COGNITION: An Erica Reed Thriller
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By Reverb Publishing & Phoenix Online Studios
$ W: v9 Z* B# M/ K2 qWalkthrough by MaGtRo
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Gameplay: This is a third person game that can be played using either the keyboard or mouse.
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When the game is opened; graphics (screen resolution, graphics quality or windowed) and input (keyboard or mouse changes) selections are shown. A check for updates is seen in the next screen.
The main menu has new case, load case, settings and quit.
Settings are for gameplay, audio and display.
The gameplay selections have hints, subtitles, tutorials and language (English and German) options.
Audio selections have adjustments for master, music, SFX and voices volume.
Display adjustment is for anti-aliasing.
Left click skips the cutscenes. Double click makes the character run.
During gameplay; see a computer icon for main menu, cell phone and question mark to show all active spots in the game screen at top left of the screen.
The saved games can be relabeled.
The cell phone has the weather report, contacts, web search, calendar, notes, text message, music and TSL episodes.
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Cursor action: Click on an item or character. See 3 choices appear: eye to look, hand to take or suitcase to use the inventory.
To use the inventory: Select the inventory square at top right of the screen. Select an item from the icons on the column and then select the action you want at left column. The actions available are examine (eye), take (hand) and combine (+).
To use Erica's intuition:
When the cognition sphere appears at bottom left; select the item to be checked.
If the item can be intuitively examined; it will show a specific colored aura. Click on the item with aura and then on the eye of the cognitive sphere.
Thanks, Emily.
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Episode 1: The Hangman
( U. Q& O+ K# [# A0 m4 @5 \! LNovember 2012
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1 Z6 ^, ^4 ~% o4 L* O( }Get to Erica's brother.
" ?2 X2 u b8 B9 {Erica Reed, a Boston FBI agent and partner John McCoy are rushing to get to the cemetery. Erica's brother Scott is held by the Cain killer.
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Cemetery gate:
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Erica gets a message from her father and is told to text him if she needs help.
A tutorial is seen.
The gate is already padlocked. Look at the padlock.
Click on square at top right. Select the gun and then the hand. See the gun icon inside the square.
The inventory has gun, Erica's badge and cellphone.
Click on the padlock and then the suitcase (inventory).
Center the padlock in the crosshair and fire.
Open the padlock. Erica enters
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Cemetery courtyard:
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Footprints: See footprints and a dry fountain with a statue. Erica's intuition kicks in and sees a past recollection.
Click on the footprint to open Erica's cognition powers. It's seen as a sphere at bottom left.
Click on sphere and then the footprints to use Erica's intuition on the footprints. See aura on the footprints.
Click the eye of the cognition sphere. Erica sees the killer go behind the mausoleum right of the sphinx statue.
Look at the statue and see that it is holding a shovel.
Toolbox: Go behind the mausoleum and find a toolbox. Open the toolbox and take the wire cutter and hammer.
Soil: Use Erica's gift on the footprints. See the killer dig at left side. Check the soil.
Shovel: Go back to the statue at the courtyard. Look close at statue.
Use the hammer on the shovel to get the shovel. See a vision of Erica's brother.
Talk to John to get him to follow her. Exit to the back of the mausoleum.
Give the shovel to John so that he digs.
Take the item form the loose disk. Get a stone wheel.
# f- x* k) H7 G1 S! c d6 HMausoleum:
7 y0 t2 U5 [, k% n: P6 X1 T' w6 nEntrance to mausoleum: Go to the entrance of the mausoleum.
See the words written in blood: Only Reed Blood.
There is a camera on the left. They are being watched.
Stone wheel: Use the disk on the circular inset of the door. Try to turn it and it will not go.
Look down on the floor and see a footprint inset. It is a pressure pad. Stand on the pressure pad.
Turn the disk and see spikes come out of the wall.
So that is what the words mean. Continue to turn the disk and Erica's legs and bent knees are stabbed.
The door opens. John is shot on the shoulder. Hear Scott yell for Erica.
Scott: Enter the room at right.
See Scott lying on the table tied to an electrical system and a blade trap is pointed over him. He asks Erica to help him.
Examine the stone murals, candelabra and curtains. The candelabra and curtains that are ritual trimmings are fire hazards.
Learn that the Cain killer targets siblings; like Scott and Erica.
Check the trap over Scott and then the cable on the floor.
Control panel: Examine the control panel at right wall.
Erica calls Terrence and asks help. After seeing the control panel picture, Terrence says to cut the wires in reverse order the wires are placed on the panel.
Use Erica's power on the black knobs that holds the colored wires. See the order the wires were connected. Deduce the order by the number of wires already connected. You have to do this for each wire.
Clip the wires attached to the knobs at right (numbered from top to bottom wires on the left): blue (6), black (1), yellow (3), red (5), orange (2) and green (4).
If you do the sequence wrong Scott dies on the table.
Cain killer: The killer attacks Erica.
Be fast. Click on the killer's head and do action punch. Then use the curtain behind Erica. Click to use the candelabra.
The Cain killer is wrapped in curtain and is burned. He runs away burning.
Erica drags Scott to the entrance of the mausoleum. Scott dies.
1 z. a4 N O& Q7 L6 w2 oNew Case.
! J4 U- w; r" ^% X9 M" D( r5 t$ K3 years later:
* \7 X* p! |+ E# eErica closes the Cain killer case on her computer. Davies has ordered it be closed.
John arrives to inform her that there is a new case.
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Crime scene:
: X- d4 b0 O8 Y- N( NOfficer Jonathan Duffer: Talk to the policeman guarding the entrance.
Show Erica's badge to the policeman.
Duffer is a new graduate from the academy and is very polite. Learn that the hanged man was found by a bum and there are no witnesses.
Go through the police tape to go right by clicking on the ground at right.
Check and enter-use the door to the warehouse.
Cognitive investigation:
Meet Director Davies.
Look around and use the cognition sphere on the active spots.
Victim's body - Hanged man: The cognition vision shows that the man was dropped on top of a dragged table.
Table: The cognition vision shows a circular artifact on the table. Erica's visions are getting out of hand.
Blood on wall: The cognition vision shows the circular artifact from the table kicked off and rolled under the shelf at right.
Graffiti: Erica says she will check it tomorrow when the others are gone.
Go to and check under the shelf. Get the antique artifact.
Investigation information:
Terence Bowlby: Talk to the man checking for fingerprint at back right.
Learn that no fingerprint is found in the crime scene.
The victim can't be identified because the fingers were skinned.
The killer had problem hanging the victim.
Erica shows him the artifact found under the shelf.
Dr. Gallagher: Talk to the coroner examining the body.
The victim is a white male in his early 40's that died of strangulation.
There are no signs of struggle but the victim looks like he was drugged first.
He suffered before he died. It took 30 - 40 minutes before he died.
Say hello to Gareth the photographer.
Director Madison Davies: Report to Director Davies.
The victim died of suffocation.
The John Doe can't be identified. Victim fingerprints have been skinned.
The leads on the killer show that the killer was smaller than the victim. The killer struggled with the hanging of the victim.
Erica recalls the confrontation with Director Davies when Davies closed the Cain killer case.
Erica gets another vision of picking up a gun and shooting herself between the eyes.
John tells Erica to see Rose who runs an antique shop. The shop is open all night; closed in the morning.
See someone looking from across the street where the crime scene is located.
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Antique shop:
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Enter the antique shop. Talk to Rose.
Learn that the antique artifact is a part of Le Pendu. Le Pendu is a toy with roots from the French Revolution.
The artifact is old but has been modified to add to the original.
Erica tells Rose about her vision problems. Rose recalls John McCoy. He loves her coffee and sits by that table close to the crystal ball.
Rose asks Erica to come back tomorrow. Erica leaves and rests for the night.
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FBI Boston HQ:
( @3 m5 |! \$ B9 J! s1 TDrive to Downtown; then to HQ.
Reception area: Look around the reception area: Wall of Fame and Trophy case.
Talk to Gwen. Gwen offers help for any evidence Erica needs.
Erica's desk: Work at Erica's desk.
Sully talks to Erica about an antique piece that is similar to the one Erica found.
Computer: Use the computer and read Davies e-mail to Erica. Erica wants to get into Davies' office.
Read other e-mails from Sully, Terence and Erica's dad.
Brian Reed writes that today is Scott's 3 year anniversary. Dad reminds Erica to get some flowers. Logout.
Open the drawer and take some coins.
Check Davies' office and see that it is locked.
John: Go to the right end of the room and go to John. Talk to John. He wants doughnuts.
Exit the building by going to the elevator. Use the panel and select parking garage.
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Morgue:
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Drive to the morgue.
Terence: Talk to Terence about the identifying the killer and John Doe.
Terence gives a lockpick now that Erica checked Davies' office.
Terence will show Davies' antique part to Erica if she can find a way to get Gallagher give Terence some storage space.
Gallagher: Use the elevator to go to the morgue.
Talk to Dr. Gallagher. The victim was drugged but the victim died of heart attack and stroke 45 minutes to an hour after the strangulation.
Talk about Terence storage. Gallagher will reconsider only after a direct order.
Examine the body: Check the face and then use the cell phone to take a face picture.
Take a picture of the trident tattoo on his right arm.
Examine the neck, right and left hands.
Examine the protuberance under a recent wound.
Exit and talk to Gallagher about the protuberance. Get a piece of the antique from the stomach.
Take the Le Pendu piece from the cart beside Gallagher. Note that the tape recorder is the old style one.
In inventory, combine the 2 Le Pendu pieces.
Check the desk to get the direct line to Mary Gallagher - x9154.
Exit the building.
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m' U: y5 I- q, U* CGo to Boston overview. Then drive to cemetery. Erica forgot flowers.
Go to the bouquet of flowers on the grave at foreground. Take a flower.
Place the flower on Scott's grave at left. Erica talks to Scott.
Cordelia: Cordelia is the sister of Max the grave that Erica took the flower from.
Talk to Cordelia sitting on the bench at left. Max died 6 years ago.
Cordelia picks up Rose's card that Erica dropped. She recognizes Rose and recommends her.
% z2 u8 z+ Q/ a) N) Y/ cErica's new gift - projection.
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Antique shop:
J1 i5 Q& h" G2 `! H: @" E8 f7 O2 p& AGo to Rose at Antique Shop. Talk to Rose.
Erica is a Psion. Erica's gift is evolving to see the future.
Rose teaches Erica to see memories from items. Rose wants Erica to bring an item of John that is over 3 years ago.
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Drive to Downtown; then to HQ.
Davies' office: Use the lockpicks on Davies' office door.
Enter and look around. Check the certificate, whiteboard and painting. Check the mug on the desk.
Open the drawer and see a shredded paper - Another one will be hanged tonight.
Examine the note from niece: Aunt Maddy, with love Sammie.
Check the shredder and see that the top is off.
Computer: Use the computer.
Password: Click on the name down arrow to automatically get "Davies".
Click on the down drop menu arrow at right of the password. Select "Aunt Maddy".
Click "submit".
Other mails: Look close at the picture at right with He repented, will you? Davies wrote Clarence to track the IP of the mail.
Read the mail about Antique. Davies wrote to Terence about Erica's antique piece.
Terence's storage problem: Click on Mary Gallagher's name under the contacts at right.
Automatically Erica writes a direct order to give Terence storage space.
Logout and exit the office.
John: Look at and then try to take the lighter on John's desk. Talk to John about Rose and the lighter.
Exit the building.
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Antique shop:
5 `# n7 m2 o- i% B7 u$ dProjection: Go to Rose at Antique Shop. Give John's lighter to Rose.
Rose teaches Erica the power of projection.
Click on the sphere at left. See items with memories in the room - green aura.
Select 3 items associated with John. Click on the crystal ball at left where John likes to sit and then click on the table that has the doughnuts. Lastly click on the lighter on the counter. Each of these items changes to white instead of green colored.
Then click on the projector icon in the sphere.
Erica goes to John's projection. Exit the store.
Rose recalls her talk with John 3 years ago about his demons and Erica.
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Crime scene:
, D. \9 O2 M: d. O# L% ~- ], vDrive to crime scene.
Graffiti: Use the cognition gift to check the room.
Click on sphere and then check the graffiti. Click on white smoke. See the killer leave a message and sprayed green paint over it. Erica wants to see what is written.
Check the spray can on the floor and then examine the green paint can to get GK4893.
; U) _1 u- Q3 M) d4 \7 hMorgue:
+ U/ O5 U! a# A- p, p. @Drive to the morgue. Talk to Terence. He was given storage space by Gallagher.
Erica asks for the antique piece that was sent by Davies.
Terence gives a gadget that is used for reading graffiti. Choose the color of light similar to what you want to project to and see what is behind. It can also transfer the picture to computer.
In inventory combine the new piece of Le Pendu with the assembled part to get partly assembled antique.
& O5 F _2 l% S$ F$ XOld Case - Sarah Goodman.
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Crime scene:
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Drive to crime scene.
Graffiti: Take (hand icon) the gadget. Enter the spray paint number color - GK4893.
Use the gadget on the graffiti. See the words behind the paint: If your eyes could see what mine can't.
Projection: Click the sphere. Select 3 items directly related to the victim: table, blood and noose. Then click on the sphere at left.
Examine the projected body. Click on mouth, face and then eyes. If I could only see what you saw. The message! What is he looking at?
Go to the smeared wall at right and see a niche.
Click on niche and Erica opens a small compartment on the wall. Take the photo inside.
Erica e-mails the picture inside the niche to her computer.
Turn the photo and see Not all hangings are suicide victims. Search closer. Exit the room.
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FBI Boston HQ:
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Drive to Downtown; then to HQ.
Davies' office: Enter the office.
Use the cognition sphere. Check the paper shredder at right side of the desk.
Another one will be hanged tonight. When will you see the signs? I've left something for you at the post office on Milk Street. Maybe it'll open your eyes. Ask for Joey to help you.
Exit the office and building.
1 x" c4 c: G4 _. L4 R- Y( h9 ~Post Office:
: \6 P T7 w \& S1 q2 y5 `Drive to Post office. Look at and talk to postal worker at right. His name tag says Joseph.
Show him the FBI badge. He gives Davies' package. Learn that there is no sender info. It was postmarked from another post office.
Package content: Use the hand icon on the package in inventory to get scraps of paper and key. (Thanks, Richard.)
Use the hand icon to see 4 pieces of colored paper.
Use each paper to turn it to the back side.
Note only (no puzzle) that the words can be arranged to form a sentence: She's my next victim - 6 1 7 4.
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( }/ W, t& [8 x! v. cWoman in picture: Drive to Downtown; then to HQ.
Use the computer. Select Evidence from left side. See the photo from the niche.
Use the magnifying lens on her extended hand to show a bracelet with the name Sarah.
Click on Cases Databases. Use the Search by Category at bottom of right frame.
On the drop down menu; select Suicide for Type of Case, Hanging for Type of Felony/Cause and Sarah for Crossreference. Click on search button.
Sarah Goodman: Read the case of Sarah Goodman File #000342980. The investigators are Benjamin Trowler, Jared Sullivan and Madison Davies. The FBI closed the case as suicide.
Click on the Print Evidence form request at top right of the page.
Click on People Search. Select Sarah Goodman on drop down menu. Read the info about Sarah.
Click on People Search. Select Robert Goodman on drop down menu. Read the info about Robert. No known address.
Go to the printer at table bottom of screen. Take the evidence form.
Evidence: Talk to Gwen at Evidence counter at left about the Sarah Goodman case evidence.
Give her the evidence form. Gwen gives a microcassette. There are several but she found only one.
Ask Gwen about a tape player.
John: Go to John and talk to him. Inform him of what has been happening.
Sully: Go to Sully's desk. Talk to Sully since he and Davies followed through the case.
Learn what they found at the crime scene and what happened to Robert Goodman.
Sully gives the street where Robert a homeless man now stays. Exit the building.
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Robert's Alley:
3 A6 T& \5 A7 ]0 C5 |0 eDrive to Boston Overview and then Robert's Alley.
Talk to the bum. The bum turns out to be Robert.
Show him the FBI badge. To convince him to help, show Robert the picture of Sarah.
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FBI Boston HQ:
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Back at the FBI office, Erica leaves Robert at the Interrogation room.
John: Go to John to update him.
Save game here for choice on who accompanies Erica in interrogation: John or Sully. (Thanks, John)
Interrogation room: Click on the door of the interrogation room to enter.
Examine Robert to get close. Talk to Robert but he is hungry.
Vending machine: Exit the interrogation room and then exit the room John is in.
Go to Station. Take the egg sandwich bag from Erica's desk.
Use the coins from Erica's drawer on the vending machine.
The chips package is stuck. Hit the vending machine to get the chips.
Go back to interrogation room.
Go close to Robert and then give him sandwich (he wants something lighter) and then the chips.
Robert now wants something sweet.
Antique shop: Exit the 2 rooms and the building.
Drive to Rose's shop. Take the doughnut box from the table.
Go back to Interrogation room at FBI HQ and give the doughnuts to Robert.
New evidence: Show the victim's photo to Robert. He recalls knowing the victim but can't remember the name and where.
Use the cognition sphere and Erica wants to touch Robert but he recoils.
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Mt. Auburn Cemetery:
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Exit the building. Go to Boston overview. Then drive to cemetery.
Check the grave left of Scott's - it is Sarah Goodman's.
Look close and move the leaves. Take Sarah's necklace. Erica gets the vision of Sarah being murdered.
See that Cordelia is sitting on the bench. Erica does not want to bother her.
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) \5 W& q; L2 q3 s5 k0 Q0 zRecall memories: Go back to the FBI office and Robert at interrogation room.
Show Sarah's necklace to Robert. It was an anniversary gift.
Use the cognitive gift on Robert. Robert tries to remember. The last time with Sarah was at a train station; when Robert was leaving for a business trip.
Erica is now holding Robert's hand. Robert has fragments of memories but they are fuzzy.
Erica says to ask Rose's help.
- {9 k- a8 `3 \( m% NErica's new gift - Regression:
0 ~ A1 A# N' n A# z: T3 uAntique shop:
' E" x! U- I5 | L7 l8 c7 A+ IGo to Rose at Antique Shop. Talk to Rose.
Ask her about problems with Robert. Rose will teach Erica regression.
Erica wants to recall Scottie's last moment.
Regression: Click on sphere at left. See purple auras around a person. That means they are ready for regression.
Touch the person and then click on sphere (head icon).
Erica can't remember what Scottie's facial expression and the color of his jacket.
Click on Scott's face and change his expression to smiling. Then change his jacket with green colored collar.
Click on head icon on the sphere.
Erica recalls the last moment at the mausoleum. Cordelia was there at the time of Scott's death.
Erica grieves.
. D0 v6 J8 u- }/ WMorgue:
8 V& Z+ e& o4 H6 s0 P0 e2 F( MTape recorder: Drive to the morgue. Remember the tape recorder on the cart by Gallagher.
Go to the morgue; go close to body and to the cart. Try to take the tape recorder. Gallagher refuses to let Erica use the tape recorder.
Exit and talk to Terence. He will help with Gallagher problem.
Automatically be at the morgue. As soon as Terence starts talking with Gallagher, use the cart to get close up.
Take the tape recorder. Exit.
Use the microcassette with tape recorder and then listen to the tape recorder in inventory.
Robert's interrogation: Hear Sully question Robert.
Last time Robert saw Sarah was October 12 2008, Wednesday, their anniversary. Learn about the inside jokes written on the note.
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FBI Boston HQ:
) u7 p, N9 B2 k+ l. [Regression: Go back at the FBI office and Robert at interrogation room.
Go to Robert. Do regression on Robert. Click the sphere. Click his hand with purple aura and then click the regression icon in the sphere.
Dress color: Click on memory 1: Select a color of dress.
Ask Robert about Sarah's dress color.
Click on memory 2: See Sarah's picture on cell phone.
Ask Robert about cellphone. Robert took a picture of Sarah and then sent it to his sister.
Click on memory 3: See the text message from Karina. Sarah is wearing a dress in Karina's favorite color.
Ask Robert about Karina. Learn that Karina's favorite color is blue.
Go back to memory 1 and change Sarah's dress to blue color. Exit regression.
Date and time: Use the microcassette in tape recorder on Robert and he remembers the time 9:30 PM.
Use the cellphone and then select calendar. See that the Wednesday before October 12 is the 8th.
Do regression again. Click on memory 2: Change the date to October 08, 2008 and the time to 9:30 PM.
Talk to Robert again. He still can't remember their anniversary date.
Station name and Thai restaurant: Click on memory 4: See Robert and Sarah at the train station.
Click on the napkin both are holding and the station sign behind them.
Ask Robert about napkin. It is a note. He cannot remember the note.
Ask about the station. Robert remembers that they went to a Thai restaurant by Boylston street and then went to the nearest station from there.
Exit regression. Use the cellphone. Do a web search. Select Restaurant. Click on lens search icon.
Then click on Thai for type and Boylston for street. Click on lens search icon. See a map with the train stations and Thai restaurants. Click out of map and see the list of restaurants.
Regress Robert again. At memory 4, talk to Robert about restaurant name and see a list of the restaurants. Ask Robert by clicking on the names of the restaurant. It is Curry Palace.
Change the station name to Copley; the closest train station shown by the map. Robert still can't remember the station.
(One other way is to: Exit regression and the room. Talk to John. John says that Curry Palace has the best curry in town.)
Note: Click on memory 5: See partially readable note. Ask Robert about note message.
Exit and talk to John. Erica thinks reenacting the events then will recall the note contents.
Projection: Go to Davies' office at the station. Take the coffee mug on her desk.
Go back to Robert. Place the coffee mug on the table.
Now we have 3 items needed for a projection. Click on sphere. Click on tape recorder, then Davies' coffee mug and then Robert green projection. Click the projector icon in sphere.
See the case note on the table. Read that Davies closed the case as suicide because it is not a big case and will use up resources.
Click - read the note. Read that the note written by Robert for Sarah came from a song - The Taking by the Scarlet Furies. Exit.
Get Robert to remember the note: Open the cellphone in inventory. Select music. Check the music tone at bottom: The Taking by the Scarlet Furies. Click set ringtone.
Use the cellphone on Robert and Erica will fake that her phone is ringing. The music jogs Robert's memory about the song and the note.
Get Robert to remember that day: Do a regression on Robert. Click on all memories and click on the regression icon.
He will recall the sequence of events and the name of John Doe. John Doe is Antony Longmore, the only friend of Sarah.
Release Robert. Exit the room. John will take Robert back to his place while Erica does a check on Antony Longmore.
& o; J! I8 ]. G4 k/ IThe serial killer.
' Q8 G8 Y' I- Z5 e: T: G3 CJohn Doe identified:
, K" q" N; T, w6 k. z! T6 @Automatically be at the station.
Erica gets a text message about good memories. The sender O asks about Amy Lewis.
Longmore search: Go to Erica's computer.
Select Person Search. Select Antony Longmore from drop down menu.
See Longmore's fingerprint at right.
Select the light gadget in inventory.
Click on download below the fingerprint. Download to inventory (light gadget).
Amy Lewis search: Select Person Search. Select Amy Lewis from drop down menu.
Select Cases database. Select Amy Lewis from drop down menu of case name search. It is another hanging.
John: Go to John at his desk and talk to him.
Answer John:
They are looking for a serial killer.
His previous victims passed as suicides. This was an obvious murder.
Sully: Talk to Sully at his desk.
6 \0 z0 j% e# P7 bLongmore's apartment:
8 s2 W! V' C" M4 t$ A& G2 yDrive to Longmore's apartment. The landlord said that Longmore was moving out. Look around.
Rug: Check the rug and then move it to see a compartment. Try to open the compartment and Sully will take over.
Computer: Use the computer. It needs a fingerprint bypass.
Use the light gadget with the downloaded fingerprints on the fingerprint reader on the desk.
Read the letter written to Erica. It mentions that Davies was not so perceptive.
The killer killed Longmore and implied that Longmore is a serial killer.
Click on the monitor to get the next page.
Read about Samuel Sewall. He is the only Salem Witch Trial judge that repented.
It then asks for a memory card. Let's look for one.
Safe: Check the safe in the closet. A combination is needed.
Let's try the clue sent to Davies via the post office package - the pieces of paper. Enter the clue deduced from those papers - 6174. Turn the handle.
Case files: Take 4 Manila envelopes.
Read Tennessee victims folder. 3 women were killed there.
Read Longmore's folder. He worked in NY and Memphis in public transportation.
Read New York victims folder. There are 3 women profiled in that folder.
Read Boston victim folder. See the 3 victims in Boston - Elizabeth Bower, Sarah Goodman and Amy Lewis.
Read each victim's notes.
Check the victims: Erica asks Sully to check the names. Sully calls the station.
Learn that all these women were suicides except for Emilie Karlsson. She was reported as a murder. Nadia was not reported missing or dead.
Select the correct dialogues to answer Sully:
Sully, Antony Longmore was a killer.
Those women from the safe are his victims.
He kills in groups of three.
He was moving out soon.
He killed three victims in every state except New York.
Because of Emelie Karlsson.
He met them through public transportation.
Le Pendu: Sully finally opened the compartment. It has ropes, tools and a Le Pendu piece.
In inventory combine all of the pieces to get a complete Le Pendu.
It has letters written on it - Who repented?
Turn the toy to the other side and see a keyhole.
Use the key on the keyhole. Now the letters can be turned.
Start at letter above the words - Who repented. Click on the left arrow to form the name of the judge at the Salem witch trial - SEWALL.
The noose comes down and pulls the hanged man. A compartment reveals a memory card.
Memory card: Go to the computer and use the memory card on the reader at right.
See a map and locations marked by yellow dots. A trident (similar to the tattoo of Longmore) with circles at each point is at right.
Turn the trident using the arrows so that the 3 top circles are over 3 yellow dots that show the address of the victims: 730 Joy St, 1170 Melrose Place and 514 Chestnut St.
If correctly placed, the yellow turns to red.
3 n+ l- Z% w1 ?/ h% }9 }- gOld South Meeting House:
: W. v6 r0 B5 L- @The bottom circle points to the Old South Meeting house.
The 4 pieces of paper formed the picture of Davies. She is the next victim.
Erica and Sully arrive at the building. Erica will enter the building while Sully checks the tower. John is coming.
Erica enters and immediately shot upon. Her gun is at other side of the aisle.
Killer: The killer is at the pulpit at end of the aisle.
Look at the strange device at left. See the outlet and debris at right of aisle.
Turn on the strange device and the killer shoots at it.
Go right: Turn the virtual presenter-strange device on again and immediately click on the gun at other side of the aisle.
Take the power cord and Erica automatically plugs it on the outlet.
Take debris from the pile at right.
Go left: Use the debris on the virtual presenter and immediately roll back to the left.
Spotlight killer: Use the lamp switch.
Take the gun in inventory. Continually shoot at the killer at the pulpit.
Automatically, Erica shoots at the cord holding the chandelier above the pulpit.
If the lamp is turned off, use it again and start shooting at the killer.
Do this 5 times and see the chandelier fall.
Find out what happened to Erica, the killer and Davies.
- s' B$ T& ]9 t+ t) }Episode 2: The Wise Monkey
# B, Z3 h. l' r8 s* z2 J) s' R
January 2013
- W% | x/ k# B; {0 r" W' vWatch a synopsis of the previous episode.
See a jar of ears and a jar of eyes. A hand picks up a scalpel. Sully arrives and sees the crime scene.
' s: J% T) P& v6 H8 c: CFBI Boston HQ:
; x5 K- h4 u4 l; w& cInventory has Erica's badge-ID, gun, tape recorder, lockpick and cellphone.
6 hours earlier: Erica and Sully talks. Learn that a new director has arrived - McAdams.
Sully calls his new case The Wise Monkey. The killer is a "her" because a recovered partial fingerprint was from a missing girl and the latest victim was her teacher. Note that Sully's left ear has an earclip.
The new office assistant Tess pours 2 cups of coffee for Erica and Sully. Decide if you want a coffee or not. Sully takes his cup.
John comes out of the Director's office and tells Erica she's next.
McAdams: Erica enters the office and talks to the new director.
Erica updates McAdams on how and what she learned about Davies' connection in the case.
If you drank coffee, Erica starts getting dizzy.
Answer McAdams anyway you want or select:
- Judge Samuel Sewell.
- I know I shouldn't have...
- The picture and the Fax...
- I thought you'd say that.
- I'm trying.
Sully:
If you did not drink coffee: They hear a sound from outside the office.
Sully is gone. Erica sees the coffee cup, blood and Sully's ear with the earring.
If you drank the coffee: Erica goes out and sees the blond assistant take Sully. The killer cuts Sully's ears off. Erica collapses.
McAdams wakes Erica.
Evidence: Look close at the bloodstain. Pick up the silver guitar charm and check the ear.
Click on the sphere at bottom left and then click on the blue aura to use Erica's cognitive powers. Click on eye to activate the memory within. They went down the fire exit stairs.
Parking lot: Go right pass John's desk and enter the fire exit.
If you did not drink coffee: See a sedan coming. Shoot at the car by placing the crosshair on the car and click.
Erica notes that her tires are slashed. She calls McAdams to report.
Erica experiences the old vision of being shot between the eyes.
Car: Open the car trunk. Hear a knocking sound coming from adjacent car. Take the tire iron.
Go to the yellow car at right and check the trunk.
Use the tire iron in inventory on the trunk. See Tess tied in the trunk.
Interrogation room: Talk to Tess Stamper completely. The killer does not have a southern accent; has blonde hair and a coat.
Do a regression on Tess. Click on sphere at bottom left; click on the purple aura on Tess and then the head icon at bottom left.
Out of the 4 past memories, select the one with Tess and the person by her car. See that the killer placed something in her pocket.
Talk to Tess about pocket. Get a theatre masks charm. Tess says that Cordelia came earlier to talk to Erica. Tess left Cordelia's phone number with Gwen.
Reception desk: One hour later; Erica notes that the personnel were all called in.
Talk to Gwen at the reception desk. The 4 charms from Sully's Wise Monkey case are missing and Gwen thinks the killer took it.
Ask for Cordelia's number.
John: Talk to John at his desk at far right.
Director's office: Enter and talk to Samuel McAdams. McAdams gives Sully's case to Erica and access to his computer.
Sully's desk: Look close at Sully's desk (top left closest to Erica's now). Check the family photo and everything on his desk.
Check the Wise Monkey File.
Read ALL the cases:
Lavery, Colleen: Third victim and killed at World Players' Theatre. Eyes and tongue removed. G-clef charm found. She was a sophomore at Berklee College of Music.
Jensen, Luke: First victim and his eyes removed. Silver violin shaped charm was found. She was a recent graduate of Berklee College of Music.
Stewart, Nick: Alias DJ AB Horrence. Ears were removed. Bell shaped charm found.
Anne, Heather: Recent victim and music tutor. Eyes, ears and tongue removed. Piano charm found.
Partial fingerprint on piano charm confirmed as that of Kelsey Gardner. Kelsey was reported missing and suspected runaway.
Take the wise monkey file.
Computer: Use the computer. Read the e-mails.
Check the Case Database. Click on the drop down menu of the "Search by case name" frame. You can read about the old cases if you want (Cain, Sarah Goodman and Amy Lewis).
Read the Wise Monkey case. Learn about Kelsey Gardner, a former student of Heather Anne and at Berklee College. Why Sully?
Print the evidence form of the Wise Monkey case.
Check the People Search. Select Kelsey Gardner on dropdown menu. Kelsey didn't report at the coffee shop where she worked after May 30th.
Logout.
Printer: Go left of station to the printer. Take the evidence form printed.
Evidence desk: Go to Gwen and give her the evidence form. Get the bell charm (second victim).
Erica says she has done everything here - time to hit the streets.
Go to the elevator and exit.
- r, K) E9 U3 G3 r4 d* NBerklee College of Music:
8 X* i2 g% X' M. e7 n8 x" }9 v
See the map. Drive to Berklee College.
Talk to Dean Chapman completely.
Kelsey lost her scholarship and had financial problems. She was majoring in singing and was in Dean Chapman's class. Chapman says he didn't know Kelsey really well.
Luke Jensen tutored Kelsey in Composition class. Her grades started getting lowered later (from B to D).
Colleen Lavery was a singer. The scholarship that Kelsey had was later given to Colleen.
Dean Chapman will give Erica the address of Kelsey's old roommate.
Check the items in his office. Beatles!
Check the Berklee stationary at bottom left of the room. Try to get a stationary. Lie to get one now or later if you select "truth".
Exit and see roommate Melissa's apartment in the map.
. D1 s! R. Z( FAntique Shop:
' m+ M% |5 }' R7 G2 ]
Click on Boston overview in the map. Drive to Antique Shop.
Talk to Rose Duvalier.
In inventory combine Cordelia's phone number with the cellphone. Click the + icon and then click on both cellphone and phone number.
Erica calls the number and gets a recording that the number is wrong or not in service.
Talk to Rose again and get a new dialogue. Select "help". Rose says she can help if there is another item that is present at exact time the item that is being worked on was done - Synergy.
FBI building: Exit; go downtown and drive back to the FBI HQ.
Tess' desk: Look close at Tess' desk right of Gwen - reception desk. Take the fuzzy pink pen.
Antique Shop: Go back to the Antique Shop. Give the pink pen to Rose.
Learn power of Synergy: Click on the sphere at bottom left.
Open inventory and click-select the items that can be combined or synergized. Combine pink pen and Cordelia's phone number.
Click on the combine icon - synergy at bottom left. Erica learns that more items combined in synergy might make the memory clearer.
Cordelia's phone number: Use the cellphone at top left and select Cordelia's phone number.
Cordelia will meet Erica at the cemetery where her brother is.
# N) T2 M. d7 ^4 m0 ]- r/ I! aMt. Auburn Cemetery:
6 w2 d% \* n1 @- D3 b: GGo to the cemetery. Talk to Cordelia sitting on the bench. Learn that she remembered Erica the night her brother was killed because a man has been following her. The man is scarred (fire-caused?) but Cordelia remembered his eyes. The man was there at the cemetery also that night.
Erica promise to send a car to the Enthon Towers by the river where Cordelia lives.
1 ^, U$ d6 @$ PFBI HQ:
' Y& Y& p3 A4 }( B3 u: o6 m0 _6 I0 i
Go back to the FBI station.
McAdams: Go to the director's office and talk to McAdams about the patrol car. He refuses.
Get a car to Cordelia's place: Talk to Gwen at the reception-evidence desk.
Ask about the guitar shaped charm left with Sully's ear and learn that it is a new one.
Ask about interagency request form and Gwen gives one. Gwen has a lot of papers to be signed by McAdams.
Offer to help and get a stack of papers to be signed.
In inventory combine the interagency request form and the stack of papers to get stack of paper with form.
Go back to Director's office and give the stack of paper with form to McAdams.
McAdams signs the top one. Exit.
Go back to Gwen and give her the signed interagency request form.
Erica asks Gwen to Fax the interagency form to BPD. Erica calls Cordelia about the police car.
# H E" P0 D+ X' {: B" H+ nMelissa's apartment:
v6 R9 T# I1 m- c; f9 B5 aGo to Melissa Carubia's apartment now that the Boston Police is sent to Cordelia's place.
Look around at the apartment. Check the Jaunty Abyss poster right of the kitchen and learn that it is about DJ Ab Horrence (the alias of one of the victims).
Talk to Melissa. She is a senior at Berklee. Learn more about Kelsey's financial problems and the DJ that taught Kelsey her how to spin.
Kelsey worked at the Dean's office.
Kelsey's boyfriend paid off the money owed to Melissa. Joey worked at the post office.
There was a silver charm that was sent to her this morning but she can't remember where it is.
Try to do a regression on Melissa. Talk to Melissa and then click on the sphere at bottom left and the aura of her hand. Erica tries to hold her hand but Melissa say not while she is trying to contact the spirits.
Check the coffee table and see tarot cards.
Antique shop: Go to antique shop. Get a Ouija board from Rose's counter.
Melissa's apartment: Go back to Melissa. Give the Ouija board to Melissa.
Then do a regression on Melissa after she sings to the spirit.
Click on all 4 events. Take note of the clock on the desk.
See that when she did the yoga it was 7:35; she drank water at 7:54; ate apple at 8:03 and got mail at 8:15. Exit.
Talk to Melissa and then click the order of the earlier to latest events: yoga, water, apple and mail.
Melissa remembers that she placed the charm in the red jewelry box on the dresser.
Erica goes to the jewelry box. Take the piano charm that was originally left at Heather Anne's body (last victim).
Take the post office key that Kelsey left with Melissa.
Erica warned Melissa about Kelsey and told to go stay with friends.
0 T1 C" w' I% r, }1 x+ H D
Berklee College:
$ h2 i, y/ Y9 s6 Y1 u) f
Go to Berklee College and talk to Dean Chapman. Click on dialogue - Kelsey worked here. Erica will say that he will deny this but the files should be at the cabinet.
Click on the filing cabinet left of window and Erica will confront the Dean. Ask about a possible affair. Exit.
3 }7 W* f3 ]% |, V. D: |" t
Kelsey's apartment:
( T# M1 ], C) `& d. `) O* G/ o
Click on Boston overview in the map. Drive to Kelsey's apartment.
Look around. Check the posters above the expensive stereo. The 3 posters are that of DJ Ab Horrence, Into the Woods that feature Kelsey and An Evening of Opera that features Kelsey and Colleen.
Read the note left by Kelsey's parents on top of a fancy electronic keyboard at bottom left.
Check the package on the table. It is addressed to Sully. Open it and see a puzzle box.
Puzzle box: Try to open the puzzle box.
Do a synergy action on the box. Click the sphere at bottom left.
Open inventory and select-click the 4 charms that have been collected: bell, piano, guitar and theatre masks.
Click on the synergy icon inside the sphere.
See Kelsey and Joey. Kelsey is upset and opens the 3 monkey puzzle box. She places an SD card inside an envelope.
Another memory: See another memory. Do another synergy action. After using the 4 charms; the 3 parts memory is still fuzzy. More charms are needed.
Open the box: Click the puzzle box now. Erica automatically opens it since the trick was shown by the memory.
Erica sees a vision of Sully and one of his eyes are removed. The box contains Sully's eye, G-clef charm (third victim) and Kelsey's demo CD.
Erica calls her dad for support.
CD: Use Kelsey's demo CD on the stereo. Listen to Kelsey singing.
Check the TV, chair, bed and Erica notes that the furniture are second hand.
Check the mail on the small table left of the bathroom. Take Kelsey's empty envelope.
Check the vent above the small table. It is missing a screw. We need something to open it.
$ z3 D" ~' T; e8 l& n
Post Office:
' m- R- j* q4 ]0 V7 |. B1 n. o* IGo to downtown and post office.
Go to the clerk and talk to him. Ask about Joey Goethals.
Show the clerk Erica's FBI ID card to get Joey's address.
PO Box: Go left to the PO Boxes.
Use Kelsey's PO Box key on the PO Boxes.
Find out which box is Kelsey's: Do a synergy action on the boxes.
Click on the sphere at bottom left. Open inventory and click on Kelsey's PO box key and the envelope taken from her apartment.
See a vision of the PO Box - #303.
Use Kelsey's PO Box key on the PO Boxes again.
Erica opens the PO Box. Look at envelope that has been here for a while and is addressed to Kelsey.
Take the envelope and screwdriver inside.
Letter: In inventory, open-hand the envelope twice. Read the threatening letter. Learn that Kelsey is asked to stop and is threatened if she continues. Part of the letter has been ripped off.
' l. W2 _9 {% W8 x' z% R$ S7 hJoey's place:
+ F2 H0 @5 q$ A# `Drive to Joey's place. Check the door on top of the stairs. See that the door doesn't have a handle.
Check the locked fuse panel and the wires that connect it to the door. Leave.
) X- O; i& j/ I, Z9 kKelsey's apartment:
0 l- d @1 D& d+ M) y8 c1 |" L, DClick on Boston overview in the map. Drive to Kelsey's apartment.
After noting that the vent is missing a screw, use the screwdriver on the vent.
Take the envelope inside the vent. Open the envelope in inventory to get a memory card.
Memory card: Combine the memory card and the cell phone.
See the financial records of Dean Chapman. Chapman has been getting money from Susie Kay Lending Institution that gives out student loans. Erica is not sure if this is real.
Verify the letters: If you do have a Berklee stationary, go to Berklee College and get one by using the truth response.
In inventory combine the threatening letter and Berklee stationary. They match.
Use synergy action on threatening letter and PO box envelope. See Dean Chapman place the threatening letter in the envelope.
. Y. i( U3 `3 A9 m7 Y! X
Berklee College:
! ]& p/ P& V: m1 v$ q
Accuse Dean Chapman. As proof; show the memory card to Chapman.
Show the threatening letter to the dean to show that it is not falsified.
Talk to Chapman about truth.
Chapman got a package this morning. He gives a violin charm (first victim) to Erica.
2 e) J5 l3 i, O5 i2 }8 pCrime scene:
8 U& x/ U+ |) t5 o. WCharms synergy: Go to any location.
Do synergy action on all 6 charms. Click on sphere at bottom left. Open inventory and click on all 6 charms.
Click on synergy icon and see three different crime scenes: Dumpster, gate and street sign. This is the alley that Longmore was killed.
Note which charms go with different scenes.
Crime scene: Drive to the crime scene.
Place the correct charm on the appropriate crime scene.
- Use the G-clef and violin charms with the street sign - Erithan Ave. Exit.
- Go right and look close at dumpster located left of door. Use the guitar and theatre masks charms with the dumpster. Exit.
- Go right and look close at gate. Use the bell and piano charms with the gate. Exit.
Do projection action on the 3 crime scenes with green aura. Click on the sphere at bottom left. See green aura on crime scenes.
Click on all 3 green aura and they will turn gray. Click on the projection icon at center of sphere.
Click on the projected body right of dumpster.
See Kelsey and Joey and what happened to her charm bracelets. I will make you perfect.
John: Exit or click on the car. Automatically Erica calls John and reports to him.
Go to either the post office or Joey Goethal's home.
- {/ J* t. I2 D. b- P# r0 U) PWise Monkey lair:
, ?7 {# x9 q$ e3 g3 i* W/ K( ]; b0 vDrive to wise monkey lair.
Climb to and click on door. Get an e-mail from Oracle. Oracle writes that Sully didn't understand.
Use the lockpick on the fuse panel at left. Click on screen (voice activated lock) and then press button. Select any dialogue. Erica's voice doesn't work.
# ~; `: u. F3 `/ y: }. @Morgue:
5 d1 y( }& O) [% nDrive to the morgue. Use the elevator to go down to the morgue.
See that there is a tape beside Davies' head on the table. Gallagher tells Erica to leave the autopsy room.
Get the tape: Erica is now at front desk.
Use the fire alarm by the door.
Hide by clicking on counter - Terrence's desk. Erica hides.
See Gallagher leave the building.
Go down to the morgue via elevator.
Look close at Davies on the table. Take the blank tape by her head.
Examine Davies. Look at Davies' wrist. It is the same tattoo on the hangman.
Use the cellphone in inventory on Davies' wrist. Learn about the meaning of the tattoo - psi.
Exit the morgue and meet McAdams and Gallagher.
' W, T2 b0 D9 O3 E; FKelsey's apartment:
0 `7 C+ d9 T7 `: Z0 X8 a
If you haven't used Kelsey's demo CD on the stereo do so now.
In inventory combine the blank tape and tape recorder.
Use the tape recorder on the stereo and tape Kelsey's voice.
( T% _( d4 H$ S) c! r3 ^( ~. E
Wise Monkey lair:
4 _+ s' e. @4 Q1 ]Drive to wise monkey lair.
Look close at the fuse cabinet and use tape recorder with Kelsey's voice on the screen-voice-activated lock. Door opens.
Look around. Check the sketches by the door.
Jars: Check and examine the shelves to see the 4 jars.
Check the tray below the jars. Open the tray to see the organs-trophy wall.
Check Kelsey sketches at right corner. See that Kelsey's sketch have mouth, ears or eyes erased.
Check the music sheets at bottom of screen.
The panel on the interior door at right turns green.
SAVE HERE! There will be no saving possible when the test starts.
Interior door: Check and then use the panel on interior door.
See a closeup of the panel. Click on ENTER. See Sully strapped on wall panel with lethal injection primed to be used if he moves.
The panel shows a quiz. (We need more info). Exit the close up.
Turn left to the shelves (didn't leave the test area).
Identify the organs: Click on cognition sphere and see aura on the jars and organs. Do this on individual organs and they will be identified and taken.
Eyes = Colleen, Heather, Joey and Luke; Tongue = Colleen, Heather and Joey; Ears = Heather, DJ Ab Horrence, Joey Goethals.
Synergy:
Do this procedure to perform the synergy action:
Open inventory. Click on sphere at bottom left. Click on associated items in inventory. Click on synergy icon at bottom left. Check for unique items in the memory. Exit.
- sphere, Colleen's eyes, G clef charm, Colleen's tongue, synergy icon, exit. See that Colleen is on the HMS Pinafore.
- sphere, Heather's eyes, piano charm, Heather's tongue, synergy icon, exit. See that the music sheet beside Heather is La Boheme.
- sphere, Joey's eyes, Joey's tongue, Joey's ears, synergy icon, exit. Joey is supposed to be the Wise Monkey killer.
- sphere, Luke's eyes, violin charm, synergy icon, exit.
- sphere, DJ's ears, bell charm, synergy icon, exit. See DJ's cigarette falls off.
Quiz 1-4:
If a mistake happens in the quiz, Sully is injected and it knocks him out.
If 2 mistakes in the test happens; Sully is again injected and is paralyzed.
To give him oxygen so he can breathe, answer another question. The first victim of the Wise Monkey is Kelsey.
If 3 mistakes are done, Jared is injected for the third time and is killed. Game ends. You can quit or retry. A mourning Erica is KIA.
Question 1: Match the person with the charms.
A3 - Colleen and G clef charm.
B5 - Luke and violin charm.
C6 - Nick and bell charm.
D2 - Heather and piano charm.
E1 - Jared/Sully and guitar charm.
F4 - Tess and theatre masks charm.
Question 2: Last song of Heather Anne is La Boheme shown by music sheet.
Question 3: Nick-DJ is smoking a cigarette in alley.
Question 4: Colleen's final performance is HMS Pinafore.
Quiz 5 - Configuration: To answer this quiz, 4 clues are given. Each clue consists of the organs in inventory.
You have to place the organs in respective jars. Do cognition. Then Erica will say what configuration is in that jar.
Turn left to jars.
For each jar - Click on sphere; click on jar; place correct organs in jar based on the clue given for that jar-number by quiz 5 and then click on cognition icon. Click jar again to get the configuration of that jar.
Jar 1: Tutor - Luke's eyes, spinner - DJ's ears and rival - Colleen's tongue. Configuration is angel.
Take all 3 organs again to be placed in inventory.
Jar 2: Young woman - Colleen's eyes, DJ's ears and old woman - Heather's tongue. Configuration is lover.
Jar 3: Teacher - Heather's eyes, teacher - Heather's ears and lady sailor - Colleen's tongue. Configuration is starlet.
Take Colleen's tongue and Heather's ears.
Jar 4: Composer - Luke's eyes, opera singer - Heather's ears and rival - Colleen's tongue. Configuration is darling.
Turn right to panel. Go through the clues again and then press enter.
Answer angel, lover, starlet and darling. Press enter.
Quiz 6: The spare organ is from Joey Goethals.
Erica enters the room and goes to Sully.
At Enthon Towers, see what happens to Joey.
4 K* R7 w) v/ |Continued in Episode 3: The Oracle
& Z( X( `0 l! a# X4 xThis document may not be distributed without express written permission of the author and the content may not be altered in any way.
4 E6 o4 j1 `+ j$ e8 NFor Questions or Comments on this Walkthrough,
& v' H, B1 P+ |; o+ y3 F% v" @Please write to: MaGtRo Copyright © 1/2013 MaGtRo