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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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发表于 2006-4-26 14:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

[转载] Dreamfall:The Longest Journey 英文全攻略

有卡住的朋友可以看看+ e2 X/ l2 b$ t
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CHAPTER 0 - TAINTED  (CH00)/ y7 V. C* |- N2 k) ?7 c7 q
---------------------------
# d) ?' z5 v6 S$ y" b
' h" H( j, f. W  K5 DSETTING: MONASTERY# E2 l7 }9 G0 T# n8 F2 I+ P
(as Brian Westhouse)
  F: w- W1 [8 Q$ x3 ~01) Walk out of the room and follow the monk2 A$ B3 X6 @0 D& |
02) Follow the left wall and bother the whispering monks
- ]" x4 W) G, z2 T7 r4 m' F03) The head monk will say that the ritual preparations are complete
& L. e( w. K2 G- a04) Walk onto the dais
, c' I6 f4 S3 y
3 {" H$ U9 P* I# {7 k! z
5 g& \, ~  w( F% B: G/ r+ Y/ N' z& U& U2 B9 S+ q$ ?# m  p

9 ~; n5 Q3 c3 B7 T: s' Y# Y& DCHAPTER 1 - ONE       (CH01)
* L7 H8 B' W* n6 ^$ e---------------------------
# p/ `+ a- n$ L; q" Q% m! U' U
6 C8 L6 H2 g( K6 S: [SETTING: CASABLANCA
- h& ~8 U) J( J- h' W% H(as Zoë)
: S- b, c, s7 D# ]- N4 F01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)2 d* n! H3 O0 j7 k
02) Open the closet8 Y9 `$ U8 t- Y
03) Use the clothes to change8 q4 G$ E2 |) a: \" R2 R$ Q4 K
04) Go downstairs+ V0 X' R: f. o. t* A
05) Speak to your father* g  b7 z0 E& w. a# @
06) Exit the house
9 W. w, N) O; w+ i- _0 \07) Walk down the linear path until you reach a new area.
. d- ~6 n' p" S% B  K7 U08) After the cutscene, follow Aralyn
$ O! r5 A+ e& D0 Q& L09) Proceed to the end of the path
0 Z5 `" v  d0 }" L5 b9 i10) Open the door to get to the gym. m8 O' o' P. X% _$ u5 d3 g
11) Talk to Jama, the woman in green" H, ^2 C# o# l( i
12) Spar with Jama, say "no" when you're done practicing between rounds
8 U  e2 s/ N% ]. Z* r, E1 m, k1 z13) Exit the gym( T/ M7 |8 t# H7 `( y0 ]
14) Go to the shop, "Alien the Cat."  To get there, backtrack home$ k3 W& j9 \0 L+ W9 @3 b
15) Walk to the back of the shop8 k$ c2 ]' |6 j3 b- S0 r
16) After speaking to Olivia, exit the store
$ k9 l: p6 @4 B* j" D17) Meet Reza at Moca Loco, it's in the marketplace
5 C3 l+ g) `0 p+ C. }18) Reza is sitting on bench just left of the storefront
+ l# M! M% k" K) V6 r  V6 l19) Doesn't matter what choices you make in this conversation7 b/ z7 T  M/ V( l' n2 O
20) Go to the taxi stand, it's near where the gym is
9 P9 m, e* ^. @5 i4 J3 w3 e21) Get into the taxi4 o# R4 `& h$ O% `0 Q7 N' H/ X

$ M& P5 H1 I# W! PSETTING: JIVA CORPORATION
% [9 p. r6 H" \" v) ^22) Press the button to call an elevator pod
, h  {* i& I# W# r% \! Y21) Walk up and speak to the receptionist  g5 M0 l3 u8 i, t& ?2 _9 o% C+ p; Z
22) Choose: Appointment, Distract, Plead/ R( C. A/ t) I
23) Use the panel near the storage room to lock the receptionist in4 N# x  S; ~" _' w2 ~3 }9 G
24) Use Console on Receptionist Desk to open the hallway door
) e! d- q  U. G" u! }1 x25) Enter the hallway until a cutscene
9 b; v' J0 h- z% q8 d& F& W- E26) Climb on top of the box to the left of the elevator, f! \  u: e0 v5 ~! I1 @% J
27) Climb on top of the elevator7 l3 E  K# G  D0 F% N
28) Open the cover on top of the elevator
; f# M  \2 B3 m' u% @0 ?( c* z29) Use the pressure release handle5 q5 X2 e  E* O9 C
30) Get down from the elevator* @0 P8 Q+ v* G3 M/ U3 u( c4 I; Y
31) Get down from the box
7 `, _2 W2 H1 W) s# y32) Open the elevator doors
4 w1 C) h% ]4 {3 K# e33) Follow the woman to the elevator pod& y, B( D7 _* S; z
34) Wait for her to do the manual over ride
  Y9 M& D8 ?* p35) Use the elevator call button& _3 }4 f4 @* X1 D5 u' i+ f: ?4 G4 |0 S
36) Enter the Elevator Pod
7 t, s0 {$ \% ]5 B37) Helena will give you a PACKAGE
8 E) j/ P; p3 G: O38) Use the call station to hail a taxi4 H" B+ K) l: s" a0 W/ j+ Y5 [
. ?$ Q( l1 S8 ?8 ?
SETTING: CASABLANCA
' M1 c* P. J3 I4 `& O" B3 J39) Head to Reza's apartment, use the alley to the left of the Sushi-ya: \2 U& z2 Z  Q
40) Enter the building with the red doors5 _; ~/ D: o$ I. ?& g* \
41) Head upstairs, Reza lives in Apartment #8
* R4 c7 G" t+ F& f* {42) Enter Reza's apartment+ U/ Z$ K  y1 R

: H" L' \7 q* P: h8 z& ^" u
5 @: p$ N" B$ i/ L8 ?4 H' O& f; e! g& M* ~2 C- i
  X* ]; P+ L3 M/ L% \2 w% K1 K9 X+ X
CHAPTER 2 - LOST     (CH02)- h; T5 h4 l5 \* i
---------------------------, X' a0 M+ ]9 w( i1 k
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SETTING: CASABLANCA
, s! `6 C1 |( d% Q# j- I01) Get the message from Wonkers) I, [+ [; z$ ]: U1 D9 J
02) Head to Olivia's store, Alien the Cat
+ X$ N3 @* X# H$ u03) Speak to Olivia, she will give you new software
  F+ t4 B, m% p  t+ J2 N04) Head to Reza's apartment$ @6 b1 Y5 k) A& ~: w' b
05) Use the MOBILE on the clamp installed on Reza's apartment door
5 w+ c3 O1 E( s) K9 S0 B06) Unlock the clamp by matching symbols
" _) u- u% u3 X% t$ C' ]9 {; M" v$ y07) Enter the apartment7 j, {* f9 f' P1 ]
08) After the cutscene, sneak into the bathroom by staying against
5 J. _5 ?: q( Z, m! d5 k4 E    the right wall, be sure to avoid any glass- t6 `9 Q* i  r
09) Open the shower door
0 h5 J  \6 r( a$ X( a10) Use the panel installed on the shower
5 ?8 ^& q: q  y3 b) Q8 F* W5 f) v$ [, W11) Close the shower door$ R. |4 g9 ^2 S/ c- m. b
12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS
: y8 x# q6 Y7 V( d1 o* G% {: g0 q6 O13) Head back and enter Olivia's shop
& V; @$ |/ x2 B/ K! B/ H( B! J14) GIVE Olivia the WATILLA PARTS+ v. z/ Q- K/ I. r5 q
15) Olivia will give you the WATILLA POWER SOURCE, |$ Z' ]. B. }6 O) o
16) Go back home& k8 N+ N3 ^3 B
17) USE Wonkers to get the WATILLA BRAIN
' W5 V  P% e  b0 Q' X. Z0 \2 V  L' ?18) Head back to Reza's apartment. t0 Z7 \: _( p) H- L  T
19) USE WATILLA BRAIN on Lucia
0 ?& a* m* l! Y$ v1 a) |5 M20) USE WATILLA POWER SOURCE on Lucia & B5 N" d+ i: ~0 i8 o3 A
21) Speak to Lucia% d! y( j2 U- M- m. v# U
22) Follow Lucia and take the NOTEPAD
1 g! d3 A& |& o7 e" X9 b23) Pick up the NOTEPAD again
' V0 r% I" U" F0 q( S24) Head back and enter Olivia's store
& b: n- X$ i( k25) GIVE Olivia the NOTEPAD; v0 b  r! p0 w. M( E2 J& u% p
26) TAKE the backpack from the closet* S* f7 a( ^1 ^/ T6 B
: _! s; W! a! J1 k$ P
SETTING: NORTHLANDS3 z- G9 H3 E, u
(As April)  a5 G: l) ^' `  h$ ~$ l
27) Take out the Soldiers
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' I& k5 ~% M1 E2 g* ^- R7 U: }2 M9 tCHAPTER 3 - 201      (CH03)
& W( T$ j0 z* y3 E, h---------------------------
2 i1 A0 P9 n  l" M$ M; @
* q. q# U+ o; Q8 `# rSETTING: NEWPORT, VENICE5 F( k! r2 d, `4 u/ W" K
(as Zoë)
' o% M4 p4 e4 N$ g( F01) Follow the right path, until you come to a white building
9 H; M, w. o; R5 a' Y- ^02) Use the Buzzer on the door
' X1 d" P8 ?7 S  U, g03) Speak to Charlie, learn about the Border House- m1 k7 ]8 Y. j+ _8 Y! z9 i2 b
04) This time, follow the left wall until you get to the Crossroads
2 P% v1 K5 X3 z& A$ _* i- l7 x05) At the Crossroads, you will see the "Chinatownman"'s store
; X- t, {+ [8 B9 t, I06) Take the bridge to the right of his storefront8 m7 P! y* u  ~
07) Once the area loads, hug the right path until you come across a bench
; o0 ~: ~& h3 Y+ Z08) The bench is in front of the Victory Hotel
' [- Z6 i% }$ B5 n& q- k: m09) Face the door and take a left8 X0 _) q2 R' ~1 H7 M! w' [& I
10) Climb down onto the scaffolding until you reach the water9 Q* i- h; K( E# Z5 \$ ?$ U
11) Follow this very linear path until you see a ladder
3 O7 t" P- C( Y  O12) Climb the ladder5 S( t3 Q. D- u. ?# l$ P/ Q
13) Observe the digital padlock
- y+ J% i" x0 Q  @- O  r  ?14) Use the MOBILE- {" P8 K* ~6 J2 v
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)7 p0 J: W# E/ ^" l/ u( I# s
16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"
" a  v$ k+ k' W+ w/ x17) After the conversation, use the mobile
8 H/ W1 Y  r# B1 R18) Speak to "Chinatownman" again to get the LOCKPICK
5 u: v4 }+ L* e+ v) f19) Go back to the gate with the digital lock+ r+ w/ |5 J4 q) w% w8 w
20) USE the LOCKPICK on the digital lock+ B0 }6 s# w" g/ r9 ?
21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on: x! U; O) f' G2 N
    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
: c* L6 k7 R& {22) Enter the yard8 O( h/ W9 I& v* U2 J
23) Sneak to the toolshed, but only while a train is making noise.
5 t4 h, q" N8 C& h" P0 u    If the dog wakes up, just climb down the ladder, the dog will be back  o3 n1 {; G1 H3 j6 {( P3 j- R
    asleep
6 l& r( ^0 T, B- \$ O24) Open the toolshed door when a train is making noise
2 x! b' @7 U* l! P2 |' {25) Enter the toolshed
6 l+ [& \. J7 t+ P26) Take the AXE hanging on the wall
5 Y3 {5 r, k/ N+ x- u8 s27) Run across the yard and climb down the ladder! H8 D* H* r. L/ J! ]5 P
28) In this canal, find a dumpster
9 C0 a5 A/ ]: h1 s6 m29) Release the metal bar on the wheel of the dumpster
: d& R( k9 Z4 [$ ]30) Push the dumpster as far as you can (push it four times)/ R5 v0 R, `2 D6 c
31) Climb on top of the dumpster7 Z* V0 f% k7 M  }
32) Use the AXE on the boarded up window+ X* e/ ~7 Q- |$ {7 Y
& U4 E0 l8 M" z" w& O
SETTING: INSIDE THE VICTORY HOTEL
) I( n' P. w: E% r- L& }/ g33) Enter the hotel basement through the window
6 `& t: U: F* }* `$ V. f34) Pick up the AXE HANDLE( d' ~' `% c" t
35) Pick up a RAG) p5 `5 [8 b; m- K! z
36) Combine the AXE HANDLE and the RAG to make a TORCH0 j4 D1 K6 d* d* a, _$ @+ m
37) Smell the red can/ T/ l8 S3 n( B2 V8 |
38) Use the TORCH on the red can2 t7 u& T: k) G- _) S
39) Hit the red button on the water heater # n  t% [" I3 h
40) Use the TORCH on the red button/water heater lighter
- _4 V; p/ a# s3 c. q5 a# m* _41) You now have the BURNING TORCH
  Z* y# T( c/ m# }42) Go into the dark nook and open the door; Y. `: y, m) X% b# r
43) Follow the linear pathway until you trigger a cutscene
- x$ A/ ^+ {* U2 K" v/ y  m5 m' H44) Enter the door in front of you, to the right: ]+ J/ E, S6 ^( \) F# E) D
45) Pick up REZA'S LIGHTER" @8 M! K; ?! c: d3 i+ A, B
46) Use the security system and exit
' G. I! M# L3 M+ E47) Use the MOBLILE on the security system
: s+ J/ o9 c) d: L5 c+ Z( w  S48) Exit the security room, and up the stairs! R/ s8 ^; ?0 x+ o8 Y0 H& o
49) Observe the rehydrator/reheater (the pizza)
3 j- k% P( H& M9 j3 N; a- ^( j50) Reprogram the clock on the "microwave."
, f  w7 n# p' q51) Quickly hide at the door where you entered this kitchen8 G6 M- r; q5 g: h/ S! D, @+ G4 {9 M
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the, y0 e1 E% L& w1 T5 X# C: q) f" X( E
    screen, and up the stairs$ O4 O6 n, h" x" b. k2 _+ ?1 K: Y1 B
53) Cutscene: Woman on a device- `" N+ u+ `, S. ?" W2 J
54) Cutscene: Room 201, you can't enter it right now
+ r* U; J% w5 G  y% ~/ N5 J1 [55) Go into the bathroom and try to open the window, you will get
+ o: V$ W, t1 Y' p0 }& x    the WINDOW HANDLE
/ t0 m' }7 G& `! P- H6 G3 P56) Go into the room without a door, behind the staircase2 b' M- p) l/ m% }
57) You should trigger a scene: Vinnie is going to check on the "guests"
0 Q% w, q# u) [! _/ v( s7 H58) Use the WINDDOW HANDLE on the window/ E% I* S% O+ [7 {' N) A( Y" E# B0 p
59) Now open the window& d/ W( V$ y$ R5 Z4 D
60) Climb through the window onto the fire escape
' m" z1 f2 R6 H; x: Q61) Climb up the ladder
1 m% V' {! o; |/ Q- {% Q" p62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom - \9 p4 {. f5 ?0 `' [0 T5 _
63) Enter the bathroom and take FILTHY TOWEL
+ f) F' s& M* p( o2 m: w8 v+ r64) Exit the bathroom: m$ J' i2 x5 I3 }& S
65) Run to the end of the hallway until you see a window
; v3 J, f% \% M66) Open the window# u& x, ]8 e" u4 K2 ^6 m0 U5 j  A
67) Stand in front of room 305
" e( J  B4 o+ ]/ W9 E1 h68) Position the camera and you should see the same guest exiting his room
  q, d, H  y- @4 e69) Quickly run into his room and take the DIRTY SHEET
. t8 s  |2 i6 u8 c& H5 E7 U* |" s70) Run back to the window; L% W% B* C1 X% N7 A
71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE8 r6 b$ `3 l) ?, b" Y" _
72) USE the MAKESHIFT ROPE on the radiator in front of the window3 j* v3 \2 C7 m. B& d, h
73) Climb out the window  [& f1 A% f3 h' S" ^
74) Go along the path and open the window2 w% R( h; }/ H0 h" C8 u6 I; x7 h, }
75) Enter through the window
# Q" v8 {! X" _  Q; w$ R76) Open the closet* p' s) b9 p% M+ t
77) Pick up the VIDEOGRAPH
! A( k. w: v4 p* i1 x# J78) Doesn't matter what you say to Marcus, \6 h/ A: ~* t! O# \
79) Follow Marcus to the front door
; f4 A5 A) ^  k) f; P# z
7 ~- C% t6 V4 [) a' uLOCATION: NEWPORT, VENICE (outdoors)
2 k5 F0 U9 T  c4 j9 J. k80) Make your way back to The Fringe3 l5 l$ e2 N/ i- g7 L( K& R
81) Use the buzzer to enter The Fringe
/ m5 \8 @- q) @5 d/ a1 g81) Give VIDEOGRAPH to Charlie- p1 ?# j& i/ o0 i+ t- ^9 I. `$ i
82) Go upstairs+ o7 i) H2 c8 v- w
83) Enter the last (and only open) private booth& Y: ?$ E% W# ~, q
84) Use the MOBILE! y9 B$ i1 G4 w4 C+ A4 P
0 r. E$ l3 i  I5 w3 t8 n+ i

% L& s/ b: a! U+ ~+ i  s4 Z# T% T1 o5 E% \  k
CHAPTER 4 - WINTER(CH04)* Y$ m" `3 r5 h& p% a
---------------------------
6 q, i9 R' f. n* l+ h, J
1 @$ }* {& k1 L5 A! U* uLOCATION: WINTER
% F0 l. _0 u# b" ^# [; y01) Head towards the black house
# `: J) m" _0 S6 o! l! R3 Q
: `7 }/ M. M6 r( l5 nLOCATION: SUBTERRANEAN CITY
2 R1 P6 u6 {: D2 G5 x9 u* F02) There are pebbles here, but the easiest way around the guards is just to
4 S( c  D0 ]  i1 l( l% ^1 k    defeat them.  The guards block a lot, just run up to them and keep
6 P" p/ }4 b8 d/ s  W    using your fierce attacks
1 W$ b* q1 S& q$ X) `- y03) Go forward and climb on top of stone block.
  f' D+ p; z4 u  {04) Climb down the stairs
" c; @( B/ B5 v* ?05) You will see a something like a torch from the ground
! S% \8 N9 |5 j; ~1 c5 n$ N06) Pick up the GLOWING EGG: D' }7 u+ |! y1 m% t3 @! ^: Y! O
07) Move onward and climb down the staircase
) u5 G& P& V) u, `! B4 r0 P0 v08) When you reach the large waterwheel, climb up narrow staircase
, n, M& W' {9 T2 K; j! Y& t' F) `% n09) Just on the right, you will see a contraption
, f: d; q5 b" A, ^10) The contraption is in two parts, the wheel and the top
3 k/ \1 g7 O/ F2 d, F% H11) Use the GLOWING EGG on the top part
* p/ k. ~) ^3 B) z- _, W1 x. s, T3 ]12) Now turn the wheel part of the contraption+ J9 V. Q1 b" S. Q" ~' l
13) Take back the GLOWING EGG+ `7 x. f9 p0 h1 U+ @: q: G
14) Climb down the narrow staircase
4 [  c& ^, c, a. x+ x1 K2 ^  z15) From there, Use the waterwheel to get to the upper platform
8 n. a0 k8 o  \) U$ W16) Jump across the gap: Z2 }9 K  E( v* K
17) Climb up the very long ladder
6 o! C0 q$ d% ?18) Walk upstream until the very end of the cave0 S; i: e* R4 C4 u
19) You will see three glowing runes, they play a musical note when touched/ U4 }6 c6 F* D7 m
20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT/ A0 Z- V+ ~' ~* ]+ u( k: W
21) Enter the tunnel
. [" N8 ^/ g6 k- V7 K
" b: m2 B3 q, ^1 k3 C( B4 _, HLOCATION: MARCURIA. A9 O' ?6 I; z7 f
22) Observe the door on the opposite side of where the tunnel was8 b8 b$ `2 V2 v- F) i. F
23) Kick the door twice to open it1 S5 x4 ?( Z# a" \
24) Speak with Benrime
3 h, d% z3 w% G" u25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the% N5 g2 f/ p9 G6 e
    bottom of the stairs; b2 k  Q% C  Y/ o0 z- h0 C+ u7 {
26) Ask for "Help" and then say "Yes"
* r7 ^8 S& p0 {/ ?; c27) Go back into the Inn
  L/ G, E; [! T! V+ {; C! r: Q  F! B28) Talk to Benrime and ask about the "Wine"
/ N$ }8 f' I. {9 [3 _29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight
+ {" o3 g) R) @  n8 i# n30) In the courtyard in front of the tower, go straight and take the first$ F% e# b6 \7 k4 b
    right
4 B) {9 |4 n& R, u1 W& P7 @31) Go straight and talk to the man at the first stall on the left
3 A4 d0 H! V" m) T9 P9 S, S32) Pick "spices," "delayed?" then finally "Accept"
+ x2 Z2 I3 o0 H; Q33) Backtrack to the Journeyman Inn, but stay on the road and continue past it
2 H- x* E4 I% i0 ?34) Continue until you get to the end of the road
  @* T( o* I+ P6 {, C- {0 ~( K35) Speak to the bearded man and get the SPICES
4 v9 ~% E( ~8 f) w& K% N36) Go back into the Inn4 r& {0 j$ D% ~; b; Z/ }, M1 N
37) Use the SPICES into the cauldron# k& Y. i; v% Z5 k; Z
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron
9 W( Y' r0 a4 x: c& `; }/ e! i39) Use the EMPTY BOTTLE on the cauldron0 c' D; ~! x! {# X2 A
40) Exit the Inn and talk to Blindman Bob
7 I7 x5 l) `+ p$ K/ u- {( v41) Go back to the market, where the Spice Stall is6 N% q& K, {  A3 L
42) Enter the path behind the Spice Stall/Soup Woman* W$ v4 I+ q+ x$ s9 o
43) Follow the road until you see Crazy Clara
" `, |+ i& ^2 r& D44) Speak to Clara6 L2 W' `7 n6 R& n- W" A, l" R
45) Head back to the South Gate Market (where the spice stall is)- {, u: `, m: h/ r3 d% `
46) Next to the well (where the animal is walking in circles), there is an9 ^% h2 M4 ]. T, H
    alleyway that a guard won't let you in.
# c6 r, G; u9 @% ~47) Walk right behind the circling animal and then just walk right into the8 _1 o0 _5 l, a5 _$ K( y- G2 T
    alleyway
6 |. B. T; ~7 Y; C7 }3 \* Z, z& k48) Open up the cage to let the pet free
3 k) Z- z  i- E! @, }49) Go back to Crazy Clara and speak to her6 [% i. E5 i1 u
50) Return to the South Gate Market
3 G, I3 P% l1 o( N1 S, g51) Speak to the Soup Lady
" }6 T+ g8 M" t( F0 _. ~52) Pick "Magda?"! ^- m' i2 D) \2 c, [
53) Once you can, pick "Help" "April" "Goodbye"8 f' ]2 u, h  S+ T
54) Follow Worm  T" M! @" S) k$ t0 i' [. t7 B$ L

/ E' t/ Z9 v5 m  T6 h7 M* y3 SSETTING: SADIR
% X1 _, \7 X6 V(as Kian)- Y9 [% w% `, B1 C3 i" n) e
55) Spar with 3 other soldiers, this should be a pushover fight& |; g  m7 b6 q! G8 J# r+ `
56) Speak with Garmon, the man with red hair and white clothes0 Y1 D9 x+ `, p$ V$ V
57) Follow Child Ena0 }, t, x: T6 ?+ P4 I1 ^
58) Open the door) u+ ~1 b0 V" c( [4 V+ c
59) Go back to the Sparring Circle: s2 A6 {/ K; D4 e& z

+ A$ x$ G1 g) R. i! }" F: v" e$ n7 c3 {

8 K& s0 i/ g- J7 _CHAPTER 5 - ALCHERA  (CH05)9 ?; [4 N) K! Y% ~  |) G$ E  p0 M
---------------------------
: q( H& S- c- O) D0 p
. l- c, K+ t% G1 zSETTING: NEWPORT, VENICE
2 i9 }6 d5 j# s, P9 K(as Zoë)2 F& t; q. a- [0 ~8 |
01) Exit the Fringe $ |; {- {  \& P
02) Have Zoë just walk straight
8 q4 K* S8 s3 Q, v0 s, w
1 y/ T1 k: W1 C% \3 _SETTING: MARCURIA, u7 m7 p( P6 k# @: h: Z3 L3 x) p
(as April)
9 {, \+ G3 z( t/ j03) Exit the room, Brynn will talk to you
" P& D; P7 V# I3 h04) Exit the Inn, head towards the tower
0 ^& J  G* E, g/ [, s) \% ~- n/ i4 X05) Keep walking straight, you will see scaffolding work you way# b; d6 g3 l+ D+ W2 o9 B1 ^4 w
    towards the right side of it
" o+ s! T% n: n8 O* L06) Sneak behind the scaffolding 8 C, w% |+ B1 ?0 W
07) Sneak behind the guard, get close enough and you should be able0 U4 d% x) O1 G. M6 A2 C# p
    to have an action to take care of him+ r- o8 S0 w* l/ d! k
08) Climb up the scaffolding and you'll be on a balcony
$ F# G, ^8 o2 }% A  q6 Z+ o# Q* J3 E5 d; G09) There is a door that is slightly ajar, stand in front of the crack
3 k5 t+ x& e+ B' z10) Enter Focus Field Mode, target the two people inside* u7 ?' |4 Y1 F' x
11) Listen into their conversation# y7 w' ~; V% b  O4 |
12) Head back and enter the Journeyman Inn
+ W# `6 ?% a# V13) Go to the Inn's cellar, and open the door
) L5 @6 [. e) H% y- }+ O' L; y
  z) _# w" c5 g2 k' fSETTING: WATI CITY
2 N  n: D! H6 s. P(as Zoë)4 A' {' O( c! ^- U6 ?
14) On the left side, there is a vending machine
# }) W; K: g0 y2 y1 _" b. s15) Use the MOBILE on the vending machine to get the GUM: K% E- k- m& [9 N
16) Use the GUM to get a STICKER: Z1 e& ?6 b" q" t$ @' j! t6 P/ n
17) Get up the stairs and should see a cutscene of a man$ g/ N0 N) X+ u* X
18) Speak to the man1 A1 ~: \, t& \! a: D
19) Go to the trash, and pick up a TICKET PIECE; R1 w/ F2 N2 M$ q4 W6 f
20) Pick up the TICKET PIECE again to create a TORN TICKET
1 H0 {- P; y* [21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET
/ c2 i. z3 P  T& o3 a! c9 T22) Go to the cable car and you should see the Ticket Reader
1 \+ u9 O6 p" I4 L1 y8 {/ K  H23) Use the MUSEUM TICKET on the Ticket Reader
# j7 |9 }6 \4 C# L5 a& g# a24) Enter the Cable Car0 h/ G: d8 w- ?! ]- B
25) Open the doors and enter the museum
7 n3 z4 W: u# ]/ D) F  B" @: }: @1 d  t6 a: q+ S( x# y: i
SETTING: WATICORP MUSEUM9 T# M! H7 x, m/ b& `  t+ w7 V
26) Go to the back of the room, and touch the red panel to trigger an alarm" V+ M5 O+ y* n% M! b5 r: u9 ^
27) Observe and Touch the exhibit of the First BunnyBot to trigger another
. s" C" `- n9 S( O& _$ I0 H    alarm
0 u: r4 Z1 C" l$ n8 M28) GIVE GUM to the Hiro, the boy- A% M" w7 Z* E3 f/ R" x" N, N
29) Talk to Hiro$ Y7 y* o3 t: g- V' m* j0 {
30) Use the Mobile on red panel next to the "staff only" door
. T8 ?7 ]0 g! a
5 t- h2 y- Y3 ]# OSETTING: INSIDE WATICORP2 s) [5 ]8 ]3 Z. w5 L
31) Walk straight% v/ }% X: c3 H3 i, A- }7 P" L! U
32) Open an unlocked locker! s. a/ y) J! ~
33) Use the clothes to change* y) D2 X; T% _1 B6 z& v
34) Back into the hallway, wait for the cleaning robot to open the grate, and* I7 U0 V" h6 p4 D! A2 A( L' s
    enter
1 u2 d: Z& ~% \7 ^- \' E! A- i35) Walk towards the elevator and get on it when available
) K5 y. O6 ?+ i  B2 S; _36) Move forward, and you will learn of the Waticorp guest rules& R) C& H  E' c! {% w
37) You need to take a right, the path will turn left, then take left.  Enter6 G; j0 D( j- X' |8 g* Z1 a. X, V3 z# e
    the room at the end  
7 }) F& m( c% U2 U38) There is only one person working today, speak to Damien; N1 e8 K4 H7 X/ `" a7 m% f
39) Walk down the stairs until you reach the lowest floor, sub-level 581 {" T4 e) [0 |; }, B5 x7 R7 p
40) Once the light turns green, open the door
+ Q4 ?0 {; ~  E41) After the cutscene, just stand still and let the spider cross  M7 N. |! l. }, H" X/ Y
42) Go counter-clockwise to better avoid the spider's detection% @, w0 R% B% m0 C6 S; ?
43) Find a panel on the right wall, it is near the door with the datacube
& m$ \6 b0 b7 O5 w) P0 T- h$ |    scanner4 R+ }" G# J  K7 ]% C
44) Open the panel to access the circuits
9 {( N: _; Z" ]+ l4 D. O  A3 u3 H7 S45) Use the mobile on the panel
2 s. r$ o/ Q+ ~  m46) Enter the door with the blue signs with the atom symbol7 ?6 M+ G- d+ ?9 ~! u9 d. q
47) Take the CAPSULE) T/ t5 f: H: \6 k2 l( k& P
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM
( I$ Q! z! W+ G49) Make your way to the Medlab, it has green stickers on the door
0 V0 B5 G! B' [: N. ]50) On the right, there is a large tube, walk inside to get scanned
' n- Y' X, v& Q51) On the other side of the console is a small biometric scanner
+ X) a' R. i: X5 I2 j7 S52) USE the ENCAPSULATED WORM on the small biometric scanner
  l: G% Q3 \9 w, w! o5 }! t7 _53) Open the doors to the Security Room, it has orange shield markings on the
2 B) y% a9 W/ v8 M4 ]! w* {    doors6 m1 a! q6 ^1 |1 R+ Q, i1 f4 P3 u7 q
54) Go to the Cybernetics office, it has red stickers on its doors) d" {6 n( c, G6 x. O" K
55) Use the MOBILE on the spider on the left side of the office
3 z  x6 Q; y" r3 ~56) Have your spider fight the other spider
: I$ V- c- _- }  {# d! s  x57) On the destroyed spider, upload its data; H# p( [; u6 N
58) Enter the Security room
. A" m" T) ^/ J59) There is a panel on the right side of the room, stand on it and
- n4 s% @) O' b; F4 m  {    deactivate the grid
8 B/ k7 e! i0 b9 P" H5 H" f. r' }60) Go into the Security room, search the jacket, obtain the DATAKEY7 Z" x4 |! U2 R' x; R! i6 I0 t
61) There is only one door unopened, the core room: ]0 e+ a+ q: ~* S, S# I: S
62) Use the DATAKEY to open this door
1 v4 P4 n5 n4 {, w/ d: R8 u3 ]63) Use the control panel on the right to open the decontamination chamber6 _( Z/ u; o1 l
64) Enter the decontamination chamber- f& O6 I6 [' ]& B) s. t
65) Walk forward until a cutscene is triggered
- L% b6 C1 {3 I; w66) The easiest way past this is to walk back towards the decontamination
% ]9 d* @# Y' i    chamber and position the camera so you can still see the core( j  v+ P0 P& b7 U5 Z- }
67) Wait until she is in front of you, left side of the screen, but has her
1 R5 r/ N" i; t; ^+ |, `3 }    back towards you.  Once you have that, sneak to the right and work your / q. N6 ~* }4 Q" O( S" O
    way down the stairs and keep going straight.
2 }0 U$ ]7 a. e6 f4 x5 @68) You will see "something in that wall"4 K, n5 E2 p) o$ z$ y
69) Use the ENCAPSULATED WORM with the device in the wall# F! a  `% |) \" r
6 b/ O+ n( Q( L: f. A
SETTING: SUBTERRANEAN CITY& r/ \; [0 }) u- Q. P
(as April)
, f5 a5 N, l2 D) }0 V/ ^70) Climb down the narrow staircase( g' R$ ]: M2 c+ B
71) Keep following the path, you will see a cutscene of one of the creatures
" E$ R; z- x$ h, p- D    opening the door  B8 f. P* {" O1 @4 \) _
72) Run in after it before the door closes  (you will have several chances)( C3 J! |7 y' W6 [! d9 e) D  a
73) Observe the altar... you can't miss it2 G/ f5 V+ Y. u7 p% ]- U0 v$ l- c
74) Walk behind the altar and hide there
' Z$ F8 \2 o9 I75) Use the Focus Field and observe the door when a creature is opening it
7 l+ R! i5 O+ o' q1 A76) Approach the door and open it( p7 F5 q: ?( {- B; L# J7 Q# ?6 M
77) Climb down the stairs, you will see a statue with a rotating disk
8 `# _- @, q% W' X( a78) Rotate the disk so that the triangular #8 is on top$ k3 n& W: B  D& l$ h
79) Continue down and trigger a cutscene.  It shows a guard, if you are ever' F' T& u5 @& ~+ t( S4 I
    discovered, you might as well just load the game.  The guard summons a
9 L0 U' ?1 ]* v% A: I    big beast that is invincible and the only way to get rid of it is by 4 ?2 R2 r7 m0 d: P3 x8 k8 G, @: l
    hiding really well (easiest way is to just go back to the entrance
+ K/ G( W- V8 |. Y9 b, Q% D6 [5 h    and lay low for a while).  Save often here!
; o% v/ t: w+ ^& G0 C80) Once you get to the room and pillar with runes, take a left and there is2 }) |! {9 @1 @- W- z& ^$ R
    another statue
  |: h. T# y! Q* I* m81) Rotate that disk so that the rune that resembles an envelope is on top
* W9 w0 q6 P0 A$ c82) Now turn around and go straight until you see another statue  W  r8 J* i' ?/ @
83) Rotate the disk so that the top rune is one that looks like
: h1 T/ ^2 V5 B4 N  _3 A, x    crosshairs/sun/two circles5 e1 x  n# b# \( Z4 q1 `) i
84) Take a left and at the end there is a loose wall( |  w; t5 k% o
85) Hit the loose wall three times
/ k) j! `6 Q1 C0 i5 j( K7 F& T8 g$ B86) Go straight through the intersection, follow the path and take the first  n9 _( e; l& r! R: T. M6 m
    right.+ l/ K6 C. w. A
87) Here is the last statue, rotate the disk so that the one resembling the4 A1 z$ C0 R& I0 S, a) z  _
    letter "V" is on top( z. `0 d: Q8 L1 x: X) ]
88) Now, turn around and hug the right wall, this will lead you to the
/ x4 X/ A  ^8 t- l: J& j    sarcophagus- W* B6 z! B5 j& m
89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG
! Z; O& H) _: k1 p$ S1 N# q90) Turn around and take a left at the "scary statue," continue straight and$ L$ n" Q/ E5 o0 C, g4 Q9 {
    take a left at the intersection
7 t. v! r5 T$ f+ W91) Place the GLOWING EGG on the gate
4 v, e1 ]  S5 E2 e92) Run through this long linear path, go through the door that will
  _; \6 c9 n$ U( q7 x. j    automatically open at the end
. A& o. D) F+ Z9 m93) Exit the room and you watch the cutscene) e3 V; B" T6 Q2 u0 X
94) Here's the trick to get past the first guard.  Stand on the left
+ E( g/ D& [) m! _6 x: k    staircase and wait until it starts running after you.  Run up the stairs 0 u. s; K# \3 q; M) F5 \* G
    and down the stairs on the other side, keep running straight and climb
3 S' r4 c2 y! W8 h    up the stairs until it crumbles.  If you ever engage the monster in 6 l" U1 b7 B* {
    battle, just reload the game, you can't outrun it at this point.
) T9 A) y3 }+ f  Y" B  q& x2 R; o  [& O95) Continue up the staircases, jump down the two ledges, sneak to the back
4 J; _2 C& Z5 m! |  s  W0 z0 G    and exit
- X8 F/ m3 c1 u8 v/ K5 z : D% f* d5 d. Y
SETTING: INSIDE WATICORP) r5 Z3 Q" G5 G( [& d7 ^& f
(as Zoë). G( I) T: S9 p  ]  Z
96) RUN!  Up the stairs, through the decontamination unit, and to the
( }6 [0 A* n+ X1 S3 E    elevators: Use the ventilation ducts to hide from the soldiers if6 R2 W7 E) {  e" K6 ?3 F3 n
    needed
0 s& _) I3 L' G2 w9 y( K97) Walk to the back and have a conversation with the green guy
& f. Y6 T7 C2 s+ C: J) z98) Run straight, where the camera guides you, enter the small building then5 E- d0 A2 b: L: u
    open the doors to the outside0 b: Y8 D+ U8 d6 ^2 m& K: v& j# C
99) Run to the right, climb on top of the silver box, then jump and grab onto
* E7 N" h4 L# B) p6 u    the hovering robot, Z1 L4 r: w& @9 l2 P
# `, L& S4 t3 ]' P0 K6 G4 {0 z
* W) {: O' L5 F- }% @& s7 r, p# D

2 G+ \. t. j: B5 J7 yCHAPTER 6 - MORPHEUS (CH06)
, f* E5 t* S3 N$ J7 q---------------------------4 I" {5 P  V2 J+ u
4 R" P& _! R. y6 _# P6 Z5 t

! R3 l9 e' q7 WSETTING: MARCURIA
" H# c! ]5 C: r! o(as April)
# @8 a; E3 d% V: Q4 t2 `8 V01) After talking to Na'ane, go downstairs and talk to Benrime1 m) f7 `* x+ s# E- [
02) Ask Brian about "Travels"6 P% l' E4 p& X, S; Z! s, ]4 w
03) Exit the Inn, and go to the Ghetto, it was previously blocked with( B, g/ i4 w4 k4 q
    traffic (where you got the spices)
/ z2 u, `. _, S3 y+ L2 D4 y! B04) Enter the Ghetto and take the right path, this leads to the harbor
2 |( d) S' g. s05) Go onto the docks and speak to the Shadowguide, pick "Pay"9 A3 D7 d6 Y+ S; q  }7 Y8 m9 x0 d
06) Go back to the Ghetto, talk to merchant in red robes5 p5 @& W9 z# E" c, v$ t2 ?& d& [
07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'
( K/ W1 E* \7 I; f    DAYS ARE OVER'7 r. e# O% V( B3 u& o/ r5 @
08) Return to the harbor# T4 N0 s( S+ o
09) Speak to the Shadowguide
/ ?7 o$ r/ z/ X, E# S10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide* O1 }6 P; d* n6 O8 z+ e
" J3 _) l( z1 F; y7 X, u- J* D
(as Kian)4 G  c' l) p/ X9 i& C# W% r
11) Walk straight, up the stairs and enter the tower
+ D- k$ M, ]4 p$ L$ Z' `9 A; C3 z% s, v" k
! o, `  Y" n* O- G! s: T" o; t4 d% i
. \' I: y' Q1 M( f$ K% R- r6 x
CHAPTER 7 - DESTINY  (CH07)# [0 |& H. L, ^# i4 i' l
---------------------------
! v4 B+ l4 l4 l+ ?7 R; \  N+ ~& Z
6 {: g) H: d6 _SETTING: DARK PEOPLE'S CITY
$ D7 d2 j6 H2 ], s+ y, C/ C$ i(as April)% n0 N1 [( Q& w3 Y
01) Follow the Dark Person until he stops7 @% Z8 z; N' T7 t$ r
02) Speak to the Dark Person
3 a3 Y  p9 s7 M% P03) An old friend will meet you...( C; h( l6 V9 C) W
6 K1 D+ r! U$ z1 ^, |; S# }+ l3 F- ^9 @
SETTING: GUARDIAN'S REALM
  Q  T% a( O" J# s# k9 y: x04) Walk across the make-shift bridge- J$ \+ f8 l+ f! }: M
05) Climb up the spiral staircase( b/ v- c+ A: J: `" ?
06) After the cutscene, head back to the Shift
4 W" M4 |! b- q' v: n/ S0 x, m2 F
* ]7 R  w0 {0 ]LOCATION: WINTER" E& {: R* _  B4 ~+ k3 r
(as Zoë) $ \$ X3 I1 E: z. r0 o
07) Head towards the black house4 ^4 o, |: V) W# D& M6 ~5 ^3 v

( {; q/ N2 D) r  Z, [* R/ a5 U1 i- `: u
( e/ ^; S: q  _7 K
CHAPTER 8 - CONVERGENCE (CH08)8 H( V- E! D; o/ p% h
------------------------------* {  h6 b1 L% [4 S; R

. O+ U+ B7 x2 ]: D5 R% t. lSETTING: MARCUIA
8 x+ N5 U" }! h0 Y$ ?% n1 A(as Kian)
8 k/ V$ L! q3 l$ i- h0 H01) Defeat the two rebels5 t; P/ b3 E! `8 T! C& x
02) Ask the Magical about the Scorpion
' }; v) w& r3 D! U03) Exit the harbor to the Ghetto/ W% l, z$ S( u* S5 i& ~
04) Exit the ghetto in either direction
9 x8 K6 s2 `+ D3 L! A1 p. k8 k; w% ]05) Exit Friar's keep# K- ]4 }( U: C+ `0 y  X0 R
06) Walk straight down the path
$ T- O3 S' B; B  `0 a: G" s
- X3 r1 l9 Q& }5 Z7 \(as April)- F" w% }" s* H; ^+ }3 r) p% _$ r
07) Walk up to Friar's Keep
  n' ?9 l9 _1 U( j9 D08) Follow the right wall, there is a path to a small field
! G( z8 i8 v. R5 p. O
" J& M9 G6 w  q(as Zoë)
7 \! g3 H7 u% V09) Knock on the cell door9 ?8 @1 A8 y! y8 Y$ s7 C# r
10) Look at the door5 d( s& D9 K  L- t, H
11) Talk to Crow& y! X) h, x0 T

  B7 C) b- c) u: v, ~( e4 B! q/ y: I(as April), J3 L# t& l5 x* Y4 X& U8 c
12) Make your way to the Ghetto" z6 f7 l1 S! V0 z8 K+ Q( r
13) Talk to Roper Klacks, inquire about potions- t0 I1 G1 Q! J( u
14) Head back to Friar's Keep# R  H) Y) \, P0 u
15) Give SMOKE BOMB to Crow
. h! S' U- [  L! _, x) D16) Give ACID to Crow+ D5 i5 M4 ]0 i( T+ q4 |
4 P; `6 v5 P# X; G* w: h6 F
(as Zoë)& ?' O1 h3 V0 v0 ]. G3 o0 V
17) Use ACID on the door# L' p- n# J* G7 t
18) Exit your cell, you'll see a cutscene that the guard is distracted. Z1 a% f% ]" ?8 M' V& w" B3 ]: s
19) Sneak throwing distance to the Guard1 g' b" `' z" \- ~5 f6 Q
20) In Focus Field mode, use the SMOKE BOMB on the Guard
$ F. d- A- K& `- W21) Take the PRISON KEY from the Guard
! ]) ?( |  X3 s7 x3 b22) Use PRISON KEY on the door (right behind the Guard)
" S, `" k/ @- K$ v  Y7 _' }5 x/ A23) Walk down the stairs until you trigger a cutscene
5 L* Q' K3 c! j5 l7 r) J2 ]24) Walk back up the stairs and talk to Crow
+ u( ~: j/ i' p" @3 p. a" n- l/ v  U7 Z  U* K. P3 M# d0 ~7 B7 x
(as April)
8 V; B. ?, i% Q6 F1 ]25) Head to the Journeyman Inn, l4 D! @5 n9 E) m) R
26) Speak to Benrime, she will give you a SANDWICH
# `' S" M9 u0 n4 I$ T9 [- S$ n3 _27) Go back to Friar's Keep& y4 T9 P# T3 Z$ _) P$ K
28) On the right side of the door, there is a speaking tube, use it
; O4 P1 G) J4 b4 Z* E+ ?29) The guard will open the door for you( Y( R1 u7 u$ q) [+ M$ |- x: ^
30) Climb up the stairs, you will see the spiral stairs right on front of* L% _2 Z, P( F$ S' R5 }% `5 {8 C
    you.  On the other side is a gate, go open it' @, @. p+ e$ U' n
31) Walk straight into the small alcove where the boiler is: w( w! J( A+ X
32) On the right side of the boiler is a dumb waiter/ q! W; A# l. a. e7 U4 [
33) Pull the lever to open the dumb waiter- t5 N$ j. D" K+ L
34) Place the SANDWICH into the dumb waiter  c% _& p- w) n  ~
35) Use the lever again to send the sandwich up" n' ?+ p: z( }2 m9 Q$ z

3 X1 {7 f( o8 [9 V6 A  i" k(as Zoë), `2 c6 c! _. c
36) From the cell, go through the gate and make your way down the stairs7 W% t% z' p8 C! P$ I7 O
37) Now you'll the guard go through severe food coma
. S, o6 i" l. q38) Use the PRISON KEY on the gate* ^2 N- ^! e2 u4 s
39) Sneak past the guard and continue down the stairs  g# Z3 ]+ ?7 ~/ S& L) [) X; {( c
40) Use the PRISON KEY on the gate
: Z0 _7 L) F( c4 z, k3 P* Y41) Go down another set of stairs* L2 d- \! V+ J
42) Reunite with April
7 r3 F  i6 Z, E3 O
4 t5 i2 x; h; N' P9 E(as April)
' T( O5 N  e2 p; L' i- p43) Right next to the main entrance, there is a door leading to the kitchen,
: s& o+ N# n% t2 S    enter it" J+ A3 G, z/ n. p
44) From the kitchen, go through another door to the storage/ S' A3 W( E4 Y  o
45) Push the large crate to the wall  ]; X9 X# l8 G9 v

7 }- R$ ]5 Y: u9 D- \2 T+ }(as Zoë)$ K5 |- z$ \) F
46) On top of one of the boxes in the room, there is a ROPE, take it.
6 N7 l. p9 v2 o4 b47) Climb the large crate8 m2 E+ T3 m5 G& t4 X4 E/ L
48) Use ROPE on the metal hook1 N9 V# A( Z0 F- g* H' I6 {7 S
49) Use ROPE to climb out
& K/ L* b8 b7 I50) Follow April out ! o( w/ Q" i9 b$ Y, _$ q, f
51) After talking to Crow, head towards the Journeyman Inn0 r/ v, l0 b  Q! a: D

; J- b% m3 R% `/ b7 ?(as Kian)
( T4 u& p6 z4 m52) Defeat two rebels. [& P% b7 Y- k7 {
53) Go upstairs and meet with Na'ane
9 Z7 {2 ^2 t+ V* `0 z1 B4 y8 v% r
8 P9 |  v) V% v/ ]4 G" k' G(as Zoë), i: l2 N; r9 d& `
54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
" x) O0 l5 p6 ?1 n* U) j- y8 E! U9 E55) Make your way to the South Gate Market
+ o7 X: m. a* Z( r# Q2 k56) Walk around and Brian will call out for you, T7 G5 X! Q8 Y, V# k
57) Approach Brian to start a conversation0 [5 j1 m- C9 z0 H$ E9 t
58) After the conversation with Brian, open the door behind you  s3 E) O. k& W2 d% {) l; B

' `& ^' d9 T, x% h+ a9 X4 x9 V+ `! I1 P; f$ x8 w' b2 q: j' z
SETTING: DARK PEOPLE'S CITY1 w, j! s$ E# R9 X5 m- i
59) Follow the Dark Person to the Library! S* S, j  S4 Q
60) Walk towards the desk to talk to the White Dragon7 o) a/ C4 y" n/ Z9 M- x. ]

; a& D, \4 [) h
9 M& B3 ?7 m7 e( K$ V7 C% R/ v" a* y% T$ M' }
CHAPTER 9 - (CH09)
7 ^: _$ u2 g' N! d* \- m# j: s---------------------------
) y; A; m- g$ E% t! v4 k
  ^9 W1 t$ ?+ F7 i9 a*I'm not quite sure where Chapter 9 begins, or it's name*8 B8 Q+ c7 S& ~

: ?  _" I; r  P2 M6 r4 c: a7 G) u5 j) ]3 L- k6 S" X
CHAPTER 10 - CROSSROADS (CH09)) m. t* m! s0 H" F3 `: m1 @9 t
------------------------------
/ t9 ]. v. Y8 U) v4 h
7 {0 M7 C" d  {# v+ y- Y  VSETTING: SWAMPLANDS3 x, P- z/ m  C: [. n: w8 Q# W: A
(as Zoë)% J1 |. @+ h5 u7 Y- Y, p
01) Walk the very long but very linear path.
3 l$ f' ?) S0 l2 v- z& Q4 O, a1 M1 Z* {' [& K
(as April)2 \4 A: f+ {# n; I3 Y& }$ T
02) Walk straight and climb up the ladder4 e4 P9 b/ l! X* E. F, f5 s$ N
03) Keep going forward and cross the bridge4 X4 w& K7 z, v, C
04) Behind the first house, go down the staircase
2 o4 ~- H  b6 _. C: a$ E* u05) Walk into the open area start a conversation with Kara. ?: ?9 C; P! Q3 V) o7 O: \0 S( i
06) Walk up the incline behind Kara, only to go down an incline to the left# V! i$ |. d% O# z& L, B
07) Now take a right to talk to Na'ane+ @# d  `7 P# J8 I  o5 z& Q
08) Walk past Na'ane and just keep going as far as you can until you trigger
# W- C1 E/ T- e, N' z    a cutscene
- @& B2 Q: p- C) o) ~) N
6 U. |2 P: v7 q% C( ](as Kian)
, k; }% i% ]6 N) a; h/ E. ^09) Hug the right railing and go forward5 t/ z8 g6 H8 O+ J' O( I- ]# I
10) Descend the staircase
" y. L2 d' s, W9 ~11) Walk into the open area
# H2 y1 n5 {* C0 D& m12) Continue and walk up the incline and then go down an incline to the left
: A' Z. L( Z. _1 r  `% \13) Now take a right to talk to Na'ane
$ |, u1 |- _2 ~14) Walk past where Na'ane was and just keep going as far as you can until! P, z* V; R1 t* F, b3 n; h2 c7 \
    you trigger a cutscene; u) ?, }3 h( a" [& X) Q8 T, e# F6 A' H
) ?. r$ p5 ?' ]7 a" S& U( ?2 T$ T

, _4 p: g$ ~& F8 P0 W. P
! d3 I  t2 N- X; I1 {8 a0 _9 cCHAPTER 11 - FAITH   (CH10)
) z  V' j" C, B1 u: j' M% }, u2 y---------------------------( Q" J" F- F$ D: K- F6 J4 V

9 o& ]' F8 ^5 p/ j9 V# ?- x, zSETTING: WATICITY
' D' ]5 y" O$ U4 D' I(as Zoë); A: X$ _- m# h1 b4 ]5 {
01) Use the console
9 [7 L- r$ _* ]" e& t+ q6 q* T02) Go into the bathroom- Z8 R6 z9 B. ^. K! @! m/ i5 G
03) Exit the apartment
9 A& n, D, l7 [. `5 j0 F' m7 S: |( x2 T( M2 Z- h7 ~" \4 H* A
SETTING: RUSSIA
5 R( f7 H' K" n) h. t04) Go right and turn left through the opening in the fence
' t3 L/ B  x9 f# d# N05) You will see a silver shiny vehicle on the left side of the road
% U3 M$ `1 h, W" Y8 t1 ~06) On the passenger front side, near the side-view mirror, there is an
, E; {/ L2 X4 P4 _; z0 N* x, v    access panel
7 Z& G$ L1 z6 F07) Use the LOCKPICK on the access panel  x' D, s* @) V; B: R$ [
08) After opening the access panel, use your mobile on it0 k" Q. @) U% c# T1 V6 T
09) Climb on top of the tires and boxes behind the vehicle- O, `8 S4 s2 ]8 Y8 ?9 [
10) Climb on top of the vehicle
& x, ?& e9 a8 U$ D2 |( @11) Stand near the front of the vehicle, O' b5 x. `& _. ?* p
12) You should be able to jump onto a fire-escape connected to the building* c% l$ d# |: z- O  K4 e, I9 ]
13) Climb up the ladder
  U  N* e) [" E( `! x; V14) Once up, you should get a cutscene showing a security robot
: T6 y) Q$ _2 l: g& e1 h: V; z) S15) Follow the security robot, at the corner where it turns left, there is a
/ a: D! j, ?2 v7 p  f    ladder there
# M- b1 b0 l' B4 e5 g16) Take the ladder to the roof
# h1 \$ F$ q& L1 _" }17) On this walkway is an old sign, knock down the letter "K"
9 Z5 T. Q. n- k0 }8 O8 u18) Work your way to the broken skylight, while still being careful of the
9 X* x) v& _' f! }# V/ C4 O    robot
/ C; f7 O! i2 _: Q) O19) Now on a catwalk, have Zoë walk right until going down a set a stairs
9 l) l# Y' x: m; \- b20) Now climb the ladder down
. X% |9 e0 _. x* s: z0 r21) At the production, floor, go around the assembly line.
, f* c/ U9 ^. M22) There are two green lights on this side, under one of them is the power
3 X( ?; c  d/ ?0 z    switch. ?( j( i- b* R5 R
23) Open the power switch panel, and then press it7 ?5 E% G4 t* p6 d/ q
24) Go back to the other side of the assembly line, and enter the control
1 l) ?* N5 [+ {" Y* s4 `  D    room, its the room that's mostly glass- T4 p% I. B, S- ^
25) Use the right control panel first
( d, z! H' ^8 Y# T7 G  B" e+ R' u26) Have the winch go as high up as possible, then as far left as possible) q5 B$ D1 E, v. l# j7 g0 u* p. `
27) Now, use the left control panel# e" S( q. Z) @, |* s
28) Exit the control room, and go back to the other side of the assembly line) p3 n  y, @9 ~$ X  W: D0 Q1 S0 k
29) Go past the power switch and toward the other green light& m% C" G  l& E2 {
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate
) ^" b, A  p9 B) y9 {5 O& x31) Go back to the control panel room and use the left control panel7 S$ V# k# Q+ J6 b( N: u; W( G
32) Now that the grate is removed, go back and enter the ventilation shaft
3 |- k1 m4 S/ e) f9 L3 v/ \7 `33) Open the desk drawer and take the SMALL KEY inside
3 b1 i" @7 ]: `$ X2 |, N: L0 U9 y34) Use the SMALL key on the left locker
( f& v- G6 H. e* q3 f/ o3 L35) Inside is an ACCESS CARD, take it2 o% X, A  Y% h- H3 ^8 D$ I
36) On the right of the "bedroom" there is a card reader4 N& w; i0 i5 ?8 D7 f; ^: ~9 Y$ d
37) Use the ACCESS CARD on the card reader2 N1 Y1 Z% H1 V' [  [
38) Enter and use the second card reader
, B! G& Z" k+ T" R! ^: p1 y39) Observe the Doll house and take the DATACUBE- \9 z2 X: {& J, r
40) Exit the bedroom8 P. ~6 Q/ Q# L
41) Use the card reader on the left side of the door to unlock it
4 }. @0 T. J# J. M8 X42) Use the DATACUBE on the console of where the yellow chair is
7 U4 M' g/ p6 _( n" X43) Use the ACCESS CARD on the card reader on the glass door in the corner
. ?) x7 }9 G% D) c9 f3 o5 O  T) \44) Climb up the stairs and find the solid metal doors5 i4 ~& o& O- x7 T" W- t# [9 b
45) Use the ACCESS CARD on the card reader to the left of the metal doors
! s0 N3 V4 f9 @" D3 U3 g* M: b- X46) Back in the production room, go to the exact opposite corner of the room
7 M  v  u- E) e47) Under this green light is another door with a card reader" q- y1 h4 t1 y
48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors
: Z* {' b+ n* t% ~0 R49) Open the next door: d9 R5 g( ~# B9 J1 R6 r$ A9 ?- _
50) Once outside, climb down the stairs on the right
/ p3 o* f/ E6 x/ E5 o$ N51) On the left of the large gate, there is another card reader
: W9 D. d, S9 ^& \% e5 v+ T52) USE the ACCESS CARD on the card reader to the large front gates$ j: x+ _& u  b& z- D$ @
53) Open the door to the taxi: }5 J9 t  z1 \# l
& W) L5 y4 l$ L  d+ M  m

( J' f) b* N) L# V6 _
; @7 l& e$ v5 |0 MCHAPTER 12 - REVERSAL (CH12)
+ n  n, I! \/ n$ H---------------------------
2 @6 a/ w! ~) P0 H8 T
+ ?* E+ k+ b! gSETTING: CASABLANCA
% y/ ?0 R' {- |1 v01) Go back home
! O* S6 t) H9 P1 r, \5 N% ~  q0 H; X  Z; D5 s$ W- v3 s; D

$ U& h- q$ S; Q# K: ^* K8 F
+ B  R  R; Y8 y( [6 a  J% [" ACHAPTER 13 - THE LONGEST JOURNEY (CH02)0 y) E6 v9 ]6 A$ z6 Y' ^7 ]+ y
---------------------------------------
. D) Y; ~* r: @  P7 p' R* {8 C! B0 L7 M, B' _
SETTING: WINTER ( v  R0 A8 e6 e7 f7 F7 m
01) Walk towards the black house. M5 a' t, F! o' o, e$ M( e0 b" ~
02) Take the stairs to go up
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