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标题: 功能强大的通用材质分析工具TEXTURE FINDER 1.3.2 [打印本页]

作者: shane007    时间: 2011-1-18 22:17
标题: 功能强大的通用材质分析工具TEXTURE FINDER 1.3.2
本帖最后由 shane007 于 2011-1-18 22:18 编辑 4 ^) S1 i( L2 e% A& n
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官网% \4 g/ i) K: ~" r4 V2 e
http://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm  o8 Q7 ]: d0 w. w  Q+ F
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在分析游戏的图片的时候会很有用的。% A! \9 n( ~$ I; x: O

+ ^- u  n! d% W8 k2 C. T2 ]TEXTURE FINDER  -  SERIES 1
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$ \; E7 a$ e, s  J6 Q: HDesigned to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.+ o, z3 S5 W; c8 m( ^. J
VERSION 1.3.2 is the last one of this first series.& P4 l4 y, G6 O  r$ p# ^- K1 P
The main code needs to be re-written from scratch.
# h* r# ^. b. p$ a$ ?% \Instead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file.' J7 N1 M7 s, d% M+ [
This will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory.
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$ j) n# Q& n$ [: MFormats implemented so far:8 o$ W2 j. ?, c  x5 I" E. t. _( a
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TRUE COLOUR (RGBA) FORMATS :7 B# \+ }- C- \$ H
64bits                  16x4" B! m& ^% w! E; G0 M
48bits                  16x3! d& Z  j$ @1 r
32bits                  8888
/ W8 ?# H- n8 V$ z0 E& B24bits                    888
  T+ ?" s+ Q4 A6 X  |. B: J$ n16bits                    5659 j; z- x. p$ Z) [8 `
15+1bits              1555  T% d; V1 b; ]. E6 f* v" V
12+4bits              44443 |  O) C8 A7 D) c: {
08+8bits              83323 M7 {& w! q+ l  C+ _% ?+ U
08bits                    332: x& X5 {2 y6 c( S9 _6 P& M" Q
06+2bits              2222% `! O# g: g1 P* _( S* H
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PALETTE FORMATS :8 t2 k# X3 [- t1 r. R2 C& T
P8             256 colours
, Z" }) C2 S8 y/ w& h$ m, R( l" ^1 vP4               16 colours
4 {, f0 K* [2 q' y$ ]* J: s2 X4 |P1                 2 colours
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QUAD FORMATS (alpha channel implemented only in series 2) :- k( u* }! z% W, G
DXT1
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DXT5
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