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[转贴]Secret Files: Tunguska 英文攻略

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[转贴]Secret Files: Tunguska 英文攻略

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发表于 2006-10-2 20:28 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

[转贴]Secret Files: Tunguska 英文攻略

PM me any mistakes and I will include them in any updates.( w6 G: h/ P  ^( x

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0 K. b1 B  y* }5 y, t  n; y2nd Oct 2006
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Feel free to distribute." s* r3 E& \  ?9 a
Plz give credit to author
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Vladimir's Office:
$ a1 C, y7 Z/ I/ r& EPick up piece of rock and porcelain bowl from large desk. Use the phone to call the police who are useless as always. Examine photo and certificate hanging on the wall on top of sofa. Pick up photo on the floor in front of the radiator then examine the radiator. Use the bowl with the radiator vent (top right) to fill it up with water. Examine the coin showcase to enter puzzle. Examine the clue in the showcase. Zoom out and examine the map of Siberia above the desk then examine the filing cabinet. Pick up flask lying on top of the rock analysis machine and leave the office.
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Try knocking on the door but it's useless. We need to blow the fuses. Examine name tags in blue next to both office doors. Notice the fuse box next to the bulletin board, but we can't get in there yet. Exit to go downstairs into the main lobby. Examine the escape plan and the employee list on the wall near the trash can. Exit towards the rear area of the meuseum. You hear some noises and they are coming from the base of the T-Rex statue. Open secret door, which is between the exhibit description board and the bit of graffitti. Watch cutscene. It's only Eddy, albeit acting like he's on crack. Listen to him yap on then pick up the key he leaves behind. Examine the diagram on the back wall then exit the area. Go upstairs and try the key with the fuse box. Turn off Max's juice (whoops!) and talk to him about everything. Go back into Vlad's and meet the creepy Det. Kanski. Talk to him about everything. Watch the chat with Max outside. Pick up the yellow glass shards. Use your keys on the motorcycle seat to open the compartment and pick up a mobile phone and shades. Jump on the bike and watch cutscene.) k- I/ u" \! w5 z& u" u/ y  i' V

* i! E5 ~' m1 f. }; `3 FVladimir's Apartment I:
0 Q/ }1 E; k$ {7 N7 ]- ~How rude! Someone has been through Vladimir's apartment too! Pick up the old Walkman from the floor then examine it to extract batteries. Then examine the fish tank then pick up the book from the closet drawer lying on the bed. Examine the book to reveal that it's a mini chest, then examine the bed to notice that it's still made. Pick up the bottom left corner of the rug to reveal a gap in the planks with something jammed in between. Examine Vlad's desk and pick up the pizza, pencil and the salt shaker. Also note that computer needs the password and there's a tape player on the desk. Examine the file stacks on the wall and then exit. Examine the trash can to extract a rubber glove and trye spoke, then examine the broken lattice. Try to pick up the water bucket near the drain pipe and the handle comes off. Get the air pump from the rusty old bike. Walk over the rusty old car in the garage and note the drain cover in the ground and the cigarette butts nearby. Check the crate near the car and you get some double sided tape and glue. We're done here for now so jump on the motorbike and go back to the museum.% t5 F/ Q' I* n4 z4 b

, A7 c& u4 C8 i6 jMuseum I:. g4 W5 \) p6 B% Y
Notice the yellow bike and the girl sleeping on the bench. Wake Lisa up, so chat to her. Turns out her bike is ****ed up and she needs it fixed. Whats more is that she might have pictures of the weird black robed men that Eddy was describing. She won't give up the camera until you have the bike fixed so let's get on with it. Examine the bike to remove the tube and head back to Vlad's apartment. Use the pump to put some air into the tube then dip it into a bucket of water to determine where the leaks are. Use the glue on the rubber gloves then use it on your now-marked tube, then head back to Lisa. Use the fixed tube on the bike then talk to Lisa who will sort you out with a digital camera. The camera isn't working so try changing the batteries. Give the camera back to Lisa and she will reward you with a fridge magnet. We're done here so get back to the apartment.) k1 B# G1 w/ }8 i6 x
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Vladimir's Apartment II:
( z1 A8 ]) C( w* L7 MUse the magnet on the fishtank to draw the key up the side. Use the key on the book/chest to recover a contact book and a tag. Use the tyre spoke to get the tape wedged in the gap between the planks. Listen to tape to get a mysterious clue relating to the computer password. It is basically the first and last digit of the registration of the old dilapidated car outside, a quarter of the number of holes on the drain cover and the number of "guardians" to the enterance of the museum. If you can't be assed to work this out for youself, look under "Computer Password" in the password list at the bottom. Read the email on the screen to find out that Oleg has been in contact with Vlad. Look in the contact book to get his address and ride on down to his place.' ~( [5 C# |9 Z! @! L+ D- m% R! h

' B8 w% [0 `; m7 [3 _( eOleg's House:
7 c! W& m5 m" W! H# |Ring Oleg's doorbell and chat to him to realise he's a total wanker. Examine the feeding dish and the catflap. Go around the back and pick up the broom stick. Look through the window slit above the plant tray and take note of the feeding dish inside the kitchen and Oleg yapping away at the phone. Zoom out, examine the hose pipe and exit. Go back to his front door and notice his cat hanging around. Put the stinky piece of pizza on the feeding dish and attach the double sided tape to the mobile phone. Spray the pizza slice with salt and watch the cat dash to the watering dish. With the cat drinking away and the phone recording away, we have got all we need. Ring your phone from that yellow phone box outside Oleg's house and the cat will come running out and run up into the tree. Pick up the empty blue bag next to the two full ones and combine it with the handle. Combine this whole thing with the broom stick to produce a make-shift brailer. Use this on the phone to get it down and listen to the recorded conversation. Jump on the motorbike and Nina goes back to get some shut eye. Watch the cutscene.
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2 Y$ V/ o+ E9 b, H) o& lMuseum II:! i% O, N4 H1 k; k$ K$ T
Head inside the museum and go upstairs into Max's office. Talk to him and bring up the tag you found to recieve the diadem. Finish your conversation with him and he'll wander off to the archives. Look inside the fridge to get a bottle of acid and a bag of cement. Use the tyre spoke on the totem pole to extract the red glass bead. Exit his office, snap a bit of the aloe plant that lies between Max's and Vlad's office. Combine the original rock you found there with the flask and pour the bottle of acid in there to extract the amethyst. Then combine the shades with the orange shards to create a green shard. We now have all three "gems", so try and fix them into the diadem. No luck as they keep falling out. Mix the bag of cement and the aloe you just found with the water in the porcelain bowl to make a paste and dip the diadem into it. With the diadem now all sticky, fix the three gems into it and head downstairs to the light opposite the escape plan. Use the completed diadem on the light to reveal a secret on the plans. Examine the plan then talk to Max. Follow him into his office and look at the shield hung on the shelf. Notice anything peculiar in the bottom third? Extract the coin and go into Vlad's office and take another look at the coin showcase. It's the missing coin so insert it into the empty space. Remeber the clue that you read from the note next to the coins? It's basically saying that no two same coins can be in a row, column or main diagonals. If you're stuck or can't be bothered to figure it out, check "Coin Puzzle" at the bottom. Study the documents and watch the animation. Follow Oleg back to your daddy's apartment.! S! P2 o; g$ ^: ^- a* S: i
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Moscow:2 Y7 u$ ~1 G! ?) `* O0 Z5 M
Talk to Sergej the pervert and watch your man on the inside get nabbed. Look into the worker's bag to nab his dinnner and a rubber band. Talk to the pissed off worker to find out that he's expecting to win the lottery today. Let's see if we can make his dreams come true! ;-) Search the rubble near the abandoned hippy wagon and get a nut and an iron Y. Examine the poster and pick up the two bricks lying on the floor nearby. Go round the corner to talk to Sgt. Yushin. Hmm...we need that newspaper somehow. Combine the iron Y with the rubber band to make a catapult and load it with the nut. Use this contraption on the bulb to smash it, then go to Yushin to get the paper as he doesn't need it anymore. Examine the cigarette butts on the floor then talk to Yushin to recieve a cigarette. Use the pencil on the paper to make the worker's day after picking up a small pebble from the bottom right of your screen. After he runs off, collect the hose, barrier rods and tape. Then use his grease sandwich on the rusted car jack and try to get the jack out. We need to prop the car up somehow, pretty easy to figure out if you've ever tried to steal rims (not to imply the author has ever taken part in or condoned said activity!). Prop the van up with the two bricks and take the jack then head into the canal.
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Pick up the box of matches on the floor and walk over to the big metal door. It is open but seems to be wedged so use the car jack to exert more force. Walk through the now open door and notice the distributor, which acts like a shit bucket, and the release valve. Try to climb up the ladder but the bottom two rungs are missing. Our bars would make a nice substitute only they are too big. Head back to Yushin and use the bars on him and he will bend them for you once you flirt with him a little bit. Use these bent bars on the ladder and they fit perfect. Climb up to enter the toilets in the military train station.
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Military Train Station:
* B1 c- T" t9 H; `& P* ZYou should immediatly notice the "No Smoking" sign, it should ring a bell in about 5 minutes! If you hang around for a few minutes, it becomes obvious that someone is busy taking a dump. Peep into the first stall and talk to the person attached to those legs. It turns out to be the sodding train driver and on top of that, he has lost the keys down the loo. Finish talking to him and zoom out. Nip out of the toilet and observe the two soldiers. Romanova desperately wants a fag and there is no smoking allowed on site., so let's see if we can manipulate the situation. Light the ciggie and leave it on the ash tray on the bench. Once they both clear out, open up the locker closest to the door. Steal everything you can get your grubby little hands on. Examine the walkie talkie to find out your code number (15) then examine envelope to read the deployment orders. The other locker has a combination lock on it so we'll get back to it later. Head out of the door to the loading area. No point talking to the FSB agents as they tell you to piss off anyway. Instead, head out to the train and talk to the gaurd. He tells us that he expects to see a permit to board the train and that your man on the inside is behind the door being guarded by the spooks. Ask him about the departure and he radios base to page the driver, revealing the code for base is 48. We need to distract the spooks away from the door somehow, but to page them we need to know their names. Head back to Yushin to pester him for one last time and he reveals their names.
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Get back to the changing rooms and radio base to page the FSB agents. Head back out to the loading area and head through the door where the agents were standing. Inside the interrogation room, examine everything including Solotov's body. The unopened locker belongs to him and the combination code is on an item recovered from him (see "Locker Combination). Recover the permit from his locker and go speak to the train driver about the key once more. Go back to the distributor ("shit bucket") and we find a key floating around in there. Exit to the canal and use the stocking to make a sieve at the end of the pipe right next to the door. Reinforce it with the barrier tape and use the release valve. Seems like another snag, there's no water in the system, but fear not, I have completed this game! Go back up to the toilets and attach the hose to the tap and point the other end into the urinal trough, turn on the tap and we have water in the shit bucket! Use the release valve and go and collect the stocking now brimming with its slimy contents. Give the sac of shit to the train driver then go back to the train driver. Give him your permit and we're off!8 J3 B8 l6 k: `& c' V* Z

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Pick up the dried fruit and OJ. Go into the kitchenette and pick up the jar of honey. Slip through the door into the lab and talk to the assistant. He informs you that the professor is in a very bad mood as he's clucking for bread 'n' jam! Grab a couple of slices of bread from the professor's desk and head back into the kitchenette. Mix up the OJ, dried fruits and honey in the large pot on the sink and spread it over a slice of bread. Give the bread 'n' jam to the professor and he seems to like your mediocre creation. Talk to him and he informs to his boss is in the next carriage. You can try the intercom in the next carriage but he doesn't want to know you until Lesniak produces some results. Head back into Lesniak's carriage, his assistant seems to be busy experimenting, but we don't have all day so let's "tune" their results a bit. To fiddle with their beloved experiments, we need to be alone. Get the 100 Watt bulb from above Sidorkin's intercom and head back to the sleeping soldier. Replace the dim 25 Watt bulb above him with the 100 Watt one and give the light switch a try. The soldier wakes up and is rather pissed, understandably. Once he has gone back to sleep, head back to him and have a rummage through his sac for the bottle of castor oil. Mix the castor oil into your jam mixture and fill up the empty OJ bottle with water. Spread the other slice of bread with your laxa-jam. Now it's time to sabotage (you have to be cruel to be kind!). Give the spiked sandwich to the professor, which acts on him rather quickly. Talk to the assistant and he gets pissy about you not telling him why there are so many soldiers on board. Complete your conversation with him, then spill some of the tap water onto the power outlet to blow the incinerator. After he has gone to change the fuses, take the jar of plant sample from the desk and also from the foam casing on the floor. Take both samples of plant out of the glass jar and mix them together by combining them. Put the double sample into one jar and put it back on the desk, just in time to see the assistant return. Sit back and enjoy watching all those nerds running around wetting their pants over the results!
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In the next scene, you are in Sidorkin's office. Examine everything on the desk. Once you have examined everything, an FSB agent nabbs you! Here's the end of your free ride. Watch the cutscene after which you find Nina locked in the frieght container. We need to get out of there somehow. Start by walking over to the ice pack and putting a piece of meat into the glass jar. Put this jar into the side of the cage away from the dog. He gets busy trying to get to the food, so you can get busy trying to steal his toy and his leash, which is hanging near the feeding schedule. Use the toy on the flap in the vacuum cleaner to take out the dustbag and also collect the hose and the pipe. Examine the dustbag to get a hairclip and some fur. Combine the pipe and the leash and use it to break the hatch above you open. Use the leash/pipe combo to climb on top of the train.! l4 P$ D( s5 @) B/ D8 P

- `0 P0 r. H3 R- M4 p* o1 u2 }Grab the leash/pipe and walk over the the two pipes that are sticking out towards the right end. Stuff the fur into the air conditioning pipe then connect the two using the vacuum hose. If you stuffed the hair into the right pipe, you should see a window open up. Anchor the leash/pipe onto the two pipes and climb into the window. You're now back in the room where you first got caught. Use the hair clip on the locked drawer, open it and take the statue inside. Zoom out, pick up the vase near the door and the head of the skeleton. Replace the vase with the statue you found and turn them all facing the same way as Lenin (ie towards the window). This opens up the secret compartment, so head inside and pick up the book from the torture chair. Replace this book into the bookshelf outside. Head back in and a niche in the wall. Put the skull in there and the painting reveals a puzzle. The object of this puzzle is to turn all the lights on the board off. It's more fun to try and solve it with the clue in the journal, but if you can't be bothered, see "Light Puzzle" at the bottom$ Z0 ~6 t! t. {4 Y7 f% J

% J7 _! I7 F- L/ AMilitary Hospital:
! r1 B: Y1 i: B; J- l: |We catch up with Max and Oleg outside the hospital where Nina is being held. Start off by grabbing the textile bag from the bus stop. Then grab some berries from the shrub next to the stop. Fill the bag with berries and use it on Oleg. Examine the ambulance through the gates to get the (rather long!) emergency number. Dial this number and a cutscene will follow. In the courtyard, pick up the surgical pliers then check the light bulb to see what is creating such a weird shadow on the floor. It's the key you need to open the door up so use the pliers to get to it. Walk through the door, examine the blatantly obvious open file cabinet to discover Perez's medical file. Listen to the dictaphone lying on the stretcher, then pick up one of the brown bottles of medicine on the cabinet. Before heading through to the next room, grab the electric fan on top of the filing cabinet. Pick up the ammonia bottle from the shelf on the wall, stethoscope from the empty surgery platform, syringe and scalpel, both of which are near the sink. Use the stethoscope on the door to eavsdrop on the gaurd's conversation. From this, we find out that:, D+ Q' }" c/ Q9 V" r
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a) Nina is on the top floor
! c) o6 e) c6 [; ?1 S9 r' m; ib) 1st gaurd wants to watch footie at all costs" E0 ]* [) m3 ]! u3 m6 M' U; i- T
c) Even slight adjustment of the satellite dish will ruin the picture
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Head through the door, examine the room then head back out to where you found the pliers. Max tells you that the drain pipe runs through to the top floor, possibly where Nina might be. Use the stethoscope on the pipe and it confirms it's definitely Nina in there. Shouting and banging won't get her up, but the bottle of Ammonia might help. Use it with the end of the drain then blow the fumes to the top using the electric fan. Woo hoo, it worked, Nina's up! Activate her, grab the place mat, bowl and the rock. Cut the place mat on the sharp edge of the wall to get string. Combine the stone and string and throw down the pipe. Activate Max, pass Nina the scalpel. Activate Nina, use the scalpel to cut a piece of foam and the leg off the chair. Pass the piece of foam, chair leg and scalpel to Max and activate him. Use the syringe with the chair leg and dip that into the anesthetic. Go to the front of the hospital and cut the satellite dish cable then go back to the room where the TV and guard were. Remove the wedge from the big steel door to lock the guard in, then use the blow pipe with the peep hole in the door to take his ass out. Soak the piece of foam into the soup dish hen examine the bulletin board and remove a tack. Head upstairs only to find a guard about which you can't do much so head back to the drain pipe. Pass Nina the soaked foam and the blow pipe. Activate Nina, combine the foam with string and then the bowl with the pipe. Combine these two items and you got yourself a make-shift mouse trap! Set it up by the hole in the wall. Once the rat is caught, pass it down the drain pipe to Max and activate him. Head back to the secong guard and release the rat. The guard runs off after it so we can free Nina, only that her cell door is locked (surprise, surprise!). Tip the tack with the anesthetic and stick it on the guard's chair. Once he is knocked out, go back upstairs and search him to produce a key. Use this key to set Nina free and get the hell outta there!' q' X3 r4 Q3 e6 E3 B9 y1 \3 Y

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* n0 ?& v& \( Q- x# J* |; JTent:1 d5 s0 o; o: S  U: J4 {# p
OK so we've sprung Nina, but we have been found out. At the tent site, look inside the jeep and grab the ketchup packet and the first aid kit. Examine the kit, and in true Russian style, it contains only a bottle of Vodka. Also, grab the shovel from the back of the jeep (comes in bloody handy!), then head inside the tent. The old man is out of it, but we need him up and running so we have to make his medicine. The parchment is in a very delicate condition, so we need to restore it before making anything. In here, we need to grab the grill rack, cup, scissors, wooden spoon and a thread from the tassles hanging down. Step outside and smash the crate sitting next to the tent using the shovel and collect the planks. Then use the shovel shovel to smash open the bark of the massive tree. Collect the bark, then use the cup to collect tree resin. Keep walking, then pick up the stone behind you. Put the grill rack over the burning hole in the ground. Use the shovel to dig out the Gentian Leek plant. Head back to where the jeep is and use the bark to create a pipe between the barrel and the water basin. Unplug the barrel, fill the resin cup with water, use the scissors on the stone to sharpen them up then use it to cut some hair off the animal. Put the cup over the grill rack so the resin goes gooey. Pick up the cup and the grill rack and head back into the tent. Tie the animal fur together using the thread then fix it to the wooden brush to make a brush. Dip the brush into gooey resin, then smother all over the parchment. According to the recipe, you need 5 parts Source Of Life, 2 parts of Root Of Tears, 1 part Blood Of The Night, 3 parts Drops Of Intoxication and is to be taken shortly before it unites with the wind. Show the recipe to the old man and he gives you a vial so you can be on your way! For more help on making, see "Medicine" at the bottom. Once you are done, give the medicine to the old man and have a chat with him.( e5 ]. I9 b$ U  [' h
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Research Hut:
4 Q" i0 l' y9 r1 x) HGo inside the hut to find that there is no power to run the projector. Pick up the rag and shards of glass (you might need to use "Search Scene" for these two). Exit the hut and follow the path down the left. Grab the hose from the water tanker then carry on following the path. Soak the rag in Vodka, attach the hose to the tank portion of the wreck and attach the Vodka bottle. After a quick Georgian breakfast, the bottle is full up with diesel. Examine the wheel rim to get hold of two wing nuts. Take some time out to follow the path further and enjoy some eye candy. Return to the generator and fill it up with diesel. Hold the nuts close to the coil part of the generator to magnatise them, grab the lantern, then head back inside. Examine the firplace and light the lantern. Grab the piece of foil and use the soaked rag on the back of the fireplace to reveal the following code:
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! y0 d$ m$ [2 ^. i" v: K7.5, 3, 10.5, 6
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What does all this mean? Well your journal's hint section says that the compass and a clock have similarities. If you're stuck try "Compass" at the bottom. After you have solved this correctly, a secret compartment opens up. Take the film roll and documents from inside it. Use the film roll on the projector and try to start it... only to find out the bulb has blown. Since there is no 24 hr Tesco around, we'll have to think of another way. Go outside and use the rag on the window. This cleans it up and lets in a little more light. Next wrap the tinfoil around the glass shard and slot it into the projector. Enjoy the show!
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1 i1 e% J1 l2 E  x) C( F  \From here, the investigation splits into two, so we'll go with ladies first!
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Talk to the doorman and it turns out he's also masquerading as an artist. Head to the reception and talk to the fine ass nurse. Turns out she's also masquerading as a politician. Daym everyone has two jobs here! Walk over to the magazine stand and pick up one then walk over to the passage. Here you will find a right nut job tryina build a house of cards, but it falls down everyday before he can finish it due to an "earthquake". Pick up the glasses from the table next to the LP player. Walk back out to where the doorman is then go through the archway. Talk to the lazy worker who won't make an "earthquake" until he sees smoke coming out of the chimney, grab some wood from the stack, then head into the kitchen. Pick up the small weights, ladle, tongs, meat fork and lastly, grab an onion. Load up the oven with wood and the crappy magazine, then light using the glasses. Use the tongs to take a charcoal lump out of the oven. Talk to the worker again, who is still sitting around even though smoke is pouring out of the chimney. Apparently it has to be BLACK smoke before he'll go back to work, yeeesh. Talk to the doorman again and he says he can't paint the nurse until he has black and she stops jumping around. To slow the nurse down, go to the record player and place the brass weights onto it. This slow the beat and the nurse down enough for the doorman to paint her. Give the charcoal to him and he'll get on with it.1 D  C) S) L6 l0 t8 j. r
Go and show the painting to the nurse, who definitely approves of it. Once the bag and the painting are seperate, go and load the oven up with the bag as well. This will produce black smoke and demolish the house of cards. Go back to the copier room, and use the portrait with the copier to make copies and grab the white stuffed bear. Show the copies to the nurse and as a favor she will allow you access to Perez, but not before warning you about Ramon the janitor. Perez's room is the last one on Nina's left, but unfortunately he isn't there. Search everything in the room then make your exit. On your way out, talk to the nurse again, then make your way down to where the builder is. Observe Ramon's actions. We somehow need to wedge the door so it doesn't shut properly. Stick the meat fork into the portrait (ouch!) and stick it onto the door frame. Follow Ramon through into the room with the monitors. The combination to the safe lies in the painting next to the door. Count the number of legs from bottom to top. For the code, see "Asylum Safe". View Perez's tape in the VCR only to be busted by Ramon. He isn't as bad as everyone says he is so talk to him. He's hiding Perez in a cave and is willing to you see him. You can try talking to Perez but the poor bastard is so far past it that he doesn't make any sense at all. Go back to the asylum kitchen and get more charcoal out of the over just like before. Also grab the painting you stuck to the wall earlier and head back to Perez. Give him the painting and charcoal and he will give you a drawing of a symbol...6 y3 }3 m5 h- w) [9 `& x
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Ireland:
& K8 ]% s; A& l! w" c% |5 J+ ?Grab the flag hanging at the doorway and head inside. Chat to the owner and he tells you that he'll swap fish for whiskey and Morangie has his own island in the lake. Come back out and grab the sign hanging near the stairs. Pick up the piece of stone and talk to the fisherman. He'll loan you his boat in exchange for a bottle of whiskey. Grab one of his fishes and head back to the landlord. Also while we're here, fill up the tin cup with lake water. Present the fish to the landlord but he has changed his mind. He's jacked the price up to a grand! Seems like we'll have to come up with another way. Klaus (the pisshead) will only wake up if you put food in front of him. Place the fish on the sign and place it in the fire. Also place the tin cup in the fire so the water evaporates and leave to with just salt. When you try to take the sheet out again, Max complains it way too hot to handle. Go back to where the fisherman was and soak the flag in the water. Come back and take the sheet out and serve it to Klaus. He complains that he wants lemon with it. There's no lemon available locally so we'll have to set a trap. Go outside and cover the speed limit sign with the flag. Talk to the landlord again and when he finishes, there will be a loud screeching/crashing sound outside. Looks like your plan worked! Go outside and examine the crate to get the lemon. Give it to the landlord. Notice that he sits down with Klaus, so use this time to spike his drink with salt. While he's puking up, grab the cellar key. Head down to the cellar, unlock the door and get in. Grab the whiskey and the extinguished torch. Make a mental note of the board and the vice, they will be coming in handy later. Give the whiskey to the fisherman and you can have his boat!
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You arrive a Morangie's castle to find his fat ass stuck in a well and he doesn't want a rope thrown down either! He wants you to find a way to reach a door at the bottom of the well! The cheek of some people! Anyway, start off by pulling the sword out of the stone and grabbing the window shutter to your left and head to the door way in the top right corner. This brings you to a main room with a massive painting hanging off the far wall. Examine the painting and make a mental note of the helmet, amulet, shield, ring, sword and shin guards. Zoom out and carry on upstairs. Pick up the spear tips from the showcase then grab the oil lamp and go back to the well. Enter the top left passage then enter the first door on Max's left (with a blue light coming out of the doorway) to find a bedroom. Look in the chest of drawers next to the bed to find a gold coin then pull the curtains apart to reveal another passageway. Head down there and you will find a series of locked gates that have no apparent way of being opened. The idea is to dress up the massive statue in the bedroom like it is in the painting, so for exmaple give it the sword and the shutter (shield) to open two gates. Head out of the bedroom and into the room with the yellow glowing light, this is the torture chamber. At the entrance, look carefully at the candle holder and collect the wire hanging off it. Head out to the well again and take the only passage we haven't taken so far. This is where William Morangie's sarcophagus lies. Don't worry about the stone slab for now, we will shift it later. Just light your torch up and head back to the torture chamber. Light the fireplace with the torch, pick up the pliers and use them on the gold coin. Melt the coin in the fireplace, then press it onto the Iron Maiden then grab the iron chains next to it. We almost have our ring for the statue, but there's just one thing left : we have to cool it down still. Go back to where you met the fisherman and dip the pliers into the lake to obtain a ring. While we are here, we might as well get another thing on the shopping list. Go into the cellar again and use the pliers on the board to pull it off, but it's too big to be practical. So use the spear tips with the vice and use that to chop the board down to size then head up to the pub and grab the fallen rain gutter right outside the front door that can act as shin guards. Set off back to Moragie Castle. Once at the castle, go to the torture chamber and use the rain gutter in the rack. The idea is to pull it apart into 2 pieces. To make the amulet, combine the copper wire with the amulet and then attach it to the iron chain. The last remaining piece is the helmet. Go to the well area and look at the dome shaped covering over the chimney. This is what is going to be our helmet. To get this, go into the living room area of the castle with the painting, balance the plank over the small foot stool and put the stone on one end (it will only go on one end). Then go upstairs and pull the lever. Watch the cutscene, collect the helmet and go attach all the pieces to the statue. Walk all the way down the tunnel, all the gates should now be open. Open the small round door at the end to find Morangie sitting at the bottom of the well.
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Himalayas:
& c# p( R) j* o% N% I/ T  J  eGrab the yak skull and the peg it is sitting on then follow the tunnel. Use the peg on the big rock sitting by the wall so it drops into the waterfall and lets the dead explorer's backpack float up to the surface. Grab this and examine it to find a bone key. Use this bone key in the bottom of the three holes in the cave wall near where we found the yak skull. Once the secret door has opened up, follow it into the room. Under the massive skull symbol, there is a puzzle which is actually quite easy to solve. Examine the message in your inventory, on the very last page there is a strange figure. You need copy the figure with the red stone representing the biggest circle on the drawing ie the head. Once you put the pieces in the right places, a compartment opens up automatically.
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5 v1 k. j. n. bAntarctica:
3 O  l5 G3 S5 y' X" C0 F. eYou wake after being knocked out for the second time! Grab the plunger and the toilet paper and exit into the next room. Grab the key, large metal plate and everything inside the open cabinet. The lock is frozen shut, so we need to heat the key. Load up the metal sheet on the drill, put toilet paper on top of it and use the drill. The sparks from the drill set the paper on fire. Bend the "piece of something" in the vice and use it to hold the key. Use this to heat the key then use it in the lock. Once you're out of this door, go to the door on the left into the control room. Watch the cutscene then grab the explosive from cabinet marked 42. Exit the control room and head towards the exit opposite. You arrive at a room with a hot water machine with something missing. It is too cold to leave the base station, but grab the fishing pole. Head back up the stairs and use the fishing pole on the platform below twice, first for the winter clothing and second time for the bedding. Exit the base station.
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, n3 q/ B& I5 n8 K2 A. U$ A0 o5 a& w$ BGrab the bucket lying in the snow then exit the area towards your left and you should arrive at an area with a penguin and a warning sign. Pull the sign out of the ground and plant explosive in it's place instead. Once it has blown, head down the crevasse and search the dead body to get pages from a diary, an empty lighter and an amulet. Head back to the area with the drill and the vice. There is an incubator machine in the corner with an egg inside. Use the plunger on the glass surface and cut a hole with the diamond in the amulet. Once you have the egg, go back outside but this time go the other way and you should arrive at a ice locked ship. Soak the bedding in the barrel of whale oil and search the jacket beside the barrel to find a hip flask then head back to base station. Head upstairs and drop the bedding onto the platform below and it should all come crashing down. Use the drill machine on the hip flask to get the cork off then stick it in the bath to plug it. Head back out and before exiting, fill the bucket up with salt from the crashed platform. Head back to the ship and pour the salt over the hole in the ice. You need some bait for fishing so attach the lighter to the fishing rod. Go back into the base station, come back and hole should be completely unfrozen. Use your lighter-bait fishing rod to catch a fish, then head over to the penguin. Distract the penguin by using the fish on it, then swap eggs. Head back to the base station and use your metallic egg on the hot water machine. That should start working so go and fill up a bath, then remove the egg. Go back to the bath to find the water frozen solid so try reaching for the security camera. Nina manages to get hold of the tape, which can be played in the conrol room. The code to extend the draw bridge is in the latest journal entry, just look closely.
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4 E& I6 m: `9 xExamine the radar to see two approaching planes. Grab the flares and matches then head over to the ship. Dip the flare in whale oil and mount on harpoon. After the cutscene, Max gets locked into the control room so it's up to Nina to save the day. Head down the elevator and enter the small door on the far end. Grab the wrench from the barrel and combine it with the sign post to create a sort of a mega-wrench. Use this break off the icicle, which can then be chained onto the chain hanging from the wall. Swing the icicle over to the pipes by the door and wedge it between the pipes. Pick up the nut that fell off in the process. Use the sealant on the danger sign next to the barrel to make a copy, then exit the room. Next to the giant radiator, thread the valve rod using the tapper then attach the nut. Again, use the wrench to open the vent. Feel the radiator then show the newly made sign to the CCTV camera. Feel the radiator again then show the lighter to the camera. 1 j1 R3 x' w, [& Z; j: p4 N
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Captured again! Give Oleg the metallic egg so he gets off your case. Use the phone with the machine to cause some serious system failure and while everyone is busy with that, point the camera near you to the hook above you. Enjoy the end game cutscene! Congratulations!
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收藏收藏 分享分享 很美好很美好 很差劲很差劲
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沙发
发表于 2006-10-2 21:08 | 只看该作者
这个应该是demo的攻略吧。
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板凳
发表于 2006-10-2 21:13 | 只看该作者
哦``````如果是的话,我用金山快译试试 [s:23]
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地板
发表于 2006-10-2 21:28 | 只看该作者
楼主我又用金山快译替你翻译完了,果然还是模糊的很那``````呵呵0 K' V! h6 }9 j& a+ o
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9 c, C8 s' M8 z6 [! O- O' _PM 我任何的错误和我将会在任何的更新中包括他们。* |. }& R" l! `5 H, ~
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v1.0
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# W+ W" K! O! x9 ~2 q0 T4 J觉得自由分配。$ A, w& \3 L9 i* a: ?- `- u( E
Plz 把信用给作家
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Vladimir's 办公室:' {( H: T8 [; W5 ~% D# T6 ^" y
拾起来自大的书桌岩石和磁器碗的块。 使用电话打电话给一如往常是无用的警察。 在~之上调查相片而且核准墙壁上的绞死沙发。 然后在暖器炉之前的地板上拾起相片调查暖器炉。 和~一起使用碗暖器炉排气口 ( 顶端权利) 用  水填充它增加。 调查硬币陈列橱进入难题。 在陈列橱中调查线索。 急速上升外面的而且然后调查在书桌上面的西伯利亚的地图调查文件橱柜。 拾起细颈瓶在~之上说谎岩石分析机器而且离开办公室。) P$ I- l3 t* N) h

0 X/ s8 J4 z( a4 u+ }" {3 K9 T; }  J尝试撞门但是它是无用的。 我们需要吹熔断丝。 在蓝色的下一个中调查名字标签到两者的办公室门。 注意紧邻公告董事会的熔断丝盒子,但是我们不能进入那里。 退出进入主要的大厅之内下楼。 在垃圾桶附近的墙壁上调查逃亡计划和职员目录。 对於 meuseum 的后面区域的出口。 你听到一些噪音,而且他们正在来自 T- Rex 像的基础。 开着的秘密门, 是在展览品描述董事会和 graffitti 的一点点之间。 看 cutscene 。 它是唯一的逆流,虽然像他一样的演戏是在 crack 之上。 听他的话狂吠在然后之上拾起他所残留 的钥匙。 然后调查后面的墙壁上的图表出口区域。 上楼而且用~试钥匙熔断丝盒子。 把~关掉  最大的汁 (跌倒时喊出的声音!) 而且有关每件事物的对他谈话。 进入 Vlad's 之内回去而且碰到爬着走的 Det 。 Kanski。 有关每件事物的对他谈话。 外面用~看闲谈最大。 拾起黄色的玻璃 (陶器)碎片。 使用摩托车位子上的你钥匙打开区划而且拾起行动电话和色度。 跳跃骑乘脚踏车和手表 cutscene。7 b  k9 ~) L8 M, f/ {% i3 u

/ E6 N# D$ H& u/ f第一 Vladimir's 公寓:
2 M8 \% D6 `/ I如何粗鲁无礼的! 某人是经过 Vladimir's 公寓也! 然后拾起从地板来的旧随身听调查它摘录电池。 然后然后调查鱼箱拾起来自秘密的抽屉书躺在~上床。 调查书显示它是迷你胸, 然后调查床注意它仍然被铺。 拾起毯子的底部左边角落在厚木板中与某物显示一个缝隙挤在之间。 调查 Vlad's 书桌而且拾起比萨,铅笔和含盐的甜摇荡机。 也注意那部计算机需要密码和有书桌上的一个音带运动员。 调查墙壁上的文件堆叠然後退出。 调查垃圾桶摘录一双橡皮手套,而且 trye 说,然后调查坏掉的格子。 试着拾起靠近排水沟的水桶子管,而且柄脱落。 由生锈的旧脚踏车拿排气唧筒。在车库中的在生锈的旧汽车上的散步而且在附近注意排水沟掩护在地面和香烟中烟头。 检查靠近汽车的板条箱,而且你有被袒护音带和胶的一些加倍。 我们在这里为现在如此被做跳上 motorbike 而且回去博物馆。
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第一博物馆:
' @2 y0 c8 \! X注意黄色的脚踏车和少女长椅子上的睡眠。 叫醒丽莎,如此对她闲谈。 在外的旋转她的脚踏车是 **** ed 向上而且她需要它固定的。 怎么更多是她可能有怪异的黑色照片穿着长袍了逆流正在描述的男人。 她将不放弃照相机直到你这麽修理脚踏车让我们继续它。 调查脚踏车把管和头除去回来到 Vlad's 公寓。使用抽水机然后进入管之内放一些空气浸它进一桶水之内决定漏洞在哪里。 然后使用橡皮手套上的胶现在在你的之上使用它-作记号管, 然后向后地对丽莎的头。 然后骑乘脚踏车使用固定的管和将会用  一个数传照相机收拾你的丽莎说话。 照相机不在这麽工作尝试变更电池。 对丽莎把照相机给回来,而且她将会和一个电冰箱磁铁奖赏你。 我们在这里如此被做回到公寓。3 _* R9 R; o9 D( H% n
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Vladimir's 公寓 2:5 E+ d( j. M! q
使用 fishtank 上的磁铁拟订  钥匙边。 使用书/ 胸上的钥匙复原一本连络书和一个标签。 使用轮带跟~说话拿在厚木板之间的缝隙中被楔住的音带。 听以带子绑起拿一个神秘的线索与计算机密码有关。 它基本上是老年人毁坏的汽车登记的第一和最后的数字外面,在排水沟掩护和 "监护人" 的数字上到博物馆的 enterance 的数字四分之一洞。 如果在外为 youself 你不能被驴工作这,在 "计算机密码" 之下在底部的密码目录中看。 读了荧屏上的电子邮件发现 Oleg 有是在与 Vlad 连络中。 顺便探访连络书拿他的住址和乘坐在下置于地面之上到他的地方。
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. \6 \7 [4 ^9 w5 R/ Y2 L! ROleg's 众议院(美国):3 D; T4 F8 q1 y
响对他的 Oleg's 门铃和闲谈了解他是总 wanker 。 调查逐渐强烈的盘子和 catflap 。 走来走去 背面而且拾起扫帚根。 温习 窗户在植物盘子上面纵切而且在厨房和 Oleg 在电话的离开狂吠之内带逐渐强烈的盘子笔记。 外出的急速上升,调查水管管和出口。 回去他的前门而且注意他的猫在附近悬挂。 把比萨的 stinky 块放在~上逐渐强烈的盘子而且把两倍的边音带附在行动电话。 用~喷雾比萨薄的切片盐并且看猫冲撞到那浇水予甜盘子。 藉由猫喝离开和电话记录离开,我们已经得到全部我们需要。 在 Oleg's 房子的外面响来自那具黄色的电话盒子的你电话,而且猫将会来跑出而且进入树之内跑增加。 拾起那个空的蓝色紧邻二个完整的一些袋子而且结合它和柄。 结合这件整个的事物和扫帚根生产一挖-变化 brailer。 打电话使用这下拿它而且对被记录的交谈听。 跳跃骑乘 motorbike 和 Nina 回去变一些关闭眼睛。 看 cutscene 。
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博物馆 2:
, p' v/ ^3 `/ [6 P9 _* m在博物馆之内的头而且进入最大的办公室之内上楼。 对他的谈话而且提出你发现到 recieve 王冠的标签。 和他和他完成你的交谈将会走开游荡到文件。 看进里面电冰箱拿一瓶酸和一袋水泥。 使用轮带在图腾杆上说摘录红色的玻璃珠子。 退出他的办公室,咬断在最大和 Vlad's 办公室之间躺卧的芦荟植物的一一点点。 在那里中结合最初的岩石你发现在那里和细颈瓶并且倒酸的瓶子摘录紫水晶。 然后结合色度和橘色的碎片产生一个绿产生一个绿色的 ( 。 我们现在有所有的三 "珠宝", 如此尝试而且固定他们进王冠之内。 没有运气如同他们继续发展。 在磁器碗中用~混合你仅仅所发现的水泥袋子和芦荟水制造浆糊并且进入它之内浸王冠。 藉由王冠现在所有的黏黏,固定三个珠宝进它和头之内对轻的相对事物逃亡计划的楼下。 使用光上的被完成的王冠揭露计划上的一个秘密。 然后调查计划和最大说话。 在架上跟随他进他的办公室并且看着盾吊。 在底部的第三中注意奇特的东西? 摘录硬币而且进入 Vlad's 办公室而且带另外的~面貌硬币陈列橱。 它是不见的硬币如此插入它进空的空间之内。 Remeber 你从紧邻硬币的笔记读的线索? 它是基本上说没有二个相同的硬币能是成一排,专栏或主要部份对角线。 如果你被欺骗或者不可能是 bothered 理解  它,在底部的检查 "硬币难题"。 学习文件而且看动画。 把 Oleg 跟随回来到你爸爸的公寓。
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对 Sergej pervert 的谈话而且看内部上的你男人拿捉住。 调查 工人的袋子捉住他的 dinnner 和一个橡皮圈。 对忿怒的远工人的谈话发现他今天正在预期赢得奖券。 是否我们能使他的梦来真实,让我们看见! ;-) 搜寻靠近堕落的 hippy 四轮马车的粗石并且有一个坚果和铁 Y. 调查海报而且拾起二砖块在地板上说谎附近的。 去把角落弄圆和 Sgt 说话。 Yushin。 Hmm... 我们不知何故的需要那份报纸。 结合铁 Y 和橡皮圈组成一个发射机并且用~装载它坚果。 使用球茎上的 contraption 粉碎它,当他不  不再需要它,然后去 Yushin 拿纸。 然后调查地板上的香烟烟头和 Yushin 说话到 recieve 一根香烟。 使用纸上的铅笔在拾起来自你的荧屏底部的权利小小圆石之后制造工人的日子。 在他走开跑之後,收集水管,障碍竿和音带。 然后使用他的油脂被生锈的汽车插座上的三明治而且试着去在外拿插座。 我们需要不知何故支持  汽车, 相当容易的理解是否你曾经有试着偷边 ( 不要  暗示作家曾经有叁加或 condoned 说活动!)。 进入运河之内由于二砖块支持  货车而且然后带插座领导。+ ~# @$ E$ T1 x0 d% T
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结束拾起地板和散步上的比赛盒子到那扇大的金属门。 它是开着的但是像是被这麽楔住使用汽车插座发挥较多的力量。 穿过那现在开着的门而且注意经销商, 像粪桶子 , 和释放活瓣行动。 试着爬上梯但是底部的二个脚蹬横木是不见的。 我们的酒吧会使一位美好的替代唯一的他们是太大。头向后地到 Yushin 而且在他和他身上使用酒吧将会为你弯曲他们一经你和他忽然弹出小一点点。 使用梯上的这些弯曲的酒吧和他们适宜完成式。 爬上在军事的火车站中进入厕所。
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军队火车站:
9 T+ G: F6 {" k% K9 h( J4 r你应该 immediatly 注意 "不抽菸" 告示,它在大约 5 分钟内应该响一个铃! 如果你在附近悬挂长达几分钟,它变成明显某人是忙碌的带一处垃圾场。 瞥见进入第一个货摊之内和谈话对人附上到那些腿。 它在外的旋转到是那铺上草地火车驾驶者和在~之上那,他有下一种牌戏置于地面遗失钥匙。 完成和他说话和在外的急速上升。 捏由厕所而且观察二个军人。Romanova 不顾死活想要 fag 而且不准抽烟被在位置之上允许,如此让我们看看是否我们能操纵情形。。 在长椅子上的灰盘子上点燃船搬运 ciggie 而且留下它。 一次他们俩都清楚的外面,打通是最靠近门的锁柜。 偷每件事物你能拿你的生蛆小手在之上。 调查 walkie talkie 然后发现你的密码数字 (15) 调查信封读配置命令。 另一个锁柜有一个组合它因此我们上的锁将会回到它比较迟的。 对载入区域的门出发。 没有点和 FSB 代理人说话如同他们告诉你走开无论如何小便。 改为,在外到对 gaurd 的火车和谈话的头。 他告诉我们他预期看见一份许可证搭乘火车而且在内部之上的你男人是在藉着幽灵正被保卫的门之后。 向他询问 离开和他收音机恶劣的传呼驾驶者, 显示密码因为基础是 48 。 我们需要不知何故转移幽灵远离门, 但是传呼我们需要知道他们的名字他们。 头向后地到 Yushin 为一使他烦恼上次而且他显示他们的名字。
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% q5 q9 u- [% a# R回到那变更房间和收音机基础传呼 FSB 代理人。 头在外到载入区域和头经过代理人站着的门回。 在审问房间之内,调查每件事物包括 Solotov's 身体。 没有开的锁柜属于他,而且组合密码是在从他来的项目 recovered 之上。 ( 见 "锁柜组合) 复原来自他的锁柜许可证而且去再一次跟  火车驾驶者说有关钥匙。 回去经销商 ("拉屎桶子") ,而且我们在那里中的附近找主要浮控。 对运河的出口而且使用那供给在~结束的时候紧邻门的管权利制造一个筛子。 用~加强它障碍音带而且使用释放活瓣。 像是相似的另外一个粗磨,在系统中没有水, 但是恐惧不,我有完成这场游戏! 直到厕所回去而且把水管附在轻打而且指出另一端进尿壶木钵之内, 把~打开轻打和我们在粪中有水桶子! 现在使用释放活瓣而且去而且收集长袜盈满的由于它的泥内容。 然后把粪的 sac 给火车驾驶者回去火车驾驶者。 给他你的许可证,而且我们是走开!
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火车:
. o/ E8 x8 o  `  }拾起被弄干的水果和 OJ 。 进入 kitchenette 而且拾起蜂蜜的广口瓶。 经过门进入对助手的中心和谈话之内的滑。 他告知你当他正在为面包 'n' 果酱咯咯叫,教授是在一种非常坏的心情中! 把来自教授的书桌和头的面包一些薄的切片抓取回 kitchenette 。 在洗涤槽上的大盆中混淆 OJ, 弄干了水果而且加蜜和扩延的它在一片面包之上。 把面包 'n' 果酱给教授,而且他像是喜欢你的不好不坏的创造。 对他和他的谈话对他的老板告知是在下个马车中。你能试下个马车的对讲器但是他不  想要认识你直到 Lesniak 生产一些结果。领导返回 Lesniak's 马车 ,他的助手像是忙碌的实验,但是我们整天没有因此让我们 "歌曲" 他们的结果一点点。 为了要由于他们的心爱实验虚度时光, 我们需要孤独。 向后地对睡眠军人由上述的 Sidorkin's 对讲器和头拿 100 瓦特球茎。 以 100 瓦特代替在他上面的暗淡 25 瓦特球茎一而且给轻的开关一个尝试。 军人醒来并且相当忿怒,可理解地。他有回去睡眠的一次,为调味瓶油的瓶子经过他的 sac 返回他而且有翻箱倒柜的寻找。 用  水混合调味瓶油进你的果酱混合之内并且塞满 空的 OJ 瓶子。 用~传布面包的另一个薄的切片你的 laxa-果酱。 现在它是对怠工的时间 (你必须对亲切是残酷的!)。 把被以大钉钉牢的三明治给教授, 很快地宁可对~有所反应他。 和助手说话,而且他拿有关你的 pissy 不告诉他为什么在机  上有这麽多军人。和他完成你的交谈,然后在以电力驱动的出口之上溢出一些自来水吹焚烧装置。 在他有离去改变熔断丝之後, 带来自书桌的植物样品的广口瓶以及从地板上的泡沫包装。 一起藉由联合他们从~拿出植物的两者样品玻璃杯广口瓶和混合物他们。 在书桌上将两倍的样品放入一广口瓶而且把它放回原处,仅仅及时看见有帮助的回返。 袖手旁观而且喜欢看所有的那些书呆子在附近跑变湿关於结果的他们裤子!6 T/ |/ D7 ?6 p& J  U' ^

5 G: m  o4 g: r  X1 o- l0 m在下个现场中,你是在 Sidorkin's 办公室中。 在书桌上调查每件事物。 一次你有调查每件事物, FSB 代理人 nabbs 你! 这里是你的不劳而获的结束。 在看 cutscene 之后你发现在 frieght 容器中被锁的 Nina 哪一。 我们需要不知何故滚出那里。 藉由结束步行到冰包裹而且放一块肉进玻璃杯广口瓶之内的开始。 将这个广口瓶放入笼的边远离狗。 他拿忙碌的尝试到达食物,因此你能拿忙碌的尝试偷他的玩具和他的栓狗颈之皮带, 正在靠近逐渐强烈的时间表悬挂。 在吸尘器中使用拍打上的玩具带外面的 dustbag 以及收集水管和管。 调查 dustbag 有 hairclip 和一些毛皮。 联合管和栓狗颈之皮带而且使用它打破在你上面的舱口开着的。 使用栓狗颈之皮带/ 管小型爵士乐团攀登在~之上火车。
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, P. \/ @2 g$ E! M/ o抓取在二个正在向正确的结束黏住出的管上栓狗颈之皮带/ 管和散步。 然后装填毛皮进空调管之内连接那二使用真空水管。 如果你装填头发进正确的管之内, 你应该看见一扇窗户向上打开。 在二个管之上停泊栓狗颈之皮带/ 管而且急忙地穿上窗户。 在你首先得到捕捉的房间中你现在是后面的。 使用被锁的抽屉上的头发修剪, 开着的它而且带像在之内。 外出的急速上升,拾起靠近门和那头骨骼的花瓶。 以你发现的像代替花瓶而且转他们正在全部面对如同 Lenin 一般的方法。 (对於窗户的 ie) 这打通秘密的区划, 如此头内部而且拾起从拷问椅子来的书。 外面替换这本书进书架之内。 向后地领导在和在墙壁中的一个适当地方。 把头盖骨放在那里,而且画揭露一个难题。 这个难题的物体是到旋转董事会上的所有光走开。它是更有趣在日记中试而且用~解决它线索的,但是如果你不可能是 bothered,在底部见 "光使" 困惑
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军队医院:9 \1 y7 s! j5 |- k* q
我们捕捉向上用  在医院外面的最大和 Oleg Nina 正被捉住。 走开藉由抓从公共汽车站来的织袋子的开始。 然后抓取来自紧邻停止的矮树一些草莓类植物。 在 Oleg 之上将袋子装满草莓类植物而且使用它。 调查救护车经过门拿那 (宁可长!) 紧急状况数字。 拨这个数字,而且 cutscene 将会跟随。 在庭院中,然后拾起外科的钳子看见正在创造地板上的如此一个怪异的图像东西  的检查灯泡。 它是钥匙你需要这麽向上打开门到达它的使用钳子。 散步经过门,调查喧嚣的明显开着的文件内阁发现 Perez's 医生文件。 对口授留声机在担架上说谎听,然后拾起内阁上的褐色瓶的药之一。 穿越的标题之前到下个房间, 在~之上的抓握电风扇文件橱柜。 拾起来自墙壁上的架氨瓶子,从空的外科手术月台,注射器和小刀用听诊器诊断, 两者是靠近洗涤槽。 使用对 gaurd's 交谈上的 eavsdrop 的在门之上的听诊器。 从这,我们发现那:0 T3 E$ x2 s" O& z2 e5 o7 t) n
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一) Nina 是在最高的地板上
+ w2 U- P& u1 yb) 第一个 gaurd 想要不惜任何代价 看 footie* c9 L8 m7 {, x. \3 n' s
c) 甚至人造宇宙站盘子的纤细调整将会毁灭照片
+ ^$ o& \' M! }; R; n  id) 第二守卫憎恨鼠
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领导过门, 然后调查房间头背面在外到你发现了钳子哪里。 最大告诉你排水沟管跑过到最高的地板,可能地 Nina 可能是哪里。 使用管上的听诊器,而且它确定它明确的在那里中是 Nina 。 呼喊而且重击将不让她登上 , 但是氨力气帮忙的瓶子。 然后和~一起使用它排水沟的结束对正在使用电风扇的顶端打击臭气。 恳求 hoo,它工作, Nina's 增加! 刺激她,抓握地方垫,碗和岩石。 减少了墙壁的锐利边缘上的地方垫拿线。 下管置于地面联合石头和线而且丢。 刺激最大,途径 Nina 小刀。 刺激 Nina,切去一个泡沫和腿椅子的使用小刀。 经过对最大的泡沫,椅子腿和小刀的块而且刺激他。 进入麻醉剂之内和~一起使用注射器椅子腿而且浸那。 去医院的前面并且然后减低了人造宇宙站盘子电缆回去房间哪里电视和守卫是。将楔子从~移开大的钢门锁守卫在,然后打击由于瞥见以管输送的使用在门中挖洞带他的驴出去。 使上下湿透泡沫的块进汤盘子母鸡之内调查公告董事会而且除去一个大头钉。 更加如此在楼上只有领导找有关你不能做哪一的一个守卫向后地到排水沟管的头。 经过 Nina 那浸湿了泡沫和打击管。 刺激 Nina, 结合泡沫和线而且结合然后碗和管。 联合这二个项目,而且你得到了你自己一制造-变化老鼠圈套! 藉着洞在墙壁中建立它。 一次鼠被捕捉, 途径它下排水沟管到最大和活化他。 头向后地到 secong 保卫而且释放鼠。 在它因此我们之後远的守卫奔跑能释放 Nina, 唯一的她细胞门被锁 (惊奇,惊奇!)。 在守卫的椅子上用~装顶端大头钉麻醉剂而且黏住它。 他被敲击出的一次,去后面的二楼而且搜寻他生产一支钥匙。 使用这支钥匙在那里释放 Nina 并且拿地狱 outta!
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帐篷:
, S# J6 v( S" V" |0 ~好因此我们有跳 Nina ,但是我们有被发现。 在帐篷位置,看进里面吉普车而且抓取蕃茄酱储存器和急救装备。 调查装备,而且在真实的俄国风格中,它只包含一瓶伏特加酒。 也, 来自吉普车的背面抓握铲 ( 进来血腥的便利!),然后领导进里面帐篷。 老男人它外出,但是我们向上需要他和这麽跑我们必须制造他的药。 羊皮纸是在一种非常细致优雅的情况中,因此我们需要在制造任何事之前回复它。 在这里中,我们需要抓取来自 tassles 悬挂下的烤架架,杯子,剪刀,木制的匙和一条线。 外面的步骤而且粉碎板条箱紧邻帐篷坐着使用铲而且收集厚木板。 然后使用铲铲对破碎打开庞大的树吠声。 收集吠声, 然后收集树树脂的使用杯子。 继续步行,然后拾起在你後面的石头。 把烤架架放在~上地面的燃洞。 使用铲挖外面的龙胆属的植物韭植物。 返回吉普车是而且使用吠声产生在桶和水盆地之间的一个管哪里。拔开桶 ,将树脂杯子装满水,然后向上使他们尖锐的使用石头上的剪刀使用它切去一些头发动物。 如此把杯子放在~上烤架架树脂去胶黏物。 把杯子和烤架架和头拾起回帐篷。 一起系动物毛皮然后使用线固定它到木制的刷子制造刷子。 双式直插式封装刷子进入胶黏的树脂之内,然后在全羊皮纸喘不过气。依照食谱,你需要生活的 5 部份来源,泪滴,夜晚的 1 部份血的根 2个部份,3 部份下降的沈醉状态而且要在不久被拿在它用  风联合之前。 将食谱展示给老男人看,而且他给你 vial ,因此你可能是在途中! 对於较多的帮忙一制造,在底部见 "医学"。 你被做的一次,和他把药给老男人并且有闲谈。
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研究小屋:6 A( y" {- R2 z; c0 o! e5 z
进入 小屋发现没有力量跑投光器。 拾起玻璃的碎布和 (陶器)碎片。 ( 你力气需要到使用 " 搜寻现场" 为这些二) 退出小屋而且下左边置于地面跟随路径。 然后抓取来自水油轮的水管在路径之后继续。 在伏特加酒中使上下湿透碎布,把水管附在残骸的战车部分并且附上伏特加酒瓶子。 在一份快的格鲁吉亚州人早餐之後,瓶子是完全地向上用  柴油。 调查轮子边抓住 二翅膀坚果。 带一些计时出跟随路径比较远的并且享受一些无头脑的迷人尤物。 对产生器的回返而且用  柴油填充它增加。捉住到对 magnatise 的产生器的卷部份的坚果结束他们,抓取灯笼,然后向后地领导在之内。 调查 firplace 而且点燃船搬运灯笼。 抓取箔的块并且使用那浸湿了壁炉的背面上的碎布显示接着的密码:
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什么所有的方法? 好的你日记的暗示区段说指南针和一个时钟有类似。 是否你被欺骗在底部的尝试 "指南针"。 在你有正确的解决这之後,一个秘密的区划向上打开。 带电影卷和文件从在它之内。 使用投光器上的电影卷而且试着去开始它。。。 只有发现外面的球茎有吹。 因为在附近没有 24 hr Tesco,我们将会必须觉得 另外的一个方法。 出去而且使用窗户上的碎布。 这将它整理乾净而且让~进去一小的更光。 在玻璃杯 (陶器) 的下个外套锡纸而且留细长的孔它进投光器之内。 享受表演!# P/ E3 R: M, [! y1 Z
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从这里,调查分离进入二之内,因此我们将会和淑女首先去!: Y! Y$ c' I( t: q) L1 j

- j( @2 {& |- i% j8 ^古巴:
/ i+ R2 W. \7 ~, L# [" O, N# v对门童和它旋转的谈话外面的他也是 masquerading 如一个艺术家。 到对好的驴护士的接待和谈话的头。 外出的旋转她也是 masquerading 如一位政客。 Daym 每个人有二种工作这里! 散步结束到杂志然后过度站着并且拾起一走路到通道。 你将会发现正确的坚果工作 tryina 的这里建立一个孩子用纸牌搭成的房子,但是在他能完成之前 , 它跌倒每天是由於 "地震" 的它. 从桌子下一个到长时间唱片运动员拾起眼镜。 散步背面在外到门童是然后哪里穿过拱门。和将不制造 "地震" 的懒惰工人说话直到他看见吸烟从烟囱出来,来自堆叠的抓握一些木材,然后进入厨房之内领导。 拾起小的压重,杓子,钳子, 肉叉子和最后,抓握一个洋葱。 负荷在有木材和烂的杂志烤箱上面,然后点燃船搬运使用眼镜。 使用钳子从~拿出木炭块状烤箱。 再一次和工人说话,静止的无所事事是谁即使烟正在由烟囱倒。 显然地它必须黑色吸烟在他将会回去之前工作,yeeesh。再一次对~说话门童,而且他说他不能油漆护士直到他有黑色,而且她在附近停止跳跃。 减慢护士下,在它之上去电唱机而且放置黄铜的压重。 这对门童下充足置于地面减慢打和护士到油漆她。 把木炭给他和他将会继续它。4 Q- c3 o0 Q8 [4 R& N0 a# a4 ?
去而且将画展示给护士看, 明确的赞同它。 一旦袋子和画是 seperate,用  袋子也去而且装载烤箱增加。 这将会生产黑色的烟而且毁孩子用纸牌搭成的房子。 回去复印机房间, 而且和~一起使用肖像复印机使副本而且抓取那白色装填了熊。将副本展示给护士看而且当她将会允许你的好意存取到 Perez ,但是不  在警告你有关 Ramon 守卫的事之前。 Perez's 房间是 Nina's 上的一个最后的左边,但是不幸地他不是在那里。 然后在房间中搜寻每件事物作你的出口。 在出去的途中,再一次和护士说话, 然后制造你的方法下到建立者在哪里。 观察 Ramon's 行动。 我们不知何故需要这麽楔住门它不  适当地关上。 黏住肉叉子进肖像之内 (哎唷!) 而且在门体格之上黏住它。 进入房间之内穿越和监视器跟随 Ramon 。 在紧邻门的画中对安全的谎言组合。 从底部到顶端计算腿的数字。 对於密码,见 "庇护保险箱". 在摄录像机中看 Perez's 音带唯一的被 Ramon 半身像。 他是不像每个人一样坏说他是对他的谈话。 他正在洞中藏 Perez 并且对你是乐意的看见他。 你能试和 Perez 说话但是贫穷的私生子是如此远的过去它以致於他一点也不制造任何的感觉。 回去庇护厨房而且把较多的木炭弄出那结束正直相似的以前。 也抓取你所坚持的画墙壁比较早的和向后地到 Perez 头。 给他画和木炭,而且他将会给你符号的一幅图画。。。  \/ W& F! j+ l3 Z2 l& J9 |

3 l* Y; p6 }8 O% @3 N5 r爱尔兰:
4 `6 x% B' x  x9 G3 N7 c抓取旗子在门口和头悬挂在之内。 对拥有者的闲谈和他告诉你他将会为威士忌酒交换鱼,而且 Morangie 在湖中有他的自己岛。 回来外面的而且抓取告示靠近楼梯悬挂。 拾起对渔夫的石头块和谈话。 他将会为一瓶威士忌酒在交换中借出你他的船。 向后地对房东抓取他的其中之一鱼和头。 也而我们在这里,用~塞满 锡杯子湖水。 将鱼呈现给房东但是他有改变他的想法。 他被向上抬起价格到一壮观的! 像我们将会必须提出另外的一个方法。 是否你在~之前他放了食物, Klaus(pisshead) 只将会醒来。 在火中放鱼在~上告示而且放置它。 如此也放置火的锡杯子水蒸发而且离开到由于正直的盐。 当你试着去再一次取出张的时候,最大抱怨它方法太热而无法处理。 回去渔夫在哪里而且在水使上下湿透旗子。 回来而且取出张而且服侍它到 Klaus 。 他抱怨他用~想要柠檬它。 地方性地没有柠檬可得的,因此我们将会必须设定一个圈套。 出去而且以旗子覆满速度界限告示。 对房东的谈话再一次而且当他完成的时候,将会有大声的 screeching/ 绝对的健全外面。 容貌像你的计划工作! 出去而且调查板条箱拿柠檬。 把它给房东。 注意他由于 Klaus 坐下, 如此使用这次用~以大钉钉牢他的饮料盐。 虽然他向上是 puking,抓握地窖钥匙。 头下到地窖,开启门而且进入。 抓取威士忌酒和被熄灭的火把。 使董事会的一个惦记和恶习 , 他们将会进来便利的更迟。 把威士忌酒给渔夫,而且你能有他的船!
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你到达一个 Morangie's 城堡找他的驴在一个井中附着的脂肪,而且他不  想要被丢的一条粗绳下也置于地面! 他想要你找一个方法在井的底部到达一扇门! 一些人们的颊! 无论如何, 走开藉由把刀剑从石头拉出来而且在右上角中抓对你的左边窗户百叶窗而且抓头到门方法的开始。 这用~带你去一个主要的房间庞大的画离开远的墙壁悬挂。 调查画而且作钢盔,护身符,盾,戒指,刀剑和外胫守卫的一个惦记。 急速上升外面的而且继续二楼。 然后拾起从陈列橱来的矛顶抓取油灯而且回去井。 进入最高者然后离开了通道进入最大的左边 (由于蓝色的光过来由门口) 上的第一门找一间卧室。 顺便探访对床的抽屉下一个的胸然后找一个金色的硬币分别地拉帐显示另外的一个通道。 在那里领导下,而且你将会找一系列的 没有正被打开的~显然的方式~的水门。 主意要在卧室中盛妆打扮庞大的像像穿着它是在画中,如此因为 exmaple 给它刀剑和百叶窗 (盾) 到开着的二个门。 头由卧室而且进入有黄色的白热光房间之内,这是拷问室。 在入口,小心地在腊烛持有人看而且收集电线离开它悬挂。 在外的头到那个井再一次而且带唯一的通道我们没有到现在为止拿。 这是哪里威廉 Morangie's 石棺谎言。 为现在不  为石头担忧平板,我们将会改变它比较迟的。 仅仅点燃船搬运你的火把增加和向后地到拷问室头。 在金色的硬币上用~点燃船搬运壁炉火把, 拾起钳子而且使用他们。 在壁炉中融化硬币, 然后杂志报纸它紧邻它然后在铁女之上抓取铁链。 我们几乎为像有我们的戒指, 但是剩下正直的一件事物 : 我们必须下剧照置于地面冷却它。 回去你遇见了渔夫而且浸钳子进湖之内获得一个戒指哪里。 当我们在这里的时候,我们最好拿购物目录上的另外一件事物。 再一次进入 地窖而且使用董事会上的钳子拉它远的,但是它是太大而无法实际。 如此使用那矛顶由于那恶习和使用以致於砍倒董事会然后估计直到酒馆领导而且抓取在能当作~用  护腿的前门外面的堕落雨排水沟权利。 向后地出发到 Moragie 城堡。 在城堡的一次,在架中去拷问室而且使用雨排水沟。 主意要进入 2 块之内分别地拉它。 制造护身符, 结合铜电线和护身符然後把它附在铁链。 最後剩余的块是钢盔。 去好的区域并且看着圆顶作形了在烟囱上的复盖。 这是将要 是我们的钢盔东西  。拿这,用~讨论 城堡的客厅区域画,平衡在小的脚凳子上的厚木板而且把石头放在~上一端.(它只将会继续进行一端) 然后上楼而且拉杠杆。 看 cutscene, 收集钢盔而且去把所有的块附在像。 下隧道置于地面的散步所有的方法,所有的门现在应该是开着的。 在结束打开小的回合门发现坐在~前井的底部 Morangie 。
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  R9 G) A" U- Q; U: w: T' {喜马拉雅山:
: U0 N# n+ S4 z1 \抓取犁牛头盖骨和钉它正在坐下在然后之上跟随隧道。 使用袖手旁观墙壁的大岩石上的钉,因此它丢进瀑布而且让死的探险家的挑运漂流物决定於表面。 抓取这而且调查它找一支骨头钥匙。 在洞墙壁中的三个洞的底部中使用骨头钥匙近的我们发现了犁牛头盖骨哪里。 秘密的门有向上打开的一次,跟随它进房间。 在庞大的头盖骨符号之下,有一个实际上是相当容易解决的难题。 调查你的详细目录的信息,在非常最后的页上有一个奇怪的身材。 你需要用~复印身材红色的石头表现图画 ie 上的最大圆周头。 你把块放在正确的地方一次,一个区划向上自动地打开。, c8 @& B2 w  Y! A: ~4 w( H
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南极洲:1 U! s$ U4 P. e  V! y0 t, `
你在叫醒之后为第二次被敲击出! 抓取跳进的人和卫生纸和出口进下个房间。 在开着的内阁之内抓取主要, 大的金属碟子和每件事物。 锁是冻结的关闭,因此我们需要加热钥匙。 负荷在钻孔机上的金属制的张上面, 在~之上放卫生纸它而且使用钻孔机。 来自钻孔机的火花使纸着火燃烧。 弯曲恶习的 "某物的块" 而且使用它支撑钥匙。 使用这然后加热钥匙在锁中使用它。 一次你这扇门外出,进入控制房间之内在左边上去门。 然后看 cutscene 来自内阁的抓握炸药有记号 42. 退出对於出口相对事物的控制房间和头。 由于某物你到达有一部热的水机器的一个房间不见的。 它是太寒冷而无法让恶劣的车站, 但是抓取钓鱼的杆。头支持楼梯而且使用钓鱼的杆在月台月台之上在下面两次 , 第一作为冬天衣服和为被褥秒时间。 退出恶劣的车站。# l& L/ b2 H# Q

8 F1 Y* B- r' a0 @3 n; y抓取桶子然后躺在~中雪向你的左边退出区域,而且你由于一只企鹅和一个警告的告示应该达成一个区域。 在它里面把告示从地面和植物拉出来炸药改为是地方。它有吹的一次,下裂缝置于地面领导而且搜寻死的身体由一本日记有页,一个空的点火者和一个护身符。 用~返回区域钻孔机和恶习。 在有一个蛋在内的角落中有一个孵卵器机器。 用  在护身符中的钻石使用玻璃杯表面上的跳进人而且减低了一个洞。 你有蛋的一次, 外面回去但是这次去另一个方法和你应该达成一块冰锁了船。 在鲸油的桶中使上下湿透被褥而且在桶旁边搜寻夹克然后找一个臀部细颈瓶返回以车站作基础。 头二楼而且降低那个被褥在下面的月台之上而且它全部应该来绝对的下。 在沭浴中使用臀部细颈瓶上的钻孔机机器然后寄出软木塞根它插入它。 头背面外面的和在离开之前,用  盐从被撞碎的月台向上填充桶子。 头向后地到船而且在冰倒在洞上的盐。 你这麽钓鱼的需要一些饵把点火者附在钓鱼竿。 进入恶劣的车站之内回去,回来和洞应该完全地是 unfrozen 。 使用你的点火者- 饵钓鱼竿捕捉一条鱼,然后过度领导到企鹅。 藉由在它上使用鱼转移企鹅, 然后以货易货蛋。 头向后地到恶劣的车站而且使用热的水机器上的你金属的蛋。 应该开始这麽工作进行并且塞满 一次沭浴, 然后距离蛋。 回去沭浴这麽发现水冷冻固体尝试为安全照相机到达。 Nina 设法抓住 音带, 能在 conrol 房间被玩。 密码扩充和局桥是在最近的日记进入中,接近地的正直神情。( t. t) ?6 r9 P/ J9 c
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调查雷达看见二接近飞机。 然后过度抓取闪光和比赛领导到船。 在鱼叉上的鲸油和乘用马中的双式直插式封装闪光。 在 cutscene 之後,最大拿锁进入控制房间之内,因此节省天是决定於 Nina 。 头下电梯置于地面而且进入远的结束上的小门。 抓取来自桶的扳钳而且结合它和告示职位产生一种一个百万-扳钳。 离开垂冰使用休息, 然后能在链从墙壁悬挂之上被用铁链锁住。 过度摇摆垂冰到门的管而且楔住在管之间的它。 拾起在程序中下跌的坚果。 使用对桶的在危险告示下一个之上的 sealant 作副本, 然后出口房间。 紧邻庞大的暖器炉,然后使用轻敲者的线活瓣竿附上坚果。 再一次,打开排气口的使用扳钳。 然后感觉暖器炉表演那崭新制造了告示到 CCTV 照相机。 然后再一次感觉暖器炉对照相机的表演点火者。 : U- @, b5 c8 }7 N9 u5 ^* Q+ t
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再一次捕获! 给 Oleg 金属的蛋,因此他下你的情形。 和~一起使用电话对因素一些严重的系统失败的机器而且而每个人对~感到忙碌那,靠近你到在你上面的钩点照相机。 享受终局 cutscene! 恭喜!5 \2 o8 Y. G1 u& h  j% E8 A
[s:23]  [s:23]
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5#
 楼主| 发表于 2006-10-2 21:44 | 只看该作者
后面的进行不下去了
8 v8 n" G  ?& j' [& f, g合成了皇冠后不让我离开博物馆
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6#
发表于 2006-10-2 22:06 | 只看该作者
把皇冠放在灯上。。。+ E6 {+ E$ w  i0 L$ C6 D( r$ r

: W2 d" `: J7 f# Q$ O' X另外感觉这个翻译的还不如直接看英文的,呵呵。。
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7#
 楼主| 发表于 2006-10-2 22:40 | 只看该作者
Computer Password:  , \, _/ u, k6 N8 Q8 \# S% H* y
2342 , f" z7 O/ S+ w' B* ]; `9 N

5 I7 f) T. I3 g8 H* w  k' o4 I
! N  f* ^9 z/ d8 XCoin Puzzle:  
* Z# E  j" i( V, m" H, `: |9 gAn easy way of doing this is to look at the last page of your journal, copy the layout exactly (take your time) and bump the bottom gold coin up one position.
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Locker Combination:  
  O8 c) p. s7 Y7 d6 ]$ p8 T# ]/ D% J31545
3 ^5 }0 h3 t' u# Z: s  M9 f" ?4 R9 o( }2 b) e& e

9 f7 V2 X0 \/ `Light Puzzle:  6 X& N! M$ e7 e( _- p, ^
This is how I done it:
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- A B C D E
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5 5 4 . . .
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D2, C3, B3, B5, A5
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& i# P' h) A( x6 Z) YMedicine:  ) u$ s- I& f8 p! ]8 b: F1 C3 L, W3 \
Source Of Life is water from the water basin
0 u5 L6 y) L* v6 }# }Roots Of Tears is juice of Gentian Leek plant using the nutcracker AND the vial
4 @  ]8 @5 Y) n3 GBlood Of The Night is ketchup
1 H, f2 O1 w. a- H  |0 c* p( W% zDrops Of Intoxication is Vodka
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0 V  D/ V9 T* w8 W"Shortly before it unites with the wind" means you have to boil the vial before giving it to the old man
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  a1 b+ ?9 F6 GCompass:  
% P6 t5 |" ]% Y8 j( F, M* b& cYou need to do the following to complete the puzzle:8 j: B; n2 u3 @/ F2 N# s
Place nuts on left and bottom peg, press middle button
9 ?1 ?, t5 ^# o$ _/ b) ]Place nut on the right peg ONLY, press middle button
$ n8 {9 \3 g' Z* CPlace nuts on top and left peg, press middle button' a; e. Z( d' J' z1 M, q* x6 I3 ]- m
Place nut on bottom peg ONLY, press middle button
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Asylum Safe:  
! `8 _* ]4 S" t# E2 u9 s1428
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8#
发表于 2006-10-4 18:54 | 只看该作者
这是个完整的攻略 有问题的朋友可以看这里
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9#
发表于 2006-10-4 19:08 | 只看该作者
南极基地内过桥的密码是什么啊
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10#
发表于 2006-10-7 18:12 | 只看该作者
基本能看的懂.
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