设为首页收藏本站官方微博

[转载] Dreamfall:The Longest Journey 英文全攻略

[复制链接]
查看: 4597|回复: 0
打印 上一主题 下一主题

[转载] Dreamfall:The Longest Journey 英文全攻略

跳转到指定楼层
楼主
发表于 2006-4-26 14:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

[转载] Dreamfall:The Longest Journey 英文全攻略

有卡住的朋友可以看看
3 G- U* m5 l! G% I  p8 B, Z, F* ]* w. n2 k6 o6 q
CHAPTER 0 - TAINTED  (CH00)/ ^( j7 Y! R4 h; M
---------------------------; p& w2 {2 o% \$ ~5 Z1 l8 v! E: r

" g8 \# R* A1 H: E9 V1 ?SETTING: MONASTERY
7 H0 U- @/ g! a(as Brian Westhouse)+ Y8 A, R* {8 E/ {+ ^. O
01) Walk out of the room and follow the monk
! [5 x- n% w/ t  O1 c9 Y02) Follow the left wall and bother the whispering monks
9 \% |0 i# r7 n* u9 S03) The head monk will say that the ritual preparations are complete8 Q* }: ~! I% U& L- [/ ~- Z9 G
04) Walk onto the dais
& N9 P: Z& I* D0 P% q
4 s% K+ o# C) k" D- a# ~, p( A; l
% G& f& O/ M3 E' N# s: ^3 Z
) _! K2 l% d! z6 \
$ E7 p  j+ b4 j- ECHAPTER 1 - ONE       (CH01)2 b5 U( o* t) \3 B+ K7 F% h
---------------------------
" n5 q" e' U; P( M0 F' \" ]- Z* ]
1 J/ O/ T! o( y% J9 t) w$ eSETTING: CASABLANCA
* D' i, B  p$ {7 l4 v/ a(as Zoë)
/ j4 g! K7 Q7 `& k, q2 K6 B% D# Z01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)/ {; }3 i( X4 u' ?( `( I5 S
02) Open the closet! H: {! E8 q  ?# J3 ^  N' X3 ^
03) Use the clothes to change2 E: v' k7 \! S4 c7 `) y& N
04) Go downstairs
8 B' Z0 r+ u! o, U05) Speak to your father( T- J: F0 z: D2 C8 j
06) Exit the house
6 s+ Z( @( P- f0 A8 e07) Walk down the linear path until you reach a new area.
, O8 x" K+ w- E! S; J9 L08) After the cutscene, follow Aralyn$ b' D# w4 ?6 p
09) Proceed to the end of the path" G+ R1 t+ V7 A$ K& ?
10) Open the door to get to the gym! {- O8 D/ F: O
11) Talk to Jama, the woman in green
; v! s& @7 ?  I; f7 |- c$ z12) Spar with Jama, say "no" when you're done practicing between rounds
1 N) x6 x! W* [4 @13) Exit the gym6 J1 ~5 Y: `6 k
14) Go to the shop, "Alien the Cat."  To get there, backtrack home0 p7 h' A  n' Q- J
15) Walk to the back of the shop
1 W* K1 g9 w& K16) After speaking to Olivia, exit the store, [/ {+ _- y& w5 D# [0 T
17) Meet Reza at Moca Loco, it's in the marketplace
' V# K/ S# x5 s: I1 n18) Reza is sitting on bench just left of the storefront
" i2 I0 P& @$ h- Y; @0 q0 B0 ]& P19) Doesn't matter what choices you make in this conversation$ D9 O0 h# G$ X) F) L4 Y' Q+ e
20) Go to the taxi stand, it's near where the gym is: c- _$ N) z1 l. M3 N6 C5 Y
21) Get into the taxi7 D9 w: I# J) d: S+ q' m) c
7 m1 d% T7 S# t6 T2 p7 u7 K9 j- y: A
SETTING: JIVA CORPORATION* A; i& O5 B6 Y
22) Press the button to call an elevator pod0 ]7 `8 A6 r: ?$ _- V
21) Walk up and speak to the receptionist* L7 M4 E1 q' P
22) Choose: Appointment, Distract, Plead8 a; v% m4 v8 b! w4 {$ D" x
23) Use the panel near the storage room to lock the receptionist in0 M7 k% g  Z5 k& o  s
24) Use Console on Receptionist Desk to open the hallway door
9 p  p: u/ ?6 w  S" ~" B25) Enter the hallway until a cutscene1 q1 ~% R; K' T8 L5 C8 \
26) Climb on top of the box to the left of the elevator
7 s4 M3 b  P* i27) Climb on top of the elevator
3 `; S9 ~- Q: Q2 e3 U) d28) Open the cover on top of the elevator
; |: Y2 z- b2 A3 D& z29) Use the pressure release handle. k' |7 ~) U, c/ x+ O) O
30) Get down from the elevator' X. F/ D, x/ k. e9 z( _
31) Get down from the box# Y. \* R  `$ |) R' t2 h9 i" s
32) Open the elevator doors: |! h) B" a; I, @: h9 G8 P
33) Follow the woman to the elevator pod5 M/ ]( s  }7 `8 y
34) Wait for her to do the manual over ride! v7 o/ `/ S1 N0 m% \7 y- |/ _
35) Use the elevator call button
$ m% ?( ]( d1 j' R, x36) Enter the Elevator Pod3 Y! y  H& k9 |' |. b5 W
37) Helena will give you a PACKAGE
& t" I) \3 {/ V$ I. }38) Use the call station to hail a taxi. A8 }5 e! K7 ~: z6 P

4 u7 c& S+ C' e* T5 z& \SETTING: CASABLANCA
2 c; ]! Z2 v2 J. z3 \39) Head to Reza's apartment, use the alley to the left of the Sushi-ya
3 W1 D" e( C& M/ s! y5 y4 p* A40) Enter the building with the red doors7 k' L$ Q& X$ u3 n8 x
41) Head upstairs, Reza lives in Apartment #8- L7 h% E* v9 h# a5 I) G
42) Enter Reza's apartment  ^" A5 {7 D) Z( @7 t7 F
7 E0 |( M5 V+ Y& I
& j# C2 v$ M* W: `. {8 `

% E" \8 K+ n4 e: m5 @3 `2 b! q* ?6 H  M" S' W
CHAPTER 2 - LOST     (CH02): h6 m0 e* ?: ^6 e) f/ H2 ?; k
---------------------------
& I; A9 o8 \8 o8 {9 I2 K4 k# Q# T1 {- e
SETTING: CASABLANCA
+ b9 k# r3 H% H$ ~+ P01) Get the message from Wonkers5 e2 J+ ?2 |" E/ d) }. b. z
02) Head to Olivia's store, Alien the Cat; |. b, z6 g' f0 P2 L4 `/ Q
03) Speak to Olivia, she will give you new software
+ e5 z7 _# Y8 B, k# E. |2 P04) Head to Reza's apartment
* B' Z9 u0 o; C05) Use the MOBILE on the clamp installed on Reza's apartment door) N" g; z; d! X4 P. a1 T' |
06) Unlock the clamp by matching symbols
2 S0 V# U1 y' |* |& X' ~07) Enter the apartment. B$ Z5 I0 H, p
08) After the cutscene, sneak into the bathroom by staying against
5 b2 p' b6 b) y6 X4 i0 U! g    the right wall, be sure to avoid any glass* b- [  c* p" j: N
09) Open the shower door
, p* c1 V4 O  i10) Use the panel installed on the shower/ y: d: L& Z. s/ R) U
11) Close the shower door
( N# l; f9 ^% x8 B! w1 r$ c, Y12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS5 X5 {# D6 M) d2 B
13) Head back and enter Olivia's shop
$ F, k) h7 H. ?2 o14) GIVE Olivia the WATILLA PARTS
' [1 V9 n4 ~) H/ X9 o15) Olivia will give you the WATILLA POWER SOURCE3 {3 t6 ]- `8 V& E8 M
16) Go back home5 F$ I% e9 D$ d: |
17) USE Wonkers to get the WATILLA BRAIN
- z* Z# w7 t# Z6 Z: t18) Head back to Reza's apartment
( P- g/ f/ t0 S/ ~) v$ D* T0 d19) USE WATILLA BRAIN on Lucia
8 r0 Z1 S5 ]2 `7 ?" a1 M4 }20) USE WATILLA POWER SOURCE on Lucia 4 |9 k" M6 ^+ i( @' u* S
21) Speak to Lucia
! P3 q& }9 A7 g" [22) Follow Lucia and take the NOTEPAD8 ^% @3 X1 J* J$ B
23) Pick up the NOTEPAD again/ m' I- I$ s, F* a; Y
24) Head back and enter Olivia's store
- U  t: U" z& e6 X# a25) GIVE Olivia the NOTEPAD% A# `5 s5 _9 O/ T2 x' q3 `
26) TAKE the backpack from the closet
' c' o8 g1 {4 h" o1 }
* p9 r' Y4 g  q" J; y; C1 _8 GSETTING: NORTHLANDS5 ]9 q* @( O2 }1 M
(As April)
  G. W+ ?6 c0 G- k: h- h% F# B7 C27) Take out the Soldiers/ O+ h: _  ?! F" ?

( b* C$ x( h1 B' d  w4 I
8 Z" x, M8 M  E" ?, @: b% d% [0 E% I* i2 R
6 t; G% Q1 J7 h" G
CHAPTER 3 - 201      (CH03)$ p8 O2 Q- f, t2 [
---------------------------
* Z. \! K' P/ m- Q! |' D
4 `+ E! G  ]* o* i; B, i# ^. I3 LSETTING: NEWPORT, VENICE
7 \  h5 z8 }: f8 w(as Zoë)" H; N$ X, z% p: b/ R' F( I
01) Follow the right path, until you come to a white building
+ d" q9 k1 I& B6 J$ ]( L" T. D2 a02) Use the Buzzer on the door# a& @8 Y" r* d2 [: b
03) Speak to Charlie, learn about the Border House
; K3 v; f5 A  m. {04) This time, follow the left wall until you get to the Crossroads
1 o  f- @3 K( i5 U; _& I! G05) At the Crossroads, you will see the "Chinatownman"'s store
6 {' R: m' [$ t8 a6 P06) Take the bridge to the right of his storefront
+ }* E5 T' x$ N/ j, q! C0 F! {07) Once the area loads, hug the right path until you come across a bench
* L) `) b! W8 a4 a% n08) The bench is in front of the Victory Hotel& T$ v2 L7 i# c/ i# ]  _: u6 t
09) Face the door and take a left  E; i$ i/ c+ d4 V% V0 u8 `" |
10) Climb down onto the scaffolding until you reach the water3 u- @# b6 C1 n  ?4 f6 ^9 C$ @
11) Follow this very linear path until you see a ladder
! H7 N$ A; @* B1 B12) Climb the ladder4 e: b5 W& k, J' @, a: R4 K) |3 H
13) Observe the digital padlock
' T: i9 b3 b, f* V; x14) Use the MOBILE
) C$ m; J4 D- s8 l3 H15) Backtrack to the crossroads (up the scaffolding, and hug the left path)
2 x- g* E7 X! t( o/ F9 [( ~( O16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"4 Z5 `) c: {3 ~% d1 U
17) After the conversation, use the mobile
) N  H1 g+ r7 M: K1 q18) Speak to "Chinatownman" again to get the LOCKPICK( f& }. B0 @% W: g1 T+ M/ g
19) Go back to the gate with the digital lock
! e7 m1 k2 Y3 p6 _3 A( R20) USE the LOCKPICK on the digital lock
+ d0 S- J& {/ z" O' u$ ]  h1 ^21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on
. j; _+ X5 e' r; ^, L5 @    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
: O, W+ }1 S4 d0 s5 B+ D5 ]22) Enter the yard/ i; K2 V+ X' H# O  \
23) Sneak to the toolshed, but only while a train is making noise. 6 o- `8 H) y+ ]: }+ B
    If the dog wakes up, just climb down the ladder, the dog will be back# y$ w% q1 `0 Q6 b% H
    asleep, M6 T! s# x" L  B6 ], J
24) Open the toolshed door when a train is making noise
+ ?: n/ y) {' l; r2 K25) Enter the toolshed
# r4 f0 c  {4 m8 l! Z  v8 R6 U26) Take the AXE hanging on the wall
# }# z3 _, }8 E, B  M8 [8 l  h) n# Y27) Run across the yard and climb down the ladder
# L. [  }& Q( z( }$ E* K: W0 K5 Y2 e$ T28) In this canal, find a dumpster
4 C$ }1 y% `2 B1 g  ?: z& b29) Release the metal bar on the wheel of the dumpster4 s5 x7 q& R1 l) V' P+ c  s* t1 A
30) Push the dumpster as far as you can (push it four times)
) n+ _' C- k7 F( F1 j8 F31) Climb on top of the dumpster
6 Y6 g6 l' R6 e; p; O+ Q: `32) Use the AXE on the boarded up window1 g) f, C: M+ M2 p5 j

$ |% Y/ ^2 y( uSETTING: INSIDE THE VICTORY HOTEL  H& E% z- Q  \  Z% w( E
33) Enter the hotel basement through the window7 f+ G' u; X" J+ |8 O3 Q& p% n! {
34) Pick up the AXE HANDLE! u4 r: v1 E1 X1 e1 ?6 i2 c
35) Pick up a RAG
+ b( U  O$ L7 D  d* G36) Combine the AXE HANDLE and the RAG to make a TORCH
# K7 e' m+ }% K; m37) Smell the red can7 N3 ]+ ]% U  ]. u+ V. E$ C
38) Use the TORCH on the red can
! y; i6 ?# C! c5 X0 O39) Hit the red button on the water heater 4 V8 `7 `1 P' H/ P9 M* G
40) Use the TORCH on the red button/water heater lighter* Q; B( u' J, U' z
41) You now have the BURNING TORCH4 C0 y9 {$ a$ a
42) Go into the dark nook and open the door
2 E8 Y) @' d9 q; N; }43) Follow the linear pathway until you trigger a cutscene
0 {8 g6 y# {' z5 `44) Enter the door in front of you, to the right
# u  _5 q- u7 B4 r45) Pick up REZA'S LIGHTER
2 c  ?- L" v3 H' H; y46) Use the security system and exit
: `& k/ S. K! P9 {9 I- y( Q$ P# m47) Use the MOBLILE on the security system9 R' n5 A8 o( l& ~
48) Exit the security room, and up the stairs
9 F7 M& \  W7 L5 t$ s% y49) Observe the rehydrator/reheater (the pizza)
6 }0 U' t) _8 |% M% O9 g' f( |50) Reprogram the clock on the "microwave."
  o. c2 E$ g. n3 C: s% _* N51) Quickly hide at the door where you entered this kitchen  U, s; @/ e! ^7 h: c
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the( d3 Y) X5 V+ J: i/ ~: B5 a
    screen, and up the stairs2 x# W/ f( Y/ b
53) Cutscene: Woman on a device
1 l! r6 T7 I9 }1 I& b9 b2 j54) Cutscene: Room 201, you can't enter it right now
( W3 }" i+ e' {/ G  W55) Go into the bathroom and try to open the window, you will get
% {' k1 I# l0 L: F, {! j: Q, _    the WINDOW HANDLE
; k2 S8 r) N$ {$ }56) Go into the room without a door, behind the staircase
% y2 x9 x: k$ v  Y2 t: T57) You should trigger a scene: Vinnie is going to check on the "guests"
. Q/ @# P7 @  ]58) Use the WINDDOW HANDLE on the window( s9 f! o1 t, E8 ?" _/ m! Q9 o( U
59) Now open the window/ W  h4 w; a+ r; n! T$ _
60) Climb through the window onto the fire escape
) b- n# x8 Y$ `/ O61) Climb up the ladder0 [5 x" X8 k1 U0 J% p, M) c
62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom
* g3 ]5 e0 b3 _" J& D& [* F' K63) Enter the bathroom and take FILTHY TOWEL
) T3 \  }2 T: j% `64) Exit the bathroom% A: I( E$ Z7 w8 I( Z+ k% `1 }
65) Run to the end of the hallway until you see a window7 Z  m7 f! K( \6 p" P# v0 E$ u
66) Open the window
3 X4 ]9 L2 K1 H( }( B67) Stand in front of room 305
; _+ @7 [/ z6 E7 n68) Position the camera and you should see the same guest exiting his room+ c2 a4 C5 k' k' Q8 x7 _
69) Quickly run into his room and take the DIRTY SHEET9 u+ D, g' N/ [; }& h" f
70) Run back to the window
( g) `( v' S) K, m4 w  n0 `" E71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE
, r4 Y% n& U- s* t2 K72) USE the MAKESHIFT ROPE on the radiator in front of the window
# u5 g/ Z4 S) b$ {# G$ k/ `  D73) Climb out the window$ U8 [" T2 A- [! X" A
74) Go along the path and open the window5 ^" d/ o& j! C1 U5 W, g- I, ?
75) Enter through the window
. ^2 p8 L% n1 A& `0 g76) Open the closet
3 v) ^  L! j6 N! B  }3 Y77) Pick up the VIDEOGRAPH
: \) T  y0 M+ s) e8 K0 |; \# M. {1 v78) Doesn't matter what you say to Marcus
$ D: L) G% o4 h  ^1 O0 |. d2 Z79) Follow Marcus to the front door
0 ?6 _) g/ ]2 F, W9 n, Y# u' R$ W7 V: [! k: i4 b
LOCATION: NEWPORT, VENICE (outdoors)
; L8 ?: Z) `  B$ s% ?1 I0 D* p80) Make your way back to The Fringe
& A" Y5 t( f' y  G; p5 p$ C81) Use the buzzer to enter The Fringe( m" ]  x1 Z4 k; L* U0 R2 ^
81) Give VIDEOGRAPH to Charlie/ g8 S' d. `- ^( v4 t  n. e
82) Go upstairs
- N# z6 \+ h- w. E83) Enter the last (and only open) private booth
$ I2 R: J: b* Y84) Use the MOBILE& Z: y0 |( X. W
: L$ v0 s( {/ W" j: l

3 S$ u: z/ ~& m2 G$ I2 g
. d/ l8 t4 D* ~' G& C6 tCHAPTER 4 - WINTER(CH04)6 Q% U; T0 C, o3 _* G
---------------------------
2 F  ~$ J% \9 T% B# h9 \6 H) t' Y) I' {' ?8 S; V
LOCATION: WINTER
1 W* x- |5 J2 y4 Y4 p, s01) Head towards the black house3 [+ w; S; x8 D) }+ t4 Q8 F

; [/ ]9 p" N( O8 S. g: Q& vLOCATION: SUBTERRANEAN CITY
1 M  i) g2 M4 H+ K3 x0 W02) There are pebbles here, but the easiest way around the guards is just to
- ]& C2 M) E. {, e* B4 x0 F    defeat them.  The guards block a lot, just run up to them and keep % o8 M% a- l$ B
    using your fierce attacks
8 K) X# M3 ~4 I3 L7 Y# |1 r6 l03) Go forward and climb on top of stone block.+ P% |2 @/ g" J$ C, D
04) Climb down the stairs
6 ^+ k+ N3 d# l# X05) You will see a something like a torch from the ground  @5 r6 v6 a/ G" D% g. o
06) Pick up the GLOWING EGG
8 L) ~7 n% X2 ]; t% r  c07) Move onward and climb down the staircase. U6 a9 k3 v2 W
08) When you reach the large waterwheel, climb up narrow staircase
: r+ I: j; \) K: j7 w09) Just on the right, you will see a contraption
2 F# X+ N+ s0 i, l7 f% n+ f10) The contraption is in two parts, the wheel and the top
5 s+ o9 B: {9 t1 \11) Use the GLOWING EGG on the top part& B6 {7 N# g& ~2 \& n+ Y. I8 B
12) Now turn the wheel part of the contraption  ~5 u* z/ D  C7 ?0 Z+ ?
13) Take back the GLOWING EGG; P! R: A5 C$ X, {  w- \
14) Climb down the narrow staircase" r2 u% A7 P; r7 O
15) From there, Use the waterwheel to get to the upper platform
. k# c5 l) E1 B3 `- s8 M16) Jump across the gap
( g9 r0 [9 [! M3 L- k/ Q5 o$ ?17) Climb up the very long ladder) F$ c+ b. [9 y' a# O8 j7 O
18) Walk upstream until the very end of the cave
5 A8 N, n5 {& d3 Y# C0 S19) You will see three glowing runes, they play a musical note when touched
6 q9 n9 X' ~' N2 t20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT
6 I. w) e4 C! Y21) Enter the tunnel6 {; B9 L. Y7 ~" ?7 `
; P5 t+ o5 K* I7 a: u9 P% @4 E
LOCATION: MARCURIA; Q  ~- a. o. E( H* Q
22) Observe the door on the opposite side of where the tunnel was* t& |2 L) {/ z6 t- j: d3 q
23) Kick the door twice to open it
# l5 y1 |( Z( }3 O5 k0 ]: @9 O24) Speak with Benrime. k( R( c" H; M8 _6 a: y+ _
25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the
! c+ U9 Q' U9 z7 {    bottom of the stairs" k9 X- ^) K" N2 K9 `. e
26) Ask for "Help" and then say "Yes"
2 M2 {9 I3 g. U( f27) Go back into the Inn
* \) @3 C' q/ f2 F' T& t! d2 x+ F28) Talk to Benrime and ask about the "Wine"/ Y$ P/ o- @  h6 z' Y* {% E
29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight7 d' L! K" M: C# I
30) In the courtyard in front of the tower, go straight and take the first
, }" O4 O/ L% ?. I7 S2 o2 f% L    right
  a3 C$ u* i, n5 s$ o31) Go straight and talk to the man at the first stall on the left
2 Q# C! c% ]# y4 o6 q. w32) Pick "spices," "delayed?" then finally "Accept"/ [- O4 I3 `4 g" Q
33) Backtrack to the Journeyman Inn, but stay on the road and continue past it8 ]! a' h/ r2 B/ N) o9 ~9 L
34) Continue until you get to the end of the road1 S6 f* {$ E6 d& \0 p
35) Speak to the bearded man and get the SPICES" _: A: E$ M0 `
36) Go back into the Inn
4 p& F* K: B$ O3 n37) Use the SPICES into the cauldron3 n& i. J& I0 J; \' L( T
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron, s# L0 K- |$ \  R5 p- }- H
39) Use the EMPTY BOTTLE on the cauldron
% N# j. d  V8 L, x5 s# p& w0 ?40) Exit the Inn and talk to Blindman Bob
8 h( s( n! K; P% }: x5 w41) Go back to the market, where the Spice Stall is
. q2 j( |# a" @: Q1 L6 O* s/ w7 p42) Enter the path behind the Spice Stall/Soup Woman$ M& m2 X! h) G7 G, X4 x: p" a; b
43) Follow the road until you see Crazy Clara* o# f1 Z% j6 @; [5 T
44) Speak to Clara/ \- {* K1 S% J* s% e! _* c& x3 `
45) Head back to the South Gate Market (where the spice stall is)
1 U& O* c8 I: ], \& e! N1 O& S  e46) Next to the well (where the animal is walking in circles), there is an
) B1 T6 v( i  f8 m9 Y    alleyway that a guard won't let you in.
. V  Z- H5 u/ O47) Walk right behind the circling animal and then just walk right into the& I( a0 k0 d# e% g! ?$ V
    alleyway5 x: N( M0 J1 ?
48) Open up the cage to let the pet free
/ Z- ^! g- D6 _( B2 ^2 o49) Go back to Crazy Clara and speak to her
. q: E1 _1 A# ?50) Return to the South Gate Market7 \- d! k* \; ?: K
51) Speak to the Soup Lady9 ^+ c$ y$ p  i8 X
52) Pick "Magda?"
/ Y, A% q0 w+ H53) Once you can, pick "Help" "April" "Goodbye"
* o2 k/ V' L+ o+ f54) Follow Worm
* W5 P1 w! M1 P+ |$ W1 q- T; ?. W$ m4 \
SETTING: SADIR
( s' ^: ~, D) ^1 v1 n! Z( G' f(as Kian)8 Q5 K$ U8 {- ^1 G# ?0 x8 X
55) Spar with 3 other soldiers, this should be a pushover fight
, U$ |- [6 ]& V$ W$ {$ B* x56) Speak with Garmon, the man with red hair and white clothes) o3 o: J+ l6 _& [
57) Follow Child Ena, i1 `' Z" p6 M5 \0 ^# R" }
58) Open the door) F' Z* G  ]  e1 I3 x2 O
59) Go back to the Sparring Circle
: r+ P4 e3 b5 @) D6 E
. V9 {% }6 R1 _- R4 G2 C9 i$ ^0 t& b3 i9 l

' \' {0 J$ o2 ]CHAPTER 5 - ALCHERA  (CH05)0 W" Y  T9 m) R( e9 h
---------------------------. Y: n* T8 [, @& ]; z
3 I; g5 z, l1 B- z* D
SETTING: NEWPORT, VENICE! D5 N6 M0 H6 K9 O7 @
(as Zoë): O- B  p! N0 H$ c' G: J
01) Exit the Fringe
9 [: H" ?$ c9 x/ n02) Have Zoë just walk straight
# V; j0 {9 X* A4 c% Q
. `/ S6 C( ]3 A3 t) ^  \: SSETTING: MARCURIA
2 |- G- A3 I) \3 Y7 |7 ^3 _(as April)
. K4 |( J* T. p( z03) Exit the room, Brynn will talk to you+ v/ y  t' p6 C1 c, Q0 Q
04) Exit the Inn, head towards the tower
& b7 v4 b/ i; \- w" R05) Keep walking straight, you will see scaffolding work you way7 ]1 B1 J1 ?8 F9 d3 w- p
    towards the right side of it
) h1 D% z* R. |9 o  y06) Sneak behind the scaffolding
: ?, m1 R, ?& U  K7 U07) Sneak behind the guard, get close enough and you should be able
/ i1 [( a) b1 y$ Y; {    to have an action to take care of him
5 R  T( |4 H& F+ h3 `" U5 H; h, Y! c08) Climb up the scaffolding and you'll be on a balcony
" K/ u! i% e4 S5 E* V09) There is a door that is slightly ajar, stand in front of the crack
' d. k6 \! V+ V8 ^& }* h2 N( K10) Enter Focus Field Mode, target the two people inside
  o. b9 ]+ U# \% z/ B# m11) Listen into their conversation
5 g& }- W; r2 M12) Head back and enter the Journeyman Inn 5 Q* d& W  x$ E* W" V- Z8 e
13) Go to the Inn's cellar, and open the door
: B3 ~% n, }% B1 V, B  [" k' [$ t+ f8 `7 d
SETTING: WATI CITY
' p$ A" Y4 i! |3 u( D8 D(as Zoë)
0 ?6 X: @! R' n+ ]6 |$ |" S; b14) On the left side, there is a vending machine
2 j3 N; c9 y$ O" n1 y  \, C15) Use the MOBILE on the vending machine to get the GUM
+ V0 V5 _" E) |$ I7 R3 i1 Z& Q16) Use the GUM to get a STICKER
% B4 m; d- Q" u# z: c9 K% J$ P17) Get up the stairs and should see a cutscene of a man
1 v) ~1 T0 n! }9 h  |3 O# J! ?18) Speak to the man% @; I: ?2 s; X* R% \
19) Go to the trash, and pick up a TICKET PIECE
1 C. z- G7 L% i9 r& X  C/ E20) Pick up the TICKET PIECE again to create a TORN TICKET- x, S2 A6 r6 `0 Q: |: M
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET
- p; S: J1 k+ k* ]22) Go to the cable car and you should see the Ticket Reader
8 S. J8 a' H( T& F1 O23) Use the MUSEUM TICKET on the Ticket Reader7 C( r, Q3 `7 F( m& X& n
24) Enter the Cable Car
  w+ j! `9 B, s) x, Z25) Open the doors and enter the museum. }' d5 b. h6 x

- a9 w; V7 d8 o: HSETTING: WATICORP MUSEUM
6 I: \) C8 V2 V( u) q- [& ^26) Go to the back of the room, and touch the red panel to trigger an alarm
, I$ u# M0 v3 P* G% o. i  ^1 f27) Observe and Touch the exhibit of the First BunnyBot to trigger another
( M$ }  x/ P! h& c0 e$ E' c    alarm
+ W9 `! e9 s  p28) GIVE GUM to the Hiro, the boy8 v! ~/ f# U3 ]% f4 F$ {% i
29) Talk to Hiro
4 z. |$ k. `% N; f30) Use the Mobile on red panel next to the "staff only" door
# n0 ^; B( N+ O9 m, Y+ q- P5 b6 _" I; b+ F) `
SETTING: INSIDE WATICORP, `/ n+ V$ [3 j+ P+ r2 `
31) Walk straight% p$ L4 F+ I: \1 Y
32) Open an unlocked locker! Y* _( L9 K; u8 ?  j
33) Use the clothes to change* P$ }8 b0 |7 N3 F5 x( n
34) Back into the hallway, wait for the cleaning robot to open the grate, and' ?( `, ^1 D( z+ e# y' h1 T/ o9 V
    enter6 g7 t: Z! E+ c( E3 J6 z9 n( Q" m
35) Walk towards the elevator and get on it when available/ `. O; j+ c0 A. \
36) Move forward, and you will learn of the Waticorp guest rules* ?% Z- j+ V" y) y
37) You need to take a right, the path will turn left, then take left.  Enter# f8 M2 W6 N, t) b4 \2 t
    the room at the end  
; T* J5 |. X7 v% n4 R4 d7 q38) There is only one person working today, speak to Damien+ _1 e# A* T. p2 Y( t( v, v: C/ q
39) Walk down the stairs until you reach the lowest floor, sub-level 58
0 x6 Z8 ~3 {* Y2 p40) Once the light turns green, open the door
' ^9 n( k) K& n; f2 D- d* b9 q7 l41) After the cutscene, just stand still and let the spider cross0 n+ R1 t$ t) E
42) Go counter-clockwise to better avoid the spider's detection
8 i/ i, W/ e( k/ o+ D% o' ]0 C43) Find a panel on the right wall, it is near the door with the datacube
; f+ M8 [7 t$ R$ t6 A& r    scanner
1 q- w) A  p8 P  I0 F: W44) Open the panel to access the circuits' [' Y; w' H; F: v
45) Use the mobile on the panel
4 [  D$ t8 H# ?5 Z46) Enter the door with the blue signs with the atom symbol' v8 t( z0 j$ u/ I3 ]
47) Take the CAPSULE
" ]1 \- \" R1 S+ N: l. N$ f& y: ]48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM: Q# \: [) ^- J
49) Make your way to the Medlab, it has green stickers on the door4 \! y$ d# U9 S
50) On the right, there is a large tube, walk inside to get scanned4 j$ f' [' A$ ]% S
51) On the other side of the console is a small biometric scanner
+ ?% U2 R/ O0 }' |# p8 Q4 A' F52) USE the ENCAPSULATED WORM on the small biometric scanner- |$ _, K7 B+ S  U
53) Open the doors to the Security Room, it has orange shield markings on the
1 H3 J: M  L4 L8 @; m8 g- n# }1 \4 A    doors3 \+ a( G' W" @3 H4 u8 |8 j# j
54) Go to the Cybernetics office, it has red stickers on its doors8 s+ h( ]! Q' [3 u
55) Use the MOBILE on the spider on the left side of the office
" F2 f' g8 C: P8 w56) Have your spider fight the other spider$ e' J/ i3 c1 U4 @& Q# E
57) On the destroyed spider, upload its data
9 x2 m0 u1 u/ i* G58) Enter the Security room
; g' ]! \3 j6 x& H0 E59) There is a panel on the right side of the room, stand on it and
, y0 t' R# r9 R  ~    deactivate the grid
( i% f, d- A" @1 C0 i60) Go into the Security room, search the jacket, obtain the DATAKEY
) ~' t( V6 }0 G61) There is only one door unopened, the core room
7 c  g, c" d2 `. i1 l4 l62) Use the DATAKEY to open this door
* c" F* ]: @6 j% P4 f, ?9 ^63) Use the control panel on the right to open the decontamination chamber# r& i/ o6 a' M1 u7 b  X
64) Enter the decontamination chamber/ g/ s+ a' J* W! e; l
65) Walk forward until a cutscene is triggered
% |' g) }1 D/ ~9 _66) The easiest way past this is to walk back towards the decontamination
; k$ s. u$ _2 x6 B6 w    chamber and position the camera so you can still see the core' C% K1 E7 P$ d: \. v, }' g
67) Wait until she is in front of you, left side of the screen, but has her+ f4 X+ J" H5 G( n3 [1 [
    back towards you.  Once you have that, sneak to the right and work your
5 w- p9 t* n9 ]$ S. ]2 n) E    way down the stairs and keep going straight.
4 B/ K: l7 T9 |3 ]$ D1 D, f68) You will see "something in that wall"
3 B5 Y, F0 `" n6 g1 Y! `- c4 i69) Use the ENCAPSULATED WORM with the device in the wall1 i+ p0 o' T& F8 @. U2 T

/ ]4 f: v+ s6 }; xSETTING: SUBTERRANEAN CITY1 r8 B' Z: K7 `/ Q7 x6 M7 Y3 ]7 c4 w
(as April)+ y# o  |* O# `/ t% L9 B
70) Climb down the narrow staircase
8 h" f9 S( @& w" }: q71) Keep following the path, you will see a cutscene of one of the creatures
, F/ ]/ V, d$ r    opening the door, t. N- P. ?+ u$ p+ |9 Q2 F
72) Run in after it before the door closes  (you will have several chances)
  D6 B( `( \9 \- f; F4 T0 W! T73) Observe the altar... you can't miss it6 y4 J. e4 v/ N& S
74) Walk behind the altar and hide there
3 u* I' X- X) H75) Use the Focus Field and observe the door when a creature is opening it
7 q5 c5 @7 g8 p( S$ p: T2 M76) Approach the door and open it
6 y+ C; M: c" Q4 U" k: s77) Climb down the stairs, you will see a statue with a rotating disk
3 x8 ^" ~) n  K' z/ x78) Rotate the disk so that the triangular #8 is on top
9 t" M6 ^7 b9 z- {/ P: Z# U/ `- K4 `79) Continue down and trigger a cutscene.  It shows a guard, if you are ever: D" k/ u4 c5 b3 ?# G
    discovered, you might as well just load the game.  The guard summons a + m; n4 X+ S% H7 ]8 @# x
    big beast that is invincible and the only way to get rid of it is by
0 N* F5 ~- }9 p# Q" s; F6 [    hiding really well (easiest way is to just go back to the entrance( O  U1 I9 z5 Z: ?
    and lay low for a while).  Save often here!
# C: ]: o  Y$ C. Y6 v80) Once you get to the room and pillar with runes, take a left and there is1 b0 q7 `& H( \' Y/ |' R
    another statue; B4 s6 j, f5 [  z
81) Rotate that disk so that the rune that resembles an envelope is on top
% T2 I4 q( p6 J' r! f8 u82) Now turn around and go straight until you see another statue- H( z1 \+ e( l0 Z5 C
83) Rotate the disk so that the top rune is one that looks like
& a, F' l4 Q+ k    crosshairs/sun/two circles( I2 V* W  v3 {; I+ e& j
84) Take a left and at the end there is a loose wall
. G" V% M3 r: Y7 Y" Z0 t# S85) Hit the loose wall three times3 H' Z4 d: _/ f/ Q0 X0 N9 Q! l
86) Go straight through the intersection, follow the path and take the first
, v; @' |! R3 K    right." C6 ~" V, q8 b2 L5 @% e
87) Here is the last statue, rotate the disk so that the one resembling the
& C2 o$ l" }4 a; `- u# I    letter "V" is on top
. }$ X: ^1 u  O  r4 m88) Now, turn around and hug the right wall, this will lead you to the% _- ~2 u9 j# s( Y* N7 ]
    sarcophagus
+ f2 O/ O0 ~% a0 J+ p89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG$ A4 I7 K  B5 A5 ]" a6 i( C
90) Turn around and take a left at the "scary statue," continue straight and3 ]  {( D. r  g2 H5 I" w
    take a left at the intersection
  y& ^  s9 `0 j# ]$ v! k91) Place the GLOWING EGG on the gate
/ ]# ~7 H& r: O/ v+ [2 H92) Run through this long linear path, go through the door that will% ^- z: I8 K1 L& J( }
    automatically open at the end. H- B" W2 R! O5 |6 u5 P" b+ M
93) Exit the room and you watch the cutscene
6 s$ y. b( {/ a: z94) Here's the trick to get past the first guard.  Stand on the left3 v; f% p# B6 i: {: z- l% ~
    staircase and wait until it starts running after you.  Run up the stairs , L1 n  u( b$ N% r& @
    and down the stairs on the other side, keep running straight and climb
: L+ S, T6 ^% `  b9 x    up the stairs until it crumbles.  If you ever engage the monster in 6 M" ~* L; l3 Q+ S' X! `  F
    battle, just reload the game, you can't outrun it at this point.
4 [% |. ~5 O& X9 d/ C9 `95) Continue up the staircases, jump down the two ledges, sneak to the back
0 B$ r! E; y% c4 k* t" T' Y    and exit! Y* ^' V2 U$ ~9 U4 Q* r  q5 ^" L; Q
9 I% u% k4 K9 Q: _1 S& ^- L
SETTING: INSIDE WATICORP
/ F9 e; D5 c7 {/ E( C(as Zoë)
6 }8 p- S2 |* r* |7 G96) RUN!  Up the stairs, through the decontamination unit, and to the
. F( q' D: B: _' }; l    elevators: Use the ventilation ducts to hide from the soldiers if# h. o5 l& ~- u9 n" i- u
    needed
' b5 G9 k6 D- E5 O/ ~. E97) Walk to the back and have a conversation with the green guy 8 p9 v* O, R! |4 [
98) Run straight, where the camera guides you, enter the small building then
4 s  P( F- f: n6 s+ v- e    open the doors to the outside' W' e: Y9 K/ u: [/ k- c
99) Run to the right, climb on top of the silver box, then jump and grab onto
. x& d2 m% z8 x3 L8 r    the hovering robot2 X; O) [. G, v, T( ~3 b* l% z
- E0 C4 }% B7 T' s, I2 {

& G: o$ y1 V" u( I. `: `- A' Z0 \: `
) `0 ]- Q" P1 A1 }2 B9 xCHAPTER 6 - MORPHEUS (CH06)
  ^3 G7 }. G. W---------------------------
7 p4 g; E7 r5 q* Q, T& a7 d1 j
  c" C  X0 S+ I4 I" n$ _' O# ~  z
0 u* i/ T5 }, cSETTING: MARCURIA
7 ]% M  x1 {- n  s0 o- E$ M) A(as April)
5 @2 O  A0 Y) b/ I( ]( x; }+ C01) After talking to Na'ane, go downstairs and talk to Benrime
# O! }3 \! ]  |5 E/ t02) Ask Brian about "Travels"
0 m; q% A% Q0 s0 B( c- d03) Exit the Inn, and go to the Ghetto, it was previously blocked with
5 B" |. N# U9 _% t# G1 I; h8 h    traffic (where you got the spices)- q: c* N" p+ _& d0 F/ j
04) Enter the Ghetto and take the right path, this leads to the harbor8 O3 i- L1 B4 P6 H
05) Go onto the docks and speak to the Shadowguide, pick "Pay"/ G3 w! Z" n" W# f3 R
06) Go back to the Ghetto, talk to merchant in red robes
5 _4 |$ b0 X/ M6 z9 A* L/ l* f0 s07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'' W6 e; o' j  H" h3 H8 h
    DAYS ARE OVER'
5 p+ J( M& U  T; M3 G08) Return to the harbor6 {# v6 x5 Q$ K. C1 E, L
09) Speak to the Shadowguide& S4 O( t) N; W( C( r+ p9 j. O
10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide
% z) S/ h  R" ~. v. L
3 h5 c2 k7 i( {3 A(as Kian)
5 I8 m, d- g3 I% i11) Walk straight, up the stairs and enter the tower8 R* e8 H- J; ^: |; X

% \6 i1 G1 M. E6 L# ?' Q6 ?+ S) S! Z2 o
% d$ X3 j  N- W
CHAPTER 7 - DESTINY  (CH07)
4 U' g+ G2 L$ |---------------------------9 T, s5 r  {) P
5 ~. P+ ?( i, e. L+ d, W
SETTING: DARK PEOPLE'S CITY
+ e$ n9 _7 ^& _: A+ V7 ]& x(as April)
0 Q) j7 t3 }4 Q+ v1 s: p! N% n) `01) Follow the Dark Person until he stops# c) _8 f/ t9 y1 Y( W2 ?9 x
02) Speak to the Dark Person
# Q4 A3 `" J' ~+ u4 J! d( p) \03) An old friend will meet you...) Y  x5 j1 q8 Y6 Q. L6 j7 V+ Y

5 m0 j- B8 @: e- F4 s) p8 z7 x- {SETTING: GUARDIAN'S REALM
  u$ B, K- M1 N6 X( a6 j; k# O+ {04) Walk across the make-shift bridge
8 q0 L6 u; L: T5 J+ r  a9 ~05) Climb up the spiral staircase$ J. V0 ^) U- ~, T8 S
06) After the cutscene, head back to the Shift
+ \# a2 T# o6 y* w2 ]3 J
+ C; \: v0 f& P  y& |+ FLOCATION: WINTER
: D5 Z& P1 u: X8 S(as Zoë) % F6 t* `8 e0 P* d8 X
07) Head towards the black house
) o+ L6 @. f0 d/ y3 s5 b! W- B6 |
$ g9 e  W9 \9 B$ ^0 }# o# F# ^9 q# o1 N

8 f' }$ @: N! I8 u0 L: E9 a& YCHAPTER 8 - CONVERGENCE (CH08)& l. j! Z/ @* L' b3 W  r  d/ X7 S" _
------------------------------
8 ^" O' ]5 e* d& D* R
9 C! V3 _8 |* d3 _SETTING: MARCUIA( R; k" y8 X, u9 t
(as Kian)
, z8 W8 C; e  {- G01) Defeat the two rebels5 ^4 R% H! [! Q" f7 e0 E% H
02) Ask the Magical about the Scorpion
  {+ p  A: n+ I( m* O. N9 E03) Exit the harbor to the Ghetto" f+ \/ D! E4 K7 l6 [
04) Exit the ghetto in either direction1 }; y0 l9 y4 n8 b6 v
05) Exit Friar's keep3 `1 K+ z6 T/ f2 m- K9 _/ W
06) Walk straight down the path
8 p/ a0 x7 v& h
3 M/ |0 @0 M/ G& l: t5 g(as April)
6 k1 @! `- V$ R2 G6 H5 C; E07) Walk up to Friar's Keep
' U2 B' w* M7 B, R; j  }+ U08) Follow the right wall, there is a path to a small field; Q+ g2 Y# v, ]1 W: n% q
! n( h6 t; [3 j; M7 w) O
(as Zoë) 2 U$ h0 E6 y& b" J/ \4 }- w: o
09) Knock on the cell door" e0 ^0 {. z6 `' q. F
10) Look at the door; ~. a9 d3 |+ Z+ }/ [5 D- J0 u
11) Talk to Crow" b4 s2 E2 J9 i, N

% |& g0 x  V- j$ z% I; H  A3 e(as April)4 {* c! b9 S8 Q1 `8 @( h0 m9 k( ]5 s
12) Make your way to the Ghetto7 g( J0 p2 J; T. V
13) Talk to Roper Klacks, inquire about potions, P5 Z; K7 N4 t+ T$ K
14) Head back to Friar's Keep
: Q5 p  h4 U& b) p* i: g* l. L15) Give SMOKE BOMB to Crow
! p) |4 [: N# p, _9 C, |6 c16) Give ACID to Crow
7 i* Q9 k! Y* T' Q
" _) W5 m) s% ^& Z+ ~(as Zoë)/ M' O4 O3 L" J/ y% w
17) Use ACID on the door$ S, ]* }" S5 s
18) Exit your cell, you'll see a cutscene that the guard is distracted8 T, b/ D* V8 R
19) Sneak throwing distance to the Guard' E8 {* V( g8 d% Y8 I
20) In Focus Field mode, use the SMOKE BOMB on the Guard- `# u% g' X- r) E
21) Take the PRISON KEY from the Guard
6 x! `0 Z$ ?+ d9 S; W22) Use PRISON KEY on the door (right behind the Guard)
! k( G" D5 J/ G9 `23) Walk down the stairs until you trigger a cutscene
4 s% u$ i9 T: A9 g& \) ?! _24) Walk back up the stairs and talk to Crow
) _3 X) Y4 {: k
  W2 Z* T& X; ]" R% r(as April)
% j* t, K2 F( @  j  B- q7 @7 I25) Head to the Journeyman Inn) q$ u: L" o( f0 l1 O5 i, y, `( s
26) Speak to Benrime, she will give you a SANDWICH  N) m, |0 e' O+ A! }% }
27) Go back to Friar's Keep
3 v5 P! M! q% P9 z28) On the right side of the door, there is a speaking tube, use it
5 V, m! \3 d7 z29) The guard will open the door for you
+ W! G$ t( [# p5 L- l0 \8 J30) Climb up the stairs, you will see the spiral stairs right on front of
; y+ v) l$ j2 F& \    you.  On the other side is a gate, go open it- p7 U  P9 J/ T* E3 q8 b4 u" }/ ~
31) Walk straight into the small alcove where the boiler is
+ j7 M/ T4 p# i2 b# W! _5 {32) On the right side of the boiler is a dumb waiter& h# [' C% c1 f$ g  Q
33) Pull the lever to open the dumb waiter
2 ~6 e- Z+ c# O  t0 k& p' q- d$ j34) Place the SANDWICH into the dumb waiter7 g( v+ g' Y' T9 f
35) Use the lever again to send the sandwich up
7 {, Z; c" B6 H/ M0 Y% k" L/ j" k" Z9 [7 @8 l
(as Zoë)
" \; j9 K! ^, v/ [* i* c8 ]36) From the cell, go through the gate and make your way down the stairs, [9 H( s$ f' x: D& m
37) Now you'll the guard go through severe food coma
! s1 x% h, ?7 `38) Use the PRISON KEY on the gate
1 K0 m. l7 Z0 l! J39) Sneak past the guard and continue down the stairs
9 Z: o7 Y4 R& T. |) L8 v) L40) Use the PRISON KEY on the gate
- \/ w: ?  z- R  v41) Go down another set of stairs
7 e! c: ]8 w% z( Y; N2 k42) Reunite with April7 [. R* N5 K) N4 k: E
0 W) S- d: J; K" A2 V0 t$ B
(as April)6 ~6 c* Y# U, X1 l
43) Right next to the main entrance, there is a door leading to the kitchen,8 E5 e5 `/ h' q3 }- `
    enter it  D, }' R0 P# Q6 }
44) From the kitchen, go through another door to the storage0 H7 P& z6 ?  Q! [7 M; c
45) Push the large crate to the wall
! ^# ^2 ]  M* i
" e8 `$ B$ Q$ k9 [! q(as Zoë)! `- S0 H; S+ N( Q
46) On top of one of the boxes in the room, there is a ROPE, take it.3 R1 A: s( h7 \0 ]
47) Climb the large crate
* O/ p3 N7 X8 r2 p5 g5 T8 ~; M48) Use ROPE on the metal hook
0 k% L( D  f7 Z& i49) Use ROPE to climb out* @3 `7 t2 C# H# e0 i+ Z8 ?
50) Follow April out
5 G& w& M" Y2 {/ \. A% d2 ]4 a51) After talking to Crow, head towards the Journeyman Inn
3 B% h7 o8 ]2 L0 O; Q) I' P) s8 q5 M* b+ E4 B
(as Kian). e+ ]- I- W' c+ T8 p
52) Defeat two rebels
5 g3 p9 |& I' d* g* S9 k) _53) Go upstairs and meet with Na'ane
2 P7 m; j, i! _! x$ m% J/ R5 q' {  Y+ s4 \9 f# t9 e
(as Zoë)
, {# N* u, c8 z- ]9 l8 _+ Z54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
6 V+ u$ M: ?: h* }# u55) Make your way to the South Gate Market
7 E1 F" {; ?" b" c: u' Y1 x56) Walk around and Brian will call out for you
( C# ~4 j- {9 {$ b; }+ d+ {57) Approach Brian to start a conversation
. U& a9 r, A) o/ X0 z# T3 Q) q) D! L58) After the conversation with Brian, open the door behind you1 ^8 @8 k) J. A7 R2 E5 k& |
7 K7 g+ j8 _/ p( y) ~+ E
# [$ u  v$ ?8 d9 A
SETTING: DARK PEOPLE'S CITY8 ]3 i' }' ]  V" D0 }3 T! s8 P& H
59) Follow the Dark Person to the Library. A& \$ M! r9 @- P" a
60) Walk towards the desk to talk to the White Dragon
+ n, P# `8 z; u. p6 j8 i& T$ T& b" Q. L% n! w

/ ~/ m5 w3 o9 Q1 z- m
  i$ @6 Q- a7 p2 C  CCHAPTER 9 - (CH09)6 s3 c& R8 F7 [9 k! p
---------------------------2 |% e$ _- e$ E. s( `. [( ]5 `

$ g/ l2 J- `6 K' o/ U. `- [*I'm not quite sure where Chapter 9 begins, or it's name*
4 h; w) U9 @% y: b6 l2 g' o3 N: D/ f" P- X& D' Q1 Y

; L7 w; m' v' a5 ICHAPTER 10 - CROSSROADS (CH09)
& I% u4 \, |& C' J7 F( Q------------------------------1 ~' F. G( |# T7 _6 R" T- @& V" I
5 r4 m1 Y, x% X# k) [0 x% o6 p. h
SETTING: SWAMPLANDS4 g2 S- H1 P& F2 @  j; \+ w
(as Zoë)
7 g' R( [2 t6 S* [, K01) Walk the very long but very linear path.
7 O  l8 w7 p1 l3 K) _
: l1 e2 m) k, N2 o(as April)) Q9 k9 a; Y. a9 J7 D
02) Walk straight and climb up the ladder
* c1 T4 V# A3 k0 U* P03) Keep going forward and cross the bridge. l2 i' x1 j, H! Q' ~
04) Behind the first house, go down the staircase
2 T6 r0 c. I% K, J05) Walk into the open area start a conversation with Kara
) R  _5 D3 e. I! T06) Walk up the incline behind Kara, only to go down an incline to the left- F- h0 W5 g% O. B" w  L3 s8 N
07) Now take a right to talk to Na'ane9 P: `/ @, g( D8 s
08) Walk past Na'ane and just keep going as far as you can until you trigger( ^2 x7 G+ ^) ^- X# I" I
    a cutscene
; x! g4 S! f( t" p- w
+ J: @* }! g& @$ [9 j: L(as Kian)
6 o- Y3 X7 ?9 ^4 A, ^! N+ S09) Hug the right railing and go forward
, U- m5 p( R: `/ j/ p10) Descend the staircase
( @- m0 K! M) O9 ?11) Walk into the open area
7 ^. ^; _0 [! o12) Continue and walk up the incline and then go down an incline to the left
$ `, Q' ]3 x2 i* t! @13) Now take a right to talk to Na'ane/ z* m" {; y7 P/ E* r
14) Walk past where Na'ane was and just keep going as far as you can until3 ^0 M' }' N& G
    you trigger a cutscene6 m, b9 v- [. X3 w3 Z2 {

6 y" _$ J; s/ z' b. i
, z1 q% ]  a) i) H( e
- Q- ?, F3 w1 i8 g1 wCHAPTER 11 - FAITH   (CH10)2 |) t9 e4 C& b8 q! m
---------------------------
: j  z+ F9 B: |3 l7 m* R: |, N9 w5 }( c
SETTING: WATICITY' n( ^) \7 r+ z2 _4 e$ m
(as Zoë)
* j) F& M  ?( g: U01) Use the console
9 l$ j/ a  c# E- }3 U8 i/ H# s02) Go into the bathroom+ H5 P: a/ T$ e( r4 m, _- B
03) Exit the apartment
, X, n. e- @6 G% E+ z
! \5 v$ ?$ c$ hSETTING: RUSSIA2 [* w5 W+ l! u
04) Go right and turn left through the opening in the fence
3 W4 `8 v6 z( ^  ]05) You will see a silver shiny vehicle on the left side of the road& A, l0 d- J6 Z' S( T  A. U
06) On the passenger front side, near the side-view mirror, there is an3 G4 M7 y7 p4 |! L: o$ ^% G4 G1 W" J
    access panel8 {. g) P7 f0 l
07) Use the LOCKPICK on the access panel
  k* ^' h$ W! J1 P. F08) After opening the access panel, use your mobile on it4 \0 V+ B& b! N9 w$ P6 e1 _( }) x0 ?
09) Climb on top of the tires and boxes behind the vehicle* e( n5 ?) l) T9 O3 [6 @
10) Climb on top of the vehicle% N9 k) e7 l, D5 ]! G
11) Stand near the front of the vehicle
/ m( q. B) g: ]8 i3 u2 F$ j12) You should be able to jump onto a fire-escape connected to the building
, H5 r- D8 H! m6 }% }7 N2 d13) Climb up the ladder
; E: p% i- C& D7 B' M3 }) G14) Once up, you should get a cutscene showing a security robot
6 Y7 @# C7 C4 d15) Follow the security robot, at the corner where it turns left, there is a8 y$ M5 l8 j$ @
    ladder there: U- _5 G1 z) K: ~/ t( o
16) Take the ladder to the roof; i$ Z4 S0 S( p6 N7 h8 _6 y
17) On this walkway is an old sign, knock down the letter "K"! U$ _5 F! ]+ R& ~
18) Work your way to the broken skylight, while still being careful of the
0 ~0 E  J/ V  v. ?: G% W    robot
7 B+ D6 C$ L! }3 K7 R! z19) Now on a catwalk, have Zoë walk right until going down a set a stairs
9 S8 e- X( @7 u5 M' @. F8 Q5 g20) Now climb the ladder down- w2 w; t3 ^) b9 T# i. _) Z
21) At the production, floor, go around the assembly line.
- b+ a; V7 n6 G7 K% F9 u22) There are two green lights on this side, under one of them is the power  [, U4 H1 S" Z# Y1 s- r
    switch
% [1 i" T4 @# ]4 x6 z+ w  B23) Open the power switch panel, and then press it$ P2 o2 V0 o  H& g" M) x2 _
24) Go back to the other side of the assembly line, and enter the control: x$ O6 Q4 `1 l* D0 f
    room, its the room that's mostly glass) F9 ?3 l- G- q
25) Use the right control panel first
+ q  F$ S1 ~% r& u4 Z  @/ R# a26) Have the winch go as high up as possible, then as far left as possible, H2 w5 r/ [4 N* x5 }6 C: p- ~/ p
27) Now, use the left control panel+ N" Y3 l; Z5 V4 Q4 U
28) Exit the control room, and go back to the other side of the assembly line
' B3 [- Y& ?, E  k( ]" _29) Go past the power switch and toward the other green light  @4 z/ ~, G3 V# g4 Q2 @6 ?: O
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate! |$ r/ D& |% T* b4 T7 M9 h
31) Go back to the control panel room and use the left control panel3 \" K7 y8 Y0 s8 Z
32) Now that the grate is removed, go back and enter the ventilation shaft
1 I7 r  @8 j9 r7 e* D! L33) Open the desk drawer and take the SMALL KEY inside9 \6 n* F; t, m
34) Use the SMALL key on the left locker
9 e. B! z+ U! D4 c2 h35) Inside is an ACCESS CARD, take it. v/ y# I# J1 ?# R
36) On the right of the "bedroom" there is a card reader
9 ]5 X7 g# |/ l& u37) Use the ACCESS CARD on the card reader8 `1 s0 v. n# r* k
38) Enter and use the second card reader
4 V% p/ T. c0 r3 q39) Observe the Doll house and take the DATACUBE+ h. ]$ N* o! b# o/ s8 a
40) Exit the bedroom
: w5 c4 |" K6 h41) Use the card reader on the left side of the door to unlock it# `. x& Q6 x+ B! r- z# G# y3 i# v# g; [
42) Use the DATACUBE on the console of where the yellow chair is ) g1 }! Z# a6 q5 ?0 Q$ C
43) Use the ACCESS CARD on the card reader on the glass door in the corner- T& W) O- e( w8 |2 }
44) Climb up the stairs and find the solid metal doors* @2 a8 x" ?$ a" i& [  T8 Z
45) Use the ACCESS CARD on the card reader to the left of the metal doors+ L4 |& S# }  M, S" C
46) Back in the production room, go to the exact opposite corner of the room3 D( o4 P; u' K( t# Z$ W$ |
47) Under this green light is another door with a card reader
7 `0 j) a) \3 J. w) x: e3 v3 F  O48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors+ X0 ~8 S/ Q/ Y. b  k
49) Open the next door
+ \6 q5 \7 Z' n7 [1 X50) Once outside, climb down the stairs on the right- b' G9 |& a' |/ }7 y& B. b
51) On the left of the large gate, there is another card reader
8 o* Z9 s1 n6 ]5 z- G52) USE the ACCESS CARD on the card reader to the large front gates
3 O7 z: \1 e! d, Y& _; U53) Open the door to the taxi
8 A* M# {  M  G0 W: Y) s$ {# M; Y0 ^: x! k

9 A8 _% Z# b! n
9 O9 x& P# N% J* \* U% \CHAPTER 12 - REVERSAL (CH12)9 g! `, O6 ^/ R; ^+ n& ]% Y+ o) y8 ~
---------------------------
) v. w% Y$ ]7 b1 ~
/ S1 s( k, d. a6 ^( L8 \' CSETTING: CASABLANCA( Y7 o5 p2 f4 {3 E, b3 n  l
01) Go back home0 j/ |+ q! r4 E6 f# d7 v
0 Z1 L" S7 T4 y2 N, f. d2 E
2 a* {1 _  G& [3 R

* }: e( k8 w  q; q. nCHAPTER 13 - THE LONGEST JOURNEY (CH02)
6 P! a7 o1 D2 c, W5 r  `---------------------------------------
0 l# A. O9 r1 l) C. p& m5 J5 X- R
. y# U9 H; A5 N9 p2 _. v; O5 _+ |SETTING: WINTER
( ?  y  A& V* N5 C5 x" K, j/ _01) Walk towards the black house
9 x1 G: [- [1 J9 A" s02) Take the stairs to go up
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享 很美好很美好 很差劲很差劲
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

冒险解谜游戏中文网 ChinaAVG

官方微博官方微信号小黑屋 微信玩家群  

(C) ChinaAVG 2004 - 2019 All Right Reserved. Powered by Discuz! X3.2
辽ICP备11008827号 | 桂公网安备 45010702000051号

冒险,与你同在。 冒险解谜游戏中文网ChinaAVG诞生于2004年9月9日,是全球华人共同的冒险解谜类游戏家园。我们致力于提供各类冒险游戏资讯供大家学习交流。本站所有资源均不用于商业用途。

快速回复 返回顶部 返回列表