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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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7 J) R: [0 [4 c2 G) WCHAPTER 0 - TAINTED  (CH00)
( ~# n9 @, z1 p: u* ~5 ~0 v---------------------------. k0 L# ^# i) u' V4 A; |2 B

" l+ ?1 ^; a% I) }" NSETTING: MONASTERY$ W/ ]" Z0 P& ?' s, ~
(as Brian Westhouse)/ i$ [2 I  [, D. Z- H$ w
01) Walk out of the room and follow the monk: ?  u8 Y$ a6 N+ d5 ?
02) Follow the left wall and bother the whispering monks
0 f$ s. J$ m5 F/ H* X4 ^4 U. B03) The head monk will say that the ritual preparations are complete
4 x4 ^) M& \/ `8 g3 E04) Walk onto the dais
$ C1 M! B  C8 Q
, V4 t+ _8 i9 W. U  C& o' a" _/ X' C8 }- m& @4 `

" S. }9 G  y7 c* l. d
- D7 }7 A# o  UCHAPTER 1 - ONE       (CH01)
9 \) d5 r: ]6 u" ]! O3 R---------------------------
7 n: B1 Z2 X" _2 z" x# {  z2 z# B" e; o
SETTING: CASABLANCA
0 q, i0 d  l, I/ X5 |(as Zoë)+ L: l1 k( n$ c  n# E: h
01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)2 E4 n0 O" p+ D( p' h6 q" M
02) Open the closet
, @8 A& e% y% N3 {! i! n03) Use the clothes to change! C( q; t0 x% K7 V0 V
04) Go downstairs& d. A- `9 i% X
05) Speak to your father( r* R- d' l$ s. B" y) l  [
06) Exit the house
  L. r4 O3 D' U8 T4 A$ f$ y8 a07) Walk down the linear path until you reach a new area.
1 Z  h; p& _% f% p: x! ~# I6 M& i08) After the cutscene, follow Aralyn
) h; X9 }( ?, f- @09) Proceed to the end of the path7 `3 D  l. _# N4 q) S9 S& G
10) Open the door to get to the gym
7 ^) y' ^) t, {5 ^3 L4 c* V2 b11) Talk to Jama, the woman in green. a3 Z8 N1 W* {
12) Spar with Jama, say "no" when you're done practicing between rounds0 O% f% o* m- E3 }! f7 V7 K
13) Exit the gym2 d: {' |% g( [$ D2 a4 E$ d
14) Go to the shop, "Alien the Cat."  To get there, backtrack home
" U, }, m1 t  e% {# H15) Walk to the back of the shop
9 ?; F# i( p! q0 {) G( Z16) After speaking to Olivia, exit the store4 ?+ i' B* ]' G" I
17) Meet Reza at Moca Loco, it's in the marketplace
1 ~* {& `5 y5 |  R/ k18) Reza is sitting on bench just left of the storefront! X" O# r0 A# f& I
19) Doesn't matter what choices you make in this conversation
( B1 g* ?. t, {) f  B' `/ u20) Go to the taxi stand, it's near where the gym is+ }$ \3 ~- l; t- l
21) Get into the taxi4 a4 D8 _6 x% O1 ?' @. |( a6 p- @
* a2 e, f8 }- {5 m0 j: o
SETTING: JIVA CORPORATION  Q- v* T+ m1 H+ }
22) Press the button to call an elevator pod0 H* V7 o  B0 [1 l3 _- d
21) Walk up and speak to the receptionist
( n* F0 o( g6 X' k+ g22) Choose: Appointment, Distract, Plead
5 j9 I- x( H7 N" R8 W: O* d23) Use the panel near the storage room to lock the receptionist in  u9 h" z3 a8 O5 p$ Z
24) Use Console on Receptionist Desk to open the hallway door
+ O( L. j% H1 g& ^0 X& ]" B% O8 c25) Enter the hallway until a cutscene/ K3 b& K8 c. R1 `: I
26) Climb on top of the box to the left of the elevator/ K% ]3 f1 v1 E4 n5 K
27) Climb on top of the elevator- r) s7 Z. Z7 V+ E" z& K
28) Open the cover on top of the elevator) i, D% `  b$ z7 c
29) Use the pressure release handle
* |' B2 r) K$ E. _( j. w30) Get down from the elevator
# |; L0 D, O0 N6 B+ C3 L6 i) o31) Get down from the box4 @4 G' B8 C: E; N( I, O
32) Open the elevator doors
% p# U' m; p( @& m33) Follow the woman to the elevator pod
8 i' C" {- v( G. R0 Y8 y8 R34) Wait for her to do the manual over ride$ S  ^) V$ r' x; T% U, {4 ~
35) Use the elevator call button0 u# j0 i" a, B  n8 \& ]# b$ y
36) Enter the Elevator Pod
8 {: p; F5 g0 ?3 r' _* D8 U- J37) Helena will give you a PACKAGE: V3 V$ M, T7 V* f
38) Use the call station to hail a taxi8 J: W* d" ]" l4 V
# `# Y0 c' @/ n. k
SETTING: CASABLANCA
4 M8 M# C5 }) t$ X' b5 v) B39) Head to Reza's apartment, use the alley to the left of the Sushi-ya
8 m5 l0 X! Y( f+ ?# a! i40) Enter the building with the red doors2 x+ x" F' U1 m/ U3 m& F
41) Head upstairs, Reza lives in Apartment #8
1 c8 f8 l7 S! S7 q9 I0 A42) Enter Reza's apartment
" s: z* V3 w/ w, a: ~
0 z3 V6 L. ]# }7 ]. w( q: m% B
1 R" V: i5 d+ L6 y$ o" D( h, D* N! Z4 [! \4 ~

; U2 |' C& i# c8 O! _5 WCHAPTER 2 - LOST     (CH02)
. q2 B& M- t) w7 r: B---------------------------
$ M8 U* {$ |; Q! A2 g; A  Q  B+ ~; T% J8 D' i: z
SETTING: CASABLANCA$ g% C! p2 z6 W- x$ N/ U
01) Get the message from Wonkers( l1 t' M6 W& }7 s, _. D' Y- F
02) Head to Olivia's store, Alien the Cat
5 G- V& C6 s, t- i4 U0 {0 s03) Speak to Olivia, she will give you new software
4 n' p0 n% [+ q  G1 P0 M3 ]- j* r04) Head to Reza's apartment
, f  X+ V- J) I0 E, J7 k& q05) Use the MOBILE on the clamp installed on Reza's apartment door
* W$ c. j& n' U- i06) Unlock the clamp by matching symbols
2 r6 P+ a. N; e2 I07) Enter the apartment" _* w8 u' s% A
08) After the cutscene, sneak into the bathroom by staying against
- Q# T  j  [5 Z. V. V    the right wall, be sure to avoid any glass
, E7 F6 K8 E% P2 `09) Open the shower door
- D3 ~( Y& i- J* f5 c. b10) Use the panel installed on the shower
- \: e: M1 v2 t! D, G8 A11) Close the shower door
7 H; F* Z* q5 K, @0 {6 k12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS% D7 p1 A, W) X2 g" @7 A
13) Head back and enter Olivia's shop
  C9 z. p! [; i. P% p+ E/ W3 V# p+ @14) GIVE Olivia the WATILLA PARTS
5 s. g" n7 l2 u: R15) Olivia will give you the WATILLA POWER SOURCE- x+ k9 n+ P3 _7 K
16) Go back home; F( x; s/ g) C* I. M* f
17) USE Wonkers to get the WATILLA BRAIN
+ u% r; k$ y5 T18) Head back to Reza's apartment
; F; X3 w- R' j19) USE WATILLA BRAIN on Lucia# j. i! L6 \& d! |
20) USE WATILLA POWER SOURCE on Lucia
( D& u# d* q9 N) R! X0 ]% L21) Speak to Lucia
, K* k* K2 z, f1 C$ S22) Follow Lucia and take the NOTEPAD
5 b: N5 }3 s4 K! [' P  |23) Pick up the NOTEPAD again
5 m0 _- u# L' g24) Head back and enter Olivia's store5 ^' n$ E2 K! e
25) GIVE Olivia the NOTEPAD
' m" x5 y7 j% u) f! ]26) TAKE the backpack from the closet
! B5 W0 V9 G/ c$ v4 H! ]/ W
. ~9 p9 d# N* Y5 vSETTING: NORTHLANDS8 d  d) }, B4 X0 `1 I
(As April)
  U/ t# X& o& H7 G. ^: M0 c: X. j27) Take out the Soldiers7 S& m/ r; Z) Y% T  x9 A! E
& Z- T) _7 M& }3 L* e" Q
: u3 x5 ]$ _) w' W3 y
$ s" K; z9 a0 X' X) Q0 {

9 D( k; G  l  SCHAPTER 3 - 201      (CH03)% _' f4 I+ Y' U7 w3 C9 ]0 ~
---------------------------
0 [4 }# Y3 V, _! A- m% ~4 y
+ G- ^! @' p( \# m' u( `0 ~SETTING: NEWPORT, VENICE3 i7 ?6 S1 O: v% o' P. I* R
(as Zoë)
" U. r* G4 k5 K0 j  B01) Follow the right path, until you come to a white building
6 q9 f/ G1 M  ]5 {- H; l02) Use the Buzzer on the door
/ c$ g7 S! l. r0 ?+ \" o03) Speak to Charlie, learn about the Border House% X: p( g% Y' O8 s' G. [) v/ V
04) This time, follow the left wall until you get to the Crossroads
" N" X, I' s4 x0 |: t, J& @05) At the Crossroads, you will see the "Chinatownman"'s store3 g" H/ r, U( z* t( I7 D0 K* Q/ ]
06) Take the bridge to the right of his storefront% Z+ W# L" b3 n( b/ N
07) Once the area loads, hug the right path until you come across a bench. m% |0 }& `) z- p  Q3 x
08) The bench is in front of the Victory Hotel
2 F4 m5 J4 L  N# ], D- I% x09) Face the door and take a left
$ t$ L; b# d( _10) Climb down onto the scaffolding until you reach the water
" U$ o& {8 @( i; |9 X) u11) Follow this very linear path until you see a ladder0 L* x% L0 G, L, F4 h7 q
12) Climb the ladder
, B" L6 b0 N; v' ]  r# u13) Observe the digital padlock9 [/ H/ a; v: @" u4 c! d. Y
14) Use the MOBILE+ e. G: B& |4 c# X1 s' l
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)
% F' @- R/ i8 I9 {0 |3 ~+ c8 ]16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"
8 \" o+ v: \% h+ h17) After the conversation, use the mobile. `7 `- O5 R% U5 h4 u$ A$ D
18) Speak to "Chinatownman" again to get the LOCKPICK+ |$ }3 _' `/ W4 D2 f7 T
19) Go back to the gate with the digital lock
; T) t* [( K0 v4 p& ?20) USE the LOCKPICK on the digital lock% Y5 l3 L2 c  N
21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on8 }+ d1 o4 x0 D
    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
' ~. D& t# ]+ ~0 d7 o% D. b1 {* I22) Enter the yard) m# I- V% f* J; [# n
23) Sneak to the toolshed, but only while a train is making noise.
- h8 L' {$ c* p4 O9 u9 E    If the dog wakes up, just climb down the ladder, the dog will be back
& q9 [6 H2 \8 w. U/ }7 t2 ~2 P8 t    asleep
6 ~! |+ T3 F( @! E7 J& t" d6 B: T24) Open the toolshed door when a train is making noise7 w" M! \1 b: V: {% B7 d/ u
25) Enter the toolshed6 j; K; S  E8 x% F6 Z
26) Take the AXE hanging on the wall
: T5 O  j6 \$ G27) Run across the yard and climb down the ladder
; Z. r4 G% N5 ~) t; v0 C28) In this canal, find a dumpster 1 Z: R. M3 w- r# p3 l6 n# k
29) Release the metal bar on the wheel of the dumpster* G+ n* K" t2 ~/ x0 q
30) Push the dumpster as far as you can (push it four times). a3 u8 o( _, r! t; H
31) Climb on top of the dumpster% T% A$ u" u; P, |
32) Use the AXE on the boarded up window
- {0 B& H, n# B% H/ K4 y
1 l7 e: X, z- O8 ~( _1 wSETTING: INSIDE THE VICTORY HOTEL3 r- |' U5 ]+ f, |, u* ~
33) Enter the hotel basement through the window3 e( U& t' Z! N
34) Pick up the AXE HANDLE
% p' O; O8 d% t( B. y35) Pick up a RAG
$ r% p. d6 ?; b; X3 s- S2 X5 x36) Combine the AXE HANDLE and the RAG to make a TORCH
$ u% y, b9 u* m! G7 Q3 `/ V37) Smell the red can4 F% Y0 M+ u& p9 }; `1 L
38) Use the TORCH on the red can
  v4 e& X$ x0 [2 G6 ?/ Q39) Hit the red button on the water heater
# R# o" W$ T& J6 Z7 G9 `40) Use the TORCH on the red button/water heater lighter  ?# c" L7 x# Q2 c% G* q" ?  f# q2 E
41) You now have the BURNING TORCH
8 q  b) K' b4 O1 R# ^9 S. t  I42) Go into the dark nook and open the door) @. J8 G4 L; i8 y
43) Follow the linear pathway until you trigger a cutscene% ^$ w$ ^7 @# r$ K+ P
44) Enter the door in front of you, to the right
/ b$ F& W3 [& O45) Pick up REZA'S LIGHTER
! y9 R7 F. L' Q46) Use the security system and exit0 a. ~9 ^6 p* s3 R1 m
47) Use the MOBLILE on the security system
* _: f6 V: h1 P: h5 T9 O. X8 g6 i48) Exit the security room, and up the stairs4 A* R+ h. B/ f4 n! ^
49) Observe the rehydrator/reheater (the pizza)
6 r& |) k6 C7 t% t8 t$ y50) Reprogram the clock on the "microwave."
1 \; m% K6 B! k% s51) Quickly hide at the door where you entered this kitchen
; @  s2 q, K5 N' N1 a- \52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the5 O! W/ p$ K: b: z1 z; w- d( b' T
    screen, and up the stairs8 G! g) X. c6 f
53) Cutscene: Woman on a device: W  S- M3 |: |/ U' N
54) Cutscene: Room 201, you can't enter it right now
. N8 {7 G1 A3 J) Q' t55) Go into the bathroom and try to open the window, you will get- P% Y, i% U) p
    the WINDOW HANDLE
2 p" t' D+ `; J# M0 q8 E. I56) Go into the room without a door, behind the staircase, T# O% k* ~6 d2 E4 Z  f
57) You should trigger a scene: Vinnie is going to check on the "guests"
: w9 a$ U2 ~: t( G1 Z. H# b58) Use the WINDDOW HANDLE on the window
  b9 ?5 m2 M- u9 q, \- d59) Now open the window
/ f0 }* {/ o1 c1 N0 _. k/ ^60) Climb through the window onto the fire escape
' Z  a. L: h; X61) Climb up the ladder
, D1 J6 ~# h( D62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom
6 C0 F0 t5 ~7 q2 [: F63) Enter the bathroom and take FILTHY TOWEL( e- ]" B, e& O2 e
64) Exit the bathroom0 [% l' y- ]; f/ U; W3 ~1 ^
65) Run to the end of the hallway until you see a window
1 ^& A3 }( u2 D7 P+ ^66) Open the window: ^5 e* k: q0 F, z/ V' ^
67) Stand in front of room 305
: E9 z% a5 T& k7 W9 i9 N0 w68) Position the camera and you should see the same guest exiting his room  T6 z' I$ I8 D2 p) b/ E, n
69) Quickly run into his room and take the DIRTY SHEET& e" u' S- ]# U/ S
70) Run back to the window
8 I2 I: F% N& ]/ o$ G% |, m/ F0 U71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE' F7 M/ ~% ~% ?: p* z+ V# R5 [+ P
72) USE the MAKESHIFT ROPE on the radiator in front of the window
0 M* e, ?. l7 ^; F/ S1 h; L73) Climb out the window, i# j3 w0 R# M7 T
74) Go along the path and open the window
6 R: P7 \9 r/ ]9 B' Z: r75) Enter through the window
! p# c# u, G: ?7 m* \4 r+ i76) Open the closet
; S7 j9 s: l8 _" S77) Pick up the VIDEOGRAPH
9 H/ t2 T  g5 G! L78) Doesn't matter what you say to Marcus
3 t' ?1 ]* c. H& F79) Follow Marcus to the front door8 v; {. S# J* l% S- P4 E' E
$ H; c2 I& K# q, W
LOCATION: NEWPORT, VENICE (outdoors)
1 J. f1 F# |9 `. r& }' ~. C80) Make your way back to The Fringe/ n4 H) ~5 a. T) k/ f: k
81) Use the buzzer to enter The Fringe
  z2 I/ T, j3 `. a& l% S& n7 \81) Give VIDEOGRAPH to Charlie
# X: a$ w0 V! v9 W82) Go upstairs2 R, T/ f# A& T2 [: N! m; g
83) Enter the last (and only open) private booth
/ l+ B* x2 X( }" }/ t+ u0 ^84) Use the MOBILE
0 A- d' e" S- J+ E; Q. c
! o6 L' u+ S. \" a" b7 e# J8 u  `& c7 `/ B1 x% K/ V/ p
# h+ c, v( m- x4 R; r
CHAPTER 4 - WINTER(CH04). i' i* l! t5 v: `
---------------------------
0 q& L8 K1 Y  f
3 p7 r2 k0 q2 X- A- Q$ p" ]LOCATION: WINTER$ R" Q. z* Q. J7 N
01) Head towards the black house! b! x4 z! a4 _2 e) \
9 \- Y' f2 c: Y# j
LOCATION: SUBTERRANEAN CITY' q9 ^/ q6 n: p1 I" B, V
02) There are pebbles here, but the easiest way around the guards is just to! ?0 G( }2 \8 U& a
    defeat them.  The guards block a lot, just run up to them and keep
5 Z$ g2 N5 Q" v/ W- Q7 Z" m7 v    using your fierce attacks" q6 r' _" X' J( Y
03) Go forward and climb on top of stone block.
% V& h8 r2 r) _1 H  ~1 t8 _1 E# n04) Climb down the stairs
+ q! {" B9 a- }' Q' r0 N05) You will see a something like a torch from the ground# }, b  ^( o, h
06) Pick up the GLOWING EGG
1 D+ s, D% `8 |' F  N: P3 }1 H07) Move onward and climb down the staircase
8 i. ]' n; k" y# I4 ~! D* g. v# i. a6 r08) When you reach the large waterwheel, climb up narrow staircase
* B9 |5 q1 b; d2 Y6 M09) Just on the right, you will see a contraption' K4 q. o, P2 I6 T8 o
10) The contraption is in two parts, the wheel and the top
" Z. F* |/ o$ Y* H9 P; x1 ?3 J11) Use the GLOWING EGG on the top part
/ h5 h0 J% P9 x/ L3 K8 A12) Now turn the wheel part of the contraption* n+ S: S8 `! r. d4 h
13) Take back the GLOWING EGG1 ^& K- h8 M/ E9 Q* n
14) Climb down the narrow staircase& O( N% T  ~4 F' n0 @' C, B& ~
15) From there, Use the waterwheel to get to the upper platform
* X3 e+ i( P' E16) Jump across the gap, C" s2 e2 G3 w% }
17) Climb up the very long ladder2 S# |0 \) N$ v: l8 h3 C+ L. c
18) Walk upstream until the very end of the cave
3 h. @/ d, U# P% {3 M3 o19) You will see three glowing runes, they play a musical note when touched
& @$ k1 D% m- f1 l4 f$ s20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT1 T( Y9 e1 P5 Z- g. N: G
21) Enter the tunnel# J9 a& b) h1 R, |( \& Z4 [. w
# p5 O% q9 n; h  {5 j0 t! Q
LOCATION: MARCURIA
7 b" i4 u3 g8 b( L2 l22) Observe the door on the opposite side of where the tunnel was9 q4 h5 d2 m5 _- w! P6 e
23) Kick the door twice to open it8 z6 X. d, K1 o% C% V, }
24) Speak with Benrime
. E  P5 U3 `; L& n; e. w- o25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the; u1 o% G8 [  q9 g6 c
    bottom of the stairs# m9 h2 _5 E) N/ R7 M
26) Ask for "Help" and then say "Yes"
# ^& d2 N9 j9 C* u* Q9 O+ V. O  O27) Go back into the Inn * A7 s& k5 ?9 X: e
28) Talk to Benrime and ask about the "Wine"
% N: R+ W4 b& y29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight5 b& l: r7 c7 k  S, K5 e
30) In the courtyard in front of the tower, go straight and take the first$ C+ \: {  c! J
    right" S* U. N! j+ c
31) Go straight and talk to the man at the first stall on the left, f5 q# h- F/ x" l- }; C
32) Pick "spices," "delayed?" then finally "Accept"
0 V! R% R9 t" ]- N33) Backtrack to the Journeyman Inn, but stay on the road and continue past it) t/ x) M. ^) C! h$ T6 f
34) Continue until you get to the end of the road. s3 j: [1 J% ^  n  e3 W' F
35) Speak to the bearded man and get the SPICES
2 ~$ y! \; N3 S* y36) Go back into the Inn" H6 H. l4 _/ n* m1 [
37) Use the SPICES into the cauldron9 l) P5 A% i2 Q6 h1 c* k
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron8 A& g) f' K/ [1 V: s8 Y
39) Use the EMPTY BOTTLE on the cauldron$ f' H7 X$ E( z: a6 C
40) Exit the Inn and talk to Blindman Bob+ _% ~! ]8 C% S5 {
41) Go back to the market, where the Spice Stall is
* W+ G5 ^/ y6 b! z' Y9 n42) Enter the path behind the Spice Stall/Soup Woman
0 |, `( L! W! f" d- H; i43) Follow the road until you see Crazy Clara
! z# E, I1 A1 ?$ g44) Speak to Clara% \4 d& B; P8 @( H" B& B4 w
45) Head back to the South Gate Market (where the spice stall is). h) Q! C0 x5 f# U+ B6 B/ ]
46) Next to the well (where the animal is walking in circles), there is an
+ {3 T( _% e2 d, K0 \0 w2 n    alleyway that a guard won't let you in.
) p4 P: u, j8 b: k7 M  W47) Walk right behind the circling animal and then just walk right into the, j7 a' V( @0 ~, {
    alleyway3 b2 k, S' I) i7 W* X5 {- \
48) Open up the cage to let the pet free
. {2 a6 x; h; R  E2 ^) L49) Go back to Crazy Clara and speak to her
2 ?+ R: I. n3 F0 Y9 o: Q% l50) Return to the South Gate Market7 s3 \# ~; A( K  h4 C8 Q) H
51) Speak to the Soup Lady
2 U$ U- D# k8 b4 T! V52) Pick "Magda?"
. l' {* D( E7 I$ H53) Once you can, pick "Help" "April" "Goodbye"
- Y( R, l6 ~5 q* [2 h( |54) Follow Worm
9 C/ U2 q% p8 K& \; C+ X' a% r; W7 F' |8 T- d% v
SETTING: SADIR9 X, {( ]7 {4 Q# Z9 Q3 E
(as Kian)+ X3 J$ q; h  s& V
55) Spar with 3 other soldiers, this should be a pushover fight( ]  k. J4 K5 ^: }, e/ n
56) Speak with Garmon, the man with red hair and white clothes2 k% z. z! R  R+ b% ?1 R
57) Follow Child Ena
9 p9 G4 C9 S7 t. n6 z0 A2 x) B58) Open the door/ _! B0 I+ R* D
59) Go back to the Sparring Circle. `6 j8 \. e/ b- I
1 @+ Z/ }+ t( w) M9 d

; A7 ~' I( F' [1 n4 u! H* o5 ^, p6 A- B. e3 ^
CHAPTER 5 - ALCHERA  (CH05)9 i; C2 w! S- }3 R& S8 Z; w
---------------------------) B% }1 F) ^" K* n- r7 M( {

2 a6 `% |  U5 S( \! A/ s9 QSETTING: NEWPORT, VENICE
: @. J  ~  g4 j3 d3 o. _6 o(as Zoë)1 N! L: P* S5 r
01) Exit the Fringe
2 P2 E' J; @! q% M0 j02) Have Zoë just walk straight- r; e4 ^/ v$ U8 K
4 d" U5 ?  y! L5 u- _
SETTING: MARCURIA9 q6 M! H" O3 \1 ]+ ?6 X
(as April)
; M7 I. q" r& w. L* U  N- o9 i03) Exit the room, Brynn will talk to you& x4 [, K, N# g: E
04) Exit the Inn, head towards the tower
4 Y2 H/ c6 _, Y: ], D+ _6 a05) Keep walking straight, you will see scaffolding work you way
# H2 t# a1 [, I$ M( o+ m( Q    towards the right side of it
4 u& r! D: a4 n4 I9 I/ X06) Sneak behind the scaffolding 4 a# x" U% p: u! i1 I
07) Sneak behind the guard, get close enough and you should be able
+ k8 D1 f& u" o9 l& x: y    to have an action to take care of him
3 u5 b- f# {# ]1 p% c8 B08) Climb up the scaffolding and you'll be on a balcony
0 j- B/ v2 k4 L$ s, c- V  i09) There is a door that is slightly ajar, stand in front of the crack
/ k& K2 N+ {. J6 A. P10) Enter Focus Field Mode, target the two people inside1 Q$ y6 |$ X+ ~0 H$ N& K& \, D
11) Listen into their conversation5 j, X5 o" v& d; }
12) Head back and enter the Journeyman Inn
* J, a+ _1 U8 Z9 S6 o" {7 n( M13) Go to the Inn's cellar, and open the door
, f; Z, @0 C$ W7 o
1 |5 g% i4 E' L) {. \* T2 B/ b: \* CSETTING: WATI CITY
1 Q& u8 g/ U" i% R, u(as Zoë)" S% q' e# y; u* g: m/ x
14) On the left side, there is a vending machine# v; ^! g6 j& E5 B! U3 j- L
15) Use the MOBILE on the vending machine to get the GUM+ I2 h# o& u% l) `
16) Use the GUM to get a STICKER
9 r7 g+ V9 q) e9 Q( G17) Get up the stairs and should see a cutscene of a man
  `1 N7 v( W( o# k% n, B* j18) Speak to the man0 X: r6 G2 B1 s5 r; \+ S/ L6 z
19) Go to the trash, and pick up a TICKET PIECE
, U' a$ _& J  b20) Pick up the TICKET PIECE again to create a TORN TICKET
/ }5 M' s) I5 P! I+ w) O$ w21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET4 n0 r0 g# Z9 v0 F2 R0 ?4 w
22) Go to the cable car and you should see the Ticket Reader$ X( ]# d2 J/ n' ~) r0 u) Z
23) Use the MUSEUM TICKET on the Ticket Reader
9 @! w+ d- s* }; E7 j: h" Q1 p24) Enter the Cable Car- e$ Z% a5 G' n; Z+ L
25) Open the doors and enter the museum' m6 y  ~; R/ G, H7 w: s- g# o$ S  I
, X% J7 D' I+ r
SETTING: WATICORP MUSEUM* h1 S! k, Q+ l) M9 _) K: h" w* @6 \. X2 w
26) Go to the back of the room, and touch the red panel to trigger an alarm0 Y% j, _- t9 r; H- _
27) Observe and Touch the exhibit of the First BunnyBot to trigger another4 l) {9 |4 q8 }" j( \
    alarm. s! H2 z, M% [
28) GIVE GUM to the Hiro, the boy
0 u) m1 `0 U1 O. ?5 W29) Talk to Hiro$ |( B. O" x+ s9 L$ N9 M
30) Use the Mobile on red panel next to the "staff only" door
2 s  }! N4 k! |6 |
5 v! h8 o2 X4 _! g8 Q. b# MSETTING: INSIDE WATICORP  q4 B  A3 I0 y
31) Walk straight' G  T1 j  [; p6 k9 T) P
32) Open an unlocked locker- f4 u5 d9 L. O8 Y$ ~
33) Use the clothes to change
4 ?: ^: q  M/ q; R: Q8 a! S* R34) Back into the hallway, wait for the cleaning robot to open the grate, and% Y4 x$ g( @' `& W
    enter
5 N: Y1 a  A( Q" g2 }35) Walk towards the elevator and get on it when available  I- ?* N* ^+ D; ~" l$ o- n
36) Move forward, and you will learn of the Waticorp guest rules. U' Q5 a% U  T0 A3 j* g! H. F: P2 P
37) You need to take a right, the path will turn left, then take left.  Enter, s0 S* X) j! m1 b$ ~  W& r
    the room at the end  3 f. U0 Q! l# O: G* x* G
38) There is only one person working today, speak to Damien
# S# V7 V5 i& ^2 z39) Walk down the stairs until you reach the lowest floor, sub-level 58
% z3 v$ ^3 G0 c6 N40) Once the light turns green, open the door
: d# ^, }; M, H41) After the cutscene, just stand still and let the spider cross
) e. S- z* P: j, r% H$ |. e% B42) Go counter-clockwise to better avoid the spider's detection
; |2 a7 ?+ k( S0 s1 a43) Find a panel on the right wall, it is near the door with the datacube& |5 u) D( y% w2 @
    scanner
  A! g7 J1 V% t+ a& F44) Open the panel to access the circuits
0 A- F6 t  t/ M- B3 s. W; K45) Use the mobile on the panel
1 i3 @: q6 i5 K- K46) Enter the door with the blue signs with the atom symbol% N. _* F7 ~  H* ]( E; ^) W
47) Take the CAPSULE6 G/ I" W2 G1 J, K: S
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM  _0 L& q, C& q: a
49) Make your way to the Medlab, it has green stickers on the door) x3 k# ]' N* C+ [) H& B6 a' ^
50) On the right, there is a large tube, walk inside to get scanned
/ A( L7 Z: f; i/ S: r3 X! ~51) On the other side of the console is a small biometric scanner
7 }& @0 F5 m6 \( t3 M52) USE the ENCAPSULATED WORM on the small biometric scanner
  V+ t" O) v: D% G1 u53) Open the doors to the Security Room, it has orange shield markings on the
0 d# P& M- w- l% f6 H; m8 }    doors( ]  r- o- Q" Z2 Q) x
54) Go to the Cybernetics office, it has red stickers on its doors* C* [7 g' e* B8 a( |4 I. s
55) Use the MOBILE on the spider on the left side of the office
) m5 d: v. ~: W+ G56) Have your spider fight the other spider
6 y9 V) ~# G6 \& t4 r9 u8 v57) On the destroyed spider, upload its data" D$ k0 X# n6 g7 l( b
58) Enter the Security room
/ _6 j: L2 L9 S3 D' z. \3 E59) There is a panel on the right side of the room, stand on it and( k2 ~: z7 N! l+ \
    deactivate the grid
- }; F7 ?: R1 I# }4 l9 S% D; m3 C60) Go into the Security room, search the jacket, obtain the DATAKEY
9 T: Q6 ^; a( C) y) V3 h61) There is only one door unopened, the core room
4 d+ A% R; u; U$ h. [' I* M" b62) Use the DATAKEY to open this door
2 @4 c8 D. l1 W3 Q3 P63) Use the control panel on the right to open the decontamination chamber- h  W, U" V7 s+ b2 i
64) Enter the decontamination chamber
, d1 d/ x( v$ _8 j65) Walk forward until a cutscene is triggered
* W: p0 @5 W; _  s66) The easiest way past this is to walk back towards the decontamination
) t! Q0 a+ {& @' S, B3 h9 c    chamber and position the camera so you can still see the core
1 j/ H, f: d7 q$ {" H! ~9 t67) Wait until she is in front of you, left side of the screen, but has her% G  h& j3 v7 e  r
    back towards you.  Once you have that, sneak to the right and work your
( K  r5 X9 f! O: O0 N    way down the stairs and keep going straight.
. s1 b- L" K' T& h- v7 Q# C68) You will see "something in that wall"0 D) R% `4 d4 M* T0 K# A, z& f
69) Use the ENCAPSULATED WORM with the device in the wall
* W/ K# r& m  F' V2 Z
  b8 w$ U0 X. f% zSETTING: SUBTERRANEAN CITY- X5 O5 W$ ?5 V. u* t2 s
(as April)
4 |- I3 ~$ z: `3 j* W" y70) Climb down the narrow staircase
: e: b( _2 r! q2 w71) Keep following the path, you will see a cutscene of one of the creatures
. Q2 [6 y1 L' R5 i    opening the door7 V7 Q  d- j+ _3 ]1 [9 q/ Y8 f' D" E+ B9 |
72) Run in after it before the door closes  (you will have several chances)
# [# G2 v/ f& C+ X2 N6 b73) Observe the altar... you can't miss it
+ R% h) X9 ^+ h0 @; w% F/ H: H, b. |74) Walk behind the altar and hide there
1 |0 @- f2 k3 h- Y: `, [75) Use the Focus Field and observe the door when a creature is opening it" \# }- ?6 t% y0 f$ }# r* k  V
76) Approach the door and open it
  y$ O# B& L( l* Y# }: Z/ I77) Climb down the stairs, you will see a statue with a rotating disk1 k+ W* }' ]+ f
78) Rotate the disk so that the triangular #8 is on top  s$ j7 p  M. r) Y3 |
79) Continue down and trigger a cutscene.  It shows a guard, if you are ever
" }5 _. @0 Z0 M    discovered, you might as well just load the game.  The guard summons a
( B; b7 Y9 ~" D* J    big beast that is invincible and the only way to get rid of it is by
. j+ a& o8 v$ }$ B8 A0 \    hiding really well (easiest way is to just go back to the entrance5 u1 Q) ?. a) W& R
    and lay low for a while).  Save often here!$ ], c4 R/ f' _& `' K. j
80) Once you get to the room and pillar with runes, take a left and there is
8 _2 B) g0 S" o! ]  \3 o" E0 m    another statue
5 v) o+ E9 F5 L' S$ n81) Rotate that disk so that the rune that resembles an envelope is on top% q+ W, Z- s; l
82) Now turn around and go straight until you see another statue
( I. p# M( [& h) w" Y- F1 i- _+ |; \83) Rotate the disk so that the top rune is one that looks like
& A8 v% ?1 U# ]8 [: ]9 L* L    crosshairs/sun/two circles* y- w8 w. V5 l
84) Take a left and at the end there is a loose wall  L( Q( L3 T4 i; T. D' r8 }
85) Hit the loose wall three times9 M: e& N  i# F( Y7 ^  ^  [
86) Go straight through the intersection, follow the path and take the first
+ r, A, i7 Q2 K4 Y    right.
! b$ j" u0 d4 r) ^* W2 x87) Here is the last statue, rotate the disk so that the one resembling the
' q6 k. q# r! t) n& K    letter "V" is on top
0 W8 |, t+ t+ {- W* G5 R3 T% B88) Now, turn around and hug the right wall, this will lead you to the
7 H2 q+ F% V& Z    sarcophagus
/ U, v; V, W; a. \+ z89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG
. [. z; P+ ]+ j90) Turn around and take a left at the "scary statue," continue straight and
# T+ |7 {. F: S) u# t5 p. k    take a left at the intersection5 z/ Z% O3 p! D/ u: ]
91) Place the GLOWING EGG on the gate3 X0 [1 ~2 g1 K% ^# j+ e
92) Run through this long linear path, go through the door that will) _* t$ F, I0 I$ a" [4 {# a8 y
    automatically open at the end
+ I. K1 D1 n  G) c$ @# ^93) Exit the room and you watch the cutscene
! g. l) W, K* }6 x- d4 N2 g/ P+ K- }94) Here's the trick to get past the first guard.  Stand on the left
, c( g6 ^0 L' E1 L3 j7 V1 k: s( s% v    staircase and wait until it starts running after you.  Run up the stairs
2 w% \% p. R, O5 L! v8 j# S8 T    and down the stairs on the other side, keep running straight and climb
/ s1 n' n" H0 s    up the stairs until it crumbles.  If you ever engage the monster in 6 \6 I9 g1 i  p
    battle, just reload the game, you can't outrun it at this point.! F# H" p; X2 U
95) Continue up the staircases, jump down the two ledges, sneak to the back  z  ~. K- F$ S" a; ]1 _2 n  M7 i- x
    and exit
2 A* B6 }! l5 G% }) u0 w6 t
6 N' M/ \, I6 ISETTING: INSIDE WATICORP, c! q9 w9 E. p8 l0 j' q" F0 F* f
(as Zoë)
, U! g; F  o, i, e. ^96) RUN!  Up the stairs, through the decontamination unit, and to the
7 u# v; y2 B3 z    elevators: Use the ventilation ducts to hide from the soldiers if
! F/ s0 @0 z& w* Y# A* ]    needed
& X) g4 m6 o& w# s/ F* \3 `3 c97) Walk to the back and have a conversation with the green guy
" F! Y2 A7 A$ k1 a: Y% k7 \" D. ?98) Run straight, where the camera guides you, enter the small building then
# A+ ^- i4 Z" [  H4 x    open the doors to the outside
! M0 E* L3 Q& w! ^7 x99) Run to the right, climb on top of the silver box, then jump and grab onto
8 d; E. U- d% s& o0 g    the hovering robot+ r1 V* R8 P4 S6 N

6 F: e+ v! {$ _) t* b
. g! D1 P. t2 i/ ~5 K
- @' U) E" z4 O( M5 o' ACHAPTER 6 - MORPHEUS (CH06)8 ?: |8 r* A5 B. u2 q4 i
---------------------------
# S$ p* w: e& c( _/ u1 g2 Z' q7 B6 N! A* l3 a

) e+ l1 R; z4 H; kSETTING: MARCURIA
/ |/ S; H' n" q0 B(as April)' _  m& W" H8 I7 r
01) After talking to Na'ane, go downstairs and talk to Benrime! D( ?2 c8 [! ~7 d. e& R, r
02) Ask Brian about "Travels"0 Z9 _$ l& w3 a: s
03) Exit the Inn, and go to the Ghetto, it was previously blocked with/ R0 ]( P( V* N; ~+ M) `- t4 Y1 S
    traffic (where you got the spices)
& S! I, k5 M, @! t- |* E6 y04) Enter the Ghetto and take the right path, this leads to the harbor
6 m9 [) d- J# T, ^* v  z# c  _* M05) Go onto the docks and speak to the Shadowguide, pick "Pay"# u/ O0 w% D, h) ^
06) Go back to the Ghetto, talk to merchant in red robes
# P. H2 i% D' @, ]) I2 M; z1 E07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'$ {" b: I8 z% g; h0 M0 ?
    DAYS ARE OVER'
1 G0 o$ i( _# t% k6 n08) Return to the harbor
5 ]/ {, _/ {' X! @09) Speak to the Shadowguide" i" s; O/ S: `& O' s; `1 U
10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide7 p2 i, t) a$ ^9 y1 @' Y
+ I5 Y, f  f) Z& m3 B) n7 j
(as Kian)
. U+ {/ g: V' [1 j11) Walk straight, up the stairs and enter the tower
# M! L/ T+ U! q2 E9 {
) u( `! ~) A' @" t
% @) B% Z. S/ e2 b+ p+ e
: y- _: x$ V- \: Z& PCHAPTER 7 - DESTINY  (CH07)
  H! I' l5 U0 L: W7 u, J3 w---------------------------
2 ]7 p. H  g9 n( e, H; w9 `' O6 f+ M
SETTING: DARK PEOPLE'S CITY
7 Z  Z) l' U9 {  Y6 t& [$ _(as April)
+ o4 s$ E7 w9 Y1 G7 p- s( d$ W6 l01) Follow the Dark Person until he stops
" m# E% p8 L1 P" [02) Speak to the Dark Person
: F) w! N4 S- z% w: _, l03) An old friend will meet you...; U$ |7 X3 U& L5 X' @0 Y6 Y9 u

, _; J1 c: i4 `" ]+ ZSETTING: GUARDIAN'S REALM- ?: N/ ~9 g7 }1 Z4 C6 `# [
04) Walk across the make-shift bridge
9 Z2 h; Y* y. U$ j( }6 Q6 o, n05) Climb up the spiral staircase! s* C- L+ W8 `0 ]* T( H2 d
06) After the cutscene, head back to the Shift
) u5 S5 |  C$ T. Z# {+ b) h7 i' K: `* o2 V+ A3 m' t
LOCATION: WINTER& I4 J4 m9 l1 G( X. l9 E  v
(as Zoë)
7 M0 G# o9 b5 t6 H* ?/ X9 O" Q' ?07) Head towards the black house
1 ?/ J( G3 m) A: A( A& k, m, E1 E9 q  k; n; P3 F

6 A- t- D. M( u- l0 X( x. H$ F0 ^# T" |
CHAPTER 8 - CONVERGENCE (CH08)
- X' f$ N- i! r- T------------------------------
$ V7 a- b4 |" I5 c1 N/ x) ~4 @
3 P/ A# q9 B% m) u2 o( nSETTING: MARCUIA1 r* H/ ?5 {3 x: c. L& ^2 a8 ^
(as Kian)% s* X9 f' \% l' q$ i5 d& G
01) Defeat the two rebels' V/ n9 e( O0 F" J' n, R2 ]
02) Ask the Magical about the Scorpion) K! T- i6 ~4 x7 o
03) Exit the harbor to the Ghetto. c9 e% ?9 _) [! j6 ]: T
04) Exit the ghetto in either direction7 Z4 |% t$ i: g- r9 G9 q, z8 D
05) Exit Friar's keep' r* n" P! Y# H3 w
06) Walk straight down the path% \- Q3 t: o, i0 k0 E+ _. m' c
' ~4 h8 K/ [! r: s
(as April)
# N9 J; {! p# N2 y2 p07) Walk up to Friar's Keep
6 A; O, Y: ?% R( J! O08) Follow the right wall, there is a path to a small field8 e1 _& O. Q& W, h8 j" N! Z; t

6 v. m) X$ W  ~# _(as Zoë)
# u- r( c! @  m& X: A09) Knock on the cell door+ |. P. r. o5 M9 O1 H! Z2 z2 u
10) Look at the door
; u! z. k0 [: P' h/ i0 W: s11) Talk to Crow
* A" F: w: G4 R. X7 f" {( a
$ J$ V" a$ }% h(as April)
! v9 I2 \" F) J6 _12) Make your way to the Ghetto; m6 ?7 X* ]) a) h6 Q
13) Talk to Roper Klacks, inquire about potions
( e/ m; ~4 E2 x14) Head back to Friar's Keep
# ?( d4 p3 r* n1 v7 w! I2 D% z15) Give SMOKE BOMB to Crow" D* {$ ~3 N& m7 H
16) Give ACID to Crow
" q7 F' n( }2 j" Y2 `4 x& r  `$ O& J5 b7 R$ e
(as Zoë)0 ~. T3 b9 f) D
17) Use ACID on the door
! a1 H0 i: p, M- ]; N" b, u18) Exit your cell, you'll see a cutscene that the guard is distracted
6 a' i2 J- m( W/ q* \2 o19) Sneak throwing distance to the Guard, D1 ]8 e! D# n+ j% s5 e. V
20) In Focus Field mode, use the SMOKE BOMB on the Guard
) n/ A' Y1 }* D3 T1 A; h% [21) Take the PRISON KEY from the Guard( o$ h* {7 B  N1 ^1 H3 i8 _  h2 E
22) Use PRISON KEY on the door (right behind the Guard)
, {8 r5 ]9 o; z) f+ I/ ^7 p# j$ l; O23) Walk down the stairs until you trigger a cutscene* K8 s/ I& }) y7 b& P2 n; K
24) Walk back up the stairs and talk to Crow' _( }* w; F+ I9 w+ ~" }1 v1 m

9 B' k0 \, o" j5 s$ _4 a1 X(as April). c0 D& C% u- z4 L$ j* x
25) Head to the Journeyman Inn
& s! e2 G( W( s- J8 Q26) Speak to Benrime, she will give you a SANDWICH; V# F( b1 R; D9 F1 \
27) Go back to Friar's Keep# u6 n' i1 y( M+ j! t) |
28) On the right side of the door, there is a speaking tube, use it
) m3 f! k6 d0 E1 i29) The guard will open the door for you$ Z, `' K2 j& Y- a
30) Climb up the stairs, you will see the spiral stairs right on front of) r( U1 Z* b' u
    you.  On the other side is a gate, go open it
; s+ ]6 |" d: p8 |( Z: S31) Walk straight into the small alcove where the boiler is8 ]/ P, `& N- O" ]  [
32) On the right side of the boiler is a dumb waiter, h, l  `( G1 S2 H
33) Pull the lever to open the dumb waiter
, c! f& G6 ~3 }1 a7 |+ ~9 e34) Place the SANDWICH into the dumb waiter
' L9 [& v# N: U5 N+ [# L9 B35) Use the lever again to send the sandwich up
3 k; c7 t# `1 t
; v9 x/ l7 m  l" }9 n" g(as Zoë)$ w. f: ?9 r- v
36) From the cell, go through the gate and make your way down the stairs
" A* q7 |& r$ |37) Now you'll the guard go through severe food coma
$ b. T6 D; _& B  n( L- `* ?38) Use the PRISON KEY on the gate3 M. I& h& U0 _% U
39) Sneak past the guard and continue down the stairs9 w4 s6 k# v1 s. s- _2 J: ^- s$ r
40) Use the PRISON KEY on the gate
& E6 u1 O! Y0 B41) Go down another set of stairs. ^& p- _8 N8 a/ p
42) Reunite with April5 l6 W9 ]' X3 m) E7 |- g- w' H

/ y- h# H! J" C; o, f1 m/ T(as April)
6 @( {# K! |9 r43) Right next to the main entrance, there is a door leading to the kitchen,
6 B8 m: t2 G8 h! R    enter it: f2 O4 ~4 t/ i" x5 W" N
44) From the kitchen, go through another door to the storage
& e! `8 [- i% Q# g45) Push the large crate to the wall& C3 c) Q  m9 [- ~: R1 A+ R- N4 q
6 b7 y/ H# d# M! w
(as Zoë)
7 m; V  f$ h4 @* k- A46) On top of one of the boxes in the room, there is a ROPE, take it.- c! d& r( o6 f$ d2 n
47) Climb the large crate# o9 @7 j" I; N1 S3 i# [
48) Use ROPE on the metal hook
: Y% U3 ?& D# k49) Use ROPE to climb out6 J' _6 S8 L6 f4 `  y
50) Follow April out & ]6 y) g: V. J' }5 s- ]
51) After talking to Crow, head towards the Journeyman Inn
7 A( [; }* v: z) P
2 S7 z9 t8 s8 s  |(as Kian)) a- e% R7 [7 r4 m9 K
52) Defeat two rebels
9 Z4 d0 f8 K: B# a53) Go upstairs and meet with Na'ane
- p# {3 I6 ^4 ^% W  j
3 d, z8 `. k( ~1 J7 F  |6 T1 `(as Zoë)
) m" H2 x" A) h1 n8 N54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
* `, x. c4 e% g/ x- {55) Make your way to the South Gate Market4 b* F: t) J1 ~1 l! ^2 X
56) Walk around and Brian will call out for you5 i9 d+ t) b9 P, a' E# }% f6 u
57) Approach Brian to start a conversation7 N) L% r3 l6 V3 ~, Q, f' u, \/ g: ^
58) After the conversation with Brian, open the door behind you0 b2 }( L6 T- g* [1 x) Y- }. K

' A! y3 H2 M& {+ a, U; h
1 _7 m9 T+ C; i' fSETTING: DARK PEOPLE'S CITY; a( q! g* h4 c$ w: h
59) Follow the Dark Person to the Library
. m! p" F& k% m  m( X" o1 G60) Walk towards the desk to talk to the White Dragon% X+ B2 y* n; H7 _% n: c! d% C7 n+ C
' \; u# @# \  l9 S8 \0 x
& \0 i! k9 l1 G8 j

5 w# X& D1 y% F* s5 YCHAPTER 9 - (CH09)
8 F, {5 z4 M, U' s) x1 _7 K---------------------------
% K( [$ q- z4 p
! S+ d- L" P" O3 y- B' {*I'm not quite sure where Chapter 9 begins, or it's name*: S" R2 U) K; c0 c; X
3 a& ~$ i; M( w9 _: N
- a5 t: h8 V9 B: w6 Y- }
CHAPTER 10 - CROSSROADS (CH09), r' k3 |3 z0 x! G2 N/ r( ~* o
------------------------------
( Q5 r. U' \! V+ m5 X) ^! Z( ?* e, Z
9 h0 }. l$ Z: |) Q+ ISETTING: SWAMPLANDS; `3 T0 M' u* C, E1 v3 b& P1 w. @
(as Zoë)
# y/ T& Q3 ?+ u( j+ P2 S4 s& j01) Walk the very long but very linear path.
+ j# U: r8 S8 O& R: {3 i* R; A3 \. j) K- b9 P" g+ o2 f
(as April)
3 i' o, m9 V3 O) o8 f: J+ A7 r; H02) Walk straight and climb up the ladder
, U  O  F& Q  b1 L03) Keep going forward and cross the bridge* `0 p. A: [" ~, W3 i; m
04) Behind the first house, go down the staircase' P. I' ]* l" I. d/ m* Y1 {8 f
05) Walk into the open area start a conversation with Kara
1 z3 N# y5 F# O( R+ n9 N& v; B06) Walk up the incline behind Kara, only to go down an incline to the left
) R5 `5 m% I6 b' I: m/ ^+ t07) Now take a right to talk to Na'ane
0 p4 e# s8 Y( X4 H08) Walk past Na'ane and just keep going as far as you can until you trigger/ k/ D8 o; C1 s( G5 @
    a cutscene
8 m/ N$ Z) u! r* c8 s$ ~
9 M% ]" t. m8 ]0 W9 Y(as Kian)- T# Y7 Q' s; e
09) Hug the right railing and go forward/ @5 _+ t& P  F8 y
10) Descend the staircase
& S. K! h3 D- Q7 d11) Walk into the open area
) w, Y8 f% j/ Q* T! P  _2 k12) Continue and walk up the incline and then go down an incline to the left
. V% z# o5 L6 C7 f. V0 l6 [* m' Q13) Now take a right to talk to Na'ane
9 v8 ^% |5 L* t8 ^0 z: W14) Walk past where Na'ane was and just keep going as far as you can until9 d3 r& Z; O( H9 p& `: B
    you trigger a cutscene! v% t) I, f$ R! |% e0 T7 a
3 A, m+ t# j7 `8 ~% t

& y1 |: [- K( y; [9 V  V$ {. [: \+ r- o; s' r
CHAPTER 11 - FAITH   (CH10)& p0 q' O( ^, g8 V$ G
---------------------------$ A% w* r  a9 a
0 A3 O% R, p% x1 |( G
SETTING: WATICITY+ i- r6 c7 j7 Q+ A( }2 I1 M
(as Zoë)
& \  E5 \3 g5 L3 p01) Use the console" o0 O) f# |& X
02) Go into the bathroom( c/ N, `, J/ y! E
03) Exit the apartment
( S7 e# f, Z9 s' F1 D/ H) S/ a* A( H, s0 ~0 d, Z. e3 L. m, X" Q
SETTING: RUSSIA4 s' Q8 X) |3 J# K: @
04) Go right and turn left through the opening in the fence
% V& T" H3 N" A7 K/ k# j# i8 }05) You will see a silver shiny vehicle on the left side of the road
3 p; R3 S: k8 ?  g/ W06) On the passenger front side, near the side-view mirror, there is an
8 X. @3 L$ B: B2 L( C  B    access panel
6 z! ?  M  u; x' ~07) Use the LOCKPICK on the access panel) b' ?0 S6 q2 z
08) After opening the access panel, use your mobile on it
, F% c& Q, \6 U% i( C- C5 V1 t4 l09) Climb on top of the tires and boxes behind the vehicle
8 x2 T8 y# o& b5 h+ G- Z10) Climb on top of the vehicle
# E7 A, Y( v2 U6 t  o9 E6 I11) Stand near the front of the vehicle
! s+ O9 C" n" L6 T! j12) You should be able to jump onto a fire-escape connected to the building  o8 _6 X5 |1 j5 f* K
13) Climb up the ladder
/ k# ~$ M( W4 B. i3 a14) Once up, you should get a cutscene showing a security robot+ c( G- n1 r  U6 U# D/ g
15) Follow the security robot, at the corner where it turns left, there is a
4 Z( j& x" t) U( c% k    ladder there. x, i4 b5 K. I8 r* [+ ^
16) Take the ladder to the roof
2 Q5 t& `. H& r( q17) On this walkway is an old sign, knock down the letter "K"
8 s; H, m6 ?" g1 i9 \( s18) Work your way to the broken skylight, while still being careful of the& q3 `  z! j9 J3 K- M# d: f
    robot/ {/ H6 A3 s* A) n& q1 A
19) Now on a catwalk, have Zoë walk right until going down a set a stairs8 Y6 \+ H% [- h  k
20) Now climb the ladder down
; F( ?2 H, X+ [+ }6 f8 R21) At the production, floor, go around the assembly line.! r) ]6 ~% [+ d! T' N9 S
22) There are two green lights on this side, under one of them is the power, s$ q2 P4 E; J: h% y" f4 X. N
    switch
6 I. G4 j# F' s3 N* C" Y2 R# p8 l23) Open the power switch panel, and then press it
! I' m' @9 Q, q! b/ I% a24) Go back to the other side of the assembly line, and enter the control
- y3 c- d& o, m9 k    room, its the room that's mostly glass
4 Y9 O, D1 \. ?5 l$ s5 Y0 i25) Use the right control panel first$ i' B! C0 ^8 D9 p
26) Have the winch go as high up as possible, then as far left as possible
6 L; x' F# ?9 M8 [27) Now, use the left control panel8 L  `% j2 f9 D7 F
28) Exit the control room, and go back to the other side of the assembly line6 i+ v6 d% ~( `9 g3 l% P( i
29) Go past the power switch and toward the other green light" p3 W; i. c* Y& m: }, X# O$ F  L
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate
, t6 N2 g* ]/ ^7 T31) Go back to the control panel room and use the left control panel  |+ R9 D' Q+ G: `
32) Now that the grate is removed, go back and enter the ventilation shaft
) P0 z: F  }5 ]7 s: h$ ]33) Open the desk drawer and take the SMALL KEY inside7 O! r: W5 U1 S* x
34) Use the SMALL key on the left locker
8 i5 e0 {7 |. ]0 j35) Inside is an ACCESS CARD, take it* j# k9 M9 r+ l% I
36) On the right of the "bedroom" there is a card reader
4 B0 X2 R6 [7 @) d9 Q37) Use the ACCESS CARD on the card reader: T" a- O! z: d4 Z& L0 H
38) Enter and use the second card reader! e( W" v$ Q: o3 o' |' S
39) Observe the Doll house and take the DATACUBE
6 p& M6 r4 H% r* m! R40) Exit the bedroom% B$ y. X! i+ f" L
41) Use the card reader on the left side of the door to unlock it
. }) E; d  U# l6 R% X! g42) Use the DATACUBE on the console of where the yellow chair is 5 H, [# I8 F( S3 C
43) Use the ACCESS CARD on the card reader on the glass door in the corner
# O7 ~$ o  d+ [0 [44) Climb up the stairs and find the solid metal doors
: Y! f2 Y: c2 h* n" M2 x45) Use the ACCESS CARD on the card reader to the left of the metal doors
1 {# ?8 O! _, Q' n5 N46) Back in the production room, go to the exact opposite corner of the room
. M9 f/ W/ Y% X. q47) Under this green light is another door with a card reader
4 \1 U% t- H1 E  y5 K48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors1 e3 V- h* |! M) k; H1 k) z4 m8 Z
49) Open the next door
8 O9 a2 w, `% [50) Once outside, climb down the stairs on the right  ?, E; Z5 A; c2 B7 d
51) On the left of the large gate, there is another card reader : T" q& h# U6 o6 Z3 E* {" i% q
52) USE the ACCESS CARD on the card reader to the large front gates2 Y, i' J$ M: m8 c1 p
53) Open the door to the taxi
% J9 N8 G. r- o9 l- x" n/ J; ^# y1 s2 Q. }/ F; _, i: v

1 N5 \. b" H" q/ {, ^5 O; z+ v4 |% C3 _
CHAPTER 12 - REVERSAL (CH12)
, ^) b3 Q$ U0 m5 K---------------------------( y+ `) \7 c8 o2 p8 @( i. [

5 P4 p% p: W. |- G3 mSETTING: CASABLANCA
8 g& a$ W# ~7 |+ }0 G& D  R01) Go back home
; n) n/ m1 w+ Q" D6 ~& S9 L- _* f4 A% L" M

  B0 S  X7 _4 n% E4 l1 `' S
4 a) f; }' a2 K& lCHAPTER 13 - THE LONGEST JOURNEY (CH02)6 A# o7 Q4 X* E7 F* v* Y' D
---------------------------------------
$ z) X. v/ p. q( W/ I& A( O. G! |3 r
4 n% n* G9 B2 k* qSETTING: WINTER 6 a9 \  g8 t7 M9 H; U4 m
01) Walk towards the black house
: Z1 S9 `% P% X( L02) Take the stairs to go up
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