \$ d6 C* ~
----------------------------------------------------------- B. @! }( j: `9 U
Find a few pipes in the storage room and a crowbar on the workbench. Open the 0 j1 V1 w- m, k# \' A
crate with grenades on the left. Bernard will automatically take some. ' ?+ L) ?/ g- ]8 n
Put the grenade into the bench vise, and use the wrench from your inventory on 0 B7 ]/ A b) c8 J0 U) |9 S0 L1 D" X" cthe grenade in the vise. Use the opened grenade with the pipes in your 4 d0 D' g' @, u1 v0 g5 b4 k
inventory.+ E. g8 A, J; o8 H
Meanwhile Cathryn can drill the holes on the places you found earlier. To do . W* Q# \3 m1 ]
this, use the drill from your inventory. After a cutscene Cathryn is now in... 6 O% _% s" z, W, D/ w2 U: ?& S0 {5 ~
@" p9 c/ q5 ~, a0 k$ Z! K6 ^( v: }0 ~: i* p5 D$ q
! H/ c/ C- L# f9 _
3.2.10 Paris, inside the Museum cellar _. ?9 T- r1 _
--------------------------------------) n% |. p) J% E. q
Go into the room with the Washington portrait. Mike now has to reconfigure the ' q' u3 A, s: u+ u" dlaser barriers with his laptop. So launch the laser barrier configuration tool , T( K+ }7 A: z U1 A# Non his laptop and try to find the correct setting, so the beams will flash in " Y9 e9 t2 r+ U; t% v: O7 Sa straight line, instead of diagonally. & T' x2 [% C: e JAlso the program won't allow "unsafe" combinations. This means, on each side, 3 X. s+ E. b1 h4 Q# G8 d, t# V/ bthere has to be at least one letter from A to D at least once!0 Z; b) r7 `; e3 w6 T6 _( r
7 ]/ n: z# q# B8 {2 G, q+ z
Patching C to C, D to D and A to B and vice versa should do the trick. You'll* V7 z, Z \ h2 _ \
have to use at least one combination twice. It's up to you, but remember that 5 |; w) b3 z" P9 ^
on each side, *all* letters from A to D have to be present *at least* once.# F3 s- W1 B+ ~* Q$ R/ l! t" ?
" k- W+ B( G# X. H: W& M8 ?8 D. zIf you can't figure it out on yourself, wait until the timer in the upper right , P! a9 u8 f3 @# U( G* z! F
runs out again, and let this button solve it for you. 8 V' F' ^" I! Y) w" e
If you got it right, the game turns to Bernard, who should walk under the 8 M. T/ \0 A. Q9 r; jwindow, where you talked with the guard earlier and light the firecracker with 2 h' T- T1 _8 ?/ C6 P! v2 Athe lighter from your inventory. 4 ?) k5 | U# y9 ?1 Z9 oCathryn then has to exchange the paintings and flee from the catacombs. ! {8 M& b0 Q7 NThe team then returns to...: i3 n( b) ^$ M( M! P* L
1 v7 V" o* {, @$ H0 [6 f& m
# {) Z% [8 [/ K- s: ~& L2 j
0 ? p( o: }" b V
" d6 q5 K2 Q. i& F% Q3.2.11 London, the loft after the Paris heist3 U+ K: Q3 v% p9 D+ @4 G- A3 R4 E
--------------------------------------------- 2 T8 I# P6 _' g, [. \" L. zThe three discover that the loft was indeed searched, and that Bernard has gone & E* J, o; b N
missing. Go downstairs and call him from the telephone. Talk to Mike, and after 5 O. D* f3 `2 O5 y! Ba phonecall from Cathryns father, you leave the loft and use the van to get to # M0 U! z- H* t) `4 Othe London Eye. The game returns you to... i; Y5 m7 H( ~1 n: q) s, [9 ^9 p) @+ d; @# E! Q2 L5 D
3 K" m2 v0 m: |9 R1 f: T. R
; b! {( }6 Y" D7 G+ h( k
' N1 g1 t% U( ?* S7 n& w/ }3.2.12 Paris, in the Musée de Paris with Jack after the heist* o* V9 w( y0 q) A" ^+ ^
------------------------------------------------------------- 4 X" A. z+ e; K" kAfter having read the newspaper, you drive to the museum. Enter it, and talk to & K% ?( Y7 B% D0 ]3 f0 T3 Ythe guard. Get back in the van and call your boss. Your boss is not pleased by 9 o2 V$ o$ I# ~$ \; T; D& j3 K
your performance at all, but allows you 24 hours to find a connection to the : B& e# r: a! Z( L) _
case. Call Bellicoe, and head to London yourself. C4 y ?. [* W; h1 F# @4 \
After a cutscene where the exchange goes wrong, you finally find yourself in...2 g) f: \% ^+ e5 d' O3 N
9 f" R" d+ ?7 T# y {2 F8 c
, U3 [0 N7 ?5 n. p# w7 \) K; s/ `; e/ f2 Y
t ]6 I! [! H# q' x8 |
3.2.13 London, at Robert's ravaged atelier 4 Q( a" X$ N; }; l9 u3 R2 n" d; p% d------------------------------------------' c2 C* L0 R2 ^' I4 j" A, a
Search Jack to get his car key and use it on Jacks van to get to the airport. / N1 }) w* y" ]$ J
The team will head to the caribbean, where Dictator Eleni reigns over the + R9 V& H' d ^: x/ P
republic of Surinawa. ' _: G3 ]. k& q z1 z; ECathryn arrives at... 9 Y6 s' {# W9 y/ [0 M4 x8 s/ O, i" B# N9 D" @/ n2 z0 u( z3 |
& Q& b6 s4 |& T9 v0 ]
' \6 B7 F3 A t
E1 C- m/ p7 c9 c9 M m. m
[CRBN] 3.3 Surinawa, the Caribbean 1 Z1 }& m! Q/ x) ?----------------------------------& n, J8 C( B( o2 G [" _. T
; C# V4 X/ P6 N0 p- O* }9 w0 \! V
3.3.01 Surinawa, the beach2 f7 p( U+ i- C* R" f& j+ d
-------------------------- 6 o# h" a5 F% n: J6 x$ \4 |) r/ {Cathryn should go to the soldier, and learns, that just being on this island is 7 T7 f7 k- \; s4 L
asking for trouble. So go to the right into the village, and on the crossing go 8 N" X- O* g9 [left to the gates of a mansion. Since you can't go any further here either, go 3 Y8 C( m2 T! z+ j& u
back to the crossing. Call Mike and give him a status update. " Q4 p& F' \7 w9 i) g* z$ w* h
Meanwhile time passed, and it is evening. Go back to the beach, and talk to the 2 L8 e2 [2 q. G3 |/ [
fisherman in the foreground on the right. On the way back into the viallge, you 9 `( E; O# }) eare being reminded on the curfew laws on this island, and that you will need a , w* a: W) n4 l& O8 [1 |
place to sleep. Get back to the beach and talk to the fisherman again. 2 D% b/ ?6 a: z# G/ dBefore following him to his home, call Mike on the cellphone again. . `. I h1 ?# \6 y4 b
) w$ b3 P$ r$ b- R! ?The next morning, go back to the beach, and the soldier will leave his post for ; a4 P5 t3 a4 F, [
a patrol round. While the soldier is away, go to the wrecked car, where the " e. X6 c* B9 |fisherman was, and get a mine. : n: s: y1 y: {
Next to the guardpost, are some stairs to a guard tower. While the soldier is % p2 f D3 H; u6 z# l& b9 c1 F3 v
away, go to the tower, and place the mine into the puddle of petrol on the left / G( `2 f7 f; M# M; _side of the left gas pump. 3 C8 |1 ]7 C' F/ h; f: C
2 d8 @. C* V# X
Go back into the village, and you will meet the gentleman from the evening $ M+ y( E" ?: t. r6 y: c
before. He will invite you to... 8 X4 g/ F- |/ B! }- d" b* c0 p! u: W4 r" S
! |1 V. b. P! T9 L
7 d. T+ [/ ]; ^. ?" o1 I$ G9 c# Q4 C: @& T& A
3.3.02 Surinawa, Eleni's mansion. E, J0 p' n# X
-------------------------------- . I3 z" f# G; B- pIn the mansion, Eleni offers you to answer your questions. Go around the room, ( W/ c9 H# G1 Y" a8 Pand you will eventually find a view with a sofa and a small table in the + K+ f" W8 ?, p5 u( qforeground, a spiral stair to the right and a small map in the left background. 3 I. U6 I t* }! iNotice the small device on the table for later. o' u" _! Z7 @! L7 w9 g5 hAsk Eleni about the spiral stairs, and the map in the background. Then walk ; y0 n. _3 h0 waround the room until you find a curtain to another room. When you try to pull ' V* ]& c6 H8 ?! h/ ~% Z$ \
it back, Eleni tells you to eat first. * Q% T: t2 n% {/ X" }After some eating and a lot of talking, Eleni shows you what is behind this ; N4 ?: i0 t A5 [ Q3 Q# ^
curtain. After Eleni leaves you, try to open the steel door on the right. Since , b5 A8 \1 k H4 x& i
it is locked, go back to the viewpoint with the small device on the table and ; r5 s7 S4 J: q- F/ e! ]/ f1 `
take it. It can open the steel door, so go back to the art room and open the . T$ q8 P' \: f% E6 v& E9 D" B
door. / h9 t- ~/ H! A/ E& C. T0 L7 H6 g4 E# V& Y: |" f, b0 l
Examine the first door, and you will find Robert and Jack being locked up in 3 c& o2 s' }9 G* X. S/ d
there. Look at the control board to the right, and open it. j! Y+ o/ k+ d' _, sAfter some explaining during a cutscene go to the map from earlier, and call 7 F- C( A$ s: Z- y% y; v* ^
Mike on the cellphone, to guide them through the mine belt. 8 V: C0 N+ t" p M8 g- G# p2 B5 @After the team arrives at the beach, deposit the handy at the fuel pump with 0 }4 ]) s& v# G$ ^/ @
the mine and return to the Villa. * I' I4 x9 U# F, Z& B % L8 d0 _/ @! CNow sit back and enjoy the show.作者: kurtdz 时间: 2010-7-9 23:51
谢谢啊,正在发愁呢,作者: 邹峰 时间: 2010-7-11 11:07
漢化一下吧,攻略作者: purplebluek 时间: 2010-8-6 13:21
wow~ ; N$ x. z! b2 w9 a5 Fthx~ $ L' L2 l/ e+ ^1 ]$ [ C5 N; Z" W4 K1 l, t6 R2 I: R玩了一會,一去到用電腦那裡....就呆了......... & h8 \2 s+ K+ Y$ w4 d1 H5 {: ]怎樣呀!!?????作者: tuskcourser 时间: 2010-8-11 00:03
最 重要的一句 3 ?" O. T$ }/ ^8 A5 }% I3 S' M% X) G+ [/ E" |% s
Before we start: Remember that you can always press the space-bar in the game and it will show you the important "hotspots", where you can interact with an item or person, or pick something up. So if you can't find an object described in this walkthrough, just press space. / c0 X. C4 X8 y7 D2 V3 {& o% j" O$ [7 A' h8 S; b
任何时候找不到关键的物件,按空格,有提示~~哈哈作者: tuskcourser 时间: 2010-8-11 00:46