THE mONSTER
4 [7 P: G6 u8 j* aOlaf has been hired to take care of the monster that lives in the cave. Olaf climbs down the rope to the cave. The rope breaks and his 2 companions leave him to his fate.
; B! ?8 g# y* J5 [' U* AMake an escape route.9 l* ~3 j- ^: ]
Cave entrance:; e- T2 D; j* m2 R& K9 k+ U) \
Look around where Olaf fell. Take the leather and rope from the ground. Olaf has a knife in inventory.
2 `8 F. n4 o. q; eGo left to the boulder. The boulder blocks the entrance to the cave. Olaf wants to move it to have an escape route. Try to move it; it's too heavy.
+ Q* ^9 ?- t7 Q( U, L# P+ cExamine the ground in front of the boulder. It is soft clay and jagged., n2 V3 ?5 V/ W" [4 x
Den:& ]! S+ h# e/ n( S1 A
Go right to the next cave. Olaf sees the monster asleep at the right end of the cave and realizes that it is a Dolsimian, a dangerous opponent rather than a mud monster the villagers told Olaf.. r1 E1 a# s/ C& A% n' {, M
Get wine: Look around.
8 [" f8 X, I+ ] Check the table at right. Take the fork. Try to take the stone bowl but it makes a noise that disturbs the monster's sleep. i( U' ~1 e$ M) ?% |5 l! p
Check the vase beside the minor cage at left. One vase is empty and the other is corked.
+ J- W% G$ B7 f- B( `/ N6 w* sUse the knife on the cork (or the fork from the table). Olaf tasted it to know that it is filled with good wine.: V' U x o& @/ M8 P: }' m
Go left to the statue. See that the statue is that of an unfinished dolsimian. Take the ladle hanging from the scaffolding.* ?+ v0 ~5 B! T
Take the pumpkin on the ground beside the basket of stolen fruits., l$ s$ V' d; r
Go right to the lantern and take a stone.% _4 k# |, {+ D8 R7 C& \- ]4 @1 @
Go back to the vase with wine. Use the ladle on the wine and examine it in inventory. It is leaking.
6 l5 q2 K( Z: q: o; s u2 MIn inventory combine the knife and pumpkin to get a pumpkin bowl.8 m2 u9 |* }" \! O% V: O! J2 S+ Q4 r
Use pumpkin bowl on the vase with wine. It is too big. Use the ladle on wine and then use the ladle with wine with pumpkin bowl to get a bowl of wine.
7 L& n8 Q0 e9 s( ZMove the boulder:
4 J, |1 _2 I9 Q& u+ O$ t% Q# ~& |Take the leather that is on top of the small cage left of the vases.
: _* H7 X/ k( }6 i; @ UExamine in close up the strong bar of the small cage left of the vase.
- L- U1 g3 w; }% M$ U; n! L1 r$ ?Cut the 4 strings-attachments of the strong bar with the knife. Olaf ties the strings automatically to make a long string. Take the strong bar.
b; Z/ I1 A% W+ wGo back to the boulder. Use the bowl of wine on the jagged earth in front of the boulder. Olaf automatically makes 5 trips to get wine to soften the earth. The boulder moves. A black smoke flies in.
' Y2 l! G2 ~+ s& G( o: l* g$ @% _Topple the boulder completely using the bar or tie it with the rope and automatically pull.2 d7 `" W9 |! I3 H$ l
The escape route is clear and sunlight shines in the cave.! U- h" I* R, M/ u; E
Take care of the monster.( a3 h! W$ M* ]
Learn how to take care of the dolsimian: Go back to the den at right and to the statue.- x3 D8 R1 x" O& A( f4 u0 }
Olaf calls out to the black smoke. Learn that the monster is named Nog. Smokey is a curse on Nog's family for 5 generations. Learn that Nog's family are good stonemasons and Nog is the most talented of them., c$ o# E8 @6 w4 i; s
Nog's weak point is sunlight. Smokey gives a plan using the leather above the entrance to the cave.
0 D7 Z( y, i+ t; c: wSmokey laughs and changes color.
4 u1 F# ?" t: M+ A+ hGo back to den and Olaf notices the crystal above Nog. Go back and talk to Smokey about the crystal. Nog placed it there to stop Smokey. Hmm...' u: h" d3 X% ?# V, d/ @/ Q9 n
Go back to the cave entrance at left. If the boulder is toppled, see the leather on the ceiling at right.
8 M/ h0 l* C" D/ E0 m# n* a5 ]Examine the leather on the ceiling several times and Olaf wants to get closer.4 E0 k9 O7 ?; m3 V e, V4 z4 @
Get the ladder: Go back to the den and see the ladder beside the sleeping Nog. Try to take it and Nog stirs.
: F9 @3 ~: ]. p8 A9 v) u. UMoths: Go left and talk to Smokey-Stinky about light sleeper. Learn about the moths Smokey uses to suck happiness from Nog. The moths are diverted to the lamps placed by Nog.
/ c& ?$ {/ ^4 r: B2 i( q' WSee a lamp held by the statue. Use a stone on lamp to break it.
. e& Z p( v4 u; q5 U+ Y& k4 ^2 Y( VUse leather to cover the lamp close to the statue and the one beside the table./ |+ a1 R6 ~6 b* u k( l4 `) i- k K
See the moths converge on the crystal above Nog and the crystal is dimmed.
/ a+ S; {' v3 D2 x7 x+ l0 ~Talk to Smokey again. Smokey works on Nog.# f6 |4 s" d; n" d" @6 J1 E+ [
Go to Nog and take the ladder. Olaf leaves the ladder by the statue but has a ladder icon in inventory.
7 ~; _# w$ m q# A. H3 H' ~: ^) pPrepare the trap: Go left to the entrance room. Use the ladder on the leather in the ceiling.
" j7 A( W# A' n: A8 u4 rClimb the ladder. Examine the leather. See construction of branches around the leather and a crack on the wall at left. Use the fork on the crack to get bent fork.+ l. ^ x% k! \& s
In inventory, combine the bent fork and the string to get bent fork with string. * w G7 }2 Q4 p. x f
Use bent fork with string on the leather and Olaf hooks it on the leather.. P! x, D% c" P! t# H7 J
Watch what happens. Nog is trapped between the 2 sunlights. Olaf chats with Nog.
) ]' j' i" E# OOlaf talks to his sweetheart, Alia.
( X K1 I6 U5 W- }$ SSwamp and Pripogala
6 B' B: k" h" ~Someone is outside and knocks on the door. Olaf doesn't wake up. A spell causes light and noise. 7 w* ~8 r) ^* g. J9 e) i# E- K
Olaf wakes up and goes out. Talk to Pripogala. Dulevar, king's magician needs Olaf's help. Giant Krugell, the ice giant and brother of the fire dragon Arioch kidnapped the King's daughter Erea. Krugell wants revenge on King Auglemius and Olaf's family for killing Arioch. Pripogala wants to talk to Olaf in her shack at the swamp up north.
; ~1 m) o+ l/ D2 R) WGo back inside the hut and go to bed. Olaf thinks about his future.4 f O: ]3 t t* G' V; i
Olaf's home:, V' d, i/ i/ e2 l/ ^# b
Olaf sees the open door. Look around the cottage. Check the pantry door on the floor. It is locked. There's a locked casket at bottom left corner. n& t# _/ r. [' }3 [
Exit the hut and look around. Check the well, rooster, boat and barn. There's a wheel by the barn and a pole by the right side of the hut.
: H& N* F6 x. `7 S) l8 \Check the bench with a basket on top. Alia left breakfast for Olaf. Read the message. Eat the contents of the basket and get empty basket.
/ J4 Z. [3 t% M7 I) Y5 ]3 jExit the homestead.6 y7 p+ l* ]# ~
Swamp:" S1 P3 Y- g: [" d1 K
Be at the Misty Valley map. Go to the swamp. Look around. There is a sign-rune and ivy-berry on the stone archway. + V$ O" x0 ]; \" F7 K7 X$ ~7 D
Go deeper in the swamp and Olaf can't stand the smell. Get off the swamp.1 _' N8 ]" x9 _$ M
Get something to help with the swamp smell.
0 ^8 |: j7 G! [8 i9 w ZInn: Go to the inn. Look around outside. Check the well and the manger.
, |( B% u M( j' ^) H; B& ]Enter the Inn. Look around. See a mortar beside the counter and a catfish on top of the door to kitchen.- l8 [' M% }9 F# J
Talk to Masek, the innkeeper and Alia's father. Learn about the scent and mask that Masek uses when he goes to the swamp.
6 W' Y2 O, b8 w; b+ jGet the scent recipe. Masek threw the mask away and it landed in the well., w6 h3 w1 J8 ~1 L: i
Learn that sayside nuts are found in the swamp. Alia locked the pantry door in order for Olaf to clean his house.
. C" X. X6 l+ s4 W8 d8 T, oMasek wants his sickle sharpened. Take the sickle from the table on the left. Take the string from the central post.
& A( f* m$ P, P& F# t; X$ FPrepare the scent and get the mask.
3 U0 W# ^5 f- \6 X7 M8 P* L+ rClean vessel filled with water: Go back to Olaf's home. Check the bucket on top of the well and Olaf fills it with water.# r& Q% A0 Y$ J" Q2 C6 ]
Click the bucket of water and then go back inside the cottage. Olaf comments using the pitcher on the table for collecting ingredients. Take the pitcher.& k( Q! ~! Z+ u/ C; Z, o
Use the pitcher on the bucket of water on the well outside and get pitcher filled with water.
1 A' ~! L1 ^* K) Q, _; w' }: tCharcoal: Go inside the cottage and take charcoal from under the pot on the cooking area.) e% e1 Z- G/ { r' X
In inventory combine charcoal and pitcher filled with water to get unfinished scent.
9 m% Q% p8 T" |5 H# t/ L0 X: z, gArtorian apples:
- I! I c9 K) M# x' F: }7 d# |Herbarium: Check the books on the wall and get a herbarium. Learn that Artorian apples are called by peasant - meeshpon or toader. Olaf has some juice down in the pantry.$ ~ ~* m* n. W( O
Find the pantry key: Clean the house by taking care of the dirty dishes on the table by left wall; picking up the net on the chair by the door and taking the dirty clothes off the chair at center of the room.
% d# k# k p9 K f" TGet pantry key. Use pantry key on pantry lock.
5 f* ~1 W" H5 a% L! }+ cGo down to the pantry and see Smokey. Talk to Smokey. Olaf will look for a job for Smokey.
% y& ^& d, E6 d# D8 ITake Meeshpon juice from top of the barrel. Take old bag from right wall. Only the strap is not rotten.
0 C) }( ` q1 k3 q' J, N% |+ wIn inventory combine Meeshpon juice and unfinished scent.( x; N+ j- W, p# @ D" G8 h5 T& m
Crushed sayside nuts:
* e9 |, }! d- L2 D; I4 s0 bOpen the locked casket:" h) I5 i- p) A% g ~4 ?) ~' I
Go upstairs and look close at the locked casket at bottom left corner.1 a; A# t( V/ `& r U p
Check the lock. Checked the cracked pitcher at right. Take the casket key under the pitcher automatically.6 l5 V# P, k. O% Y+ c3 ]' h3 x
Use the key on the lock. Open the casket. Take the oil and the whetstone.
$ i) x6 m! {8 v w5 P5 r% JTake the fishing rod at the corner behind the table with the cracked pitcher.
- \" z2 ^# f/ h7 N0 CUse the whetstone on the sickle in inventory to get sharpened sickle.6 U8 z& L; b$ U: d
Get Sayside nuts: Go to the swamp. Check the Sayside shrublet on the limb of the tree at right.; \9 ^8 h9 m/ {( a
In inventory combine the sharpened sickle with the pole. Olaf automatically takes the pole from the cottage and ties the sickle on the pole with the string taken from the inn to get pole with sickle.
* k5 Y) Z& B1 \) ?# RUse pole with sickle on the Sayside shrublet. Pick up the Sayside shrublet and Olaf takes the Sayside nuts.; m* K" |0 {2 Z: F/ b0 S3 S. O
Go to the inn and use the Sayside nuts on the mortar beside the inn's counter or Masek.
1 {/ d" n3 A9 w1 A: n$ BCombine the crushed Sayside nuts with unfinished scent to get scent.' |4 p, T' G3 g0 h p3 ^0 }& B& b5 H
Mask: Exit the inn.
% V+ U; Z5 w0 _6 y. e% F+ j! M" jCheck the well and see the mask hanging on a twig inside the well. Use the fishing rod on the mask. It smells.$ | F" t: d5 d5 {* p
Enter the inn and give the dirty mask to Masek.2 x0 @3 H9 b2 I+ N" d( f
Exit the inn. Then go back inside and ask Masek about the mask.
0 Q$ ?! u6 N- o, ~; `8 E' ~Talk to Masek and he asks a favor. Take the basket of food for Old Carrot right of door. E$ d" m2 u1 I# U( j! a/ w
Go home and place the basket of food on the bench.5 x/ T( C6 A7 P* _: y: }- m
Go back to the inn. Alia is angry. Enter the inn and talk to Masek. He gives the clean mask.% h4 z8 k! X8 \/ E% Q9 D
Find Pripogala.! q# {$ R; A* |9 r$ m
Swamp: Go to the swamp. Use the scent with the mask.
8 B7 i- z X8 v+ a4 @/ x6 P2 Y* z) iGo to deeper part of swamp and automatically use the scented mask.
! ? ~+ G8 |2 g) ]Crossroad: Look around and see ruins and broken bridge.
+ t9 _: C& p1 Q5 d7 }( C# TPripogala: Go left and see a shack. See a stump on the roof of the shack.
: e" p2 A2 I8 O% jEnter the shack and be amazed. Pripogala made Olaf breathe better in the swamp.' {; {, N. J" x( x+ C6 R4 h+ i
Talk to Pripogala. Learn about the ruins, Krugell, Water of Life and Mykorus Tercilius Magnus, the seer.
x% E, r, @8 W0 qMykorus is buried close to a marker made up of clay inside the stone circle. Olaf needs to get water of life to awaken the dead Mykorus the seer.
0 r8 @7 s9 y1 yGo to the table and take the statuette from the guardian table that snarled.
d" u* k, N/ h' q/ Q! r0 @# ^Look around the chamber. Take the tin from the floor beside the cauldron above heated stone. E% M' h$ x- Y0 g2 n- [
Water of Life and Mykorus. e/ g' _2 W/ t/ Q
Find the Water of Life.
6 C e. ?$ b# f2 N5 f8 |Exit Pripogala's home. Go right to crossroad. Take dried resin from base of the tree at right. 5 J' ]$ r* ], d+ ]5 B \1 L. d
Go right-east and see a temple shrine that is in much better shape than others. It is surrounded by thorny bushes.
D7 X" L* n5 F; ~$ c$ RMake a path through thorny bushes: Go back home and see a broken flail returned by Carroty. Read the note that is attached.
" o& _3 a2 l" m. Y6 `& Y# jIn inventory use the knife on the old bag taken from the pantry to get strap.0 U1 v% z" p7 I/ Y. n
Look close at the broken flail. Use the strap to fix the flail.
8 f% D- G5 g8 M8 D, a- G; j2 ]Go back to the swamp and the shrine surrounded by thorny bushes. Use the flail on the thorny bushes.
% U# @; ]& j2 d: _Enter the shrine: Go upstairs. Look around and see openings at the perimeter of the floor. Inside the openings are jewels. At the center is another opening - it is empty. Take the piece of walling from the floor.
' x" I+ H4 o* k2 \& Q# ]4 w1 zCheck the stone face on the pedestal. Check to look close at the pedestal. See a statuette similar to the one taken from Pripogala. Turn the statuette.
7 v) |0 i1 ^7 ]1 wPlace the statuette on the slot at left. Turn the statuette and see that it doesn't turn.6 T- R1 ?) S/ U4 h8 D) }' K
Use oil taken from the casket at home on the slot. Place the statuette back on the greased slot. Turn the statuette.# z i/ x l& a$ O) G
See lightning flashes from above and hits the central opening. 6 y! _! k. |, u* q' w: A- z3 [; i
At the same time and for a moment only, a tile at right side of the floor is highlighted.
. y7 Q+ k* e' n9 {9 Q# |Immediately click on that highlighted tile. Repeat if the tile turns dark. . J" w: B. Y4 C2 ~& ~( _
See a crack on the right top side of the tile. Use the knife on the crack at top right side.
$ H2 j8 K% T& i/ D$ LTake the crystal inside the hole. Place the crystal at the hole at the center of the floor.
5 A/ w" o( p0 m; QTurn the statuette on the pedestal again. See lightning strike the crystal. Energy flows from the crystal to the openings at the perimeter. A stair going down is exposed.3 d7 V$ \1 w @5 n3 q- w& _8 E
Shrine: Go down. Look around and see 3 gargoyles on the edge of the empty basin.! g6 d7 E6 f& N: P' B2 p0 [
Read the stone plaque-table on the wall. Learn that you need to give offering to the goddess.* o$ T7 Z. A2 @9 R
Check the statue of the goddess with a begging hand. The other hand is broken and is on the floor.
. M3 J- y, M. y, Z, R& {Pull the begging hand down and hear a hissing sound from panel at the side of the chair.
4 l* w/ ?, C4 Y1 e& A2 B% aRepeat pulling down the hand to check the panel. See that it is very thin to use the knife on.6 m! K6 g4 [/ L, B2 Q4 H: d4 u
Open the panel: Take the stone hand from the floor.
1 _2 q# s+ n" TGo upstairs and see root on the ivies on the wall. Use the knife to get a root.& C1 N& x! P' _, B% |% a; n2 n) S
Exit the temple and go to the crossroad. If you have not taken resin from the base of the tree at right, do so now.
: g. E X, H! ]# _+ p/ ^9 iGo left to enter Pripogala's shack.. l" w/ W3 ]8 s" q7 p- u
In inventory place the resin in the tin cup. Place the resin in the tin cup on the heated stone under the cauldron to get melted resin.
' `. e1 y1 y3 {# Y0 u8 r# IGo back to the goddess statue at the Temple of Water of Life. Look close at the panel.
. m) D* R9 k+ B9 |) n+ H9 IIn inventory, dip the hand in the melted resin. Use the hand with resin on the panel. Now you have a handle on the panel.
M2 O: c1 W4 WUse the glued hand-handle to pull the panel. See that the pipe has a hole. That is what made the hissing sound.. z# T% n- ]- O% p! p8 x e
Seal the hole and get water flowing: In inventory use the knife on the root to sharpen one end. g" `! T$ H4 R# w
Use the sharpened root on the melted resin and then use that root with resin on the crack in the pipe. That seals the pipe.
& S5 X3 L8 ~# u6 n8 @& a1 C5 ]Automatically pull down the begging hand again and see water flow for a short time out of the gargoyles' mouths.
( z, U! f, Z" z# J5 l0 a7 XUse the cartwheel taken from home to weigh down the statue's begging hand.
( i0 ~& [. M/ X# ~$ CThat fills the basin with water of life.
- \: i3 h4 l: a" r8 |: aUse the empty pot on the basin to get water of life.
! K" k9 u" m: @. |& w( FMykorus the Seer. O d. ?6 `/ z$ }/ K
Find and revive Mykorus: Exit the temple and go to the crossroad. Go down to swamp borderline.
8 ^6 m$ s9 ]& M1 DSee the sign on the archway carved in stone and covered in clay mentioned by Pripogala.* S- n4 H$ d7 _ b7 R
While standing behind the archway, go left to the path and see Mykorus' grave with the spire described by Pripogala.
: ^( @, ]7 D- }4 RUse the water of life on the soil in the enclosure - grave of Mykorus. Oh my - he's a mushroom.
/ h; Q" ?5 y; oGet advice: Talk to Mykorus completely. He would not give a reading even after reviving him.
/ `7 `. S9 P$ S* T4 b& V9 h2 d9 oHe wants peace. Learn what caused the scar on his face - slugs.
% q- P! Q, p0 E$ r4 k" D- L! _, }2 LGo back to the deeper part of the swamp. 0 O( [( h& ]. |+ [( N# g, h H
At the crossroad, see teeny bark boats on the shoreline and click on slugs on the ground. Uh oh! The slugs are going south towards Mykorus. ; S/ N! H( \1 Z# q. z
Go back to Mykorus and tell him about the slugs. He asks for protection and in return he will give a reading.& i9 g# S- H3 K; a% [4 Y" P8 P4 V
Protection for Mykorus: Olaf mentions his rooster as guard., T! |* e2 I3 N" }' G
Go back home and take the near catatonic rooster from the fence.
* C8 c0 O5 V7 M- d5 lBring the rooster to Mykorus at his grave in the swamp. Okay, the rooster is not the best guard.
: R( L4 D1 v- H( xGo back home and down the pantry cellar. Talk to Smokey and give him the promised job.2 x# T% v: d* W( L8 L4 z7 f
Follow Smokey back to Mykorus at the swamp. See the Smokey-rooster take care of the slugs. Impressive.
' @. n; A# O0 ^& F$ \Mykorus' reading: Mykorus reluctantly gives a prediction.
6 n# A2 I" D; JKrugell's icy breath can cause snow storm and his magic club controls shape of ice. There are 11 artifacts that can be used against the titan. 6 already has malicious owner. One possibility left, God's Breath. It has the probability of death in 7 out of 10 cases.
, X9 @" E. M" \* S! xDulevar of Groeden Kingdom has it but it was on Dragon Pride that sank. The ship is in a cliff in an ocean; nearby is a temple built by water sprites.0 z( d& z$ N9 D- R7 @' |* u, \! ^0 q
Dragon Pride and Mjorgin
" [0 m, | n9 X* M, X0 L2 `, vGet a white catfish scale.
5 H7 C. U5 r8 f) u2 k! PLearn how to survive underwater: Go back to Pripogala and talk to her about the shipwreck. $ X6 d! L3 o3 N0 u* I; e
God's breath is a medallion that controls wind. Pripogala will look for the shipwreck but Olaf has to get a white catfish scale to be able to survive underwater.3 r7 A+ D4 L9 ~
Go back home and look at the books in the shelf. Take the Bestiary and read it.
1 q- k9 a) z& A% p; a+ b. QLearn about Titans, Children of the Earth and Animals of Magic.
3 ]& [: ?# j Y; P2 [Learn that after death white catfish (Xoliantr-white sheathfish) looks like a plain catfish except for a white scale on the tail. The scale has to be a gift from the fish to keep its magic qualities., r9 O7 W* h( d, k5 Y9 z
Get the catfish: Remember where we saw a catfish. Go to the inn and look close at the catfish above the entryway to the kitchen. It has a white spot at the tail. Click on white spot.
# K3 f" S% |% i3 }: ATalk to Masek about the fish. Learn that Olaf's father caught and gave it to Masek. Masek doesn't want to part with it because empty space above kitchen doors brings bad luck.2 }% t$ {3 ~& |) d8 {0 W! y* m
Give the stone hand glued to the panel to Masek. After some fast talking, Masek agreed. Olaf takes the catfish off the wall.0 L( M- H# v" j2 u% @8 F/ S
Get the scale: Go to the temple-shrine in the swamp.
1 c* O W2 G. DGo down and place the catfish in the water of life./ Q3 P) X2 _+ l) B- G7 \
Olaf releases the catfish in the water at the crossroad. The fish swims away before Olaf can ask for the scale. Olaf checks his hand and sees that the catfish left the white scale.
7 \- I$ z5 H* h% b' a! I1 zUnderwater temple.0 f* J2 N, f. @+ b7 E% ~
Go to Pripogala and talk to her. She sends Olaf to a temple underwater. The portal stays open for 2 days.
?+ K8 J7 a" ^ S2 Q" l, P2 |) \; kAltar: Go to the (?) altar at back wall of the temple.8 s: W+ t2 }6 m2 L8 k- e( E
Look close at the display (fenestela) on a stand with 2 fishes. # b0 A$ b( X( [% L6 Z/ ^& Y+ v
Move (click) the wheel at the base of the tablets. See a story illustrated in stone.
) q* A# m) z. A( e) G% I% }9 w6 [The titans and sea people fought for the content-artifact of the casket. See the icons of the titans and sea people.
8 j- h+ q6 i- O$ }3 _2 important representatives of both sides negotiated truce.4 [' F# u7 Y) n, Q, T) ~
The 2 nations built the temple and exhibited the artifact here.3 ~% N [7 ^ s2 ~
The next tablet was taken.5 y \: {9 N0 x! g, g
Take the key on the last turn of the wheel.
7 h$ V# ~$ O2 W& I0 LLook at the display stand on the right. It is empty.9 B0 B: {9 o. G) ~
Light: Swim down and check the glowing stone at right of the floor of the temple. It cannot be pulled out by hand.) w# D0 ]5 _, E' D9 a; j( ]
Temple gate: Go right and check the locked gate.
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1 b3 a E/ x: ?# O2 O, QLook close at the panel lock right of the door. Use the key taken from the altar on the hole of the ornament.
) }( K) _" Q+ ^8 Q. T0 e The gate opens. Note the scratches on the floor caused by the gate's closing.5 z: H, I* @7 j
Crossroad.3 {) b5 U: f1 q$ _
There is now a map in inventory. Right click it to get a closer look. Right now the only place shown is the temple.
4 R5 l6 W2 |4 m$ n Go to bottom screen (?). Look around.
) k+ X# p1 [' D% v, Y Weird creature: Look close at the (?) stone structure at center of the crossroad. See a reddish brown weird creature with pseudopods.
* @" {* J2 t: f& X, r9 l Stone formations: Check the stone formation at back center of the crossroad. There is a passageway at right part of the formation.
$ ~+ R$ e: }1 G& J V: _+ p1 c Casket: Enter passageway. See a wooden casket. It is barely holding together.
. Z8 n/ p& y$ B9 U Pick up the stone on the seafloor behind Olaf. Look close at casket. Use the stone on the casket and then on the lock.
" ?5 L, R8 n' o, X& f1 z3 `2 F- Q Click to try and take casket. Olaf will take it later when needed.. o, d2 D& b- x! c6 w
Go back to the temple either by swimming or use of the map.
" I2 m2 A7 u; _9 d Place the casket on the scratches on the floor by the gate.
* G9 |3 m, a" C Turn the key on the ornament hole panel right of the entryway. Olaf closes and opens the gate. Hear the cracking sound of the casket.' P6 \$ o) ?& P2 w7 k! Q
Look at broken casket. Take the goblet.
$ K+ W! E, V( G- e6 l9 Q$ b6 b See old sailor's clothes. Click on clothes and take the coruscant (shiny) object under the clothes. It is the sacred symbol of the sea god Sasamon.
; a2 ]. r( Q3 U& K Trench:& N4 j- a* g$ g& H6 ]
Go back to crossroad. Go forward through the (?) path left of the stone formation and be at the trench.: z! T! X1 Q) h
See the shipwreck at left. There are skeletons around the seafloor. The trench is ahead.
% j8 ` `$ B0 q& a0 K' b Put the damned souls to rest: Go forward towards the shipwreck and be stopped by the ghosts-damned souls of the sailors of Dragon Pride.
, d0 Y% P7 m! q. K Use the sacred symbol taken from the casket on any skeleton. Olaf exorcises the sailors.
3 P6 o+ W: e; u" I3 t3 h Items: Look around the sea floor.1 J4 d( U: [2 B. R
Check the (?) latrine at right. Take the gauntlet and remains of spyglass beside the latrine. Click on the skull inside the hole of the latrine. I can also imagine.
5 s8 n& i" h. b* f See and try to take a cauldron buried in the sea floor close to the left stone formation. x3 A. r* o) k% J! y
Dragon Pride shipwreck: Go to the shipwreck. The trench is now in the map.
: b& m @) K6 \* }7 _ See one soul not exorcised. Talk to Captain Halden. % I& K7 q" p% E& i2 {+ b
He was under orders from King Auglemius. His bones were scattered by sharks and the exorcism works only on skeletons.
. e! b/ K+ X" n A promise keeps him here. Learn about Olaf's father, Halvard of Eagle Mountains. Learn about the war between the king and his brother in law and subsequent banishment of Halvard and his family. Only the King's daughter Erea spoke out for the family.
/ M5 c( l( D$ } Learn that God's Breath was taken by the dragon that sank the ship. The Mjorgin, the water dragon is down the trench.1 |" } b- d( k$ N$ h7 y
His oath to the Goddess of the Underworld is that they won't rest while the country is threatened by enemy from the north. The enemy from north is Krugell.
, w, O' U$ y% i6 y8 u Mjorgin's cave: Go right and down to the trench.
$ l# n" V7 ]6 Q5 K Down at the bottom of the trench, there are 2 paths: one up (down to trench) to the mirror and right to Mjorgin's cave.
0 l3 X+ d5 U% i% S; Q* x Go right and see a window on the wall and right to corridor.
1 `! q! D* k! L! ^; g Look through the window and see a snoring Mjorgin. See God's Breath on display on the right side of the back wall.
) @# l9 D- D+ a# V S, E Olaf wants to lure Mjorgin out of his lair and get allies to help him fight the water dragon., ^: P7 q4 _6 {7 F
Remember the temple tablets. The Titans were at war with the sea people |