Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。
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2 Y1 b- s8 |& K7 u& W1 F S原文! ~& I$ H/ |& K3 v8 u' o
http://forum.dead-code.org/index.php?topic=23468 a; W! O' C$ \& S3 V6 M
0 Q/ G7 y8 F/ [) u+ s更新点$ D2 ^/ `7 T X' C$ ^# c- Z2 j4 \
Version 1.8.10 (February 14th, 2009)
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Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.
1 I, I: C! e9 p" ?0 |8 qWME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available.
% A9 T* R Z1 Y/ a4 sNew "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.4 }8 F. @; X+ i
New script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.7 c5 f8 Z* j! ]+ \, B3 i
New script property Game.SaveDirectory for querying the directory where saved games are stored. * D9 {$ v7 x% u9 F' f
Updated Theora video library to version 1.0.
% H$ g1 D! ?$ zFIX: Rare crash in pathfinding for 3D actors. ; K' W' F: M% u' Z7 a
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations.
) l, y, z: F1 T* o- U, D( WFIX: 3D actors not resetting talking animation when talking on other channel than 0. / {5 n" Y/ y/ J- n. K$ b
FIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions. 5 e3 e E7 w: G
FIX: Nested GUI windows displaying in wrong position if their parent window is moved. |