本帖最后由 城步堂龙一 于 2020-4-11 01:05 编辑 / n! C% P# ]2 ^$ q
% D( [: O$ D# C/ \$ V9 `) Z' o1 iDAY 10) L; H5 e* r2 Q1 M
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Deep in the earth I faced a fight,: C8 o8 t& u/ D
that I could never win.
# I6 F, x! Y* G0 V& cThe blameless and the base destroyed,
$ S4 B! e2 l( Q$ t4 I+ Sand all that might have been.
; Z% I/ [5 |# [1 R, |- Gabriel Knight/ z, }. d1 j" M+ L, J! J
27th of June, 1993.9 `. ]8 ~5 n& ^: L0 P
5 V) D" ^ {7 u→ 10.1 Store & Cathederal [313-362 Pts]
8 o6 P3 E6 J8 D# E1 D9 p8 y" P5 {1 eAfter obtaining the Talisman in Africa by Wolfgang making the ultimate sacrifice, you return to New Orleans, worried about Grace & what will happen next.
" f; r# X! `, b* B7 ?- _" ?On the plane home, you will be struck with a clue on where the Hounfour will be held. Right in front of you the whole time, at Jackson Square (wheel inside a wheel).1 |) n4 r. t3 F& w1 h" F
St. George's Book Store& ?# q* }. G- U+ b4 V% ?0 Z* G0 v
On arriving home to St. George's Book Store, you discover Grace has been kidnapped!
8 x% ~1 l& {9 y& B3 o314 / 362 - Pickup the Note, left on Grace's desk. It's from Malia, Tetelo has taken her over, and has kidnapped Grace to force you to give the Talisman back.
) t. F. ]+ C" u/ ~. DAfter reading the Note, you will be hit with a surprise! Mosely .. he .. he is alive! After explaining things, you both go to the Bedroom to talk.$ a. a% y D$ o% H1 r
Talk to Mosely. Fill each other in, explore the other convos. Do the right thing and give Mosely his Credit Card back. B& H0 c$ _* U) w4 i, o
316 / 362 - Make a Plan with Mosely. Need to catch the Gedde's with some hard evidence and Mosely said he can take it to the FBI. You give the Tracking Device back to Mosely, and plan to place it at the entrance of the Hounfour once Gabriel finds it. Together you will save Grace, get the evidence and get out.7 {/ i( w6 y& M5 I7 N; L% D
Exit the Bedroom." y* c2 `0 C; ?% S
317 / 362 - Quickly catch up on the local news on your way out, Read the Newspaper for Day 10. Old habits die hard.
3 \% A+ [! I0 n6 Y4 Z8 aTravel to Jackson Square and take a look around. Nothing out of the ordinary here, so lets widen the search to the Cathederal.
1 M- X' v! k5 p( X* W/ Y8 hCathederal' T j# B* F0 Z& o: X: a/ o8 G
It's quiet as always in the Cathederal. You will be able to use the right hand side Confessional.3 v7 j0 E, o# q8 I& \$ @
Enter the Confessional.
- H. m' J g7 YLook around and you will see a Knothole in the far wall of the Confessional booth. Was that there before?
/ x& O- ?4 Y! p% }! S }320 / 362 - Equip the Snake Rod, and Use on the Knothole. Confessional will turn into an Elevator and take you below ground.
1 x9 u; c& x( X) v4 vSave your Game before you Exit the Confessional Elevator.
, n* ^ c9 Y* o) eAt this stage, you have a choice. You can either Exit the Confessional Elevator and go it alone (Solo Mission Achievement) through the Hounfour, or you can leave Mosely a signal to find the enterance and help you (Strength in Numbers Achievement).
8 G7 L# c* f# S0 i9 BI recommend playing through for the Solo achievement first up to the point where you find Grace (see next section), as I beleive it is not possible to complete the game without Mosely. When you get the Solo achievement, load up the Confessional Elevator save point you made earlier and play through again to get the Strength in Numbers achievement and complete the game.
/ l/ I% Q" q" p9 E0 Z1 g: [) R7 v/ ONote: To get the Master Schattenjäger achievement you will need to have Mosely's Help too.- z1 |) t- N/ z c4 H
321 / 362 - Use the Snake Rod on the Kneeler.
Z/ f9 e( H# I1 v3 \1 }322 / 362 - Use the Tracking Device on the Kneeler.
' J6 `9 B9 {( LExit the Confessional Elevator.
/ {0 d8 F/ j" gThis will trigger the achievement: Express Elevator to Hell.+ S1 x; s& H) m9 K
Exit to the Hallway.
% @4 M- t7 F2 s& f→ 10.2 Voodoo Hounfour [322-362 Points]3 N/ L* {1 }5 c+ }0 V/ H3 R
The Hounfour has a similar design to the Snake Mound you visited in Africa (the Wheel in a Wheel design again). Again there is 12 rooms, with an Inner Circle room.
]3 C9 H% G3 _! L. ?* S- qThe rooms follow the same numbering sequence as in the Snake Mound. You start in Room 6 (same starting position as the Mound). Each section has access to the Inner Circle.
9 o- _) a4 z' W) K2 b7 ~' @- ALets head counter-clockwise (bottom of the screen), and explore the rooms.
# H' S3 }0 d+ O0 H3 e/ [Room 5: Nothing of Interest., _, p$ R! R8 s+ F% B- B
324 / 362 - Room 4: There is a Black Book on the Desk in front of you. Pickup the Black Book. You now have some hard evidence for the FBI!
+ w2 S" f7 v. {9 W# VRoom 3: You will encounter Brother Eagle (Dr. John) praying at a Voodoo Altar. There is a keycard on handing on the wall but you cannot reach it. Exit the room quickly before he notices you .. else you are dead!3 o5 b7 U) s7 L" o# d& t
Room 2: You find Malia, you hide. Malia will plead for Gabriel's life with Tetelo in vain and runs out of the room upset.
]$ S) b# [) r! _3 {Room 1: The door is Locked. (Let's come back later); b9 @9 x4 }& @ x
Room 12: Empty Bedroom.
* Y* c0 c" @9 N4 X! TRoom 11: The door is Locked. (Let's come back later): Q& Z0 |9 ]/ o
Room 10: Looks like a sacrificial animal pen, with an assortment of animals from Chickens & Goats to Snakes & Spiders.; b* ^1 c" H6 s ?
Room 9: Empty Bedroom.1 H5 i3 k1 u" U
Room 8: The door is Locked. (Let's come back later)- t1 n, `+ |" b+ g, C S
326 / 362 - Room 7: Supply Room. Pickup the Robes & both Animal Masks.
) m6 m7 V2 R- ]7 E6 l3 @Combine the Masks & Robes.2 O6 k+ n9 ?5 s% @! D2 k( ~( s
Once you are done exploring all the room, head to the Inner Circle.9 N6 y" B5 t5 T! g; V% w
Save your game., A6 ~' H" E9 h) @, Q
We need to get that Key Card from Dr. John's Room. From the Inner Circle his room is to the right.% Q* ~3 ?8 B+ Q
Use the Drums on the right hand side.
1 I" @& `; Z: \$ u9 Y- o331 / 362 - Summon Brother Eagle and then quickly exit. You cannot go directly to the right as Dr. John will be entering from there. Exit to the bottom right which will lead out to Room 5.
3 t) T" |# h& J. ]Head to the Exit to the bottom of the screen. Keep going until you reach Room 3.
4 x- P+ }) u+ I- l a0 h- r333 / 362 - Enter Room 3. Quickly Pickup the Key Card and Exit the Room.
0 E! U1 |: U, f5 j) ?% ]Exit again to the bottom of the screen to Room 2. You will hear that Dr. John has returned to his room. Exit to the bottom again, to Room 1. w+ `2 b I. L" F0 i
334 / 362 - Use the Key Card on the Key Pad, you will enter Room 1. Pay Day!
# U) s' M7 j6 d; B335 / 362 - Pickup a shameful amount of Cash. :); M! R$ F3 Y" {5 i* v( V/ D
Exit Room 1.: R) F4 X& o% a, ?4 v! g. _
Head to the bottom exit and go to Room 11.
( C" e/ e# l" [336 / 362 - Equip the Key Card again, and Use on the Key Pad to enter Room 11. Gruesome, Gabriel doesn't want to touch anything in here so leave.. z3 l& k5 m% b/ r0 E2 x) y8 C
Note: To get the Novice Schattenjäger achievement, do not enter Room 11 on one of your first playthroughs. This will ensure you get less than the 362 points at the end of the game. Make a Save game here so you can come back and do it with full points for the Master Schattenjäger achievement. G1 h0 e9 a2 F# l5 K
One more locked door to explore at Room 8. Continue to use the bottom exit to get to Room 8.- ]: H7 V) h2 f; N- |9 @
Good time for another Save game as you will need to do the next part several times to trigger all the achievements.% s% R3 i: f9 S: P# F+ r" ]1 n1 g
337 / 362 - Use the Key Card again on the Key Pad and enter Room 8.) s7 C6 s' B1 O2 r( g h( }+ t) L
339 / 362 - Its Grace and she wont wake up! Use the Talisman on Grace. Mosely will show up if you left the Tracking Device & Snake Rod in the Confessional and you will quickly fill Grace into what's going on. Time for a plan.
* P* D2 e, M+ IEquip the Boar disguise from your Inventory. Give it to Mosely (if he is there, else skip this step).
8 j) j3 S; _3 M/ U' I/ kEquip the Wolf disguise from your Inventory and Use it on Gabriel. Don't take too long! (only needed if Mosely is not there)& v6 U2 S5 D: G& ?% [
This will trigger one of two achievements depending on if Mosely is with you: Solo Mission., E4 n) g& A( n; t# ]
Reload to the Confessional Elevator Save Point, leave the Tracker & Snake Rod for Mosely to get the next achievement, when you get back to Room 8:1 ?; c! P/ N8 k& N6 U9 n0 d7 \, O( r/ Z- V
You will enter the Ceremony and a cutscene.
1 Y- e, }- _. J, h: CQuickly, Equip the Talisman.
Y1 L9 N1 e V6 C) F2 s' h344 / 362 - Use the Talisman on Malia to stop Tetelo hurting Grace.
( j) B# D w0 x5 u0 C' H$ Y2 BMosely will shoot Dr. John & runs to Grace to protect her. Malia threatens to kill them both if you don't give her the Talisman.2 |/ `( e1 j4 A' [" F' Y
347 / 362 - Trow the Talisman to Mosely. Mosely & Grace will be able to escape.
. @" { Q' g8 G5 lTetelo now has you where she wants you!: l/ m9 W8 `$ t V
352 / 362 - Pickup the Gedde Idol, Smashing it on the Ground.: W4 N2 k, l+ ^) Z1 g+ r; F
362 / 362 - Save Malia!
" ~ ` i& D3 s/ @" lThis will trigger the achievement: Mercy is the Better Part of Valor.
; y8 g. V w2 u7 ?If you let the time run out and NOT save Malia, then it will trigger the achievement: No Mercy. + f/ n8 ?6 s b. F
If you choose to kill Malia then you will not get the Day 10 or Schattenjäger achievements & you will not survive, so it can be good to get this out the way first.# L4 \: P3 s8 J5 F
There are several outcomes depending on your actions, so sit back and enjoy the conclusion(s).
: D. o9 y3 B8 ^. hThis will trigger the achievement: Triumphant Day Ten.
8 A' d, m( }( K2 ?6 ^7 u9 BEnd of Day 10.# j4 L: H: n2 b( f) Q7 y
Completing the game will also trigger one of the following achievements: Novice Schattenjäger.# P; R* b) o! U' I! s: _8 g" A
Remember: Do not enter Room 11 on one of your playthroughs to get this one.
6 d& W( ?# s! L" [Remember: Leave the Tracking Device & Snake Rod for Mosely, Enter Room 11 & Save Malia. }( c* t, b" Z) n1 X8 F c
Hope you enjoyed the game and the guide! |