冒险解谜游戏中文网 ChinaAVG
标题:
【淘金之路-西部狂潮】时间模式卡和最快时间问题(已知出错地方望修正)
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作者:
YCmING
时间:
2011-5-28 00:07
标题:
【淘金之路-西部狂潮】时间模式卡和最快时间问题(已知出错地方望修正)
本帖最后由 naptid 于 2011-5-28 11:01 编辑
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【淘金之路-西部狂潮】刚达5W分打开时间模式,进入选择界面很卡而开始游戏后又正常,里面的关卡默认最快时间都是0:01,纠结啊,都是1秒,怎么肯能超过呢?如图。。
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解决方法见二楼……
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[attach]21848[/attach]
作者:
YCmING
时间:
2011-5-28 04:21
好像见不少用户放映有这情况,刚试安装英文原版后用汉化版存档覆盖后,时间模式正常而且也不卡了,对比了下存档目录下(XP系统:X:\Documents and Settings\Administrator\Application Data\Awem\Golden Trails)config.ini文件,原版后面多几行:
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; unlimited mode
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[g_inbank_rush_screen_ex]
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time = 148
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player =John
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......
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省略N行
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......
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[g_railway_construction_rush_screen_ex]
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time = 158
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player =Dylan
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可能是汉化过程忽略了这里,读取不到最快时间信息,导致进入时间模式画面很卡而且最快时间都是0.01,很不错的游戏,希望汉化者能看到并修正下。
作者:
naptid
时间:
2011-5-28 11:07
谢谢YCmING同学提供的问题解决方法,再总结一下:
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到系统盘的用户目录,搜索Awem,然后打开其下Golden Trails子目录中的config.ini文件
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WinXP系统具体路径为:X:\Documents and Settings\用户名\Application Data\Awem\Golden Trails
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Win7系统具体路径为:X:\Users\用户名\Application Data\Awem\Golden Trails
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将如下文字粘贴在文件末尾,然后保存退出,时间模式就能恢复正常了。
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[g_inbank_rush_screen_ex]
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time=148
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player=John
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[g_bedroom_rush_screen_ex]
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time=112
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player=Dylan
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[g_stabling_rush_screen_ex]
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time=153
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player=Meryl
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[g_outbank_rush_screen_ex]
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time=97
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player=Dylan
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[g_hotel_rush_screen_ex]
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time=103
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player=Liz
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[g_sheroffice_rush_screen_ex]
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time=116
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player=William
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[g_basement_rush_screen_ex]
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time=123
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player=John
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[g_boudoir_rush_screen_ex]
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time=106
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player=Jessica
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[g_bridge_rush_screen_ex]
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time=118
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player=Dylan
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[g_brook_rush_screen_ex]
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time=147
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player=Liz
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[g_camp_rush_screen_ex]
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time=128
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player=John
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[g_canyon_rush_screen_ex]
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time=131
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player=William
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[g_chief_wigwam_rush_screen_ex]
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time=145
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player=John
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[g_church_rush_screen_ex]
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time=121
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player=Liz
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[g_city_hall_rush_screen_ex]
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time=117
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player=John
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[g_depot_rush_screen_ex]
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time=154
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player=Jessica
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[g_farm_rush_screen_ex]
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time=142
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player=Dylan
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[g_forest_rush_screen_ex]
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time=134
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player=William
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[g_forge_rush_screen_ex]
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time=128
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player=Dylan
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[g_indian_camp_rush_screen_ex]
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time=130
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player=John
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[g_main_square_rush_screen_ex]
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time=114
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player=Meryl
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[g_mansion_garden_rush_screen_ex]
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time=141
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player=Liz
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[g_mansion_rush_screen_ex]
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time=89
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player=William
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[g_mine_rush_screen_ex]
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time=124
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player=John
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[g_mine_yard_rush_screen_ex]
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time=134
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player=John
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[g_old_windmill_rush_screen_ex]
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time=131
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player=Jessica
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[g_prison_rush_screen_ex]
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time=138
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player=Meryl
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[g_railwaystation_rush_screen_ex]
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time=131
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player=William
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[g_saloon_rush_screen_ex]
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time=142
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player=Dylan
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[g_square_rush_screen_ex]
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time=145
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player=Liz
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[g_tent_rush_screen_ex]
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time=139
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player=Dylan
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[g_trading_post_rush_screen_ex]
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time=138
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player=John
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[g_colonist_settlement_rush_screen_ex]
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time=158
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player=Meryl
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[g_farm_basement_rush_screen_ex]
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time=210
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player=William
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[g_gold_mine_lodge_rush_screen_ex]
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time=142
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player=John
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[g_gold_mine_yard_rush_screen_ex]
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time=125
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player=Jessica
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[g_railway_construction_rush_screen_ex]
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time=158
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player=Dylan
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[g_storehouse_rush_screen_ex]
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time=155
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player=Liz
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[g_storehouse_trunk_rush_screen_ex]
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time=149
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player=Dylan
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[g_sanctuary_rush_screen_ex]
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time=145
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player=John
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[g_old_windmill_exterior_rush_screen_ex]
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time=137
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player=Meryl
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[g_mansion_summerhouse_rush_screen_ex]
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time=201
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player=William
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[g_indian_tent_rush_screen_ex]
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time=122
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player=John
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[g_town_square_rush_screen_ex]
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time=135
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player=Jessica
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[g_forge_yard_rush_screen_ex]
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time=148
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player=Dylan
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作者:
YCmING
时间:
2011-5-28 14:44
回复
naptid
的帖子
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谢谢!可能有时进入时间模式界面还是会卡,点下面的[选取场景]向右箭头到最后面页,让它都读取下就不卡了。
作者:
sweetyun
时间:
2011-5-28 14:59
我在系统盘找不到Awem,怎么办?
作者:
sweetyun
时间:
2011-5-28 15:54
本帖最后由 sweetyun 于 2011-5-28 16:09 编辑
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回复
sweetyun
的帖子
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找到了,要粘贴在哪个文件末尾啊?
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Golden Trails里面还有3个文件,是最后一个的game那里吗?
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打开里面还有很多内容,是代替还是怎样?
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作者:
wl95
时间:
2011-5-28 18:49
谢谢!
作者:
sweetyun
时间:
2011-5-29 20:12
本帖最后由 sweetyun 于 2011-5-29 20:12 编辑
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回复
sweetyun
的帖子
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呵呵,可以了,谢谢。
作者:
张小邪
时间:
2011-6-6 22:03
唏嘘,玩个AVG还得会编程。。。感谢了!学习了!
作者:
forsomeone
时间:
2011-6-7 22:48
YC原来你也玩AVG```
作者:
smyyjz
时间:
2011-7-10 23:04
回复
naptid
的帖子
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我复制了 可时间还是0.01没有改变
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我的config
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[game]
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version=1.1.5
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title="Golden Trails"
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[settings]
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stream_volume=40
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effect_volume=40
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full_screen=true
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icon_path="ROR_ICON"
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use_system_cursor=true
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exit_game_window_handler=CloseGameWindowHandler
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; add url
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open_url_at_exit=
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open_url_at_game_finish=
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saves_dir_postfix=
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; publisher configuration
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publish_enable=0
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more_awem_games=0
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[splash_screens]
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lua_file="assets/data/scripts/screen_splash.lua"
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lua_table_name="g_splash_screens"
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default_wait_time="1.000"
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first_screen_id_after_splash_screen=g_main_screen
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[users]
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last_user_index=-1
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[user1]
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name=
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[user2]
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name=
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[user3]
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name=
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[user4]
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name=
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[user5]
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name=
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[search_sequence]
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index=1
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max_sequnce=5
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; unlimited mode
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[g_inbank_rush_screen_ex]
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time=148
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player=John
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[g_bedroom_rush_screen_ex]
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time=112
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player=Dylan
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[g_stabling_rush_screen_ex]
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time=153
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player=Meryl
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[g_outbank_rush_screen_ex]
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time=97
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player=Dylan
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[g_hotel_rush_screen_ex]
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time=103
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player=Liz
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[g_sheroffice_rush_screen_ex]
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time=116
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player=William
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[g_basement_rush_screen_ex]
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time=123
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player=John
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[g_boudoir_rush_screen_ex]
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time=106
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player=Jessica
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[g_bridge_rush_screen_ex]
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time=118
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player=Dylan
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[g_brook_rush_screen_ex]
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time=147
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player=Liz
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[g_camp_rush_screen_ex]
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time=128
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player=John
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[g_canyon_rush_screen_ex]
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time=131
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player=William
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[g_chief_wigwam_rush_screen_ex]
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time=145
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player=John
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[g_church_rush_screen_ex]
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time=121
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player=Liz
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[g_city_hall_rush_screen_ex]
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time=117
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player=John
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[g_depot_rush_screen_ex]
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time=154
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player=Jessica
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[g_farm_rush_screen_ex]
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time=142
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player=Dylan
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[g_forest_rush_screen_ex]
3 n0 q+ W4 _/ Z, u4 _$ j
time=134
* O& Y' s& ~0 p" z% ~5 v. s' k: H# W
player=William
. I! V8 a& T. e
[g_forge_rush_screen_ex]
/ z4 e& B" ]6 Z
time=128
" s) K! r/ I# x0 F& h# y
player=Dylan
, R0 H# P' Y* O# V+ q
[g_indian_camp_rush_screen_ex]
8 a/ B5 D1 g+ @' A0 c
time=130
$ a0 ]+ R2 l$ W4 ?
player=John
( m! t' Y) u6 N; A7 P u: l3 O$ B
[g_main_square_rush_screen_ex]
/ D9 r+ i- ?, Y4 M# y0 z0 u% l" J
time=114
( q9 a6 b4 `: Y) ?' a5 e; x4 o8 s
player=Meryl
% G- |: g' O3 N
[g_mansion_garden_rush_screen_ex]
# [" ~$ `+ j, H& ?. t. b# d. n
time=141
4 n% i$ |/ _; S' r: F! `0 \
player=Liz
9 P7 s8 S) h/ \- S2 c
[g_mansion_rush_screen_ex]
+ [ W- W0 a5 Q, T8 Y$ `
time=89
: P7 U9 F8 G8 y1 v7 \( q3 B6 o
player=William
/ p! K3 l) E4 @( ~" m0 H+ V
[g_mine_rush_screen_ex]
, G6 f5 {* b1 @/ Q1 [
time=124
; h) J8 m( l2 Q# a- N
player=John
7 Q9 g0 ?0 Q- @0 l8 s) }8 b$ T$ c1 `
[g_mine_yard_rush_screen_ex]
+ h G& H0 B$ Y# o4 r W5 l" K
time=134
0 O5 O0 X9 o) l; G+ V
player=John
7 \) {. y! _6 K9 l; L9 r: i
[g_old_windmill_rush_screen_ex]
- P8 g; h! u' E! }( r1 J" H
time=131
& z8 b' v. J1 x2 b* r0 _/ d
player=Jessica
! m! c, l( ?, U3 U1 E4 z; Q1 i
[g_prison_rush_screen_ex]
3 i+ l, R' a3 k' S# A) Q
time=138
* w- {+ m- l! b( u4 \4 p {& F
player=Meryl
8 i! S8 v0 c# M3 a: G/ u0 q& L
[g_railwaystation_rush_screen_ex]
5 \0 [. h7 \2 v( A; E) U H
time=131
* Z' s* X# ] i" c r1 o% ~
player=William
2 M0 V$ G8 i0 C( _( p t
[g_saloon_rush_screen_ex]
C# |9 X, W2 X2 y
time=142
( y/ b2 r, T; C7 o* Z/ @
player=Dylan
) F7 R* ]4 G U2 w( \, ?* f
[g_square_rush_screen_ex]
9 C( c7 B2 V+ }, {) c
time=145
, V# t& Z2 }* g- q; u
player=Liz
1 J$ x: k" g& |5 m& j8 O0 W8 P
[g_tent_rush_screen_ex]
& K3 @, F- i) c* e! z# R* I
time=139
1 I( C m6 c, L5 E: M. _/ i
player=Dylan
% m+ S" R$ I3 B6 n2 ?
[g_trading_post_rush_screen_ex]
/ l, f4 _/ o+ F. P( [
time=138
/ o/ ~' P3 {" W A# C% a
player=John
" w& d8 h3 [& b3 L. P
[g_colonist_settlement_rush_screen_ex]
9 c% S( e: U" ^) B5 R9 u8 l
time=158
! f8 v+ L' s! p5 R" C
player=Meryl
+ p' S5 q1 v& v, ~3 ^
[g_farm_basement_rush_screen_ex]
& h3 {& |9 k4 x" R( r! }
time=210
' }) N8 j* Q0 G
player=William
; C0 k, Z- ~; w, D
[g_gold_mine_lodge_rush_screen_ex]
8 x+ B/ g% {2 V/ g, d1 [
time=142
2 a t! D! A1 I1 ~0 T" V6 ^' ]( Y
player=John
. _" m! Q2 z! C" p, b
[g_gold_mine_yard_rush_screen_ex]
X# J S' t! g! Q- X1 |5 _
time=125
% k8 I* S3 `) R) Q1 S) |4 F
player=Jessica
6 k4 Y/ Q9 y" G- l) B4 R
[g_railway_construction_rush_screen_ex]
# ?9 y p1 Q- U( l0 O; m, K
time=158
8 e8 `( _: h5 F& }" y- A1 o$ [
player=Dylan
2 n, {* V" Q% R+ j4 M6 J
[g_storehouse_rush_screen_ex]
* U# ?7 J# G! m+ U' R& @
time=155
- d4 c# a8 x; o5 A o* ~" G f) c
player=Liz
+ ^- b0 O1 | p1 i- H% ? p$ L; s. O! x
[g_storehouse_trunk_rush_screen_ex]
- l5 c- T8 B9 W- F9 f
time=149
- {/ M9 A/ z+ ]/ \
player=Dylan
, k" Q1 ]8 u3 {9 `$ [
[g_sanctuary_rush_screen_ex]
- M- Y4 @0 O3 p" |
time=145
6 e0 {6 |/ o' P2 `- i
player=John
0 E6 ]' x# P7 A; w8 Z0 H
[g_old_windmill_exterior_rush_screen_ex]
" {2 `( I8 o* A& V
time=137
5 r* l* M- B( f
player=Meryl
( Q6 O3 n9 C3 @
[g_mansion_summerhouse_rush_screen_ex]
4 v$ j! n. J4 _
time=201
& T0 E1 k2 U1 H$ x. f* y: N2 l o
player=William
! A T- \: ~3 H7 } O
[g_indian_tent_rush_screen_ex]
0 E1 Q& v C8 O. K+ K% e' k
time=122
$ O- c, w U- k: D' N) O
player=John
~! l# i1 a0 A) ~/ R
[g_town_square_rush_screen_ex]
4 j6 \1 h+ ^% f) {1 Z3 E
time=135
6 s$ N6 d. e: L
player=Jessica
, l6 T; F- N( F8 l* C
[g_forge_yard_rush_screen_ex]
) k" N& n7 I( c" [3 o
time=148
6 o# p8 e5 j. R& e
player=Dylan
, t& @4 V) r- K2 T7 ?1 X4 Z" `2 X
请问要怎么办?谢谢谢谢~
作者:
天外螃蟹
时间:
2011-8-19 10:30
游戏又快到期了
作者:
jsdd
时间:
2012-1-14 20:20
学习了,谢谢
作者:
157832126
时间:
2012-2-13 06:59
[s:66][s:66]
作者:
瀚宇星皇hyxh
时间:
2023-2-3 12:25
感谢楼主!
欢迎光临 冒险解谜游戏中文网 ChinaAVG (https://chinaavg.com/)
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