标题: 发个贴咨询一下Mac上的The Journeyman Project - Pegasus Prime [打印本页] 作者: albatross 时间: 2006-2-28 10:21 标题: 发个贴咨询一下Mac上的The Journeyman Project - Pegasus Prime ) u) |" ^/ s1 b8 O6 K$ d# a* R' P& u
˚ ˚ ˚ ˚ ˚ ˚ ˚ 4 o" o! t |7 @' t$ w - O1 q, i: l- ]8 o P) i$ Y. u"The invention of time travel may in the future save humanity, by teaching the world to* |$ P, K; I7 J
avoid the tragic mistakes of the past." ) a2 f1 F& [/ z: [2 `2 t, Q0 ]* J% t
-- Dr. Elliot Sinclair$ H j/ b( K! i2 \, m3 q, D
Inventor of the first time travel device4 O1 G# n3 t8 B6 @
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. y+ Y/ X6 w" x( g% M) k0 m3 xPrime yourself for beautiful animation at every turn that will totally absorb you - and cause time to fly. 3 o: b% ?* ]; d& V' |- B3 U% O6 H. n& J
The first ever photorealistic game, The Journeyman Project, received more than just a facelift in Pegasus Prime. This 4 CD-ROM remake, which in North America was released solely for the Macintosh, has been expanded to include new characters, new rooms, enormous amounts of additional animation, an improved music soundtrack, and longer game play. 8 @1 v, m: j% f& N) \5 q( z( J9 `0 B* c/ s" M Pegasus Prime won silver in NewMedia Magazine's Invision Awards for both "Best Graphics/Title" and "Best Animation" in 1996. The demo also received Top Pick on C/NET's Download.com.( z* L" b) e9 D; L: m* H4 s: x
3 L4 W# j; v" d& i7 [/ O$ wThe Journeyman Project was first released in 1992 for Macintosh only. Presto Studios updated it twice: first to version 1.2, and then a "Turbo" version which improved game speed tremendously, offered more compatibility for PowerPC systems, and was then also released for the PC. Showcased here is a 100% reworked full remake. ; W) V- W5 N- A- w2 s- U9 d. _ - d6 h3 S1 K3 ^0 w) f 7 o3 ^ g' y- ^' X/ v/ nEntering the Pegasus time travel device, invented by Dr. Elliot Sinclair. The interface outside of the - L6 l- S* `5 P% l, B# v ~/ f/ bgame's environment is actually a device covering the main character's left eye. : y }, c+ S( T1 f : a% n% H6 i g4 q 6 D! c+ K/ D l: X! h' e3 U: l" ?. q3 C8 r: ^3 l2 i/ }! f; }# q
As with the original Journeyman Project, the story begins in the sky-borne metropolis of Caldoria in the Fall of 2318. The terrible wars are over and contact with alien beings, called Cyrollans, has been established. These aliens want the Earth to become a part of the Symbiotry of Peaceful Beings, an alliance of intelligent beings who share knowledge and culture with each other. The aliens have given the Earth 10 years to consider their proposal. Now, on the eve of their return, someone has traveled back in time and plans to alter the past, a potentially devastating event that could ruin Earth's chances of joining the alliance. You play the role of an agent working for the Temporal Protectorate, a top-secret government agency that protects the Earth from illegal use of time travel. Can you eliminate the sabotage before it reaches the current time-space continuum? 0 {% D$ i% @) u/ Y# u
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9 i, h: e3 W9 O7 { x" e200,000,000 BC has been determined by the newly formed Temporal Security Agency }' Q! u4 I+ {, vto be part of an era well before any individual would likely alter time. A small unmanned% ?, _; p; P1 S, l5 M9 ?/ A' h
base is located here. " A( g; Z/ J, |6 i; N & w6 F! D) b" }' C3 A! T3 d/ w( ]0 |/ l. M( d: p5 m
Since the game was essentially made for Playstation and Pippin console hardware and then for the Mac, the interface has a console feel. Accessing inventory, info screens, biochip screens, and navigation are all controlled via the keyboard. Some see this emphasis on the keyboard as a drawback, but I see it as an extraordinary bonus. Moving around in this game is so smooth that there are moments where I forget it's all pre-renderd. Using inventory items, activating biochips, and a other environmental actions are still controlled using the mouse though. All the same, here is a list of the keyboard controls to get you primed.: u; i* H( J5 L c8 _7 M
; E' N4 ]$ e! `6 X' V1 y8 \ Arrow keys = navigate environment and menus( E- N" x2 H8 R3 a# x# B5 } ~ or <clear> keys - Opens and closes inventory selection panel on the left. Use the arrow keys to highlight and then close.) x$ ~3 }1 B* S% l! S. [1 |4 N/ ?/ S <delete> or * keys - Opens and closes biochip selection panel. Use arrow keys to highlight and then close. ! S) i% @% E; |9 p' }* B2 _4 N6 VI or / keys - Shows information on active item or biochip selected in the display panel. ! h3 B0 t1 Q$ O9 `T or = keys - Toggles between the active inventory item and active biochip display in the display panel. 2 y$ I; @6 y1 a. M) L: L" b5 {! G0 F. g0 ? Z5 Y$ v+ T( d) `
The manual includes the information above and is concise and efficient in providing only the necessary details needed for game play. It also offers hints on getting started and some tips if you find yourself stuck. 5 q0 i( K9 {) E8 h2 m! h5 g, A ! K4 v$ W& l9 I2 p / U7 g1 G1 a+ k( B* s4 O ; d8 T' W N Y6 l4 J4 X6 A " J; b% f0 o; ^5 o