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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。 , g. |" ~, \+ j; x

1 [8 P, q$ K5 i) y4 c6 g  Y原文% w5 `8 v0 s" M& A! X: V
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx
9 m, G; W/ m0 j, r+ u1 t. h/ A
2 j2 H2 l; ^  D' {$ h, e0 m大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 9 D0 c8 P7 s0 Z( n4 I% G* E. C

* h! [: K. [9 Z2 DGBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
9 {5 x- ]6 N" s+ A9 v& s5 a7 }2 i3 O, J
我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。 6 Y6 [* N4 |4 l
1 N- v4 r2 \+ |
4 ^: e! j, ?; o! J% A
#include <time.h> % [; Q0 W, z2 B2 v0 A5 M# [
#include <stdio.h> ' F2 C& ]' ~# Y0 M% f5 x
#include <stdlib.h>
7 c6 i, n* a& e( @#include <windows.h> 2 Z9 v1 E$ j7 g& p3 J0 {6 P/ K0 o

  N, T+ a( [9 t1 ~0 Y#include "sdl.h" - o4 q, ?  T, ^! b* t( i& }
#include "SDL_image.h"
$ }$ _- @/ l( {- M#include "sfont.h" ( U' y. E4 j6 y2 A. U
) R" [+ h' @5 V' l
//--------------------------------------------------------------------------- * B' Z! T" g9 H1 i+ |" }" @1 c3 J/ l  ?( h
#define STDOUT_FILE "stdout.txt"
1 l7 W. q; ]3 e2 b3 y) |9 H8 R#define STDERR_FILE "stderr.txt" $ m# C( o; |' c; Z
3 \* @2 {; X3 S) a3 _' u
SDL_Surface *screen;
. F4 n! ]1 n9 S% u6 IUint32 fps;
! H) _4 W5 i, ~9 m6 a' q7 QUint32 AppStartTime = 0; 8 G5 A8 j, V$ h2 x2 }
Uint32 frame_count = 0;
) K& r. F' d4 F. g: y: c# Nstatic Uint32 frames; 2 A5 c! N* Q6 u" j* \( L. ~, \4 ~

7 L) _+ M* a- f# |0 b9 YSDL_Event event;
! W( ?8 U. ?, W" FSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); $ v/ {4 Y. M$ {5 ^/ b
SDL_Surface * LoadBMP( char * filename ); + t/ y  k/ Y, d4 l$ _. A7 D
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); 9 w* F: R3 V& t* r: ]
void Blt( SDL_Surface * image, int x, int y );
) `; z3 j* N, ~6 I; jvoid TileBlt( SDL_Surface * image, int x, int y ); ' W7 w3 j/ O2 f% V+ a! p
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
- a9 v2 ?! ^" Y3 M* a; B# n* ~void IoRedirect( ); * p: F" S' `$ Q
void cleanup_output( ); 1 Z. }( f' v4 b. Z7 g3 Y0 `1 @
void initfps(); 9 V! v/ I' \# i+ b) p+ r9 e$ k
8 g0 w/ K4 [6 O
//---------------------------------------------------------------------------
5 B1 q8 u" x+ k# lUint8 HZK12[574560];
* U9 D2 G5 F9 p) a; kUint8 HZK14[670320]; 0 Q# Y8 ]4 {( X/ k
Uint8 HZK16[766080];
1 b/ d+ |# R: M) V* ]0 {BOOL HZ_Init();
) i$ O: ~, ^0 N& P% i) E8 U$ kBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
9 U2 F5 ]/ J+ p- B; D; x) {//---------------------------------------------------------------------------
! P; v5 ~$ i" ]) [
. b6 E- t% L/ _0 L0 a; x$ ~/ aint ProcessEvent( ); , ~$ `2 h2 e& a' m3 w1 X/ s( z, _9 R; g( l
void DrawFrame( ); , v0 S/ X1 {( Z
! v$ @& E8 f! s/ U8 c
SDL_Surface * bg, * font; * ~+ J+ R7 z) [5 H4 s* ^: v
int ix, iy, jx, jy; % _' }3 }; t- j* W; ?
int Width = 640;
; \( `% A8 \+ C5 ~7 ~( Fint Height = 480;
, m0 n4 T, l% A0 U7 Z- C+ bint bpp = 16;
+ B  q5 m; o7 B1 @int ScreenMode = 0;
0 S1 g7 A  t+ `0 H9 L
3 V$ c, m( Z0 [( w, }0 oWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) * r; q6 T5 h7 o
{
: ^3 @, s% j4 e% W: V; G/ ^char TimeString[256];
/ ]7 m1 i9 w: ntime_t timer; + c3 g1 T2 }9 M( Y0 b" J4 O, m
struct tm *tblock;
! R' X. l4 J; u/ R) w; I! U
) V. l0 s6 O  @5 pHZ_Init();
3 i) b. Z; M" A0 V6 RIoRedirect( );
6 r1 _, b2 Y0 y$ ?1 f2 ~+ R4 [frames = 0; 4 f( Y% D- g, `' h
timer = time(NULL);
# E& L, f# x8 I- jtblock = localtime(&timer);
2 `" ^. V( s4 o8 k6 Dstrftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); / ^+ N% W3 \: V& Z$ F/ U- }
printf( "%s\\n", TimeString ); ! G3 R0 M6 [+ j0 p& z' a: x
2 m2 }  B, r  y3 k  Y
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); " M& x) O' b1 r' p, L0 K
SDL_ShowCursor(0); 1 a' X$ T' U) K& y1 r
SDL_WM_SetCaption( "demo", "demo" );
" L: `3 L! y0 ]4 A* W, C6 A
' y0 f: ]2 G7 k4 k* }bg = IMG_Load( ".\\\\2k_bg.gif" );
8 M/ b3 N1 H: I$ p% D; Y7 Y( @font = IMG_Load( ".\\\\small.gif" );
8 V: h, [$ u/ v* N& y: }/ u0 X- e
" o' e6 l' K1 W, I$ iInitFont(font);
) p& T8 O6 r' l' DSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); 0 F' j- W' ~. O8 d8 ]* B7 T

/ J' B3 O9 V4 k6 jix=iy=0;
8 R2 B: _  O; ~" j2 H8 Ijx=jy= Height>>1;
( w+ t6 `% I/ q" W) a+ Isrand( (Uint32)timer ); $ A3 z9 V/ ^( C- G7 G; s7 Z5 F

- C7 O  ]  E+ T: ]1 uMainLoops( ProcessEvent, DrawFrame, 0 ); : J/ N, S" R: l" U; }( I
+ F4 a( ~1 E( N& Y( e
printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
' g6 R# n8 ]0 J- s, T$ t7 }+ v! S5 @2 J' _/ Z
return 0;
7 W( q( z% T4 W$ T0 s# p- P}
6 H& Q8 p4 c0 B. d. Y% }. x
" H3 K: H8 B( k( x; v5 kint ProcessEvent( ) " u$ O* y6 q" j/ ^4 U
{ ; }# Q, t3 d. t& K
Uint8 *keystate; 6 W" I' g) J( E
) r' Y  i% L% W6 w7 @8 S
keystate = SDL_GetKeyState( NULL ); 2 @8 G7 m% [2 V/ ^* G0 P4 c
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) ) ' C4 h. W9 p+ x2 v3 B
return 0; ) t+ [6 i* U' M# W# P, ?1 _
if ( keystate[SDLK_F4] )
1 ~/ |$ J$ Q- j, @/ D# E{ ( d" f/ S/ U0 ?. ^
if ( ScreenMode ) ' T) b' K3 o% f) b$ f8 `1 a, y
ScreenMode = 0;
) u( |1 ]9 R2 k, Xelse
9 V) j1 b$ Z( G" x) BScreenMode = SDL_FULLSCREEN; 8 k; j( D7 W( \. [+ g7 I% C
% L9 U0 O# K( V: m$ @, U& v. p
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 8 S6 L; t: k8 T/ m7 x! S
initfps( ); " h- w# c2 w2 t; A+ v
} # j8 C3 c6 R+ B' W) C" f- f9 l9 @0 H  ^: E
# ?& Y8 B, u6 A% L  k
return 1;
% ?4 b0 j4 a3 @' |2 p}
: N$ ?& a3 n7 E7 ~- m' `
) v4 {0 E  a4 i& `5 ]void DrawFrame( ) / w$ `+ p" p+ X( P, s
{ 5 ]2 H! l; I$ l4 O6 ~
char tmp[256];
" Y) Y/ l1 c& O& Kint step = 4;
& P3 e6 R" }1 C+ Z; S6 X7 K1 F0 u, G1 v6 d9 E
//
+ R3 b8 y& ^/ x7 `$ L* l; @sprintf( tmp, "TotalFrame=%u", frames );
% n0 j, t3 J$ I9 k1 E* i
8 S# p4 J& H* M2 o% TTileBlt( bg, 0, 0 ); / @$ U3 U" T/ r1 A$ A3 ^9 j0 O
# E8 m% T2 t' d0 R  k
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); % t2 ?9 M  {. t; A1 y% ?
PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
5 w# \6 ?! ^* U% e7 L" pSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); 4 e5 Q2 j- f. [! u0 c/ p
PutString( screen, ix % Width - 5, iy % Height - 5, tmp );
8 T  X& N& Q4 q' w1 ~" C/ SSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 ); 3 W4 z' n' Q* X; C
PutString( screen, ix % Width - 4, iy % Height - 4, tmp );
- Z. V# Q& b# S. q* A. _SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); 0 N3 b% V; \- G# F/ ~2 l
PutString( screen, ix % Width - 3, iy % Height - 3, tmp );
: L- ~, P* p2 M. F- X7 v: RSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); 0 Q+ w! O/ ~' F2 w+ q" A& F( S1 P5 k
PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
/ _( G" r0 K- ]9 y) R: S, LSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
" m( x8 a0 R. D  z# }8 r( _PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
# Y: ?: ?% ^; G& Q& T- q. \# vSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 ); * P' a. U: t3 {
PutString( screen, ix % Width, iy % Height, tmp ); ; N, d' o2 Z3 M& W
" M6 }' b% }% y& V  `
PutString( screen, ix % Width, iy % Height + 40, tmp );
% N8 k, Q( G; M" ^( M& m: @
/ P" C4 l3 e% B, |) Kif ( rand( ) % 400 < 2 )
3 \4 w  P2 \7 B- N  r{ 1 m& ?6 A8 r8 c3 ^' `' n
jx = rand( ) % ( Width - 10 ); 2 L8 m7 T( J! W, ^; x5 f: B( k
jy = rand( ) % ( Height - 10 ); , _* d& Z7 [3 `3 N
} 0 u- _: ~- D% ?) _4 T8 i

. p* ~0 c2 t7 N% nsprintf( tmp, "FPS=%d", fps ); 9 S) D7 t; h6 J9 I
PutString( screen, 7, 7, tmp ); 2 \8 g8 ?1 ?8 }/ q' H4 O/ A
//聞波,2000 
, a& d! e: }( |HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行"); ! }  m2 R) b3 l9 n& m
HZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); / [0 j: Z; j7 ], g$ ~" v! k9 _% d/ b
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
. z7 i9 A4 S) B/ f  m# p1 ~ix += step; & z) v4 v, ~- h# d( B- ]# K  o
iy += step; ) O6 @+ [" ]+ J
}
2 a0 d+ n* C8 H: B; p* z, S) n//--------------------------------------------------------------------------- 5 Q" Q/ N0 e0 r6 ~9 D
1 H: o' L2 y) O& W) M  {
//---------------------------------------------------------------------------
4 F: D" ^4 d$ e. oSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ) 1 l  _9 h" |# y; S" s
{ , e2 T* T# v8 ~2 W6 Q4 O' N5 ~: V4 D
/* Initialize the SDL library */ 8 y" [* h# n* L5 ]5 i
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) 9 Z9 q: ]3 F7 n# J0 A
{
" H9 i( E# g, V) H) p% a  x: o& |+ m, Wfprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
9 L/ ]6 A& B  [3 _, @0 I2 _! [; greturn NULL;
4 `% a' Z' _" q3 l) k5 g) v3 u}
" n  a$ Y! ^' E: e4 a4 I* F7 H: R- z0 X, U9 J! K6 R
/* Clean up on exit */ ( H4 u8 q/ Q/ r& P6 b2 C
atexit(SDL_Quit);
2 b% E( [# }/ U/ h; [
' g& D  H  T9 E1 |" Q( k& |/* Initialize the display in a 640x480 8-bit palettized mode */ 0 @1 z/ ?) q, j1 X
screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
* T$ |! t) P9 d9 X3 {2 oif ( screen == NULL )
8 {$ {( g# G& G4 `. _% x{
- g5 x! B$ {' D2 {7 q) j; [fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); 7 W& k6 i7 e+ X5 s  j2 E
} ( v! _) D0 Y; ?8 j3 p6 j3 h
) o! F5 x3 [* r* t
return screen;
& _# Z9 j  T" f" K5 t6 r( G) y}
% s( ]4 |8 n$ L' b//--------------------------------------------------------------------------- 1 Q. s. n1 I+ X# N

7 ~4 r3 R7 c& z. |! s) M) n( qvoid initfps( )
0 y' b6 O0 D! d4 e5 n3 m: K) ^& ^{ / d6 h& n, y' o
AppStartTime = SDL_GetTicks();
& @( Y, M% G8 X# r. h/ Mframe_count = 0;
+ u5 {) e  |0 z, m} $ f) K* i6 A* Q2 M
//---------------------------------------------------------------------------
. I0 N- Y: M( M" L7 B% W3 n
, o# Y% x% [5 ?- V1 _8 `+ Tvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
9 I: B$ h4 S- B{
. x$ h) p; \' t: M% x! W, ?* K- xif ( EventFunc&&DrawFunc ) 7 D& `- q: J9 J/ J( c  d. Q4 ]. ~
{ . S: n1 N, J( N& h+ [6 f
memset( &event, 0, sizeof( SDL_Event ) ); 3 g3 `# ^4 J% f& A* e2 [% d* K2 L
initfps( );
9 |  r! N/ R3 W5 {/ r6 O' S. m# K! p# a
while( EventFunc( ) )
; L1 h) {* h+ K9 |# A% }: R) I& L{
; k( y1 |  F3 T1 ^SDL_PollEvent(&event);
) ^  p" n  r8 k$ M3 d' M& L4 cif ( event.type == SDL_ACTIVEEVENT ) 1 h% S; U0 b! B5 p  [3 a
{ + w0 b. k: F8 e6 }3 I7 s
if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
# A0 R3 C' v$ b( Y, r+ b2 `( event.active.gain == FALSE ) ) 0 G4 E8 {& i8 ^3 a
initfps( ); $ @% D; V- L' x  r
} . h5 t% Y0 t/ z5 @
SDL_PumpEvents();
* n' L2 G5 U; k+ m5 K  U# S4 CDrawFunc( ); , u1 q  m. B3 I- E% c
SDL_UpdateRect(screen,0, 0, 0, 0);
  E% j, ~' z. K8 ^frame_count ++; & `* C# y& f& c( ^9 j  K& Y
frames ++; ; U5 a7 R% j9 X  b6 [6 M
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); ' m$ \% b+ w! `3 w+ T5 [4 l
if ( DelayTime ) SDL_Delay( DelayTime ); ( G. g" a6 H1 c$ p: ]0 _
}
: P" A8 n. O" u5 q}
7 V: d1 f0 C; L% j0 n$ A5 o( {}
! V- N6 x# s; j  q//--------------------------------------------------------------------------- ! Y$ X* {2 E8 L- D) e
, S* B: |+ b3 C$ c& |
SDL_Surface * LoadBMP( char * filename ) & f6 d# |  c* s' U2 S6 ]
{
! J& Y/ {  S; ^" h' O  A/ fSDL_Surface * imagebmp, * image;
0 c1 R! X5 Y/ P' f. E/ J* J; _* D9 R- `
imagebmp = SDL_LoadBMP( filename ); 6 r' v+ z8 a5 L( W8 _
if ( imagebmp == NULL )
; V+ F9 c6 Q5 [+ }$ @/ u5 C3 Nreturn NULL; 9 n, D) B+ B: J/ p+ P. ]0 f+ }8 G
$ g& Z4 v: w$ L; \( a) E% o6 e  Q
if ( imagebmp->format->palette != NULL )
! ?3 O" L3 D  N9 T{ , c; f; i4 H; e$ U( e8 g+ }' V
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); & f& r$ t* Z3 J; a5 ~8 g+ a2 L
} ( N. R: J$ C/ g+ _% e

4 e7 `! l& c* a1 Y% ]. Q/* Convert the image to the video format (maps colors) */ 7 Z0 t$ t6 t+ n3 M
image = SDL_DisplayFormat( imagebmp );
( z3 n4 ^4 H% B4 V$ A3 f9 |7 GSDL_FreeSurface( imagebmp ); " I# @% J9 d  O) Y1 ~: E: {5 b

; s3 A* @3 ^4 S# ~; c7 N6 Vreturn image;
$ \) c5 W8 o: n5 v} $ ?4 v5 `! W! V# w
//---------------------------------------------------------------------------
% A4 U  h7 `3 o( i! r$ `
: I5 n/ L0 D- h  T: L' z- Kvoid Blt( SDL_Surface * image, int x, int y ) - z: k9 p) b& R+ {
{
. l! k+ _4 x+ t. uint Row, Col, r, c, shiftx, shifty;
" y7 B/ m0 P8 n" e: H6 zSDL_Rect dest, src;
; m' W* b# V& E. |) V8 d) t
. z: G# G4 W8 X; y6 t% B! j# s# E3 p/* out of screen */ " V$ J/ s! x4 @+ |/ L5 [
if ( ( x > screen->w ) || ( y > screen->h ) ||   i0 N( b  O5 t' {  [
( x + image->w < 1 ) || ( y + image->h < 1 ) ) - V# G1 }  Z9 Q, ^  m9 D
return;
9 y; |) L9 Y  f/ n. W$ C2 Z5 ~  f5 _# f  A6 m
src.x = 0; 3 `% t/ L9 d# [* N, _( N' R
src.y = 0;
5 V5 q- z9 h: Esrc.w = image->w; 5 J% ^6 k& r: U9 m
src.h = image->h; . @4 ~& b# G. U: y5 }7 w6 R4 H
dest.x = x;
* X) A* N9 O( p0 D7 hdest.y = y; : X: s7 [# D6 _8 G! g5 ?
dest.w = src.w;
; A& W, g% Z! rif ( y < 0 ) & U. f# P+ K3 E/ s4 n4 T9 g  F
{
  j7 L1 w) Q' Q% A% Y( nsrc.y = 0 - y; 2 c5 a3 ^3 r% P! P) m
src.h = image->h + src.y; ; v2 g" [7 H; k0 z+ `$ c
dest.y = 0;
; H& R0 d) M% B& p, C/ j} 3 C% w; z3 L% \1 x% w
dest.h = src.h;
4 Y8 ^2 e; M! J4 n
6 T7 w, M& Z% Y8 d7 s" X2 `) iSDL_BlitSurface( image, &src, screen, &dest );
, `: Q0 o; y4 |% o3 P) D# I}
. ^# T0 ~/ V- p//--------------------------------------------------------------------------- 4 z4 W1 ~& w9 y
" N7 F+ w( t# i+ t
void TileBlt( SDL_Surface * image, int x, int y )   I! C0 L! G; c0 z/ u- I
{
, ~+ N: x, \2 A1 fint Row, Col, r, c, shiftx, shifty;
. Q3 v5 \9 V+ _. L3 XSDL_Rect dest, src; ! E' N& m: B4 S
# Z3 O9 \- S5 R* x8 o' d2 D
shiftx = x % image->w;
  S8 w# G; J# M- l0 B# X: Vshifty = y % image->h;
1 J' o- k" G6 m2 n! W0 |; ^8 S
, L1 I3 D, k3 D( D( _if ( shiftx >0 ) shiftx -= image->w;
+ m  G+ h5 a, p4 J, lif ( shifty >0 ) shifty -= image->h;
% J; z. d4 W) |5 f  T8 r8 C( D: F: I+ [2 }+ N' Q
Row = screen->h / image->h + 2;
+ x: f  q9 p5 c# qCol = screen->w / image->w + 2; : T$ ~% q: |, x1 V. _- H9 Z
) \1 G1 {. V4 L9 [0 H/ J. {8 D7 I
dest.x = 0; * s' b/ m9 p) h- |/ o! @& \1 I; r
dest.y = 0;
, z4 B4 I% y" F3 vdest.w = image->w; 7 A8 x; j: a9 x' b  @$ h
dest.h = image->h; ! C- r* E( l! J# u- r4 H6 I/ s1 H
src.x = 0;
8 l( _$ j7 o: |* ?1 M( esrc.y = 0;
+ t$ A3 f, u2 S9 ksrc.w = image->w;
: r$ {- _1 i' J  M9 csrc.h = image->h; " h$ ^* ~) K9 r6 A( Q$ ]+ G
2 S- O& H; H; f5 z
for ( r = 0; r < Row; r ++ ) 4 s4 m" |0 Q3 ?2 \' g0 y% T
{ * [  {7 ]) L% e7 d8 g+ W" e! F
if ( r )
3 D5 w1 |8 B& B% u5 J. t! N- e{ , ?' N7 e+ d/ T
src.y = 0;
: G- H+ z5 ?) `% Z; ssrc.h = image->h;
0 `2 o3 f) |3 X% g; J% Cdest.h = image->h; % i& W+ z+ P' b9 b. ]
dest.y = image->h * r + shifty; ( V0 I3 K- t7 b& N& d" K, M' }
}
; O2 Q6 z& f, d+ h/ I# pelse
) j) Z( g9 |1 V{ /* first line ? */
# n, M/ O( z; {8 u8 w; Ssrc.y = 0 - shifty; / P0 Z! Z  Y8 E
src.h = image->h; & e; |- I" C5 _* T- {; \
dest.h = image->h + shifty; 7 {& x( d7 |% R& B% T- @
dest.y = 0;
+ t8 C4 T: q0 [# g6 \' \7 n}
- d% h/ @+ r9 N
- K. p  M( h' w& K$ Y5 z# Mfor ( c = 0; c < Col; c ++ ) & B1 a# w  j2 t0 C+ A2 s' b
{ - t& w# ~9 G& a5 f* D: h$ J; e( S
dest.x = image->w * c + shiftx; . R" |* C" F# Y
SDL_BlitSurface( image, &src, screen, &dest );
, B! ?! h7 X, g, X+ @! q* S( J}
. n, J9 |5 z" U+ v7 i* l} 8 L$ r6 A/ o7 e4 F: g
}
) O3 @( Y8 l/ O+ G: Y9 E4 l//---------------------------------------------------------------------------
( B8 _! F) Y9 Z# @& b. H( C( J/ C" R) {+ _$ F- Y  v8 O7 J  Q
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
  U& ], c$ R5 r- E/ n3 ]/ m{
' S( k, d: a/ T( g. y- U8 `SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); 7 @9 U* d8 r! l6 [& [
} & q3 P  u5 ^) _% ^. Q3 E& l
//---------------------------------------------------------------------------
1 I7 K& @) B4 p4 Q  F$ m3 z3 \. p
7 \+ s- D  i% K- `; m) D# A/* Remove the output files if there was no output written */ 1 q$ h- q. Y. L3 S1 Z" p9 U! d. J' R
static void cleanup_output( ) ' U' K) E/ l0 O, |
{ . J4 s( P) Z+ |& L# k& H! q
FILE *file;
, K: b& j4 {" t% lint empty;
7 F0 ?# c# l- }6 X8 E7 T3 T5 z! i$ F" C6 l: N0 V( {0 `1 \
/* Flush the output in case anything is queued */
# P3 [- N. M. l1 W6 m3 Ufclose(stdout);
) U7 K  s" q- }$ B2 q9 S  Ufclose(stderr); ' g" m3 Q. {  Q+ m# _9 t& t8 V9 J7 }( D

& U4 I3 P5 |0 T7 \/* See if the files have any output in them */ 6 h& N/ M8 G$ D8 l9 |
file = fopen(STDOUT_FILE, "rb"); ' w" j' X' r. j# q+ R) }( Q
if ( file )
( j7 E% x% N% J7 O! H0 `* Z2 N{
4 I. V! N( N% p/ n; T6 Bempty = (fgetc(file) == EOF) ? 1 : 0;
* S: A" B: F: I; |4 Sfclose(file);
- }. P4 l, d8 k: a3 l2 Y0 wif ( empty )
% J: p0 v2 p8 \0 x# w) c3 N9 i) eremove(STDOUT_FILE);
) |; y9 M0 b0 f9 W. u}
" K* G* t5 `" l' m% {2 l9 l* J8 Ifile = fopen(STDERR_FILE, "rb"); * @' n( f! @* X" _6 y
if ( file )
0 m, ^7 i7 A8 V% a{
; [( V: w6 H  F- x0 Uempty = (fgetc(file) == EOF) ? 1 : 0;
; w7 m) M8 ^) s5 D# ?; gfclose(file); 1 z  w! N6 Y" D, V
if ( empty ) 6 B4 l' M2 {. y1 q" `! j
remove(STDERR_FILE); 9 m( I+ ]9 w  b( i; @4 _
} 4 d) w/ B( r1 a( j( N* s5 a4 h
}
$ e; Y0 W4 k8 A5 }//--------------------------------------------------------------------------- 7 g% T3 b, b8 f: q5 l4 B% b

. h6 R+ O' q$ i* ?1 ^# Z5 Fvoid IoRedirect( )
5 y9 g, Z4 }* p' O+ s6 }$ V{ # m, U0 L: x% l3 h, @
FILE *newfp; : ~4 E# y8 j0 D) \

3 r6 z9 x) f9 ~5 ?6 b) ~" K  e- n" h9 l; l/* Redirect standard standard output */
' v7 ~% O- Z1 N; {3 a  Wnewfp = freopen(STDOUT_FILE, "w", stdout);
- Y# u+ z8 |0 d( l4 x$ `if ( newfp == NULL ) 8 \! X' X8 U  d" [
{ /* This happens on NT */
. ~4 D! E! p; O' m* ~2 C#if !defined(stdout)
  Y- v7 v! {7 j% I. u  Kstdout = fopen(STDOUT_FILE, "w"); 4 M9 G# S3 U$ K$ S- V, F: ]) {
#else 4 h" U* j0 Q* n8 e$ g& E, b# `
newfp = fopen(STDOUT_FILE, "w"); * Q3 J; f' @+ x. }4 g
if ( newfp ) *stdout = *newfp; " B0 J  N8 z$ D! z) j2 l) e
#endif
! b4 B0 T, j* Q}
# T0 [; X8 R) s4 r9 }4 Q! F, I) O- U  w+ l% g: U0 D* Q
/* Redirect standard standard error */ 5 {# m. b. C3 o3 O
newfp = freopen(STDERR_FILE, "w", stderr); $ e) ?8 p) ^8 G0 \- t$ l
if ( newfp == NULL ) 1 ?; t' v( R  B% c: T
{ /* This happens on NT */ 7 a6 x0 P+ ^3 Q- x
#if !defined(stderr) 3 W* H9 X6 L9 b; c9 T! s. f
stderr = fopen(STDERR_FILE, "w"); " m- `8 f* t, e9 ~( z
#else
; n0 U0 {' [1 h7 G% nnewfp = fopen(STDERR_FILE, "w"); / G. z% z# f( ^" V
if ( newfp ) *stderr = *newfp;
. z' R2 [7 Z# E#endif 9 x1 a- I, s) Y, N$ x/ K) Y
} ' g8 L. z2 z/ N: |. i( l
3 K2 Y8 j) b' c6 W8 U/ `$ i% |5 H
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
; w0 [  {) X( A. w- a7 X* S- O" Msetbuf(stderr, NULL); /* No buffering */
4 |* T. c, G. V2 ]) \" b  d8 q/ \atexit(cleanup_output); 3 P3 ^. ~/ z" c, m) o4 @
} 2 L) Z1 s% Z2 H. ]+ n
//---------------------------------------------------------------------------
8 ]% M4 W. Z" o4 H7 F8 {
  D6 n. Q, S4 n" V" {; r+ KBOOL HZ_Init()
% l. _* ]$ ]! |3 T4 y% \! K{
6 I% H. Y8 |' I( GFILE * file;
1 n/ c; i, G" `/ c- I/ l5 ~. T5 f. h
file = fopen( ".\\\\HZK16.GBK", "rb" );
2 M- _" N; W* q. q! jfread( HZK16, 32, 0x5d84, file );
( W" @  ^8 i( }7 g  B4 U: }fclose( file ); 4 M* Y! ~( k- {  r( S  a) M$ p
file = fopen( ".\\\\HZK14.GBK", "rb" ); / \* f/ K. v7 Q- u' M, Z  U- m6 |4 {
fread( HZK14, 28, 0x5d84, file ); % r& |3 {. L, f) X' a* t2 w
fclose( file );
# q& l& F$ u7 zfile = fopen( ".\\\\HZK12.GBK", "rb" ); % a. D% H9 r6 O/ J
fread( HZK12, 24, 0x5d84, file );
9 V; m* W/ x) k, t7 ~" q% K" Rfclose( file );
# A" J# Q& Z" P7 V2 \  M5 M) P6 ?7 p2 G
return TRUE;
% f" `' c' k) e! E- y( Y0 R} # N; q. i- Z7 m  \: w8 ?
//--------------------------------------------------------------------------- ( y  a) a& l2 Q
8 L" G: ]% ^' w7 s
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
# r; Y) H4 B+ m9 D: ?{ - n* R6 G( O! G* V0 @% |. |
Uint8 * bufptr; 9 K" E1 `" T9 X7 q& C
Uint8 * HZK;
3 I1 `3 C: M6 X7 k( J7 lUint16 Bits[16]; + B. D% b6 d! K# k
int i,j,k, m, offset = 0; 0 z! A1 L: {7 W8 U8 [
unsigned char q; 9 l9 h2 h  `% P7 G( \) y! p
unsigned char w;
7 R  Y+ V" F8 o1 r9 ~# d. ~+ Q' m
switch ( width ) $ e6 p3 T: p/ y  z. b" B0 e) J$ C. S( |
{ ; W! b' p9 F: X. ?
case 12:
  V1 A/ E! \4 q( {HZK = HZK12; : B; U# [  e* U" H
break;
3 @( Y6 b  q1 a8 e( d) Bcase 14:
/ S2 ^) S5 Y. \" ~# @HZK = HZK14; 9 A4 m  W* t' H; A, ~2 K. ?
break;
& K) ]' b+ `; G) U0 {case 16: / k2 _' Q% x. o0 @
HZK = HZK16; 9 Z" b2 Q3 N$ V- k* N
break;
: |, L# P* _( w( n6 Rdefault:
. C8 b# f* l  M1 jreturn FALSE;
  k% T$ h7 W# D2 l# ^3 ]} 2 a6 b2 G$ c3 I( n
bufptr = (unsigned char*)image->pixels;
1 H  S9 r4 X) o" ?, ]4 E
. S; f1 p9 D5 ?/ n2 t' _7 ]+ y6 f! Dm = strlen( str );
4 _9 J* p% E$ n. N" _for ( k = 0; k < m; k +=2 )
; q) i2 A1 ?) _0 Q{
* j' i! }6 ^$ LUint32 X, Y, Z, M; ' w5 \8 M$ f& ~& {9 r! d$ {; l
q = str[k]; & g$ `# r! t3 z. e' p$ ]# D) N
w = str[k+1]; : x2 U4 X" y' V9 m- p% c0 d; `
- S6 b* z4 G2 s6 }- P
if ( w > 0xa0 ) 9 i8 [6 f2 x( `
{ / ~1 c( W' L* Z) |. W# f7 c; v
M = 0x5e; ; \$ e8 j% j6 Z; ^# g
Y = w - 0xa1; / d$ T; y; K9 x4 K$ G+ D& S! i5 J/ ]
if ( q > 0xa0 )
' G" @1 t/ H, |9 x! E{ & P1 q9 K* z: Z3 P% O
X = q - 0xa1;
2 S$ n5 H, C1 X* bZ = 0;
8 Y9 C$ G1 n( l- s& E$ E}
) e" o7 ]. [8 r; b/ s/ relse % p: H6 P8 M* W: e' L) P0 }5 M; O
{ : Q3 I" b- ~* x" c7 D
X = q - 0x81; - ~2 y5 I( o* _/ G2 d
Z = 0x2284; ; d" ~) E. a: Q7 H7 T( |( u9 M
}
- Y5 g# l+ g2 D3 U} ! [- y8 i/ F  u. B! g& ~; {
else
! K, u  a, h7 n' `/ q{ + M( W2 v, o5 H' |  {" Y
M = 0x60;
# p( b' z% u: \  T" \if ( w > 0x7f ) Y = w - 0x41;
  ^: g* v. b" J( b& K6 g' |6 ?else Y = w - 0x40;
! S/ C/ J# T3 t' J" d
* y9 |3 D) q# l+ _2 f6 Y# H8 Iif ( q > 0xa0 )
: f; j4 z' M0 n{ ; I" |# @- R! E' q
X = q - 0xa1; , H; ^9 ?3 B8 B
Z = 0x3a44; 1 {4 V/ @' i0 @3 z$ ~2 k/ O
}
! n8 w; M6 e$ E6 nelse / x$ G! Y  S0 ^5 P$ |" l5 b3 b
{
' w# _5 U8 {% M! z5 T* XX = q - 0x81;
( F+ a  ?. J' O+ G6 Q( SZ = 0x2e44;
  C0 m7 [8 h* c( c2 {} 7 ]. S7 c1 b4 D1 R
} ) H6 B* T& p! S7 z
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); 8 n) r: n+ X7 B7 |* d! u! Q
7 X( F7 d3 I! `9 a* m
for ( i = 0; i < width; i ++ ) // row . s) r+ l, ]( Z) A/ d' u; B: n6 D
{ 9 X  W) b6 D/ x6 t. V& l1 M& v
Uint16 line; " c. M- j% F5 ~, E" i! t- L! k  A

9 ]  A) i' f6 c' O$ nline = Bits[ i ]; 2 C; C, ~. w% C* [
line = ( line >> 8 ) + ( line << 8 );
- `1 c( o  h! Z7 ~- U! b! l7 D) ]5 ~& R$ M
for ( j = 0; j < 16 ; j ++ ) //col ; S$ L5 a  ]' f6 T
{ - m3 b2 Q/ O2 i7 t% J. w1 p' c6 T6 f- g
int index; , `$ v' l: G  D+ T+ A7 @
int mask = 1;
+ ?4 Y. y  T) Z& W* ]6 m
+ M! Y. c. h- y/ |- ~) K0 mindex = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
" j7 f8 ?6 }" D$ B& b* b! wmask <<= j; 8 M" T# c: w- b2 a, \- b  I' R0 R
if ( mask & line )
+ ~6 ^5 b& S+ l5 m{
, _% j- s* ~; W; Sbufptr[ index * 2 ] = 0xff; # u, `0 L. A- g+ K- ]  d( d, ?2 @
bufptr[ index * 2 + 1 ] = 0xff; + A  K# v, I" x2 q
} . d  M+ i0 V" y4 a7 `; g
} . d/ S1 ^- U( Y4 L
} 2 I0 ^8 f0 F/ d- W7 J9 T  L  E
offset += width + space;
' s: ~  Q2 @& l+ ~% W; _}
  j$ f1 B5 o9 t7 M) n2 }% ?7 Ereturn TRUE; - Y# `! {- O$ d: t* {
}

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