标题: 功能强大的通用材质分析工具TEXTURE FINDER 1.3.2 [打印本页] 作者: shane007 时间: 2011-1-18 22:17 标题: 功能强大的通用材质分析工具TEXTURE FINDER 1.3.2 本帖最后由 shane007 于 2011-1-18 22:18 编辑 8 f( S* H# A7 L5 G
5 x" { V a1 z* f/ Y官网' X$ Y. u# J7 M; |+ s http://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm ) I3 v) ^ m+ a# b8 X3 V% c! Q8 \3 g
在分析游戏的图片的时候会很有用的。 9 H* @' Y* S" R. [7 O, b b8 C+ l/ G& x w
TEXTURE FINDER - SERIES 1 & c6 [' p5 e4 m' ?; N) q , @5 n# g- K1 B1 Y2 V2 tDesigned to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.3 g% Z* w( a" Q
VERSION 1.3.2 is the last one of this first series. 2 n% S% O! S P8 M. t, j# `The main code needs to be re-written from scratch. ?3 r( |1 }& w- Z6 JInstead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.* c {% r2 y9 [! w0 e
This will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory. 7 C% U3 x$ _; v. m1 O! T8 g. p+ d7 \% N, v+ l* J7 Y. i
Formats implemented so far:5 X9 r4 F$ Z9 ?3 Q0 w& s
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TRUE COLOUR (RGBA) FORMATS : # M0 X0 G% C- o8 [2 ?2 c* h" G' q64bits 16x4 9 `- g# b* ^, U: W48bits 16x3/ |' L) D L: I% q8 ~+ u; F
32bits 8888# d( U* Y+ S, y* A* o) i: g
24bits 888 $ p8 C. a' z$ n* M16bits 5654 _0 g" `, H# N/ z5 T0 m3 g
15+1bits 1555; e9 t" m9 z- K& U5 I5 U
12+4bits 4444 ( [/ F8 T6 w B08+8bits 83324 Y4 d h0 x/ }: Z# A
08bits 3325 C9 e8 B2 N/ O0 }9 S
06+2bits 2222 y" e) C( e3 } # M2 t8 u) k' s% C# ?7 @, c- OPALETTE FORMATS : ' _7 |$ i7 }3 }8 P' fP8 256 colours : {/ P+ f5 I. M1 JP4 16 colours# m: U( L/ F- D- y7 b4 _' P4 t
P1 2 colours' e6 C6 @) I4 g! M
3 t& ~0 t6 l+ E1 h0 C O I/ `$ \5 ]QUAD FORMATS (alpha channel implemented only in series 2) :7 E: m- @& s: i$ `. M8 b5 f8 \
DXT17 p3 O+ z# m! J( N- k: e
DXT32 d4 m8 A& K+ k6 p
DXT5 ( h! {3 m5 |( U- h& ~. ?+ b4 ]