Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。; d4 z- Q4 R% _' X
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5 C8 U2 T" }0 C: ]9 qhttp://forum.dead-code.org/index.php?topic=2346# L6 _0 q1 f9 ?
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Version 1.8.10 (February 14th, 2009)& i# U9 u7 Y; g
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Support for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.
q0 f' X8 _3 ~% k' `# rWME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available. : }! c% m8 f$ S" E- Q
New "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.
U, o- c5 B" l" O" mNew script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.
, b# e7 c1 f9 o; f* p6 M- vNew script property Game.SaveDirectory for querying the directory where saved games are stored.
2 E# k3 U* q: _ P2 j7 s6 wUpdated Theora video library to version 1.0. 2 _, n0 X, O7 V- w. i
FIX: Rare crash in pathfinding for 3D actors.
/ }/ @4 V5 y7 v4 d" G, [FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. 1 l' s2 @+ @. p5 t# Z& e) U9 P
FIX: 3D actors not resetting talking animation when talking on other channel than 0. 3 |( c6 e2 ~2 g1 h5 p2 J2 K( C% x
FIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions.
# P! L. z$ u; f, m! @: hFIX: Nested GUI windows displaying in wrong position if their parent window is moved. |