本帖最后由 shane007 于 2011-4-29 06:41 编辑
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; y3 |3 H6 @. I d6 g" H$ Y( k勤快的老外又放出了这个好东西,配合quickbms使用。
6 T5 z$ _1 q, G7 H" _& B) \' b好多小游戏都是用Shockwave Director做的,包括神秘视线。% ?7 m. t! E8 S
如果能做出打包器的话,就又能解决好多游戏的汉化了。- # Shockwave Director dcr/dir/dxr/cst dumper
: o1 V+ x& i/ z; | - # script for QuickBMS http://aluigi.org/papers.htm#quickbms
# m7 `9 G8 _3 H/ c7 R% r2 s4 N1 ~. ~, a
+ s6 r- ]) T; w- quickbmsver 0.4.118 w% A$ S9 q, z- o& N
- getdstring RIFX_SIGN 42 D6 x6 z" a: s2 k
- if RIFX_SIGN == "RIFX"
6 k" m" w( r% v# m2 y$ j - endian big9 R8 u% O( D+ O" H( A( o; M) Y
- elif RIFX_SIGN == "XFIR"0 [, d, e8 n2 ]
- endian little
- z$ M- u% G% f" |8 a - else
* Y |: u* ?; y; Q4 Y6 ^ - cleanexit
) L* M+ F+ C1 E - endif
, [% r& c" g- B. f) I5 R8 F* v! _4 q - get SIZE long
1 i% q" i/ X$ W/ Z. ]) s1 ` - get SIGN long1 h7 Q1 D$ C, W4 m7 }
- if SIGN == 0x4647444d
, X. u! X/ h1 y: c) b - get NAME fullname
; C H; e: m4 m: I1 x9 E - get FOLDER current_folder
" E! O6 b5 p J0 o$ ^& {; O' N - print "\nyou must use offzip with this file:\nhttp://aluigi.org/mytoolz.htm#offzip\n\n offzip -a \"%NAME%\" \"%FOLDER%\" 0"" o* }: c7 Y2 Y- W) o
- cleanexit9 H+ S# f( D# P/ @, }$ Z' J
- endif' `* b/ ~. O7 ^6 c
8 }- S" Q# a- e/ c- set FIRST = 18 r+ q# }6 K2 h' J# t" [2 U( Z% B
- for i = 0
% ]0 J, t! |; l( z1 {; g2 E- D% C - savepos CURR_OFFSET# v6 e7 v$ B5 z7 S+ B+ o9 B
- getdstring SIGN 4' m y; J+ M5 d* R, v
- if RIFX_SIGN != "RIFX"
1 f. y. B# C& g9 K/ u - string SIGN r= SIGN: i" t6 q/ w: r3 F0 l
- endif
R+ a8 P2 J& J1 g# O9 L+ l
; ]- p) P* y6 R8 i& n/ `- math SKIP_SIZE = 0x10
7 @. V( S9 ]0 L) k# j - if SIGN == ""
3 V j: t8 {4 k& t2 ~ y - cleanexit1 N, K6 K% u5 u0 l7 }
- elif SIGN == "RIFX"2 {) C T! g h# M
- elif SIGN == "imap". t6 ]7 L8 q& l: l+ N: Q
- if FIRST != 0
( m1 t1 ^% b5 U' B Y - get DUMMY long
! j" u8 h, q5 a5 R2 _5 Q - get DUMMY long
5 j: U+ i# W; }2 n, e# _# l6 F - get OFFSET long
& Z6 e) _( S, }+ ? - if OFFSET > CURR_OFFSET
# A- Q+ i7 @& w - goto OFFSET
! S" i6 p; G$ G3 w. l% J - math SKIP_SIZE = 0
3 H% n% v5 f3 X8 n% O: Y - endif& \1 w1 u7 G$ K/ L: E
- endif& k1 q; F/ a7 F' U. Z
- elif SIGN == "mmap". b3 z( ?7 U; Q$ D3 G1 g7 Z. x$ V
- if FIRST != 04 D4 G- S, Q' u- S& w
- math SKIP_SIZE = 0x1c3 \ K) t+ a: y8 R# f
- set FIRST = 03 M$ e5 ]) r1 G6 V
- endif
5 [! M- S( I N T+ o+ s - # filters start here
( k# z2 G& i, \# } - elif SIGN == "VERS"
9 N- h+ V7 R2 V9 l! H - elif SIGN == "CASt"
3 `! h5 [& E# M$ N - elif SIGN == "CAS*"
5 ^ n3 W3 @$ y/ T0 [6 i$ L - elif SIGN == "Lctx"' y/ X- ]2 C. T3 F0 x
- elif SIGN == "LctX"
6 ?+ o0 k1 A! O5 u- q - elif SIGN == "Lnam"- n* o$ x: L. p
- elif SIGN == "Lscr"6 T; E7 ^: H) J2 c' c6 l9 N
- elif SIGN == "Cinf"/ f+ p+ ?3 u/ N: R
- elif SIGN == "GRID"; ^' s4 |: S: }: u. ]3 T2 t- r
- elif SIGN == "FCOL"1 F8 N0 @+ T, _+ T+ M
- elif SIGN == "MCsL"
7 q8 M2 ]+ z) q6 h& X9 B - elif SIGN == "DRCF"5 i" ]7 D9 f7 A7 ^" N) c
- #elif SIGN == "BITD" # 16bit images! X6 u% K; z& a" s, K
- #elif SIGN == "ALFA" # alpha channel
- f- X, y2 |% A( K - #elif SIGN == "sndS" # 16bit audio. B0 [& W# E. Y' h, Q
- elif SIGN == "sndH"5 l& p0 C1 O5 B% ]' C9 c
- elif SIGN == "Sord"$ g& r+ Y, F/ P! b9 e- n4 J
- elif SIGN == "free"
, _6 r. G' D& M- M! ~ - elif SIGN == "junk"0 e! F8 y7 _& `, y4 A0 Q# j
- elif SIGN == "Thum"- |2 s2 a; j: r( q1 n
- elif SIGN == "KEY*"# y6 Z5 _6 }+ i* j/ r7 e2 S
- elif SIGN == "FXmp"
& {; N% H6 m* H9 ~& O - elif SIGN == "Fmap"9 p4 `( U: J5 Q! v, B8 H
- elif SIGN == "PUBL"+ o9 T' n. i" U7 m( t( W
- elif SIGN == "SCRF"
4 l/ e2 R o6 }# _ - elif SIGN == "VWFI"
$ f7 `' a7 i- s - elif SIGN == "VWSC"
5 ~! h* j: G& t$ G - elif SIGN == "VWLB"
/ j3 ^3 r* R/ N2 M5 ?- |, n- _ - elif SIGN == "VWTL"6 n; a' q( l" B3 ?: a1 [
- elif SIGN == "XTRl"/ m- l) c# C/ ~- D2 u1 n
- elif SIGN == "ccl "* c% b. i j! m8 J+ ^ @# n
- elif SIGN == "SCVW"
3 U4 G3 k( S# X6 s+ r4 s - elif SIGN == "Lval"2 r9 H. F6 \4 n' {! [+ U% V
- elif SIGN == "cupt"/ L' x7 c# _ ~0 K4 }0 k% a# ~4 N
- elif SIGN == "CLUT"
! A/ Z7 Y: X+ Z8 ~% `5 c6 v - # filters end here/ p! B; [" g: I/ D
- else
! O& m* k* I+ |: p) ]: Q - # skip the above ones and dump the others% H6 Y* R b: H6 R, S9 O
- math SKIP_SIZE = -1
8 U1 J/ S6 ~# m' i - endif
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- if SKIP_SIZE < 0
0 n/ Z# u6 u6 }" n - get SIZE long( a$ q# P3 j2 T3 M$ T4 l
- get OFFSET long
/ Y+ k2 g- {1 K' V/ z - if SIZE > 8# v& @4 D1 r1 j! Q+ @! s
- math OFFSET += 8
/ C, l. j7 e' i% i - math SIZE -= 82 c1 X1 [7 _; A8 j
- set NAME string ""
, D( X! S% i# L& Q3 J; w* m0 k - if SIGN == "XMED"( S9 I1 N x$ J& K) T9 [
- elif SIGN == "ediM"
7 C; f0 q9 u$ ^: u7 N5 d# ? - else
# ?" u# y+ L d% e% b - set NAME string SIGN0 z4 I5 Q& S6 \2 |( m. q
- string NAME += /
" m2 V( M2 [& I2 y5 o: @9 ^+ C - string NAME += i. u1 @' E% V* ]4 u$ j6 t
- string NAME += ".dat"
0 `8 J4 @' q D& [ - endif3 \' Z, v9 [: r! N5 S
- log NAME OFFSET SIZE
2 F# z3 h7 K( l9 Y5 L9 Y' f - endif
# q8 I& s6 U: @4 T - get DUMMY long+ D) p, J- F0 n
- get DUMMY long
" |1 y+ h( P4 D% C) `5 }8 @ - else
$ n4 A% _1 O+ W0 P1 k* u- }& v - getdstring DUMMY SKIP_SIZE4 N3 o0 B- \# r
- endif2 ?- \' S; H( }3 v$ s6 u8 L
- next i
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