设为首页收藏本站官方微博

Fahrenheit 全攻略 [英文]

[复制链接]
查看: 3517|回复: 5
打印 上一主题 下一主题

Fahrenheit 全攻略 [英文]

跳转到指定楼层
楼主
发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------# q  h8 s; p: z) G4 N9 S
The Murder                                                          [FH.04.02]4 r" B" m) j- |9 z
------------------------------------------------------------------------------
' C9 p% ?4 ?9 b( m6 s8 ~, j* z$ Z8 i3 x* W6 G
Playable Characters: Lucas/ @% n  K1 r2 n# m" j
Bonus Points: N/A
) [. l+ T3 c$ Z- A* B0 n) D% R# U6 ^Location: Doc's Dinner
+ T2 f4 n- e: M  {7 U0 o- B$ ?Points: Removing body +5
" \* }2 U: }% }/ d0 ]        Sweeping blood +5$ s+ Z2 `& M' o# @
        Hide knife +5$ \0 x  _* }1 G' O) j" s
        Remove blood from your body +59 {, L, |  ^( i
        Get coin +5" T% V# `2 }% z" \) \; ~
        Eat +5
. E. O* |# t+ U: T) m8 S        Drink +5# q) }1 b0 B3 b4 k
        Play jukebox +5 (?)
  t% N( u0 ^+ r7 C8 k5 e+ l        Leave dinner when paid +50 _% B% w8 y7 k! K) ]
        Leave with a cab +10  `& h, y# J) g! p
        Leave with the subway +101 w1 ~! v* V2 Y. k, T7 A4 ~
        Look out of window in restroom -5
, i5 m; ?6 a' q# }& g6 q4 M% I6 X        Use phone -5+ A0 s$ h% U0 m
        Walk behind counter -5
  [8 _* U4 I2 ~" G  v0 @8 D& H        Talk to man with hat -5" P! X# y. j' \4 p- I3 S/ _5 u9 ]
        Talk to waitress -5
0 D/ {: a3 C& c9 G2 m        Talk to cop -10
) z, ]6 h6 X6 ^        Leave without paying -104 d% w( P1 t. H, ^. H9 ?6 {
Extra: This is the part of the game you'll play during the demo. Just this
+ ^- V$ c7 R; e* |       chapter.% j! @/ S- `' }# O' j6 p
+ A9 O+ Z0 x% B0 u. m! T" _, Y
You see a man urinating. He washed his hands, and doesn't notice anything
; ], y  t6 g7 a/ ]# Vstrange. However, you are sitting on a toilet, carving symbols in your arms,
' |% V' v! H5 h2 Q9 h- Qand approaching the man. Then you stab him, and kill him. You'll go from' l! F) q9 h# q6 }
neutral to depressed, realise what you did, and from that moment on, you can' [/ |: r1 `( J2 u  n9 C
control Lucas.# o. A5 Z( ?4 q1 ^
/ T# N, X6 {8 F/ Z9 o
You need to wipe out the traces you left everywhere. First, drag the man into
# ^0 X, \- ?# aa toilet. You need to do the little left-right-left mini-game for this. You
  h) m; C8 j9 K; Aleft quite some blood by doing this. Grab the mop, and sweep the floor (to6 n" L4 m7 [9 X  _0 V# ~
do this, hold both left and right mouse button, and makes a movement up, 180
5 Q8 v$ a2 y3 n% }8 B! @. ^degrees clockwise, up again etc.).
' J% m/ m! V' n- ?  J; Y' \+ `1 S7 {" G( k8 }: g3 a8 w
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.
( _! r( s4 a  _8 u: QThen wash yourself, so the blood is removed. Walk towards the vending machine,
$ m5 M+ @& S6 Jand use it to notice it's broken. Do the same thing, and this time hit the  d. B( j; F  F, `
machine until it drops a coin. Pick that up. Leave the restroom.% a7 V- Q% V: F+ v

2 p- F5 t$ Z& n1 c3 P  r- r7 p$ |Walk to your table, and sit down. Eat some food, and drink something. Use the5 S$ G0 x9 _( ^6 ?. l
coin to play the jukebox, and then get out of the dinner. Find the entrance
& @( N1 g( J/ H& y* _# Eto the subway, and leave that way./ V+ \& p7 |4 F" Z3 Y6 T

' B  `. _# Q% e* s$ ~* p------------------------------------------------------------------------------6 @% p  |* t( a: }* a# C1 @) n
Investigation                                                       [FH.04.03]6 V1 N3 X& k3 \- r
------------------------------------------------------------------------------2 G$ \$ T+ ^+ o; g
9 g7 {) n2 M4 s6 J+ c! |" C) T  i
Playable Characters: Carla, Tyler
# S: H) x% V4 H1 O, x2 e& L1 ~Bonus Points: N/A) m- d+ w  Z/ m! I
Location: Doc's Dinner5 }+ s1 y+ |% j* a( f
Points: Drink coffee (both) +5 (?)0 e  D6 Z* F) ~" z" x% P4 w
        Talk with the guys at the bar (both) +5 (?)* W) {0 A9 Q: o% _/ l
        Getting near the cab (Carla) +10(?)
' `0 J/ Z( ?; L$ b! ?) n( l# `1 O        Put jukebox on (Tyler) -10 (?)
2 D( s3 a% T$ X5 x0 Z1 Z' C        Talk with homeless guy (both) -10 (?), N4 r* g; D) x
        Use urinoir (Tyler) -10 (?)
9 Y$ ]- |2 N' Q7 Y" f3 Z- o        Trying to get back in through the back door (both) -10 (?)- y0 M+ e  s$ P3 N
Extra: N/A  ~1 H+ f& c- P0 j4 \

3 w9 h4 o0 o. J. ]7 J6 jTime for the cops to investigate this place. Both Carla and Tyler have % S$ c% r3 O% q. A1 j, f
something going on in their mind, so listen to that. After that, enter the
+ b6 I3 a' o6 ]% i5 Wdinner.
% S6 c7 m5 M1 i% v- ~* E7 f' H) [: E7 ^6 ^0 O$ U) n6 }5 j
Let Carla talk to the cop, and he'll tell you to take it easy with Kate (the
# Z: c1 b& B6 _waitress). Talk with the guys at the bar, and then have a little chat with4 o. L3 A" r4 P1 T, q( f+ U
Kate. Be nice to her, and support her to get to know as much as possible (I/ o4 K9 A: V: Z1 `: {; b8 s
know, it's like getting yourself into trouble - but it's needed for the 7 i, {$ p! P- L! S
story).
! r( P" S8 S; u0 E# v1 p1 J) `9 c
Head behind the counter and drink some coffee (Tyler can do the same), and
4 p4 W5 e" K' o- W( a4 jthen look at the table where Lucas sat. He left a book of Shakespeare 0 z4 b# b) N3 Z, {$ c
underneath his seat, so grab that. Also look at his stuff on the table. Let
; r8 F  o) G. R# K- l4 c( ]8 `9 D1 j. MTyler look at it too, and let him talk with the guys at the bar as well.) U, F1 }5 t" y9 ]* ]
1 C9 {: j7 T4 V( l" g) a
Enter the restroom, and let Carla investigate the blood on the floor. Let2 l5 Z/ F9 Z  V/ p. T
Tyler look at the blood in the bathroom Lucas came from. He can also grab in2 y! ?' T3 z7 a5 K6 z) s
the trashcan, but it has no use. The location of the knife is random, and it
/ q/ j" T  p+ z, l9 b- ccan be either in the most right toilet (let Tyler flush the toilet) or
$ O0 i' F3 t  r/ \5 r5 R. yhidden at the window (let Carla look).% |* x  [% U) w, X. {6 x* @

, e; d; `5 {; N/ h+ ^/ ~3 v6 aWhen you found it, talk to the guys at the bar, head back to the car, and call
' Q0 X3 Q2 A+ Kit a day. Or night. Whatever.
" N8 U; T9 |  p! y: l: M  Z: j% U* D& s2 G
------------------------------------------------------------------------------
' b+ K# c$ \" R1 s0 j' V% Q. v5 s  z5 JThe Day After                                                       [FH.04.04]" a$ C" [. {" [& y
------------------------------------------------------------------------------
: r! L6 L# z& Y8 O/ w8 x' |3 o- w5 Q5 [7 o7 k0 G
Playable Characters: Lucas
- b. q0 g* F; A; m" j( y2 ^1 P" kBonus Points: 5
7 G( I+ R* e! G" XLocation: Lucas' Apartment
- g+ P6 m3 t# C8 a+ CPoints: Using the toilet +5 (?)
: E" F8 {3 M6 q2 p% f7 T) m        Take a shower +5 (?)
" D' q" n" p8 \$ O1 l        Putting music on +5 (?)5 ]! ~3 A2 e9 [: ?- g
        Take medicine +10 (?)7 P2 E- ^7 W6 q% Q" ^0 X! a1 r- H9 a
        Use bandages +10 (?); z+ p1 S: p: Y5 ^3 i+ y& A, W
        Drink milk +5 (?)" t/ w+ ]7 H' A
        Watching TV -5 (?)
6 t3 {4 n  q0 `# m, ~. d1 e        Watching at photo at desk -5 (?)/ T' T; [( v  S
Extra: N/A6 w; V% h5 p5 l, {

3 |8 v4 h6 {( l) {( `0 l3 q" OYou wake up, and realise soon enough it wasn't a dream. Your bed is covered& _8 \0 e  x* L" g9 P! ]
in blood. Stand up, and take the medicine on your table to feel a bit better.
" V0 }5 O5 p; x* Q7 k7 DLook at your bed, and hide the blood under the sheets.
" h; u: s" X! A) W
" R7 Z& ]. [8 C! m6 r, s$ t  h! {You need to call your brother and ask him if he can talk with you. Head' @- |' j) X% H0 H9 T
outside the room, and use the phone. After that, pick up your shirt, that's' y: u. A5 D! m+ U
near the pillar, in front of you. Open the door ahead, and put it in the1 B% a$ n3 H9 S3 A$ ~% X5 [
washing machine. So much for that. Open the medicine cabinet, and use the* W: s, \, F& Q- G' h, k. ~
bandages. When you're done, close the cabinet, and get scared.
3 n0 I% F. K) ]+ S) u- K9 O7 _4 Y9 R$ g0 Z$ s$ F$ h- h/ w7 E# u$ ]- m
Take a nice shower and use the toilet. Then walk back to your room, and put# }9 ~" D1 {' i& @( K
some clothes on. Back into the living room, open a cupboard to find a bonus; ]( W2 d/ l- C" K
card. Also look in the frig for milk.
" n; E0 R  v, p2 L6 I+ ?5 D8 M
0 _; E! U! l! G, a+ w) gAfter a while, a policeman will come knocking on the door. Open up, and he'll# r$ Z6 _; B3 e. Y! s
ask what's going on. Tell him you cut yourself with some glass, and it's no* h& n, {8 U/ ?; b
problem if he takes a look inside. He'll leave soon enough.  R  z/ ^9 f3 A. j
! H$ f- @% j' [9 \9 b( \
Get ready, and leave the apartment to meet your brother.) F+ K% I, B' [, I% o& U3 f
8 _9 G) y( Y$ [* V1 ?" o+ Z4 K
------------------------------------------------------------------------------
; Q' J$ Z% T# L, E; |Confession                                                          [FH.04.05]
0 z; a3 R: ?  L; L6 ~8 l7 \6 s------------------------------------------------------------------------------# f! K2 z* T6 K9 J4 D+ s

; Z" J, O! C: W7 u, |  s9 [) ?2 i  JPlayable Characters: Lucas
6 J, z) f+ i/ @$ r% ?6 ~, O( i. dBonus Points: N/A
% c7 V$ e+ H. \# V3 t2 [/ R. NLocation: Park
2 @$ H$ Q2 a, l) aPoints: N/A/ Q+ S: B& i6 j7 f2 w
Extra: N/A& ]$ q, a7 s3 [1 A5 t( n8 h/ F7 \
! j9 W- V( z, D: j4 [' ~# X# w3 M
Inside the park, walk straight ahead to find your brother, Markus. Talk with6 g8 E/ v1 p) J& b
him, and explain what's going on. At the end, he'll offer you a cross. Accept
& |, Y- }- N) ]- j+ D% x; j. kit, since it's an extra life., r: A' W& {7 Q  }. z
- k1 j% V' q+ q4 j$ @" r/ @6 s
Markus will go home, and you're left behind.$ `/ [$ D2 A7 R3 f9 l
; G4 @! x+ f2 }- c! Q2 `' t
You'll see a kid who's going to fall in the water, according to your vision.7 L7 b# R4 d5 z: t" K; \
A bit later, he will really fall. Run after him, and save him. When he's on
9 Y" c/ \! `# d5 v! g& Gthe ground, try to get him to breath again. You'll save the kid.
7 t. d& m+ ^- K7 J$ h7 J7 l4 R1 g* u8 b$ t
The police recognises you, but won't arrest you. Lucky you." k0 ^& e) z/ s1 T& @+ J

- l  x# O, _1 G------------------------------------------------------------------------------
2 g# L/ b% I+ _# W+ `: [8 KPolice Work                                                         [FH.04.06]
/ L6 v& K3 p  ^6 A! z# E; i. R------------------------------------------------------------------------------8 O" T2 O. V1 D7 @3 w
1 l1 l9 i! q% j1 b, H
Playable Characters: Carla, Tyler- I: i2 L: M& `4 w. V
Bonus Points:10
+ ^0 o6 p' O( L& C7 E4 X, _+ lLocation: Park
, d9 A! V8 y/ qPoints: Using the toilet (Tyler) +5 Tyler3 d8 [4 H  A, u' ?1 ]0 ^( B+ x
        Take a shower (Tyler) +5 Tyler
, h1 |) J1 L2 L# e4 `        More will come....+ ?; V; Q9 z9 e, H6 Z2 Z7 v6 }
Extra: N/A
2 `% l  k( o/ d1 M2 d/ ^: s) z# T: m# Y2 s0 _
Clara arrives at the station. Walk straight ahead, up the stairs, and enter
7 h& p- L  X2 B) `' `& Q; `one of the double doors. From there, walk to your office (it's in the7 i4 T0 F& R* J7 m) |
upper right corner). People will talk to you when you go there, and it) p" @1 |1 {0 t; k0 D* R: N9 Q
doesn't make you happy. When you're near your office, a guy will ask you about
" C: P$ ^* @  I, Nsome money Tyler is owning him. Not your problem.
% `3 a$ _% x8 x2 f+ K* g- P" U; J. u: y" L+ w+ r: X) K4 S
Enter the office, and give Tyler a call. Switch to Tyler, and get him out of
3 s' Y' }$ j8 V; v$ N0 e, e% X% D8 _6 Zbed. Walk into the bathroom, where you'll find a bonus card. Let him use the2 T& ~5 M, v4 \: ~. q/ F; Z
toilet and shower, and give the man some clothes.
+ ]* V1 C6 C, M- k: b
. b7 h1 ]4 ?$ E+ F6 SWalk into the living room, and talk with your girlfriend. She's not too
$ q% t$ P6 x2 t" K. R% G% s1 J( Qhappy about things, so cheer her up. After that, give her a kiss, and go out,
$ Y4 f; [1 T$ ^* N' g; G9 pto the police station.& ^0 G; A, ]& Q7 P  S* t

' M. s; c" c. U9 B5 G0 `Head straight to the room where Carla is. Before you can go in, the guy will) K* y3 ?: s5 @1 [$ y: ?' B" [
ask you about the money. Make him an offer he can't refuse; match of
3 M. r( L' _& w8 r. [$ L4 `: x5 Lbasketball, for 200 dollar. He'll accept. Head inside the office now. Hang
( a0 h3 _# Y0 g6 S2 a: f& N/ R/ Myour coat and do what you need to do.
/ [% m' Z) @/ ?4 t% G, T  x/ p& s# z* `
------------------------------------------------------------------------------
, N7 o) a4 z" e# r% ~Alternate Reality                                                   [FH.04.07]& }2 U$ G5 G& e: F, S
------------------------------------------------------------------------------
' ~$ ~" y, |6 n% g/ {- X! X7 i1 T( R+ Y$ [
Playable Characters: Lucas
" L8 |! G7 Y0 k8 ~& \Bonus Points: N/A
* Q8 Q$ U' Y1 f/ J9 c$ XLocation: Naser & Jones Bank3 b# E* N" F$ y4 c$ @" B
Points: None
" X( \0 U. J3 r: T4 d  cExtra: N/A
  t  X/ _: o: [
. @$ a2 H$ ^9 H" A  ?0 b; eEven though Lucas killed someone, he decides to go to work. Enter your office
7 q( n% P  C# ~and go to work. You'll notice you can see visions. After the guy opposite you
' T) K0 y) Q& O& E9 E- I' x: {got a call, head out of the office, and head there.
. c1 h# d0 ^' Q( t0 u# n0 _7 a1 n) d. f1 j) r& q- F% Q
Once you are working on it, a lot of bugs will enter and try to kill you. % f: r' x: l; v) ~6 U
Save yourself, and at the end, everyone will be wondering what's wrong with+ ]$ {* o1 }& ^' f
you. Lucas will leave.7 M# T6 L" m4 R! |* F+ M

6 ~9 k; P2 |( x3 I; H+ S- G------------------------------------------------------------------------------, @& V* U7 S$ J0 X) O. h$ N; B; l
Reconstruction                                                      [FH.04.08]
' J& y0 e2 p( @# C  E% I& \- ]7 V. H------------------------------------------------------------------------------
6 S* q4 B$ U/ n' N# d6 L  n( Q/ G1 }" F
Playable Characters: Carla
+ B" f( b# M) \Bonus Points: N/A
( {8 j; s/ E8 p/ ^6 tLocation: Police Station
; M/ l; ^7 n4 A0 J: APoints: Doing good +10
+ J! W: W% Y+ o        Doing bad -104 B1 D- A7 Z: d" P: y1 n
Extra: N/A7 w( D6 g8 @( ]5 H
( s) ]" D9 I0 R. X' }  p
Just listen to the story the guy tells you, and press the right buttons to get
' A# Z; x  n8 c& ra general idea for Carla of what happened.
/ k* Q. @4 b( G# Q2 N  I$ n6 E
% \7 ^7 z% j% r4 [2 \------------------------------------------------------------------------------
2 `9 A) {3 h$ w  f) LTyler & Kate                                                        [FH.04.09]: g; z% V3 z: j" c3 s4 y% m6 ?8 s
------------------------------------------------------------------------------, V% U- @& z; M
1 x# d% y6 n  X+ n8 d4 q" n# D
Playable Characters: Tyler
. P: O2 k: T. RBonus Points: N/A
3 C+ [. f5 t0 q" `Location: Police Station
' c: M2 ~" t! l" k" G/ m; c$ D& j9 ~$ s1 MPoints: None
6 M: M3 C% F  F1 R# ]) bExtra: N/A
1 Y, G' t8 x' W4 N( i3 `/ X* }7 F- t; A
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,
" U; {  Z- g3 x8 r" _but don't worry about it too much. I messed up royally at this point =p
6 ]% d1 y; d  w( [& Q, n4 {- J3 m8 V' D6 b
------------------------------------------------------------------------------
5 o/ i1 M! T8 @0 G" f0 XLost Love                                                           [FH.04.10]
: g6 w- t& U" N2 Q* i6 H1 R; N------------------------------------------------------------------------------
9 |" ?3 @: I) w' o4 L2 S5 v9 E" r
Playable Characters: Lucas5 z, w7 {+ H) z; h& e" g, {
Bonus Points: 5
+ {2 a4 N3 f( x8 }Location: Lucas' Apartment: C1 m$ R3 ?- `4 Z* D" u
Points: Play guitar good enough +10' x# F% {1 `+ B% v& T5 g
        Use toilet +5& k7 |8 g' l! d
        Play music +5
5 A" t5 l9 H# L" ^& p( m        Use medicine +10. U% X/ q" }! w  x5 R" f
        Sleep +10
" ^3 {  r) ^' V' W. y. ^9 d4 J1 w        Give Tiffany a drink +105 N) j" x, R' a: ~( n% C% ^) i+ V) V
        Being sincere to Tiffany +5
1 M" Q" g7 ^5 c" @/ ?- v% h        Being sentimental to Tiffany +5
7 R0 `0 p: F% a. M% i        Dream with Tiffany +20, H$ A, J, h) Y$ q7 V. [( L. x
        Kiss before Tiffany wants it -20/ Q9 y; A1 X3 D/ x8 X+ ~
        Tiffany leaves when you try to kiss her -30
1 c7 Z6 Y  d/ Y. }  |2 q2 W/ J7 h        Dream without Tiffany -20
( S/ d: ^+ q5 T0 F. j# r7 PExtra: N/A
8 q, C- p. G2 K* n) Q6 [9 ?9 A* w2 i4 ~3 c3 ~; r
Lucas will wake up. Remember Tiffany was coming by? Look around in your
" U& \5 x7 u  R- H7 O' Q7 m8 Mapartment, and play around. When you're done, go to sleep. Note you can find) G6 E7 `8 j- m/ G% P" V. e
five bonus points in a cupboard in the kitchen.
* B8 @9 ]; ^+ U, p6 A! P  d8 _. K' _# N
Tiffany will be at the door. Open the door for her. If you want to have sex,2 a/ p) j% k; Z+ a# h7 F
talk with her about the following things/do these things;: P1 g- [% l( H* ^

  l' @; O7 t  ^' \. b) r" v+ u$ j6 E4 X* Ask News6 w8 v2 V2 Q8 Z3 `8 z4 Q
* Ask Drink
# {, y& U" S+ O- U9 s: x* Give her a drink
! w5 q: B* W/ [. j- r% a$ k* Say Sincere
0 _' ]- |3 p" ^8 @1 X4 X$ f1 h4 ~' ]* Say Sentimental0 G& I/ e6 P6 v& f2 M+ {7 B/ w0 r
* Ask Alone7 ?1 K/ }  B; ]0 C, e- G- e% o
* Play the guitar, and don't mess up$ O  F  v2 U! W9 k4 y
* Kiss her, R0 N9 z; A* g& r$ Y9 U; y
* Enjoy, after the dream, tell you're your Fine
) ?! |- V6 `* g4 `3 |9 r7 k; p
9 X& ?; c" q1 E! t------------------------------------------------------------------------------. W5 F& z' y9 K
Hide and Seek                                                       [FH.04.11]0 W  p1 D% H0 N& V5 B
------------------------------------------------------------------------------
: W1 y9 v& w- n. y: b
' Y; u: r8 h) V! i2 F0 SPlayable Characters: Lucas, Lucas (kid)
( c, a4 a% C9 x( g- JBonus Points: None
: ?2 I8 M6 R- `Location: Cemetery( R' O8 j8 l& q" h8 J, F
Points: After thinking about the past and succeeded (Lucas) +10 Lucas' ]+ ^/ |3 @0 r3 L6 Q4 X: \! F
        After thinking about the past and failed (Lucas) -20 Lucas9 I3 I2 E# J( f
Extra: N/A
) w# n" Y# s& m
5 h. W: U6 k2 }7 GWalk towards the grave of your mother, and talk to Markus. Lucas will think
# P3 a5 ~1 [) Z! B' C/ [7 h+ Dback of this time as a kid.
1 _  I* W' w! T  B
) ]2 z, G; ?/ b' K% B) KLucas is sitting alone, and Markus and his friends are playing. Markus will% O& d* K+ s# A# h% y8 m" A) n8 a
bother Lucas, but Lucas isn't interested. After that, Markus and his friends
  l  N) F* G" [8 A! @6 ~decide to go to a forbidden area - the hangar.
6 f8 f/ ?7 [4 Z5 o; f
# k4 F7 H/ V) A0 WAfter they left, Lucas will have a vision about a fire and decides to rescue% b: H, U% f/ Y& s
them.# J4 j! \' C( [  q5 K3 d

  K! X2 x2 h0 J6 x' H) O  RWalk to the northeastern part of the map, and climb the fence. After that,
0 f$ @* i, d$ h* I' O1 R5 Cwalk straight ahead, into the deeper part of the ground. Walk west, and be/ V7 g) Q( x) \
sure you're not seen. You'll find a gate in the fence.2 C% X) |2 J4 P- B

: Q( \; v5 }/ W" WFrom here, it's a bit harder. Wait till a truck passes by, and walk on the8 H0 `5 H1 V( A
side of it. Check your map. You'll see two guards standing at the same line;% M0 P  [7 y: U# y
one near the hangar you need to be, one to the hanger right of it. Walk with4 q  W' g* {3 X6 O8 L
the truck, till you're between them, and walk straight ahead. You won't been* k2 F5 A5 K1 y4 U: H
seen. Enter the hangar.
" k; l0 W$ ^2 Y# r( `- L
# H; A3 G) ^3 u3 NInside, Lucas will tell Markus to go away, and he'll look for the rest. Walk
0 {4 W2 `; Z% W! w' R7 Q# h7 |6 M* ~around until you find someone. You can try to save all the kids (one upstairs,, e( z& @& {2 u* d. l: H- d4 V
one just down the stairs in an airplane and one near some boxes in the other
" {0 m  V8 g; ?; Y; e/ h+ pend of the room), or just fail at that. I don't need to tell you which one
7 T' q7 L) Z; A; t' c% F" ~will be the best.
% N. {7 W7 ], e5 l4 E) i  }* b4 H! g' O; q# z
------------------------------------------------------------------------------
2 g1 R! g' L7 Q0 g* h7 \Friendly Combat                                                     [FH.04.12]$ U+ n4 T; v( `! t9 ?% ]3 s
------------------------------------------------------------------------------# u: x1 `8 ]  A/ H) i

9 C, b6 |+ l% E" RPlayable Characters: Carla, Tyler$ i( Z7 b2 _* M& F( j& k; b! W7 f% B2 V: k
Bonus Points: None/ I" b- C- q% E! x) q# [, D
Location: Gymnasium: F) ~& S4 F3 c  @& X) J3 V7 ?
Points: Drink something (both) +5 for both
& _( x2 U# D$ U- m        Warmed up (both) +10 for both
" m9 z6 A2 T0 U7 j        Mess up training several times (both) -5 for both1 f. |9 o  y& ~. M0 Z, G& r
        Winning (Carla) +20 Carla
; f! q- q9 w% U) OExtra: N/A
) c7 L5 r9 l2 Z6 F2 B: O/ q: W; s) G# D  u) h
Time for some fun. Let Carla drink something, and let her train on two. i5 h9 ?5 L3 H  t
different courses. Let Tyler do the same thing. Walk to the side of the ring
8 z  d: P/ u3 X# y9 Jto start the fight." E/ P2 h4 N% n9 U4 j+ _

% W1 K& I0 ]7 }+ ~' a, EYou'll fight as Carla, be sure to win, and you can either continue or stop.
* F2 J6 Y) Q7 ^( Z# V# OWhatever you like.
+ X+ O! c2 {) n8 s( a! ^) d; B; _1 \* B) E  J0 s- _
------------------------------------------------------------------------------5 A' _" n  O/ I+ n& t
Debriefing                                                          [FH.04.13]" E: k0 p) q# ^. }
------------------------------------------------------------------------------* A/ l$ x4 }- a" l
& g/ C1 K1 ?% U9 }
Playable Characters: Carla$ s+ ?- E3 j; N
Bonus Points: 5 (?)
1 _  n$ T, Z, {  \; aLocation: Police Station; t6 _3 ]/ U2 G8 G0 B2 ?
Points: Find good tape +20
5 R3 R+ m2 l6 l" B9 q& e6 q1 N        Scared -10' y. L! g* ?! h, N/ t
Extra: Yes, two chapters with the same name - quite confusing.2 r9 ]+ v3 J: F1 n- w

3 w5 y' J; Y6 M; x* O* q7 JCarla doesn't like small spaces, and when they're dark, she'll hate it even
6 e: q9 W; W4 b. Gmore. Find the bonus card, and then walk to the gate. Turn the light on: F6 G: `% K! y6 P" G$ X/ ]- N
first, and then open the gate.
) S0 z# B7 y6 Y9 B0 j' I0 {" x; R% C. [: R. S
What you need to do now, is control Carla by holding the left and right mouse- l1 m$ z5 A. r! l3 F9 G1 B
button, and keep her breath under control by pressing left, right, left etc.7 X0 W% K& l: d7 v
when the thing in the bar moves.( A4 E1 C( w5 Y8 v% o4 F
8 P' F/ n# Y7 E% o' Q: G; b" t
Go straight ahead, and you'll notice that big cases are blocking the path.
2 L& k  t0 f3 oFind the valve, so you can move them. You'll find a terminal, but the power
5 k9 @' l. J$ v( ~& Kwill be shut down.
: d' {( A: W) C* ^" B- T9 j) F" H6 ?+ B  L  ]) R0 e9 ^
On your left will be the controls for the power, and you can reach it by using
! E) f! l# O2 B; y0 y0 uthe valves. Puzzle a bit. When the power is back, return to the terminal, and; \( ?2 a# a$ `- U' b
take the other side of the room.
9 \) E& Y. c- K3 z. P
* Q" p* z1 \' n6 f" x" D$ BYou need to first open the path to the left side, move the valve at the end,
# l, \% P, V- x5 Wand then move to the right side of this part of the room. You'll find the* d; {  n2 d) w! y' S& a2 Z
tape all the way at the end. Put it in the terminal, to find out there is no+ h+ F6 C9 j  H+ X5 S; b: V
data for it. Carla sure doesn't like that, I think ;p
& D8 H0 S' P. _+ n! y
$ w5 t( z& V' h6 A------------------------------------------------------------------------------7 v+ V5 m$ G( T/ c+ I' r# H- @; b
Debriefing                                                          [FH.04.14]
* l, N( v/ w' ?3 G& f5 j. P------------------------------------------------------------------------------/ Q8 `  D. E4 H2 L
) r7 a+ D! X) \0 T
Playable Characters: Tyler" g  Y( \  W$ J( K, T* @# F" O& G
Bonus Points: N/A
9 Q' K/ `( N& s8 a" q8 d. a9 Q! W8 [Location: Police Station7 }1 u) R* L! X* Y7 z9 F
Points: Find paper in book +203 y+ t7 V1 y# B/ J. j, d( U& z
        Give book +10
  p3 j; A* q( QExtra: Yes, two chapters with the same name - quite confusing.
7 U5 G1 |% Z  i  G- e7 d& k- `
* Z+ c' h0 x4 S) M% k$ XTyler will find himself in a book shop. Walk down, and walk underneath the
  o$ E2 D/ M% _& R8 M  Gstairs. Look at the Shakespeare book with the magnifier. On one of the pages,
- W: r0 A" d( s% Q" l, v  \something is written in the corner. Take the book back, and Tyler will find
" y$ W3 k7 i3 K% _) k7 R1 N- L( Y. ya piece of paper.
; S* D$ V( Z+ l4 t3 K  v- ]7 @2 U2 d
Talk with the Chinese old man. He won't help you unless you help him first.
. C3 B7 N7 |) p$ T9 cHe'll give an example book, and tell you to find a book that looks like it.3 D; A4 s: n- F' ^) E& C
First look at the book under the magnifier, and you'll see it's written by/ ^  l( U; D2 W
"De Gruttola". Walk up the stairs, and look at the book here. You'll find out/ o; {* x5 y3 Z4 E* r
De Gruttola has number 1796. Walk back down, and look at the book behind the
! I9 {1 ]7 L- @! O* l2 Fman. Book 1796 is on the third level, in the white part of the level. Go & ^- C) M* l+ d+ ?8 a2 y8 z
there, and find the book.
" c6 I1 `0 h4 R! o# _2 k% X: G' \6 g2 f7 w! C
Give the book to the man, and he's still of little to no use. Leave the shop.6 _* B: l$ \% m2 X- Y4 A% b
1 p' t. s! U, x: Y7 R
------------------------------------------------------------------------------
: I3 S" H- ?, m' Z! JAgatha                                                              [FH.04.15]( r. z# d' G* Q: j% \1 O
------------------------------------------------------------------------------
$ m6 x. M0 P& Y* x2 }2 Y- G; n8 N  G0 w2 x; `1 g. [
Playable Characters: Lucas
% v& K4 M7 W& y( o% yBonus Points: N/A
& d6 w6 l2 X$ c3 d+ JLocation: Agatha's House
0 ~: b9 T) x, S$ b. }$ a. nPoints: Done +20
/ @5 t7 J# |4 n4 |5 j8 FExtra: N/A* b) i0 O$ ~' B; E

# ]" \! K! d9 P( jLucas will have to find the house of Agatha. It's straight ahead, nothing
: d$ G) r1 Z5 j4 l$ l6 Y- Ohard. Knock on the door, and then enter. Walk straight ahead, into the
# \: L! K: R- vliving room. From there, enter the next room to find Agatha.
3 \  Q! [: c, f* r1 o5 q7 e, f( D* c" G8 \: m) {( d
Agatha is blind, so you need to push her. First enter her bathroom. You can
: G1 E$ q6 b  x1 A5 K$ a0 E& c* n( [find something here, but I'm not sure if it's a life or a bonus card. Either
8 s$ j* q  }, Zway, grab it, and push Agatha into the living room.
" @  A) y9 `7 |$ g* t3 s; b9 Z, N/ \: U' c: J3 e6 ]2 {
She wants to feed her pets, so head down the hall, and take the left door.
$ Q' B# F/ n" ~, }  X4 {9 \Pick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,
7 |! v* ?9 d2 H# w8 land push her into the living room.8 I6 p: `4 f' `# D+ S( W

& Y0 s  \) }3 }+ o+ G; lBefore you can start, you need candles and matches. The candles are in a2 L# e9 d- T5 ~" K
cupboard in this room. To find the matches, head back to the hall and take
2 J: j2 w% y& F& S. Ithe right door. Put three candles on the table, and lit them.
+ M9 b4 Q: G/ G+ u/ S8 C* k
0 i% _1 p* ^. U& B. ?# U# VAgatha will take you back to the moment when you killed the man. Agatha will
( R4 F7 T. G5 u8 Y# F3 N, |& {suddenly stop, and tell you to come back tomorrow. Fine.9 q3 ?; n% R3 {  N1 [/ w
$ q1 j( A5 |6 {0 B/ J$ c
------------------------------------------------------------------------------
1 y3 `2 p% }1 O0 w  IQuestions & Bullets                                                 [FH.04.16]' n! {8 ^( m: C0 [
------------------------------------------------------------------------------) g" p% C$ I' H+ \# s9 {2 F+ Y- l' i, I
5 Y5 ]1 `! ~! M
Playable Characters: Carla+ {! r/ Q; M! U' ^3 b( h
Bonus Points: N/A) S2 c5 ~+ w0 w: m* @% x/ ^3 J+ H
Location: Police University
: o0 l7 f9 y4 e. v! V/ J- ePoints: Shooting well +10; v/ [  {6 A+ C4 K
Extra: N/A  |8 Z) C; \) r! H! q* g8 O! J

. q# b5 q  [2 L- j( oTalk with the guy at the end of the lane. You'll have to ask questions, and1 {" [  R" E4 d* W$ T2 b/ ^/ m
shoot targets. The target shooting is fun for once, but you need to do it- ~/ G2 R' f4 d" L, E% q. W5 _6 X
several times, and I found it to be rather boring (since I didn't miss much).
# X- }, s  J/ s; g5 _) m& y% @$ l; i2 V: o/ ]  ^6 U2 g
------------------------------------------------------------------------------
/ i# r) {0 P4 \* jDoubles or Quits                                                    [FH.04.17]2 _! T4 o5 M* \. N& j' X( n5 m, G
------------------------------------------------------------------------------1 G6 L0 k1 j# A

! |8 X3 }/ z  h: \/ dPlayable Characters: Tyler( x, P8 R, Z9 E& C" y- |; q4 g
Bonus Points: N/A! t# T7 g) E" o7 m/ D
Location: Outside Police Station
3 u/ g6 u) S: ?. @Points: Make fun +5, p5 n9 n% o5 g
        Win a few points +5 (can happen several times)6 d) {. S7 i" i. u
        Win the match +20
# B3 J* x6 A% iExtra: Fun stuff.
' E; n! u( z& B3 ^) T3 B8 r7 x# F4 `  C' `+ F2 N$ n+ |
This is just a match between Tyler and the nerdy guy. Win, and life is good.8 m6 L& O6 Z: m: r! {. ?; N; F
% a( `* i( L1 @# M# G: C. U
------------------------------------------------------------------------------8 q5 ?% h$ ?% p) d- O
The Storm                                                           [FH.04.18]+ e7 m1 [3 G2 j% l. N& G$ ^# {
------------------------------------------------------------------------------$ N( [) F/ C5 u/ D
0 k! Q" e2 l% r* |- C3 F! [# Q$ u
Playable Characters: Lucas, Markus  `& C* h, R- Y4 I7 T* _2 {8 a
Bonus Points: N/A) G* [: B$ L) l9 ^3 G( b
Location: Lucas' Apartment
+ W  ?3 L& J# @9 M) yPoints: Saved (Markus) +10 Lucas5 N) x- N, i1 ]1 W
Extra: One of the best action scenes of the game.
6 T7 Z- R! _/ v# t% d# c) o# G* d1 v8 R
Lucas will enter his home, and things will act really weird. A strong wind
' |# y# [( f5 \$ ?$ t" M0 C, Owill come in, and you need to avoid stuff, run around etc. You'll end up at/ M: R% P2 H1 J
the balcony, and fall down.- U* q0 Y, x! w1 @) N5 O! o2 `
& i8 t7 l- u# M0 Q; l
You'll control Markus. Let him ring the bell, and then bust in the door. Run9 B( i$ x& n8 D, F
to Lucas, and save him., j# v/ ]" X, g4 v3 K% t3 p

' J& K9 l7 n% L& R* e* `. Y------------------------------------------------------------------------------- f7 }9 j  y3 e% }- I- K" ?
Dark Omen                                                           [FH.04.19]% B+ k) m$ v0 c: z/ d- V0 a3 _
------------------------------------------------------------------------------- H6 h4 a. R, B

! {! |, m% m8 F" o: X9 ePlayable Characters: Carla, Tyler
2 t( g! |* C+ z  o! }Bonus Points: None
; c0 f; P& ?' G+ N- N' m8 a* u& HLocation: Carla's Apartment2 z: [* j- a8 B
Points: Use toilet (Carla) +5 Carla" I/ q" v0 K$ ]" K# ^5 g  |
        Watch TV (Carla) +5 Carla  V7 @. b; X0 _3 f* Y
        Visit from Tommy (Carla) +5 Carla8 `! v  X2 r$ G, x: S
        Wine (Carla) +5 Carla! i, N) w" s( E3 ~) z$ S* G
        Talking to Tommy (Carla) +5 Carla
! B5 S4 R2 H# w; i2 T3 J1 T        Ask Tommy about bank (Carla) +20 Carla
( X0 W8 j4 {+ C2 Q' F$ n1 t- w' V        Finding out about stock piles (Tyler) +10 Tyler( F" x8 }; F. w" u3 b7 ~! P$ O7 p. {
        Fax (Tyler) +5 Tyler! e- i2 F5 B! s( f: V$ z
        Use basketball (Tyler) +5 Tyler# L7 E! D% ?! o  G: N6 F
        Find out about watermark (Tyler) +10 (Tyler)
6 a. M, }* p* G0 ?( S3 t# ^        Tired (Tyler) -20 Tyler7 I7 I9 \' H& a& f
        Asking about work (Carla) -5 Carla6 N( w  `( i7 n/ |: D+ S' u3 a; l
        Asking about Carla (Carla) -5 Carla
# |+ h) {* p9 u7 r0 g9 u        Using the cards (Carla) -30 (total)- x( ~. [+ \5 _: ]' b5 e! `( ^
Extra: N/A6 d6 u1 y2 w9 {2 e. `+ r- p2 A2 Q

& J8 Z" g; |3 @7 U' qCarla is at home. Let her do the stuff listed above to make her happy. Give
. w3 E' p* |- Zthe girl some clothes, and someone will ring the bell. Open the door to find, I  ?9 M6 g0 z) W. Z! F$ T
out it's Tommy, your neighbour.
, o% Y& [2 ^; V1 X# q5 H+ _
" u/ d0 u0 p7 D' x: W7 w. u3 {He brought some wine. Get glasses and get drunk (no, not really). After some
, _8 `, @6 p, L( j" o. wtalking, Tommy will show some tarot cards. However, the ending of this won't' w% L* c. B: J' y
be very good. Actually it's just plain bad, and this doesn't make Carla very& e8 y' q& S  j
happy.
' i. N$ N, j8 s* J
0 Z! `; ^7 N0 ^/ J0 U2 C: m7 fSwitch to Tyler, and let him use the computer. Check the web, and look at the- |' X# m& c8 p+ \( C5 {* ]
"World"-tab. He'll realise the piece of paper is from some stock piles. Call
# N* U( s! m; [/ ?# o0 A* cCarla about this. Carla will answer, and asks you to fax it. Note Tyler can+ c$ ^. f0 y3 g
also realise this by looking at the newspaper on his desk./ ^) M' \8 _9 x. ]" n9 Y2 |" C( {
5 E2 L4 M* L: K1 K7 |
Pick up the piece of paper, and fax it. Switch back to Carla, and look at it.0 S$ L1 P: P( v+ [' K5 t2 x9 ?6 ]
Head to Tommy, and ask him about it. He says you can trace the thing by : F. r+ \' x& o1 z8 D- b
looking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab
& F; J, k. |: Y$ v. A% gthe paper and look at it using the lamp. And voila, we found the watermark.
8 {# Y- a, L4 `1 y5 ITyler will ask who'll need to go. I don't know who should go, but I just
5 E, g( k9 i  N! Qpicked Carla.
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享 很美好很美好 很差劲很差劲
回复

使用道具 举报

沙发
 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------, t& \/ c0 H& ~4 o. ?$ i
Face Off                                                            [FH.04.20]
" J4 ?! l6 u$ m! _! W------------------------------------------------------------------------------
1 T6 c( o# _7 ]7 B
1 K2 B' y8 N5 |' B% L' W5 ^  ZPlayable Characters: Lucas, Carla
7 c2 l8 Q- c3 I6 p( @$ {$ RBonus Points: None2 V" K& M. g+ M5 A, k; {
Location: Naser & Jones Bank$ U. m5 ~7 L5 Q. x% s2 R. z: F; i. a
Points: Find pen (Carla) +5 Carla
# }2 B' R# F0 t/ N0 r        Find Shakespeare book (Carla) +5 Carla, E1 v4 V4 D, b' C. }; _: B
        Bugs from above (Lucas) -10 Lucas; m+ ~' u- K7 u; W* k
        Big bug in room (Lucas) -20 Lucas
/ O) ~0 d. B# I! I( g        Another big bun in the room (Lucas) -20 Lucas
' K& q/ p; e2 F# W( gExtra: N/A
$ ~0 s" n" @- x* R- \
& u! k8 Y* Z$ R- ]Lucas is working, but has a vision of Carla stepping into the room. He needs
. y( O6 K2 \( ^& Kto hide some stuff, and fast. Pick up the form next to you (step out of your
% q3 y/ s2 M) \) b1 l8 h: `chair first, obviously), and hide it. Also hide the Shakespeare book. That's
( e+ O# v- `4 A8 L3 b$ W: ]all you can do for now.2 @5 `0 `5 T+ o  X  Z# y" J
7 Q& z3 D/ X: Z/ u1 l: z5 M
Carla will enter, and ask some questions. Lucas will do some very weird stuff
" ^6 W% A; X& r, E9 s( n1 Mbecause he's seeing things again, and after a while he'll ask if he can go to
2 K: S3 K7 j1 D. z+ Lthe toilet real quick.( i$ h; w- i9 K2 k" d
2 U$ N2 S2 F( m- z; h+ D
You'll switch to Carla. Let her pick up the pen on the desk, and the
- f( _% Z' W- V6 @7 U, sShakespeare book (in a drawer). This is enough for her. Wait till Lucas # N. \! |6 d+ C; K
return, and she'll leave.! {5 v  x, e4 L  \3 `5 r

% S4 I5 y# G. Z' U------------------------------------------------------------------------------
3 G2 O" w; o0 eBack to Agatha                                                      [FH.04.21]
% \% d9 \7 f  d& b------------------------------------------------------------------------------
; ~0 m( G- }5 G/ n4 z  L
: m8 R1 ]3 q. _2 y1 FPlayable Characters: Lucas
# A% t% S" G. y/ q# x( L4 @Bonus Points: None9 {$ @. G' e! z1 C$ t1 q( I
Location: Agatha's House
6 c/ r1 e1 Z& v. |! D. c: ]Points: Thinking of how it'll turn out +20
' b4 v) H% ?8 {. [: A        Looking at the dead body of Agatha -30
/ {# K% K) y( j) Z1 y! R' R& gExtra: N/A5 |  y1 q  T: V

3 h7 I, K" Y) EEnter the house, and enter the living room. Agatha is dead, and someone called
( H; j5 a: g- I9 a4 nthe cops. Leave through the window, so they won't find you. The police will  K6 A1 r( ~4 j8 f, B( S
arrive, and find Agatha.
# C3 s) h0 X  C+ t. x3 E3 d5 A, T6 B; |( l4 d  v7 C
Note you can find a key in the drawer where you found the bird seed, you can- e  l6 d; }( Z4 @- B
use it to open one of the cages, and get a piece of old newspaper. You can
: Z/ @( s- f7 ]+ yalso use a knife from the kitchen to open the cage.4 w( G+ \* z; i# V7 {  e7 U7 t# _( y

# s% f8 G; p! d0 q5 Z* b, [4 p+ s------------------------------------------------------------------------------. `+ W" G$ u% ?
Happy Anniversary!                                                  [FH.04.22]
! x+ C4 y9 C8 f& J# ^( Q0 S------------------------------------------------------------------------------' F9 H* B0 k6 L3 Y6 [+ s6 W/ R8 a
3 v1 }1 x  J9 W' z: _, @
Playable Characters: Tyler, Carla
: n9 W# L% }( u) h9 s  s# a5 i# RBonus Points: None
8 n/ F4 s- @8 i+ I# ~, G% `2 p! tLocation: Tyler's Apartment
9 l" }8 U  Y  w1 ?. ~2 xPoints: Dance (Tyler) +30 Tyler. b  C  j- _# ^& `; w  u
        Use yoyo (Carla) +5 Carla8 U; ^$ q  p) A( \8 B+ [  j$ X
        Find a link (Carla) +10 Carla
1 @/ s0 c1 Y" _& P) b        Conclusion (Carla) +20 Carla7 m/ }+ u+ ^/ V( Q8 D
        Tired (Carla) -20 Carla
$ ?4 O5 z7 `! E8 l/ U/ A: G        Leave (Tyler) -20 Tyler6 d+ _& t+ y+ E9 j& a$ M5 T
Extra: N/A
% f3 g: W7 J% i- @; k% a
( U* V0 c) I( L6 X; @+ tTyler will get home, and Sam will tell him to turn on the oven, and put$ K; K" i$ J$ }) `8 K
champagne in glasses. You can find the champagne in the fridge. When you did
0 f4 ?& K: b; N/ }2 w1 Kboth, Sam will walk in, in a black dress.
; Q. E& L4 _* L& D
2 w* E) G4 Q! JTwo years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
  u+ ?: {, s" Z(spin that shit, DJ), and dance with her.3 _; S3 U; U+ d/ }9 D

' _* @" m1 W* E$ X' v" DCarla is working, while Tyler is about to get laid. Sometimes life is unfair,; r3 ]: A  O( {0 V+ a  ?/ {
isn't it? You need to link different objects with each other. Depending on
, H6 e6 }" N+ t+ pwhat you did in the game previously, some things may or may not work. These
) p9 }1 o3 M. b, `should always work, however;0 z, U, a$ N6 v7 }% r; q/ y0 m
" Y' _  d/ T: \8 X  w% z
* Link the pen you found in the bank with the list of fingerprints.
; H0 {) A1 E) m* Y! c* Link the two Shakespeare books with each other.
6 h& l. o5 S. Z+ e. n" b+ g) X9 {8 S+ F: z7 l" k
Carla will be sure that she found the killer now. Give Tyler a call. Let" ]' ?' b' c4 y. n8 S$ ~7 R4 O' ?, M
Tyler pick up the phone, and leave the house. Sam isn't happy, but she
* H/ E1 n1 d7 Rshould stop whining.
; }7 G" ]! n, g6 J4 U1 r
) {% Y1 }1 R8 s, n; c$ l' N------------------------------------------------------------------------------' x4 s2 i5 n# S, ]0 V& W
Bloody Washing                                                      [FH.04.23]. U- [9 F- d' N( ^0 ~6 e
------------------------------------------------------------------------------
6 o8 r9 n; e0 }; {+ m1 ]$ ]( E9 r1 ^7 x3 e
Playable Characters: None* s8 l! y. [8 M+ W3 V
Bonus Points: None* v: T/ N6 x/ Q+ y* u
Location: Agatha's House
: r4 H1 n, G6 \Points: None
4 z! t. {+ b# f; n7 g( aExtra: N/A
% X5 e9 P3 O0 W8 p# H. ?, f7 ?; h0 G- o8 P8 |& a+ {# t
Just watch the small movie. Lucas will have a vision about a murder in a
- Y% h. G6 n6 ]$ zlaundromat.4 Y9 K/ t2 z. {7 ^% [

) d/ }9 b/ f0 Q; t! N: S+ I------------------------------------------------------------------------------
/ G  w; t4 E# L9 r, TConfrontation                                                       [FH.04.24]
( ?" m1 R. c* x- O  b3 F------------------------------------------------------------------------------
- |, B4 i. A! E0 t. W% D3 v& J: q3 H# ?
, W8 `1 `9 Z* J' t' pPlayable Characters: Carla, Lucas$ e& G9 ]7 i7 H+ S
Bonus Points: None
3 H) t  D; O  x+ E! S1 k) |Location: Lucas' Apartment
0 t) L( I; K& \& j/ X7 f6 c& UPoints: Idea of arresting Lucas (Carla) +30 Carla! h/ w: _0 g) r. W" Q: G
        Lucas isn't around (Carla) -20 Carla
  _8 K7 R) m: A' J, S% gExtra: N/A0 a( ?3 `9 j- s8 [* }8 {* ?0 M' s

0 [4 |  j2 D, F5 l  GCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open
" R8 ^  @, s2 V* v" Bthe door to the apartment. Now that looks nice, blood, candles... must have, i: n5 Z) m: d8 |- N0 U7 M
been a wild party. Let Carla open both doors (to the bedroom and bathroom),9 k, Q) R1 M; J
and they'll find out that Lucas isn't around.6 l' n. d1 ^( N% A
: y  N  c) u/ q* q
Lucas will just get home, but the cops will try to arrest him. It's time for
2 ~& s" c( s+ r. Ma pretty lengthy action scene, where you kick the asses of several cops, fly5 K1 @. v: j, [! _% e  N
with a copter and escape.. h0 X  A$ X) D" Y% [( V  s! m

) L* M( j& Y& F0 J. E------------------------------------------------------------------------------
& [% w; i' b# p& NCaptain Jones is Really Upset                                       [FH.04.25]
' C8 F! e8 q0 ^" v4 c9 V------------------------------------------------------------------------------
! w/ r' X- M9 V! E, \/ |
2 b* }) S7 k& u9 PPlayable Characters: Carla, Tyler3 i( o( y% _, V7 X% a; m0 R0 s: ]
Bonus Points: None
; n3 _6 H; F2 zLocation: Police Station, c+ \6 O% w1 {; r
Points: Explain (Both) -5
& X( W7 X5 X- \; u9 VExtra: N/A) L4 \6 H3 u/ q. |
' L7 C7 u& S$ ?* D4 R) Z
Captain Jones is mad at you. Just let both do a bit of talking, so they don't7 J+ b& F8 I! v4 `  p. A! \. M
lost too many points.0 H1 q. ~; a7 |7 i9 c

! I( ^' \8 z" P* M9 I2 b------------------------------------------------------------------------------
+ r8 j/ o- b' n" @% wFallen Angels                                                       [FH.04.26]
/ s! j; M  W2 S------------------------------------------------------------------------------9 L+ p  b% {6 k0 e: h7 ^7 X

2 L. P0 _8 v% ]0 ]3 JPlayable Characters: Lucas
: J$ \. n+ @8 a3 sBonus Points: None
& f4 p! i; {6 `; R" b( ]& LLocation: Saint's Paul Church
5 M# ^' q" }* M! j" L! ^( hPoints: None
3 j# d! K2 p/ u# }7 UExtra: Quite a hard battle.
2 l0 V1 s3 |1 z; L' |7 q% G
0 H" t. B& C6 }- l: a4 VWhen you wake up, you'll notice Agatha in front of you. Talk to her, and $ k* n) `5 O+ g: @' c
she'll explain some things. However, soon enough you'll be attacked by: z* }6 j, w/ T0 A& _
statues. This is quite a hard battle (well, harder than the other, at least),! H7 ?# V+ ?9 d" Y7 L( g. e% ?
so be prepared.
* @1 J: m% z- P* Q! _5 P6 ~4 O+ A: r2 J8 |3 H0 [+ R
Once this is over, Markus will wake you up. Explain him some things. He # `/ S& x( R5 Y+ c+ ?
thinks you're really berserk now, and Lucas is sure he is fine himself. What
" C- O3 C' e) \- f. a; c5 _3 ]a family :'D. H( z% \$ V4 y& Y9 D) |
' a; r9 g# O. y
------------------------------------------------------------------------------- A2 S) F0 ^8 q. `  p8 c- w
Soap, Blood & Clues                                                 [FH.04.27]4 X# X; ^& l+ a6 {5 ]- H3 H# f% X: ~  }
------------------------------------------------------------------------------
$ O" N/ K! _3 N; i6 ~$ u, ^6 X9 w- K6 D7 V. @
Playable Characters: Carla, Tyler$ p0 Q6 A$ s* v; y5 F" L$ Z# J  \
Bonus Points: 10
0 i  ?* F- t) B% r7 ULocation: The Laundromat! [4 o( v2 V. I% t
Points: Look at wrist man (Carla) +5 Carla8 E4 Y0 f9 ^# ~8 G* d, E/ D
        Look at blood in corner (Carla) +5 Carla, Y; \; M8 n: x3 H
        After doing both listed above (Carla) +5 Carla( X9 _/ Q2 F* B( h
        Look at body man (Tyler) +5 Tyler
3 H! {4 z* f: ?" N! b        Look at body woman (Tyler) +5 Tyler
# g& c) f# J; w' ]0 d1 e        Look at telephone (Tyler) +5 Tyler
/ [3 o1 a1 _; i7 @8 YExtra: N/A
, }) @. b$ J1 @. ^, ~& j9 Q$ |" e* |. B, W: E$ o6 d
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
, {2 B- ~/ {8 [/ `$ f! z6 |Carla will tell Tyler to go in. Walk a bit forward, and Carla will talk with
& H. y8 Y! @; K$ \6 gthe police. Ask what you want, and go inside. 2 x4 B9 s4 p" t+ F

% O4 t$ {6 K1 }' K! v7 C) D9 J% MLet Carla look at the man, and at the blood in the corner (near a case). Be
( }( V7 L: a+ c  o0 B/ Wsure to pick up the 10 bonus points. Let Tyler look at the man, woman and
# `9 c" ^) J8 |+ T" f2 ]telephone. When this is done, you can leave.
! n- p4 k/ S* ~' X& |/ {' p
; }0 O) F5 k, K1 U# @------------------------------------------------------------------------------
- Z7 y" O" p* ]" y: PThe Fugitive                                                        [FH.04.28]6 N, h% B" m. v* K$ l
------------------------------------------------------------------------------
; S; ^# F8 B8 _' J! k  Q
; @; k/ U) u! W) z$ SPlayable Characters: Lucas
+ T5 C- S& g+ ~# i$ fBonus Points: None
8 T; n, g) q! i: WLocation: Tiffany's Apartment
. {' K' @2 S4 ]& |4 I/ yPoints: Lay down on bed +10
; n' y/ @4 q/ p8 _" }2 I; t        Eat food (possible twice, but different pieces) +5
! A+ f; g, g/ R2 X- _/ s3 ]7 O        Drink +5
9 d0 j) c! g1 l1 [% m- h$ _        TV +5, h4 h9 p3 ?% q3 y; m- s* Z
        Not found by Tyler +10: D- ]* U) ]5 H$ a; h# l) t. h
        Looking at homeless guy -56 B" Q' r: \3 z$ j6 R& F
        Looking at raven -5
/ _; K# [9 M- ]0 G. K. x: ?2 S        Fall down off pipe -10
& k/ W( L! e7 I2 Y        Listening to messages on phone -202 \- b: |9 J" _6 J3 y" M/ I3 [4 x
Extra: N/A9 }: t2 Y3 e: M
: ?( |+ k9 p1 R8 N& v
Walk around the corner on the right, and straight ahead. Lucas will have a6 f/ o- ]& H: ~1 W; d
vision about cops, and decided it's better to take the other way; the way
3 |; a2 l7 R! W% g# o' `of sneaking and climbing.
3 d0 W* z* _/ v
0 y( l6 Y* k' t/ n/ v( pFind a fence nearby, and climb over it. Also climb over the next one. There
: g1 n: V( y/ M9 pare police standing around here. Watch them in your upper right corner of
* S( _9 K% X! z' p. Xthe screen, and wait till they aren't looking your way. When this happens,
) t8 j5 n6 v# e5 L7 n1 \% {) [try your luck by running to the other side.0 ~# k" U# E' P7 L' u$ k1 _
2 s+ T; S9 x) Z! G( t
You need to climb the pipe here. Once up, walk over the small path. From time7 A! ~5 F. {3 V& Q4 H9 A' w$ E
to time you'll need to do a little button-pushing. Once you reached the other  f1 M! b, q; P4 F( A* m* K6 _
side, climb down the pipe.! q/ u3 F+ j% t* n+ l  B* d
5 F8 n5 a1 C- h1 N
The window to Tiffany's bedroom is closed, so find the brick, and open it that* m1 J5 x- w) ~& O
way. Enter the apartment. If you feel less violent, you can also force it
% P. E& P0 z- k2 {open. It doesn't matter all that much.
5 t, \8 a8 B8 _6 ~3 V  z; \: _# S! \4 g. R# I9 ~4 }. `
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll5 N5 A. r1 v$ p5 E' C& Q* R- v
be able to get a vision of Tyler looking under the bed with some button* ^% Y5 ^  J& D2 U
pressing at the right time. Might as well go for it, right? ;p In the
% h+ b9 p6 U) N0 \kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then
) b! C: Z* F+ y* s$ Jwalk to her bathroom. You can find an extra life here by walking around. The. Z- c0 d  A9 t
problem is you can't see it. Well not a real problem, but you know what I( M: k, B' `: G0 W  b. K& \
mean.
$ z  W2 z1 K: i+ g- P8 I+ r9 L8 L. O9 D# @5 @/ f0 L* V
Sooner or later Tiffany will come home. Talk with her, and explain what's) N9 ?7 n* W. J/ ?8 I9 c: F) Y
going on. The police will ring, and you need to hide. Hide in the closet in& j4 M! N  C+ V' z& U- F1 H' h6 d
the living room. You need to press buttons again in order to keep Tyler off
4 H- T, K9 m) m9 _: q) Qyour back. Nothing hard, really.- `' h) p% ?( V: C  _8 [. V
, q# @/ I8 m& U
------------------------------------------------------------------------------0 H6 B" Y" ]+ e. v4 H8 S; d3 A: J
Janos                                                               [FH.04.29]3 q' C# ~& |, Z& {
------------------------------------------------------------------------------
# h$ _. @' ^, f; l# x0 S+ k
' ~; a" J4 N4 F$ C& O5 vPlayable Characters: Carla
; o5 {' s& \) {( {; J) M( o3 Y( `Bonus Points: None
% g) w, h4 ?5 ]& U# XLocation: Bellevue Asylum
3 i" I) Y5 E: T) k( q2 a# p: CPoints: Once you are inside +10) a( H  g+ c$ A# D: W6 V* _
        Telling Janos he's not sick +10/ S, n: @# z0 \, ]
        Cells open -20. N5 ?; _& P% H: G0 E& s' s
Extra: Oh boy, the breathing-thing again...8 b3 P0 Q+ s" \# c0 @4 m, ]

' F( s3 p4 ^6 r3 y3 ZBarney will tell you you can visit Janos. Aren't you looking forward to it?0 o+ d/ s$ r! Z4 [( b
Find the guy who'll show you his cell. Once inside, talk with Janos a bit to
" a: ^$ W* E5 ]8 pget more information about the whole deal of murderers. Once you are done,  i& o3 o1 `( N
look at the walls for fun, and then talk with the assistant outside. * S8 a3 p7 q7 g

% p5 X. K2 _+ K8 F  {, \He wants to show you back, but the power gets cut off, and he gets killed
' y7 N* v; d( l: o1 jby some maniac. What you need to do is move when you get the opportunity.
4 w: w( _7 K: y6 d1 k+ A0 GDon't stop walking, and find your way back to Barney. You also need to be+ R! W1 P8 N! o% I; ~
sure you breath is under control. When Carla says there is someone near, stop
6 y6 N# P2 ~8 B5 L7 E0 [2 swalking (she'll also stop breathing) until she says it's safe.3 L: }6 X1 t# B: P1 }; q1 i1 D
1 \( _) f/ |6 g+ t; a  {
At the end, she'll be surrounded my maniacs. Run to the big glass door, and
( G! Q5 y  X0 y$ f/ _) S4 {6 vyou'll be saved.8 R1 `  T- g8 ~+ A$ ~6 ^3 f
. `( ~" e- l2 X" B4 ~" @2 N0 K
------------------------------------------------------------------------------
( }8 Z5 E. G# d. LMeeting Kuriakin                                                    [FH.04.30]2 G: M  ^+ G+ C8 B9 ~. D) d
------------------------------------------------------------------------------
' [7 M& j, J" x
. J7 ?* O! m' a$ w$ g; J4 aPlayable Characters: Lucas
; n& g5 \- h: f/ }0 [- YBonus Points: 59 Z& H5 g0 M6 h( N: D9 O  w
Location: Museum
4 ^3 v0 I$ g5 }8 x% C! s, c; zPoints: None8 r) y0 n2 @$ b0 @/ Q7 N# f
Extra: N/A0 q/ P* u0 Z9 V! Z7 u5 a
9 {$ w9 S4 ~+ N6 Y, N/ l3 [
You are a journalist now, who has an appointment with the prof. Before you
4 c. H* H2 U0 l: ]1 q) ]5 {6 f! o5 otalk to him, find the bonus points in a corner somewhere. You can also look
2 h; s7 F) o+ @at the various things, but it has no real use.1 B* W0 j3 ^7 p' D0 e
; B; e' O$ q3 `: _% ~& X" j. z
Talk with the prof, and he'll ask for what paper you write. Tell him you
. l9 V6 p- b2 c- c, }5 M# owrite for the NY Times, and he'll accept that as an answer. Ask him some , U6 p" w( Y/ q  v
things you like, so you get to know about the dark things that are behind
# @0 Q" b0 n& N6 o5 F% D# gyour behaviour. The prof will ask you who you really are. Tell what you want.
8 w2 Q/ v4 h8 N/ t9 xHe knows you are the guy they seek, and tells you to escape through the
) l9 I" v! O8 p7 x' d+ _- ]! Kemployee exit. Do so.$ v: V$ T' f$ m% a% V3 \2 p7 y+ W

  G  `# g( n4 Q3 ~9 D( zWhen you arrive at the parking lot, a few cars will try to hit you. It's. {1 f# a4 q3 M* {4 b( r
time for some good old button smashing.! X9 S7 F& \$ e

; e! ]3 a8 r* X------------------------------------------------------------------------------
5 a7 w+ w8 B3 L% v8 qMyan Secrets                                                        [FH.04.31]
% s/ ?. I: J- B------------------------------------------------------------------------------
) c/ E4 J6 B' N- F! r& ^8 v5 @6 k1 e2 i/ {3 P( i) }
Playable Characters: Lucas
$ N: S, i7 B& Z9 ~; d1 `Bonus Points: None
. o) N/ `3 B2 \' SLocation: Unknown Place
1 ^. r/ g0 \; v2 E$ pPoints: None" [& Y7 h' t% _+ P' Z+ K
Extra: N/A
8 F: U0 R; H/ e' x, R  d
/ {4 E9 f; R, H1 S& gThe Myan guy will tell you it's time to die and explain some things here and* P* y5 a, E+ w) R: B0 A) f) e3 ^
there. Notice how he tells you he'll probably see you in the Other World. 7 U; S8 n& r  p0 q% m5 m/ b
Could this be the evil guy?- U6 S; H( E. O
6 P) Q0 q$ R" X, ~0 r' ^8 d2 k( }
At the end of the conversation, he'll summon some kind of black beast. Play
" X( L# f9 I& ~! n# t4 C7 l) Lthe button-pressing game to avoid it. When you trip, he'll suddenly freeze
  O8 i/ T; U. w7 q+ P+ wand Agatha will show up. She'll tell you you need to find a pure young girl
1 F6 p5 _& K* |! x9 X1 lthat they want to sacrifice.9 w* {* u" _) o8 X

- d. W; U$ D/ z+ s8 D------------------------------------------------------------------------------% n: T! ^" l8 ^% E: l, s* @
The Clan                                                            [FH.04.32]$ }/ t5 P' ~, H! v8 A
------------------------------------------------------------------------------. J2 z1 f3 v  t: @: ~( j4 o

1 P9 |; H; t( M7 s  L- F4 f) zPlayable Characters: Evil man& [5 n- N0 i3 ~
Bonus Points: None2 c3 S  z0 R3 Q' y. ~" O
Location: Unknown Place
! U# i0 ]  Y% g# D4 F$ n( J0 PPoints: None
9 Q6 q! Z; ?" T% c4 O3 W( f5 i/ C9 jExtra: N/A/ m( d0 M3 [0 s8 P

6 u: T  W' Y1 D, F: Y$ G" x: ILucas is twisting in bed, while he has another vision. All you need to do is+ X1 z2 F, ~8 L/ d; s
play the button-pressing game at a very slow pace. Nothing hard.1 e( X  I0 d( I5 j( ]3 O

3 o$ C. |, p- ?: T) v7 p------------------------------------------------------------------------------  b" R, P" X* p3 R/ I
Danger & Obliquity                                                  [FH.04.33]0 K) G1 H% j) t3 r; T2 \
------------------------------------------------------------------------------2 S4 N1 F7 g& K/ X

6 e/ `1 d. c) L" C! U* ^Playable Characters: Lucas, Carla, Markus
6 L! p6 l; e& TBonus Points: None( R0 v6 i8 A4 T0 E" g+ c
Location: Sleazy Hotel
$ `0 V7 @1 h; d, v. ~Points: Walking up stairs (Carla) +30 Carla2 ]1 v; F1 p. ~& t5 P- z5 [
        Door closed (Markus) +30 Lucas
& ?; Z) Z9 T$ `+ X! c& [4 |        Clara and Tyler didn't find you +20 Lucas
' ?1 w2 _, u7 \' P6 u9 y5 o/ b( v        Lucas not found (Carla) -30 Carla
. A3 J$ k. l7 t  O& w. P        Waking up (Lucas) -10 Lucas: M; j) ]9 `0 T
        Markus killed (Lucas) -60 Lucas
9 i/ n% ?; w" w        Picking up telephone (Lucas) -20 Lucas: p) f9 M( U" `# ~
Extra: Best part of the game, if you ask me.: m7 i9 ?( h% W! O
7 \( u) P! j3 ^. ^
You wake up in bed, and have no idea where you are. You'll see Clara and Tyler
0 o% i/ F/ d& s; Pwalking up the stairs, and go back to Lucas again. This part is very
* |3 u7 `9 i) y4 I2 w. v( C. Minteresting; you'll see three screens. One for Lucas, one for Clara & Tyler
! |2 G- H6 A, q) E+ ?8 a- Xand one for Markus.
- ]: {% U7 s* f' B
" b$ b! p* i: G2 J* IStand up, and walk to the phone. Use it to give Markus a call. You now control& Z% A# W2 S: z3 V& d# ?; c, J
Markus. Make him pick up the telephone (the other one will kill him). Run to
) @9 x# C: @. W# r1 ]9 _the door left of Markus, and open it. Inside, pick up the phone. 4 C5 G3 v4 `- \- w$ }$ T

: L% A" {" s0 iBack to Lucas again. Let him tell him there is no time. With Markus, you need
2 \- _  z9 n  z2 N0 m) Kto lock the door you came from. Lucas will tell Markus to call the cops, and
5 ~! H: ?4 f5 K- ?4 b! U: Rwait. So much for that.
/ l( o6 Z6 X" W8 C3 N: g3 U; m' G/ l
8 M: N& U7 g! x4 B) f) @You're now in control of Clara & Tyler. Walk up the Tyler, and open the door
( N7 K+ o- L4 E# ]7 _% {9 Gnext to him. Oops, wrong room. If you have the American version, you will. L: ^! x% J! X3 w
probably see no nude. Viva la Europe ;)
  g, b1 }8 T& j( O- d% k) U% {
+ i' m$ Q" H- n. y7 u5 iAt the end of the hall is the real room, but Lucas is gone. When they leave,
! Q0 i6 E$ d  E- R# r* ?6 Yhe appears again. However he got up there, it sure was a nice trick. Pick up3 h1 j& F0 z4 b8 l$ Y+ M" Y
the phone to find out Tiffany has been kidnapped.
2 D. s$ |1 a; V# ^$ A/ j" C/ L
% i  t- w; C* Y( N9 q------------------------------------------------------------------------------
, R6 ~# G1 n: n+ nFate on Russian Hills                                               [FH.04.34]
# X9 \- y) {/ t) x. y------------------------------------------------------------------------------
) A* f0 ?! g* f8 f5 ]6 e9 A: j# {
Playable Characters: Lucas
* J6 ?% c- p3 f9 TBonus Points: None
$ ?! f0 m! @* eLocation: The Fun Fair
$ l# Y+ ]9 I  KPoints: Save Tiffany +20
. Y7 o7 M, w# q        Fall down -75
$ J" C' |# O/ z% P, E# C4 ~4 o; ~5 |4 vExtra: N/A        
( R9 L  u; Q3 a1 e0 I3 A
1 B7 b8 H8 ]+ w" d& D; X' g. \Notice the homeless guy who sits in front of you. Also notice how the black
1 v: g9 ^  I5 Eraven shows you the way. Follow it, and you'll end up near a rollercoaster." h6 A7 Z8 t2 p- r. K
Enter the cabin, and active the thing. Enter the train, and put the safety
8 O& s* _: ?3 F. arail down. You'll go up.. @) l, G5 a! e8 J
/ m  {. e- i8 R
Step out, and head towards Tiffany. You need to press left or right, and keep
9 H5 _! [, U8 T' B- `Lucas in balance. It's a bit like Tony Hawk, really. When you reach the) e1 p  _5 ^  M
other side, free Tiffany. The evil man will show up, and you'll both fall
, A$ a1 L8 L' ?9 c& O3 J  Udown.
5 k8 X  i6 `8 K2 [# M" [  s
4 {8 K5 G- j& k# @" H------------------------------------------------------------------------------
/ E/ J2 u7 i4 l( R) YChild's Play                                                        [FH.04.35]
) H1 j4 ~. J  |# r- K6 N------------------------------------------------------------------------------
0 Z' x6 T. {# j# J1 B/ D$ Q5 P! `8 i3 b" y) o
Playable Characters: Lucas (Kid), Markus (Kid)
/ }- p! R4 |% f2 P1 _7 eBonus Points: None
/ U& h, I# B- j5 o! V  KLocation: Unknown Place
) u8 g4 `6 I8 L4 `4 bPoints: None5 J9 j: \. `) n1 Z1 N) _' {  f# v
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.7 a5 X. U8 R& `# D
       Expected a bit more, but well...
5 e, Q0 w6 w6 e  a. I! j
9 X! f3 @- D* Y# `' x* nAnother one of those sneaking levels. Wake up yourself, and then wake up
0 _& g+ u$ e) o2 U1 pMarkus. Leave through the window - it's time to go on an adventure.% j5 D* Q5 ~8 i+ Q% n7 P+ C
$ ^$ f0 Q' i; O- w# U0 C
You don't need to worry about soldiers really much right here, but stay out
: ?# ]- E" s$ C  Aof the lights. Follow the path that's on your mini-map. After a short while,
) x7 E! d& @1 \3 l7 F8 j' ^after you passed a car, a soldier will come your way. Go back to the car, and' X$ H+ }9 a2 C# W8 U) H! t
hide behind it until the soldier is gone.  ~+ Z5 M, @/ R' R
4 W" q1 H7 \$ I' Z- a" Y7 I% i
Continue your way, and Lucas and Markus will split up. Let Lucas go back a
2 M$ o9 c2 C- obit, until you see an exclamation mark as action. Do this, and the guard will
2 c4 \; P2 {9 q. j; yturn around. Let Markus run by, and then let Lucas go. You'll end up at a
- P% z- M& c' X8 Qplace with another guard, and a pole.
* R4 G! G3 V& L5 B9 F8 R8 m% k- V$ r( }5 L- j" L$ J2 J# P" i: I' m. ~
Markus will say he'll go around he back and distract the guards, so you can
: h. Y2 z- {. o9 ]climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
" L* m/ Q7 T5 f% @" Vclimb the pole. Go to the other side, but watch out for the lights. When you. p) X: w1 C$ N
reached the other side, go down, and walk to the door (look on your mini-map).' R0 ?7 c6 H+ ^9 n  x

" u! ~! ~! _6 }* pInside, you'll find something, but you won't know what =p
6 e3 m; q7 @5 G) A: k
3 v" S$ {" b% `- o# g# U4 k------------------------------------------------------------------------------
( U# y2 R* y2 X6 A" rCheckmate!                                                          [FH.04.36]
/ ?$ I( ^3 Y& z. A8 e# e------------------------------------------------------------------------------# M+ T5 `9 b3 `: k! u4 j4 X
2 Y% e! h7 P1 v0 z- r& X4 ^: ~
Playable Characters: None
. H5 L$ c+ E7 F, `% F( {Bonus Points: None
  ]6 d1 Q! ^7 E9 K1 s' i& HLocation: Unknown Place0 g; V+ }7 J; l% v9 Q/ I9 n
Points: None
3 y9 |7 O( M& F. |# Y6 kExtra: N/A
# Q  {. Z2 ~: i8 `0 M3 F3 b% q6 Q) i
Simply press the right buttons at the right time, to hear the short , \4 J+ W; E- [' ~) A6 @
conversation between the evil man and the other weird guys. He thinks Lucas
8 |$ \2 u+ Q: j* C9 R5 [8 Y8 v/ bis dead.
% Q& r% ^' |: o( f1 x, z7 b! s2 q% ~0 L  P0 o- s. h6 r
------------------------------------------------------------------------------9 @- N! g  _* r. ^' V, r
The Pact                                                            [FH.04.37]2 Q  ?: D0 @, \* Z
------------------------------------------------------------------------------
, X8 o+ H' o  y* A! D" b
* H' h8 I, O' y( kPlayable Characters: Carla1 w: I9 t$ j7 X/ V
Bonus Points: None
3 [( O% ~! ?+ W9 Y7 p. `Location: Cemetery
: q% x  i- g/ B# ?2 z% s7 _2 a* lPoints: Trust Carla (Lucas) +10 Lucas
$ [' c: N$ F4 k  y! v1 M        Work together +10 Lucas, +20 Carla5 j" h' O- G6 P
Extra: N/A
$ B# f# V' |/ C: Y& Q
7 K6 H0 O& {  ?7 X& I, E% C: m& dWalk to the grave with the flowers with Carla. Look at it, and suddenly
& x* `" Z! W1 p; G/ U5 {0 e' |, \Lucas will show up. Let Lucas tell Carla what's going on, and make them work
3 k+ Y& G, `. A- _$ Ftogether on this case. Easy as that.
! k) S, G& _5 g7 y1 Z1 b+ v) Q! W& D7 D) I( ~0 H/ z" K
------------------------------------------------------------------------------0 p) y% b8 t, m0 B* |
Jade                                                                [FH.04.38]
3 {! K# `; `. o5 d------------------------------------------------------------------------------/ M6 r# c* D0 C, d+ q! a( e
) v: I3 L2 F, `! s  o. ^, r, ^  A
Playable Characters: None
: e% ^$ D, j3 |' }Bonus Points: None9 y$ i8 d/ Y4 z* K! j& ^" P. ]# K
Location: Unknown Place: h1 ^7 `6 S9 l: Z& M
Points: None
+ t# ?7 J2 ?. B' L9 |4 VExtra: N/A! z& `) N3 t( j3 _# z6 ?- I
& c) k$ A. C! }! \/ v* [
Not a long part, at all. Just press the buttons, and you'll find out where
0 a: ^! U% h4 v2 o1 nthe girl is.
* t+ S$ V+ K7 b
3 \# q) [: R( A- ?------------------------------------------------------------------------------
  t) ]7 Y* J8 Z! LFrozen to the Bone                                                  [FH.04.39]
+ M, ]( P3 ?) y" e7 {" q------------------------------------------------------------------------------7 f8 P) Z& p& W/ K* D3 r* |8 E

6 E6 d5 F+ B" E" m# v' t* LPlayable Characters: Carla, Tyler7 U6 c5 w- c8 x3 Y4 L* a7 _9 U0 K
Bonus Points: None
: s& x$ j0 B/ a  Y2 v- r( @/ v+ [4 oLocation: Police Station
9 N$ K% x+ t- ]Points: Admit you keep something behind (Carla) +10 Carla
# w2 l2 A9 C' m        Stay with the police (Tyler) -85 Tyler
. \+ I1 f/ i6 \1 E) ?        Leave the police (Tyler) +20% j, L' @2 ^+ H! H
Extra: N/A: p' m+ Q0 h( ]; H

% L& }% r9 B( p# k6 b$ U% M3 CCarla and Tyler are listening to the radio, but it's the same old, so Tyler6 u+ ~% Y. B. [; q# _; w' @' X4 o
turns the thing off. He'll ask Carla if she's been keeping something behind.: O1 M+ N5 [# Y$ ~7 q% |
After that, Sam will arrive, and you'll take control of Tyler.4 q' X- z' {5 e( N

  f  J( T+ O) Z# O  V( }Walk to her, and she'll ask you to come with her. I don't know if it really
( j$ P+ L; p$ E; K. N/ t6 r* Bmatters what you do, really. Either way, make your decision.7 ^9 ^! i: c- K3 F

. Q3 m3 y; y1 l6 G" |& E! L$ ?) s5 t------------------------------------------------------------------------------) o0 y6 x9 A" I6 q  O# q8 p5 o
Where is Jade?                                                      [FH.04.40]
  C. ^" B6 O: T: c8 ?! K/ }: u( O------------------------------------------------------------------------------
4 S0 z% F1 A: H" f, Q" r1 K  a5 B) B5 u6 E
Playable Characters: Lucas% h; q. ^$ E- |/ t6 P5 J$ B
Bonus Points: None
% F: e( p, ~. M- f( \2 VLocation: The Orphanage8 P* _0 {$ R* J' {$ }6 \
Points: Get the girl +10
' c9 P  p' z" F# y* Y7 I        Keep girl +10, S3 o  @3 T) s8 K
        Give girl -10
6 z" m2 e: |. y& s2 S, Y$ F; Z+ L2 Z7 ~Extra: N/A; p  W, S, M0 j0 E, W: }
- o/ {) Y) r* n! `: ]9 m: }
Carla will drive Lucas to the orphanage. Step out of the car, and walk inside., r0 {* ?6 t; {" a: o
You'll ignore the nun, and enter a hall. At the end of it, take the left door,
7 a  |" T3 ]' B3 J1 H% N6 \and you'll find the girl. Pick her up." D3 h: g- K7 U6 Q, a. U* d( x

! h6 \  |: u; L, ~/ H/ x! a0 lAt the same time, the evil man will walk into the orphanage. Leave the room,  |8 D! x/ h5 c0 @6 Y+ |
and run to the fire escape.
4 b: Z/ g1 A; _% z% d
" T! F6 @+ ]8 g: F% E6 I; RYou'll end up at the roof. It's time for a fight, so get ready. When you think" @: }& F7 S& s) p
you beat him, there is still stuff to do. You need to run for the police, and2 P' I# P6 G& `; q9 ^; g/ U; u
when you succeed, you'll hide in a small room.) i! Q* _! ~/ u) C5 v5 C8 O1 L

5 g* ?% `/ Q9 I) V2 @# N. UAgatha will be there, but you'll soon enough find out that it's not Agatha,
! G# m: v# _& Q# l9 @and she has never been Agatha. Don't give the child, and protect yourself from
. j3 `. r7 H- z/ S5 ^! I9 vthe attack. You'll run away, and follow a homeless guy, together with Carla.
9 n* Z  b/ ?1 i: d8 ?3 |' s0 G% L0 L' Q0 q" k. v9 G
------------------------------------------------------------------------------
' y# F9 z$ n( lBogart                                                              [FH.04.41]
: y; t4 ]9 b- C! R4 j( m" }------------------------------------------------------------------------------
) l# c5 ]4 G) f. F) D+ ~" X) a8 h- ?
2 s2 f! Q3 [! X$ H; X6 n' ^( WPlayable Characters: Lucas, Carla8 k. J, |; R8 H# `3 [4 X
Bonus Points: 20
9 U# V- T( u, h: N& e& LLocation: Underground Secret Base
. g: {8 _0 ?% S5 q5 {8 {/ WPoints: See Markus (Lucas) +10 Lucas8 b- l4 @# e6 V. P+ ~
        Have sex +10 Lucas, +20 Carla
" c- e9 q2 F9 R9 ]2 W- `3 C        Use fire (Carla) +10 Carla/ ^5 d; T  v6 b4 i
        Listen to the radio (Carla) -5 Carla
9 |  u. U& K/ g5 L0 ?Extra: One life to be found3 ?. C* E9 l9 q% R" C
$ n# K1 a+ t+ R/ q5 ]
Follow the homeless rasta-man, and you'll end up at some kind of secret
5 V; f1 _9 M- ~6 F. Tunderground base. You'll see Markus, and you'll be a happy man. Then talk to
0 j1 f7 F6 [0 f/ X3 r  I% B) P! Mthe homeless guy who you saw in the beginning of the game, in the alley. He'll
0 m* x/ _2 d) U" Hexplain things to you.
0 R( M9 g9 z- c2 Z4 r
3 q# U. P# ~6 F6 C, i4 p2 [; eLucas will go to sleep, and Carla will be left behind. Stand up, and walk1 h8 H0 O% T2 `1 \( _! _/ j
to the radio at the end of the tunnel. You'll need batteries and an attena! X7 f3 X9 E) u
in order to make it work. Walk into the trains to find a life, and batteries.
+ \; ?9 i9 R- `7 _  hWalk back to where you came from (the elevator) to find 20 bonus points. Then& g* h  v4 h! O  _' _
walk back up the platform and find the attena. Use both things at the radio
+ l9 \* J; s' E- s0 Rand listen to it.
  O1 ^4 E4 k- o0 E6 e% z: U" N1 Y1 o7 j# x2 d4 ^/ Z
Not really cheering you up? Go into the first train, and lay down on bed with/ N" e1 ?( w, z& X$ C; I
Lucas. You'll have sex. Woohoo!
- M/ o  c9 @( w6 Z: G/ ]& M  Z, r( G7 C7 c. A1 Q, R( X
------------------------------------------------------------------------------
8 y6 _: `. b; Z/ f( oRevelation                                                          [FH.04.42]- O. A% n* l! V# h% O
------------------------------------------------------------------------------
: r5 M& q3 U* M) F$ J* S
" }% Q* ~) H, f' D' a0 I$ ~% t  k8 `5 lPlayable Characters: Lucas (Kid)6 N; J, h: ?# Z8 u
Bonus Points: None4 R- z% p- L5 Y! Z# F# s
Location: Wishita Military Base6 {, K8 P  ?( A4 J4 ?
Points: None- L; S$ u" z! v. L- W
Extra: N/A7 ^+ a9 P; S2 L# Q
% G' F$ {* a" |4 j9 }8 w0 |% a* G
Get out of bed, and open the door. Then on the hallway, listen what your( ]0 U+ e" P0 g" G( [( S5 A; F) z& k
parents are talking about. Your mother was near the artifact when you were in
- F" _4 K( s0 [4 P; i# Eher womb, and you got some kind of weird radiation. That's why you're able to7 v* r8 F" |0 o6 D/ F- j
have all those visions etc. Your father will open the door, and he isn't happy. l6 Z0 F/ X7 u6 O
about it.& j' q# n: ~  g" W: @9 Q: C2 l; C

/ ^: Y6 U4 H! D5 S5 V  H------------------------------------------------------------------------------
  O  k- J8 ?7 |4 ^- r! x" t1 cFinal Countdown                                                     [FH.04.43]
4 O2 \0 o8 n: f------------------------------------------------------------------------------
$ z5 Y9 j" f9 y) x4 g$ l! m% ^& X7 v& a% R" I5 O
Playable Characters: Lucas, Carla (not always, depends on the way you play)
' r2 l1 v, l) b3 v9 h0 YBonus Points: None
5 @. T8 q$ d$ W7 v- ILocation: Wishita Military Base* X* g0 C0 }, {1 o. _
Points: None
& Z8 h" g7 Y% }5 n6 K0 m* k+ ^Extra: N/A
3 |2 F% N& |$ H; n4 @; c4 i5 O) `
0 `/ O7 }9 k9 W5 AThe final countdown, eh? Lucas and Carla arrive, and after some talking, you( b% {; q. v- P  ?- a
can move Lucas. You just need to hit the buttons and get Lucas to the door.! C/ {9 w& `* P$ H
Open the door, and head inside. You'll end up in a big room, with the
! ^" D' W  q" |" {9 V! q- ]( f( R. tartifact.9 M+ c6 n) h* y- v; [2 A0 ]+ }
2 {, ~% H6 Z- m! ~0 z0 g. x4 |
Ending 1 (Good):/ W  p( S. N& n8 ~6 v

! G9 u6 f5 y1 i5 HThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
7 Y6 [* H) G3 z. z+ g8 s$ qhard. You just need to defend yourself against his attacks, and charge your+ }; e$ k+ y$ \4 U
own attack. When your bar is completely filled, you'll attack and the man  O) z9 A# U. b7 x! H9 M+ l
will fall into the artifact. So much for that.: ^* d; G6 U4 b# Z7 P3 k$ u9 f  c/ C5 ], @
( g. E: R& ^& ~
One of the military guys will shoot you, so be sure to avoid it. After that* ^6 ^# }  J: B  t3 ?$ V. P/ U
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do
. p$ p7 l) Y! u" [" Wthe rest. Once this is done, put the girl on the artifact to end it all.
0 u. q( ]( N( rCarla will come in, and everyone is happy.  F2 |) t# w* Y- L+ ?- U  `0 j

' o" z" j) Q* a, V5 b3 Q" {Ending 2 (Bad):2 q1 i  B) E0 W  n" d

6 `7 }# b5 j' y+ m9 U% EThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
& I( E$ G2 N4 ahard. You just need to defend yourself against his attacks, and charge your" A; a2 B4 J' M8 u) E- _3 x2 M& g
own attack. When your bar is completely filled, you'll attack and the man& G/ u1 @6 L  c2 }" [
will fall into the artifact. So much for that.
; u6 Q: ?: `8 L/ F7 r
2 G$ n3 a$ U' H% e* ~One of the military guys will shoot you, so be sure to avoid it. After that$ f! N( G* p% q
it's time to battle the Purple Clan. Lose, and that's the end.
# e$ [# O# Q4 D& v6 l
2 e4 t( ^4 Q) Z( k, KEnding 3 (Bad):
! M9 L; ?2 {( ?$ ~5 \/ U. a/ ^5 u5 j% A& d5 x& U
The man of the Orange Clan wants to fight you. Lose from him, and you'll
3 W7 s8 e9 D9 ?* T, v: Zcontrol Carla. Let Carla fight the Oracle, but fail too./ u* t4 Q- G0 e4 I+ n( s. c, Y
8 c4 V& D/ k3 z6 Q: E/ L4 h# z
------------------------------------------------------------------------------
0 {. ?; ?4 \) H  w' }  \Epilogue                                                            [FH.04.44]
9 x& ?7 z% r5 X------------------------------------------------------------------------------
) H, ]8 C- t) O1 x5 Q0 a' f' T' T* D( X  [3 B6 r
Playable Characters: None
+ S5 c, B4 Q  D- |4 iBonus Points: 200" x' ~+ I! F7 T0 p$ S8 z2 _6 G
Location: Somewhere on Earth
6 k( @8 e# A, H1 s) M( m8 aPoints: None
7 r* f/ j& i/ E: E0 |5 A( R( ~Extra: N/A4 S1 ~# R3 B& |$ @$ p

$ _1 J9 a" `$ H1 W: Q+ FJust sit back and watch the ending. Good job on beating the game, sir. At the
9 E2 Q" [% N& C9 yend you'll get 200 bonus points.
! A# I2 [/ _: ?; d: `
3 Z# L  p" |& w1 P" w7 _==============================================================================
' z' {2 A" y6 iFAQ                                                                 [FH.05.01]
% {% _- t# J' O& d* A# Q: `==============================================================================
2 g0 b* F' L. v; k8 z$ f' Z( Q, l' r3 c6 @  z
Q: What's up with the sudden love between Lucas and Carla?7 N+ S3 C$ f  {5 U. s3 v$ P
A: In an interview, David Cage said it looked nice on paper, but didn't
# i/ {( ?% V! C, q   work out that well in the game. Better luck next time.7 n) W  O, }; j3 |& I. I( ^
* Y" {( _0 f  Q& R+ D
Q: How can Carla get pregnant when Lucas is dead?6 N8 ^% j4 ~' u: r9 C' I
A: He was resurrected by the Chroma, and it left him with some... abilities." A: V; x. p+ D0 r! M" `

/ \: w0 p0 V" Z; cQ: Will there be a Fahrenheit 2?3 ]  T, ~9 B- N
A: The company is working on a new game, but that's all they say about it5 i, V" w6 R0 H& W5 f3 z
   for now.
" K8 @: L2 p6 h$ E5 s7 D4 g; u$ K5 x9 |7 U4 t
Q: What's up with the raven that follows you everywhere?( s1 T4 x8 D  Y) ~) B+ l
A: The AI follows you through the raven. From the beginning, till the end.8 @* l4 T6 I3 m$ v2 S5 L

+ g4 U4 Q9 @  P) y- f  TQ: I keep losing those "press left-and-right-quick sequences", why?
# \5 r1 k. b& e8 _* r9 T) M( sA: Don't start hitting the buttons until the real bar appears.
回复 支持 反对

使用道具 举报

一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
回复 支持 反对

使用道具 举报

一笑至知 该用户已被删除
地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
回复 支持 反对

使用道具 举报

5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.3 H4 r# d# b% T( R7 s4 i
3 F$ r' w: w. ~- |5 W
强啊
回复 支持 反对

使用道具 举报

一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?
. i0 y- \1 W( _. V% W4 C- P& C
! C, V! O  V! j, YMaybe a new way we can take adventage in  test-tub-baby in modern Medicine....
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

冒险解谜游戏中文网 ChinaAVG

官方微博官方微信号小黑屋 微信玩家群  

(C) ChinaAVG 2004 - 2019 All Right Reserved. Powered by Discuz! X3.2
辽ICP备11008827号 | 桂公网安备 45010702000051号

冒险,与你同在。 冒险解谜游戏中文网ChinaAVG诞生于2004年9月9日,是全球华人共同的冒险解谜类游戏家园。我们致力于提供各类冒险游戏资讯供大家学习交流。本站所有资源均不用于商业用途。

快速回复 返回顶部 返回列表