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跪求Dust a Tale of the Wired West的攻略

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跪求Dust a Tale of the Wired West的攻略

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发表于 2005-11-12 17:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

跪求Dust a Tale of the Wired West的攻略

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板凳
发表于 2009-1-31 19:16 | 只看该作者
DUST : A TALE OF THE WIRED WEST3 Z7 T2 X3 e. p1 Z( @
                         Complete Walkthrough by Crash
2 V: F" l" S. x; n
+ z: z( Y6 K$ T8 _; T* ]. ?. O3 A
* y: B0 X9 T3 ?: a* AFirst of all, it must be one of the best adventure game of the year if % T6 f" F( r3 h# y
there isn't so much bugs in it. The story is great but some actors are poor
! i9 T  L& ]/ C/ Aand the graphic is horrible ( especially the human ). You can play in any0 x/ M8 n# @8 o4 h
order you want but I'll explain the best order which includes everything.
- O$ k9 _  [4 E5 D  z& D4 g& ?Now get on with the game :
4 Z; k  W. W8 |& [4 o, p8 Q1 A" N( p$ T+ k- ~2 O/ M: V0 v
DAY #1
3 S' j- O/ |$ D9 ~8 b: z5 nMain goals : Get a room6 i% L  X, K5 k+ \$ U( `
First go into the city. Talk to Leroy ( the old drunk ). Talk to him until, J- k4 }: {, k" ]- j* c/ M- Y
he drops a jug. Get it. Walk straight to the city. A dog will block you.
2 w5 W+ m7 D3 p* ]3 S; n. z1 D( mThere's a Chinnese man who'll help you up. Listen for his help ( actually his" v0 ^7 L- w; I/ n
name is HELP ). He'll give you a ring if you ask him for help. Go back to 6 ~, m- r9 L. ^. H
outside of the city. Get bone on your right side. Give it to the dog. ( d, c* s+ W7 _0 h3 ~

0 W# i8 Y$ x. ~Talk to Jackalope Jack, the man with "Oooh Oooh" sound ( that's annoying ).
  c  V1 n0 \1 c4 {; s, ^He'll give you a card if you don't insult him ( for example : by not flirting
8 L! E5 z% Y4 bwith Marleen, his girlfriend ). Read paper in front of news office.0 `- N% k) `4 j5 G! @  r! V2 ^/ m
" m. h; i- P) @
Now head up to Harddrive. Talk to Gus, the bartender. Ask for "Fruthy Prairie ; m: U0 d  r% Y6 z8 o5 r7 m3 e1 F/ ?
Oyster Daiquiri" ( that's a strange name for drink ). He'll introduce you to * P5 n: i' r. _5 D. u9 Z
Nate. Now you must gain moneys by playing either blackjack, poker or slot
$ c) r8 l' O; B3 Emachine. I think blackjack will get you easy money. Just save your game when
* z, G' Z3 q: oyou're winning and restore when you're losing. Gain for $1000 or so. When you % f( g4 o0 e. Z; m2 F7 d
play poker you can use the card from Jackalope for cheating. You can get some
5 c- }9 s+ l' F" i. w8 Minfo after playing poker.
& z1 W! \) k5 D; _, R) L- m' h4 J  x0 I
Talk to Oona, the Harddrive owner. Give her the ring. Now go upstair. Talk to
4 @( C  H  B2 T: u1 L; hRuby in room 4. Follow this order :7 m% P- [2 `( J2 Z$ U5 A6 `( n" F
- ... but I kiss better$ _/ I0 b2 g8 \" y5 g: u  M
- No, just my bare appetite.5 s! X) p9 Y( z% \0 j
- How would I know if they're ripe ?) E8 M. @- d/ n5 l6 t  r
- Just like some people I know.; ?! F* R! D) k7 P: f4 Z
- I thought so at the time ...
* J2 S& L+ o  K* E5 r: l - Would a bath change your mind ?
  U5 [. S% ?/ s' b% H2 w - Goodbye, miss.) N  e0 M& m* z8 O: u: O, H8 d
Voila, and she'll give you a key to backdoor. You can get it also from Sophie0 j) E7 Y4 @" |& Z8 L4 ~5 n$ i; B
in room 2 by talking to her first, but you need to talk to Ruby later. So get
0 d# S7 t, G) m! [7 x* L5 bit from her. Talk with Sophie. Praise her and she'll happy to meet you again.
! A/ J* p; ?5 z. `( j* t
* ?' E7 a0 X6 ^# A8 O* ?2 g, I$ d) UGet out from Harddrive and find Mrs. Macintosh. Talk to her but refuse to stay  V, x6 F0 m. f  o, d1 o
at her house. Find Bloodstone, the guy in blue suit. Talk to him. Take his 4 Q' t0 {0 }% _1 N0 q$ R  U
cigar. Follow him to hotel. There's must be a room now. Pay the money and wait.
  k5 C8 ~$ J  j; {5 PYou can follow McGill upstair to hear things from room 3 by knocking at the door,
2 I; q1 E- e. j5 H  |talk to Mr. Riviera in room #1, get some money at the couch downstair, talk to
+ o; ]% A1 H% t! S1 KLaurel the ranger, and gain info from Bloodstone by praise him. Either way ' H. p  g- d4 T: g
wait until the cashier shows up.
0 W  I* G9 i! U+ q3 O
& p# }; q$ c$ ~, RHe'll give you a message from Jackalope. Go outside, follow him. You'll meet6 M8 D/ L# c( I! j4 e+ U/ q' `
the Blecher. Fight with him. Hints : hit him in the face rapidly. That's all8 |- f9 o% \4 g
for day #1. Back to hotel and take a nap.
( ~8 P6 A  t  _% o! K9 k! ]
1 ?+ t/ r* g* N* y$ N( M5 N8 T8 WNote : you can also sleep in Mayor house by accepting Mrs. Macintosh's offer," }6 \' F! a. M* `3 h, o% w
       but you can't see the Blecher if you do that. I think that's not the ' F* x% d0 n4 H& K) K
       best way.
. C" R! K6 V3 R' ^& f: d" M  O$ |
0 b' ?2 E) q$ b! `- G% F  x4 j' A! K. ?9 o
DAY #2
; V* L8 _4 R: `3 OMorning
5 N* Q) a+ }  U, ?4 m" D7 cMain goals : Get boots and gun3 H" t; o- }3 O% y& Y% I: s
Talk to Jackalope in front of your room. Talk to Mr. Riviera in room #1. Go . [8 z4 _$ x$ U- B" y! i
downtair. Talk to Laurel, don't be a snob in front of her. Give her cigar.
0 Q! Y6 ]0 I" {6 lTake breakfast. Get the biscuit, sugar and read the paper. Talk to Jackalope
! J+ w" s( y+ Z0 O4 Sagain and he'll give you several tips for the day.( `& X! c. w: X% b8 j' t& u
$ V2 W5 x" {+ E' j) q
Talk time. Talk to these people in the street anyway you like : Marie Macintosh,
: g% s% S* c' A) ]0 L1 _) m4 KNate, Bloodstone ( always praise him first ), and Mrs. Macintosh ( praise her
8 b# h0 F1 g6 I9 [then you'll get a lot of info ). Get some flower in the cemetary. Visit the - l, P1 x5 v# l* @7 P9 L: o
bank and deposit your money ( $500, just in case... ). Talk to Dr Rodham in her& A7 c: y2 W1 o- ?9 k' [
office. Talk to Levon at the stage coach, Watson at the apothecary, Flippo the
) }! C. B& u# e4 c% Ireporter, Help at his store ( buy a history book, read it ) and play some
/ e+ {8 e9 ]' ^& c; p* m# t2 ichecker at Bolivar's ( if you win you'll get some info about George the banker ).
7 z4 P, s" B- S- R% E$ HVisit the livery and talk with the owner. He'll go to Quist, the farmer, and 6 y. F, h* a) {7 r, G! U
distract his attention so you can get his gun from the well.
) y/ t  w/ a% b/ U
2 O7 a1 Y3 s4 K) |: fVisit Leroy at the range to practice your gun skill, shoot all the bottles, ; @  v# Z2 ^4 @9 `, w! W
cans and shoot at the bull's eye ( 6 or 7 hits ) the you'll get a matchbox.
! B; b; j5 r7 y  G8 q; w9 e/ sReload your gun by clicking on the gun and close it. Next visit the Harddrive
4 }0 W, z% C5 R) I. lthrough the backdoor. Talk to Ruby at second floor, follow this order :9 I" M, r# S* Z. s  t% b! L! e' b6 w
  - Better late than never
1 Q1 d" p4 b8 @* n' o$ \  - Got a shovel ... ?
3 h" Z% i6 z3 f% p# F  - I like a woman who can put her back into it ..., q" Q8 v, v$ t
  - Well, I wouldn't want to get you soaked
9 Q2 W9 `% n! `% }  - Manifest ...., C$ l% b" r2 b; L. y
  - And what would that be ?
& d6 Q4 i  b/ R/ w- C% O1 h  - You're driving me wild
7 w4 Z7 v, W/ y3 [4 n" }& Q0 ^Give her the flower and she'll go outside. Take a peek in her drawer. Look at
7 E- c3 ]4 v1 ]  H3 _0 H( d1 N% kthe bibble ( you can only see it, not read it ). Go out and talk to Sophie in
6 L* R0 ?5 ?4 mroom #2.* X0 ?: B% Z( U& m- y5 ^5 A
1 r- f" F& _" z9 }
Get a pie near the livery, it's on a crate. Go to undertaker. Talk with him
! Q! I/ ~& @5 K3 C# W( U& Q0 @and give him the pie. He'll give you the boots. Walk around for a while and
+ P# b" [* L* y- L* p9 ]the morning will over.* @# n- a  q% _3 l( W* T, ~$ \

5 X8 Y6 i2 V7 }- T( l# }2 Q& J
" ^" V7 t0 p) xAfternoon" c' w/ @4 d1 i% X1 M. m  R
Main goals : Get ammo and win the gunfight
& W' v5 e6 L, r: vTalk to Mrs. Macintosh, Jackalope, Mr Macintosh, and Marie. Ask her to let you! h' j, T( a9 k5 p
in to her house. Tell Marie about her nickname : Black Marie. Go in the house.
; Q8 x" A( G: b5 `6 A) UGo to dining room on the right. Get the apple from the table. Give it to the
3 q( J/ s- K- {) R0 dparrot on the corner. Get the mask on the wall.
# u* Z6 V7 D* d& F* C; c: `Alternate way : Give empty jug from Leroy to Hiram, the undertaker, and he'll
8 ~/ n: E( G  J# h" z                give you a bird seed. Give it to the parrot. If the jug not# u( E8 ~& q3 L% d' Q; d' g' f
                empty yet, offer it to Jackalope until it's empty.
: R2 J; `8 B2 t3 _. S' S( _; z- w+ z& w
Go to living room in front of dining room. Read the letters on the fireplace.
! a. `( _! p  @3 P! `Get some sleezy picture inside the cabinet. Now head to upstair. Follow this/ J: C- ]' B  P) p0 B) w9 L
order at the stair, from left to right : 1,1,2,3,2,1,2,3,2. Go to the room.
0 L# b8 m8 |3 ?Open the cabinet. Read the diary.9 i' w' f* Q/ [6 L; j$ ^
Alternate way : If you accept Mrs Macintosh's offer at the first day. You can
6 O' s! d9 o6 _/ r+ m                get it 'cause it's in your room at Mayor's house.
) C+ Y& V/ @$ }8 l( p3 p: v
: ^4 V4 U% k3 K; M6 \) z& WGo to stage coach. Give Levon the sleezy pictures. When he keeps it behind his: W# Y  C, }, t- k1 y) F' }8 V( A
desk, quickly open the Abe Lincoln picture on the left wall to get some ammos.
( O4 G+ f4 H2 b3 |3 p( WIf you meet Jackalope after this, he'll tell you to go to Flippo. Go there and& v3 f2 e; [2 q: O; |
Flippo ask you to help the chinnese at his store. Reload your gun, and get ready5 }3 N8 u- a8 O4 N5 j
for a gunfight. Go to the store. Meet the Belcher. Talk to them and quickly * `2 Y6 |- n; z. R- a
shoot Cobb Belcher, the man on the right side. Dell will surrender to you and
) |# |. S% ]8 b% cthe Mayor will show up. Talk with him. End of the interesting afternoon." i  N/ E/ g: x' r  _
  ~7 S& q/ C6 e" o1 v5 l$ X4 Z, u

/ s. I( h# x9 K- oNight8 A" r5 `; u6 U9 ^: u
Main goals : Find Sonoma, get pin, and get the black book." \. \/ n% G3 [( {) c. ?
First talk to Dell in jail. Go out and talk to Help. Go to Harddrive. Talk to
8 V; p+ g) j& v$ fGus and gain some info about Nate and Ruby from him. Talk to Jackalope, poker1 b8 p; K+ }8 T; G9 d) R5 z- ~
players, Oona, the piano player, and head upstair. Talk to Sophie in room #2.
+ {* v6 B) r6 w! B1 }: h1 j4 DShe'll give you a hairpin. Listen to the conversation between Ruby and Ned in
+ x, S# X# P0 N' mroom #4. Hmm... interesting. Enter room #1. Get the black book. Read it. On the
) a4 a9 c- O) V1 J) Iway out, Riviera will blackmail you. Pay that sucker.
- i# ]' s- {$ O& `/ p6 B  M* L) t+ \- N
Go to the Mission. Talk to Sonoma, show her the black book. Go back to hotel.
( i7 D5 B5 \$ w# bTalk to Marleen. Head upstair. take a nap.
# j+ f$ i2 q% `- _% [1 k5 L: m
3 c# Q$ i  j( @( i; f' u2 j% o& D& z0 c) N* w6 c2 `3 Y
DAY 3: w4 X0 e8 a1 F5 D1 j
Morning8 d4 m+ j( p7 Q0 @: q
Main goals : Give ring to Jackalope and Read diary at Mission+ J5 _( ^+ I/ ^( H$ [" t
Talk to Riviera, the man keeps blackmailing you, and head down to get your# s! i2 @3 M, k& {1 N% s
breakfast. Read paper. Get message at the front desk. Talk to Mrs. Macintosh" z, Y) v* ?- [4 R* [
at the street. Go to jail. Talk to Mayor. Notice that there's a note on the
! b& K, T$ W  k% q$ ~2 qtable.
$ t+ v* W/ `2 e5 w6 b9 s
( J2 Y7 `' t5 d5 l+ ?. kTalk to Jackalope and Laurel, notice that Jack wants a ring for Laurel. Then
. U# `- K1 h( K/ Gtalk to Help, Sonoma. Bloodstone, Dr. Rodham and Hiram. Talk to Oona at the. H% f$ n. `. s  S
Bolivar's about the ring. She told you to ask Isao about it. Go to Harddrive
* I$ {; X8 Y' C. ]9 c  I4 jand talk to Isao. Follow his music, from left to right at piano : 5,1,1,3,2,4% }* p3 P/ l" }  Y
You must imitate the music exactly. Then give the ring to Jack.( b' o; s2 R/ x# j2 V
" V! p- ^9 u2 x
Go to Mission. Go inside the class. Open the drawer on the desk. Put matchbox
6 f- k& n- B4 G4 e, P4 b) c5 Nin it ( near the scorpion ). Leave for a while then go back inside. Voila you
* u$ d  v) G/ p/ Hgot the scorpion. Take it. Take the paper. Read it, it's the final part of# w( O/ x0 g% \# d4 _) t
Marrie's diary. Read about the conspiracy between Marrie and Bloodstone.
# E" Z; p7 Z3 h5 q8 ]1 ]. Z6 F9 k' r  [* ~6 |. ^3 F) P4 r1 j, M

7 u  f8 A7 ]( dAfternoon
+ }2 v1 E1 t# g8 G: A* HMain goals : Get the flute from Nate
" u9 P& h( ]) ^2 a3 K6 t4 ^9 VGo to cemetary. The maid will tell you to talk with Marrie at the Bolivar's.
& P* V: J2 Q: Y, j7 C$ b  LTalk to her. Then talk to Mayor and Mrs. Macintosh at the street.3 f4 \( R9 E8 U& ?
Note : If you don't have the mask, you can enter the Mayor's house by insulting2 d# N( x  d; C6 t9 q7 o
       Mrs. Macintosh. She won't block your way again.
6 z7 g2 L3 @1 Z& u- ^) RTalk to Ruby at Harddrive. She'll tell you to meet Nate at Dr. Rodham. Talk0 h7 }( m2 G9 N9 ]8 E
to Sophie and find out that she loves Kid very much. Talk to Oona about Kid.+ N! }4 f( X, y, B& G' ^4 l
She'll promise to tell you tonight. Chat with Riviera too.
0 w" {  ?$ Y- V$ m% N2 p' z
; {7 x' e7 m! T7 J! X, hGo to Dr Rodham. She'll ask you to make some medicine for Nate. He really got- f$ n9 U; v5 h; K# J
a depression. Poor guy. Find Watson. Alas, he can't help you now, so you must
& {. T& c% f3 e- xmake your medicine by yourself. Enter the apothecary. Click on the bottle on% U5 H4 L0 u, l: a
the right side. Read the book. Make the medicine with these ingredients :; g# I: _+ i  J- x$ j' H
   - Armadillo Wort   : for depression but it makes high blood pressure. Y) i9 I$ C( ]+ j3 ^. Z) A  R
   - Sand Mushroom    : for lower the blood pressure but poisonous" `' m& Q  O0 u
   - Saguaro Extract  : counteract the poison# L; L" X* x. d2 [; U) h! `* I# q0 C
   - Pintoweed        : for halusination but make respiration problem
" b; X1 G& k8 O   - Wolf Rose        : counteract the respiration problem: x" s3 X: J" c: N
Why the hell they use these thing despite the normal one medicine ? It must
- b- U5 D- i4 t* m4 B, z" |be for the puzzle !!! Then take the medicine to Dr. Rodham.) K6 L8 k8 i  K0 @+ i* O- L* K

  m* L+ d6 t& e) M. B% A9 A! KTalk to Hiram, he's a whacko. He already makes your coffin !!! Talk to Levon) h* T% j, W4 z2 \; Y  m
and he'll tell you about some telegraph message from Kid. Find out the bizzare& s6 m3 R' R" w& v0 q  ]. `. h
love relation from Jackalope and Laurel. Then talk to Flippo about the Kid.: r+ e5 o( m  G# k
Finally go to Dr. Rodham and talk to Nate. He'll give you the flute.  T5 M- d7 l6 [( C; r0 r
$ f1 Y9 ?6 Z* [

) r0 b9 e  s4 fEvening
: K: m, A. a7 X4 `% O$ E8 aMain goals : Silver ornament, Yunni symbol, and deal with bounty hunters% f1 L0 R. l' [# r# g( I) i8 L; Q
First of all you must finish the quarrel between Jackalope and Laurel. You can- O) [  y" h" Y! l7 j7 u7 Q
do that by talking to both of them again and again until Laurel forgives Jack.4 h! s4 y! q9 `  ]
Then go to Bank. Unlock it with your hairpin. Try to open the safe. These are- [6 }) G( e' Q) r( S3 b- [& Z
the combination : 08-23-41.& _! E' {3 K2 m& G& N
Hints : You get the information from Bolivar after you defeat him at checker: @7 ]) d* b, m) R0 X. Y: d
        game today with the hard way, or Help will tell you if you stuck.- W) q6 G* h! q3 x8 d
Get the Yunni symbol inside the safe.
) o2 E! n5 s! q7 {/ E* J; A. z
% J0 C& k. X# h8 W9 D0 u* g$ F* OGo to HardDrive. Talk to Flippo and play the poker game. Beat all and you get
3 Y: r$ t- n: S  Nthe silver ornament.( Y' D( o6 r* Q4 |2 k- p$ `
Hints : Raise your bet until they all give up ( about $100 )
9 T9 u, _/ r# y" K* x; {& T. WThen talk to Oona about Kid., K4 c  i& |3 _! l# F+ g1 h

1 Z5 V) ]- i/ j- y8 T+ R; q* iGo out and you'll be ambushed by bounty hunters. Kill them all. These are the
) p6 `3 J" a0 Pplaces : 2 on the street near cemetary, behind the well, behind the morgue cart,
4 Z! w- p& u3 ~" E( B6 Xand the last one at the balcony of HardDrive. It's easy. Then talk to Nate.
5 P. c! @; I& J  F+ v: H
+ h* S/ }% t$ ^2 HRing the bell in front of the mission and Marrie will shows up at cemetary. Don't, y, F6 }7 J, o  R
be trick with her. Reject the offering. Next, talk to Dell and Mayor. Go back
; Y; }/ u' e* i+ n3 Pto hotel and talk to Riviera at room# 1. Don't pay but threaten him. Now he% a: ~2 H# u3 n! C4 }
scared and say something useful. Listen the conversation in front of room #4.9 ?' A6 u4 B( q; \+ o
Take a nap.  f# \( T/ C! v& a# j7 _

- A: {2 R5 t; ^5 F' Z( `: o5 m* A& K0 y. Y
Day #4
. t! m( a0 a& D4 ^Afternoon6 Y2 I9 E8 d2 x) _( X
Main goals : Kill the kid6 I2 ]6 W: G0 k) x
Talk to Jackalope and Nate at the HardDrive until they said ready. Go out and
/ g2 I/ e/ d/ E# W# ]whack the hunters. These are the places : at the entrance of the city, in front
* D: j5 J; D. S9 i% U' O% sof the mission, on the crate behind stage coach, at the bell house on top of
+ v) O- L+ i2 vthe mission, at the cemetary, 2 at the street infront of Bolivar's and the1 m3 E  w. @& A3 y
final 3 in front of the mission ( these are tough, shoot the one by one ).
8 r- ~; g/ V6 g  x8 l+ e4 v6 ?
6 H3 u7 }! M- L7 w) y. y! iFinally walk to entrance and meet the Kid. Follow this conversation :  N; Y7 i. Q) s& e3 o4 ~2 O  B
  - Guess nothing impressed with the son of librarian
7 K. p, f6 k+ K/ |- m) e  - Yeah right, I think the name for you was Buckethead; G, n+ [4 a9 S; ~
  - Better than wearing long silk John like you
, k& X. r1 M6 y3 Y, `/ h" q0 g  - They now his hung like a prairie dog
& P8 @* N, W) ^/ Y  - Your light has gone out, here's a match !!!4 g1 J9 P9 X! S9 i7 u3 D
Notice everytime you insult him, he becomes nervous. Then when he said :( E4 F9 K+ b, ~, ?$ x0 E8 |
"GOODBYE STRANGER" quickly click at YOUR HAND, GUN, and Shoot at his chest.
6 K% g" ^6 w9 q& F9 m" x+ VRemember : Be quick or be dead. Yup, you kill the Kid.
: `+ X* ^3 U  N: {" J, Q
8 S5 K2 }8 k% F7 ]
) E. A* d% v3 d8 Y2 UEvening
. Y: j2 x# w* y/ v/ a: XMain goals : Retrieve the treasure1 y3 U8 p) K" f' D: Q
Go to mission. Talk to Sonoma. Enter the classroom. Enter the door. Open the5 K% A( {9 |9 T% X$ k' s  a0 z3 V4 u
box on the table. Put in the Yunni symbol. Close the box. Go to fountain in' X# D3 K, h( s' k
front of the class. Click at the fountain and voila there's a stair leading1 s1 y4 j9 ^9 D
down.
8 r" ~0 d* U9 B# ?" H$ h* P2 m% A
8 `( b$ t9 w3 F' v9 nNow this is the toughest part of the game if you can't solve the puzzle with
# x8 ?. S( u7 j; }/ E6 p- Othe blackbook from Oona's bedroom. All the information are in there. I will7 B  ~/ M; q1 q7 k) q1 P
explain it for you. There are four rooms inside, from the blackbook you can
- u$ U7 O; Q) i6 f9 R! D' ^2 mdecide that the order are : flute, dagger, mask and silver.
- C5 i% C/ H4 Y& \$ P& q# ~
$ z! l, E; G* \$ Z  v; oNow heading up in the dark until you reach a room with a dial in the centre.
+ }+ D6 `- Y4 E8 LArrange the 3 dial in this order, from pointer to centre. Look symbol and the
0 U8 `1 q4 L0 [$ v/ [hints in the blackbook.1 m! ]6 {; T' s) b2 [
I think the room order are free, you can do any order you like first : Winter, - `" H6 y$ g- l" U2 \8 ~4 i7 O* D
Mask, Spring, or Summer.
/ m5 L' x% ?9 b! p+ ], @8 V1 x
) @* `5 Q+ G- HWinter : Read the flute part in the blackbook+ l* v' q' ~8 O+ O- w. ?
  * Winter symbol, 3/4 moon, morning
; S( \$ C0 I' J- H  ~8 J    Hints : "... a cold dark WINTER"
6 `* M/ |# y" c" R$ {            "It was MORNING when ..."; r% R; t) ^0 N( D
  * Enter the passage with winter symbol on the arch to a new room+ K, G1 c1 ]) i: Q. x
  * The flute puzzle :
7 U- a; m0 A/ d" y; k9 O0 w6 [      - Click on the device on the right6 Q: K! V, U2 K/ _% ]* R" `
      - Put flute in the hole
7 G2 L& Z9 B2 y+ ~& H7 ?: X3 ^      - Play the rithm you hear while Nate is playing the flute8 v: V; k7 d3 ~7 ?4 D8 z& ?/ B
        From top to bottom : 3,5,2,4,1. M3 L8 I' O& {
) {; a8 e- |" W/ H& z
Summer : Read the dagger part$ p0 _3 |' Q: M8 A* R0 ?7 R
  * Summer symbol, no moon, noon  a# T! \$ x% Q) }  D- |
    Hints : "... from winter to cruel SUMMER"
, f+ ]/ O6 Z  Z, M            "Attack serpent at NOON"$ w7 o6 v: B: A, m" M
  * Enter the passage with summer symbol on the arch to a new room) e$ p( [( x0 S4 `6 d9 G
  * The dagger puzzle :+ I! K+ e* B, d! g" N
      - This one is very tricky and tough too, I'll tell you the trick4 q. u4 a, x2 H' L3 Y" O
      - Turn around and push the knob
2 ^2 K- z7 O3 d6 O" M% n      - The main idea is to arrange the picture
2 t; n, T8 x3 G6 Y( R' A3 `) L% qTrick for dagger puzzle :. N. Q- a5 S! e: `. n% ^
  1) Turn the face so it is "straight", then (mentally, or on paper) number
# {3 C0 n, J- I7 W  the tiles, starting at the TOP (#1) going around clockwise (#4 will be on
7 V( l- m8 |7 o% V' k* ?6 _  the BOTTOM). 2) Look at the first tile down from the top on the RIGHT side/ |5 F  O& E' [8 \$ n: p$ Z  D2 H5 `
  (#2), if it is OK leave it alone, if not - turn the BOTTOM one (#4)
+ n% l) J. u( S9 J9 n  clockwise, a click at a time, until it (#2) is lined up in the pattern. BUT2 `+ m' t1 E3 t& y, x
  - every time you turn the bottom tile one click, the face moves - so you
% V* E4 u" V& Z$ R0 |  have to turn him back (counter-clockwise) to "straight" - this keeps the
# T- l7 w2 Q: m; w) N' t# }/ j  tiles in their places after you have moved them. 3) Check the TOP tile
# f% b7 X' z6 ~/ K: p/ w' m  (#1), if it needs adjusting, move the one to the RIGHT of the bottom (#3)
* q( E& Q% u6 P% G) Y4 j  as in Step # 2, being sure to keep the face "straight" so you don't lose
9 ?* N. u9 f* s: i) t5 M' J2 g  the tiles you have corrected. 4) Check the tile to the LEFT of the top one
" l( U/ e7 R* s  (#6), use the tile (#2) to the RIGHT of the TOP to make corrections. 5). l" a2 Y# E7 T  `/ V0 P
  Keep this up, moving the tiles in order, ie: #4 fixes #2, #3 fixes #1, #2% L1 v5 l8 i; o3 @; K; K
  fixes #6, #1 fixes #5, and #6 fixes #4 (the BOTTOM tile), until all the. Z+ Q7 b. X6 X1 i& I1 Z" I
  pattern is correct. Then hit the knob.$ J8 _: {# ^+ {; N5 P5 M
, U- ?! g$ h& o8 ~
Mask : Read the mask part3 u! v# @$ \7 x4 M
  * Fall symbol, 1/4 moon, midnight7 G( S3 E' }2 |; ~# Z
    Hints : "... season from summer to autumn ( fall ) ..."+ F) U6 f! }6 [  y# w# v
            "At midnight then Yunni ..."
! x' }. V4 R7 a  e7 ^  C6 P  * Enter the passage with fall symbol on the arch- S5 |- M5 ~# H6 K2 _9 H+ }, q
  * Mask puzzle :
7 L. a4 {6 _- A& w% I3 ~      - This on is the easiest puzzle, just use your mask to point the way- y1 O, ]+ H# L; t" F8 [6 \
      - The mask eye turn green when it's point the way to skeleton
" Z5 u3 x; b9 h4 D  ~2 Q# X& L      - Put the mask on the skeleton at the centre ( not the moving skeleton ). z( w* d% ]+ G/ T) @
    Hints : "The mask allowed voice's spirit to see through the evil spirit
( e% s0 d9 Z7 _- v6 C! I# y             and SHOW HIM THE REAL PATH to his resting place."
, e* Q8 {0 z+ f$ U) p4 O( e2 N% ^- M2 l; }% z2 Z5 C1 g
Spring : Read the silver ornament part1 w/ y& z# s) c
  * Spring symbol, full moon, morning
6 m! N4 c% r2 R% W8 `    Hints : "The spring following ...". Y. h' ]! c8 A% Q( _
            "Until one morning ..."- Q; |! @$ |3 I( S
  * Enter the passage with spring symbol on the arch
3 C( V: N% V: M) l  * Silver puzzle :
  n& N6 `0 \; T" O; g      - Click the panel and put the silver in the reccess
/ C6 O* V) I, F      - Arrange this symbol from left to right : Mesa Bird Open Evil Sky
$ y* r1 S' J0 J- n) y0 f    Hints : Read the story about 'MESA BIRD' make the sky rain again or you
. H, H, h. i- ^; _% Y            can say that OPEN EVIL SKY" y3 R, d2 x+ ]1 Q2 C6 G

, a. p; j' @8 ]Then you'll meet the good spirit in front of the dial. Talk with him and he'll
* b0 l/ T% M3 itell you the arrangement of the dial to send you back to your time. These are
+ `. Y6 A* t$ s9 Z( E) `the order :
: a3 m6 K& q, `4 o) }1 B) w- c  - Spring symbol, Full moon, Midnight+ @4 p0 Z% F! \* T! a  l  ]9 s; e
" H5 u6 Y( M* ~6 {: W4 s# h0 T
Bloodstone will shows up and threaten you. After the sequence, click at the
: b0 ]9 F( B! r, U0 d( k6 epanel and use the silver in the reccess. Use this order on symbol :
1 ?# H+ O- R/ c2 M  - Mesa Bird Kill Evil Man" [$ _$ ]# ], w" C) o% ]
And then Bye Bye Bloodstone
; {8 u4 z3 p+ H1 n) G2 H# W
% l& s2 W# M& C" B! s
  H" z/ K( \, H9 GDAY #55 r& Q/ l4 g/ Y& P) K
Go straight to the entrance of the city and make a choice on your own./ L( l" v- t9 R7 v9 S! ~$ X
  - Follow Marrie
1 K% A0 g$ |: N) ]) |" M  - Business with Nate* E' l5 C# `% ^4 X( V8 p# ~# C3 e
  - Business with Mayor/ p: V3 }( i/ Y3 _0 l7 G& d
  - Give treasure to Sonoma ( This one is the best choice, I think )% B  a4 @' o4 z1 ]
  - Go away$ R! V& ^2 t1 g5 ^
6 O4 C( K* l) c  c; D  f
That's it folks, the legend of DUST. Now I want to go to sleep. ADIOS.. M7 h- d, j7 P' P1 U4 u" |
# j  H6 n) ^2 b7 I5 g
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