本帖最后由 shane007 于 2011-1-18 22:18 编辑 - F( v* ]( A' c+ Z( f g
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- U: ]1 s. R5 _6 Chttp://trlc.planetaclix.pt/TEXTU ... /texture_finder.htm
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: H a6 _4 T2 y A1 U9 j4 U& q; o7 P在分析游戏的图片的时候会很有用的。8 B( O3 t9 Y: A) u2 N' R d2 n
2 o/ @5 W @! ~TEXTURE FINDER - SERIES 1
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Designed to find textures inside any uncompressed files. Any size, any pixel bit format, any binary file. It only requires that the file be uncompressed. This tool is intended to be used by researchers and developers with a good understanding of bitmap formats.
4 L& l( L, A2 Z3 j2 kVERSION 1.3.2 is the last one of this first series.! ~9 Q k$ j+ d8 ^
The main code needs to be re-written from scratch.! d& k: |) g/ H2 R
Instead of attempting to load the entire file into memory, Series2 will use scanning techniques and only load segments of the file." `5 _0 \+ e8 @4 h! M& f
This will allow Texture Finder Series2 to handle the huge files found in recent games without overloading the computer's memory.
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1 i* T$ b/ o- E$ P2 bFormats implemented so far:
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7 Q3 k5 N0 ^. [1 _1 yTRUE COLOUR (RGBA) FORMATS :
& G2 l3 N. c# q6 q0 n64bits 16x44 \2 }2 w: X9 p. {, \) z
48bits 16x3# ?0 M, e& e+ r# @% A9 w9 e. ?
32bits 8888
8 y8 W$ b8 W' M2 D6 `& J/ ]9 i24bits 888
@* Y% v7 X: B/ o2 ^; E8 Z' t' B* h* O16bits 565
- z( e% g- H8 v/ D' H& z3 ]15+1bits 15554 {7 C/ `4 |: B# L
12+4bits 4444- r" @3 z* ]. U& j7 I! [
08+8bits 8332
G4 Q8 Q" ]4 r: Q' O08bits 332% C3 E! w7 q6 p1 l$ F; G
06+2bits 2222
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PALETTE FORMATS :
/ k* Y% b& k7 j: \' T. nP8 256 colours
+ r& d, ]6 x; O( z m3 i+ QP4 16 colours, }' u0 T5 C; i% M3 X
P1 2 colours
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QUAD FORMATS (alpha channel implemented only in series 2) :. v- F; E) ^# @* Z
DXT17 p& C2 e; N& U" S. a, z0 E. m/ V6 f
DXT3* [! l, P1 R+ }# ]. ?( q( J
DXT58 O% p3 i; j @4 w
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