本帖最后由 weiyun 于 2021-1-29 09:02 编辑 & f0 n- H2 G6 q, q; G
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本工具是可扩展的导入导出工具,可以写插件并放入Plugins目录中,注意必须导出,即可支持其他格式的文本导入导出。目前支持的格式:
& i& w4 U6 Z! e0 D! }读取和写入:
5 A3 B# w( l4 q( B/ SBoomzap bin格式
5 u7 `6 ~# J& ^7 t, v' } YCraneBerry bin格式
( M. A; @, H( d" T2 o. _! o& zLUA字节码
% I+ i4 f* ~4 O制表符分隔格式
. K- w% L$ n. Q3 T, ^2 Q导入导出的目标格式:6 z7 Z# \9 Z- P+ y( _8 `
Boomzap bin格式" [- a8 a. [* t# I6 \: H
制表符分隔格式$ @5 S% c1 {/ ~* w' L7 c
Broken Sword txa格式) U/ Y- N* |( N/ u$ y: {
猴岛2的文本格式
& c/ @3 s2 I$ [# |+ HTelltale landb格式# }6 O9 m! N% k1 X+ e
Torque DSO脚本格式
2 X* [: H0 A- Y1 N* y; s# qCall of Cthulhu的xbd格式* ]) |& o* ^: ~7 D* U: b% F
, Z- G) a. m- X7 d3 x更新记录:2 n! k8 c6 H; M6 c) Q/ |0 H) c1 O
1.0版:原始版
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, D5 }. m& r& q. O1.1版更新内容:修复若干bug4 ^& S3 o$ j( y1 k! X
支持Tabagames的文本格式
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1.2版更新内容:% D/ r- |$ }& o& @) w; p4 ^
支持的Puzzle Lab Lua文本格式+ \9 J5 p, l5 e
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2013-09-084 w2 _+ k6 }$ C/ a& L9 h6 v
1.4版更新内容:
) _* y" F Y$ C0 L# K) v3 R8 \支持Deck 13的旧版格式Pina StringTable和新版格式3 z" n4 h9 @* @; e& s
支持猴岛复刻版文本格式 z$ F2 w/ k5 c$ Y; a
支持Farm Frenzy 4的lbin格式
/ ^: v: N9 E% O9 h! J4 r. i支持Evy Magic Sphere的LocDB5 P. g1 V- u; l. `3 J( d+ v/ q
重写代码支持批量导入导出打开和保存功能,提升加载速度
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% {. b# Y& l4 x8 o8 o2014-04-19- j2 i) \ C) o& D7 U! g
1.6版更新内容:支持Broken Sword txa格式* |1 @& |$ k8 u! v
支持猴岛2的文本格式
) m; y* U( {9 d支持Telltale landb格式! t, T2 x& U9 a( N( ^
支持Torque DSO脚本格式. I" t Y: L8 d3 U- d
支持Call of Cthulhu的xbd格式; U# _3 F0 D1 E$ K- L$ k& \
修复id冲突bug( ^& `2 T: B/ D! @. c% ?' K& K8 ?
2021-01-29' |5 |6 C* e% ~/ Z+ @- u" z
1.7版' F! w; M. \8 N! U1 x2 W
支持Monkey Island格式和Broken Sword 2 CLU格式
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# q& b) c/ M8 m Q' r: j源代码和exe(1.0版):9 E2 ?9 w J( o* c4 h* N
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1.1版exe:/ K$ t( _. A5 P/ O' [' O2 f5 [8 e
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0 F9 }6 Q+ R( D5 L7 a' |: C1.4版exe
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1.6版下载:1 U" X/ U3 Y( t/ b
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插件开发要求:7 L W* H) {, ]3 F, w1 o( x
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插件需要符合以下接口- public class StringRecord //只有ID和Text是必填的; Q$ w! Q# K# ?5 o. c, a: M
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- internal StringCollection Parent;7 `) ?" C2 r5 [3 C' {1 y
- protected string id;
* q: ?# ], t& c - public string ID{ get; set; }
! }$ @. T. i7 r4 \' `& L2 J - public string Text { get; set; }
3 Y6 x- j* z2 i - public int IDOffset { get; set; } K& M5 y# R& _% z1 B. D; I4 k
- public int IDLength { get; set; }- m5 k. ?" C; z2 i4 y
- public int TextOffset { get; set; }1 `0 u+ Z1 S2 H* a. L7 V1 C6 `& {0 d
- public int TextLength { get; set; }
7 K7 K5 E' d" w - public int Index{get; set;}
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- public class StringCollection : KeyedCollection<string, StringRecord>
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- ...
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% L8 S% Q* x' K- public interface IText
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0 S7 I. b3 ?( g; Z! x+ a* Y6 { - Encoding Encoding { get; set; } c: m/ N) i2 @0 O# M' k# d% {
- string Name { get; }
9 y8 j+ T! ?/ i% q - string Filter { get; }
0 @4 m0 \* a# p" v3 T - string FileName { get; set; }# y4 L- W- z3 R" w* F+ F
- void LoadFile(string name);
+ k3 l) K4 D; A. |& d# I* C - void SaveFile(string name);, P. e% R. F) H$ p1 d
- StringCollection StringTable { get; set; }2 X5 X, N! u0 g! y) n: @; X9 K
- }
复制代码 以下是示例- 1 c$ \% v, a$ n4 D$ d9 c
- [Export(typeof(IText))]4 Z4 c) I2 }( `2 m! }: B2 N8 ^
- [ExportMetadata("OriginalFileNeeded", false)]
( V3 z q) ]7 U, T5 Y3 C - public class BoomzapBin : IText, P" E; G7 v# ^
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- string flag;* Q- l1 n, ^& y
- public Encoding Encoding
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- get
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, ?# a3 T; N& `: Z' Y: ^ - return Encoding.Unicode;
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- {
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- public BoomzapBin(): z6 ]% j- v6 b, @5 d/ I
- {
% o8 F* w/ }3 ^4 d5 I9 @5 k - StringTable = new StringCollection();
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- public string FileName { get; set; }
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- public void LoadFile(string name)& {+ `4 R4 N) c F4 ? z$ V* v
- {
/ K7 J6 Y& j/ ~; u! B5 \+ m. n - BinaryReader br = new BinaryReader(File.OpenRead(name), Encoding.Unicode);' e7 X2 F3 ?) d8 V; f. A% t
- flag = Encoding.ASCII.GetString(br.ReadBytes(4));
* o% k2 n* _$ Z* R- H# ]& e - int key, value;# r4 T# A5 }8 ^! x h
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- while (br.BaseStream.Position < br.BaseStream.Length)
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- StringRecord sr = new StringRecord(); R7 R" b3 V" d2 W+ z: X
- sr.IDOffset = (int)br.BaseStream.Position ;
* } @. O1 g+ ?7 y# I& ~- Z - key = br.ReadInt32();
2 X+ u+ d! x/ N0 [- Z - sr.ID=new string(br.ReadChars(key));
) K! H+ k- b% {( J! H - sr.IDLength = (int)br.BaseStream.Position - sr.IDOffset;
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- sr.TextOffset = (int)br.BaseStream.Position;
+ k: h) k/ r. f: l* C: T - value = br.ReadInt32(); O7 d+ J4 G# e' V' X% d) N
- sr.Text = new string(br.ReadChars(value));* S3 d6 l+ g; p# N* d' ?, k
- sr.TextLength = (int)br.BaseStream.Position - sr.IDOffset;
, }9 A1 t2 o0 A2 E9 X5 A# [ - StringTable.Add(sr);% w' C, \" C4 ? J9 O4 [/ W
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- br.Close();
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- public void SaveFile(string name)- F- m% g4 n8 r* w% H: E* q
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- BinaryWriter bw = new BinaryWriter(File.OpenWrite(name), Encoding.Unicode);
+ |0 k; T8 V% R" c: m - bw.Write(Encoding.ASCII.GetBytes("bcol"));2 }# O5 B0 \7 N8 I
- foreach (StringRecord sr in StringTable)
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- bw.Write(sr.ID.Length);' c$ \/ j/ j% N/ w
- bw.Write(sr.ID.ToCharArray());
; V* |- S( Y4 Z1 P) L6 t' v - bw.Write(sr.Text.Length);+ T3 F4 ]% e. R( J1 p! g) G
- bw.Write(sr.Text.ToCharArray());5 ^1 k5 I* p: X: k2 M
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- bw.Close();
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( Z) ^3 A& X& A- public StringCollection StringTable { get; set; }' q/ K& u {9 D7 c1 J. h& q
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- public string Name
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9 ?, J* G C- L% A" Q6 [' K - get { return "Boomzap Bin格式"; }
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- public string Filter3 e8 |! D! A- m5 {3 `, J
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- get { return "Boomzap Bin|*.bin"; }
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- }
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