------------------------------------------------------------------------------
( t& T. o1 ]! lFace Off [FH.04.20]
! k, A4 N# L0 t( E------------------------------------------------------------------------------
7 B5 O7 R/ { O& o1 X; c
0 U# k6 |3 |7 I3 v* a1 P' ]/ {Playable Characters: Lucas, Carla/ H3 [; w. i5 W6 t3 u8 T
Bonus Points: None
5 A+ i$ n" U6 q9 q# {Location: Naser & Jones Bank
0 o! t' H) [% P W8 D9 bPoints: Find pen (Carla) +5 Carla
. Y8 t# u( ?# J$ w Find Shakespeare book (Carla) +5 Carla
% f! \/ F( S# { a Bugs from above (Lucas) -10 Lucas
0 {: T* i/ j# j& |7 c2 \6 w Big bug in room (Lucas) -20 Lucas
! I3 r6 m* H0 E7 ?8 [5 U9 y6 u Another big bun in the room (Lucas) -20 Lucas
0 l! i) `! @: I i0 M& u1 |Extra: N/A3 s) w8 d c( e6 r
) \7 H3 ^' ]- J# D6 H
Lucas is working, but has a vision of Carla stepping into the room. He needs
+ L# {! V. l8 n+ O8 @$ j4 S2 ato hide some stuff, and fast. Pick up the form next to you (step out of your
3 q o8 g6 H) l% fchair first, obviously), and hide it. Also hide the Shakespeare book. That's6 U' m7 Z- ~ ~0 b
all you can do for now.7 i( g5 V# |! Q+ z# D+ V
: G/ L$ s5 c0 Y, r! L3 d+ \Carla will enter, and ask some questions. Lucas will do some very weird stuff
# n6 ?. J8 c S4 U6 L7 cbecause he's seeing things again, and after a while he'll ask if he can go to" b, I6 F5 }, j" Q0 i, W! ~. o0 K) ?; O
the toilet real quick.
0 ], D% X2 o; \7 i; X2 q3 \# F5 t% ]5 f, w: Z, B
You'll switch to Carla. Let her pick up the pen on the desk, and the
' K# ?$ w2 h0 {- P6 n) TShakespeare book (in a drawer). This is enough for her. Wait till Lucas
7 [/ x9 n9 S/ sreturn, and she'll leave.
7 z) c9 E8 p* o8 C/ d8 K( L9 E- I8 |2 {$ z! d
------------------------------------------------------------------------------( j/ b) L/ P$ {
Back to Agatha [FH.04.21]& F4 A8 ?4 L h( K9 \
------------------------------------------------------------------------------4 |' ]* O8 J4 m6 c
9 w/ b7 Z2 _& E, a+ S& t0 SPlayable Characters: Lucas
) l* o' X$ M: MBonus Points: None$ v1 V8 k0 F+ ~
Location: Agatha's House
* n r, `; C h, e. V: }7 WPoints: Thinking of how it'll turn out +20
w. x) E& j: i6 Q: h Looking at the dead body of Agatha -30
2 A @' D7 [ _' vExtra: N/A
- e0 |( ?" A$ m! S4 }+ ^4 ?" O! J4 ~) _/ ~( [# [2 E o
Enter the house, and enter the living room. Agatha is dead, and someone called
3 h7 `2 `% ~' ?" d# athe cops. Leave through the window, so they won't find you. The police will
8 }8 x% C* e3 M ~; m0 _arrive, and find Agatha.
5 O5 c( m4 u8 x- ?) a- t) r1 o; f6 P+ {( h, o5 J& ` q
Note you can find a key in the drawer where you found the bird seed, you can
" r- y1 D. N2 G6 Tuse it to open one of the cages, and get a piece of old newspaper. You can
3 Q6 U% c# [# ?also use a knife from the kitchen to open the cage.
1 U$ B& Q8 a5 o' X$ t- Z+ n( h1 T: I" f9 T5 X% M8 l2 O2 D/ G. Z
------------------------------------------------------------------------------
: K0 n0 S2 i6 V ^3 L V2 ~Happy Anniversary! [FH.04.22]
& A9 p9 I+ F6 e7 I8 F/ g------------------------------------------------------------------------------$ T/ V* ?$ m% F$ _/ N# X3 ^- h; p: U9 W
5 S. r% L# }, y b/ C: Y
Playable Characters: Tyler, Carla
0 U8 Y6 D% E/ A& n# D% I3 pBonus Points: None
" o* v: @# Y6 V5 }/ TLocation: Tyler's Apartment9 e1 a* z" _) I
Points: Dance (Tyler) +30 Tyler6 Y: ^, T, |1 W% C% N9 Q
Use yoyo (Carla) +5 Carla
/ @* e( S" f' B" u5 H: A: f Find a link (Carla) +10 Carla9 `) ]& n! S& b/ B" P# J
Conclusion (Carla) +20 Carla H+ T7 B: n% D; V+ ^) E/ ]
Tired (Carla) -20 Carla
; ^1 U. @9 T8 H. v' k @0 f6 b Leave (Tyler) -20 Tyler9 P: r( }: A: J/ z$ f
Extra: N/A
' |3 P$ `& n' ]/ R/ c# f9 R( D; H5 }* n+ g) z4 K
Tyler will get home, and Sam will tell him to turn on the oven, and put% V$ Q$ H9 F2 N9 F
champagne in glasses. You can find the champagne in the fridge. When you did
6 b/ h9 w1 Y2 i* t( r P4 pboth, Sam will walk in, in a black dress.
0 J: I( [: m4 @3 S- [1 Y6 s6 b/ d; b. g# ]7 o% c! r
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
* r( e1 [* m$ F+ r% K5 p(spin that shit, DJ), and dance with her.
5 E! D" `) b- A1 b, _* ?$ H
. g; J/ e9 r6 i2 J2 ^& q7 tCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
) B* T6 E+ Z$ p9 H9 l4 nisn't it? You need to link different objects with each other. Depending on" O4 P4 J% L8 S- v3 `9 y
what you did in the game previously, some things may or may not work. These
+ l# a% N9 K" r- T( \should always work, however;
! s7 \- f* B9 ]# R
$ o: I3 s# F f! B* Link the pen you found in the bank with the list of fingerprints.. P: j0 B' a& b4 n
* Link the two Shakespeare books with each other.
& ] e$ V/ o, z6 }/ n) X
$ q% M0 l7 w- Q4 w) n! m: Z$ l- uCarla will be sure that she found the killer now. Give Tyler a call. Let" ~6 k0 K+ g0 e* e, }! y
Tyler pick up the phone, and leave the house. Sam isn't happy, but she4 O7 ~, g) J0 L3 `5 q
should stop whining.
9 b0 ~ J9 W: h& b0 j2 [$ Z. o8 |/ W5 Z& J; h# f* n. N2 q
------------------------------------------------------------------------------ @0 x; I6 c( E4 d
Bloody Washing [FH.04.23]1 D. ^$ i. q5 [" |3 K1 y
------------------------------------------------------------------------------7 w/ I, [ Z% o3 A% I4 I# v
% T( {7 |, R& R4 n$ U. z. X
Playable Characters: None' P/ ]" N5 U, x- C. x+ F
Bonus Points: None$ R. d F% l* t! ~
Location: Agatha's House
6 _2 \3 g+ z1 N# U3 YPoints: None
0 ]8 R& t5 i' }; d0 B3 Y& gExtra: N/A
" o2 T% C1 x' j6 d2 D" N0 C3 `, c- O! p( k( v
Just watch the small movie. Lucas will have a vision about a murder in a
, X; D$ v6 L$ V- f2 U5 F) K0 ^laundromat.
% W; U' h7 O' i, B% z. l5 Y9 N8 T$ M3 M1 a- w- I1 t2 Q B* p
------------------------------------------------------------------------------8 e" R* K9 c! j' n+ ~
Confrontation [FH.04.24]
# t* G+ S. S! l$ p------------------------------------------------------------------------------; `) r u0 [9 K g- v! V. f0 i2 F
3 t9 @3 U/ q1 v, e9 nPlayable Characters: Carla, Lucas
) [$ W: t* M+ Q1 Y8 e' K, q+ IBonus Points: None& m9 \! ^# ^. w& Y @9 C/ U
Location: Lucas' Apartment8 u! T. @9 h6 Z; o
Points: Idea of arresting Lucas (Carla) +30 Carla. X. }, b. {/ y6 O' c# o
Lucas isn't around (Carla) -20 Carla$ V9 C5 i; z' `
Extra: N/A9 E% J6 E( t: w/ Q7 D: H& v f
* c. s4 Q7 Y' SCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open- Z5 M6 Q+ O( Y/ T( O
the door to the apartment. Now that looks nice, blood, candles... must have* [0 d2 S4 R4 u6 z$ L# w4 j
been a wild party. Let Carla open both doors (to the bedroom and bathroom),
9 v4 y2 D* I b5 R5 A- q/ }/ Yand they'll find out that Lucas isn't around.* M' x" i& |) ?( g+ b; c7 |
; z) b" r# E, A6 S+ M! R0 A
Lucas will just get home, but the cops will try to arrest him. It's time for5 D7 E5 _2 ~( I/ j$ P% K( i
a pretty lengthy action scene, where you kick the asses of several cops, fly; B7 `" ]0 @/ m, G/ b2 O( J+ z
with a copter and escape." O" |5 ?$ b Y0 S# o1 J" M
0 `* Y" M1 k) y: W# d
------------------------------------------------------------------------------
# u7 n' t* |" n/ _0 C" g. f8 uCaptain Jones is Really Upset [FH.04.25]
$ d: s1 o" j( Z4 D& y# y) Z V------------------------------------------------------------------------------
3 X5 c( j. O9 n# K- h( o5 A4 A8 E7 u/ Q4 _. ]% T
Playable Characters: Carla, Tyler$ ]0 X! }4 O; _3 e5 z: _2 u2 u3 Q
Bonus Points: None
1 Y' o* d3 Z$ O8 [/ q5 k$ GLocation: Police Station
1 A5 ]: K5 L! C: }3 ePoints: Explain (Both) -5) _- V; r$ b2 r. d2 A8 I
Extra: N/A" w a; G9 x, _' K
4 Y9 Q3 z @3 R' B* s ?8 ICaptain Jones is mad at you. Just let both do a bit of talking, so they don't
3 E6 N! t% I9 N0 \0 U; Wlost too many points.
8 F/ B& r% g |) L2 k0 _* x% y8 B* {5 a( J7 F7 b
------------------------------------------------------------------------------& i, x7 v6 I' u# {) D3 l
Fallen Angels [FH.04.26]
) L/ g- u) M* M+ M------------------------------------------------------------------------------0 h1 B# v1 k' `
& F" R; L3 C; W0 ^# q! @
Playable Characters: Lucas% Z, \1 ?7 h% c
Bonus Points: None6 }7 j) B) n* Q6 e$ |
Location: Saint's Paul Church* N) K$ A! \+ w: {
Points: None+ O4 I- s4 U _& t! A& k
Extra: Quite a hard battle.
+ R2 L& O4 Z) A- @8 |* E; ?8 O! Q3 Y- Y% j
When you wake up, you'll notice Agatha in front of you. Talk to her, and 0 D7 \. Y( C; b7 L' P' H
she'll explain some things. However, soon enough you'll be attacked by4 ]0 U9 \; J7 k3 e. [7 t' X$ ~
statues. This is quite a hard battle (well, harder than the other, at least),
, U2 d8 b' b- b0 I1 l- Iso be prepared.5 ?3 |0 Z9 D/ W' p! Y* N5 l4 A3 l
0 w* k% p6 J! k+ z
Once this is over, Markus will wake you up. Explain him some things. He
6 q: ^0 }0 N4 Nthinks you're really berserk now, and Lucas is sure he is fine himself. What
% `& J" ^& J# D4 q5 xa family :'D" A( m( j# r% d, P/ u0 l: P: U) n
/ }7 B: z" Q U4 f7 D. m------------------------------------------------------------------------------* |! n2 ^; \1 }/ F
Soap, Blood & Clues [FH.04.27]
1 U _0 R' l+ k4 [, q/ P------------------------------------------------------------------------------
+ p% |" Q8 d2 \4 P, |
/ N6 D) N9 @" o0 ^: jPlayable Characters: Carla, Tyler2 w# p) {5 ?: m7 B1 s
Bonus Points: 10
! {/ `% I+ s8 D4 T/ MLocation: The Laundromat, o# k4 e9 H" [
Points: Look at wrist man (Carla) +5 Carla
5 V8 R* |. ~: v6 \; Y Look at blood in corner (Carla) +5 Carla7 t, C P9 e! ^$ U2 c
After doing both listed above (Carla) +5 Carla2 h/ n# K+ z# V2 b+ F* ?2 Z+ }
Look at body man (Tyler) +5 Tyler1 a; h; a% n& c
Look at body woman (Tyler) +5 Tyler/ R% o, v# u) `' c/ e% d
Look at telephone (Tyler) +5 Tyler* V, {. Z8 t- w' s# v2 n7 s
Extra: N/A7 i9 K) N, h3 L: c2 L4 F% j
1 r. d3 _" d5 X& M; q" E( f
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
; u. W* x7 {% H, T5 Q( {3 l% d3 ICarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with& m5 Y! F/ b m" i/ O( C: t; A0 V
the police. Ask what you want, and go inside. 3 e9 F( a9 F$ t2 Q5 X" ]
" `+ R6 J9 C0 Q8 F M$ CLet Carla look at the man, and at the blood in the corner (near a case). Be
$ a) S/ [( \ w Z/ H; Qsure to pick up the 10 bonus points. Let Tyler look at the man, woman and3 r9 l7 {7 S$ u$ V1 ~# A
telephone. When this is done, you can leave.
' a8 v0 \6 g9 L' j! f3 P
1 L# x, V4 l* p+ a, R------------------------------------------------------------------------------. E r( P. {" v- j7 @7 }- V* l E
The Fugitive [FH.04.28]+ C8 R9 T, W( T' [4 N: v
------------------------------------------------------------------------------
8 r" z1 i, Z2 y& t- m, T
: ]& Y2 u) V" uPlayable Characters: Lucas/ M" w; k, D) ?
Bonus Points: None# ]' v6 q, y; X4 r, }
Location: Tiffany's Apartment. }: n9 w* u/ N/ M! c9 [
Points: Lay down on bed +10$ d( g/ K) H: r6 c d
Eat food (possible twice, but different pieces) +5
2 S5 @8 i' f7 P- R/ o1 C5 |: E# M Drink +5& j: j3 K) ], ]" e' \& i
TV +5
+ g- W; i8 q- B5 m Not found by Tyler +10
. \/ B" F* c' N! P6 z/ J) K3 a Looking at homeless guy -53 D3 z$ a- K# f' B. q/ a. C, ~% ?
Looking at raven -5
3 ]; K2 _9 ]0 P Fall down off pipe -10
4 V: x2 g% x' a5 n# O8 F. [ Listening to messages on phone -20* O! V: T& A. X6 h4 `
Extra: N/A
" i, _7 m* n) b' D+ w7 B' x3 B& A* h# y# e
Walk around the corner on the right, and straight ahead. Lucas will have a) E2 {* }; s1 x( W2 m( ]
vision about cops, and decided it's better to take the other way; the way
& V3 v& A f' Z+ \9 u$ B( B6 l. r6 z: Xof sneaking and climbing. U$ O, w6 s3 K& ~
. M! {3 e9 S) iFind a fence nearby, and climb over it. Also climb over the next one. There. `5 S2 `6 F( n4 @6 _ {
are police standing around here. Watch them in your upper right corner of7 ?6 s/ S9 S& N; y3 W
the screen, and wait till they aren't looking your way. When this happens,
/ ~2 {' r/ T6 l e! ]+ ?# [0 v4 btry your luck by running to the other side.
; W9 x! n. |2 x0 ]' V/ v) A+ ]$ V- p6 x4 Y5 B3 x' D. J2 v" V
You need to climb the pipe here. Once up, walk over the small path. From time9 o' l& A* m0 `. P* p x( Y8 H( V6 u/ o
to time you'll need to do a little button-pushing. Once you reached the other: f+ p0 j* d/ x. [! t
side, climb down the pipe.0 n$ S5 f' p! k& F1 l
0 i/ U; e2 ]3 D
The window to Tiffany's bedroom is closed, so find the brick, and open it that
: @" u8 c7 Q5 W! C7 L8 f2 j: ?way. Enter the apartment. If you feel less violent, you can also force it4 d' x* U) R7 P! F: r) M( ^
open. It doesn't matter all that much.9 \" V$ H8 P9 q# D& T
) ]- Q$ q- M* u, E" @* \7 G {
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll% d- Y( v$ I' \7 R/ I
be able to get a vision of Tyler looking under the bed with some button
1 R E) j @+ k tpressing at the right time. Might as well go for it, right? ;p In the
- L( b- |7 f+ ^kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then2 {/ f4 V1 c! i5 g+ T+ }, p
walk to her bathroom. You can find an extra life here by walking around. The( x8 O' U. V$ d0 L, ]% u
problem is you can't see it. Well not a real problem, but you know what I' p2 @# o: I! B2 v( R! @2 R
mean.
3 J$ q. j% o: e' _* a. y
2 s: o, l r$ m: d6 q9 ]Sooner or later Tiffany will come home. Talk with her, and explain what's; ?; \: d# e! U4 M1 A
going on. The police will ring, and you need to hide. Hide in the closet in! l) q9 b9 I5 O
the living room. You need to press buttons again in order to keep Tyler off
. r3 j8 J& K$ i7 G9 I1 Byour back. Nothing hard, really.
/ {: g. u+ }' h) m \& d8 W: h" L* k1 ] i+ @
------------------------------------------------------------------------------
, H3 \( A; v$ ^# bJanos [FH.04.29]& u6 [! V$ T4 q( t( r
------------------------------------------------------------------------------# W8 G4 o& S* r
& v- H( b5 \3 L- V. u
Playable Characters: Carla0 ]5 D ?6 _7 e3 f3 e5 W9 [
Bonus Points: None
! p7 m3 }; u+ f, @6 y3 m0 `) `- GLocation: Bellevue Asylum
* @/ g& H2 }$ v5 F L0 `* E* ]Points: Once you are inside +10
3 \; h. H3 m, I" d Telling Janos he's not sick +10( V+ E$ S! K5 |
Cells open -20
. j; p; W- |: @( {Extra: Oh boy, the breathing-thing again...
9 y5 E) e% [; i, s, `3 a8 a# ]
1 E& U. k2 V% q+ w, c7 UBarney will tell you you can visit Janos. Aren't you looking forward to it?
; m p( _' z' c/ NFind the guy who'll show you his cell. Once inside, talk with Janos a bit to
: l( |) W& P: z% }) A2 Vget more information about the whole deal of murderers. Once you are done,6 j* d' V5 f- V! b, k! o/ _7 d
look at the walls for fun, and then talk with the assistant outside. * K6 C7 x/ _/ V6 f) D! D. O
# d# q, f, P( D: S
He wants to show you back, but the power gets cut off, and he gets killed
7 P) p' \7 u! ^$ n3 s- s* V! Gby some maniac. What you need to do is move when you get the opportunity.
+ K9 a4 }1 Y7 _2 P& d+ z. Z. D- b bDon't stop walking, and find your way back to Barney. You also need to be
4 c8 f1 T( P" ^& ^, \# S5 Zsure you breath is under control. When Carla says there is someone near, stop. R# H: [) {; h: i) A+ Y, U
walking (she'll also stop breathing) until she says it's safe.: ?( H0 O% d, G* C+ C6 Q" O
$ J: x/ p4 f! j4 n4 `% f/ T* U
At the end, she'll be surrounded my maniacs. Run to the big glass door, and, o, V# D8 R- a! k' G- M
you'll be saved.4 Z5 D5 J% B' r$ \7 l A
' C2 D: y0 H w2 F5 J* G
------------------------------------------------------------------------------
! [) M ]8 s& kMeeting Kuriakin [FH.04.30]" v! T- I/ V5 k6 t+ W
------------------------------------------------------------------------------$ m) d# @" y" ~! m
+ R; \& \( g4 V) k7 O& CPlayable Characters: Lucas
+ f8 {( u* H) G! M4 `* YBonus Points: 5
- _. S; U- H' |/ i8 A k x. oLocation: Museum, A; Z' V) L2 y, V' o. ?
Points: None
+ i# [. U! `: v5 OExtra: N/A! C+ L+ b8 N1 E4 E7 M1 t9 c; T
- k9 U0 B$ _) u6 J
You are a journalist now, who has an appointment with the prof. Before you# j' R( }4 E9 \' K- q; i
talk to him, find the bonus points in a corner somewhere. You can also look8 p! O* n) | m" F+ N% r/ H# O
at the various things, but it has no real use.
& l, G% _. O% i3 {" Q# ^2 H
5 ~, j; x6 v7 {% _Talk with the prof, and he'll ask for what paper you write. Tell him you
3 ~3 f6 S* P8 |) Fwrite for the NY Times, and he'll accept that as an answer. Ask him some
+ g+ L& W9 j, h# k g( m" pthings you like, so you get to know about the dark things that are behind( w2 \$ c3 M& P
your behaviour. The prof will ask you who you really are. Tell what you want.
% r% Q5 N: j) \& t, pHe knows you are the guy they seek, and tells you to escape through the ( M! U2 C2 b- s2 k' d
employee exit. Do so.
d J" u- E$ p! v; |- I8 V M! _, o" A% T% w! Z: Y
When you arrive at the parking lot, a few cars will try to hit you. It's
4 e9 l, \5 b* L. g# \0 Ltime for some good old button smashing.$ x5 J1 Z# C8 y; k# H
$ f6 H8 F( e4 D------------------------------------------------------------------------------
: q" } I7 [$ _7 ?) aMyan Secrets [FH.04.31]
o, I7 \1 | P7 `------------------------------------------------------------------------------6 ? X' I9 ^+ F |
' a0 W# t" s- y( g. N, ]8 x5 EPlayable Characters: Lucas
% T2 s* G1 i( v% a" J5 d* JBonus Points: None
3 B6 ^7 g2 C( uLocation: Unknown Place
3 w4 l, u- F& w: N' iPoints: None
% G/ T8 _% W4 X# vExtra: N/A
$ G- s4 n6 ~0 I$ I& @9 A) Y, k0 t
The Myan guy will tell you it's time to die and explain some things here and3 D) [; P1 H4 R( X [( c: I
there. Notice how he tells you he'll probably see you in the Other World.
% |6 n( \! }; Y) l( @Could this be the evil guy?
; U; g; Y4 {, Y8 C5 W
! S; E7 M9 [ IAt the end of the conversation, he'll summon some kind of black beast. Play
9 ~9 }3 b5 w) I5 u& [! wthe button-pressing game to avoid it. When you trip, he'll suddenly freeze
, y1 e1 z9 h# L* M% @) M. K" Land Agatha will show up. She'll tell you you need to find a pure young girl ( n) ~% N6 Y& O5 A
that they want to sacrifice.
1 `" m A" E, b4 D+ a* u6 T) C/ b5 \
/ z! A9 Q3 E" P7 @3 U$ h: x( w) q------------------------------------------------------------------------------
; `, V% d$ D4 `2 q. i! y4 I3 s! JThe Clan [FH.04.32]
) [1 J8 y& ? H! R/ G( ~9 H------------------------------------------------------------------------------
) O: |. ~3 r7 [1 B) R+ N* P% D+ l2 w
Playable Characters: Evil man- L0 ]1 F0 E# \+ ?% z' B
Bonus Points: None0 {( w$ L$ n$ |/ a8 L+ [
Location: Unknown Place
8 O/ ~/ K, q& P" c9 l) o) ]! T+ kPoints: None
3 S7 i9 U, v) u! b) YExtra: N/A
* j' o% s H1 I3 w/ A( R9 C; {/ D% A! ]) F& m5 D
Lucas is twisting in bed, while he has another vision. All you need to do is
M: S% R" g. L( g" E) Wplay the button-pressing game at a very slow pace. Nothing hard.
& y. k t1 G+ s( d* m4 T- \
* S [7 d4 B, x6 _* A3 A------------------------------------------------------------------------------
; j4 m0 ~8 w' J I% J8 kDanger & Obliquity [FH.04.33]4 O* E! _( A0 O- c
------------------------------------------------------------------------------
/ i+ n$ j( n8 s& Y0 I4 q/ {$ V% P( N7 E
Playable Characters: Lucas, Carla, Markus
+ Z+ E/ s) e+ E: G3 z$ n dBonus Points: None
) O6 H; X- w) A; |: F; z: p' `Location: Sleazy Hotel" U3 J( W4 L' s6 u
Points: Walking up stairs (Carla) +30 Carla( x0 r' G* X2 b: b$ H
Door closed (Markus) +30 Lucas% ~4 @; c5 B( d
Clara and Tyler didn't find you +20 Lucas3 |+ d$ s! {. V6 }2 Q
Lucas not found (Carla) -30 Carla2 @) v! s4 [- a1 k7 D4 P0 R3 G
Waking up (Lucas) -10 Lucas5 g" g6 z T, D/ ^! l
Markus killed (Lucas) -60 Lucas
+ I. T4 \' \; [4 N9 d Picking up telephone (Lucas) -20 Lucas1 ]5 x: S2 v4 `% n9 T
Extra: Best part of the game, if you ask me.
( |3 B _/ f: {' M
3 t" S8 Q u. wYou wake up in bed, and have no idea where you are. You'll see Clara and Tyler
+ a" e P/ b( }( lwalking up the stairs, and go back to Lucas again. This part is very
3 n; s+ A& t+ z- }- x8 H; tinteresting; you'll see three screens. One for Lucas, one for Clara & Tyler
3 n2 j. x, d* j5 F) Nand one for Markus.
2 W! D- {7 J. W& o9 k
r# _) \9 c9 N1 i) mStand up, and walk to the phone. Use it to give Markus a call. You now control
) y& M2 m- F9 ~Markus. Make him pick up the telephone (the other one will kill him). Run to
- N4 e* C0 }6 g' i- z. [. sthe door left of Markus, and open it. Inside, pick up the phone. 9 p! [/ t* t! B' E) v
* V8 d ]. @/ H# v" A& p
Back to Lucas again. Let him tell him there is no time. With Markus, you need& O2 D: l/ d' Z! Q6 n" u( o0 Z
to lock the door you came from. Lucas will tell Markus to call the cops, and
9 r4 ?1 L, m8 f0 B$ Owait. So much for that.2 B d [7 I, E6 ^8 i/ N' d
4 a6 Q" A. i: r: i* q2 ^7 [
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door
8 A2 H- f" ^* ]! ]next to him. Oops, wrong room. If you have the American version, you will8 L+ v) U5 W! K0 c) k
probably see no nude. Viva la Europe ;)3 W D* q9 {9 x) Y/ t
) k4 K* p( a1 ]At the end of the hall is the real room, but Lucas is gone. When they leave,! J4 h. n0 x* n" P8 [9 a6 ~2 A
he appears again. However he got up there, it sure was a nice trick. Pick up c8 j$ e2 p# c* i+ j2 i
the phone to find out Tiffany has been kidnapped.
" q3 _, {7 Z. H2 B6 D. e: y6 R# g# h/ t6 o1 Z# n4 T7 V7 p
------------------------------------------------------------------------------
. U+ R6 S3 ~" M% i& r/ f5 a) |& _Fate on Russian Hills [FH.04.34]
, s2 }/ a$ f+ N------------------------------------------------------------------------------$ J/ t: A* t# L% c+ d9 C& @
! |1 s: h- U! E1 lPlayable Characters: Lucas" ~7 D, ]# l% f( @8 L; ~$ r3 R
Bonus Points: None
( H% c" o8 {# H* J+ b, fLocation: The Fun Fair/ ]( P- r- t9 e4 }( e* ?
Points: Save Tiffany +20
8 J" A) T' @( X Fall down -75
* X- T! d7 F! C0 l6 B& GExtra: N/A
2 L5 L6 o) O' Y( W
* c6 Y) S) }' S4 a" XNotice the homeless guy who sits in front of you. Also notice how the black; W0 s. C& L/ z* w. V
raven shows you the way. Follow it, and you'll end up near a rollercoaster.
H* f: ` t% J. F! E+ D+ L2 ~Enter the cabin, and active the thing. Enter the train, and put the safety
. |: } v! z; b+ X) I/ _' Zrail down. You'll go up.( {6 K6 l- d2 f8 Z7 F& G
) Q+ T5 k6 C( M
Step out, and head towards Tiffany. You need to press left or right, and keep
6 ^. `! L# O. @# h! }2 mLucas in balance. It's a bit like Tony Hawk, really. When you reach the" j* d; z0 H1 B+ J- G
other side, free Tiffany. The evil man will show up, and you'll both fall4 d2 x5 i4 K- m9 g* P# Z2 [# b
down.* I% l% |7 }2 c! Z; y) _5 Z
3 Z; z+ G$ E+ m------------------------------------------------------------------------------* F+ [. q( c5 K: b
Child's Play [FH.04.35]( a6 n- Y" Q1 s4 D5 Q9 G
------------------------------------------------------------------------------2 g& }- K: a" q
3 Q; W0 T/ C, k& {$ y
Playable Characters: Lucas (Kid), Markus (Kid)
- g$ Q9 [7 o4 t- n" R: `Bonus Points: None
+ ~6 T/ g& O5 g {* TLocation: Unknown Place0 l* T& n9 R1 @% V( ~3 A/ p8 t6 b) m. ^
Points: None& U" i; N; R5 D& w+ [
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.2 M1 F: D. |9 c0 A4 h
Expected a bit more, but well...( z7 I5 r% q' X9 h5 F" _
( ]; w" }# p8 P% NAnother one of those sneaking levels. Wake up yourself, and then wake up1 O3 F8 N( p t6 X
Markus. Leave through the window - it's time to go on an adventure.- B# r. v0 m" ?2 n
* f: }+ e3 a1 S3 \! G4 ]& hYou don't need to worry about soldiers really much right here, but stay out
3 d# H! H9 X$ e# k# Aof the lights. Follow the path that's on your mini-map. After a short while,0 H. N' d: a; g& Y/ N; b; z
after you passed a car, a soldier will come your way. Go back to the car, and% d, X" y$ t, |9 X
hide behind it until the soldier is gone.- Q$ `* D- c6 T+ g6 Q5 L; C
5 p$ w# x6 x% U) }3 l0 M0 tContinue your way, and Lucas and Markus will split up. Let Lucas go back a1 r" T, q8 g+ j+ @
bit, until you see an exclamation mark as action. Do this, and the guard will
# j, K) b' b% T* _turn around. Let Markus run by, and then let Lucas go. You'll end up at a
) u) Q$ p7 \6 u9 ], Wplace with another guard, and a pole.
+ E2 G) q3 p- x9 W
+ i3 z) _1 g% W* d1 w( QMarkus will say he'll go around he back and distract the guards, so you can% C1 k4 W3 G7 o# @
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
1 V6 U4 s$ W( f# @; Wclimb the pole. Go to the other side, but watch out for the lights. When you- h. U8 }) I( b' d+ E) o
reached the other side, go down, and walk to the door (look on your mini-map).
2 L' m9 ^; A0 h2 }9 X$ U) g9 t" m# _8 f, C5 O/ | d: n) z! @
Inside, you'll find something, but you won't know what =p
& M5 V9 a* t0 ^/ N
?3 Q9 g4 J. F; L8 f------------------------------------------------------------------------------5 d- U' N9 C9 p m F8 ]0 _
Checkmate! [FH.04.36]# x5 ~* c- e" B$ ]1 X( i
------------------------------------------------------------------------------
) ~6 R7 _& H( [$ h
0 _( m" A, O0 ]- y T% |Playable Characters: None
! G; J. K4 m: G& o+ Y jBonus Points: None6 M3 s5 a: X, `3 g6 v
Location: Unknown Place. }. {7 B7 f/ _; p k7 b
Points: None
/ j! R8 Y5 Z1 A* ~Extra: N/A
$ Y3 B/ a. y" V- Z4 b; m/ j
5 z, l! z& p, E! w) nSimply press the right buttons at the right time, to hear the short
+ `/ I7 h& s0 X$ pconversation between the evil man and the other weird guys. He thinks Lucas' k: a, X( |. [4 O. J
is dead., X* U, E3 A( p0 q
" e+ u$ m" [- b3 Y
------------------------------------------------------------------------------
: {0 z2 X9 L. F1 QThe Pact [FH.04.37] `* z! l' R8 I4 I6 X2 K* h
------------------------------------------------------------------------------
5 v2 W3 D! |8 P, d2 A9 Y# \5 b& | Q4 F! m5 p, h" ~' Z$ N& ]4 C5 e
Playable Characters: Carla
p. j2 ~2 U' f# n1 |9 JBonus Points: None
W# O' N9 A) b8 @Location: Cemetery1 f; U0 @3 W8 e F' F) a
Points: Trust Carla (Lucas) +10 Lucas
" ]% u3 l" \9 L6 H Work together +10 Lucas, +20 Carla1 R! A$ n( O6 `# c5 n
Extra: N/A$ d9 O+ D9 b( ?
$ L/ o3 j0 F/ ?) g1 }" hWalk to the grave with the flowers with Carla. Look at it, and suddenly
+ b7 d" \( c, ]" U3 A5 Z- k8 bLucas will show up. Let Lucas tell Carla what's going on, and make them work
8 W6 z3 \# @# C! o t' h5 G0 Y2 ]together on this case. Easy as that.- @0 c0 H3 @# Z; @
( X' d1 m) I" f5 W------------------------------------------------------------------------------9 K3 T |6 m% r+ z2 X. o
Jade [FH.04.38]
9 M) w& B; [# l! b8 m------------------------------------------------------------------------------
! }" a5 X9 p( c/ I" u( v- C1 @! p8 \8 K& Q8 W
Playable Characters: None
+ a; z3 g" K& T4 KBonus Points: None! `% W$ C( g8 J/ a7 i& ?
Location: Unknown Place' Y7 }% u6 J: ^; q
Points: None
; N5 F. c8 k$ X: n+ TExtra: N/A
9 ^5 t* R& c; x( ^: k: D, g! _. @" O7 }
Not a long part, at all. Just press the buttons, and you'll find out where
/ H& j& B7 R/ Wthe girl is.
4 d% a/ t2 \# q* c1 w2 {, Z$ T
3 n0 E" J% c+ [5 e2 D- e------------------------------------------------------------------------------
& U$ A; B% S4 V6 E7 dFrozen to the Bone [FH.04.39]7 `( j* B6 i1 I% ]
------------------------------------------------------------------------------7 U7 L+ L; E0 J/ {& G6 O
; B. k3 O! C+ C* yPlayable Characters: Carla, Tyler# W: `/ i8 Z* C. c8 o8 O( X
Bonus Points: None, L; n$ Y0 v W# U' C
Location: Police Station( y( Q6 u) a: {8 U3 H: e3 J
Points: Admit you keep something behind (Carla) +10 Carla
, M1 t r0 A O! i9 y- n+ I Stay with the police (Tyler) -85 Tyler
$ t2 W0 T' `) t2 b3 F/ B Leave the police (Tyler) +20; a7 e/ ~6 Z; @- T: l# b
Extra: N/A$ |) b9 s7 g, b' m
$ c' m' T# D" [) H1 DCarla and Tyler are listening to the radio, but it's the same old, so Tyler
K3 t! F) D* L4 J0 C6 v5 Yturns the thing off. He'll ask Carla if she's been keeping something behind.
6 A4 ^& g8 J9 UAfter that, Sam will arrive, and you'll take control of Tyler.( X ?: v4 E' W( i
+ @. D( i; e4 U0 w" g+ E
Walk to her, and she'll ask you to come with her. I don't know if it really
1 N0 |6 h ^8 x: f" W- c$ E' l7 S4 Gmatters what you do, really. Either way, make your decision.
; `, \( A5 G& y' b5 q$ W0 P$ V7 t9 o7 E
------------------------------------------------------------------------------
3 p$ c. M0 n9 c+ vWhere is Jade? [FH.04.40]
/ s( ]6 p: t8 K F3 K6 ]------------------------------------------------------------------------------ @8 x' q6 @# v! K" u; _/ D
$ b4 t& J7 k7 N5 {Playable Characters: Lucas1 _- H5 u" Y% Q( q+ y( J' y
Bonus Points: None
2 M2 Q5 s6 k9 O- ]% P2 ^# ULocation: The Orphanage, d. M! _! t ^0 x
Points: Get the girl +10
4 u x; B5 G2 z7 z Keep girl +10& i# a+ w$ |/ D4 @$ S
Give girl -10
& o4 y) c. T) J0 CExtra: N/A
8 }) r4 o& t5 H3 [) T
! _& Z) L- ] ^- ]) T2 }) B8 oCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
' H7 [, `7 W1 O0 E$ u7 dYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
7 Q0 {' j; [# @and you'll find the girl. Pick her up.
, Z& \) B" [! S% A! H7 ~) Q# c, L v& d; t& L
At the same time, the evil man will walk into the orphanage. Leave the room,5 H8 B- e/ ]% }2 y
and run to the fire escape.$ @% r% G x- y1 _& M; m
8 K( [9 u: p; f W* T+ H* p
You'll end up at the roof. It's time for a fight, so get ready. When you think/ T' Z- }8 E& [7 l T0 t
you beat him, there is still stuff to do. You need to run for the police, and( W( M) E0 O. n7 `. c X
when you succeed, you'll hide in a small room.: @# M3 T$ n+ ]& a
0 n0 U; m- l, E, q
Agatha will be there, but you'll soon enough find out that it's not Agatha,
7 H" X5 a5 U5 O: h, c9 yand she has never been Agatha. Don't give the child, and protect yourself from6 P3 q" y. i# W1 u: Z/ ]4 n- q
the attack. You'll run away, and follow a homeless guy, together with Carla.0 H% B4 { C( }0 L$ \% I
1 i$ P1 g4 \/ c
------------------------------------------------------------------------------8 O6 X. J; |1 F; P
Bogart [FH.04.41]
; \) V/ B" ~5 I$ o& D1 k7 j) P0 v------------------------------------------------------------------------------
q# K" o4 o" W b/ K& t: g
+ A2 A+ E$ N. R& X* J/ \Playable Characters: Lucas, Carla
# _/ k7 o' Y4 s6 q# S6 G" Z: WBonus Points: 20
% v; C% P( n0 o x0 T9 o1 HLocation: Underground Secret Base
$ `9 e9 s$ J! ]9 J$ B2 F7 |3 S. TPoints: See Markus (Lucas) +10 Lucas
7 i) Z6 g# e5 M [6 W/ ^5 P( W Have sex +10 Lucas, +20 Carla+ `0 b9 g, `0 t
Use fire (Carla) +10 Carla
4 E9 f3 Y" B& f) ^7 B3 ?% @ Listen to the radio (Carla) -5 Carla
' ^; w4 K; L. _$ S- f& z1 d$ tExtra: One life to be found
, q3 }' C) F/ a. F! h/ D/ T+ Q/ J) y4 H- ^0 {9 }# Y2 c
Follow the homeless rasta-man, and you'll end up at some kind of secret; b3 ^" N) `. Q7 Y) f
underground base. You'll see Markus, and you'll be a happy man. Then talk to( g* F: [1 L* o {- ~# ?
the homeless guy who you saw in the beginning of the game, in the alley. He'll
7 \- y- S6 n2 n- g3 O+ }+ S- oexplain things to you.
: L3 M$ s9 x* u6 V ^6 T/ V4 Z) Z) O) S# w
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
) X! l- a: x A& k6 i0 Vto the radio at the end of the tunnel. You'll need batteries and an attena
/ S0 D' L7 A7 A& I ?( Cin order to make it work. Walk into the trains to find a life, and batteries.* X" u$ _+ E% W" `( c; w
Walk back to where you came from (the elevator) to find 20 bonus points. Then
' T9 {# v$ A) U' U, } K$ R6 o8 Ewalk back up the platform and find the attena. Use both things at the radio+ U6 Z# K" p& Q8 j
and listen to it." ?. w' j3 d' Z/ L" p' S) q2 S
! h3 H! X9 W9 H0 P' X9 V
Not really cheering you up? Go into the first train, and lay down on bed with x$ r. \3 k4 ?( P/ M
Lucas. You'll have sex. Woohoo!3 q2 H- _% P- j0 v# m8 |3 H: k
8 g- e" q4 V+ w* \" F/ L------------------------------------------------------------------------------% T2 l; u7 ]0 O7 W. c: N. s% f
Revelation [FH.04.42]5 c9 [ E8 t/ G* [8 s' ~0 w% D* [2 \
------------------------------------------------------------------------------
8 U8 S, V+ A& c% l) e7 v" {' R2 o4 J
Playable Characters: Lucas (Kid)
1 x q) {, J7 CBonus Points: None$ l0 t# L' W0 Z8 \9 v( d) K
Location: Wishita Military Base
7 [$ f! A5 q+ e; P6 G0 z: m# ]Points: None
- q8 X# O/ z8 Q3 F* e% R7 l+ [% j9 LExtra: N/A
7 L/ D+ R/ G2 p
6 n- h7 m* q! D$ Z- wGet out of bed, and open the door. Then on the hallway, listen what your
9 c, D% T% @6 d5 E$ V7 n1 r& Rparents are talking about. Your mother was near the artifact when you were in
7 O/ ~5 ]+ B% K5 M; b- e3 K5 n" Oher womb, and you got some kind of weird radiation. That's why you're able to
. ?7 T1 H0 r- `% [5 Bhave all those visions etc. Your father will open the door, and he isn't happy$ y3 _- X& ~: t
about it.
( d1 V' g( u+ r, r8 g) g7 ?! b' }$ J4 S
------------------------------------------------------------------------------5 n# F8 i: i0 p7 K, S
Final Countdown [FH.04.43]9 j+ P( e. I2 R' Z3 L- _4 K6 O% `- W
------------------------------------------------------------------------------
& X( p- P- E$ T0 L( D1 r& @
9 ~- q* |0 P1 Y, }' c$ dPlayable Characters: Lucas, Carla (not always, depends on the way you play); X8 M4 `* A# @% V, P! k" O
Bonus Points: None3 A8 W6 c6 T; P1 i/ k
Location: Wishita Military Base
! y0 ~0 e. o5 y4 i1 G% j* A/ SPoints: None* [/ H5 d7 W8 l5 h. e* p$ O1 ]
Extra: N/A5 l m8 w9 n5 s* R3 ^7 x& r/ V# q
. V5 U& |. R# i% ]The final countdown, eh? Lucas and Carla arrive, and after some talking, you
) z4 l# F6 m4 X0 i Lcan move Lucas. You just need to hit the buttons and get Lucas to the door.: Q* Y8 J. q4 v# _# E \
Open the door, and head inside. You'll end up in a big room, with the 9 p; T* P# k# ~ `7 E+ ~; r
artifact." X# n# P' X! @0 B6 b7 D
4 ~7 l4 I8 d, X, `. K: r+ v: V
Ending 1 (Good):
& Z( s: L# y$ z- I6 _( d% y+ E/ v
/ F5 e8 o3 d @* R' X; mThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
. f) Q' L( r' _' s3 u8 D# shard. You just need to defend yourself against his attacks, and charge your; D' t+ _- L0 _# b6 ^$ i. N1 H
own attack. When your bar is completely filled, you'll attack and the man% F- i- n( B7 Y, _
will fall into the artifact. So much for that.
4 K. S* W( X0 p5 Z+ h
3 v* ?9 V; H* i* I1 | _; XOne of the military guys will shoot you, so be sure to avoid it. After that8 W9 Z7 z' x) n' k9 H: A/ P
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do; g ^; I) A8 s% f# T* P4 V( L! H
the rest. Once this is done, put the girl on the artifact to end it all.8 Y: Q( r5 l- O
Carla will come in, and everyone is happy.1 X& s1 K% b Y: G
6 }3 p' u% z3 x2 A; iEnding 2 (Bad):
) I1 m/ h3 E+ f6 n; w. e7 Y$ G( v
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
+ J& R$ \. ]( `5 f! H* h# P! Lhard. You just need to defend yourself against his attacks, and charge your1 G& s# x% J, d' Z5 h& L* ^4 }
own attack. When your bar is completely filled, you'll attack and the man4 A( B. d) s' T1 K U1 p
will fall into the artifact. So much for that.0 M3 |: I& m; w. J" t
0 j9 |: q" D) n9 W+ ~/ JOne of the military guys will shoot you, so be sure to avoid it. After that
% v9 J8 }8 v" D5 g" v. Qit's time to battle the Purple Clan. Lose, and that's the end.
8 g. g* y/ E9 v; {, M1 ~, S R7 P" r9 H* j; h: N W$ B8 u/ [7 h/ K
Ending 3 (Bad):
7 S# o1 l0 Z) \/ v- w$ k @0 M( x4 m `( @, j( L6 V; V1 C
The man of the Orange Clan wants to fight you. Lose from him, and you'll
Y. @; ~% z+ E5 H0 Ucontrol Carla. Let Carla fight the Oracle, but fail too.
* n% f& k- X) B5 C4 k$ Z4 ?. H2 r6 w1 b( b/ H% {9 p
------------------------------------------------------------------------------7 V$ i R! {. W% X. ^
Epilogue [FH.04.44]
9 O* m5 p9 P6 ?( x! Y @* t------------------------------------------------------------------------------
) U& B: s @6 E; |& M9 e
; ~* U- a: |# Z: mPlayable Characters: None
7 l; C* J# w' ?Bonus Points: 200
( t% I" P: ?! ~" F0 H. @Location: Somewhere on Earth
3 Q% }( b! L# T# G( TPoints: None
* R2 H& z1 q% o; V! F. {7 XExtra: N/A
! J9 }' q8 y& o8 [% b v$ c/ K( D* c9 e
Just sit back and watch the ending. Good job on beating the game, sir. At the
/ D4 i3 Y+ b0 r( ?) Bend you'll get 200 bonus points.
/ \, d% d/ M$ K5 {7 c& X0 `$ k e9 Q7 A6 q _4 ?' E n4 }
==============================================================================
- I0 p" r) ?; Q/ X, b0 c# ]; xFAQ [FH.05.01]
( H( H K) ~" u! S/ N! d3 J0 n==============================================================================2 c2 x5 H3 \8 ^1 ]8 d$ r i" J& q
: k( G( ^: k1 m7 P% E5 c! lQ: What's up with the sudden love between Lucas and Carla?# i, U) |& A& d4 l% n) v
A: In an interview, David Cage said it looked nice on paper, but didn't! r) u. s8 R- ~5 p: D$ c8 j1 w0 y" D
work out that well in the game. Better luck next time.4 M e4 c, g W0 P
" z; y2 I$ G- D. I
Q: How can Carla get pregnant when Lucas is dead?
+ h) S9 B' I, eA: He was resurrected by the Chroma, and it left him with some... abilities.
+ F- J% P) H( a
* r9 \% Q/ H6 a0 [( j& v; Y* R* LQ: Will there be a Fahrenheit 2?( ~- C5 ^" I( W N
A: The company is working on a new game, but that's all they say about it6 D+ Q% d# m5 R' o+ Q \
for now.
" d$ R5 N$ ]- l$ \! W) k6 _$ N4 R' \3 [! t% z# G
Q: What's up with the raven that follows you everywhere?- J* `6 w" o$ d8 v
A: The AI follows you through the raven. From the beginning, till the end.
& W' a. a; `! r; D1 U. I$ P+ c
8 N5 t3 D/ |8 w+ k' KQ: I keep losing those "press left-and-right-quick sequences", why?4 {! E* s' X' k
A: Don't start hitting the buttons until the real bar appears. |