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标题: 关于桌面休闲游戏汉化的相关探讨:) [打印本页]

作者: lionk    时间: 2007-4-2 17:46
标题: 关于桌面休闲游戏汉化的相关探讨:)
尽管不是探讨AVG的汉化,大家一起研究研究相关技术也无妨。 [s:17] & a. e% {, ]7 \. G& o* e. j; o
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有相当一部分游戏采用这种方式:往往存在一个font文件夹,内含一系列txt及对应的图片。此外还能找到一些xml。; z) D- ]. i& w

, N0 v& P6 P, Y' w2 K" mtxt文件内容为:2 \4 a4 S, O  h$ m
ascent = 15
- ]9 F! V& E) I! A- H/ |- X" Odescent = 4
( d& H: b" H, Y0 X3 L, U. vheight = 27
& P- \/ L" }7 j* C, r7 u# T! H! p# [9 qxOffset = 3
; {% ^8 m' g( b# D( ryOffset = 4
# L5 I) k' e% i6 Y# PnumChars = 69* m, R; A/ r" B1 p8 U
char = 65; A = 0; B = 11; C = 0; x = 0; y = 15;
' m  r. ]& q) E1 R  C: O" qchar = 66; A = 1; B = 10; C = 1; x = 17; y = 15;
/ ]) o: b  L% {, H4 R7 V! O& lchar = 67; A = 1; B = 10; C = 1; x = 33; y = 15; ; o# {) i" @7 R% _! A# x# s
char = 68; A = 1; B = 10; C = 1; x = 49; y = 15; 7 T. `* ?) S0 s1 {* k2 ~# u- o5 o
char = 69; A = 1; B = 9; C = 1; x = 65; y = 15;
2 q' v- V7 m7 @% d+ o! echar = 70; A = 1; B = 8; C = 1; x = 80; y = 15; # S7 M# t6 A- c! s1 }! s
char = 71; A = 1; B = 10; C = 1; x = 94; y = 15; 9 w6 m4 u8 E3 P: T8 M1 d
...中间省略...
  K" p4 r- g. V2 O7 Zchar = 46; A = 1; B = 2; C = 1; x = 202; y = 96;
1 f6 v4 ]1 X& p2 f% H" j4 n' U% Fchar = 44; A = 1; B = 2; C = 1; x = 210; y = 96; / z! p5 f% g6 f0 i* J3 N7 D$ ]
char = 59; A = 2; B = 2; C = 2; x = 218; y = 96;
5 L) {/ T6 H# n" Bchar = 58; A = 2; B = 2; C = 2; x = 226; y = 96; ' C! o( n: y* o+ S6 h, N  C, d# U

. d+ o' g2 r# b7 M, _* `Kerning pairs:
' r; Q2 Z5 {/ h5 J0 \! X5 }$ qnum pairs: 908
) D3 |; ]9 e3 `+ b( ?first = 32; second = 65; amount = -1
2 g; J- @1 Y& m& f) r1 Q# ifirst = 32; second = 89; amount = 07 c  S* u2 e4 `' e
first = 32; second = 902; amount = -1" a2 H- o# r* f$ T: J
first = 32; second = 913; amount = -1
8 N, P4 V5 w$ b$ _; q& o8 kfirst = 32; second = 916; amount = -1) U4 k. V) k! Y# v$ `
first = 32; second = 923; amount = -10 B3 k$ j& i! o( J- k$ U
first = 32; second = 933; amount = 0% ]2 `* |8 A, e0 q. H
first = 32; second = 939; amount = 0: l! N! s/ Z+ H) E! }! y
first = 49; second = 49; amount = -1
0 L" C6 h; J8 C- Ffirst = 65; second = 32; amount = -1
+ l# ]$ C  \# x/ j: qfirst = 65; second = 84; amount = -17 X$ W% z7 h4 h; z) ^0 o
first = 65; second = 86; amount = -1
7 v+ C: p; Z5 ^; v; O4 i! |2 Hfirst = 65; second = 87; amount = -1
, P9 u! [" x; N! V" kfirst = 65; second = 89; amount = -1
" L. A+ h/ P+ \. ^first = 65; second = 118; amount = -1
8 ]# `6 u+ r/ d' Hfirst = 65; second = 119; amount = 0
. k3 U+ d: K. N1 C0 {/ t) @first = 65; second = 121; amount = -11 I3 ^0 \0 d) _& L3 a8 q6 L
first = 65; second = 8217; amount = -1+ j* I' s8 D' R/ i9 @  i! T7 k) d
...中间省略...
- f1 L2 n% [; d6 o" Ufirst = 1102; second = 1095; amount = -1' ]& L: i* Q4 I/ d9 h) _
first = 1102; second = 1101; amount = 0
9 D, J8 z6 F; }9 ?" p0 Z) B( Kfirst = 1118; second = 44; amount = -1
4 M' |0 }  D8 o$ _! F; E5 p" Bfirst = 1118; second = 46; amount = -1' {: @! w8 h% z* r: ?: R7 j! J- u
first = 1118; second = 58; amount = 0
. i( L" o: w: M/ [; s, T1 z4 u, tfirst = 1118; second = 894; amount = 0% Z' S; p5 \. i8 O0 m$ V
first = 1118; second = 171; amount = 0
4 d" E: Y0 X$ K6 k2 W! Gfirst = 1168; second = 44; amount = -1; U) `. f/ @) o* T* ~6 c; V
first = 1168; second = 46; amount = -1
3 W$ w- K& B; x$ P8 X( L" Ffirst = 1168; second = 58; amount = 0
8 l7 R; o. M% c+ g1 Q  z8 `first = 1168; second = 894; amount = 0
  m9 z3 ~, N4 ~% H' efirst = 1168; second = 171; amount = 0
! B7 p2 r9 ^( z9 D2 Cfirst = 1168; second = 187; amount = 02 v; A$ D) Y- y. r
first = 960; second = 945; amount = 0' G% c* z3 t0 \- [6 Q; t
first = 960; second = 948; amount = 0
, E0 Z9 D9 a6 @6 ?6 gfirst = 960; second = 963; amount = 0
& c7 V8 J1 a1 J% Q# w! @+ P) n8 Ffirst = 960; second = 966; amount = 0
8 e" i' `' C! y, ^1 _& ?1 ^( r9 hfirst = 960; second = 940; amount = 0- g: ^/ w7 ^6 C& w9 t! x+ S8 q: N
first = 960; second = 950; amount = 0$ G+ p; K3 e( I& m
first = 960; second = 955; amount = -1+ ]5 R) K6 s. V6 r$ [: i
first = 960; second = 959; amount = 0/ @# l# }/ r( r
first = 960; second = 962; amount = 0: s$ i0 a0 \1 Q. p
first = 960; second = 969; amount = 05 p1 Z7 l6 x6 l; g
first = 960; second = 974; amount = 0
1 Z: s3 _: H. t7 R) |; Z4 t
******************************************************
3 j7 r, i4 `6 l3 D8 f! ]或者, r$ P- k/ S/ g+ M# ?! o
Define CharList
1 m: N9 _% r' ~7 R7 C, L) v! f$ W. ^ ( 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',4 U9 s2 p% c; {! S$ k, A
   'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',) ~9 ~1 S( h+ E+ N0 k4 K+ i& r& j( ^+ w
   'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
  a2 e  v  q$ n   'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '~', '`',
% |/ S4 n' W4 F6 L   '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+', '[', '{',
. f$ G! g* C8 E   ']', '}', ';', ':',"'", '"', ',', '<', '.', '>', '/', '?', '?, '?, '?, '?,
1 g2 [7 t5 b6 [: j- ~   '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,6 u% |+ U. A" @1 F: e  }
   '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,
0 m6 R2 P1 g* Z+ b7 h' n   '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?,
2 n  M. T: y6 `. U/ i# Y   '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '?, '
作者: tommo    时间: 2007-4-4 12:23
位图字体不是每个游戏都可以把汉字放进去的。$ ]  {& N. f! Q1 G. ?" J7 G! D7 D
楼主不妨试着往字库里先增加一两个汉字,然后在文本里放进你加的汉字。如果可以显示出来,再弄个工具做汉字库。
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和日文游戏不一样,采用位图字体的英文游戏(尤其是美国的),大多是不支持双字节的。欧洲的游戏因为比较注意多语言,支持unicode的可能性要大一些。
作者: pscj    时间: 2007-4-7 10:11
可以先改一个字试试效果。再看情况, {1 Q8 `+ A5 x, }( ?9 C: j% k4 k
KerningPair是做什么的,没看太明白
作者: tommo    时间: 2007-4-7 12:34
应该是字母缩进吧,程序把常用的字母组合的间距加以缩小。
3 L# P" T6 d7 i* G4 b( S多半是这样……
作者: lionk    时间: 2007-4-7 16:11
嗯 确实如tommo所言6 t4 ~3 N4 N+ {4 F* S3 z. F0 b
kerning是字偶距,就是对两字母间距离的调整,根据字母形状微调字母。
2 M" H! a- \0 R# z, T+ N$ o( vkerning Pairs表示对想排的字母对自动进行字偶距调整。1 ]1 D- u9 m# r& Q" ^& [* \3 k
中文字体因为等宽,所以不用考虑字偶距的设计。
作者: 妖妖梦    时间: 2009-8-25 04:53
真抱歉我开始翻老帖考古一下了
1 S- E5 C) s7 H" m( q2 Z现在粘粘世界汉化出来了 他好像破解图形字体图库汉化了
, ]+ h% ?1 D- T7 [* o" t$ B' ]跟他学习
作者: shane007    时间: 2009-8-25 11:54
每个游戏都不太一样,没法完全套用的




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