本帖最后由 shane007 于 2011-4-29 06:41 编辑
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* n f4 B9 X5 Q; n8 P& m+ b勤快的老外又放出了这个好东西,配合quickbms使用。) U& s- x9 T; ~/ C$ ~' G
好多小游戏都是用Shockwave Director做的,包括神秘视线。
* h' H9 S5 N5 g如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper
4 d. q- r3 K" q; g( ^ - # script for QuickBMS http://aluigi.org/papers.htm#quickbms0 _" U7 p1 T1 O) S3 b) s
0 G _2 b& W% E: z1 A4 K0 i- quickbmsver 0.4.11$ B5 {; V& j* y' s5 h" N" I% z+ I
- getdstring RIFX_SIGN 47 n( S8 {# r v6 c* u2 Q$ h3 {
- if RIFX_SIGN == "RIFX"
0 H* i, d' H' i/ q7 d, i5 v+ m( d, E - endian big* t/ R) p5 x! n: T. s; p0 U! _- X+ L
- elif RIFX_SIGN == "XFIR"4 ?' G+ [9 L% l. P
- endian little
. b+ y/ S6 U' `9 ?. m- i - else
; s* V# t+ T: r* _- p - cleanexit1 x) H: I2 V- ?5 j, L- n
- endif7 R8 T0 e% U# w- y
- get SIZE long
9 x+ w8 S9 x$ a! E# f* ], |( k - get SIGN long
Y9 W8 y" i0 f: d - if SIGN == 0x4647444d
k. ^. o( f- o - get NAME fullname9 i5 n7 T8 s7 {7 N/ B: {
- get FOLDER current_folder
1 o3 v l5 m2 o - print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"( g: W7 z& z1 B; d2 q. F. e
- cleanexit
; c0 h* k$ p6 r' p& {- j: e) X - endif
- u, u3 p& @: W - ) {3 J2 E' E% S3 W1 V# p
- set FIRST = 12 u4 N% P* B; h2 b
- for i = 0
+ s N! P3 W% b8 h; p. h - savepos CURR_OFFSET \9 W0 J( B/ Z# x& d
- getdstring SIGN 4
8 t6 y$ K% K4 t5 I - if RIFX_SIGN != "RIFX"! p# k$ s* F! c: [* ~" v% W
- string SIGN r= SIGN
+ p' { R. s& x d( l4 r - endif4 a: O7 L/ |- K! n
- # d6 z1 f) j2 C/ Z5 C
- math SKIP_SIZE = 0x10
6 ^" Q z2 X6 e& a9 U% c - if SIGN == ""% _* e0 g* H0 t" J; G: d
- cleanexit# _* f! H( M, ~' }; ?
- elif SIGN == "RIFX"
0 j# q5 Q* U$ l* D# t - elif SIGN == "imap"
) q: A- e% X$ X! u2 ~/ i - if FIRST != 03 \; G! x- I& b3 n
- get DUMMY long
( z+ C7 ]: ~5 R( R$ R - get DUMMY long; b1 M/ Q% H5 g- k+ o8 [
- get OFFSET long
# U p) q7 j! [ - if OFFSET > CURR_OFFSET- R/ \' h: L5 P) \( H* _
- goto OFFSET
# J0 h0 w5 ]+ ~& j1 o$ l( G - math SKIP_SIZE = 0& \5 B. B" q h) `6 N
- endif
3 n% S* O: M. X, J; L - endif
$ y: z0 s& \$ J/ k0 | - elif SIGN == "mmap"
/ M" T* T; E( T8 \+ N& v j* P - if FIRST != 06 H. [( G( o( w. |: k) m. s
- math SKIP_SIZE = 0x1c
+ }* L) m; [8 Y# h6 I5 r - set FIRST = 0
D, _' s. K0 B1 n3 y - endif
- D: i. N( | l% P1 ? - # filters start here4 l1 ?2 z6 M% P( H$ |
- elif SIGN == "VERS"6 [9 s9 a8 n4 Q# V( A/ ^8 h' L9 Y
- elif SIGN == "CASt", `- w2 k; W6 @) S$ ]. r
- elif SIGN == "CAS*"( G" j* N A; \4 l
- elif SIGN == "Lctx"
6 n) t# g; Y6 _* Y5 J( g - elif SIGN == "LctX"4 o1 f8 S+ i; ]6 T" i6 `3 j
- elif SIGN == "Lnam"
) V/ D& G" c4 F - elif SIGN == "Lscr"
- c9 _5 }% W0 @0 d - elif SIGN == "Cinf"0 N: v; \& h, ?: O6 i" R3 o
- elif SIGN == "GRID"
1 w" x; b3 j& {2 o5 v4 G - elif SIGN == "FCOL"
) L6 O9 s, g8 {" B5 Z" s$ d6 D - elif SIGN == "MCsL"7 V4 g5 M2 J4 A1 ?2 `$ f
- elif SIGN == "DRCF") B* @: r' l v
- #elif SIGN == "BITD" # 16bit images
2 }; L. g* J i9 j* [ - #elif SIGN == "ALFA" # alpha channel
) k. L6 g1 y2 i$ D6 A! \0 o" M - #elif SIGN == "sndS" # 16bit audio' D9 e' E4 n5 `: z3 ]
- elif SIGN == "sndH"
) H4 n, E7 q2 C7 c$ ?9 u# L" T - elif SIGN == "Sord"
+ f, P) [+ L6 p: O0 W) w1 g - elif SIGN == "free": d6 A! R7 J% q$ w
- elif SIGN == "junk"
* Q/ m4 c1 ]8 d1 I$ E) w5 j - elif SIGN == "Thum"
# g! [ y# |, M+ O) v! k - elif SIGN == "KEY*"
I- z& c: s4 t, t - elif SIGN == "FXmp"
, U+ y4 R6 Y( S# J, o - elif SIGN == "Fmap", k, j4 O3 w8 R
- elif SIGN == "PUBL"& D6 ]0 F; b. O
- elif SIGN == "SCRF"
( D& y) v7 b# r7 J2 q - elif SIGN == "VWFI"( y8 E6 P! y6 @" L( w5 D
- elif SIGN == "VWSC"
% J4 O/ B! X& |9 H! j' l - elif SIGN == "VWLB"
`7 ^/ L8 f s( z - elif SIGN == "VWTL"2 ^7 T8 ~) t' @7 U2 q7 r7 }
- elif SIGN == "XTRl"
( d# n3 |/ m, L4 g7 H6 t - elif SIGN == "ccl "$ n, y2 P8 D0 j5 q4 n. v# H4 R
- elif SIGN == "SCVW": A3 r2 [8 n( S- t' X& b+ }% R L
- elif SIGN == "Lval"/ ^: T; ~: D$ }) {4 F2 L0 u/ ~
- elif SIGN == "cupt". Q( z) M7 E; _1 W2 R' F
- elif SIGN == "CLUT"
z" O* @" y* C6 H+ _7 Y8 D6 K l - # filters end here; b+ \5 ~ ?8 B5 ~; O/ s! s4 }- Y
- else& Y W, R9 O# a4 ^/ {
- # skip the above ones and dump the others
. h. A4 Y Q: D) d5 J5 G1 g - math SKIP_SIZE = -1
. a1 ]$ r T$ T& l6 I5 Q9 j$ N) U$ x - endif" L- r% K( |# l: b1 W
, \. y/ v' N$ W; c* I5 l- if SKIP_SIZE < 0) L) D, p2 q4 z/ y4 S
- get SIZE long/ }. W7 N) x5 o) I; G; b
- get OFFSET long
# i' ?3 B7 S; G* A! C - if SIZE > 8- ^" `/ ?9 r$ N: O% o& i
- math OFFSET += 8% X5 I6 m5 P y+ E' K' E- O
- math SIZE -= 8; Q$ V, R8 o" V8 \# u) _
- set NAME string ""
: ^3 M4 S* N. C! U7 t0 u - if SIGN == "XMED"8 C7 f2 v( U+ B; M! r8 L3 E' W# ^
- elif SIGN == "ediM": Y) T$ H6 a6 B( h
- else! l& y* Y" N% g. A+ J& V
- set NAME string SIGN$ _/ J& Y, @( Y" @
- string NAME += /3 {& L, i w4 y* L$ q/ P/ @
- string NAME += i
7 x! `1 a! x5 U2 q) U: c - string NAME += ".dat"3 P& O0 k- m& S4 [
- endif G3 a/ W _5 V' g0 g
- log NAME OFFSET SIZE6 ^ w# L/ N0 k
- endif
! i/ Y4 l% |' I4 [7 e - get DUMMY long
9 q% \/ M' v* B - get DUMMY long
9 c3 n: X4 K8 t - else" g& `. R+ p' j5 o$ k4 {
- getdstring DUMMY SKIP_SIZE6 M8 g/ T) C! w4 D r: c5 q/ _
- endif
5 K0 H, |3 g+ ~& W% Q - next i
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