本帖最后由 shane007 于 2011-4-29 06:41 编辑
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勤快的老外又放出了这个好东西,配合quickbms使用。+ L) P- s" j+ V+ X& j" R) N
好多小游戏都是用Shockwave Director做的,包括神秘视线。5 E- K& S# D3 M9 p* h; I
如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper
7 L0 |- a, O: g, c3 G8 U - # script for QuickBMS http://aluigi.org/papers.htm#quickbms; J; z( j" r. r" Y, P
- . B( q X* m& S, r f2 G
- quickbmsver 0.4.11
1 g, E$ D, f$ W% G5 p; M - getdstring RIFX_SIGN 42 P4 Q6 i8 O" @6 y" q3 W
- if RIFX_SIGN == "RIFX"
; Q! M6 [4 t* q, m - endian big! Y9 u7 u v0 O4 ]1 L- F
- elif RIFX_SIGN == "XFIR"2 `7 ?$ }7 A% p4 I4 G
- endian little0 [2 i, I" ]! R# | U5 x- t
- else
. @' Q$ j1 V- X! g5 ] - cleanexit
3 x3 J9 q& i" I, X5 f - endif) O' V' j1 n. u/ ^5 w% {
- get SIZE long
; \6 h- h* ?, z$ K% J- x - get SIGN long
9 a u, x( H( ?# `/ u - if SIGN == 0x4647444d
: P2 K; g+ [3 D7 n9 ? - get NAME fullname
! A3 l3 F3 h1 @0 ?5 l6 L - get FOLDER current_folder' P' [& C7 `0 T! n5 y# M
- print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"
+ S1 M E: ^( D% E) J. Y* h K7 T - cleanexit
6 R8 N! n/ I. o t" j - endif
8 _# W' P, M, O* e# u
" M' U e% o4 j- set FIRST = 1
- N+ h W: Z2 h% N3 j }# X% [( H. b - for i = 09 B; o# q8 y2 m* {3 k- c
- savepos CURR_OFFSET
* T q& r6 G' T - getdstring SIGN 4, D: d3 g9 z" f6 O2 W6 R! E6 R
- if RIFX_SIGN != "RIFX"/ L5 f' f2 a% i" a7 m& U2 w3 O" ~
- string SIGN r= SIGN/ \+ x: U, o: W# }
- endif# B3 P! I$ ]( R1 J0 r! d
7 n( j3 T+ d% L" V4 h7 e- math SKIP_SIZE = 0x10* Q- f ~ S* l0 j1 y
- if SIGN == ""
! x- p; C1 ?3 E ^) Z - cleanexit% B8 W+ w5 B# k. J! a; q+ H! K
- elif SIGN == "RIFX"
. N" B" \0 z) |' R. t - elif SIGN == "imap"
9 ]8 H$ F/ y j( [, } y - if FIRST != 0
# h* w. D% c8 B$ S7 N" @9 t - get DUMMY long
$ V: D7 K- G9 W* g* K/ j! y; G; c - get DUMMY long
: t. o2 e6 U- A S' n) | - get OFFSET long
J9 R1 s; u5 q9 W - if OFFSET > CURR_OFFSET; ?. u0 d3 `/ d4 [2 {* [
- goto OFFSET7 U* @1 |. Z) ~* I
- math SKIP_SIZE = 0
; v) B4 l4 G6 ?+ ` - endif' s. `' T# C2 T6 J6 g
- endif8 d3 `1 i4 Q& Q' g1 o7 H
- elif SIGN == "mmap"
! K( n( L: A* u' I7 c) f9 z - if FIRST != 02 x0 `. @+ B' E! i0 N
- math SKIP_SIZE = 0x1c
& ^: a5 e! G0 T% R- @# g6 m - set FIRST = 0; T3 W# z8 b7 q7 j! [" L. y' ]/ `
- endif
" J% h* w5 d! S ` - # filters start here
- H$ _6 Z2 y# h4 i' D - elif SIGN == "VERS"
9 ^& S$ V( @8 J& x6 p3 e - elif SIGN == "CASt"* v) P }1 [4 q' e9 d m0 y; c
- elif SIGN == "CAS*"( u* O6 [( p( Y B( a
- elif SIGN == "Lctx"+ f7 k- C, }( p" R3 I4 c# d
- elif SIGN == "LctX"/ u$ B8 X6 R$ n5 L7 U
- elif SIGN == "Lnam"
* W2 |& e' ^( M' y - elif SIGN == "Lscr"' r: N3 w5 K. j& x- L
- elif SIGN == "Cinf"& p. q2 e4 \% T! D9 C
- elif SIGN == "GRID"/ w& H5 y8 i' b( S5 r# e. C( s
- elif SIGN == "FCOL"
; X7 m1 Q- I& Y# G* g - elif SIGN == "MCsL"% \0 H, Z5 H2 e' _& s
- elif SIGN == "DRCF"
$ a) k- w3 ^' e - #elif SIGN == "BITD" # 16bit images6 J+ H# D& E( @, M& j3 U. }
- #elif SIGN == "ALFA" # alpha channel
& r( N- t P7 v& V - #elif SIGN == "sndS" # 16bit audio- }. x* }' ^2 u g% ]6 r4 ^! {( l
- elif SIGN == "sndH"
3 ^4 m" d2 D9 x7 V - elif SIGN == "Sord"
3 f I+ A9 n2 n% B4 B7 X8 U( W - elif SIGN == "free"9 t* f2 E2 o8 U8 \& T0 L7 F" G
- elif SIGN == "junk"- ^) k# a% X) i# C- d
- elif SIGN == "Thum"" j; H, `5 u8 z5 b7 Q
- elif SIGN == "KEY*"; F' q9 e2 V, I
- elif SIGN == "FXmp", N) `, N) z/ h( m
- elif SIGN == "Fmap"
- U5 ~) Y# O( x7 F% \# H) c% u3 J+ u7 ? - elif SIGN == "PUBL". b w; v( q$ Q
- elif SIGN == "SCRF"
( j# m% o0 M; n0 W; c" m9 t ~, g4 s - elif SIGN == "VWFI"
; K$ \2 m5 r1 ~3 i - elif SIGN == "VWSC" E) v9 d) k! d, H0 W+ U
- elif SIGN == "VWLB"
/ ~. [* r8 W5 t. c& F( b! J - elif SIGN == "VWTL"
7 p6 |: j* P4 K9 P2 t! H. H5 q9 N - elif SIGN == "XTRl". r) U+ h+ V( N% g
- elif SIGN == "ccl "
9 Y0 J6 N, ]7 ? - elif SIGN == "SCVW"& W) f d5 A) d- Z
- elif SIGN == "Lval"' g' }% l8 o% ?9 y
- elif SIGN == "cupt"
1 E G2 j2 l* P7 I2 ~ - elif SIGN == "CLUT"& U9 h! J: i% s/ |. W+ D
- # filters end here0 B" O/ A$ s# b: j$ Q7 `" x: u# N
- else
9 W# x" E' A5 v8 u: K6 {6 g9 H - # skip the above ones and dump the others
% r" O7 L- B9 p9 J+ G - math SKIP_SIZE = -1
! S y Y5 x8 J3 D; _ - endif6 v5 u, t1 I9 n
( N+ u% F' v$ h3 x6 f- if SKIP_SIZE < 0" F" U m0 o. f6 r4 P3 g
- get SIZE long6 m1 ^7 N0 [3 o+ O4 u
- get OFFSET long W: J0 b. U T9 d' {
- if SIZE > 8% Y8 S( q7 t# v9 d" _% q
- math OFFSET += 8' [6 a/ h% r. g3 n6 j1 N& J
- math SIZE -= 8 S2 `/ j" E$ X$ d4 |- b
- set NAME string ""- F" w5 b4 ]# ]# w* @) r
- if SIGN == "XMED"
! t {8 q- w; I+ |( w# ?+ O - elif SIGN == "ediM"2 ^8 K' X" e- `' }
- else6 b' Q( C& g, J- t& e
- set NAME string SIGN# H3 U' t( A m; ~- k& S
- string NAME += /# U* k3 C' {+ w6 l1 X
- string NAME += i
; E6 H& O; k. `, {6 ]8 y - string NAME += ".dat"; w0 E( ^! _- Y+ N h
- endif
k1 Z6 E/ {: _ - log NAME OFFSET SIZE& D5 c. p, c8 A% ^, N1 w
- endif Q9 u: Q, ^3 r) w
- get DUMMY long
! p2 l2 @) i! E j, \ - get DUMMY long- i& q, Z0 r4 o' a8 ^, E
- else( z# }0 H8 T! N8 d" d) e+ X) ~7 o- V9 h
- getdstring DUMMY SKIP_SIZE7 i& j- R' y f. L. d( q
- endif
: }2 d) j \+ F; ~* D" ?0 G - next i- ? ]9 {: g' \+ O- D r8 H
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