冒险解谜游戏中文网 ChinaAVG
标题:
关于桌面休闲游戏汉化的相关探讨:)
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作者:
lionk
时间:
2007-4-2 17:46
标题:
关于桌面休闲游戏汉化的相关探讨:)
尽管不是探讨AVG的汉化,大家一起研究研究相关技术也无妨。 [s:17]
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有相当一部分游戏采用这种方式:往往存在一个font文件夹,内含一系列txt及对应的图片。此外还能找到一些xml。
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txt文件内容为:
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ascent = 15
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descent = 4
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height = 27
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xOffset = 3
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yOffset = 4
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numChars = 69
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char = 65; A = 0; B = 11; C = 0; x = 0; y = 15;
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char = 66; A = 1; B = 10; C = 1; x = 17; y = 15;
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char = 67; A = 1; B = 10; C = 1; x = 33; y = 15;
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char = 68; A = 1; B = 10; C = 1; x = 49; y = 15;
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char = 69; A = 1; B = 9; C = 1; x = 65; y = 15;
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char = 70; A = 1; B = 8; C = 1; x = 80; y = 15;
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char = 71; A = 1; B = 10; C = 1; x = 94; y = 15;
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...中间省略...
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char = 46; A = 1; B = 2; C = 1; x = 202; y = 96;
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char = 44; A = 1; B = 2; C = 1; x = 210; y = 96;
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char = 59; A = 2; B = 2; C = 2; x = 218; y = 96;
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char = 58; A = 2; B = 2; C = 2; x = 226; y = 96;
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Kerning pairs:
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num pairs: 908
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first = 32; second = 65; amount = -1
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first = 32; second = 89; amount = 0
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first = 32; second = 902; amount = -1
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first = 32; second = 913; amount = -1
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first = 32; second = 916; amount = -1
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first = 32; second = 923; amount = -1
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first = 32; second = 933; amount = 0
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first = 32; second = 939; amount = 0
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first = 49; second = 49; amount = -1
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first = 65; second = 32; amount = -1
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first = 65; second = 84; amount = -1
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first = 65; second = 86; amount = -1
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first = 65; second = 87; amount = -1
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first = 65; second = 89; amount = -1
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first = 65; second = 118; amount = -1
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first = 65; second = 119; amount = 0
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first = 65; second = 121; amount = -1
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first = 65; second = 8217; amount = -1
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...中间省略...
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first = 1102; second = 1095; amount = -1
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first = 1102; second = 1101; amount = 0
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first = 1118; second = 44; amount = -1
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first = 1118; second = 46; amount = -1
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first = 1118; second = 58; amount = 0
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first = 1118; second = 894; amount = 0
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first = 1118; second = 171; amount = 0
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first = 1168; second = 44; amount = -1
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first = 1168; second = 46; amount = -1
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first = 1168; second = 58; amount = 0
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first = 1168; second = 894; amount = 0
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first = 1168; second = 171; amount = 0
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first = 1168; second = 187; amount = 0
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first = 960; second = 945; amount = 0
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first = 960; second = 948; amount = 0
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first = 960; second = 963; amount = 0
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first = 960; second = 966; amount = 0
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first = 960; second = 940; amount = 0
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first = 960; second = 950; amount = 0
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first = 960; second = 955; amount = -1
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first = 960; second = 959; amount = 0
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first = 960; second = 962; amount = 0
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first = 960; second = 969; amount = 0
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first = 960; second = 974; amount = 0
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******************************************************
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或者
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Define CharList
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( 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
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'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '~', '`',
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'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+', '[', '{',
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']', '}', ';', ':',"'", '"', ',', '<', '.', '>', '/', '?', '?, '?, '?, '?,
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'?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,
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'?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,
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'?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,
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作者:
tommo
时间:
2007-4-4 12:23
位图字体不是每个游戏都可以把汉字放进去的。
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楼主不妨试着往字库里先增加一两个汉字,然后在文本里放进你加的汉字。如果可以显示出来,再弄个工具做汉字库。
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和日文游戏不一样,采用位图字体的英文游戏(尤其是美国的),大多是不支持双字节的。欧洲的游戏因为比较注意多语言,支持unicode的可能性要大一些。
作者:
pscj
时间:
2007-4-7 10:11
可以先改一个字试试效果。再看情况
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KerningPair是做什么的,没看太明白
作者:
tommo
时间:
2007-4-7 12:34
应该是字母缩进吧,程序把常用的字母组合的间距加以缩小。
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多半是这样……
作者:
lionk
时间:
2007-4-7 16:11
嗯 确实如tommo所言
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kerning是字偶距,就是对两字母间距离的调整,根据字母形状微调字母。
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kerning Pairs表示对想排的字母对自动进行字偶距调整。
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中文字体因为等宽,所以不用考虑字偶距的设计。
作者:
妖妖梦
时间:
2009-8-25 04:53
真抱歉我开始翻老帖考古一下了
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现在粘粘世界汉化出来了 他好像破解图形字体图库汉化了
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跟他学习
作者:
shane007
时间:
2009-8-25 11:54
每个游戏都不太一样,没法完全套用的
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