------------------------------------------------------------------------------, t& \/ c0 H& ~4 o. ?$ i
Face Off [FH.04.20]
" J4 ?! l6 u$ m! _! W------------------------------------------------------------------------------
1 T6 c( o# _7 ]7 B
1 K2 B' y8 N5 |' B% L' W5 ^ ZPlayable Characters: Lucas, Carla
7 c2 l8 Q- c3 I6 p( @$ {$ RBonus Points: None2 V" K& M. g+ M5 A, k; {
Location: Naser & Jones Bank$ U. m5 ~7 L5 Q. x% s2 R. z: F; i. a
Points: Find pen (Carla) +5 Carla
# }2 B' R# F0 t/ N0 r Find Shakespeare book (Carla) +5 Carla, E1 v4 V4 D, b' C. }; _: B
Bugs from above (Lucas) -10 Lucas; m+ ~' u- K7 u; W* k
Big bug in room (Lucas) -20 Lucas
/ O) ~0 d. B# I! I( g Another big bun in the room (Lucas) -20 Lucas
' K& q/ p; e2 F# W( gExtra: N/A
$ ~0 s" n" @- x* R- \
& u! k8 Y* Z$ R- ]Lucas is working, but has a vision of Carla stepping into the room. He needs
. y( O6 K2 \( ^& Kto hide some stuff, and fast. Pick up the form next to you (step out of your
% q3 y/ s2 M) \) b1 l8 h: `chair first, obviously), and hide it. Also hide the Shakespeare book. That's
( e+ O# v- `4 A8 L3 b$ W: ]all you can do for now.2 @5 `0 `5 T+ o X Z# y" J
7 Q& z3 D/ X: Z/ u1 l: z5 M
Carla will enter, and ask some questions. Lucas will do some very weird stuff
" ^6 W% A; X& r, E9 s( n1 Mbecause he's seeing things again, and after a while he'll ask if he can go to
2 K: S3 K7 j1 D. z+ Lthe toilet real quick.( i$ h; w- i9 K2 k" d
2 U$ N2 S2 F( m- z; h+ D
You'll switch to Carla. Let her pick up the pen on the desk, and the
- f( _% Z' W- V6 @7 U, sShakespeare book (in a drawer). This is enough for her. Wait till Lucas # N. \! |6 d+ C; K
return, and she'll leave.! {5 v x, e4 L \3 `5 r
% S4 I5 y# G. Z' U------------------------------------------------------------------------------
3 G2 O" w; o0 eBack to Agatha [FH.04.21]
% \% d9 \7 f d& b------------------------------------------------------------------------------
; ~0 m( G- }5 G/ n4 z L
: m8 R1 ]3 q. _2 y1 FPlayable Characters: Lucas
# A% t% S" G. y/ q# x( L4 @Bonus Points: None9 {$ @. G' e! z1 C$ t1 q( I
Location: Agatha's House
6 c/ r1 e1 Z& v. |! D. c: ]Points: Thinking of how it'll turn out +20
' b4 v) H% ?8 {. [: A Looking at the dead body of Agatha -30
/ {# K% K) y( j) Z1 y! R' R& gExtra: N/A5 | y1 q T: V
3 h7 I, K" Y) EEnter the house, and enter the living room. Agatha is dead, and someone called
( H; j5 a: g- I9 a4 nthe cops. Leave through the window, so they won't find you. The police will K6 A1 r( ~4 j8 f, B( S
arrive, and find Agatha.
# C3 s) h0 X C+ t. x3 E3 d5 A, T6 B; |( l4 d v7 C
Note you can find a key in the drawer where you found the bird seed, you can- e l6 d; }( Z4 @- B
use it to open one of the cages, and get a piece of old newspaper. You can
: Z/ @( s- f7 ]+ yalso use a knife from the kitchen to open the cage.4 w( G+ \* z; i# V7 { e7 U7 t# _( y
# s% f8 G; p! d0 q5 Z* b, [4 p+ s------------------------------------------------------------------------------. `+ W" G$ u% ?
Happy Anniversary! [FH.04.22]
! x+ C4 y9 C8 f& J# ^( Q0 S------------------------------------------------------------------------------' F9 H* B0 k6 L3 Y6 [+ s6 W/ R8 a
3 v1 }1 x J9 W' z: _, @
Playable Characters: Tyler, Carla
: n9 W# L% }( u) h9 s s# a5 i# RBonus Points: None
8 n/ F4 s- @8 i+ I# ~, G% `2 p! tLocation: Tyler's Apartment
9 l" }8 U Y w1 ?. ~2 xPoints: Dance (Tyler) +30 Tyler. b C j- _# ^& `; w u
Use yoyo (Carla) +5 Carla8 U; ^$ q p) A( \8 B+ [ j$ X
Find a link (Carla) +10 Carla
1 @/ s0 c1 Y" _& P) b Conclusion (Carla) +20 Carla7 m/ }+ u+ ^/ V( Q8 D
Tired (Carla) -20 Carla
$ ?4 O5 z7 `! E8 l/ U/ A: G Leave (Tyler) -20 Tyler6 d+ _& t+ y+ E9 j& a$ M5 T
Extra: N/A
% f3 g: W7 J% i- @; k% a
( U* V0 c) I( L6 X; @+ tTyler will get home, and Sam will tell him to turn on the oven, and put$ K; K" i$ J$ }) `8 K
champagne in glasses. You can find the champagne in the fridge. When you did
0 f4 ?& K: b; N/ }2 w1 Kboth, Sam will walk in, in a black dress.
; Q. E& L4 _* L& D
2 w* E) G4 Q! JTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
u+ ?: {, s" Z(spin that shit, DJ), and dance with her.3 _; S3 U; U+ d/ }9 D
' _* @" m1 W* E$ X' v" DCarla is working, while Tyler is about to get laid. Sometimes life is unfair,; r3 ]: A O( {0 V+ a ?/ {
isn't it? You need to link different objects with each other. Depending on
, H6 e6 }" N+ t+ pwhat you did in the game previously, some things may or may not work. These
) p9 }1 o3 M. b, `should always work, however;0 z, U, a$ N6 v7 }% r; q/ y0 m
" Y' _ d/ T: \8 X w% z
* Link the pen you found in the bank with the list of fingerprints.
; H0 {) A1 E) m* Y! c* Link the two Shakespeare books with each other.
6 h& l. o5 S. Z+ e. n" b+ g) X9 {8 S+ F: z7 l" k
Carla will be sure that she found the killer now. Give Tyler a call. Let" ]' ?' b' c4 y. n8 S$ ~7 R4 O' ?, M
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
* H/ E1 n1 d7 Rshould stop whining.
; }7 G" ]! n, g6 J4 U1 r
) {% Y1 }1 R8 s, n; c$ l' N------------------------------------------------------------------------------' x4 s2 i5 n# S, ]0 V& W
Bloody Washing [FH.04.23]. U- [9 F- d' N( ^0 ~6 e
------------------------------------------------------------------------------
6 o8 r9 n; e0 }; {+ m1 ]$ ]( E9 r1 ^7 x3 e
Playable Characters: None* s8 l! y. [8 M+ W3 V
Bonus Points: None* v: T/ N6 x/ Q+ y* u
Location: Agatha's House
: r4 H1 n, G6 \Points: None
4 z! t. {+ b# f; n7 g( aExtra: N/A
% X5 e9 P3 O0 W8 p# H. ?, f7 ?; h0 G- o8 P8 |& a+ {# t
Just watch the small movie. Lucas will have a vision about a murder in a
- Y% h. G6 n6 ]$ zlaundromat.4 Y9 K/ t2 z. {7 ^% [
) d/ }9 b/ f0 Q; t! N: S+ I------------------------------------------------------------------------------
/ G w; t4 E# L9 r, TConfrontation [FH.04.24]
( ?" m1 R. c* x- O b3 F------------------------------------------------------------------------------
- |, B4 i. A! E0 t. W% D3 v& J: q3 H# ?
, W8 `1 `9 Z* J' t' pPlayable Characters: Carla, Lucas$ e& G9 ]7 i7 H+ S
Bonus Points: None
3 H) t D; O x+ E! S1 k) |Location: Lucas' Apartment
0 t) L( I; K& \& j/ X7 f6 c& UPoints: Idea of arresting Lucas (Carla) +30 Carla! h/ w: _0 g) r. W" Q: G
Lucas isn't around (Carla) -20 Carla
_8 K7 R) m: A' J, S% gExtra: N/A0 a( ?3 `9 j- s8 [* }8 {* ?0 M' s
0 [4 | j2 D, F5 l GCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open
" R8 ^ @, s2 V* v" Bthe door to the apartment. Now that looks nice, blood, candles... must have, i: n5 Z) m: d8 |- N0 U7 M
been a wild party. Let Carla open both doors (to the bedroom and bathroom),9 k, Q) R1 M; J
and they'll find out that Lucas isn't around.6 l' n. d1 ^( N% A
: y N c) u/ q* q
Lucas will just get home, but the cops will try to arrest him. It's time for
2 ~& s" c( s+ r. Ma pretty lengthy action scene, where you kick the asses of several cops, fly5 K1 @. v: j, [! _% e N
with a copter and escape.. h0 X A$ X) D" Y% [( V s! m
) L* M( j& Y& F0 J. E------------------------------------------------------------------------------
& [% w; i' b# p& NCaptain Jones is Really Upset [FH.04.25]
' C8 F! e8 q0 ^" v4 c9 V------------------------------------------------------------------------------
! w/ r' X- M9 V! E, \/ |
2 b* }) S7 k& u9 PPlayable Characters: Carla, Tyler3 i( o( y% _, V7 X% a; m0 R0 s: ]
Bonus Points: None
; n3 _6 H; F2 zLocation: Police Station, c+ \6 O% w1 {; r
Points: Explain (Both) -5
& X( W7 X5 X- \; u9 VExtra: N/A) L4 \6 H3 u/ q. |
' L7 C7 u& S$ ?* D4 R) Z
Captain Jones is mad at you. Just let both do a bit of talking, so they don't7 J+ b& F8 I! v4 ` p. A! \. M
lost too many points.0 H1 q. ~; a7 |7 i9 c
! I( ^' \8 z" P* M9 I2 b------------------------------------------------------------------------------
+ r8 j/ o- b' n" @% wFallen Angels [FH.04.26]
/ s! j; M W2 S------------------------------------------------------------------------------9 L+ p b% {6 k0 e: h7 ^7 X
2 L. P0 _8 v% ]0 ]3 JPlayable Characters: Lucas
: J$ \. n+ @8 a3 sBonus Points: None
& f4 p! i; {6 `; R" b( ]& LLocation: Saint's Paul Church
5 M# ^' q" }* M! j" L! ^( hPoints: None
3 j# d! K2 p/ u# }7 UExtra: Quite a hard battle.
2 l0 V1 s3 |1 z; L' |7 q% G
0 H" t. B& C6 }- l: a4 VWhen you wake up, you'll notice Agatha in front of you. Talk to her, and $ k* n) `5 O+ g: @' c
she'll explain some things. However, soon enough you'll be attacked by: z* }6 j, w/ T0 A& _
statues. This is quite a hard battle (well, harder than the other, at least),! H7 ?# V+ ?9 d" Y7 L( g. e% ?
so be prepared.
* @1 J: m% z- P* Q! _5 P6 ~4 O+ A: r2 J8 |3 H0 [+ R
Once this is over, Markus will wake you up. Explain him some things. He # `/ S& x( R5 Y+ c+ ?
thinks you're really berserk now, and Lucas is sure he is fine himself. What
" C- O3 C' e) \- f. a; c5 _3 ]a family :'D. H( z% \$ V4 y& Y9 D) |
' a; r9 g# O. y
------------------------------------------------------------------------------- A2 S) F0 ^8 q. ` p8 c- w
Soap, Blood & Clues [FH.04.27]4 X# X; ^& l+ a6 {5 ]- H3 H# f% X: ~ }
------------------------------------------------------------------------------
$ O" N/ K! _3 N; i6 ~$ u, ^6 X9 w- K6 D7 V. @
Playable Characters: Carla, Tyler$ p0 Q6 A$ s* v; y5 F" L$ Z# J \
Bonus Points: 10
0 i ?* F- t) B% r7 ULocation: The Laundromat! [4 o( v2 V. I% t
Points: Look at wrist man (Carla) +5 Carla8 E4 Y0 f9 ^# ~8 G* d, E/ D
Look at blood in corner (Carla) +5 Carla, Y; \; M8 n: x3 H
After doing both listed above (Carla) +5 Carla( X9 _/ Q2 F* B( h
Look at body man (Tyler) +5 Tyler
3 H! {4 z* f: ?" N! b Look at body woman (Tyler) +5 Tyler
# g& c) f# J; w' ]0 d1 e Look at telephone (Tyler) +5 Tyler
/ [3 o1 a1 _; i7 @8 YExtra: N/A
, }) @. b$ J1 @. ^, ~& j9 Q$ |" e* |. B, W: E$ o6 d
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
, {2 B- ~/ {8 [/ `$ f! z6 |Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
& H. y8 Y! @; K$ \6 gthe police. Ask what you want, and go inside. 2 x4 B9 s4 p" t+ F
% O4 t$ {6 K1 }' K! v7 C) D9 J% MLet Carla look at the man, and at the blood in the corner (near a case). Be
( }( V7 L: a+ c o0 B/ Wsure to pick up the 10 bonus points. Let Tyler look at the man, woman and
# `9 c" ^) J8 |+ T" f2 ]telephone. When this is done, you can leave.
! n- p4 k/ S* ~' X& |/ {' p
; }0 O) F5 k, K1 U# @------------------------------------------------------------------------------
- Z7 y" O" p* ]" y: PThe Fugitive [FH.04.28]6 N, h% B" m. v* K$ l
------------------------------------------------------------------------------
; S; ^# F8 B8 _' J! k Q
; @; k/ U) u! W) z$ SPlayable Characters: Lucas
+ T5 C- S& g+ ~# i$ fBonus Points: None
8 T; n, g) q! i: WLocation: Tiffany's Apartment
. {' K' @2 S4 ]& |4 I/ yPoints: Lay down on bed +10
; n' y/ @4 q/ p8 _" }2 I; t Eat food (possible twice, but different pieces) +5
! A+ f; g, g/ R2 X- _/ s3 ]7 O Drink +5
9 d0 j) c! g1 l1 [% m- h$ _ TV +5, h4 h9 p3 ?% q3 y; m- s* Z
Not found by Tyler +10: D- ]* U) ]5 H$ a; h# l) t. h
Looking at homeless guy -56 B" Q' r: \3 z$ j6 R& F
Looking at raven -5
/ _; K# [9 M- ]0 G. K. x: ?2 S Fall down off pipe -10
& k/ W( L! e7 I2 Y Listening to messages on phone -202 \- b: |9 J" _6 J3 y" M/ I3 [4 x
Extra: N/A9 }: t2 Y3 e: M
: ?( |+ k9 p1 R8 N& v
Walk around the corner on the right, and straight ahead. Lucas will have a6 f/ o- ]& H: ~1 W; d
vision about cops, and decided it's better to take the other way; the way
3 |; a2 l7 R! W% g# o' `of sneaking and climbing.
3 d0 W* z* _/ v
0 y( l6 Y* k' t/ n/ v( pFind a fence nearby, and climb over it. Also climb over the next one. There
: g1 n: V( y/ M9 pare police standing around here. Watch them in your upper right corner of
* S( _9 K% X! z' p. Xthe screen, and wait till they aren't looking your way. When this happens,
) t8 j5 n6 v# e5 L7 n1 \% {) [try your luck by running to the other side.0 ~# k" U# E' P7 L' u$ k1 _
2 s+ T; S9 x) Z! G( t
You need to climb the pipe here. Once up, walk over the small path. From time7 A! ~5 F. {3 V& Q4 H9 A' w$ E
to time you'll need to do a little button-pushing. Once you reached the other f1 M! b, q; P4 F( A* m* K6 _
side, climb down the pipe.! q/ u3 F+ j% t* n+ l B* d
5 F8 n5 a1 C- h1 N
The window to Tiffany's bedroom is closed, so find the brick, and open it that* m1 J5 x- w) ~& O
way. Enter the apartment. If you feel less violent, you can also force it
% P. E& P0 z- k2 {open. It doesn't matter all that much.
5 t, \8 a8 B8 _6 ~3 V z; \: _# S! \4 g. R# I9 ~4 }. `
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll5 N5 A. r1 v$ p5 E' C& Q* R- v
be able to get a vision of Tyler looking under the bed with some button* ^% Y5 ^ J& D2 U
pressing at the right time. Might as well go for it, right? ;p In the
% h+ b9 p6 U) N0 \kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
) b! C: Z* F+ y* s$ Jwalk to her bathroom. You can find an extra life here by walking around. The. Z- c0 d A9 t
problem is you can't see it. Well not a real problem, but you know what I( M: k, B' `: G0 W b. K& \
mean.
$ z W2 z1 K: i+ g- P8 I+ r9 L8 L. O9 D# @5 @/ f0 L* V
Sooner or later Tiffany will come home. Talk with her, and explain what's) N9 ?7 n* W. J/ ?8 I9 c: F) Y
going on. The police will ring, and you need to hide. Hide in the closet in& j4 M! N C+ V' z& U- F1 H' h6 d
the living room. You need to press buttons again in order to keep Tyler off
4 H- T, K9 m) m9 _: q) Qyour back. Nothing hard, really.- `' h) p% ?( V: C _8 [. V
, q# @/ I8 m& U
------------------------------------------------------------------------------0 H6 B" Y" ]+ e. v4 H8 S; d3 A: J
Janos [FH.04.29]3 q' C# ~& |, Z& {
------------------------------------------------------------------------------
# h$ _. @' ^, f; l# x0 S+ k
' ~; a" J4 N4 F$ C& O5 vPlayable Characters: Carla
; o5 {' s& \) {( {; J) M( o3 Y( `Bonus Points: None
% g) w, h4 ?5 ]& U# XLocation: Bellevue Asylum
3 i" I) Y5 E: T) k( q2 a# p: CPoints: Once you are inside +10) a( H g+ c$ A# D: W6 V* _
Telling Janos he's not sick +10/ S, n: @# z0 \, ]
Cells open -20. N5 ?; _& P% H: G0 E& s' s
Extra: Oh boy, the breathing-thing again...8 b3 P0 Q+ s" \# c0 @4 m, ]
' F( s3 p4 ^6 r3 y3 ZBarney will tell you you can visit Janos. Aren't you looking forward to it?0 o+ d/ s$ r! Z4 [( b
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
" a: ^$ W* E5 ]8 pget more information about the whole deal of murderers. Once you are done, i& o3 o1 `( N
look at the walls for fun, and then talk with the assistant outside. * S8 a3 p7 q7 g
% p5 X. K2 _+ K8 F {, \He wants to show you back, but the power gets cut off, and he gets killed
' y7 N* v; d( l: o1 jby some maniac. What you need to do is move when you get the opportunity.
4 w: w( _7 K: y6 d1 k+ A0 GDon't stop walking, and find your way back to Barney. You also need to be+ R! W1 P8 N! o% I; ~
sure you breath is under control. When Carla says there is someone near, stop
6 y6 N# P2 ~8 B5 L7 E0 [2 swalking (she'll also stop breathing) until she says it's safe.3 L: }6 X1 t# B: P1 }; q1 i1 D
1 \( _) f/ |6 g+ t; a {
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
( G! Q5 y X0 y$ f/ _) S4 {6 vyou'll be saved.8 R1 ` T- g8 ~+ A$ ~6 ^3 f
. `( ~" e- l2 X" B4 ~" @2 N0 K
------------------------------------------------------------------------------
( }8 Z5 E. G# d. LMeeting Kuriakin [FH.04.30]2 G: M ^+ G+ C8 B9 ~. D) d
------------------------------------------------------------------------------
' [7 M& j, J" x
. J7 ?* O! m' a$ w$ g; J4 aPlayable Characters: Lucas
; n& g5 \- h: f/ }0 [- YBonus Points: 59 Z& H5 g0 M6 h( N: D9 O w
Location: Museum
4 ^3 v0 I$ g5 }8 x% C! s, c; zPoints: None8 r) y0 n2 @$ b0 @/ Q7 N# f
Extra: N/A0 q/ P* u0 Z9 V! Z7 u5 a
9 {$ w9 S4 ~+ N6 Y, N/ l3 [
You are a journalist now, who has an appointment with the prof. Before you
4 c. H* H2 U0 l: ]1 q) ]5 {6 f! o5 otalk to him, find the bonus points in a corner somewhere. You can also look
2 h; s7 F) o+ @at the various things, but it has no real use.1 B* W0 j3 ^7 p' D0 e
; B; e' O$ q3 `: _% ~& X" j. z
Talk with the prof, and he'll ask for what paper you write. Tell him you
. l9 V6 p- b2 c- c, }5 M# owrite for the NY Times, and he'll accept that as an answer. Ask him some , U6 p" w( Y/ q v
things you like, so you get to know about the dark things that are behind
# @0 Q" b0 n& N6 o5 F% D# gyour behaviour. The prof will ask you who you really are. Tell what you want.
8 w2 Q/ v4 h8 N/ t9 xHe knows you are the guy they seek, and tells you to escape through the
) l9 I" v! O8 p7 x' d+ _- ]! Kemployee exit. Do so.$ v: V$ T' f$ m% a% V3 \2 p7 y+ W
G `# g( n4 Q3 ~9 D( zWhen you arrive at the parking lot, a few cars will try to hit you. It's. {1 f# a4 q3 M* {4 b( r
time for some good old button smashing.! X9 S7 F& \$ e
; e! ]3 a8 r* X------------------------------------------------------------------------------
5 a7 w+ w8 B3 L% v8 qMyan Secrets [FH.04.31]
% s/ ?. I: J- B------------------------------------------------------------------------------
) c/ E4 J6 B' N- F! r& ^8 v5 @6 k1 e2 i/ {3 P( i) }
Playable Characters: Lucas
$ N: S, i7 B& Z9 ~; d1 `Bonus Points: None
. o) N/ `3 B2 \' SLocation: Unknown Place
1 ^. r/ g0 \; v2 E$ pPoints: None" [& Y7 h' t% _+ P' Z+ K
Extra: N/A
8 F: U0 R; H/ e' x, R d
/ {4 E9 f; R, H1 S& gThe Myan guy will tell you it's time to die and explain some things here and* P* y5 a, E+ w) R: B0 A) f) e3 ^
there. Notice how he tells you he'll probably see you in the Other World. 7 U; S8 n& r p0 q% m5 m/ b
Could this be the evil guy?- U6 S; H( E. O
6 P) Q0 q$ R" X, ~0 r' ^8 d2 k( }
At the end of the conversation, he'll summon some kind of black beast. Play
" X( L# f9 I& ~! n# t4 C7 l) Lthe button-pressing game to avoid it. When you trip, he'll suddenly freeze
O8 i/ T; U. w7 q+ P+ wand Agatha will show up. She'll tell you you need to find a pure young girl
1 F6 p5 _& K* |! x9 X1 lthat they want to sacrifice.9 w* {* u" _) o8 X
- d. W; U$ D/ z+ s8 D------------------------------------------------------------------------------% n: T! ^" l8 ^% E: l, s* @
The Clan [FH.04.32]$ }/ t5 P' ~, H! v8 A
------------------------------------------------------------------------------. J2 z1 f3 v t: @: ~( j4 o
1 P9 |; H; t( M7 s L- F4 f) zPlayable Characters: Evil man& [5 n- N0 i3 ~
Bonus Points: None2 c3 S z0 R3 Q' y. ~" O
Location: Unknown Place
! U# i0 ] Y% g# D4 F$ n( J0 PPoints: None
9 Q6 q! Z; ?" T% c4 O3 W( f5 i/ C9 jExtra: N/A/ m( d0 M3 [0 s8 P
6 u: T W' Y1 D, F: Y$ G" x: ILucas is twisting in bed, while he has another vision. All you need to do is+ X1 z2 F, ~8 L/ d; s
play the button-pressing game at a very slow pace. Nothing hard.1 e( X I0 d( I5 j( ]3 O
3 o$ C. |, p- ?: T) v7 p------------------------------------------------------------------------------ b" R, P" X* p3 R/ I
Danger & Obliquity [FH.04.33]0 K) G1 H% j) t3 r; T2 \
------------------------------------------------------------------------------2 S4 N1 F7 g& K/ X
6 e/ `1 d. c) L" C! U* ^Playable Characters: Lucas, Carla, Markus
6 L! p6 l; e& TBonus Points: None( R0 v6 i8 A4 T0 E" g+ c
Location: Sleazy Hotel
$ `0 V7 @1 h; d, v. ~Points: Walking up stairs (Carla) +30 Carla2 ]1 v; F1 p. ~& t5 P- z5 [
Door closed (Markus) +30 Lucas
& ?; Z) Z9 T$ `+ X! c& [4 | Clara and Tyler didn't find you +20 Lucas
' ?1 w2 _, u7 \' P6 u9 y5 o/ b( v Lucas not found (Carla) -30 Carla
. A3 J$ k. l7 t O& w. P Waking up (Lucas) -10 Lucas: M; j) ]9 `0 T
Markus killed (Lucas) -60 Lucas
9 i/ n% ?; w" w Picking up telephone (Lucas) -20 Lucas: p) f9 M( U" `# ~
Extra: Best part of the game, if you ask me.: m7 i9 ?( h% W! O
7 \( u) P! j3 ^. ^
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
0 o% i/ F/ d& s; Pwalking up the stairs, and go back to Lucas again. This part is very
* |3 u7 `9 i) y4 I2 w. v( C. Minteresting; you'll see three screens. One for Lucas, one for Clara & Tyler
! |2 G- H6 A, q) E+ ?8 a- Xand one for Markus.
- ]: {% U7 s* f' B
" b$ b! p* i: G2 J* IStand up, and walk to the phone. Use it to give Markus a call. You now control& Z% A# W2 S: z3 V& d# ?; c, J
Markus. Make him pick up the telephone (the other one will kill him). Run to
) @9 x# C: @. W# r1 ]9 _the door left of Markus, and open it. Inside, pick up the phone. 4 C5 G3 v4 `- \- w$ }$ T
: L% A" {" s0 iBack to Lucas again. Let him tell him there is no time. With Markus, you need
2 \- _ z9 n z2 N0 m) Kto lock the door you came from. Lucas will tell Markus to call the cops, and
5 ~! H: ?4 f5 K- ?4 b! U: Rwait. So much for that.
/ l( o6 Z6 X" W8 C3 N: g3 U; m' G/ l
8 M: N& U7 g! x4 B) f) @You're now in control of Clara & Tyler. Walk up the Tyler, and open the door
( N7 K+ o- L4 E# ]7 _% {9 Gnext to him. Oops, wrong room. If you have the American version, you will. L: ^! x% J! X3 w
probably see no nude. Viva la Europe ;)
g, b1 }8 T& j( O- d% k) U% {
+ i' m$ Q" H- n. y7 u5 iAt the end of the hall is the real room, but Lucas is gone. When they leave,
! Q0 i6 E$ d E- R# r* ?6 Yhe appears again. However he got up there, it sure was a nice trick. Pick up3 h1 j& F0 z4 b8 l$ Y+ M" Y
the phone to find out Tiffany has been kidnapped.
2 D. s$ |1 a; V# ^$ A/ j" C/ L
% i t- w; C* Y( N9 q------------------------------------------------------------------------------
, R6 ~# G1 n: n+ nFate on Russian Hills [FH.04.34]
# X9 \- y) {/ t) x. y------------------------------------------------------------------------------
) A* f0 ?! g* f8 f5 ]6 e9 A: j# {
Playable Characters: Lucas
* J6 ?% c- p3 f9 TBonus Points: None
$ ?! f0 m! @* eLocation: The Fun Fair
$ l# Y+ ]9 I KPoints: Save Tiffany +20
. Y7 o7 M, w# q Fall down -75
$ J" C' |# O/ z% P, E# C4 ~4 o; ~5 |4 vExtra: N/A
( R9 L u; Q3 a1 e0 I3 A
1 B7 b8 H8 ]+ w" d& D; X' g. \Notice the homeless guy who sits in front of you. Also notice how the black
1 v: g9 ^ I5 Eraven shows you the way. Follow it, and you'll end up near a rollercoaster." h6 A7 Z8 t2 p- r. K
Enter the cabin, and active the thing. Enter the train, and put the safety
8 O& s* _: ?3 F. arail down. You'll go up.. @) l, G5 a! e8 J
/ m {. e- i8 R
Step out, and head towards Tiffany. You need to press left or right, and keep
9 H5 _! [, U8 T' B- `Lucas in balance. It's a bit like Tony Hawk, really. When you reach the) e1 p _5 ^ M
other side, free Tiffany. The evil man will show up, and you'll both fall
, A$ a1 L8 L' ?9 c& O3 J Udown.
5 k8 X i6 `8 K2 [# M" [ s
4 {8 K5 G- j& k# @" H------------------------------------------------------------------------------
/ E/ J2 u7 i4 l( R) YChild's Play [FH.04.35]
) H1 j4 ~. J |# r- K6 N------------------------------------------------------------------------------
0 Z' x6 T. {# j# J1 B/ D$ Q5 P! `8 i3 b" y) o
Playable Characters: Lucas (Kid), Markus (Kid)
/ }- p! R4 |% f2 P1 _7 eBonus Points: None
/ U& h, I# B- j5 o! V KLocation: Unknown Place
) u8 g4 `6 I8 L4 `4 bPoints: None5 J9 j: \. `) n1 Z1 N) _' { f# v
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.7 a5 X. U8 R& `# D
Expected a bit more, but well...
5 e, Q0 w6 w6 e a. I! j
9 X! f3 @- D* Y# `' x* nAnother one of those sneaking levels. Wake up yourself, and then wake up
0 _& g+ u$ e) o2 U1 pMarkus. Leave through the window - it's time to go on an adventure.% j5 D* Q5 ~8 i+ Q% n7 P+ C
$ ^$ f0 Q' i; O- w# U0 C
You don't need to worry about soldiers really much right here, but stay out
: ?# ]- E" s$ C Aof the lights. Follow the path that's on your mini-map. After a short while,
) x7 E! d& @1 \3 l7 F8 j' ^after you passed a car, a soldier will come your way. Go back to the car, and' X$ H+ }9 a2 C# W8 U) H! t
hide behind it until the soldier is gone. ~+ Z5 M, @/ R' R
4 W" q1 H7 \$ I' Z- a" Y7 I% i
Continue your way, and Lucas and Markus will split up. Let Lucas go back a
2 M$ o9 c2 C- obit, until you see an exclamation mark as action. Do this, and the guard will
2 c4 \; P2 {9 q. j; yturn around. Let Markus run by, and then let Lucas go. You'll end up at a
- P% z- M& c' X8 Qplace with another guard, and a pole.
* R4 G! G3 V& L5 B9 F8 R8 m% k- V$ r( }5 L- j" L$ J2 J# P" i: I' m. ~
Markus will say he'll go around he back and distract the guards, so you can
: h. Y2 z- {. o9 ]climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
" L* m/ Q7 T5 f% @" Vclimb the pole. Go to the other side, but watch out for the lights. When you. p) X: w1 C$ N
reached the other side, go down, and walk to the door (look on your mini-map).' R0 ?7 c6 H+ ^9 n x
" u! ~! ~! _6 }* pInside, you'll find something, but you won't know what =p
6 e3 m; q7 @5 G) A: k
3 v" S$ {" b% `- o# g# U4 k------------------------------------------------------------------------------
( U# y2 R* y2 X6 A" rCheckmate! [FH.04.36]
/ ?$ I( ^3 Y& z. A8 e# e------------------------------------------------------------------------------# M+ T5 `9 b3 `: k! u4 j4 X
2 Y% e! h7 P1 v0 z- r& X4 ^: ~
Playable Characters: None
. H5 L$ c+ E7 F, `% F( {Bonus Points: None
]6 d1 Q! ^7 E9 K1 s' i& HLocation: Unknown Place0 g; V+ }7 J; l% v9 Q/ I9 n
Points: None
3 y9 |7 O( M& F. |# Y6 kExtra: N/A
# Q {. Z2 ~: i8 `0 M3 F3 b% q6 Q) i
Simply press the right buttons at the right time, to hear the short , \4 J+ W; E- [' ~) A6 @
conversation between the evil man and the other weird guys. He thinks Lucas
8 |$ \2 u+ Q: j* C9 R5 [8 Y8 v/ bis dead.
% Q& r% ^' |: o( f1 x, z7 b! s2 q% ~0 L P0 o- s. h6 r
------------------------------------------------------------------------------9 @- N! g _* r. ^' V, r
The Pact [FH.04.37]2 Q ?: D0 @, \* Z
------------------------------------------------------------------------------
, X8 o+ H' o y* A! D" b
* H' h8 I, O' y( kPlayable Characters: Carla1 w: I9 t$ j7 X/ V
Bonus Points: None
3 [( O% ~! ?+ W9 Y7 p. `Location: Cemetery
: q% x i- g/ B# ?2 z% s7 _2 a* lPoints: Trust Carla (Lucas) +10 Lucas
$ [' c: N$ F4 k y! v1 M Work together +10 Lucas, +20 Carla5 j" h' O- G6 P
Extra: N/A
$ B# f# V' |/ C: Y& Q
7 K6 H0 O& { ?7 X& I, E% C: m& dWalk to the grave with the flowers with Carla. Look at it, and suddenly
& x* `" Z! W1 p; G/ U5 {0 e' |, \Lucas will show up. Let Lucas tell Carla what's going on, and make them work
3 k+ Y& G, `. A- _$ Ftogether on this case. Easy as that.
! k) S, G& _5 g7 y1 Z1 b+ v) Q! W& D7 D) I( ~0 H/ z" K
------------------------------------------------------------------------------0 p) y% b8 t, m0 B* |
Jade [FH.04.38]
3 {! K# `; `. o5 d------------------------------------------------------------------------------/ M6 r# c* D0 C, d+ q! a( e
) v: I3 L2 F, `! s o. ^, r, ^ A
Playable Characters: None
: e% ^$ D, j3 |' }Bonus Points: None9 y$ i8 d/ Y4 z* K! j& ^" P. ]# K
Location: Unknown Place: h1 ^7 `6 S9 l: Z& M
Points: None
+ t# ?7 J2 ?. B' L9 |4 VExtra: N/A! z& `) N3 t( j3 _# z6 ?- I
& c) k$ A. C! }! \/ v* [
Not a long part, at all. Just press the buttons, and you'll find out where
0 a: ^! U% h4 v2 o1 nthe girl is.
* t+ S$ V+ K7 b
3 \# q) [: R( A- ?------------------------------------------------------------------------------
t) ]7 Y* J8 Z! LFrozen to the Bone [FH.04.39]
+ M, ]( P3 ?) y" e7 {" q------------------------------------------------------------------------------7 f8 P) Z& p& W/ K* D3 r* |8 E
6 E6 d5 F+ B" E" m# v' t* LPlayable Characters: Carla, Tyler7 U6 c5 w- c8 x3 Y4 L* a7 _9 U0 K
Bonus Points: None
: s& x$ j0 B/ a Y2 v- r( @/ v+ [4 oLocation: Police Station
9 N$ K% x+ t- ]Points: Admit you keep something behind (Carla) +10 Carla
# w2 l2 A9 C' m Stay with the police (Tyler) -85 Tyler
. \+ I1 f/ i6 \1 E) ? Leave the police (Tyler) +20% j, L' @2 ^+ H! H
Extra: N/A: p' m+ Q0 h( ]; H
% L& }% r9 B( p# k6 b$ U% M3 CCarla and Tyler are listening to the radio, but it's the same old, so Tyler6 u+ ~% Y. B. [; q# _; w' @' X4 o
turns the thing off. He'll ask Carla if she's been keeping something behind.: O1 M+ N5 [# Y$ ~7 q% |
After that, Sam will arrive, and you'll take control of Tyler.4 q' X- z' {5 e( N
f J( T+ O) Z# O V( }Walk to her, and she'll ask you to come with her. I don't know if it really
( j$ P+ L; p$ E; K. N/ t6 r* Bmatters what you do, really. Either way, make your decision.7 ^9 ^! i: c- K3 F
. Q3 m3 y; y1 l6 G" |& E! L$ ?) s5 t------------------------------------------------------------------------------) o0 y6 x9 A" I6 q O# q8 p5 o
Where is Jade? [FH.04.40]
C. ^" B6 O: T: c8 ?! K/ }: u( O------------------------------------------------------------------------------
4 S0 z% F1 A: H" f, Q" r1 K a5 B) B5 u6 E
Playable Characters: Lucas% h; q. ^$ E- |/ t6 P5 J$ B
Bonus Points: None
% F: e( p, ~. M- f( \2 VLocation: The Orphanage8 P* _0 {$ R* J' {$ }6 \
Points: Get the girl +10
' c9 P p' z" F# y* Y7 I Keep girl +10, S3 o @3 T) s8 K
Give girl -10
6 z" m2 e: |. y& s2 S, Y$ F; Z+ L2 Z7 ~Extra: N/A; p W, S, M0 j0 E, W: }
- o/ {) Y) r* n! `: ]9 m: }
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside., r0 {* ?6 t; {" a: o
You'll ignore the nun, and enter a hall. At the end of it, take the left door,
7 a |" T3 ]' B3 J1 H% N6 \and you'll find the girl. Pick her up." D3 h: g- K7 U6 Q, a. U* d( x
! h6 \ |: u; L, ~/ H/ x! a0 lAt the same time, the evil man will walk into the orphanage. Leave the room, |8 D! x/ h5 c0 @6 Y+ |
and run to the fire escape.
4 b: Z/ g1 A; _% z% d
" T! F6 @+ ]8 g: F% E6 I; RYou'll end up at the roof. It's time for a fight, so get ready. When you think" @: }& F7 S& s) p
you beat him, there is still stuff to do. You need to run for the police, and2 P' I# P6 G& `; q9 ^; g/ U; u
when you succeed, you'll hide in a small room.) i! Q* _! ~/ u) C5 v5 C8 O1 L
5 g* ?% `/ Q9 I) V2 @# N. UAgatha will be there, but you'll soon enough find out that it's not Agatha,
! G# m: v# _& Q# l9 @and she has never been Agatha. Don't give the child, and protect yourself from
. j3 `. r7 H- z/ S5 ^! I9 vthe attack. You'll run away, and follow a homeless guy, together with Carla.
9 n* Z b/ ?1 i: d8 ?3 |' s0 G% L0 L' Q0 q" k. v9 G
------------------------------------------------------------------------------
' y# F9 z$ n( lBogart [FH.04.41]
: y; t4 ]9 b- C! R4 j( m" }------------------------------------------------------------------------------
) l# c5 ]4 G) f. F) D+ ~" X) a8 h- ?
2 s2 f! Q3 [! X$ H; X6 n' ^( WPlayable Characters: Lucas, Carla8 k. J, |; R8 H# `3 [4 X
Bonus Points: 20
9 U# V- T( u, h: N& e& LLocation: Underground Secret Base
. g: {8 _0 ?% S5 q5 {8 {/ WPoints: See Markus (Lucas) +10 Lucas8 b- l4 @# e6 V. P+ ~
Have sex +10 Lucas, +20 Carla
" c- e9 q2 F9 R9 ]2 W- `3 C Use fire (Carla) +10 Carla/ ^5 d; T v6 b4 i
Listen to the radio (Carla) -5 Carla
9 | u. U& K/ g5 L0 ?Extra: One life to be found3 ?. C* E9 l9 q% R" C
$ n# K1 a+ t+ R/ q5 ]
Follow the homeless rasta-man, and you'll end up at some kind of secret
5 V; f1 _9 M- ~6 F. Tunderground base. You'll see Markus, and you'll be a happy man. Then talk to
0 j1 f7 F6 [0 f/ X3 r I% B) P! Mthe homeless guy who you saw in the beginning of the game, in the alley. He'll
0 m* x/ _2 d) U" Hexplain things to you.
0 R( M9 g9 z- c2 Z4 r
3 q# U. P# ~6 F6 C, i4 p2 [; eLucas will go to sleep, and Carla will be left behind. Stand up, and walk1 h8 H0 O% T2 `1 \( _! _/ j
to the radio at the end of the tunnel. You'll need batteries and an attena! X7 f3 X9 E) u
in order to make it work. Walk into the trains to find a life, and batteries.
+ \; ?9 i9 R- `7 _ hWalk back to where you came from (the elevator) to find 20 bonus points. Then& g* h v4 h! O _' _
walk back up the platform and find the attena. Use both things at the radio
+ l9 \* J; s' E- s0 Rand listen to it.
O1 ^4 E4 k- o0 E6 e% z: U" N1 Y1 o7 j# x2 d4 ^/ Z
Not really cheering you up? Go into the first train, and lay down on bed with/ N" e1 ?( w, z& X$ C; I
Lucas. You'll have sex. Woohoo!
- M/ o c9 @( w6 Z: G/ ]& M Z, r( G7 C7 c. A1 Q, R( X
------------------------------------------------------------------------------
8 y6 _: `. b; Z/ f( oRevelation [FH.04.42]- O. A% n* l! V# h% O
------------------------------------------------------------------------------
: r5 M& q3 U* M) F$ J* S
" }% Q* ~) H, f' D' a0 I$ ~% t k8 `5 lPlayable Characters: Lucas (Kid)6 N; J, h: ?# Z8 u
Bonus Points: None4 R- z% p- L5 Y! Z# F# s
Location: Wishita Military Base6 {, K8 P ?( A4 J4 ?
Points: None- L; S$ u" z! v. L- W
Extra: N/A7 ^+ a9 P; S2 L# Q
% G' F$ {* a" |4 j9 }8 w0 |% a* G
Get out of bed, and open the door. Then on the hallway, listen what your( ]0 U+ e" P0 g" G( [( S5 A; F) z& k
parents are talking about. Your mother was near the artifact when you were in
- F" _4 K( s0 [4 P; i# Eher womb, and you got some kind of weird radiation. That's why you're able to7 v* r8 F" |0 o6 D/ F- j
have all those visions etc. Your father will open the door, and he isn't happy. l6 Z0 F/ X7 u6 O
about it.& j' q# n: ~ g" W: @9 Q: C2 l; C
/ ^: Y6 U4 H! D5 S5 V H------------------------------------------------------------------------------
O k- J8 ?7 |4 ^- r! x" t1 cFinal Countdown [FH.04.43]
4 O2 \0 o8 n: f------------------------------------------------------------------------------
$ z5 Y9 j" f9 y) x4 g$ l! m% ^& X7 v& a% R" I5 O
Playable Characters: Lucas, Carla (not always, depends on the way you play)
' r2 l1 v, l) b3 v9 h0 YBonus Points: None
5 @. T8 q$ d$ W7 v- ILocation: Wishita Military Base* X* g0 C0 }, {1 o. _
Points: None
& Z8 h" g7 Y% }5 n6 K0 m* k+ ^Extra: N/A
3 |2 F% N& |$ H; n4 @; c4 i5 O) `
0 `/ O7 }9 k9 W5 AThe final countdown, eh? Lucas and Carla arrive, and after some talking, you( b% {; q. v- P ?- a
can move Lucas. You just need to hit the buttons and get Lucas to the door.! C/ {9 w& `* P$ H
Open the door, and head inside. You'll end up in a big room, with the
! ^" D' W q" |" {9 V! q- ]( f( R. tartifact.9 M+ c6 n) h* y- v; [2 A0 ]+ }
2 {, ~% H6 Z- m! ~0 z0 g. x4 |
Ending 1 (Good):/ W p( S. N& n8 ~6 v
! G9 u6 f5 y1 i5 HThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
7 Y6 [* H) G3 z. z+ g8 s$ qhard. You just need to defend yourself against his attacks, and charge your+ }; e$ k+ y$ \4 U
own attack. When your bar is completely filled, you'll attack and the man O) z9 A# U. b7 x! H9 M+ l
will fall into the artifact. So much for that.: ^* d; G6 U4 b# Z7 P3 k$ u9 f c/ C5 ], @
( g. E: R& ^& ~
One of the military guys will shoot you, so be sure to avoid it. After that* ^6 ^# } J: B t3 ?$ V. P/ U
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do
. p$ p7 l) Y! u" [" Wthe rest. Once this is done, put the girl on the artifact to end it all.
0 u. q( ]( N( rCarla will come in, and everyone is happy. F2 |) t# w* Y- L+ ?- U `0 j
' o" z" j) Q* a, V5 b3 Q" {Ending 2 (Bad):2 q1 i B) E0 W n" d
6 `7 }# b5 j' y+ m9 U% EThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
& I( E$ G2 N4 ahard. You just need to defend yourself against his attacks, and charge your" A; a2 B4 J' M8 u) E- _3 x2 M& g
own attack. When your bar is completely filled, you'll attack and the man& G/ u1 @6 L c2 }" [
will fall into the artifact. So much for that.
; u6 Q: ?: `8 L/ F7 r
2 G$ n3 a$ U' H% e* ~One of the military guys will shoot you, so be sure to avoid it. After that$ f! N( G* p% q
it's time to battle the Purple Clan. Lose, and that's the end.
# e$ [# O# Q4 D& v6 l
2 e4 t( ^4 Q) Z( k, KEnding 3 (Bad):
! M9 L; ?2 {( ?$ ~5 \/ U. a/ ^5 u5 j% A& d5 x& U
The man of the Orange Clan wants to fight you. Lose from him, and you'll
3 W7 s8 e9 D9 ?* T, v: Zcontrol Carla. Let Carla fight the Oracle, but fail too./ u* t4 Q- G0 e4 I+ n( s. c, Y
8 c4 V& D/ k3 z6 Q: E/ L4 h# z
------------------------------------------------------------------------------
0 {. ?; ?4 \) H w' } \Epilogue [FH.04.44]
9 x& ?7 z% r5 X------------------------------------------------------------------------------
) H, ]8 C- t) O1 x5 Q0 a' f' T' T* D( X [3 B6 r
Playable Characters: None
+ S5 c, B4 Q D- |4 iBonus Points: 200" x' ~+ I! F7 T0 p$ S8 z2 _6 G
Location: Somewhere on Earth
6 k( @8 e# A, H1 s) M( m8 aPoints: None
7 r* f/ j& i/ E: E0 |5 A( R( ~Extra: N/A4 S1 ~# R3 B& |$ @$ p
$ _1 J9 a" `$ H1 W: Q+ FJust sit back and watch the ending. Good job on beating the game, sir. At the
9 E2 Q" [% N& C9 yend you'll get 200 bonus points.
! A# I2 [/ _: ?; d: `
3 Z# L p" |& w1 P" w7 _==============================================================================
' z' {2 A" y6 iFAQ [FH.05.01]
% {% _- t# J' O& d* A# Q: `==============================================================================
2 g0 b* F' L. v; k8 z$ f' Z( Q, l' r3 c6 @ z
Q: What's up with the sudden love between Lucas and Carla?7 N+ S3 C$ f {5 U. s3 v$ P
A: In an interview, David Cage said it looked nice on paper, but didn't
# i/ {( ?% V! C, q work out that well in the game. Better luck next time.7 n) W O, }; j3 |& I. I( ^
* Y" {( _0 f Q& R+ D
Q: How can Carla get pregnant when Lucas is dead?6 N8 ^% j4 ~' u: r9 C' I
A: He was resurrected by the Chroma, and it left him with some... abilities." A: V; x. p+ D0 r! M" `
/ \: w0 p0 V" Z; cQ: Will there be a Fahrenheit 2?3 ] T, ~9 B- N
A: The company is working on a new game, but that's all they say about it5 i, V" w6 R0 H& W5 f3 z
for now.
" K8 @: L2 p6 h$ E5 s7 D4 g; u$ K5 x9 |7 U4 t
Q: What's up with the raven that follows you everywhere?( s1 T4 x8 D Y) ~) B+ l
A: The AI follows you through the raven. From the beginning, till the end.8 @* l4 T6 I3 m$ v2 S5 L
+ g4 U4 Q9 @ P) y- f TQ: I keep losing those "press left-and-right-quick sequences", why?
# \5 r1 k. b& e8 _* r9 T) M( sA: Don't start hitting the buttons until the real bar appears. |