Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。
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7 O2 n9 e) ?* F# F/ V' y3 G原文
# e# c+ }7 j3 U ~http://forum.dead-code.org/index.php?topic=2346. P- y9 l* }/ f/ x% M' E% w$ j
% ^( Y5 V. N/ Z更新点
" P, j- U i- E1 L7 ]. }' g! ~Version 1.8.10 (February 14th, 2009)
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) c9 L0 F5 S$ v: ?/ ?. xSupport for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.
- H0 Z6 P; k2 t* XWME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available.
4 ^2 w+ E0 F! ]. o5 l+ M! W3 j) mNew "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.
- I* i2 K4 a3 S5 sNew script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.
) t- P0 f+ c+ ~7 z( U1 x! SNew script property Game.SaveDirectory for querying the directory where saved games are stored.
# f9 k! L/ Q6 hUpdated Theora video library to version 1.0.
, }9 N% k6 a, Z7 K2 `1 U C6 k8 ZFIX: Rare crash in pathfinding for 3D actors. 7 ]1 j0 e( u) b/ z2 g& u: }1 q
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. . B/ T9 P$ [- N& A/ P, [) V4 c
FIX: 3D actors not resetting talking animation when talking on other channel than 0. ; h# h9 @" h6 h0 q9 ?9 L* L9 A X% J
FIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions. 5 q) o2 B C( N U
FIX: Nested GUI windows displaying in wrong position if their parent window is moved. |