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Fahrenheit 全攻略 [英文]

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Fahrenheit 全攻略 [英文]

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发表于 2005-10-9 22:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

Fahrenheit 全攻略 [英文]

------------------------------------------------------------------------------( \+ Y" [- E, Q0 ?& L4 i; G3 p
The Murder                                                          [FH.04.02]
* P" X- V' Z+ e- N  r------------------------------------------------------------------------------! U( y! P% z! i; g: l
# j* h: F9 W* `: b2 \
Playable Characters: Lucas
5 O% I1 u1 W& x1 ^Bonus Points: N/A) U# t- j' n* |( o( p
Location: Doc's Dinner
4 M( S$ p2 N* b' Y2 _$ wPoints: Removing body +5
( [8 |( u6 G2 ~# Z+ A( d5 H- e1 Q$ N        Sweeping blood +5
8 r  r2 O# F) q4 z        Hide knife +5% N7 z/ L) Z" s/ v* [# N
        Remove blood from your body +50 N, r* y  e; [# |9 C9 L4 h; u5 @
        Get coin +5
% t$ N; q0 E0 [+ d        Eat +5
/ Q( M0 |' P% H3 [        Drink +5
2 X7 A$ P& M7 M, C" [        Play jukebox +5 (?)7 z- }+ |6 q, V1 _6 N) J7 W# }
        Leave dinner when paid +5
/ O; }% e7 z( r( o, l" V        Leave with a cab +102 [. O) c2 Y1 H8 Y/ `( C  M
        Leave with the subway +10+ o, h% a' t* S$ I: j9 r! R
        Look out of window in restroom -5% q9 M3 [) b- v1 T
        Use phone -5. J1 I& M4 m2 V# {
        Walk behind counter -5
9 c) I5 ?1 Z8 Z* `6 O        Talk to man with hat -5" N) _0 V, V1 E) p/ B8 R3 J* G
        Talk to waitress -57 }, L, N- f7 |1 I" v/ l, V
        Talk to cop -10  p6 x  c/ e' |# x& \
        Leave without paying -10
6 A: T1 Z$ O9 h. [  xExtra: This is the part of the game you'll play during the demo. Just this
1 a8 H4 B, C! t4 a, z       chapter.
7 J1 E" `. l& i3 @  B  |, g
0 L# _0 b8 C4 \1 [* RYou see a man urinating. He washed his hands, and doesn't notice anything
+ L, G4 C  [" N* }8 u4 T6 S: Hstrange. However, you are sitting on a toilet, carving symbols in your arms,! v0 x! I" ]; i
and approaching the man. Then you stab him, and kill him. You'll go from* Z+ ?6 c6 g1 Q0 E0 W( B
neutral to depressed, realise what you did, and from that moment on, you can0 M8 _+ P) H2 {1 _( j/ B2 a! M7 X
control Lucas.
$ }$ {/ i# Y5 k# E3 E0 o- R' T% X! s& @- X
You need to wipe out the traces you left everywhere. First, drag the man into, B2 b9 R/ V, T. T/ L$ _
a toilet. You need to do the little left-right-left mini-game for this. You / j+ M+ K# P! D6 q5 N4 J# t& h7 Q- f
left quite some blood by doing this. Grab the mop, and sweep the floor (to
) G3 C% m5 H1 @, l3 h6 Kdo this, hold both left and right mouse button, and makes a movement up, 180+ }% X% V! t1 X0 _1 r. b8 |
degrees clockwise, up again etc.).) F8 Y* Z6 m$ Y9 D2 U
: S2 j3 F7 N2 Z3 h/ a) s) Z
There is a knife on the floor, near the urinoirs. Grab it, to get rid of it.# x& B. k3 [) G1 |0 f1 y2 ]# \0 w
Then wash yourself, so the blood is removed. Walk towards the vending machine,5 \( b5 N. ~; d2 c
and use it to notice it's broken. Do the same thing, and this time hit the6 ?2 Z" P8 f. [
machine until it drops a coin. Pick that up. Leave the restroom.9 d' ]3 g6 f* y4 M- I5 r

/ Y1 U' T. x  N% H2 W+ i/ {  [- e( M- oWalk to your table, and sit down. Eat some food, and drink something. Use the" x0 K' C/ P8 l& r$ h- P
coin to play the jukebox, and then get out of the dinner. Find the entrance
0 ?6 B+ `! D1 ^4 }; F$ H: U9 }9 Uto the subway, and leave that way.
8 A: U1 F$ U" e3 m% c$ H/ h
7 {4 ]7 |4 u& [5 w  P------------------------------------------------------------------------------
$ S! C" J& e- X( X, m1 `( uInvestigation                                                       [FH.04.03]
: `& x! v/ X' p# l2 A3 a/ M1 j0 t------------------------------------------------------------------------------
, A  [# k$ ?+ C# x) E% N# A6 M; h  F* w# I& M$ t7 ~
Playable Characters: Carla, Tyler9 d" T* f2 |; u# _/ y' N7 U
Bonus Points: N/A/ P4 E& w" P- k9 h2 T3 W
Location: Doc's Dinner# q* F1 y* M$ o" w/ Q1 ^( S% [$ ]5 b
Points: Drink coffee (both) +5 (?)
9 A) x2 w* H7 O        Talk with the guys at the bar (both) +5 (?)
$ v4 v+ X" L/ N+ V) t8 @1 X' x        Getting near the cab (Carla) +10(?)0 Y  N9 {( _: c5 m. _+ R- A
        Put jukebox on (Tyler) -10 (?)
3 F1 o0 _( N6 C/ m% }7 Q& {8 S        Talk with homeless guy (both) -10 (?)
- i2 d5 `7 i- q% d+ j3 X+ [        Use urinoir (Tyler) -10 (?): K: v& ~$ x2 N9 j
        Trying to get back in through the back door (both) -10 (?)
& \" R) g2 J' zExtra: N/A
  _. A1 @8 s- i! f# g) d; D$ A" w6 R3 M( S
Time for the cops to investigate this place. Both Carla and Tyler have 0 h2 E5 c" h5 ~- c' O7 m8 w: K4 Y
something going on in their mind, so listen to that. After that, enter the
3 P% H( J  T- {. w! A2 fdinner.. E. \) j0 p- S( c7 W7 Z) |

9 d, o: E$ E  c8 L2 ]Let Carla talk to the cop, and he'll tell you to take it easy with Kate (the
* x$ B0 e- |0 r' @6 }( x5 e. kwaitress). Talk with the guys at the bar, and then have a little chat with
/ F  ?$ @# M* {+ [& v: Y, O, RKate. Be nice to her, and support her to get to know as much as possible (I
  I  N& U( u! ]% Cknow, it's like getting yourself into trouble - but it's needed for the
* U2 X2 c. W/ P" astory).5 U! y  u. R$ G7 G$ o
3 p% ^, I7 N2 l. E, r% p* w
Head behind the counter and drink some coffee (Tyler can do the same), and0 I7 e4 [( p* y& C. v, D
then look at the table where Lucas sat. He left a book of Shakespeare
  j8 l2 _) K8 v7 J# `underneath his seat, so grab that. Also look at his stuff on the table. Let
# u; C; q  c! r; T4 QTyler look at it too, and let him talk with the guys at the bar as well.
, V( t" w5 O' i& I- {1 d+ c0 x! j: i8 T. `5 v
Enter the restroom, and let Carla investigate the blood on the floor. Let/ u3 q6 ]5 Y; P8 |" ~
Tyler look at the blood in the bathroom Lucas came from. He can also grab in8 `2 z* x$ T' m/ I7 _
the trashcan, but it has no use. The location of the knife is random, and it
' V. |) M6 G' F! u* l% ^! }; B2 h" @can be either in the most right toilet (let Tyler flush the toilet) or
, E) I; }1 Y2 Uhidden at the window (let Carla look).
+ e2 |+ S2 J) p) W' B# P" Y
4 I( t- j/ d1 \+ JWhen you found it, talk to the guys at the bar, head back to the car, and call
3 P+ a- E+ a- D( g6 f! X+ n" n  mit a day. Or night. Whatever.4 o& G5 j$ Q% {- K

% x+ A: v- z) U( h- S------------------------------------------------------------------------------
9 N  S1 Q) z0 bThe Day After                                                       [FH.04.04]1 x) k& @. M0 m1 H+ c. [7 z
------------------------------------------------------------------------------" q. c3 u7 S: |
3 K4 T+ M5 o: K* U+ r& [
Playable Characters: Lucas/ P& g  U: Y1 \# N& E
Bonus Points: 5
2 o) w( u0 g' H. e/ j8 gLocation: Lucas' Apartment
$ i1 f4 A* ^7 |Points: Using the toilet +5 (?)' o- m$ u4 V- T# A+ l
        Take a shower +5 (?)4 ^4 W7 v$ C/ S4 y0 t4 W5 c' h
        Putting music on +5 (?)
2 ^# a9 ]1 j$ ?% `6 p* R- y        Take medicine +10 (?)! b# i! k* m2 R# p3 @2 d3 u: g
        Use bandages +10 (?)
3 E6 c* [$ M: ~, S% ?$ I5 y        Drink milk +5 (?)
$ J) l& `/ G* p: M3 d6 u7 O        Watching TV -5 (?)
" i! @/ S9 c1 e4 m6 V        Watching at photo at desk -5 (?)! H* \( e5 q1 p( Y$ `: j/ s
Extra: N/A% u6 }/ l! V' a' J# q0 B/ ~3 ^
+ ]7 n5 N# U# R, g  ^9 x
You wake up, and realise soon enough it wasn't a dream. Your bed is covered
  R! k- v& g5 ?# {9 J9 K, u( Z  lin blood. Stand up, and take the medicine on your table to feel a bit better.9 n9 t, R+ B* f: F. B
Look at your bed, and hide the blood under the sheets.
' V7 ?2 K) ]3 g" q( f. c9 c( N2 l' m# R/ Y- a3 c7 p
You need to call your brother and ask him if he can talk with you. Head9 j4 [8 l4 ?2 u2 b( d# }
outside the room, and use the phone. After that, pick up your shirt, that's* @( d8 O  C' C2 e2 d0 @+ r5 W
near the pillar, in front of you. Open the door ahead, and put it in the
# I& e! C7 U- |6 qwashing machine. So much for that. Open the medicine cabinet, and use the
# {; [5 g8 ?( K' X) }) Qbandages. When you're done, close the cabinet, and get scared.' Z, F9 i& l2 X4 U( I

( A! Q$ B/ O% D" g+ STake a nice shower and use the toilet. Then walk back to your room, and put6 P3 q4 C* P, Q' R. g: y9 N8 `$ [0 O& N
some clothes on. Back into the living room, open a cupboard to find a bonus7 f9 e1 t# ^# ^& r
card. Also look in the frig for milk.
- c* e; Q  h! c( I  b
! P- ~) N6 K) q8 R% s) b2 B# v  ~! ^0 fAfter a while, a policeman will come knocking on the door. Open up, and he'll5 ?. o5 F: c7 |  A5 A+ ]
ask what's going on. Tell him you cut yourself with some glass, and it's no7 g* U, x6 G* p: }) G, V6 Z3 L
problem if he takes a look inside. He'll leave soon enough.  U" P# k) D% }- |1 ^% @

* E6 x" C$ b/ w* bGet ready, and leave the apartment to meet your brother.
1 d, n, M! j4 q) }( K' M. \; t/ S9 }& h' q, {5 X
------------------------------------------------------------------------------# @  R/ z( K  R  D9 R1 h
Confession                                                          [FH.04.05]# q: K6 D4 v2 k% c) F
------------------------------------------------------------------------------
9 d. v4 B$ v  [/ n7 s
! V' ?2 _% i) G; l5 [- L2 ^Playable Characters: Lucas
! T- \8 k% X  j7 P( B/ ]) kBonus Points: N/A( x, P5 {6 B9 r; c9 q% _# e& ~
Location: Park
4 X. N) Q( n9 W+ [- M3 H1 ePoints: N/A+ g! v1 h* s& f* \
Extra: N/A
4 s2 u4 o$ R( E+ ^5 U3 g
$ k# q7 g2 l# u  ]& t2 s4 xInside the park, walk straight ahead to find your brother, Markus. Talk with
3 y: w* G8 l0 A# P. ahim, and explain what's going on. At the end, he'll offer you a cross. Accept
1 l# n( d. `3 i/ L( S% [/ Git, since it's an extra life.; V' _) a! e" e

* t8 z' d& |8 s. [- P5 ^Markus will go home, and you're left behind.
6 N8 h) n# d8 y3 m8 T  Z! W4 Z  _/ m/ i6 {4 v2 Q! H, [2 u4 l$ Z! x0 R
You'll see a kid who's going to fall in the water, according to your vision.
5 o: p) M& V5 w6 c7 U5 {7 RA bit later, he will really fall. Run after him, and save him. When he's on
6 o+ Q# i5 \; Lthe ground, try to get him to breath again. You'll save the kid., [' R' S" Z' l4 w( }4 G/ s7 ^; o
" w2 T' J' s1 l
The police recognises you, but won't arrest you. Lucky you.
4 S) g9 h' s, ^. S! {) D) k! `+ y- \- ?
------------------------------------------------------------------------------5 ^  ?0 f) X4 `, C3 o6 a
Police Work                                                         [FH.04.06]  p. c7 \: |" Y+ v# J  J
------------------------------------------------------------------------------
. `0 R8 i4 c. D0 \6 B7 K+ h8 h8 g  b% C% \3 W2 _  _  ~; G+ j
Playable Characters: Carla, Tyler
0 j! E$ K5 z% o: q7 i1 vBonus Points:10
( i( K, U. [/ }/ S- ]Location: Park
9 `: {' L% }- x" S8 k: D1 F/ GPoints: Using the toilet (Tyler) +5 Tyler& f  D# b% K/ x' |2 S+ G  l
        Take a shower (Tyler) +5 Tyler
) P1 e" D% q! q7 N  h" j        More will come....
1 S) F1 B" F! r7 J3 z" c0 pExtra: N/A9 [( R( ^4 S; d* X
- R4 i, L! j3 d- V
Clara arrives at the station. Walk straight ahead, up the stairs, and enter7 X2 c# l( ~' J
one of the double doors. From there, walk to your office (it's in the% Z% V0 [. v* w- a! N
upper right corner). People will talk to you when you go there, and it! e6 U7 A* j$ F* G' X
doesn't make you happy. When you're near your office, a guy will ask you about
# p/ o7 V+ C# n: p3 \" j' dsome money Tyler is owning him. Not your problem.. I% f, ~; n' a* u$ X7 N

' o( _4 u. o% ?4 U  REnter the office, and give Tyler a call. Switch to Tyler, and get him out of
2 Y0 M9 ~* N/ \: x) @4 ?( r) L  }bed. Walk into the bathroom, where you'll find a bonus card. Let him use the
; C( I5 X* h4 T! M( f# Utoilet and shower, and give the man some clothes.( M, K4 c4 u; ]+ `. y+ V, }5 b# i$ S
0 j. P" V# z8 T3 x
Walk into the living room, and talk with your girlfriend. She's not too' D  _; n8 i# e: j# Z0 s; V
happy about things, so cheer her up. After that, give her a kiss, and go out,7 P* z; i( v( ^
to the police station.' ~8 T3 o+ ~5 S$ w+ A1 r  ~

$ h5 Q+ I- w. e$ a& \7 qHead straight to the room where Carla is. Before you can go in, the guy will- G4 M/ t& F: B9 V
ask you about the money. Make him an offer he can't refuse; match of * G2 q3 @* y3 p* d- I) E5 c* D
basketball, for 200 dollar. He'll accept. Head inside the office now. Hang* c, ]) f: O: w/ q
your coat and do what you need to do.
. G/ Q& m3 w! H2 M" c! A
/ m: M% L% Q: D$ E  c" R: S. N------------------------------------------------------------------------------
* F0 Z) N; Q& Q. d& ^1 }Alternate Reality                                                   [FH.04.07]
$ L4 Q3 b2 P: |, x1 P------------------------------------------------------------------------------
4 f. S! ]' I& D* s7 I+ }" I) p0 T. c3 [4 A- Z( F* E/ U5 v
Playable Characters: Lucas+ c% |6 L) u: V" D+ ^. ^4 a; i# R
Bonus Points: N/A
" O+ h/ p. U5 _2 Q2 D2 b0 ^. k) GLocation: Naser & Jones Bank
0 j: }' V# D- H/ dPoints: None
& s9 B- E* Z  ?+ @/ ^) v9 QExtra: N/A# r( I4 M) C; n3 ?% g7 J0 z9 r5 t" |
1 p" a3 s8 J' A: p' J
Even though Lucas killed someone, he decides to go to work. Enter your office: m! c; n- v) ?* L1 ~" p3 O' U
and go to work. You'll notice you can see visions. After the guy opposite you4 n1 ^: `$ Y) n7 _
got a call, head out of the office, and head there.0 t7 s( }  M' S1 \4 h7 F' O
9 W1 {! ^8 M! \
Once you are working on it, a lot of bugs will enter and try to kill you. & ~2 d& l% a/ K8 A6 a2 R7 d
Save yourself, and at the end, everyone will be wondering what's wrong with
- `: M8 [( I4 L5 w5 D: M& `you. Lucas will leave.0 y' F# [; `/ Y1 e
* @9 S2 Y. O2 \4 y4 d/ T4 f
------------------------------------------------------------------------------
- k7 z( w9 |* u1 B( L8 h9 z2 S0 BReconstruction                                                      [FH.04.08]: K/ x* _, ^6 P& F- n/ [3 s
------------------------------------------------------------------------------
) y9 p" j  e! [! W. H  l  n, n6 _: x9 Q/ j( u
Playable Characters: Carla+ Y& I% ]4 Q' R' \9 C1 ^
Bonus Points: N/A6 N8 v4 @: N* l
Location: Police Station
4 e; \) {0 A( g( pPoints: Doing good +10
7 A( S$ k$ \7 T/ o/ j" a( r        Doing bad -106 p) G3 }' ?5 {7 i2 ~2 Z( M9 K
Extra: N/A' r% q$ B# `4 N8 a5 q6 r
6 H: z/ \# k4 U( l- S: J% r4 t
Just listen to the story the guy tells you, and press the right buttons to get4 z; z5 l3 C$ `9 x; V, @
a general idea for Carla of what happened.
$ S4 S5 X. G2 f5 x; M, x1 v: |. O  T: o5 w+ ]
------------------------------------------------------------------------------8 O: h4 h6 g) z' [8 S# B
Tyler & Kate                                                        [FH.04.09]
1 |8 k9 n* I6 Y! ?( T------------------------------------------------------------------------------/ u0 s7 q7 G# R
4 t/ B' D& H% v; {
Playable Characters: Tyler6 g% K1 w! G8 `! b, D# F$ c! r
Bonus Points: N/A
* l, I. y8 D2 ^1 \Location: Police Station
) a' K. g$ Y! Y. ]Points: None
0 n  ^) c! U6 _8 G  \Extra: N/A$ f. C% p( i0 c
- R( }8 H. {' f  o+ o* b
Tyler will ask Kate to make an image of how Lucas looks like. Do your best,
3 H1 i  W5 v9 A: Hbut don't worry about it too much. I messed up royally at this point =p6 Q# ?# Y1 F0 p' s8 ^- R( |3 v. E' ]

  \0 y/ R' t  T- W3 y+ R------------------------------------------------------------------------------# [% I3 R% F7 Z
Lost Love                                                           [FH.04.10]* \  z3 M+ X) R' R
------------------------------------------------------------------------------
: a+ C7 V# f0 ?9 e# N& ]4 g/ t" s# J  h, X7 Y7 |  G+ }9 M, v
Playable Characters: Lucas- P  u6 @4 F3 r! C6 G& \8 O
Bonus Points: 5/ n' p( n7 e& \. n: g5 A7 z& o
Location: Lucas' Apartment
$ E2 y+ Q# E" YPoints: Play guitar good enough +10
" }2 Y/ D- H6 f& D6 @: w        Use toilet +52 b8 u; X9 X7 R
        Play music +5
3 _" a7 V* I/ p/ Q        Use medicine +105 k; F! b0 u! c: ~: ~' ^. P
        Sleep +10
/ {( y- h% [" ~6 H: F        Give Tiffany a drink +10  V+ x& R9 ]' q) z4 n' j
        Being sincere to Tiffany +5* h5 A% ]% j. T8 j$ t9 t$ O3 r5 j* h3 L
        Being sentimental to Tiffany +5' w* C* M4 Z/ l$ }
        Dream with Tiffany +20
: b7 G( C- o5 V( R        Kiss before Tiffany wants it -20
0 [# }1 d* G' L+ ?, G( Q; S7 F        Tiffany leaves when you try to kiss her -301 O0 v9 g1 o1 @. t
        Dream without Tiffany -201 |8 B  f3 }+ ?8 c6 v2 ~, j" a7 u
Extra: N/A# c5 g  ^% k, p# J1 f
' ?, U$ G( x) z, q9 l% t  U3 n" h5 \
Lucas will wake up. Remember Tiffany was coming by? Look around in your 2 \9 F  l* ~3 T: j
apartment, and play around. When you're done, go to sleep. Note you can find% E9 }4 d  v/ D6 U" N! S
five bonus points in a cupboard in the kitchen.
) M+ a: E: A" |, @6 f3 E/ ]  ?6 I$ z; L$ W
Tiffany will be at the door. Open the door for her. If you want to have sex,
% M3 c' T+ f( a! Jtalk with her about the following things/do these things;
5 d! {  q) B: |9 E( T7 u! K8 V
$ D6 v8 Q  y# t' S, a6 d5 T! j1 S* Ask News- s7 H5 v/ w& R9 V
* Ask Drink
1 V( w* _5 h( V, o: C) R- J- ^$ u0 }: w* Give her a drink
* W5 B( X0 f+ W8 V# l+ i* Say Sincere
1 A% R( a  o; G' T8 t* I* Say Sentimental
: s8 k4 A* ~+ H, L; T; |* Ask Alone
+ v# y! e4 z5 C* Play the guitar, and don't mess up) w' [3 z% D8 Y+ n. h0 R0 w8 j6 ^
* Kiss her
, I5 T' Y& r# r  {% E: v: k! S* Enjoy, after the dream, tell you're your Fine
* Y9 b' s; K+ [# @8 U# O$ j0 G) y  k+ R) W" i. b8 D
------------------------------------------------------------------------------2 p2 M, V7 v7 Z8 h# [& `1 W! G1 F, o
Hide and Seek                                                       [FH.04.11]
  ~: n5 i4 [. G------------------------------------------------------------------------------6 h% a. S: c/ a" m! y
$ Y; R4 C$ d3 u% G/ _  J4 [1 B1 `
Playable Characters: Lucas, Lucas (kid)
, L/ V3 |0 S  @% |' Y8 E/ kBonus Points: None9 p, M4 B: ?( g( a' Q# I4 s& E
Location: Cemetery6 E4 B% a( A' o, V9 g9 W5 J' {4 A
Points: After thinking about the past and succeeded (Lucas) +10 Lucas
% Q1 {& h+ f0 K" ]        After thinking about the past and failed (Lucas) -20 Lucas5 Q' s" Y! m+ S' p
Extra: N/A
/ S" a. l4 [, s, r- G; J/ E9 R; ?% n! S6 L
Walk towards the grave of your mother, and talk to Markus. Lucas will think
/ K6 @! b4 a) f# H3 H! f  O  n9 rback of this time as a kid.
3 q' C8 K5 L. d, R
: R+ K+ @9 h2 i# z5 ~. TLucas is sitting alone, and Markus and his friends are playing. Markus will
; q. L2 ~, d, t: C) g9 Hbother Lucas, but Lucas isn't interested. After that, Markus and his friends" t+ s- W% c* d( I9 n
decide to go to a forbidden area - the hangar.
6 j8 g0 k  ^/ S
: P& T8 H4 H0 y, r  o4 a6 _! [After they left, Lucas will have a vision about a fire and decides to rescue1 k- k  K& M) P& c& Q; K
them.
0 ?6 i% v. L0 u1 y9 n% ~
8 }6 ]  m% D" u0 v' [& MWalk to the northeastern part of the map, and climb the fence. After that, $ u. ?7 u$ @- m3 @$ |. t( w
walk straight ahead, into the deeper part of the ground. Walk west, and be
5 T) Z; f# j% T6 k, e# Isure you're not seen. You'll find a gate in the fence.
3 |2 Z4 r5 @/ k2 |% G: B5 [2 g% ^0 F# e, ?! c5 d
From here, it's a bit harder. Wait till a truck passes by, and walk on the
! p, P4 v* x/ n( D. ]' Q9 I3 t5 jside of it. Check your map. You'll see two guards standing at the same line;
1 X2 ~$ v- L7 v" @. U+ tone near the hangar you need to be, one to the hanger right of it. Walk with$ ?: |5 z% l' e
the truck, till you're between them, and walk straight ahead. You won't been$ Q5 I' x3 x$ D) Q. M6 [
seen. Enter the hangar.
. X. @5 `/ \6 _5 d! t% c0 M# P  E/ A9 U+ A, x2 |
Inside, Lucas will tell Markus to go away, and he'll look for the rest. Walk3 U- E: J/ M  W
around until you find someone. You can try to save all the kids (one upstairs,& X' E5 |) a! V+ e% h6 f
one just down the stairs in an airplane and one near some boxes in the other
* g$ f: B4 S4 l' oend of the room), or just fail at that. I don't need to tell you which one, |0 @2 |$ f( C- b/ c
will be the best.0 d9 ?: S3 ]: G- C& x% K. g& j5 n

+ L! v# A7 a/ u( u' I* ?0 D4 P# V  x------------------------------------------------------------------------------
. C% v3 I# H: F; ~# ~Friendly Combat                                                     [FH.04.12]+ A4 A% b: K) Y, m4 M7 {
------------------------------------------------------------------------------3 F3 ]) @8 s$ c  I- |8 }/ j

- \" `" L" W9 D% g0 jPlayable Characters: Carla, Tyler2 F* ^$ [2 ]0 l4 G6 ^/ U
Bonus Points: None2 Q# i2 Z; F8 [/ \( ~1 e( Z
Location: Gymnasium" }: \/ V+ T) A$ a: w
Points: Drink something (both) +5 for both
8 m8 |# Q+ B( y8 z- Y$ \- h+ J, r        Warmed up (both) +10 for both
$ n9 k/ Y7 O. B* W2 J        Mess up training several times (both) -5 for both% ?, Z) T, \+ n9 @
        Winning (Carla) +20 Carla
8 `  K+ \4 V/ j2 ~7 N$ }Extra: N/A' p5 r1 E9 Y$ D* d

% G/ g1 j" N; fTime for some fun. Let Carla drink something, and let her train on two
! A& U& x/ n0 t1 Ddifferent courses. Let Tyler do the same thing. Walk to the side of the ring: G; L  E4 s3 F7 ~
to start the fight.! {8 M: i* ^. b# i: \6 d- `! N) U* x
7 _7 k$ d$ @! ?% h& U  `, w
You'll fight as Carla, be sure to win, and you can either continue or stop.
1 A7 O( s7 Y6 y7 ^& j' C  W, VWhatever you like.
- |+ D$ ^1 H$ B% C+ \
. q! e- O0 a& ^& V% e! [0 Y------------------------------------------------------------------------------
0 l& B/ B3 M$ G# d+ DDebriefing                                                          [FH.04.13]- y4 ^, L  k4 v: |1 x# \; J2 s" n  X
------------------------------------------------------------------------------
+ W& b8 k" O" P3 P4 o# n' k. N$ Y1 |6 n" t. }
Playable Characters: Carla
' `; E& L: O% |" F; MBonus Points: 5 (?); l7 g9 M4 o$ Z& `$ x
Location: Police Station
! R- a4 @% Y6 ]1 i+ L% PPoints: Find good tape +20/ }( I% S& ?- n5 J/ \" I
        Scared -10
+ e* x, ]% a6 e" V6 [- H; N7 s6 YExtra: Yes, two chapters with the same name - quite confusing.
' }, Z* g4 i/ \+ d$ {: I& h+ K. @7 Y0 K5 j$ _2 k+ D& y! o
Carla doesn't like small spaces, and when they're dark, she'll hate it even' o. Y  M+ z9 Z- _2 a
more. Find the bonus card, and then walk to the gate. Turn the light on; D! K+ _( D3 }/ X9 g- U
first, and then open the gate.
$ g  n8 m7 l0 |! O7 u% O1 ~( K$ C/ f
What you need to do now, is control Carla by holding the left and right mouse9 F9 w; t' Z0 g4 [& L  c) y4 w$ g- ^/ p
button, and keep her breath under control by pressing left, right, left etc.. `" {" b, n, F% T% E% A, s" d8 l
when the thing in the bar moves.
- D+ A8 x, T  n- U% C& E4 I+ p8 H
Go straight ahead, and you'll notice that big cases are blocking the path. ( V# y5 E4 H! W8 m+ Q) Q8 \
Find the valve, so you can move them. You'll find a terminal, but the power3 K: K* q% x+ ]" H- n5 _' R* u
will be shut down.) i, @8 y7 b- n: \# |( [, y+ M
3 ?3 L6 }$ z( B, E2 u2 \
On your left will be the controls for the power, and you can reach it by using
6 Z7 T7 f7 h* Y- P4 _  Jthe valves. Puzzle a bit. When the power is back, return to the terminal, and6 n3 o7 w9 ?6 N% N! J$ c, |
take the other side of the room.
; I, ]  r( }4 s( H5 a" d7 c* l( \7 P& E
You need to first open the path to the left side, move the valve at the end,. q( d5 D6 x. n
and then move to the right side of this part of the room. You'll find the" ?. E( z6 Z; `( n* c/ L
tape all the way at the end. Put it in the terminal, to find out there is no
# F6 ]4 E4 x" N# b5 Mdata for it. Carla sure doesn't like that, I think ;p
$ ^0 Q/ n8 o- v# t: d) I
7 J$ H' c- u3 `! f3 I4 H------------------------------------------------------------------------------
' |. J, z% v) a" D1 ~$ zDebriefing                                                          [FH.04.14]
- g# N" d- e9 i. W  N( C: C------------------------------------------------------------------------------' G0 m/ j  U& H' X: J9 a
6 S& P: o) V7 d
Playable Characters: Tyler( ?& d3 y1 `  t# n1 y
Bonus Points: N/A
6 [* A/ G6 o0 R/ N# ALocation: Police Station8 _& H& F" Q# u$ D; [( G
Points: Find paper in book +20+ q% ~, T1 y2 z2 ~% a3 [5 a0 t8 b
        Give book +10
* O1 \- ?! q% @# X0 BExtra: Yes, two chapters with the same name - quite confusing.0 M1 y2 U$ e1 h9 G: C% F- ]6 l
: w1 T# K  [) J) w  t
Tyler will find himself in a book shop. Walk down, and walk underneath the
/ e5 N5 K, ~1 h4 Qstairs. Look at the Shakespeare book with the magnifier. On one of the pages,  C0 z8 ~2 H. U( q% l
something is written in the corner. Take the book back, and Tyler will find  p/ I, A" p5 [, C; p. M
a piece of paper.; `1 O7 p2 y0 z$ V- R+ O
& O- h3 ]3 O( h' h- ]
Talk with the Chinese old man. He won't help you unless you help him first.
$ h; {/ P- |. U: x  T& Q2 u+ LHe'll give an example book, and tell you to find a book that looks like it.
! ~. b% r" E( E4 f+ o% VFirst look at the book under the magnifier, and you'll see it's written by
+ ~7 N2 |  O. D' v4 _  u7 z+ H"De Gruttola". Walk up the stairs, and look at the book here. You'll find out
4 t: ^) H, e% K* y% GDe Gruttola has number 1796. Walk back down, and look at the book behind the, x7 E; K3 v, y: m2 b; z0 |/ e
man. Book 1796 is on the third level, in the white part of the level. Go
- `( P5 a$ p+ x0 xthere, and find the book.
' B! X0 v4 g0 C. F8 [3 `) I; a1 {9 p% j6 n
Give the book to the man, and he's still of little to no use. Leave the shop.& G4 a2 j" d! T3 E. _) l) `
: L5 B; p- R$ I/ `
------------------------------------------------------------------------------
% X! k! g; x2 V( D3 z7 X# y0 q, xAgatha                                                              [FH.04.15]
# K2 V7 M8 f: L3 ]------------------------------------------------------------------------------
1 D# r/ b  e1 @4 ]! T4 `
1 i6 m" h: Q: T2 r3 I' z7 t6 WPlayable Characters: Lucas1 \- N! a) D5 Z% i1 c
Bonus Points: N/A" {3 G/ `8 V& ^4 B
Location: Agatha's House; I) \/ g1 _4 b1 S* n5 M
Points: Done +201 z$ K" z; n/ q' s7 G+ [5 \! Z
Extra: N/A1 m4 z( d! T9 v, v! ]% e* N
* H! a6 r% d( d, c" I* `0 B
Lucas will have to find the house of Agatha. It's straight ahead, nothing
: R$ r" r2 c1 H/ Z2 _3 I/ `hard. Knock on the door, and then enter. Walk straight ahead, into the
, a2 \; Q) d3 c! S  a# X. _living room. From there, enter the next room to find Agatha.+ w, B1 ~1 W: h( P
7 W. R* _/ b0 `
Agatha is blind, so you need to push her. First enter her bathroom. You can. w% O: r( M" l4 E
find something here, but I'm not sure if it's a life or a bonus card. Either' A. a% Q* U. D  o9 C0 S
way, grab it, and push Agatha into the living room.( S. J2 ^5 a# a% V0 _& E9 K) y" r& i* g
& @+ j7 C# j- |9 B: \; A2 O
She wants to feed her pets, so head down the hall, and take the left door.
" f% N( P, C, P+ }Pick up the seed from the cabinet, and feed the birdies. Then talk to Agatha,
+ Y4 v% p4 q  _' c) q" wand push her into the living room.0 V  K# g) |2 T- D

8 ]. {  o1 }( O+ i& B8 k6 w. c5 X3 N& R0 UBefore you can start, you need candles and matches. The candles are in a
, }$ |* S+ I1 Dcupboard in this room. To find the matches, head back to the hall and take
- j4 l6 r0 E, n& {the right door. Put three candles on the table, and lit them.; @# ~. s+ O/ M7 u$ A# ~

# j  H1 P3 b  q2 o7 {Agatha will take you back to the moment when you killed the man. Agatha will
! X7 n; W1 m. K9 C. c' r( @suddenly stop, and tell you to come back tomorrow. Fine.
* R# |0 O7 Q4 M' _7 X2 X' U. X. K  Y& s/ P: {
------------------------------------------------------------------------------
/ ]& T" z2 e: A/ d4 s0 hQuestions & Bullets                                                 [FH.04.16]$ i& z1 O; k' n5 `2 f
------------------------------------------------------------------------------
! [. ^, }2 K& H& f; K6 L  [4 _
0 B7 Y$ X* A! {- }1 X3 kPlayable Characters: Carla, ~3 ?8 @# I: ^2 ^9 |- [
Bonus Points: N/A
* S3 _# Z6 y3 m; tLocation: Police University! _: z& s" Z: @: J. W( i
Points: Shooting well +10
, E0 e2 ^5 d9 q' E" }/ |Extra: N/A
2 F! h' l' E! O+ c6 q& q$ G8 u) b
3 U8 C! D& C+ E8 s" G' fTalk with the guy at the end of the lane. You'll have to ask questions, and  P9 @* B  F7 x( K' d& _( o# ^
shoot targets. The target shooting is fun for once, but you need to do it
$ e5 S+ R7 h  r+ L% |& p6 ]several times, and I found it to be rather boring (since I didn't miss much).% ]! y6 i( Y& d
8 b8 }' X  {. d& Q, x% p9 R
------------------------------------------------------------------------------
$ a' j2 q! P9 PDoubles or Quits                                                    [FH.04.17]: B/ a& w' X( F7 r
------------------------------------------------------------------------------
& r1 J' h" Z$ O# P( f4 {
5 c7 y" `  C  U& V$ [1 r1 E, P8 cPlayable Characters: Tyler% [  J. F+ h2 D) \+ {8 }
Bonus Points: N/A
7 E1 T1 R0 U/ T- P5 ^Location: Outside Police Station
6 t# w' C7 c, W6 GPoints: Make fun +5& _  @% M. z" X1 R1 f# `
        Win a few points +5 (can happen several times)2 h) R% n5 y8 S
        Win the match +20
7 |8 w) k1 n% u4 X8 s9 ZExtra: Fun stuff.7 _) _# F1 R4 x) ^; l8 a+ J3 ^/ B6 U
0 I5 F9 x- N! M( [8 [
This is just a match between Tyler and the nerdy guy. Win, and life is good.
0 \5 Q4 F! i/ q- v/ B7 ^) \" R6 G: l/ C! R: S7 W0 M
------------------------------------------------------------------------------# X( t0 a7 O& P
The Storm                                                           [FH.04.18]; t0 d4 Q) G7 h- v% L) H! s' T
------------------------------------------------------------------------------
2 \: U( I6 |. T/ m6 n. a
# r2 v: H" j+ T+ @8 JPlayable Characters: Lucas, Markus
( L# S& O2 k; M' f' H7 f2 rBonus Points: N/A
; n' z- M7 y* ^/ B$ k' r0 bLocation: Lucas' Apartment
: y# ?% R& H4 q% Y% {. Y& ~( P& FPoints: Saved (Markus) +10 Lucas( c0 H% |8 Z; `$ ~; M( I: o! M& _
Extra: One of the best action scenes of the game.
. s3 n" _$ M$ K6 s% A. h/ p! G9 X9 o" g. ^7 D% |
Lucas will enter his home, and things will act really weird. A strong wind
2 _: U, \) M  M+ zwill come in, and you need to avoid stuff, run around etc. You'll end up at4 i* W) E3 S6 {$ ]- N/ m
the balcony, and fall down.7 ?6 Q) H0 @0 H1 p
! s0 C8 }' E( \
You'll control Markus. Let him ring the bell, and then bust in the door. Run  U. h$ b3 i& {3 ]; }- _- D
to Lucas, and save him.
5 _6 u8 o# I. |1 S  h/ ^. O6 l, c) ?' N9 z
------------------------------------------------------------------------------
0 w" F1 J) b+ xDark Omen                                                           [FH.04.19]
# d% U' l$ b. k/ v------------------------------------------------------------------------------
2 n2 ?9 T6 Z: c5 i7 B9 \3 x$ N1 H3 Z
( ?% E7 ?8 w8 J  W% y- V5 J+ Z: ePlayable Characters: Carla, Tyler
' h: y$ L0 X, ~Bonus Points: None* |% x0 @0 `6 Q; ~1 _7 R2 C9 H
Location: Carla's Apartment
; ?' i  r6 ^9 e  g! cPoints: Use toilet (Carla) +5 Carla
( ^3 g" t  h7 [  R* _        Watch TV (Carla) +5 Carla
( w" m5 n$ c: Q8 X8 N. D+ U5 u        Visit from Tommy (Carla) +5 Carla  `, W3 b- e; h& n! F0 ]& ]8 `
        Wine (Carla) +5 Carla. m7 o; p/ R' X/ @
        Talking to Tommy (Carla) +5 Carla" O& c7 N0 `: f/ k7 h
        Ask Tommy about bank (Carla) +20 Carla
2 `+ Y. k0 s9 _+ T/ L        Finding out about stock piles (Tyler) +10 Tyler
- i+ x3 Y" `% i        Fax (Tyler) +5 Tyler
) X$ J% K5 _$ r( y" z. i        Use basketball (Tyler) +5 Tyler5 V$ j# p  F* Q2 c: u+ ^
        Find out about watermark (Tyler) +10 (Tyler)5 G. e* d6 W7 j# K
        Tired (Tyler) -20 Tyler7 Y5 |6 \) \3 S# q! q0 B
        Asking about work (Carla) -5 Carla
  t3 W0 W  i6 X        Asking about Carla (Carla) -5 Carla, N3 c# [/ r1 Z) u' V  e/ `
        Using the cards (Carla) -30 (total)2 b. c" G/ E4 D3 V# L  s* {
Extra: N/A% _2 u, A$ I4 i! S
+ K8 i. d% }; m' m
Carla is at home. Let her do the stuff listed above to make her happy. Give
1 i' ~6 u$ c; Tthe girl some clothes, and someone will ring the bell. Open the door to find% }' C, l) Y0 C4 I
out it's Tommy, your neighbour.
- f5 b/ i) K# [+ p* Y$ v2 X2 X2 c8 _) j/ Y' `6 R, t
He brought some wine. Get glasses and get drunk (no, not really). After some
% H. {& \, m" V- @talking, Tommy will show some tarot cards. However, the ending of this won't
. R( {5 y7 N) b4 P  R6 ~" b0 T: Qbe very good. Actually it's just plain bad, and this doesn't make Carla very6 t1 q0 ]5 ~$ n
happy.+ F7 y6 E3 f; A( s' V, r, M
0 o+ I2 b+ Q6 H0 `0 |/ D9 u
Switch to Tyler, and let him use the computer. Check the web, and look at the6 k) h4 H* X; _9 W1 o1 @( O! t' x
"World"-tab. He'll realise the piece of paper is from some stock piles. Call
0 P6 S& |# g: SCarla about this. Carla will answer, and asks you to fax it. Note Tyler can! I5 n% ?5 W) L9 ]% c2 w
also realise this by looking at the newspaper on his desk.9 U2 H; d) t0 c; }) c% e

! C/ V, _8 ^+ f, fPick up the piece of paper, and fax it. Switch back to Carla, and look at it.
3 b* e" z2 M% e9 A1 o6 \Head to Tommy, and ask him about it. He says you can trace the thing by
7 }5 S' l9 T, T9 V" e- G1 Xlooking at the watermark. Tell this to Tyler, and let Tyler sit down. Grab
9 J5 ]. k' X% S, `8 A1 rthe paper and look at it using the lamp. And voila, we found the watermark.3 O+ A* {7 w+ v. d
Tyler will ask who'll need to go. I don't know who should go, but I just
% N9 t; E+ Y" e. Upicked Carla.
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 楼主| 发表于 2005-10-9 22:05 | 只看该作者
------------------------------------------------------------------------------
( t& T. o1 ]! lFace Off                                                            [FH.04.20]
! k, A4 N# L0 t( E------------------------------------------------------------------------------
7 B5 O7 R/ {  O& o1 X; c
0 U# k6 |3 |7 I3 v* a1 P' ]/ {Playable Characters: Lucas, Carla/ H3 [; w. i5 W6 t3 u8 T
Bonus Points: None
5 A+ i$ n" U6 q9 q# {Location: Naser & Jones Bank
0 o! t' H) [% P  W8 D9 bPoints: Find pen (Carla) +5 Carla
. Y8 t# u( ?# J$ w        Find Shakespeare book (Carla) +5 Carla
% f! \/ F( S# {  a        Bugs from above (Lucas) -10 Lucas
0 {: T* i/ j# j& |7 c2 \6 w        Big bug in room (Lucas) -20 Lucas
! I3 r6 m* H0 E7 ?8 [5 U9 y6 u        Another big bun in the room (Lucas) -20 Lucas
0 l! i) `! @: I  i0 M& u1 |Extra: N/A3 s) w8 d  c( e6 r
) \7 H3 ^' ]- J# D6 H
Lucas is working, but has a vision of Carla stepping into the room. He needs
+ L# {! V. l8 n+ O8 @$ j4 S2 ato hide some stuff, and fast. Pick up the form next to you (step out of your
3 q  o8 g6 H) l% fchair first, obviously), and hide it. Also hide the Shakespeare book. That's6 U' m7 Z- ~  ~0 b
all you can do for now.7 i( g5 V# |! Q+ z# D+ V

: G/ L$ s5 c0 Y, r! L3 d+ \Carla will enter, and ask some questions. Lucas will do some very weird stuff
# n6 ?. J8 c  S4 U6 L7 cbecause he's seeing things again, and after a while he'll ask if he can go to" b, I6 F5 }, j" Q0 i, W! ~. o0 K) ?; O
the toilet real quick.
0 ], D% X2 o; \7 i; X2 q3 \# F5 t% ]5 f, w: Z, B
You'll switch to Carla. Let her pick up the pen on the desk, and the
' K# ?$ w2 h0 {- P6 n) TShakespeare book (in a drawer). This is enough for her. Wait till Lucas
7 [/ x9 n9 S/ sreturn, and she'll leave.
7 z) c9 E8 p* o8 C/ d8 K( L9 E- I8 |2 {$ z! d
------------------------------------------------------------------------------( j/ b) L/ P$ {
Back to Agatha                                                      [FH.04.21]& F4 A8 ?4 L  h( K9 \
------------------------------------------------------------------------------4 |' ]* O8 J4 m6 c

9 w/ b7 Z2 _& E, a+ S& t0 SPlayable Characters: Lucas
) l* o' X$ M: MBonus Points: None$ v1 V8 k0 F+ ~
Location: Agatha's House
* n  r, `; C  h, e. V: }7 WPoints: Thinking of how it'll turn out +20
  w. x) E& j: i6 Q: h        Looking at the dead body of Agatha -30
2 A  @' D7 [  _' vExtra: N/A
- e0 |( ?" A$ m! S4 }+ ^4 ?" O! J4 ~) _/ ~( [# [2 E  o
Enter the house, and enter the living room. Agatha is dead, and someone called
3 h7 `2 `% ~' ?" d# athe cops. Leave through the window, so they won't find you. The police will
8 }8 x% C* e3 M  ~; m0 _arrive, and find Agatha.
5 O5 c( m4 u8 x- ?) a- t) r1 o; f6 P+ {( h, o5 J& `  q
Note you can find a key in the drawer where you found the bird seed, you can
" r- y1 D. N2 G6 Tuse it to open one of the cages, and get a piece of old newspaper. You can
3 Q6 U% c# [# ?also use a knife from the kitchen to open the cage.
1 U$ B& Q8 a5 o' X$ t- Z+ n( h1 T: I" f9 T5 X% M8 l2 O2 D/ G. Z
------------------------------------------------------------------------------
: K0 n0 S2 i6 V  ^3 L  V2 ~Happy Anniversary!                                                  [FH.04.22]
& A9 p9 I+ F6 e7 I8 F/ g------------------------------------------------------------------------------$ T/ V* ?$ m% F$ _/ N# X3 ^- h; p: U9 W
5 S. r% L# }, y  b/ C: Y
Playable Characters: Tyler, Carla
0 U8 Y6 D% E/ A& n# D% I3 pBonus Points: None
" o* v: @# Y6 V5 }/ TLocation: Tyler's Apartment9 e1 a* z" _) I
Points: Dance (Tyler) +30 Tyler6 Y: ^, T, |1 W% C% N9 Q
        Use yoyo (Carla) +5 Carla
/ @* e( S" f' B" u5 H: A: f        Find a link (Carla) +10 Carla9 `) ]& n! S& b/ B" P# J
        Conclusion (Carla) +20 Carla  H+ T7 B: n% D; V+ ^) E/ ]
        Tired (Carla) -20 Carla
; ^1 U. @9 T8 H. v' k  @0 f6 b        Leave (Tyler) -20 Tyler9 P: r( }: A: J/ z$ f
Extra: N/A
' |3 P$ `& n' ]/ R/ c# f9 R( D; H5 }* n+ g) z4 K
Tyler will get home, and Sam will tell him to turn on the oven, and put% V$ Q$ H9 F2 N9 F
champagne in glasses. You can find the champagne in the fridge. When you did
6 b/ h9 w1 Y2 i* t( r  P4 pboth, Sam will walk in, in a black dress.
0 J: I( [: m4 @3 S- [1 Y6 s6 b/ d; b. g# ]7 o% c! r
Two years ago, Tyler met Sam, and Sam would like to dance. Turn the music on
* r( e1 [* m$ F+ r% K5 p(spin that shit, DJ), and dance with her.
5 E! D" `) b- A1 b, _* ?$ H
. g; J/ e9 r6 i2 J2 ^& q7 tCarla is working, while Tyler is about to get laid. Sometimes life is unfair,
) B* T6 E+ Z$ p9 H9 l4 nisn't it? You need to link different objects with each other. Depending on" O4 P4 J% L8 S- v3 `9 y
what you did in the game previously, some things may or may not work. These
+ l# a% N9 K" r- T( \should always work, however;
! s7 \- f* B9 ]# R
$ o: I3 s# F  f! B* Link the pen you found in the bank with the list of fingerprints.. P: j0 B' a& b4 n
* Link the two Shakespeare books with each other.
& ]  e$ V/ o, z6 }/ n) X
$ q% M0 l7 w- Q4 w) n! m: Z$ l- uCarla will be sure that she found the killer now. Give Tyler a call. Let" ~6 k0 K+ g0 e* e, }! y
Tyler pick up the phone, and leave the house. Sam isn't happy, but she4 O7 ~, g) J0 L3 `5 q
should stop whining.
9 b0 ~  J9 W: h& b0 j2 [$ Z. o8 |/ W5 Z& J; h# f* n. N2 q
------------------------------------------------------------------------------  @0 x; I6 c( E4 d
Bloody Washing                                                      [FH.04.23]1 D. ^$ i. q5 [" |3 K1 y
------------------------------------------------------------------------------7 w/ I, [  Z% o3 A% I4 I# v
% T( {7 |, R& R4 n$ U. z. X
Playable Characters: None' P/ ]" N5 U, x- C. x+ F
Bonus Points: None$ R. d  F% l* t! ~
Location: Agatha's House
6 _2 \3 g+ z1 N# U3 YPoints: None
0 ]8 R& t5 i' }; d0 B3 Y& gExtra: N/A
" o2 T% C1 x' j6 d2 D" N0 C3 `, c- O! p( k( v
Just watch the small movie. Lucas will have a vision about a murder in a
, X; D$ v6 L$ V- f2 U5 F) K0 ^laundromat.
% W; U' h7 O' i, B% z. l5 Y9 N8 T$ M3 M1 a- w- I1 t2 Q  B* p
------------------------------------------------------------------------------8 e" R* K9 c! j' n+ ~
Confrontation                                                       [FH.04.24]
# t* G+ S. S! l$ p------------------------------------------------------------------------------; `) r  u0 [9 K  g- v! V. f0 i2 F

3 t9 @3 U/ q1 v, e9 nPlayable Characters: Carla, Lucas
) [$ W: t* M+ Q1 Y8 e' K, q+ IBonus Points: None& m9 \! ^# ^. w& Y  @9 C/ U
Location: Lucas' Apartment8 u! T. @9 h6 Z; o
Points: Idea of arresting Lucas (Carla) +30 Carla. X. }, b. {/ y6 O' c# o
        Lucas isn't around (Carla) -20 Carla$ V9 C5 i; z' `
Extra: N/A9 E% J6 E( t: w/ Q7 D: H& v  f

* c. s4 Q7 Y' SCarla and Tyler are going to frame Lucas. Or so they think. Let Carla open- Z5 M6 Q+ O( Y/ T( O
the door to the apartment. Now that looks nice, blood, candles... must have* [0 d2 S4 R4 u6 z$ L# w4 j
been a wild party. Let Carla open both doors (to the bedroom and bathroom),
9 v4 y2 D* I  b5 R5 A- q/ }/ Yand they'll find out that Lucas isn't around.* M' x" i& |) ?( g+ b; c7 |
; z) b" r# E, A6 S+ M! R0 A
Lucas will just get home, but the cops will try to arrest him. It's time for5 D7 E5 _2 ~( I/ j$ P% K( i
a pretty lengthy action scene, where you kick the asses of several cops, fly; B7 `" ]0 @/ m, G/ b2 O( J+ z
with a copter and escape." O" |5 ?$ b  Y0 S# o1 J" M
0 `* Y" M1 k) y: W# d
------------------------------------------------------------------------------
# u7 n' t* |" n/ _0 C" g. f8 uCaptain Jones is Really Upset                                       [FH.04.25]
$ d: s1 o" j( Z4 D& y# y) Z  V------------------------------------------------------------------------------
3 X5 c( j. O9 n# K- h( o5 A4 A8 E7 u/ Q4 _. ]% T
Playable Characters: Carla, Tyler$ ]0 X! }4 O; _3 e5 z: _2 u2 u3 Q
Bonus Points: None
1 Y' o* d3 Z$ O8 [/ q5 k$ GLocation: Police Station
1 A5 ]: K5 L! C: }3 ePoints: Explain (Both) -5) _- V; r$ b2 r. d2 A8 I
Extra: N/A" w  a; G9 x, _' K

4 Y9 Q3 z  @3 R' B* s  ?8 ICaptain Jones is mad at you. Just let both do a bit of talking, so they don't
3 E6 N! t% I9 N0 \0 U; Wlost too many points.
8 F/ B& r% g  |) L2 k0 _* x% y8 B* {5 a( J7 F7 b
------------------------------------------------------------------------------& i, x7 v6 I' u# {) D3 l
Fallen Angels                                                       [FH.04.26]
) L/ g- u) M* M+ M------------------------------------------------------------------------------0 h1 B# v1 k' `
& F" R; L3 C; W0 ^# q! @
Playable Characters: Lucas% Z, \1 ?7 h% c
Bonus Points: None6 }7 j) B) n* Q6 e$ |
Location: Saint's Paul Church* N) K$ A! \+ w: {
Points: None+ O4 I- s4 U  _& t! A& k
Extra: Quite a hard battle.
+ R2 L& O4 Z) A- @8 |* E; ?8 O! Q3 Y- Y% j
When you wake up, you'll notice Agatha in front of you. Talk to her, and 0 D7 \. Y( C; b7 L' P' H
she'll explain some things. However, soon enough you'll be attacked by4 ]0 U9 \; J7 k3 e. [7 t' X$ ~
statues. This is quite a hard battle (well, harder than the other, at least),
, U2 d8 b' b- b0 I1 l- Iso be prepared.5 ?3 |0 Z9 D/ W' p! Y* N5 l4 A3 l
0 w* k% p6 J! k+ z
Once this is over, Markus will wake you up. Explain him some things. He
6 q: ^0 }0 N4 Nthinks you're really berserk now, and Lucas is sure he is fine himself. What
% `& J" ^& J# D4 q5 xa family :'D" A( m( j# r% d, P/ u0 l: P: U) n

/ }7 B: z" Q  U4 f7 D. m------------------------------------------------------------------------------* |! n2 ^; \1 }/ F
Soap, Blood & Clues                                                 [FH.04.27]
1 U  _0 R' l+ k4 [, q/ P------------------------------------------------------------------------------
+ p% |" Q8 d2 \4 P, |
/ N6 D) N9 @" o0 ^: jPlayable Characters: Carla, Tyler2 w# p) {5 ?: m7 B1 s
Bonus Points: 10
! {/ `% I+ s8 D4 T/ MLocation: The Laundromat, o# k4 e9 H" [
Points: Look at wrist man (Carla) +5 Carla
5 V8 R* |. ~: v6 \; Y        Look at blood in corner (Carla) +5 Carla7 t, C  P9 e! ^$ U2 c
        After doing both listed above (Carla) +5 Carla2 h/ n# K+ z# V2 b+ F* ?2 Z+ }
        Look at body man (Tyler) +5 Tyler1 a; h; a% n& c
        Look at body woman (Tyler) +5 Tyler/ R% o, v# u) `' c/ e% d
        Look at telephone (Tyler) +5 Tyler* V, {. Z8 t- w' s# v2 n7 s
Extra: N/A7 i9 K) N, h3 L: c2 L4 F% j
1 r. d3 _" d5 X& M; q" E( f
Carla and Tyler arrive by car. Step outside, and walk towards the laundry.
; u. W* x7 {% H, T5 Q( {3 l% d3 ICarla will tell Tyler to go in. Walk a bit forward, and Carla will talk with& m5 Y! F/ b  m" i/ O( C: t; A0 V
the police. Ask what you want, and go inside. 3 e9 F( a9 F$ t2 Q5 X" ]

" `+ R6 J9 C0 Q8 F  M$ CLet Carla look at the man, and at the blood in the corner (near a case). Be
$ a) S/ [( \  w  Z/ H; Qsure to pick up the 10 bonus points. Let Tyler look at the man, woman and3 r9 l7 {7 S$ u$ V1 ~# A
telephone. When this is done, you can leave.
' a8 v0 \6 g9 L' j! f3 P
1 L# x, V4 l* p+ a, R------------------------------------------------------------------------------. E  r( P. {" v- j7 @7 }- V* l  E
The Fugitive                                                        [FH.04.28]+ C8 R9 T, W( T' [4 N: v
------------------------------------------------------------------------------
8 r" z1 i, Z2 y& t- m, T
: ]& Y2 u) V" uPlayable Characters: Lucas/ M" w; k, D) ?
Bonus Points: None# ]' v6 q, y; X4 r, }
Location: Tiffany's Apartment. }: n9 w* u/ N/ M! c9 [
Points: Lay down on bed +10$ d( g/ K) H: r6 c  d
        Eat food (possible twice, but different pieces) +5
2 S5 @8 i' f7 P- R/ o1 C5 |: E# M        Drink +5& j: j3 K) ], ]" e' \& i
        TV +5
+ g- W; i8 q- B5 m        Not found by Tyler +10
. \/ B" F* c' N! P6 z/ J) K3 a        Looking at homeless guy -53 D3 z$ a- K# f' B. q/ a. C, ~% ?
        Looking at raven -5
3 ]; K2 _9 ]0 P        Fall down off pipe -10
4 V: x2 g% x' a5 n# O8 F. [        Listening to messages on phone -20* O! V: T& A. X6 h4 `
Extra: N/A
" i, _7 m* n) b' D+ w7 B' x3 B& A* h# y# e
Walk around the corner on the right, and straight ahead. Lucas will have a) E2 {* }; s1 x( W2 m( ]
vision about cops, and decided it's better to take the other way; the way
& V3 v& A  f' Z+ \9 u$ B( B6 l. r6 z: Xof sneaking and climbing.  U$ O, w6 s3 K& ~

. M! {3 e9 S) iFind a fence nearby, and climb over it. Also climb over the next one. There. `5 S2 `6 F( n4 @6 _  {
are police standing around here. Watch them in your upper right corner of7 ?6 s/ S9 S& N; y3 W
the screen, and wait till they aren't looking your way. When this happens,
/ ~2 {' r/ T6 l  e! ]+ ?# [0 v4 btry your luck by running to the other side.
; W9 x! n. |2 x0 ]' V/ v) A+ ]$ V- p6 x4 Y5 B3 x' D. J2 v" V
You need to climb the pipe here. Once up, walk over the small path. From time9 o' l& A* m0 `. P* p  x( Y8 H( V6 u/ o
to time you'll need to do a little button-pushing. Once you reached the other: f+ p0 j* d/ x. [! t
side, climb down the pipe.0 n$ S5 f' p! k& F1 l
0 i/ U; e2 ]3 D
The window to Tiffany's bedroom is closed, so find the brick, and open it that
: @" u8 c7 Q5 W! C7 L8 f2 j: ?way. Enter the apartment. If you feel less violent, you can also force it4 d' x* U) R7 P! F: r) M( ^
open. It doesn't matter all that much.9 \" V$ H8 P9 q# D& T
) ]- Q$ q- M* u, E" @* \7 G  {
Once inside, lay down on bed for a bit. Stand up, and walk inside. You'll% d- Y( v$ I' \7 R/ I
be able to get a vision of Tyler looking under the bed with some button
1 R  E) j  @+ k  tpressing at the right time. Might as well go for it, right? ;p In the
- L( b- |7 f+ ^kitchen is food (fridge and cupboard) and a drink. Watch some TV, and then2 {/ f4 V1 c! i5 g+ T+ }, p
walk to her bathroom. You can find an extra life here by walking around. The( x8 O' U. V$ d0 L, ]% u
problem is you can't see it. Well not a real problem, but you know what I' p2 @# o: I! B2 v( R! @2 R
mean.
3 J$ q. j% o: e' _* a. y
2 s: o, l  r$ m: d6 q9 ]Sooner or later Tiffany will come home. Talk with her, and explain what's; ?; \: d# e! U4 M1 A
going on. The police will ring, and you need to hide. Hide in the closet in! l) q9 b9 I5 O
the living room. You need to press buttons again in order to keep Tyler off
. r3 j8 J& K$ i7 G9 I1 Byour back. Nothing hard, really.
/ {: g. u+ }' h) m  \& d8 W: h" L* k1 ]  i+ @
------------------------------------------------------------------------------
, H3 \( A; v$ ^# bJanos                                                               [FH.04.29]& u6 [! V$ T4 q( t( r
------------------------------------------------------------------------------# W8 G4 o& S* r
& v- H( b5 \3 L- V. u
Playable Characters: Carla0 ]5 D  ?6 _7 e3 f3 e5 W9 [
Bonus Points: None
! p7 m3 }; u+ f, @6 y3 m0 `) `- GLocation: Bellevue Asylum
* @/ g& H2 }$ v5 F  L0 `* E* ]Points: Once you are inside +10
3 \; h. H3 m, I" d        Telling Janos he's not sick +10( V+ E$ S! K5 |
        Cells open -20
. j; p; W- |: @( {Extra: Oh boy, the breathing-thing again...
9 y5 E) e% [; i, s, `3 a8 a# ]
1 E& U. k2 V% q+ w, c7 UBarney will tell you you can visit Janos. Aren't you looking forward to it?
; m  p( _' z' c/ NFind the guy who'll show you his cell. Once inside, talk with Janos a bit to
: l( |) W& P: z% }) A2 Vget more information about the whole deal of murderers. Once you are done,6 j* d' V5 f- V! b, k! o/ _7 d
look at the walls for fun, and then talk with the assistant outside. * K6 C7 x/ _/ V6 f) D! D. O
# d# q, f, P( D: S
He wants to show you back, but the power gets cut off, and he gets killed
7 P) p' \7 u! ^$ n3 s- s* V! Gby some maniac. What you need to do is move when you get the opportunity.
+ K9 a4 }1 Y7 _2 P& d+ z. Z. D- b  bDon't stop walking, and find your way back to Barney. You also need to be
4 c8 f1 T( P" ^& ^, \# S5 Zsure you breath is under control. When Carla says there is someone near, stop. R# H: [) {; h: i) A+ Y, U
walking (she'll also stop breathing) until she says it's safe.: ?( H0 O% d, G* C+ C6 Q" O
$ J: x/ p4 f! j4 n4 `% f/ T* U
At the end, she'll be surrounded my maniacs. Run to the big glass door, and, o, V# D8 R- a! k' G- M
you'll be saved.4 Z5 D5 J% B' r$ \7 l  A
' C2 D: y0 H  w2 F5 J* G
------------------------------------------------------------------------------
! [) M  ]8 s& kMeeting Kuriakin                                                    [FH.04.30]" v! T- I/ V5 k6 t+ W
------------------------------------------------------------------------------$ m) d# @" y" ~! m

+ R; \& \( g4 V) k7 O& CPlayable Characters: Lucas
+ f8 {( u* H) G! M4 `* YBonus Points: 5
- _. S; U- H' |/ i8 A  k  x. oLocation: Museum, A; Z' V) L2 y, V' o. ?
Points: None
+ i# [. U! `: v5 OExtra: N/A! C+ L+ b8 N1 E4 E7 M1 t9 c; T
- k9 U0 B$ _) u6 J
You are a journalist now, who has an appointment with the prof. Before you# j' R( }4 E9 \' K- q; i
talk to him, find the bonus points in a corner somewhere. You can also look8 p! O* n) |  m" F+ N% r/ H# O
at the various things, but it has no real use.
& l, G% _. O% i3 {" Q# ^2 H
5 ~, j; x6 v7 {% _Talk with the prof, and he'll ask for what paper you write. Tell him you
3 ~3 f6 S* P8 |) Fwrite for the NY Times, and he'll accept that as an answer. Ask him some
+ g+ L& W9 j, h# k  g( m" pthings you like, so you get to know about the dark things that are behind( w2 \$ c3 M& P
your behaviour. The prof will ask you who you really are. Tell what you want.
% r% Q5 N: j) \& t, pHe knows you are the guy they seek, and tells you to escape through the ( M! U2 C2 b- s2 k' d
employee exit. Do so.
  d  J" u- E$ p! v; |- I8 V  M! _, o" A% T% w! Z: Y
When you arrive at the parking lot, a few cars will try to hit you. It's
4 e9 l, \5 b* L. g# \0 Ltime for some good old button smashing.$ x5 J1 Z# C8 y; k# H

$ f6 H8 F( e4 D------------------------------------------------------------------------------
: q" }  I7 [$ _7 ?) aMyan Secrets                                                        [FH.04.31]
  o, I7 \1 |  P7 `------------------------------------------------------------------------------6 ?  X' I9 ^+ F  |

' a0 W# t" s- y( g. N, ]8 x5 EPlayable Characters: Lucas
% T2 s* G1 i( v% a" J5 d* JBonus Points: None
3 B6 ^7 g2 C( uLocation: Unknown Place
3 w4 l, u- F& w: N' iPoints: None
% G/ T8 _% W4 X# vExtra: N/A
$ G- s4 n6 ~0 I$ I& @9 A) Y, k0 t
The Myan guy will tell you it's time to die and explain some things here and3 D) [; P1 H4 R( X  [( c: I
there. Notice how he tells you he'll probably see you in the Other World.
% |6 n( \! }; Y) l( @Could this be the evil guy?
; U; g; Y4 {, Y8 C5 W
! S; E7 M9 [  IAt the end of the conversation, he'll summon some kind of black beast. Play
9 ~9 }3 b5 w) I5 u& [! wthe button-pressing game to avoid it. When you trip, he'll suddenly freeze
, y1 e1 z9 h# L* M% @) M. K" Land Agatha will show up. She'll tell you you need to find a pure young girl ( n) ~% N6 Y& O5 A
that they want to sacrifice.
1 `" m  A" E, b4 D+ a* u6 T) C/ b5 \
/ z! A9 Q3 E" P7 @3 U$ h: x( w) q------------------------------------------------------------------------------
; `, V% d$ D4 `2 q. i! y4 I3 s! JThe Clan                                                            [FH.04.32]
) [1 J8 y& ?  H! R/ G( ~9 H------------------------------------------------------------------------------
) O: |. ~3 r7 [1 B) R+ N* P% D+ l2 w
Playable Characters: Evil man- L0 ]1 F0 E# \+ ?% z' B
Bonus Points: None0 {( w$ L$ n$ |/ a8 L+ [
Location: Unknown Place
8 O/ ~/ K, q& P" c9 l) o) ]! T+ kPoints: None
3 S7 i9 U, v) u! b) YExtra: N/A
* j' o% s  H1 I3 w/ A( R9 C; {/ D% A! ]) F& m5 D
Lucas is twisting in bed, while he has another vision. All you need to do is
  M: S% R" g. L( g" E) Wplay the button-pressing game at a very slow pace. Nothing hard.
& y. k  t1 G+ s( d* m4 T- \
* S  [7 d4 B, x6 _* A3 A------------------------------------------------------------------------------
; j4 m0 ~8 w' J  I% J8 kDanger & Obliquity                                                  [FH.04.33]4 O* E! _( A0 O- c
------------------------------------------------------------------------------
/ i+ n$ j( n8 s& Y0 I4 q/ {$ V% P( N7 E
Playable Characters: Lucas, Carla, Markus
+ Z+ E/ s) e+ E: G3 z$ n  dBonus Points: None
) O6 H; X- w) A; |: F; z: p' `Location: Sleazy Hotel" U3 J( W4 L' s6 u
Points: Walking up stairs (Carla) +30 Carla( x0 r' G* X2 b: b$ H
        Door closed (Markus) +30 Lucas% ~4 @; c5 B( d
        Clara and Tyler didn't find you +20 Lucas3 |+ d$ s! {. V6 }2 Q
        Lucas not found (Carla) -30 Carla2 @) v! s4 [- a1 k7 D4 P0 R3 G
        Waking up (Lucas) -10 Lucas5 g" g6 z  T, D/ ^! l
        Markus killed (Lucas) -60 Lucas
+ I. T4 \' \; [4 N9 d        Picking up telephone (Lucas) -20 Lucas1 ]5 x: S2 v4 `% n9 T
Extra: Best part of the game, if you ask me.
( |3 B  _/ f: {' M
3 t" S8 Q  u. wYou wake up in bed, and have no idea where you are. You'll see Clara and Tyler
+ a" e  P/ b( }( lwalking up the stairs, and go back to Lucas again. This part is very
3 n; s+ A& t+ z- }- x8 H; tinteresting; you'll see three screens. One for Lucas, one for Clara & Tyler
3 n2 j. x, d* j5 F) Nand one for Markus.
2 W! D- {7 J. W& o9 k
  r# _) \9 c9 N1 i) mStand up, and walk to the phone. Use it to give Markus a call. You now control
) y& M2 m- F9 ~Markus. Make him pick up the telephone (the other one will kill him). Run to
- N4 e* C0 }6 g' i- z. [. sthe door left of Markus, and open it. Inside, pick up the phone. 9 p! [/ t* t! B' E) v
* V8 d  ]. @/ H# v" A& p
Back to Lucas again. Let him tell him there is no time. With Markus, you need& O2 D: l/ d' Z! Q6 n" u( o0 Z
to lock the door you came from. Lucas will tell Markus to call the cops, and
9 r4 ?1 L, m8 f0 B$ Owait. So much for that.2 B  d  [7 I, E6 ^8 i/ N' d
4 a6 Q" A. i: r: i* q2 ^7 [
You're now in control of Clara & Tyler. Walk up the Tyler, and open the door
8 A2 H- f" ^* ]! ]next to him. Oops, wrong room. If you have the American version, you will8 L+ v) U5 W! K0 c) k
probably see no nude. Viva la Europe ;)3 W  D* q9 {9 x) Y/ t

) k4 K* p( a1 ]At the end of the hall is the real room, but Lucas is gone. When they leave,! J4 h. n0 x* n" P8 [9 a6 ~2 A
he appears again. However he got up there, it sure was a nice trick. Pick up  c8 j$ e2 p# c* i+ j2 i
the phone to find out Tiffany has been kidnapped.
" q3 _, {7 Z. H2 B6 D. e: y6 R# g# h/ t6 o1 Z# n4 T7 V7 p
------------------------------------------------------------------------------
. U+ R6 S3 ~" M% i& r/ f5 a) |& _Fate on Russian Hills                                               [FH.04.34]
, s2 }/ a$ f+ N------------------------------------------------------------------------------$ J/ t: A* t# L% c+ d9 C& @

! |1 s: h- U! E1 lPlayable Characters: Lucas" ~7 D, ]# l% f( @8 L; ~$ r3 R
Bonus Points: None
( H% c" o8 {# H* J+ b, fLocation: The Fun Fair/ ]( P- r- t9 e4 }( e* ?
Points: Save Tiffany +20
8 J" A) T' @( X        Fall down -75
* X- T! d7 F! C0 l6 B& GExtra: N/A        
2 L5 L6 o) O' Y( W
* c6 Y) S) }' S4 a" XNotice the homeless guy who sits in front of you. Also notice how the black; W0 s. C& L/ z* w. V
raven shows you the way. Follow it, and you'll end up near a rollercoaster.
  H* f: `  t% J. F! E+ D+ L2 ~Enter the cabin, and active the thing. Enter the train, and put the safety
. |: }  v! z; b+ X) I/ _' Zrail down. You'll go up.( {6 K6 l- d2 f8 Z7 F& G
) Q+ T5 k6 C( M
Step out, and head towards Tiffany. You need to press left or right, and keep
6 ^. `! L# O. @# h! }2 mLucas in balance. It's a bit like Tony Hawk, really. When you reach the" j* d; z0 H1 B+ J- G
other side, free Tiffany. The evil man will show up, and you'll both fall4 d2 x5 i4 K- m9 g* P# Z2 [# b
down.* I% l% |7 }2 c! Z; y) _5 Z

3 Z; z+ G$ E+ m------------------------------------------------------------------------------* F+ [. q( c5 K: b
Child's Play                                                        [FH.04.35]( a6 n- Y" Q1 s4 D5 Q9 G
------------------------------------------------------------------------------2 g& }- K: a" q
3 Q; W0 T/ C, k& {$ y
Playable Characters: Lucas (Kid), Markus (Kid)
- g$ Q9 [7 o4 t- n" R: `Bonus Points: None
+ ~6 T/ g& O5 g  {* TLocation: Unknown Place0 l* T& n9 R1 @% V( ~3 A/ p8 t6 b) m. ^
Points: None& U" i; N; R5 D& w+ [
Extra: It doesn't even matter if Markus gets spotted when you control Lucas.2 M1 F: D. |9 c0 A4 h
       Expected a bit more, but well...( z7 I5 r% q' X9 h5 F" _

( ]; w" }# p8 P% NAnother one of those sneaking levels. Wake up yourself, and then wake up1 O3 F8 N( p  t6 X
Markus. Leave through the window - it's time to go on an adventure.- B# r. v0 m" ?2 n

* f: }+ e3 a1 S3 \! G4 ]& hYou don't need to worry about soldiers really much right here, but stay out
3 d# H! H9 X$ e# k# Aof the lights. Follow the path that's on your mini-map. After a short while,0 H. N' d: a; g& Y/ N; b; z
after you passed a car, a soldier will come your way. Go back to the car, and% d, X" y$ t, |9 X
hide behind it until the soldier is gone.- Q$ `* D- c6 T+ g6 Q5 L; C

5 p$ w# x6 x% U) }3 l0 M0 tContinue your way, and Lucas and Markus will split up. Let Lucas go back a1 r" T, q8 g+ j+ @
bit, until you see an exclamation mark as action. Do this, and the guard will
# j, K) b' b% T* _turn around. Let Markus run by, and then let Lucas go. You'll end up at a
) u) Q$ p7 \6 u9 ], Wplace with another guard, and a pole.
+ E2 G) q3 p- x9 W
+ i3 z) _1 g% W* d1 w( QMarkus will say he'll go around he back and distract the guards, so you can% C1 k4 W3 G7 o# @
climb the pole. Let Markus go around, and kick the barrel. Then let Lucas
1 V6 U4 s$ W( f# @; Wclimb the pole. Go to the other side, but watch out for the lights. When you- h. U8 }) I( b' d+ E) o
reached the other side, go down, and walk to the door (look on your mini-map).
2 L' m9 ^; A0 h2 }9 X$ U) g9 t" m# _8 f, C5 O/ |  d: n) z! @
Inside, you'll find something, but you won't know what =p
& M5 V9 a* t0 ^/ N
  ?3 Q9 g4 J. F; L8 f------------------------------------------------------------------------------5 d- U' N9 C9 p  m  F8 ]0 _
Checkmate!                                                          [FH.04.36]# x5 ~* c- e" B$ ]1 X( i
------------------------------------------------------------------------------
) ~6 R7 _& H( [$ h
0 _( m" A, O0 ]- y  T% |Playable Characters: None
! G; J. K4 m: G& o+ Y  jBonus Points: None6 M3 s5 a: X, `3 g6 v
Location: Unknown Place. }. {7 B7 f/ _; p  k7 b
Points: None
/ j! R8 Y5 Z1 A* ~Extra: N/A
$ Y3 B/ a. y" V- Z4 b; m/ j
5 z, l! z& p, E! w) nSimply press the right buttons at the right time, to hear the short
+ `/ I7 h& s0 X$ pconversation between the evil man and the other weird guys. He thinks Lucas' k: a, X( |. [4 O. J
is dead., X* U, E3 A( p0 q
" e+ u$ m" [- b3 Y
------------------------------------------------------------------------------
: {0 z2 X9 L. F1 QThe Pact                                                            [FH.04.37]  `* z! l' R8 I4 I6 X2 K* h
------------------------------------------------------------------------------
5 v2 W3 D! |8 P, d2 A9 Y# \5 b& |  Q4 F! m5 p, h" ~' Z$ N& ]4 C5 e
Playable Characters: Carla
  p. j2 ~2 U' f# n1 |9 JBonus Points: None
  W# O' N9 A) b8 @Location: Cemetery1 f; U0 @3 W8 e  F' F) a
Points: Trust Carla (Lucas) +10 Lucas
" ]% u3 l" \9 L6 H        Work together +10 Lucas, +20 Carla1 R! A$ n( O6 `# c5 n
Extra: N/A$ d9 O+ D9 b( ?

$ L/ o3 j0 F/ ?) g1 }" hWalk to the grave with the flowers with Carla. Look at it, and suddenly
+ b7 d" \( c, ]" U3 A5 Z- k8 bLucas will show up. Let Lucas tell Carla what's going on, and make them work
8 W6 z3 \# @# C! o  t' h5 G0 Y2 ]together on this case. Easy as that.- @0 c0 H3 @# Z; @

( X' d1 m) I" f5 W------------------------------------------------------------------------------9 K3 T  |6 m% r+ z2 X. o
Jade                                                                [FH.04.38]
9 M) w& B; [# l! b8 m------------------------------------------------------------------------------
! }" a5 X9 p( c/ I" u( v- C1 @! p8 \8 K& Q8 W
Playable Characters: None
+ a; z3 g" K& T4 KBonus Points: None! `% W$ C( g8 J/ a7 i& ?
Location: Unknown Place' Y7 }% u6 J: ^; q
Points: None
; N5 F. c8 k$ X: n+ TExtra: N/A
9 ^5 t* R& c; x( ^: k: D, g! _. @" O7 }
Not a long part, at all. Just press the buttons, and you'll find out where
/ H& j& B7 R/ Wthe girl is.
4 d% a/ t2 \# q* c1 w2 {, Z$ T
3 n0 E" J% c+ [5 e2 D- e------------------------------------------------------------------------------
& U$ A; B% S4 V6 E7 dFrozen to the Bone                                                  [FH.04.39]7 `( j* B6 i1 I% ]
------------------------------------------------------------------------------7 U7 L+ L; E0 J/ {& G6 O

; B. k3 O! C+ C* yPlayable Characters: Carla, Tyler# W: `/ i8 Z* C. c8 o8 O( X
Bonus Points: None, L; n$ Y0 v  W# U' C
Location: Police Station( y( Q6 u) a: {8 U3 H: e3 J
Points: Admit you keep something behind (Carla) +10 Carla
, M1 t  r0 A  O! i9 y- n+ I        Stay with the police (Tyler) -85 Tyler
$ t2 W0 T' `) t2 b3 F/ B        Leave the police (Tyler) +20; a7 e/ ~6 Z; @- T: l# b
Extra: N/A$ |) b9 s7 g, b' m

$ c' m' T# D" [) H1 DCarla and Tyler are listening to the radio, but it's the same old, so Tyler
  K3 t! F) D* L4 J0 C6 v5 Yturns the thing off. He'll ask Carla if she's been keeping something behind.
6 A4 ^& g8 J9 UAfter that, Sam will arrive, and you'll take control of Tyler.( X  ?: v4 E' W( i
+ @. D( i; e4 U0 w" g+ E
Walk to her, and she'll ask you to come with her. I don't know if it really
1 N0 |6 h  ^8 x: f" W- c$ E' l7 S4 Gmatters what you do, really. Either way, make your decision.
; `, \( A5 G& y' b5 q$ W0 P$ V7 t9 o7 E
------------------------------------------------------------------------------
3 p$ c. M0 n9 c+ vWhere is Jade?                                                      [FH.04.40]
/ s( ]6 p: t8 K  F3 K6 ]------------------------------------------------------------------------------  @8 x' q6 @# v! K" u; _/ D

$ b4 t& J7 k7 N5 {Playable Characters: Lucas1 _- H5 u" Y% Q( q+ y( J' y
Bonus Points: None
2 M2 Q5 s6 k9 O- ]% P2 ^# ULocation: The Orphanage, d. M! _! t  ^0 x
Points: Get the girl +10
4 u  x; B5 G2 z7 z        Keep girl +10& i# a+ w$ |/ D4 @$ S
        Give girl -10
& o4 y) c. T) J0 CExtra: N/A
8 }) r4 o& t5 H3 [) T
! _& Z) L- ]  ^- ]) T2 }) B8 oCarla will drive Lucas to the orphanage. Step out of the car, and walk inside.
' H7 [, `7 W1 O0 E$ u7 dYou'll ignore the nun, and enter a hall. At the end of it, take the left door,
7 Q0 {' j; [# @and you'll find the girl. Pick her up.
, Z& \) B" [! S% A! H7 ~) Q# c, L  v& d; t& L
At the same time, the evil man will walk into the orphanage. Leave the room,5 H8 B- e/ ]% }2 y
and run to the fire escape.$ @% r% G  x- y1 _& M; m
8 K( [9 u: p; f  W* T+ H* p
You'll end up at the roof. It's time for a fight, so get ready. When you think/ T' Z- }8 E& [7 l  T0 t
you beat him, there is still stuff to do. You need to run for the police, and( W( M) E0 O. n7 `. c  X
when you succeed, you'll hide in a small room.: @# M3 T$ n+ ]& a
0 n0 U; m- l, E, q
Agatha will be there, but you'll soon enough find out that it's not Agatha,
7 H" X5 a5 U5 O: h, c9 yand she has never been Agatha. Don't give the child, and protect yourself from6 P3 q" y. i# W1 u: Z/ ]4 n- q
the attack. You'll run away, and follow a homeless guy, together with Carla.0 H% B4 {  C( }0 L$ \% I
1 i$ P1 g4 \/ c
------------------------------------------------------------------------------8 O6 X. J; |1 F; P
Bogart                                                              [FH.04.41]
; \) V/ B" ~5 I$ o& D1 k7 j) P0 v------------------------------------------------------------------------------
  q# K" o4 o" W  b/ K& t: g
+ A2 A+ E$ N. R& X* J/ \Playable Characters: Lucas, Carla
# _/ k7 o' Y4 s6 q# S6 G" Z: WBonus Points: 20
% v; C% P( n0 o  x0 T9 o1 HLocation: Underground Secret Base
$ `9 e9 s$ J! ]9 J$ B2 F7 |3 S. TPoints: See Markus (Lucas) +10 Lucas
7 i) Z6 g# e5 M  [6 W/ ^5 P( W        Have sex +10 Lucas, +20 Carla+ `0 b9 g, `0 t
        Use fire (Carla) +10 Carla
4 E9 f3 Y" B& f) ^7 B3 ?% @        Listen to the radio (Carla) -5 Carla
' ^; w4 K; L. _$ S- f& z1 d$ tExtra: One life to be found
, q3 }' C) F/ a. F! h/ D/ T+ Q/ J) y4 H- ^0 {9 }# Y2 c
Follow the homeless rasta-man, and you'll end up at some kind of secret; b3 ^" N) `. Q7 Y) f
underground base. You'll see Markus, and you'll be a happy man. Then talk to( g* F: [1 L* o  {- ~# ?
the homeless guy who you saw in the beginning of the game, in the alley. He'll
7 \- y- S6 n2 n- g3 O+ }+ S- oexplain things to you.
: L3 M$ s9 x* u6 V  ^6 T/ V4 Z) Z) O) S# w
Lucas will go to sleep, and Carla will be left behind. Stand up, and walk
) X! l- a: x  A& k6 i0 Vto the radio at the end of the tunnel. You'll need batteries and an attena
/ S0 D' L7 A7 A& I  ?( Cin order to make it work. Walk into the trains to find a life, and batteries.* X" u$ _+ E% W" `( c; w
Walk back to where you came from (the elevator) to find 20 bonus points. Then
' T9 {# v$ A) U' U, }  K$ R6 o8 Ewalk back up the platform and find the attena. Use both things at the radio+ U6 Z# K" p& Q8 j
and listen to it." ?. w' j3 d' Z/ L" p' S) q2 S
! h3 H! X9 W9 H0 P' X9 V
Not really cheering you up? Go into the first train, and lay down on bed with  x$ r. \3 k4 ?( P/ M
Lucas. You'll have sex. Woohoo!3 q2 H- _% P- j0 v# m8 |3 H: k

8 g- e" q4 V+ w* \" F/ L------------------------------------------------------------------------------% T2 l; u7 ]0 O7 W. c: N. s% f
Revelation                                                          [FH.04.42]5 c9 [  E8 t/ G* [8 s' ~0 w% D* [2 \
------------------------------------------------------------------------------
8 U8 S, V+ A& c% l) e7 v" {' R2 o4 J
Playable Characters: Lucas (Kid)
1 x  q) {, J7 CBonus Points: None$ l0 t# L' W0 Z8 \9 v( d) K
Location: Wishita Military Base
7 [$ f! A5 q+ e; P6 G0 z: m# ]Points: None
- q8 X# O/ z8 Q3 F* e% R7 l+ [% j9 LExtra: N/A
7 L/ D+ R/ G2 p
6 n- h7 m* q! D$ Z- wGet out of bed, and open the door. Then on the hallway, listen what your
9 c, D% T% @6 d5 E$ V7 n1 r& Rparents are talking about. Your mother was near the artifact when you were in
7 O/ ~5 ]+ B% K5 M; b- e3 K5 n" Oher womb, and you got some kind of weird radiation. That's why you're able to
. ?7 T1 H0 r- `% [5 Bhave all those visions etc. Your father will open the door, and he isn't happy$ y3 _- X& ~: t
about it.
( d1 V' g( u+ r, r8 g) g7 ?! b' }$ J4 S
------------------------------------------------------------------------------5 n# F8 i: i0 p7 K, S
Final Countdown                                                     [FH.04.43]9 j+ P( e. I2 R' Z3 L- _4 K6 O% `- W
------------------------------------------------------------------------------
& X( p- P- E$ T0 L( D1 r& @
9 ~- q* |0 P1 Y, }' c$ dPlayable Characters: Lucas, Carla (not always, depends on the way you play); X8 M4 `* A# @% V, P! k" O
Bonus Points: None3 A8 W6 c6 T; P1 i/ k
Location: Wishita Military Base
! y0 ~0 e. o5 y4 i1 G% j* A/ SPoints: None* [/ H5 d7 W8 l5 h. e* p$ O1 ]
Extra: N/A5 l  m8 w9 n5 s* R3 ^7 x& r/ V# q

. V5 U& |. R# i% ]The final countdown, eh? Lucas and Carla arrive, and after some talking, you
) z4 l# F6 m4 X0 i  Lcan move Lucas. You just need to hit the buttons and get Lucas to the door.: Q* Y8 J. q4 v# _# E  \
Open the door, and head inside. You'll end up in a big room, with the 9 p; T* P# k# ~  `7 E+ ~; r
artifact." X# n# P' X! @0 B6 b7 D
4 ~7 l4 I8 d, X, `. K: r+ v: V
Ending 1 (Good):
& Z( s: L# y$ z- I6 _( d% y+ E/ v
/ F5 e8 o3 d  @* R' X; mThe man of the Orange Clan wants to fight you. Fine then. This battle isn't
. f) Q' L( r' _' s3 u8 D# shard. You just need to defend yourself against his attacks, and charge your; D' t+ _- L0 _# b6 ^$ i. N1 H
own attack. When your bar is completely filled, you'll attack and the man% F- i- n( B7 Y, _
will fall into the artifact. So much for that.
4 K. S* W( X0 p5 Z+ h
3 v* ?9 V; H* i* I1 |  _; XOne of the military guys will shoot you, so be sure to avoid it. After that8 W9 Z7 z' x) n' k9 H: A/ P
it's time to battle the Purple Clan. Just defend yourself, and Lucas will do; g  ^; I) A8 s% f# T* P4 V( L! H
the rest. Once this is done, put the girl on the artifact to end it all.8 Y: Q( r5 l- O
Carla will come in, and everyone is happy.1 X& s1 K% b  Y: G

6 }3 p' u% z3 x2 A; iEnding 2 (Bad):
) I1 m/ h3 E+ f6 n; w. e7 Y$ G( v
The man of the Orange Clan wants to fight you. Fine then. This battle isn't
+ J& R$ \. ]( `5 f! H* h# P! Lhard. You just need to defend yourself against his attacks, and charge your1 G& s# x% J, d' Z5 h& L* ^4 }
own attack. When your bar is completely filled, you'll attack and the man4 A( B. d) s' T1 K  U1 p
will fall into the artifact. So much for that.0 M3 |: I& m; w. J" t

0 j9 |: q" D) n9 W+ ~/ JOne of the military guys will shoot you, so be sure to avoid it. After that
% v9 J8 }8 v" D5 g" v. Qit's time to battle the Purple Clan. Lose, and that's the end.
8 g. g* y/ E9 v; {, M1 ~, S  R7 P" r9 H* j; h: N  W$ B8 u/ [7 h/ K
Ending 3 (Bad):
7 S# o1 l0 Z) \/ v- w$ k  @0 M( x4 m  `( @, j( L6 V; V1 C
The man of the Orange Clan wants to fight you. Lose from him, and you'll
  Y. @; ~% z+ E5 H0 Ucontrol Carla. Let Carla fight the Oracle, but fail too.
* n% f& k- X) B5 C4 k$ Z4 ?. H2 r6 w1 b( b/ H% {9 p
------------------------------------------------------------------------------7 V$ i  R! {. W% X. ^
Epilogue                                                            [FH.04.44]
9 O* m5 p9 P6 ?( x! Y  @* t------------------------------------------------------------------------------
) U& B: s  @6 E; |& M9 e
; ~* U- a: |# Z: mPlayable Characters: None
7 l; C* J# w' ?Bonus Points: 200
( t% I" P: ?! ~" F0 H. @Location: Somewhere on Earth
3 Q% }( b! L# T# G( TPoints: None
* R2 H& z1 q% o; V! F. {7 XExtra: N/A
! J9 }' q8 y& o8 [% b  v$ c/ K( D* c9 e
Just sit back and watch the ending. Good job on beating the game, sir. At the
/ D4 i3 Y+ b0 r( ?) Bend you'll get 200 bonus points.
/ \, d% d/ M$ K5 {7 c& X0 `$ k  e9 Q7 A6 q  _4 ?' E  n4 }
==============================================================================
- I0 p" r) ?; Q/ X, b0 c# ]; xFAQ                                                                 [FH.05.01]
( H( H  K) ~" u! S/ N! d3 J0 n==============================================================================2 c2 x5 H3 \8 ^1 ]8 d$ r  i" J& q

: k( G( ^: k1 m7 P% E5 c! lQ: What's up with the sudden love between Lucas and Carla?# i, U) |& A& d4 l% n) v
A: In an interview, David Cage said it looked nice on paper, but didn't! r) u. s8 R- ~5 p: D$ c8 j1 w0 y" D
   work out that well in the game. Better luck next time.4 M  e4 c, g  W0 P
" z; y2 I$ G- D. I
Q: How can Carla get pregnant when Lucas is dead?
+ h) S9 B' I, eA: He was resurrected by the Chroma, and it left him with some... abilities.
+ F- J% P) H( a
* r9 \% Q/ H6 a0 [( j& v; Y* R* LQ: Will there be a Fahrenheit 2?( ~- C5 ^" I( W  N
A: The company is working on a new game, but that's all they say about it6 D+ Q% d# m5 R' o+ Q  \
   for now.
" d$ R5 N$ ]- l$ \! W) k6 _$ N4 R' \3 [! t% z# G
Q: What's up with the raven that follows you everywhere?- J* `6 w" o$ d8 v
A: The AI follows you through the raven. From the beginning, till the end.
& W' a. a; `! r; D1 U. I$ P+ c
8 N5 t3 D/ |8 w+ k' KQ: I keep losing those "press left-and-right-quick sequences", why?4 {! E* s' X' k
A: Don't start hitting the buttons until the real bar appears.
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一笑至知 该用户已被删除
板凳
发表于 2005-10-9 23:31 | 只看该作者
不错呀, 谢谢了, 在游侠那里已经有一篇中文攻略, 而且比这篇更详细的说.....
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地板
发表于 2005-10-9 23:33 | 只看该作者
请问donatino朋友, 这篇攻略转载自哪里的呀? 原作者是谁呢?
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5#
发表于 2005-10-12 20:31 | 只看该作者
He was resurrected by the Chroma, and it left him with some... abilities.
6 v2 K4 a9 h5 f, u0 ?& [. ?5 I- `2 O. E5 n- ^* w1 T, t/ C0 G
强啊
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一笑至知 该用户已被删除
6#
发表于 2005-10-12 23:52 | 只看该作者
Chromatic Sperm? Huh?# a$ m- r6 j: `7 z1 z
; w( e5 @3 [# D2 \5 z# W/ W! O
Maybe a new way we can take adventage in  test-tub-baby in modern Medicine....
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