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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。 7 I& Q" ^! ?! T

( Z* T: p7 `* W. e$ I原文$ N9 J& O! B! @/ t9 L$ K' F) S/ b& k
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
5 _8 ~# Z1 |) \" `# d
8 }' ^  C% J, R6 a; u" J大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 9 H/ y8 d6 v- T0 s8 w( V- X8 A4 Q8 Q- t
. y( ?/ ]% ?! q/ l
GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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" x6 B( n3 z0 K; M: l6 u! X我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
5 Z+ s' S2 E0 W- k# u: W# V+ T% }7 @7 p9 f8 {! _7 i
; A0 i% \$ ^9 d( ^3 g  L2 d
#include <time.h>
1 M3 L6 U) o7 V: X, ]" B9 S! ~#include <stdio.h>
  Q+ g/ P, [6 T#include <stdlib.h>
( B7 n6 E2 l8 b" ]: T) H#include <windows.h> * j; b+ A, o3 N2 E$ B
! T! c6 B7 }  ^$ R
#include "sdl.h"
( g7 M$ c0 y# \#include "SDL_image.h"
6 N2 W# n5 D) T9 U#include "sfont.h"   i" N1 d' T: L7 Y, Q7 M0 y

' V* W* z* X% E) z+ m7 H. X//---------------------------------------------------------------------------
6 U! s# E9 T1 R  C) |. b3 [" T#define STDOUT_FILE "stdout.txt" 9 g+ @8 L. i4 D0 J# h& ^7 W. \
#define STDERR_FILE "stderr.txt" 9 \3 c) h) D  b' J
6 M' ~4 \# ]/ U7 ]& \; ~5 P7 ^
SDL_Surface *screen;
( c0 I7 Q) o' A, AUint32 fps; 1 K( x" e5 W; |+ L3 [0 t; E
Uint32 AppStartTime = 0;
/ W% |. X" s6 |) ]. z2 KUint32 frame_count = 0;
! N( n, e/ T/ ?static Uint32 frames; 6 D2 z$ Y1 @" e. Y2 ~) ^- n& I8 @
0 M# N5 |  S: A) z  V2 j
SDL_Event event; 2 _7 C+ k4 S9 d+ ~  P
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); * W5 m9 A, y" w
SDL_Surface * LoadBMP( char * filename );
' @4 N/ G: Q# D. Fvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );
: r3 Y  P( D1 o. C# g. t0 ^8 U# ?2 Pvoid Blt( SDL_Surface * image, int x, int y );
8 r: P. e# W& o/ U: p6 s) lvoid TileBlt( SDL_Surface * image, int x, int y ); ) x9 W3 g  b- h5 ?# j* C
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
9 j0 g* M; |6 w+ W) C/ Vvoid IoRedirect( ); ( C) a7 i4 W* Z& b- p6 F$ x
void cleanup_output( );
* O6 J2 F6 J3 _0 ^, L$ Pvoid initfps(); 5 r1 b0 ~) g$ N
4 W6 d( [* N) T1 N- j9 y
//---------------------------------------------------------------------------
2 q' {: f' n2 T, d& B+ ]7 ~Uint8 HZK12[574560];
$ l7 [" @; N3 Y( Z' b: NUint8 HZK14[670320]; $ i" E) y5 T& T; F% _. F* N  T5 j- [
Uint8 HZK16[766080]; / w4 {. S1 w+ d. k( c* ?
BOOL HZ_Init();
, P! I. @* Q# w+ {# h7 E& xBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
" V0 O* b' ]- J$ a" t# d1 [//--------------------------------------------------------------------------- , I- M0 y) g6 S8 B7 s( f

3 c+ C, J3 _6 c$ W/ S7 }int ProcessEvent( ); 8 g3 A4 m4 b3 w8 Q9 G- H
void DrawFrame( ); $ t% V3 Y. k7 p0 e) O) y$ u; U
9 c# C& }3 d; r( ?! ^% `0 v( X/ g
SDL_Surface * bg, * font;
8 W) y( @. E2 G+ Dint ix, iy, jx, jy;
+ F* @" a- b# Iint Width = 640;
2 F, x/ k( I4 V5 w5 z5 {int Height = 480;
! r7 W6 i: O" e8 p  Tint bpp = 16;
0 Y. q5 w3 z( d3 i# l( eint ScreenMode = 0; 5 N) U3 d& ?( w4 F4 W' I6 l+ @: h' ?

/ `1 m- M( ?1 o8 ]% A# jWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
% @+ A3 |% z7 f  \+ `{
' N/ b( L8 Q8 f' d( Qchar TimeString[256];
" n8 O* @, H# U, [: _* }- wtime_t timer; + \& z# O2 H- J+ `7 r$ L# O
struct tm *tblock; 8 K9 z1 U% W6 g! q2 G8 {4 N
- v* y' h  L) F2 u+ Y& x
HZ_Init();
. F( y+ Q, \& R. m8 X( U; L6 ~IoRedirect( );
2 w& v+ z! ~% Xframes = 0; 3 E4 t3 ]1 `4 @$ v4 E
timer = time(NULL); " p  u$ W/ o. [( ^  {5 b
tblock = localtime(&timer); ; x5 y8 S4 ]/ j
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); , A& |& ?+ H; H
printf( "%s\\n", TimeString ); / k5 Q2 s1 }$ @4 M
2 P: s7 c" G  B2 r6 I0 B+ i
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); - e0 t1 w8 q$ H' L, W% ?8 {
SDL_ShowCursor(0); . s! |# k" n# R' f- U
SDL_WM_SetCaption( "demo", "demo" ); 1 Z% {) \) [$ ]0 v1 l2 H: e, c
8 d+ S1 ]$ ^4 ]% n$ R% N5 k$ y  [
bg = IMG_Load( ".\\\\2k_bg.gif" );
. r: k) }" Q3 i! z- P) o7 A; ofont = IMG_Load( ".\\\\small.gif" ); / R4 b, \5 u4 b+ i7 D. H% H7 Q/ `; m1 _
, }! t! d! y$ |
InitFont(font);
$ W# Q- c- I) a, |3 l# CSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
4 r2 ~. C* @: t9 ^0 w# |
$ o$ v; h! j0 r9 C. [/ {ix=iy=0; ( R3 X8 v4 t  ~! I; t8 d& h4 l/ F
jx=jy= Height>>1; , B9 h3 G% ^9 ?/ j  G$ y
srand( (Uint32)timer );
& G5 S. f5 |7 |( f3 g6 K
+ w" K. x+ i4 d$ n$ U9 O7 O" C+ JMainLoops( ProcessEvent, DrawFrame, 0 );
" [9 G) {9 _. N4 h4 c1 Y3 C5 W# P( T2 `- X! r* d
printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );   N; E* q9 _- m9 U; ~: L! ~3 g& J

0 T/ H. Q- _2 C! K1 |$ vreturn 0;
* T6 l3 X$ }3 I9 l# o/ S}
, g  w* \5 ?0 g" s( ~( S" L$ d* V% c+ `2 `3 O0 O
int ProcessEvent( ) ( h6 |* @8 c9 e& }
{
! f/ X6 P! i' SUint8 *keystate; ! n% H* I1 v+ d& R: q# s

/ g8 n0 |8 j: [( \2 n" H) g" d! akeystate = SDL_GetKeyState( NULL );
5 H$ A. \  P  ~2 Nif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) ) ' i3 x/ _8 {1 U: t: S# I. x
return 0; 7 r* J1 W( ~/ N* d3 k; Z+ ?- ?
if ( keystate[SDLK_F4] )
. e" h( H, z. s{
3 L/ i6 E1 h1 R. mif ( ScreenMode ) ! V3 L/ g5 B. r
ScreenMode = 0; . R& a) n! }. v# C
else 4 _3 X: @  @& `3 q7 o* O" U7 v
ScreenMode = SDL_FULLSCREEN;
  ]0 ^5 f$ e" x& q3 ?
- N: q5 O; B2 t+ YSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 2 B% K( O: A% e% G8 M" s
initfps( );
% C" b' K0 g0 O! t}
9 X& _9 m5 I( y5 w+ B  ~  e" b
+ b9 p; ~/ e! d- y; Mreturn 1;
3 A6 h$ R  h8 q% V+ V4 c} : j  u5 S- f$ F3 h, x' Q
  e0 F/ V' `7 |- X
void DrawFrame( ) 1 V% O. r+ W2 |" [
{ ! N3 Y$ e  u3 J) }" ^( ]
char tmp[256]; . o# w- k. a) C# D% Y+ s
int step = 4;
$ J6 r/ }# E3 M8 A& }. w& v, u' z2 w7 ]) C0 ~
//
& K1 b; O; X9 P1 A* i) ssprintf( tmp, "TotalFrame=%u", frames );
( K& B/ {3 ^+ u7 R: O  s& |& t
  r+ ~" I8 ^( @TileBlt( bg, 0, 0 );
3 v" `$ X5 q1 [2 j7 G8 ~4 k, K* o& j. O1 ^5 h: n$ }4 w* B4 I& m
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ! T& c+ f; _# I3 }; ?: v
PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
  h; X# O( r) m1 G3 o, sSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
, ~+ \5 L( ?3 n- d& ]  yPutString( screen, ix % Width - 5, iy % Height - 5, tmp );
' u0 q' m" M  I7 ^SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
; W; V" `1 i- y' ZPutString( screen, ix % Width - 4, iy % Height - 4, tmp );
; \) Z2 T( T8 ~$ G- Q( k5 kSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); , l8 Z. f  ]6 O8 u* t
PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
9 W& G8 c" U% c1 K% J3 [( _SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
! }5 X% j) U+ APutString( screen, ix % Width - 2, iy % Height - 2, tmp ); ' _! O" o. p5 q; A
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); 8 Z  N. B& B; t) [0 ~. i
PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
- C% e' V9 }/ \) Q; W3 v  pSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
' W% b7 Z$ K: q- Q& f! d6 Q0 ]PutString( screen, ix % Width, iy % Height, tmp ); ) g, @+ c& _; p- @! P/ \
4 N+ [8 p% U5 F# W. ?( p0 ]- |6 h
PutString( screen, ix % Width, iy % Height + 40, tmp );
0 x1 f* H7 _4 H6 Z  {
; d" _8 s4 ?  Kif ( rand( ) % 400 < 2 ) 8 M2 d  ?1 `& N- E
{ % E7 w. w2 [9 J
jx = rand( ) % ( Width - 10 ); # d3 V( N- `" C
jy = rand( ) % ( Height - 10 );
% H. z$ \. Q& m}
9 L1 Y& D6 }# W4 j5 x
5 O' H2 N4 V: asprintf( tmp, "FPS=%d", fps );
! Z& r( L2 O7 H- Q8 z: jPutString( screen, 7, 7, tmp ); 1 u: P6 W5 r3 S: V5 S# {) n' h
//聞波,2000 
8 f$ q" T# B: E; D+ n* t, W0 W; @HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
; d& M/ ~( H; S! B4 n! dHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" );
, l+ S' p, S, d$ ]# g9 c1 }HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); 8 _4 [  r8 `1 a2 \7 ]! k3 W
ix += step;
% K8 v6 ]6 O5 C5 D5 X. viy += step; * n" R% B& D" O7 _
}
0 E6 q/ ~5 |8 k1 ?6 r$ c! s0 R8 q//--------------------------------------------------------------------------- ( W& F6 F# `7 f4 J
- x# ]9 z5 x) p+ q
//--------------------------------------------------------------------------- ! ?) ]% `2 i* Z5 n4 t; N
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
- w, R  ?$ j" c! p7 T  L{
. D& C0 s0 m6 c/ h* _/* Initialize the SDL library */
4 z) }9 p' M, K9 u- }- E- yif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
. L+ M4 a* R7 ~  B7 w8 v{ / Z4 ~" o5 Y7 S  }' p
fprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
, M" V# L: X$ K* Wreturn NULL;
, s( V( p: a( L% {} + I4 q. T: e- u, C  y' Z
$ i& R7 P/ L7 v" w' h* {8 `
/* Clean up on exit */
! q5 W- x6 H& a& qatexit(SDL_Quit); ! J) F- B7 K8 _' w$ u- A' _

/ Y8 y2 p( O0 e* f/ ?5 W+ X: t; ?/* Initialize the display in a 640x480 8-bit palettized mode */ 1 C4 g4 F' Z2 h# R
screen = SDL_SetVideoMode( Width, Height, BPP, Flags ); " X# a) n) s) F
if ( screen == NULL )
; E$ {/ Z9 k4 x/ p# C9 S{ , X+ F  [: j8 \5 {# J" I; B
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
; e! @$ ^; ?# a7 v/ q* B5 q}
2 E" ?; w/ A+ G2 K- P) M& |: S6 Z' a% h  q3 Q* Z+ K
return screen;
! Y" o5 q+ R+ d! N/ u}
! _- ?$ Z  _: i( A//--------------------------------------------------------------------------- ! T7 O+ U& A1 ~! H. V# m. W3 _( [

. F* d- {0 q3 ?/ Q# ~void initfps( )
/ M$ D8 V! R6 Z# H6 @! p{
4 u6 V; Y0 T( B5 v0 UAppStartTime = SDL_GetTicks();
# d3 y8 s( X9 C: K/ @; Bframe_count = 0;
, s9 _1 m  G) W) Q4 ~  A} 9 B8 T" d8 Y1 [, d
//---------------------------------------------------------------------------
4 t; H4 a; Y& e$ I8 j
# z/ \' ^! o% x4 w& K) T5 i4 Jvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime ) 3 g$ {6 e: w$ M  O4 P8 q
{
0 r3 s. T6 D: n$ V& ?( oif ( EventFunc&&DrawFunc )
% Y+ `7 m9 P/ X- M( ]! S- Y+ R" Q{
4 O+ `" A- ?* c, Q& tmemset( &event, 0, sizeof( SDL_Event ) );
, C; p8 }  I- oinitfps( ); 8 D) `; |9 U1 }' J& S8 k; k+ u1 Y
# G% b8 O! f* S+ z9 J. ]# j7 e6 o$ j1 e
while( EventFunc( ) ) ! e6 a- F( L  p+ i, A. a: V# ]
{ 3 A0 j" b; f4 l
SDL_PollEvent(&event);
: h" m! w* U+ I# j0 Gif ( event.type == SDL_ACTIVEEVENT )
* J0 j  O+ p7 C" R$ E' b{   ]& [1 F' }5 B' m9 `( m; ]
if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
4 d6 A" I4 u1 n( event.active.gain == FALSE ) )
, S6 A! r" f. T6 [) C8 vinitfps( );
* ]/ t. |+ \& h* a}
$ J- r5 d+ a; {# r; fSDL_PumpEvents();
- D5 S) D, I9 q$ fDrawFunc( );
! d1 B, B$ \* C$ JSDL_UpdateRect(screen,0, 0, 0, 0);
+ f" x2 L- k- U' H  R9 G  Qframe_count ++; 7 ]3 o0 e" ?3 Z* S# l
frames ++;
) r1 i/ M3 y- rfps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); # _: C2 z5 ~5 [- K4 D/ F
if ( DelayTime ) SDL_Delay( DelayTime );
' Y! O, d" z8 G9 Y) v) \% W}
/ `& {$ h' U) H( `8 V}
! Y) f5 _; k7 {0 ]( U} : p: h7 j; A& C# D
//---------------------------------------------------------------------------
( ?$ U9 l4 w% `2 a5 I
# E' F! ?) O5 @) _1 ESDL_Surface * LoadBMP( char * filename )
% U& K, i2 W- e{ 2 j) o* ]. E# m) B- L) J$ ]# E& C
SDL_Surface * imagebmp, * image;
: E6 W: {8 R' i* t( _
6 _# J8 e/ ~% F& ?: }8 B! T* H$ Dimagebmp = SDL_LoadBMP( filename );
$ p2 s; X& U2 y: u. ^4 w0 r+ `& D5 }# mif ( imagebmp == NULL ) 9 r4 A$ m8 I2 A; U7 S! `
return NULL;
5 [& Y, X4 ~5 e* e" [. T- }$ ~1 h  z+ F5 s& i* Z" p" N/ U( n
if ( imagebmp->format->palette != NULL )
7 S9 @! G( v8 V7 n; }6 u8 C{ ! @* ]! W5 b  f" @+ J( f, \
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); , C2 D1 G  o% O6 E5 s- U2 O
}
4 K- d: p* L% r  b' I% N( R
# P+ d8 I* L* [; z4 I9 N/* Convert the image to the video format (maps colors) */
/ f7 j2 |' K% i& z2 ], Himage = SDL_DisplayFormat( imagebmp );
" ^+ Y. c7 [' P" J; G$ K6 L$ [- LSDL_FreeSurface( imagebmp ); 2 v" u+ s; ~- h6 B" E1 V
$ E, w& h6 B4 d- ~& W
return image;
0 x: X8 Z: W0 }8 d/ w# k}
, }9 j' k  r8 p! R7 n6 y//--------------------------------------------------------------------------- . {  c5 C/ H/ W+ H8 T

6 L! C: v/ x, bvoid Blt( SDL_Surface * image, int x, int y )
; k8 s  X& y; z2 D0 P0 N8 K{ + I8 _$ J" p( g5 _4 V
int Row, Col, r, c, shiftx, shifty; # B# T# Y0 \! r
SDL_Rect dest, src;
5 F; x1 h3 A' }( d( L/ w! }0 }
  r" p7 `+ C6 a/* out of screen */ 9 _2 t0 C  O, Y/ e/ k
if ( ( x > screen->w ) || ( y > screen->h ) || ) r' o0 v) S% v* N+ v
( x + image->w < 1 ) || ( y + image->h < 1 ) )
* y1 D4 G) M% }! l7 Q5 d  Freturn; 2 l6 n# S9 H' M. v; h/ _9 Y. a  k
7 X% K2 X$ t% g! S
src.x = 0;
6 X+ P# {$ u2 usrc.y = 0; 9 a; @$ A+ g* |: W
src.w = image->w;
# Z/ o5 {" D' R" a& y1 Usrc.h = image->h; 8 t% ]" n2 C7 o/ R6 W
dest.x = x;
* |# I8 ]4 s/ z% w+ T. Gdest.y = y; 4 |) h. d) G4 [* Z( a, E6 _
dest.w = src.w;
( c& z: P! F; H8 ]$ G+ F5 Xif ( y < 0 )
3 p6 o! q( X8 ?% L{ + a/ N& H3 Y( k
src.y = 0 - y;
* u# Z  @& J7 t# G) F* Jsrc.h = image->h + src.y;
3 j+ p% r: k, C) O3 Z1 S8 h4 ]  n. z1 zdest.y = 0; ( A3 u1 t1 Z8 c  ]4 i4 q
}
" Y5 e+ m( R+ A5 cdest.h = src.h;
3 o& f- \2 ]; r9 d  ~
" ~! n: t9 |( x" g2 P6 A- qSDL_BlitSurface( image, &src, screen, &dest );   c2 S* ~( T/ x4 B" R4 `# l# r
}
( V( V- L$ Q; R) d9 z1 ]. ?//--------------------------------------------------------------------------- & K$ D! [8 A- _% x& c2 u! L( Q
( y6 s. p1 t* ]8 U/ b1 i5 O' \
void TileBlt( SDL_Surface * image, int x, int y ) . Q! S# h( K% a! A  \/ u9 i2 }8 Z
{ 4 ]$ |* ~" R) g% @& @
int Row, Col, r, c, shiftx, shifty;
' T0 E- a9 U$ p& k5 J. rSDL_Rect dest, src; & p0 h; g  j/ {" W/ z

; L" i4 H% Y) k- Y8 e& B. d" h7 E$ ]shiftx = x % image->w;
' g- d# c5 ^4 sshifty = y % image->h; & E; e: t, c+ C8 o- O- f6 a

  W! z$ U; h' cif ( shiftx >0 ) shiftx -= image->w;
+ i6 {) h4 y! o5 `; J( qif ( shifty >0 ) shifty -= image->h;
' ]0 ~* S' U+ @6 t2 i: W( A/ V% e: |8 g
Row = screen->h / image->h + 2; & e( U3 w- d5 s  L1 e) ]
Col = screen->w / image->w + 2; * o+ w! Y6 P2 a
  s/ d* E, C- E: q
dest.x = 0;
* T! h/ ^6 M& S& Pdest.y = 0; 4 i' {# w, }0 u9 i! t" r
dest.w = image->w;
+ S7 M% n- p0 E* D5 i# r" adest.h = image->h;
1 T. o, [+ z' \: U% T, d4 ]" @% o# K) Lsrc.x = 0;
4 o. g# Q8 c+ E3 Xsrc.y = 0;
8 C; u9 X7 l% j2 c7 l# `1 csrc.w = image->w; ) _6 o$ T/ y* P( T2 B- P
src.h = image->h; * L/ z+ L- C0 ]  f& p, j
/ k/ a: ^, A  N: v5 p) K: u, b
for ( r = 0; r < Row; r ++ )
: O. F  ], [. E, c$ m{
9 v$ }( Y" _7 J% t+ x# fif ( r ) / c# c: a& Z) d" M2 e2 n7 `- a
{ / d/ k: P2 U. U. s6 H
src.y = 0;
0 M) y: d2 u" q$ W( [; rsrc.h = image->h;
- u, [4 p6 P( h* M; jdest.h = image->h;
  B: g, y! m* L$ O  y6 mdest.y = image->h * r + shifty;
* R: I  J$ f% T7 `1 Z" ]} ! y" J( h% m1 H" M& N: E
else
6 w. a- X  _! Y6 g! x7 }{ /* first line ? */
3 ^, d, P4 j+ `' i9 qsrc.y = 0 - shifty; ) r0 u, N8 l+ K) `
src.h = image->h;
/ E: }- w/ W4 j7 _2 ~$ e5 n' [& Ddest.h = image->h + shifty;
8 L, R3 M6 e/ ]! L. w: Z% ^' Hdest.y = 0;
0 ~$ g- F  P$ ^! v} - m7 k7 e: \: o, ?8 S% Y

1 z* O; L2 i! O5 s* M' n' J) N# ^for ( c = 0; c < Col; c ++ )
- M- L- b4 }5 {' _! ~{
4 W1 {+ c/ l  \+ S8 G: D* g( sdest.x = image->w * c + shiftx;
7 X7 O% E$ |5 n- LSDL_BlitSurface( image, &src, screen, &dest ); / [, W4 o! N7 |0 s
} 5 B1 Y$ [/ e. l+ B" J
}
- u% @0 g# n, H" h8 _) d8 Q} : C2 p  V, x2 }2 o; r
//---------------------------------------------------------------------------
* _; X) D! F  z  U/ i' y5 o3 u. }! M* c) t5 R9 }+ _6 H- v
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ) 8 y4 V3 Z" p/ w6 l: {. x9 w& z* J
{ ; d$ n- d0 w2 P8 N# Y
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
1 ]( o; v+ q' ^: i}
# `4 }, l/ u+ D//--------------------------------------------------------------------------- $ x3 n4 ^. t4 p) ^) g; o
' d5 n$ @1 e7 w0 J
/* Remove the output files if there was no output written */
6 D; y- X" ~" L% X0 Cstatic void cleanup_output( ) $ G1 z8 ]: D/ j# v( g. G
{
+ S: s2 q3 e5 Z& I; V3 |9 YFILE *file;   c- F1 F3 N& \
int empty;
  Y+ U5 P6 C6 Y2 ?! }( e
! m5 t4 |" S4 A, d/* Flush the output in case anything is queued */ 6 S6 J6 U& c9 r7 N
fclose(stdout); 8 [) l; A  z- N
fclose(stderr);
  H( j, V7 t) |" d2 P0 t! K8 k+ U0 \  G5 w" }) I3 P
/* See if the files have any output in them */
$ e9 H( I/ Z4 cfile = fopen(STDOUT_FILE, "rb"); 0 _* {: [3 T/ ^; e
if ( file )
# Y0 ?" A) O$ J/ W{
/ X( d2 m  D0 Q" W6 Fempty = (fgetc(file) == EOF) ? 1 : 0;
7 c" v/ b8 v5 u) O* vfclose(file);
! X5 R5 c8 l& @) `5 u, [if ( empty )
! q- d: v" l& aremove(STDOUT_FILE); ! U0 a* n! A8 B/ f6 [) V8 t
} 6 X% T0 w/ m: \' Q+ P5 A' R% h
file = fopen(STDERR_FILE, "rb");
" r. j6 |: Z+ rif ( file )
6 X; ]0 X: K1 b' |2 ^* N% a" R5 C8 i{ 2 D, c' ^$ O4 v. r& k, {$ b
empty = (fgetc(file) == EOF) ? 1 : 0; + i0 ^  y, Q) _6 }/ d. {9 d) w2 K, d
fclose(file);
( o* O$ [0 @! }* C6 _# `if ( empty ) - h2 D+ s4 q1 ^9 k8 b& P
remove(STDERR_FILE); ! E/ _7 @' e2 n$ D
} 0 p' {( J, B1 F3 t) G% j) }
}
* y% V: `& U# f3 H" w8 Z; \//---------------------------------------------------------------------------
( L1 V4 Y- q, ^$ q, R; x2 b9 s+ _$ k% n" y: O
void IoRedirect( ) ( H6 p& p* S9 B/ m9 M9 y0 E
{ 6 r/ N- {! V0 `1 V% t4 h! q
FILE *newfp;
6 b1 q: R' G3 ^
1 `4 K' F8 O) h( u3 J9 L/* Redirect standard standard output */
) ^" p8 P. U1 o* T; q- cnewfp = freopen(STDOUT_FILE, "w", stdout); " w: ^2 u1 m0 j
if ( newfp == NULL )
; `7 e/ `/ @- p, a{ /* This happens on NT */
5 O) b+ d2 d. z2 W& k% m8 N1 j#if !defined(stdout) * K) R4 w5 v3 ]% |( e: k
stdout = fopen(STDOUT_FILE, "w"); 7 l3 d$ L6 P( t9 t
#else
5 y* A/ i% L% Q$ L/ k3 F- r. t2 z( L4 ?newfp = fopen(STDOUT_FILE, "w");
, v+ E. r& g# p2 I1 [, }  nif ( newfp ) *stdout = *newfp; 9 o2 w" }: U, @! t9 w7 S+ d9 G
#endif - z+ O5 z4 w  \0 `4 I3 p$ [2 z) d
}
& ?* b  ?( K" \$ g2 F" I6 n, _2 n$ m
/* Redirect standard standard error */ ) [/ ]9 I1 W7 R. ]
newfp = freopen(STDERR_FILE, "w", stderr); 3 {/ d5 H2 |- h3 Y* G/ X9 c3 }
if ( newfp == NULL )
6 ?7 q& X; \+ Q$ ~' D! L: Y, n{ /* This happens on NT */
9 F+ Y, h+ j: T1 L: j  ~#if !defined(stderr) % k3 S( M- H- y5 a! R% R/ y8 Z9 `
stderr = fopen(STDERR_FILE, "w");
3 t% A; d0 z, D6 `2 E+ D#else
& H" W" f4 g! Enewfp = fopen(STDERR_FILE, "w");
' y3 F# ~: q* C9 N( ^& Z6 s# X, @if ( newfp ) *stderr = *newfp;
$ Y6 q% R! n  g* Q5 }* d( H#endif & P' J$ ^& u9 i! ?) C# Z8 y1 N
}
1 u- S$ J; j6 {9 q+ q8 W4 W3 ~" Y/ H, T
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ " A2 K2 ?8 t8 Q6 }$ z- Y
setbuf(stderr, NULL); /* No buffering */
6 F+ ]2 b# o) Q& d) Watexit(cleanup_output);
' R; z% i- Q& \3 z) O& ?# o}
. W) K. [0 z# y5 c% N( g( |//--------------------------------------------------------------------------- ) I8 P$ J, P1 g* V( q/ C4 S) }  v

% ]' K9 z5 M* h) }, _$ j& D. }9 Z0 VBOOL HZ_Init()
& Z4 M3 [: W3 L) I) `6 I{ ) k- O7 U& I! W% K1 G  I$ R
FILE * file;
4 G3 t% y: Z8 v% B8 _: W
! G$ D0 F# M( G% u! ifile = fopen( ".\\\\HZK16.GBK", "rb" ); + H0 F/ q% |3 t' E* {
fread( HZK16, 32, 0x5d84, file );
9 l1 ^6 q2 o3 {0 E# Tfclose( file );
+ n7 J. K# w( k1 R: ~file = fopen( ".\\\\HZK14.GBK", "rb" ); 1 o. D: l) u8 y8 R0 M& y. F, Q
fread( HZK14, 28, 0x5d84, file );
- i( U6 D) n$ E1 T2 |fclose( file ); / L+ H, B! ~+ U2 e5 r
file = fopen( ".\\\\HZK12.GBK", "rb" ); 7 y1 A4 ?6 v6 m. }; u9 X7 Q" y
fread( HZK12, 24, 0x5d84, file );
; ^- X2 T  Y7 F. e; tfclose( file );
( [% l( r0 `( u  m' s" u6 A8 m- q5 E! `* Q
5 B5 r& F! u9 j8 g3 O0 p$ B7 Zreturn TRUE;
! \' m5 e* [; U} 3 J4 s  g3 ?7 X9 s& O" p
//---------------------------------------------------------------------------
- K" V" L  U. |  H1 h$ \+ [$ j9 D+ D. F/ A
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) 0 A2 S7 L+ R1 \: J6 Z0 v. `
{ : t$ N5 ~9 s4 T9 i4 f5 T5 E) ?4 q
Uint8 * bufptr;
/ u. e# X: F/ I/ j2 x1 ]# H" xUint8 * HZK; & Z& z1 R7 w5 g' n7 d
Uint16 Bits[16];
5 w2 ]5 W, o* j) ^  b7 Wint i,j,k, m, offset = 0; ! y; T8 V5 w8 |
unsigned char q; % t/ Z' V1 C# ?; ^& l/ w. I6 _5 i1 Z% z; U
unsigned char w; * ~9 L9 `+ r! k7 n; |. U+ G

) |7 I/ a4 n! K, yswitch ( width )
: N/ M  o$ \( g0 }{
3 \8 `# v1 t3 n( D* q5 ocase 12:
6 `. `8 r+ u  D$ P: _% o* _8 C" BHZK = HZK12;
' v+ X2 h# K3 C" |2 p. j5 L" _$ U% n$ }break; 8 w! U* n& M# ]5 t' i1 T- n3 Y
case 14:
/ ~0 a8 V9 @: [. p+ @) jHZK = HZK14;
" ?6 U( b* X& y# X0 e  z& Sbreak;
% J2 J% A) [: Xcase 16: 3 v2 i) T" |' ]+ {$ p4 n, D# Z
HZK = HZK16; 7 X  j/ R7 ]; ~9 q' V' y- W5 ]$ |& Z
break;
: _" z( ?. C- @/ w8 _7 Hdefault:
2 G6 z" L. J$ J- j0 H; Ireturn FALSE; 4 \' F3 {5 V1 p" I3 i( F+ R: r
}
" h2 f4 i% z* G: t' w5 a0 Zbufptr = (unsigned char*)image->pixels;
1 q% Q* l2 w; s& h$ l6 g+ C) Q1 x6 u- q/ ~( D$ j9 y
m = strlen( str );
/ u* e4 ~0 S# N1 ?" M/ P# x5 dfor ( k = 0; k < m; k +=2 ) 3 w1 @5 h" V3 I, y4 G
{
! N- G5 l! F. |$ z: ~Uint32 X, Y, Z, M; 6 v$ o& N" k6 N
q = str[k]; % d2 _( [" q7 I5 c, a" p; x$ j
w = str[k+1];   H* f5 ~+ @7 S6 O0 `
2 {0 X( |( |6 M7 K
if ( w > 0xa0 ) : E/ j1 x9 m7 t0 |$ Q4 i
{ 9 l/ ^7 b' j: ?- o: O
M = 0x5e;
7 v5 z( g7 g; F( GY = w - 0xa1;
0 L" D2 D! x8 |1 Sif ( q > 0xa0 ) 2 X& @8 m  [8 X. h: R& v# w
{
0 }  t( \& E+ B" m, R1 E/ ~- \X = q - 0xa1;
0 W$ r# u' E6 Z  }. f. E) u/ `8 r- aZ = 0;
& l$ e, @  p, g9 n} * a& ~- r9 |  C! O: q% Q
else 9 f" {; i9 X! J8 d; b
{ / n/ ?2 V% ]! H+ b
X = q - 0x81;
4 C$ d) t% b$ }4 VZ = 0x2284; 6 V5 g9 L3 ?2 i4 b  w5 e
} . [: ?! e8 Y3 F- ^5 X
}
" _8 l& F6 Q. T. k. delse
+ ?1 O) }: R1 K6 F7 D5 E{ 4 T7 L  v: ?/ x* A( d+ y( T
M = 0x60;
, g% V( ~: y1 E$ Y& ?if ( w > 0x7f ) Y = w - 0x41;   }( o" t5 c3 e
else Y = w - 0x40; ; J9 H8 [  K; \

7 y/ D$ Y7 @- P- T7 _5 E8 \% dif ( q > 0xa0 ) . k0 l3 P, E8 d/ s4 X
{
+ V! X* }% o8 r' g' C( `. Y4 r+ w# tX = q - 0xa1; & S" Q6 p: q' z
Z = 0x3a44; ( w% a2 A2 j/ ^: W( H
} ' u3 G1 z6 p9 Z& t- X7 G. |2 h% D
else " g3 [9 k! r6 W
{ 7 [: h! G; \' v3 S
X = q - 0x81;
5 m( j& @$ k! T# H: JZ = 0x2e44;
: t5 [6 V! x' ?8 K# l$ @0 ]}
& R+ }: w; E) d" U1 s2 L}
  Q9 O% ^) x0 e! [# Bmemcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); ! C+ T/ i  G* x! t
$ p# W; @7 [$ T8 A2 D
for ( i = 0; i < width; i ++ ) // row
7 E- Q) \/ b! s2 M{
* S; q6 g. w' V& x/ ~Uint16 line; " H+ R# g0 Z3 p, h

! }! w+ q2 q1 J8 o0 X+ u" V( Nline = Bits[ i ]; 3 h2 W5 Z) L, A. Q
line = ( line >> 8 ) + ( line << 8 );
: x+ |; r, E2 m8 a5 A
5 v! K2 c+ t& f6 I, E0 U9 \for ( j = 0; j < 16 ; j ++ ) //col - ~5 _0 r- R2 _
{
1 r$ I- c7 T# O  C9 [; G; Uint index;
+ U7 L0 w$ g3 w- P8 ~2 Aint mask = 1; . Z, E) {* N% P
6 i/ `5 y2 s; ~7 O1 d2 X
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel; ) z; W% Z/ Q  k* }  O
mask <<= j;
$ z. N; V& B4 A6 T' ~/ |if ( mask & line ) : y5 {+ d4 f) @1 X
{ 8 z$ X9 j$ Q' x- t$ H& v5 c/ D
bufptr[ index * 2 ] = 0xff; 1 h6 B/ u3 `- D- Q3 D" }3 i1 h
bufptr[ index * 2 + 1 ] = 0xff;
: c9 V# G' d& B9 @$ ^2 S} , N) V) ^: d* t; x6 G, y
}
4 ?% n9 @0 A! G1 Q5 X+ B}
  `# w0 b/ V! W7 e- Doffset += width + space;
+ `' M; e' I1 d% y! J8 P$ A: `}
* \( l- J. z+ p* jreturn TRUE; 4 }9 }# z$ {4 Y$ |
}

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