本帖最后由 shane007 于 2023-8-16 20:40 编辑
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以下这段程序,可以将HZK16的字模数据转化为C语言文件的形式供程序使用, B y& T/ C3 |( N9 [1 ~& q& J
可以供多个游戏使用。
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1 D5 T5 J6 V6 p [9 G: l8 y- #include <stdio.h>5 L1 S! L8 A, i7 |
- #include <stdlib.h>
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- int main() {
. b/ S, U" T8 X, r - FILE *hzk16File;
8 p, J5 n5 G8 L* T) j - if (fopen_s(&hzk16File, "HZK16", "rb") != 0) {+ l& }, V# ~0 q4 a7 y- m; G, U
- perror("Error opening HZK16 file");5 e- a) K3 s9 }1 J5 ~3 v, U* ~
- return 1;
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- FILE *cFile;% B/ k9 y; v4 i- x& J! l
- if (fopen_s(&cFile, "HZK16Data.c", "w") != 0) {
& |' }; L S* \( F - perror("Error creating C file");
2 f w3 }! _" P - fclose(hzk16File);0 ]: r K. V3 u0 ?& L% g
- return 1;
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- fprintf(cFile, "unsigned char hzk16_data[] = {\n");
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- unsigned char buffer[32]; // Assuming each character in HZK16 is represented by 32 bytes, c& f2 N, S+ u* [4 Q
- size_t bytesRead;8 a( k: o+ X* P( i; W: S
8 c& n% T% o( v( i9 Q2 B: v- while ((bytesRead = fread(buffer, sizeof(unsigned char), sizeof(buffer), hzk16File)) > 0) {/ o) W* r$ m# Q( y2 ^' Q- m1 ~
- fprintf(cFile, " ");3 o5 F' I; F, l) {7 G
- for (size_t i = 0; i < bytesRead; i++) {
3 p' R$ j# B/ X+ y - fprintf(cFile, "0x%02X", buffer[i]);
e; Z4 S# _4 V: h$ L% Q. ]- H% k - if (i < bytesRead - 1) {. ]. A! m3 ]2 j+ C7 ?( R
- fprintf(cFile, ",");/ N% t3 n$ I- }0 N
- }
. x# l6 I4 b5 j - fprintf(cFile, " ");) f2 E6 i/ y' v+ l8 s
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- fprintf(cFile, "\n");
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- fprintf(cFile, "};\n");
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- fclose(hzk16File);3 s9 T; O$ s+ l/ E# s/ Q
- fclose(cFile);; e& R9 Z7 r2 E$ `$ z
- z7 L0 x* Y0 z9 {' z- return 0;) t4 Z: V- ~8 F% ? |2 z9 |
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复制代码 ( c. m3 I/ Y, k9 r, i. N5 u
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