4 Y# ?% |$ ^& K {; t" S7 O' G 4 k/ z9 b' |' p. R# ~" A, cMemento Mori 2: Guardian of Immortality (死亡象征 2 : 天神守卫)- U& w; V8 h" g: W/ u# p- G
- R% G. l+ ]2 P: K. _6 t6 s8 L$ @ 在Centauri Production的Memento Mori 2中,我们回到Max Durand跟Lara Svetlova的故事,他们在第一作冒险后已经结婚。他们现在双双为国际刑警工作,在南非开普敦度蜜月。Max一直发恶梦,并创作了一些描绘鲜血和暴力的恐怖油画。在第一章里,我们扮演Max拜访当地的美术馆,调查一宗偷窃案。 Lara接到一通电话,要立刻返回里昂调查另一宗偷窃案,随后获知她离开期间,Max在一场车祸中遇害。但是,她不相信他真的死了。他的尸体一直没有找到,她认为他还活着。8 }4 z8 l' q. Y* n! ~& I
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Lara调查真相让她的旅途遍布全世界,拜访了象芬兰和旧金山的中国城。游戏分为8章,还包括一个尚未披露的可玩的第三主角。留心Max和Lara调查时采用的技术手段。比如,发现架子上的指纹,将会包括好几个步骤,让刷子蘸上粉末,一点点地把整个架子弄上粉末,再蘸粉末,如此反复数次。如我们所见,全部找出来,得花上好一会儿。下一步是选择一些看起来独一无二特征跟其他已知的罪犯指纹比对。游戏谜题难度将跟第一作保持同等水平。 - ~7 k* O: E# ~. K7 _5 [8 c. ^. ?
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我们看过了一个没有过场的初版版本,但他们向我们保证将会有非常高质量的材质效果和面部表情。不仅仅是背景地点很好地应用了3D引擎,还包括从你的物品栏中查看物品,让你可以全方位的检查。热区边缘发光提示回来了,同时还有一本能自动保存你遇到的文件的日记。游戏再次根据你的不同选择,比如说,选择相信或蔑视那些超自然的线索,设置了多个不同的结局。死亡象征2将会在明年的第一季度发布,计划游戏时长10到15个小时。 8 _- e: p* j1 q& d' ?2 w8 o! [" S1 s L# v9 N0 _! h) K
P5 K+ z' z, |1 ?7 x/ q) i! l/ V8 b The Second Guest (第二访客) # O: m6 |* U( X9 O3 A2 p) Y! y, F1 n# t
虽然这个游戏按推测应该是在万圣节左右发布,至少在德国,还非常少人知道Twice Effect的插图式恐怖凶案游戏The Second Guest。根据出版商Headup Games的消息,游戏融合了Agatha Christie和H. P. Lovecraft风格,2D的画面明显是受了Tim Burton的风格影响,虽然它还加入了好些幽默。The Second Guest发生在1923年,一个名叫Jack Ice的学生收到一封电报邀请他参加Averton领主最终遗嘱的宣读,而他甚至不知道那人是谁。不管怎样,Jack来到了Grace城堡,不料却发现Averton领主的死不寻常。更黑的是,所有的访客,包括他,现在都上了杀手的暗杀名单。在一场雷暴雨中,城堡跟外界切断了联系,现在轮到Jack来查出真相,还有他跟Averton领主之间的联系。1 Z6 D! {5 V" u, S
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The story will unfold across five episodes, the first two of which will be bundled (at least in the German retail version). Some events will be optional, and two players using the same object in different ways will get different information from it. Each episode will have its own goal and a complete story, but each consecutive episode will import certain key factors from the previous ones. That way, different players can have very different experiences. For example, if one player interacts with a tree in a certain way, it will start making jokes, while another player may choose to ignore the tree completely and it will remain silent throughout the rest of the game. A third player could end up having a serious conversation with the same tree. Even the music is dynamic and will respond to the actions of the player. Dialogues are very important in the game, but the characters look fairly stereotypical. A boatswain called Bubbles, for instance, looks like Captain Haddock from the Tintin comics, and he tends to drink and swear a lot. n {1 }8 w6 J% g# x# r: V k
6 {+ }( k2 `7 T" y: F" BPuzzles will be very logical, as the developers don't like the nonsensical combine-everything-with-everything approach. There will be machines to repair in Myst-type puzzles, as well as inventory-based and dialogue-based challenges. Many will be layered, so you’ll get a clue in one place about a sunken ship, and when Jack discovers where the ship is and goes there, he will find a new clue leading him to a different place. There will be a hotspot highlighter and a map, and a hint function that will give rhymed clues for those in need of one. The developers promise there will be lots of coincidental animations, so if you pass a tree four times, it will not always show the same mouse running from the same hole, but will display a different animation every time. The game certainly looks very nice, and The Second Guest sounds like an intriguing game, so hopefully we’ll be hearing more about its English release (currently confirmed for download-only through Meridian) before long.) X9 M P9 Q) N! C U. j
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City of Secrets 2 and Freak Files : g h) i: X. k& j5 F) v" B$ H7 }* {( aby Harald Bastiaanse# M/ B$ G3 e$ o
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AideMMedia has several new iOS adventures in the works, though unfortunately they couldn’t show us too much of them. We did see enough screenshots for City of Secrets 2 to know that Mr. Moles is back in the starring role, and that the sequel is shaping up to be as good-looking as its predecessor. Surprisingly for what seems to be a budget title, it will even feature in-house motion capture. The developers have also taken some feedback on the first game to heart, implementing a better hint system and making arcade sequences skippable after a few failed attempts. They hope to release the game this year, and assure us it will be no later than Q1 2012 at least. City of Secrets 2 will be available for PC, Mac, iPhone, iPad, and Android devices.8 K3 J8 ^1 ?( }/ d
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Beyond that another adventure game for those same platforms will follow called Freak Files. The early marketing materials are not very revealing, but do mention alien planets, conspiracies and whatnot, while the screenshots suggest a style similar to City of Secrets. We also briefly glanced at the casual titles in production, including Asylum 5D, which takes place in an abandoned psychiatric hospital that’s haunted by angry and desperate ghosts, and Lazarus Creek, which centers around an old tunnel and the disappearance of seemingly-hypnotized people. Both games are expected to have hidden object elements mixed in with some lite adventuring. : U9 I5 N4 I x0 P* p, m' p
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Dream Chamber : ^7 k( E& [0 B. ?# H$ [4 v
by Mark Jones + a3 w: o5 N, Q7 e1 L0 q- {& k2 u$ i6 N2 s% s
Unaware that this game even existed before gamescom, when we ran into the folks from Reply Forge, they were eager to tell us about their upcoming episodic adventure game Dream Chamber. Eager… but not entirely able. They didn't have any gameplay footage to show us, and they are currently in publishing negotiations which prevented them from revealing too much, but they did confirm a few things. Firstly, that it won't be long before it's released and secondly, that it will be available on the PC, Mac, and iPad, though they didn’t rule out the possibility of an Android release in future. The game features distinctive noir-style graphics with a soundtrack composed to sound authentic to the 1920s and ‘30s. We don’t know how many episodes are planned in total, but the developers expect that the second instalment will be released just a few months after the first.2 M% ^4 P9 L! n3 z! _9 C0 e R6 M
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Set in the U.S. at some point during the era of prohibition and the Great Depression, Dream Chamber will have players step into the shoes of Charlie Chamber, a wealthy man-turned-private detective who will have a new case to solve in each episode of the series. While each episode will be self-contained, there will be an over-arching plot thread that connects them all. As the name suggests, dreams are going to be an important part of the game and Chamber will use his dreams to help him solve cases. * `& M8 R. Y+ d, e4 Z9 s" U $ U) r" O3 C% |! H) E: v 7 ?7 \8 Q, c1 |& ?) Z7 u " ^, w; F9 [6 Z- V2 U: ]5 KPhobos 1953 # v/ j% D- w+ K+ M . F& H' [5 R; z: zGerman publisher UIG is launching a new product line in which they will market games developed by independent developers. One of the games in their “Play Indie” lineup is Phobos 1953, which is an adventure from the developer of Outcry, Phantomery Interactive. The game will explore the depths of the human mind, particularly what fear can do to people. It is a prequel to a movie called Phobos, which takes place in a night club where people disappear, but Phobos 1953 does not presume prior knowledge. The game is firmly based in reality, using real military plans to reconstruct underground shelters and historical documents about projects that the KGB conducted on the limits of human endurance, the psychological impact of fear and the possibility of telepathy. The shelter has been abandoned but perfectly preserved, and your task is to find out what has happened there and why the project was closed down. You soon find out you're not alone, however, as you will be observed by an unknown person who uses the internal communications system to talk to you. You don't know if they're on your side or not though, making your experience a fearful one as well. 1 S E2 r) l1 a: n2 p- c" J9 q6 x' |. X3 [8 [9 a
The atmosphere in the game reflects the setting in the fifties in the USSR very well, with a dark, dirty, derelict look and feel. We were shown a puzzle that involved getting the lights in the shelter to work by powering up a generator with the correct switches (found in a document) and thawing a cable with a Bunsen burner. Once that's done, you can use a disc grinder to cut your way into an office where you’ll find a key to another room along with a radio. Switching on the radio and finding a certain station, you will receive a hint for another puzzle, without which it will be impossible to solve. Unfortunately, neither UIG's PR representative Tamara Berger nor I knew any Russian, and the game has not been translated to English or German yet, so we could not continue past this point. ( D3 Z0 z S' C6 \6 f6 q/ K1 G* b/ D; q: q
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' u6 d* ?& V9 ZSunset is another game in UIG's Play Indie series, but it is still in the very early stages of development. It looks like it will be a bit (or a lot) like Portal, in that it uses physics as the basis for its puzzles. In the distant future, the sun is at the end of its life cycle and is cooling down, causing a terrible Ice Age on Earth. Fortunately, scientist Rupert Collin has found a way to create an artificial sun, but the success soon goes to his head and he considers himself godlike. As Arthur Evans, you have to find a way to defeat the tyrant with a Portal-style 'gun' you can pick up and use to move and change the physical property of objects to solve the many puzzles. We're not quite sure if there are any reflex-based puzzles, but the concept certainly has potential, so it’s another game to keep a watch for in 2012. : C* I, {8 N4 ^3 X: o 8 a+ @( ]7 Q% Y- q! N 6 {+ n0 Q! o' [. a( x7 B, X5 D; n - H% j* |1 {: T6 U$ X# iAdrift7 X s. s% Z$ E# j8 O5 I+ H$ g. e
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As we were walking through the Business Hall, we were approached unexpectedly by French developer DontNod Entertainment, as they wanted to tell us about their first game with the working title Adrift. This is a science fiction game that will be released 'late 2012' on both PS3 and Xbox 360. Adrift is set in 2084 (a nod to George Orwell's 1984, of course) in the city of Neo-Paris. The premise is based on the progression of social media, which has advanced to the point that it is now possible to digitize and store memories that can even be traded and sold. Everyone is equipped with a Sensen device (short for Sensation Engine) that is used to record everything you see, hear, smell and feel, and the game’s tagline "Remember you soon" is a hint to the possibilities of the memory trade. Only a few people have control over the exchange market, however, and they have enormous power. We as a society have agreed to this, but we're also a bit scared of what they could do with it.; C) f; T# j1 c, L1 p9 f. F
8 s) o. ^% M! {: n* ^Most of the presentation centered around the team of award-winning artists and developers behind the game, how they met and came up with the idea, and how they created the future Paris from extrapolating what is happening now in terms of changes in demographics, global warming, technology and architecture. They described the game as an action-adventure with lots of exploring and some light platforming elements, but they also said there would be combat. The plot sounds intriguing enough and the concept seems solid, but without more information about what players will actually be doing or just how much action there is going to be, we're not sure where it might fall along genre lines. We will keep tabs on this title though, as we like what we’ve heard so far.% e# y9 T. n- F4 U" N4 D7 I
& V/ C- i+ k$ d 作者: smile87712411 时间: 2011-12-13 11:13
沙发呢作者: delphi2011 时间: 2011-12-13 15:48
收下备份,不知道会不会有跳票的。作者: 见贤思齐 时间: 2011-12-15 17:30
精神病院超期待,前几个月看了视屏后就一直在等!作者: jjhoney 时间: 2011-12-15 19:17
每个感觉都挺不错,期待啊作者: hybushis 时间: 2011-12-15 19:48
不错,这么多好游戏,好期待啊!!!!!作者: iker 时间: 2011-12-15 22:10
精神病院不错呀~作者: 吸血蝙蝠 时间: 2011-12-18 20:41
现在的游戏越来越精美了,容量也越来越大了+ w6 W ]$ L- _$ G6 d0 a$ p- a. k
不过还是期待汉化的朋友们进行汉化/ T. s7 \/ _- ]' B
支持你们作者: 幻蝶紫樱 时间: 2012-1-3 23:37
好期待啊,感觉都不错的样子啊!!