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标题: 关于桌面休闲游戏汉化的相关探讨:) [打印本页]

作者: lionk    时间: 2007-4-2 17:46
标题: 关于桌面休闲游戏汉化的相关探讨:)
尽管不是探讨AVG的汉化,大家一起研究研究相关技术也无妨。 [s:17]
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6 ?) H- j! I3 p( Y- F$ @) [- ^4 W, |  ~有相当一部分游戏采用这种方式:往往存在一个font文件夹,内含一系列txt及对应的图片。此外还能找到一些xml。; f) A+ R5 o9 s/ o8 ?) T4 A  b
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txt文件内容为:2 G6 U6 v9 Y% r9 O8 m" U) t
ascent = 15; ]/ V" v9 g- B8 T, r- D% W: t' }/ z
descent = 4- n; ^+ `; S  n7 }1 V
height = 27% S4 \, w4 q4 _0 ~& A# g: P
xOffset = 3; H+ f! z/ L& ?, t( L$ \3 S4 U' ]# L
yOffset = 4
6 \' {5 p) t/ _& J4 YnumChars = 69
- j7 ]* h3 z8 e4 ], A- g3 Ichar = 65; A = 0; B = 11; C = 0; x = 0; y = 15; # r0 u# [3 |- B9 t0 G# C; P- `
char = 66; A = 1; B = 10; C = 1; x = 17; y = 15;
- P; {- t/ y6 v4 ^! [! kchar = 67; A = 1; B = 10; C = 1; x = 33; y = 15;
9 |  g& c3 j+ {! A" \9 ]char = 68; A = 1; B = 10; C = 1; x = 49; y = 15; $ T1 o2 P( o0 D  R9 }
char = 69; A = 1; B = 9; C = 1; x = 65; y = 15; / P" ?' g: i- }7 X
char = 70; A = 1; B = 8; C = 1; x = 80; y = 15; 6 v* y, M$ o$ I' P8 i! t# i
char = 71; A = 1; B = 10; C = 1; x = 94; y = 15;
- F1 f9 @3 A8 U. Z  T8 U. z...中间省略...
, O& {* J! R: l3 ]8 ~' {! ]$ g/ ?char = 46; A = 1; B = 2; C = 1; x = 202; y = 96; * @! f/ v& N5 r4 j$ I9 C
char = 44; A = 1; B = 2; C = 1; x = 210; y = 96; 5 g/ v' O4 s0 t) V' }* \' L
char = 59; A = 2; B = 2; C = 2; x = 218; y = 96;
2 {+ _8 d' X% q, J) m8 m! l: mchar = 58; A = 2; B = 2; C = 2; x = 226; y = 96;
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  Q' O  m& @8 Z- ?+ F# p- E8 LKerning pairs: ( n: r3 J# R) W- p# Y
num pairs: 9089 y6 K% n: ~# ^( |
first = 32; second = 65; amount = -1
- q: @: K- G1 ?% b% ^! o5 Hfirst = 32; second = 89; amount = 0
& p3 D% K5 I- ~; l# Nfirst = 32; second = 902; amount = -1' ^9 ~& E! {6 @0 r  u
first = 32; second = 913; amount = -1. a" Y+ w/ B/ X
first = 32; second = 916; amount = -1! \4 y3 M% m' T6 z3 L8 Z$ H
first = 32; second = 923; amount = -1
& \3 g1 R8 H9 N& Y5 X  N) bfirst = 32; second = 933; amount = 0( Z3 n" O# |. n; W  r
first = 32; second = 939; amount = 0& n. {" d2 t( T
first = 49; second = 49; amount = -13 k/ \. o' k& w9 Z6 j
first = 65; second = 32; amount = -1
. p' X" V: Z- b& g, \4 vfirst = 65; second = 84; amount = -1
/ s$ Y% T: v, ?/ F- Tfirst = 65; second = 86; amount = -1
9 o2 U- c9 W* Qfirst = 65; second = 87; amount = -1
8 r- V) E* c- R4 A) [# Ofirst = 65; second = 89; amount = -1
: |1 R% V! B: z9 t. o' j8 M1 sfirst = 65; second = 118; amount = -1
+ b$ n' a, H% ]8 A: H0 J9 |first = 65; second = 119; amount = 0
+ p* n/ n1 V! V( b" M, Q* T. afirst = 65; second = 121; amount = -1
, U# L7 A& R2 x1 F* s2 Dfirst = 65; second = 8217; amount = -18 H4 S1 ]" ?8 J0 N3 O/ t# j" K
...中间省略...
1 _3 m! \+ H& i7 \) G8 S! p7 jfirst = 1102; second = 1095; amount = -1
3 t( y9 H  }; ^' {0 Q! b! V4 R7 o- Y' [first = 1102; second = 1101; amount = 0
; i2 j% G  c. }& b/ l3 Rfirst = 1118; second = 44; amount = -1
: e$ G3 ]; @4 m0 a2 F# h: Lfirst = 1118; second = 46; amount = -1) I7 W* L( j& P, Z9 Z" M. J
first = 1118; second = 58; amount = 0( m" e1 ~. t9 U; G) u2 ?
first = 1118; second = 894; amount = 0
$ |, ?8 L  Z' C6 u3 L6 d) `$ kfirst = 1118; second = 171; amount = 09 K  C9 U( i: X- h- |9 p/ h# o
first = 1168; second = 44; amount = -1) @4 \: |0 R2 j* R0 D# S) r
first = 1168; second = 46; amount = -1
$ z) t# o# F$ l/ N# N6 Zfirst = 1168; second = 58; amount = 0) C9 ]) t# I8 v. t: ?/ v9 W3 T% a
first = 1168; second = 894; amount = 09 ^; d2 t3 E2 |+ O0 k3 C
first = 1168; second = 171; amount = 08 \1 h7 O" W' L* `! t/ p1 U
first = 1168; second = 187; amount = 0& W9 T! ?- W' R, ~" D/ ^/ s& }
first = 960; second = 945; amount = 0) u; H& {: u. ^" A
first = 960; second = 948; amount = 0
5 R  M  A" I5 J. R0 v3 [8 G, C3 Q( |& sfirst = 960; second = 963; amount = 09 Z9 B3 [4 L4 O7 k# m
first = 960; second = 966; amount = 0
' g4 D1 C# i7 o9 u9 ?6 D* [4 p8 ]2 Mfirst = 960; second = 940; amount = 03 u% Q9 ]5 S# r6 _9 {4 }4 H5 m
first = 960; second = 950; amount = 0
3 r: G. v% J# Q0 U+ d" X6 Hfirst = 960; second = 955; amount = -1/ @. x* n7 U0 K) W0 v" g" i
first = 960; second = 959; amount = 0
8 X/ p. f3 l6 s5 O) ?( f" gfirst = 960; second = 962; amount = 0
% r( b/ P9 c% Q) q0 Yfirst = 960; second = 969; amount = 0$ C7 v5 ]# M- _# {4 b
first = 960; second = 974; amount = 0

: S: v: x: w7 _******************************************************* A. e7 [" s. F  e, E
或者
* W2 j% E3 f/ U4 PDefine CharList5 x1 r. a  A% N9 S
( 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
3 U/ ~1 _( B" A: l/ H; w   'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',  F- {- t" ?( Z8 X  ^4 J' @6 a
   'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',3 [, N, L6 g4 o
   'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '~', '`',
5 H; r6 h9 U, N7 Z' h   '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+', '[', '{',
9 Q' G( S" s# A4 y   ']', '}', ';', ':',"'", '"', ',', '<', '.', '>', '/', '?', '?, '?, '?, '?,
$ o8 Y* S( G% X! c" k' ^   '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,
, k* J) {6 K. F# U6 G, E9 w, t  I   '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,# O3 e! x6 m, w1 x' K
   '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,
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作者: tommo    时间: 2007-4-4 12:23
位图字体不是每个游戏都可以把汉字放进去的。0 Y/ U2 @0 o/ V2 T  ?% u0 B3 }  O
楼主不妨试着往字库里先增加一两个汉字,然后在文本里放进你加的汉字。如果可以显示出来,再弄个工具做汉字库。
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( y% f( H7 F4 I7 [和日文游戏不一样,采用位图字体的英文游戏(尤其是美国的),大多是不支持双字节的。欧洲的游戏因为比较注意多语言,支持unicode的可能性要大一些。
作者: pscj    时间: 2007-4-7 10:11
可以先改一个字试试效果。再看情况/ V! e( e) p7 P8 I
KerningPair是做什么的,没看太明白
作者: tommo    时间: 2007-4-7 12:34
应该是字母缩进吧,程序把常用的字母组合的间距加以缩小。* c" K6 k" j. K6 G
多半是这样……
作者: lionk    时间: 2007-4-7 16:11
嗯 确实如tommo所言/ O+ m; e, r& ~7 q* t$ `7 h! z1 i
kerning是字偶距,就是对两字母间距离的调整,根据字母形状微调字母。
0 Q! u: J7 M6 e6 zkerning Pairs表示对想排的字母对自动进行字偶距调整。, m6 W9 F: Q; A. Y2 b2 G
中文字体因为等宽,所以不用考虑字偶距的设计。
作者: 妖妖梦    时间: 2009-8-25 04:53
真抱歉我开始翻老帖考古一下了
$ s8 Y) S, ]: x; v现在粘粘世界汉化出来了 他好像破解图形字体图库汉化了
4 `: h& a* {$ R4 Z; Q跟他学习
作者: shane007    时间: 2009-8-25 11:54
每个游戏都不太一样,没法完全套用的




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