Wintermute Engine在2.14 情人节推出了WME 1.8.10,对宽平显示器的支持有了改进。
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原文/ M! O& `' ]; J% k( ]. @
http://forum.dead-code.org/index.php?topic=2346
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更新点
, |7 b4 R4 v% C6 `& j1 h [% J/ g8 _Version 1.8.10 (February 14th, 2009)3 o4 |+ u9 @) j5 i1 K: D
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/ v2 L3 n3 L! v" c6 F USupport for maintaining optimal aspect ratio when running normal resolution game on a widescreen monitor and vice versa. See the "Wide screen support" chapter in documentation for more details.# A& W* b( y3 R( @) m6 |% u5 ?
WME now uses nearest higher resolution for full-screen if the originally requested resolution isn't available.
0 x3 T. ?1 @. Y0 u8 i RNew "Use desktop resolution" setting in ProjectMan, which allows players to run the game in monitor's native resolution.
8 z- y2 w# ?( Z, M& SNew script property actor3D.AmbientLightColor for overriding ambient lighting for individual actors.9 d; R J% E& P$ L
New script property Game.SaveDirectory for querying the directory where saved games are stored. : N$ J3 P- H+ y0 ?, i
Updated Theora video library to version 1.0.
5 b, L, u. B, ^8 g+ d7 i/ \/ ?; k7 UFIX: Rare crash in pathfinding for 3D actors. ' B7 Z; U: @: T2 n5 G1 ^
FIX: 3D actors sometimes briefly displaying wrong pose when transitioning between animations. 7 D4 o8 D8 @1 g( ?* I& K. }0 ^
FIX: 3D actors not resetting talking animation when talking on other channel than 0.
" s) ?" L' x: v( E2 I3 Z( eFIX: DropToFloor property incorrectly affecting 3D actor attachments moving them to unexpected positions.
1 V/ N6 n# p( y* Q" [( X X+ lFIX: Nested GUI windows displaying in wrong position if their parent window is moved. |