6 e. @7 B) B6 A游戏会像第一部一样,以章节形式出现,而且每一章都是独立的。第一章是(我相信是出于巧合)略微回忆 Broken Sword: sleeping dragon开始的一些往事,像Brain在飞机事故之后发现自己孤身一人。和第一部非常相似,Brain和Gina将会在环球旅行中双双陷入困境。 ( X$ k- Y* d3 r) [ Q: o
) Y h% e, u' g# S. _ - s( N: E$ a$ ?, h y原文如下 (http://www.justadventure.com/Previews/Runaway2/Runaway2.shtm)1 ~ {/ H) W; q) L3 E! |
It’s hard to believe that Pendulo’s Runaway 2 is still looking for a North American publisher because this game kicks ass. 1 O* S! Z0 V' e* f- I. b4 P P8 I$ r# E% j. T
Now I’m not going to fib to you and rave about significant graphic advancements or an advanced game engine, for Runaway 2 plays and looks exactly like the first game. The graphics are cartoony 2D, from a third person point-of-view. Puzzles are inventory-based and there is a whimsical sense of humor underneath the otherwise serious undertakings. 8 R" D, D& c- `1 I6 y% L" x$ d5 H+ N$ p* q8 Y0 r: p1 e
Thanks to Christopher Kellner, the International PR Manager for German publisher dtp (Digital Tainment Pool), I had the pleasure of playing a lengthy demo of the game’s opening chapter. . y+ [/ Q8 A- i& |" v
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The cut-scenes and animation are once again simply gorgeous. Brian and Gina are now a ‘couple’ and – as I don’t want to ruin any more surprises – there is a bedroom scene featuring Gina that, if it makes it into the North American release – will have grown men salivating (As a humorous sidebar, Christopher informed me that he often receives emails from gamers requesting nude pictures of Gina!). 6 x* V: t! a2 L& @ 6 j7 d( ~) }; d- M) m2 D$ u0 u3 ]$ @The game will, like the first one, be broken into chapters with each chapter being self-containing. The first chapter is – by coincidence I am sure – mildly reminiscent of the beginning of Broken Sword: Sleeping Dragon as Brian finds himself stranded after a plane crash. Much like the first game, Brian and Gina will both find themselves placed in dangerous situations as they travel around the world. 9 D& G8 ^3 u; e( ?# }+ a) c' S, J1 t' C+ `' `+ | Screenshots/ R0 j/ s" R, q& |. d" u
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