本帖最后由 shane007 于 2011-4-29 06:41 编辑
/ `4 N, E+ t& @+ G4 \% E5 A$ }9 e4 w! w9 P+ A9 h
勤快的老外又放出了这个好东西,配合quickbms使用。; ]2 J$ P& [# ^: q8 G! N' c4 C
好多小游戏都是用Shockwave Director做的,包括神秘视线。$ p% X k& |+ t& W8 L
如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper3 s$ [1 d& S- J. w' I
- # script for QuickBMS http://aluigi.org/papers.htm#quickbms& A. } x- c( |( i9 j
( c4 w' M ~) a1 u5 S- quickbmsver 0.4.11
2 c7 t1 J: p6 {8 [- B - getdstring RIFX_SIGN 4
: s t0 J& Z* G O8 P: J4 o/ W8 S - if RIFX_SIGN == "RIFX", m) | r7 ?$ }9 @* a
- endian big9 P$ v. |, a; n1 l: `
- elif RIFX_SIGN == "XFIR"5 v3 G) d( T! u6 Z. k0 s; C
- endian little7 H& O/ h$ t3 v0 T0 v: C
- else' ]9 D0 r7 y2 E, P9 X2 X" ^
- cleanexit, c/ T& F0 e; Q2 A* ~0 G {9 O
- endif0 J7 W8 V5 Z+ F& y" B0 T
- get SIZE long* o% ^) Q# [+ R" z- J
- get SIGN long. b' l N: P: q; e
- if SIGN == 0x4647444d% d! f# n5 w, G9 v
- get NAME fullname6 L* h7 f: ^& m: l3 Z# T
- get FOLDER current_folder: Z- J; I0 p: O7 y, g6 L4 Y
- print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"6 W7 M9 @; d: \0 k& S
- cleanexit9 ^9 W8 z6 y3 h3 d
- endif1 x$ U( D0 O( e( u2 n2 C! y& v
: y7 t+ B' j* e: e5 m# r" C- set FIRST = 10 s6 z, `) e0 u% X) h$ n4 B
- for i = 0
0 }- x* r( T8 X' m9 ~ ` - savepos CURR_OFFSET
- U" @/ @1 P( R2 E; ` - getdstring SIGN 44 o ?2 H' ~: P% V$ _* u% W( v% }
- if RIFX_SIGN != "RIFX"+ Z7 @1 k. v$ r
- string SIGN r= SIGN( B: Y1 E, P% C" c0 S, g; z
- endif
3 a1 Q- |5 i" I, B) d2 I
: V! t5 Z- h1 }& e ?0 V/ U- math SKIP_SIZE = 0x10
D8 D; R' y0 x8 t' P8 ]0 Z - if SIGN == ""
& ]# {3 f& L! `, d - cleanexit" r F; f X+ a# q! x9 ?4 |
- elif SIGN == "RIFX"
) e% K5 o$ @3 F+ Y - elif SIGN == "imap"8 M$ `. [0 A4 U% j) M
- if FIRST != 0
4 E1 B: H1 K& {& Q - get DUMMY long
( M N4 P- `; Y# p0 v4 E: j% [. Y - get DUMMY long- h& z/ g+ m" @0 _) O
- get OFFSET long4 U3 Q- t, k% g
- if OFFSET > CURR_OFFSET
* L6 @" ~8 z) a. |, S) d7 N - goto OFFSET' h- k3 \- J |) Q% \# ?: ^
- math SKIP_SIZE = 02 Q; Z5 a; I1 V2 a' S1 I
- endif8 P" m& d! v: r3 s
- endif
4 Y6 H* Z4 x1 a8 Z' }( p2 ]3 u - elif SIGN == "mmap"* K9 |7 u ?8 v# G' z8 a
- if FIRST != 0
, n3 l A# @3 l6 W6 ^2 H- I - math SKIP_SIZE = 0x1c4 B* B- ^7 Y: Q/ P E. E) l
- set FIRST = 0$ m N9 g2 r3 s, `# E! `. t# {
- endif3 d) I% a! ~/ m
- # filters start here! j* Y6 D* b( n% M2 L" M9 q
- elif SIGN == "VERS"
4 u% @9 |; U I# }4 s/ P - elif SIGN == "CASt"1 A3 r# A8 K3 C' ]
- elif SIGN == "CAS*"5 x: F' B# y, S+ p9 l e/ v o7 r
- elif SIGN == "Lctx"
- E# [7 w+ T7 r - elif SIGN == "LctX"
2 S! e1 F( |* _3 w _, ^3 Y - elif SIGN == "Lnam"
9 j' z& _# `) q( ~ - elif SIGN == "Lscr"6 d% o! H) x i- o9 D8 y* p1 r! \
- elif SIGN == "Cinf"
5 B$ p1 x4 s4 y - elif SIGN == "GRID"* s; k* |1 f% a" Q/ K6 z
- elif SIGN == "FCOL") w- w& r* S' k h0 Z
- elif SIGN == "MCsL"
4 F8 ^* {. E1 o! s' Z7 m0 S - elif SIGN == "DRCF", _( y$ B) P, d9 P6 B s o/ @
- #elif SIGN == "BITD" # 16bit images
1 x e/ I/ r' U. V - #elif SIGN == "ALFA" # alpha channel
; J: U- S$ e2 t) k. T ]0 t - #elif SIGN == "sndS" # 16bit audio
9 n0 I5 i2 F, ~" \2 b- u7 T- X - elif SIGN == "sndH"
) n0 H7 f: U) A; ?% d: N7 ?* p& C% L - elif SIGN == "Sord"& i8 h+ N6 I: v, b# d% t
- elif SIGN == "free"# q) e- w' {' U
- elif SIGN == "junk"- C0 N; i! W' D5 h5 u) Q6 l
- elif SIGN == "Thum"
8 A. ]" A# L) ]. K4 _' R0 E' q - elif SIGN == "KEY*"7 g- M; l( j% N6 F" P
- elif SIGN == "FXmp"+ U9 k& R6 N f8 z8 E1 W
- elif SIGN == "Fmap"
3 O: M* N! D- U - elif SIGN == "PUBL"
" x8 Z4 @ V) f8 u1 p - elif SIGN == "SCRF"7 Q2 X& p0 N0 Z8 V+ z6 d1 }- C
- elif SIGN == "VWFI"
# \+ }9 j: {, W2 a- F0 G - elif SIGN == "VWSC"& ^# |5 D* \, F# Y2 ?# \/ \
- elif SIGN == "VWLB"# v# a5 [9 h$ u' {, g3 s9 G6 s( o
- elif SIGN == "VWTL"
2 O# u r" | ^6 A5 X- d. T - elif SIGN == "XTRl"* U2 p5 P( m/ ~1 }
- elif SIGN == "ccl "2 x6 y1 _, [4 c! t# l8 j
- elif SIGN == "SCVW"
+ p7 @. o( D* d7 K3 D# j/ B/ t k - elif SIGN == "Lval"* c$ ]$ D1 {. N& D @
- elif SIGN == "cupt"; v H8 i) R, e4 {
- elif SIGN == "CLUT"
# U6 j3 h; m4 E; v - # filters end here! ]+ o1 Y4 x' i9 i
- else
' I; @' ], }5 {. j+ j3 h9 ~2 F+ s - # skip the above ones and dump the others# ]& @; \9 u+ ~/ o7 U! |
- math SKIP_SIZE = -1
0 ^) J* x: G7 x" ? k- P - endif
1 [5 Y% s1 U7 L4 T8 w - . v: Q9 D, @; L& k7 d8 S
- if SKIP_SIZE < 0
+ h# S- S+ K2 M4 {9 S3 L! g4 ]. X - get SIZE long, s6 ?$ ]' u. S. v& j
- get OFFSET long1 V2 z' I; r/ p* g) C5 j; W: a
- if SIZE > 8
. K0 Q; Z t6 v/ n9 m - math OFFSET += 8
2 r) x3 m% ?& y0 N - math SIZE -= 8
) _( G _5 o0 n. b: a- }% n - set NAME string ""# I& m$ i: |/ n. k0 W) w
- if SIGN == "XMED"6 C+ W6 i) k! b3 Y! x$ z/ i: P
- elif SIGN == "ediM"" C# I: P" Z1 T. {; a! b! i1 [' N9 {
- else z% B; D5 N/ e, S( T& x
- set NAME string SIGN
# D7 ~0 }2 {# j3 J - string NAME += /
& S# H6 p& `7 |! U - string NAME += i. N9 _2 I) [* e- [3 d8 z
- string NAME += ".dat"- h5 k8 u& |/ y1 {0 R% @
- endif
" m. O x+ C, Z1 }+ K! t( { - log NAME OFFSET SIZE( Q5 ~9 {/ s0 ^
- endif
8 Q; b$ n0 p9 E - get DUMMY long+ |3 R# F: z. O6 V3 H* ^, F8 M
- get DUMMY long2 u$ V6 ^4 ^4 u. a! U
- else
/ o- ^ M1 C. v' |/ y - getdstring DUMMY SKIP_SIZE
: C. `9 E5 f: B1 |; e' W3 E( ` - endif
, R" T$ e/ c- |( t, h7 P+ L - next i
8 b* P4 o3 W4 S' R: S+ y
复制代码 |