// Hacker Evolution language and localization file* _' \% r c. J- M3 ^
//
+ n' F, C5 R; r$ P: G/ _// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file7 I6 } W; q F. B" ?2 t% N" Z
// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which, W, y* e- I/ _! l% h: X
// the languages were defined, enclosed between [STRING][/STRING] tags.# w4 L2 [3 d3 I3 ^9 |
//* J. s1 y, F$ N4 G( C5 c2 ]* `) P) @
// If you wish to add support for a new language, just define the new language code, and translate each phrase.( P$ B' p5 s4 L8 `4 e7 S
// In case there are errors (missing translations, etc), the game will use the default language string, which is the$ ]3 Z3 j1 _+ R a! o7 ^2 F) U
// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.
( T) p) }: ~6 c9 ~% K: c// You can check that file to make sure your translation is correct, and that there are no errors.
% ~8 K6 @9 q/ f% K: c( P! U, ^2 k//
8 a. E2 M* D9 p// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.
; @2 S) L2 k9 ?// Please make sure that english is always left as the first language.
* `& I! _0 ~" a1 W//
1 }4 A& u2 {& h2 W, J// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]8 s, w2 @! m1 G( Y/ T
//
* w* y/ t+ X, r; _# M# y// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.
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// Leave this one untranslated. It's needed inside the game to identify languages* P$ p, q$ Q" b$ u& E0 e# a; }1 E# Q
// Below this is the actual translation displayed in the game |