// Hacker Evolution language and localization file
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// The syntax of the file is simple and straightforward. All languages are defined in the first part of the file
& z) H2 _. |" t) N// in the [LANGUAGES] section. Then, all strings are defined in all defined languages, in the same order in which+ ]7 G/ J' |# a& a/ P! P
// the languages were defined, enclosed between [STRING][/STRING] tags.- J2 W. S% e! t2 P5 V: E# `- I$ I
//
! G9 T7 D$ A! f! ?" [// If you wish to add support for a new language, just define the new language code, and translate each phrase.0 P. }/ [9 D6 o8 ~8 k, C
// In case there are errors (missing translations, etc), the game will use the default language string, which is the
d% \. k; W0 }% r, ?// first language defined. Any errors or warnings can be found in the "language.log" file, in the game folder.
* [7 i) _$ F" [// You can check that file to make sure your translation is correct, and that there are no errors.
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- @" r4 M) U: i* L$ d+ x// Any new language you add, is automatically recognized by the game, and can be selected in the options menu.4 Q3 l" w, C5 m1 C. x6 g" A
// Please make sure that english is always left as the first language.
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// If you need any help, or if you wish to contribute with a new translation, just send an email to: [email protected]
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% m$ N1 S" z% x" }- {// Note: You can add comments anywhere in this file, but DO NOT add comment or empty lines, between the tags.
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// Leave this one untranslated. It's needed inside the game to identify languages4 I9 C5 X$ K) k: X. Y/ R( Q' g
// Below this is the actual translation displayed in the game |