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标题: 6-10章攻略 [打印本页]

作者: yysunflower    时间: 2012-5-4 19:50
标题: 6-10章攻略
本帖最后由 yysunflower 于 2012-5-16 16:55 编辑
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  "Captain Morgane - Chapter 6 -7" for "Captain Morgane and the Golden Turtle"
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  This file loading from www.cheatsguru.com.8 r- g! Z5 J+ U* j/ \

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Chapter 6
9 A. A2 ?) I7 u8 o2 F3 ATalk to Briscoe, Show map B to papa3 o* p1 }9 w, T  x7 G. U# ~
Show sketch map to Briscoe, then use it with the globe on the table) z3 g0 t5 }5 m. `4 s& b4 P  \  O
Talk to papa again.  He pushes you out of the room: o3 R+ B5 x% _/ G4 k: C
Look around and collect the small hammer
8 ~3 ~7 b' _- t" g+ r! u& ]; WTap on the privy door and then talk to Diego
0 S6 A3 s4 y/ CGo onto main deck and sail to Tanner island5 Z( L: d' A' r" o0 g2 b! F& |# h
Tap on planks in the sea then use Briscoe to help you get them5 b3 k0 d" E- e8 v% |( N
Get loose piton from rock
# s+ d+ h6 N/ }+ g6 [" }* {Look in shrubs, you cant get anchor yet, talk to Briscoe
6 C9 a3 X: D; W) ~+ cCombine hammer with piton
  c. A% B* b% k1 p' f* @Go back onboard and talk to Diego about the anchor* F: V  P' z6 m
Use Diego with the anchor, collect the anchor and dark rock
& U/ I+ z2 i. ]6 j' xTalk to Diego, try to wake him
4 \* ?) Q. {1 a+ u! XCombine rope with anchor and use it with the scaffolding.  Its too heavy for Morgane- a, S# ~( h% k5 ~# _
Combine crossbow with anchor and rope.  Use it on scaffolding then climb up
, [  b3 {6 t: x, u( y* lTalk to guy in hammock
8 ^. \6 p  G8 M$ S  E( f& ZLook about and collect the iron stem, stone cup and oil lamp
+ H9 _6 y3 T& yTouch the strange device then go and ask Buck about it
) W- S; D- q7 {$ t) W( zTap on campfire, you cant help here yet
5 U9 m& e  o" Q" R+ W, dUse wooden plank with broken bridge, Talk to Buck about the bridge( c6 ]7 W1 v$ o0 \& l4 N1 M( s
Use hammer and piton on the bridge and cross it.  Play the game or cheat
, |' o1 F8 I2 r# B' \Collect the nuts in sandy patch, feathers and dark rock.  Combine the 2 rocks
! ^/ c: S* ?% n+ v/ G) }7 ?1 VUse sword to clear the undergrowth; X: ]! j3 l2 s& X  m/ \
Go across the bridge
- ~, W; o" n5 MGo back to Bucks place.  Use nuts with the nut press and then tap on it.  Use the lamp to collect oil, tap on press to collect the oil lamp! N5 Q$ a7 i% E! z) t
Put brushwood in campfire and use flint stones with campfire+ }) X' K% q- V, d& N+ n/ U
Talk to Buck about cogwheel+ w- G% t5 S. j$ ^! X& u( f, X
Go back across bridge and tap on a seagull.  Use pistol on seagull
( L# u3 x: ]+ E  A. dUse fish on campfire.  Combine fish with iron stem and retry
: _! p% r  K) o: o" s" a) cGive cooked fish to Buck.  He will give you a cogwheel
/ S* v  o! {" w1 \, T$ JGo back across bridge and use cogwheel on drawbridge
2 s5 s+ {# ^. Q- JLook at stone pillar.  Use empty bottle to catch fly.  You need to wake up Diego! S/ M. z$ G' y2 T' a
Use map and go to the jetty6 U/ S0 P$ U6 `& n' r+ H" D& T
Use feather on Diego then board the ship, ask Diego about the fly
) J8 U, T' @% a8 ?. ]1 [Go back to Tanner Island, G. k) F" ^; P$ C3 U- v& B
Use map and go to Carmines monument, go across the rope bridge
; K$ i+ f+ {4 U6 NCombine bandage with the bottle and use bottle on the fly( g/ Q% V- h' y5 ^$ _- N6 |
Place disk in pillar and use lamp with the pillar& Y0 M: f) A/ E  l, ~; e
Try stone cup with the small depression to collect the water/ p7 c6 c8 B4 K) H" L8 M
Use water on sarcophagus, it reveals a panel
; F( I2 Z) o" t8 _( G3 YUse iron stem with the glass panel
: H0 ~$ S5 k5 u7 F0 y  m" KUse hammer on iron stem
# y9 B, q3 E; V3 V. VGive turtle rod to Buck; Y- [' O  Q& A
Once back on board go back into your cabin
, C- ?9 H7 K" e* c2 _0 h4 q  x. WSail to Bounty Island and try to go onto main deck
$ Q, Z) o( e6 P. r( o, o$ [Go and see papa, give him back the dubloons9 _- |5 G& f8 A/ T
Go back outside papas cabin and use fly on the cabin door.  Go inside the cabin, papa is now aslepp.
$ i0 j) R# a  g. i+ g1 L& RTap on papa and you will transfer to the old house7 j; A3 S6 l6 ^& f* A
Tap on papa again and let the game do the next part5 ]  E: N& X( E' m9 Z: {& D
Chapter 7
0 v, M' A2 M3 E9 rTalk to Thomas about a note.9 B: B' h/ r6 C( _
Head to town gate and knock on Nathaniels door, ask him about Tanners friend% z3 e# o, L* z
Head to lower town square and go into the mansion and talk to Miss Brown# [1 ?6 A' D+ T6 A4 u6 D, |
Leave the mansion and go to Hollow Island map and to dark beach and then to dark reef
7 l: x& ~& \0 _* ~" sTalk to Sancha about everything
+ b1 q* O/ T1 D8 ]- n$ b* [Tap on your map and go to voodoo village1 Y1 h$ U6 F4 V: ?
Talk to the guards and then climb to the upper level
/ P8 r) q% O9 d0 j! m2 I7 ], |Talk to the lady Tana then enter the hut.  Try to wake Chemin.  go back and talk to Tana! M* j8 b: M6 e) ]
Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again
/ H! g; q6 Q! A  ?; u3 k% dGo back down the ladder into the village , go to Hollow Island map and back to the jetty
& N# c; o+ j4 t7 vGo to Crab Island and collect hook on pillar on the dock
' i9 c$ r# I+ DUse hook on the crab on the inn sign
" a7 U, V- f5 n* @Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown% o) q7 F' [+ F0 J; ^
Use flower description with flower pot, ask Miss Brown for one1 I' L7 W7 [- {7 w' H
Go back outside and talk to Percy about weed killer8 y+ u, C% a% ]; c6 G# e
Go into the garden shed and look for weed killer% o9 u6 i, J  @* I8 j# ]9 t
Go back into the mansion and use weed killer with the flower pot and then leave mansion
  E) @2 s: _$ h# N4 M) KGet back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge.  Go into the secret entrance
$ ~/ K! P9 d' @: _. BUse flask with small depression
% C/ q9 V* q5 X! Z$ }Go back to the jetty and sail to Bounty Island
8 U3 o; A) a) \) {0 g9 vGo into the inn and into the kitchen and collect the dead chicken, Z5 Z' h% N: O  z: z
Go to Hollow island and use map to get to voodoo village.  Go into the hut and use crab, petals and flask of water with the fireplace.  Use flint stones with the fireplace to cook mixture
2 x, R& u% K- wSail to Crab Island.  Place the dead chicken on the flat grave
# }( h4 Q# A! W* d9 a& M- WCombine the feather with the piece of paper
, Y/ S6 G# B6 G; Q; r3 jHead back to the jetty and go to Hollow Island and back to voodoo village.  Go up and into the hut.1 l- e$ }. A+ t3 h4 ^3 a: K# n8 e8 v
Use paper with fireplace
) Z& b! Z- G' N9 \" |9 z  a% kTalk to Chemin about everything.  He will give you a pebble/ V3 V! |1 z1 u) O" R8 T
Leave the hut and show pebble to guards at the temple, they will let you in: d/ }' j! Y/ [
Once inside talk to Bajari. Then go up the ladder and talk to Tana
# ?4 g- g% t5 Z6 e. MGo back to the temple and talk to Bajari
( p( f3 Q' e) `6 k# ?+ DGo back and tell Tana he is healed, then tell Chemin the same
2 M* T" _0 M' M& gGo and show the golden rod to Bajari.  Leave the temple and go to the jetty.  Talk to Briscoe
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Chapter 8
% A8 \+ K" X1 f6 s* tGo onboard your ship and sail to crab island
3 L* R* i9 h3 Q2 q, {+ S8 T; gGo into the inn and talk to Anita about Tanners notes etc: v0 _( F" Z( s/ [4 C" `6 \" `4 U% n
Go back outside and use map to go to French quarters$ ?: m- U! Z, R) @% Y4 U" r) g8 L
Climb up the rose trellis, climb back down and go to the inn and try to take the fishing: L4 P& T8 {9 [) p$ H( x
rod
6 D6 k7 Y7 L9 N6 PTalk to Amanda then take the rod, go back outside1 k) ~1 J6 i! Q* e
Collect the cork from the barrel and the octopus.  Go onboard your ship) N0 a" z' L/ x, }1 T" |
Check out the clothes hamper and collect the sheet
, ]5 g' s2 Z9 a7 i. U5 q  JCombine cork with iron stem, combine this with the sheet.  Combine again with the fishing
0 H. V: y4 B( L, \% V' S# ~rod
8 g0 e" R5 J& i, ^( \- n( s$ }Go back to the French quarters and climb the trellis.  Use your Ghosty item on the guard
" M3 K. c' D* ?7 M3 x3 d$ `5 NClimb down the trellis and collect the wooden pole! B  O4 ]9 Q+ L% b% z
Tap on Drakes door.  Talk to the ghost.  Look in showcase  e' t: A, V3 ^8 u7 _5 Y' |! J
Leave the room# e( i+ g4 c* y) p- s' d
Go to Priests house and tap on his door& W$ K  X, G+ j0 A  m3 k
Use map and go to docks, go into the inn and tap on the musket then ask Anita about the
* Y) y" `9 n( u0 T* K0 kmusket9 ?+ q. e$ g: l3 }2 w! S& o
Collect the ram rod
) K7 z5 U7 k& O' ^) {. PUse ram rod with blocked blow pipe
1 m; K7 g* A' w+ GPut ram rod back with musket.  Use maps and go to the ancient graveyard.  Tap on the
' x. s5 e. m0 R$ \( T0 nflowers
8 V5 Z5 S1 q- e( ^) t2 EUse berries with blowpipe.  Use map to go to the French quarters, climb the trellis: y- E* W  p+ ?+ C+ w7 ]# d3 I
Use blowpipe on the priests window
& j: M1 p- G# w1 ~! l% w/ Z( \Talk to the priest.  He gives you a shovel
; M* U/ s$ t- c& X* `0 cGo back to the docks and into the inn.  Talk to the stranger, give him your wooden pole
2 u2 `, b8 z2 k- [* {Combine pole with spade head
" d2 _) X; n, z6 `) ^% J& lUse map and go to the Ancient Graveyard; n0 r% }% V( @2 V; `" F) ^! J
Use spade on small mounds, you will find mabels grave and some papers& r0 l  @& Q1 |9 S  i  x! H! F. g
Show papers to the priest" G/ c; ?* n" X" [
Go back to French quarters and talk to Mabel. R/ i/ M% \  n- ?8 C+ V. ~0 y
Tap on the four drawer cabinet.   Open the drawers.  Use your small key on fourth drawer
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: ]0 _1 \5 c; e9 T- g6 b; N/ kLeave the Governors house, talk to Diego
! B8 f5 T% T8 sGo to docks and talk to Sonia+ q6 ?) @0 c  _& _" v
Go into the inn and talk to Anita and unknown character and stranger6 f- j8 _$ v- d: i' Y6 D3 i
Go back and talk to Sonia, then go into the inn and talk to Pierre
2 w5 P3 `" L( D, PGo back outside and use map to get back to French Quarters: P$ U( c) _( d: B7 B! T; q% o3 u
Use Diego on guards, enter Drakes house
, Q- p& ^' d- _8 f/ B; o9 Q2 A; a; BTap on Drakes portrait.  Search the room and look at butterflies. You get numbers 8,1 and
! b- w: e' _' w( _4.  Enter number using colour of butterflies, number and safe box colour
! ?; [+ e3 @7 m( B" o5 kLeave house and talk to Diego, go back to docks and into the inn.  Talk to Pierre again
' n7 z: g/ V- v* T( band Anita
0 q& b2 o* K, v. g+ P2 F6 `Go onboard and talk to Nacho0 A! g" b% _8 o; [( \
Go into captains cabin and lift pen and paper from the desk: T* q+ ~$ M& [1 G
Go into the inn and talk to Anita about the octopus.  Give Anita the octopus.  Talk to+ L" u; t" F" h0 |5 F
Anitas husband; }, Q" V7 s- c
Go back onboard ship.  Combine ink with bottle abd bottle with pen.  Give pen and paper to/ |3 {+ h4 w- e
Nacho
0 N/ O' |, z! U0 \Go back onto Crab island and into the inn
- V5 J4 j+ `& H8 x$ lGive statement to the stranger and talk to Pierre) H9 R" F% [0 @
Use map to go to French Quarters  \* u! T- |  N4 q* C  V* H2 Y$ s* P
Tap on arrow at priests house  Tortue dor
$ }; C6 F9 B# b$ P* I6 ~Go and ask Diego to come with you/ j$ e/ g$ _  _+ L
Go back and tap on Tortue dor
3 l. h5 O3 [: a$ s# W0 ETalk to uncle Eduardo and the man behind the counter
4 P: a* O4 g1 l* IGive turtle rod to Eduardo
, u& r  |! ]/ G8 KOnce onboard talk to Eduardo again
4 `2 q5 V, @4 F8 c" U9 d/ mChapter 9
3 U& l% Z8 b/ w1 L3 f4 D3 s/ a" PSail to Turtle island
  {0 U) a, v) q$ h: RCollect berries from the bush and the battered turtle shell! }" \& j5 n& }/ v! |* _! ?" D
Give Uncle Eduardo the berries
1 Z( E+ z  g6 Q& BUse Eduardo on the high branches and distant branches
. u/ T8 {1 Y5 Z. s- L  nGo onboard the row boat and talk to Diego
( {3 e. c& d: LTalk to Diego about the vegetation and then use Diego on the dense vegetation
- _; L/ c- f9 g7 L' Z) cCheck out the stone on the left
# z* ?. r$ f3 ~. R/ X0 BCross bridge - forward, right, right, forward, forward, left, forward, left, left,
+ }6 J  k) z2 Q0 s$ sforward  \% q# A) K; r2 Z% y
The trigger to disable bridge is on the left.
8 F7 A# v; k6 E* qTap on the amber turtle
; G% g) `2 Z) l" _! w8 I5 M1 q/ e" iUse whistle on uncle Eduardo1 r$ e7 d1 Q/ |! Z( |
Use Eduardo on Bodkins, use berries to intice him to them then ask him again
) @0 _% s; m9 u  {8 X5 p4 fTap on small chest
8 N% U5 T9 M7 W$ K; m. yTake plank, shackles (2 pairs)
' ~! Q1 B5 j# y6 P- \7 p2 _Talk to papa8 b( E! ?& C5 B/ v7 Z* l
Combine shackles
( ?/ b, U' s9 a5 t# H- dUse small chest with posts
+ v" I4 @' ?7 V9 |Use plank with posts
8 P$ B9 t# q/ O6 K. `0 a5 V0 DUse shackles with plank. a+ [" C7 _, [; z# V
Tap on the turtle stones and basket on the ground6 Y( @  v" n6 {, H. u
Walk to the right and head to Turtle beach& z1 s% ~0 N1 V! c4 X* s- h
Combine caterpillars with broken turtle shell. Combine diamond with turtle shell
! J- ?7 g+ Q, a4 \Use turtle mask with man on the beach
8 a0 r+ I" h2 R+ b0 N- t& a$ MTalk to Bobby about everything& A  M# e9 _% s  d0 u: [
Tap on the girl lying on the sand, talk to her
" A$ Y. L0 Z+ i' l9 cShow turtle map to Tanama
+ I3 `( i* g( o* m9 WGo back to the village and tap on the hut1 m8 i2 ?9 n  x3 Z! O
Combine turtle map and Briscoes map4 A" p+ ]" F( L7 F) t8 ]# m6 y" ?
Go back to Turtle beach and show map to Tanama again; A' k( p' j; r+ S0 h$ c
Call Uncle Eduardo to come to you and Tanama& v4 [4 v1 N+ a7 C
Chapter 10
/ \5 [2 d6 `& b# G; s0 i3 e, W2 J( BCheck out the turtle altar
  A# L8 U& }* w/ j, g$ g5 oPlay the game or cheat
. A- ?5 r  L$ O% c* W3 \$ MWalk into the turtle chamber
" Z, n$ \$ Z% p8 J  VLook at the strange device, tap on the dark zone
# X4 _$ U8 L# s/ Q* r4 r1 QTalk to Tanama, talk to the turtle) N3 ~  t$ F: w) K' L- ?" \
Show broken egg shell to the turtle, show turtle egg to the turtle
# k& Y& T# _) U# w7 Z, y. N. E$ CTalk to Tanama again
+ T& Z2 G6 a9 c  Z5 r2 [Head to turtle path then to turtle beach and into turtle village+ j: e+ t7 b& S
Tap on Shamans hut, go inside when they leave
1 Y8 F9 k0 [; ]& w/ x% CTake pelts from the wall( x# P8 ?! m7 E! e
Take bone needle and tough thread
' ?0 `( E7 X! b5 h# p2 @Check out the mattress and the secret trap3 W# h0 z( N$ l& H% u
Tap on images until you get 4 turtles and exit
( h3 c1 i! Z. i( D9 p% yTake the spirit egg" T2 {9 ^0 b) |/ G; M
Combine bone needle with thread9 S* p/ [7 R& Z& f1 A, W" H  K
Use threaded needle with pelts
; e; Z' D! r; zUse bag with the spirit egg
4 K4 r8 u' P! A5 N2 wCheck out the woven grid7 D8 N" x3 i9 g! |$ U
Put brown turtle egg into area of trap% x! i1 o$ i" U0 o
Leave the hut+ x. q1 V0 p/ C3 N+ {5 C8 C
Call Uncle Eduardo to help you8 m% V- ~/ ~- m1 [. a& E
Use Eduardo on guard furthest away from you
9 T/ d9 X1 @& L- [% _8 W5 eGo and talk to the other guard# _  B% c+ q: z- H) N2 d' E
Talk to Diego about everything
2 z. N- {8 ]# M2 P. _9 _& o# HUse spirit egg with incubator+ W% m5 C) s3 @4 ?- t& x  R# a
Talk to Tanama then talk to Baba Carey) i+ _7 c& c6 X. M% f. A3 f
Tap on the incubator.  Use turtle rod with the secret panel. C5 n- ?) K* L
Talk to golden turtle then talk to him again  r  F1 w( @8 m* Y, F) B
Talk to papa then talk to the turtle1 g. }+ i- T; j5 h
Tap on the chest; ]% G+ n; r( b# Y4 a
Submitted by A&J9 o! c7 @2 b/ J' Y* D0 q' R; t

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