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《亚特兰蒂斯的进化》攻略

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发表于 2007-10-30 09:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

《亚特兰蒂斯的进化》攻略

                                                         《亚特兰蒂斯的进化》攻略
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    我,冒险家兼摄影师Curtis Hewitt,带着从巴塔哥尼亚找到的图片乘坐客船前往纽约。正当我安躺在甲板上观看天上的星空之时,暴风雨不期而遇,在水手的劝告下我回到了我的船舱。  
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2 u6 `$ `. w3 w; L7 \4 I+ D  在暴风雨中船摇摆的越来越厉害,忐忑不安的我决定去甲板上瞧瞧。离开房间、穿过走道,来到通往的甲板的舱门前。突然舱门被打开了,原来是水手长。他告诉我老旧的船体已经无法承受暴风雨的打击,大家决定弃船逃生,让我赶快回房间收拾东西。回到房间,拿起装有照相机和图片的箱子登上了即将沉没的船只。而救生艇却被吸入巨大的漩涡中!  # u9 n4 w. f( [4 e* w/ ~

$ N" _6 O% d9 s; D$ a- g* R/ z& v  经过无情的风浪打击下,我幸运的活了下来。在救生艇上四处看看,发现一盏油灯,还有一把小刀。而面前也不知道从哪里飞来一只奇怪的双头大鸟站在我的箱子上不肯离开,正当我检查两边的船桨之时,突然天空中出现了不可思议的物体——在我所在的20世纪初不可能出现的空中飞艇。正当我目瞪口呆的望着飞船的时候,突然从船体底部降下一道光芒,连同救生艇和我都被吸入到了船体之中。  4 ?) _+ |6 B% d. [
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  黑暗的船体中伸手不见五指,为了看清四周的状况,我用手中的火柴点燃油灯,照亮四周(这里简要说明一下物品的使用,单击右键可以呼出屏幕下方的物品,点击其中一件然后移动到其他物品上点击就可以组合了,而使用物品则是将用左键点击后然后移动到屏幕上方单击右键就可以将物品拿在手中,放到需要使用的物品上)。  
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6 {3 F+ m5 T' E/ U. z  在四周墙壁上可以看到一些古怪的人物壁画,当手放上去后会呈现或多或少的星纹。暂且放下这不解的谜团寻找出路,在房间的一角发现一个闪亮的蓝色圆球,按下它就打开了通往控制室的舱门。  . ~- v% S" V- `2 |7 [# `0 ?

- P& Q5 p) M$ ]& k5 t  图片说明:图六(a6):点亮油灯发现古怪的星纹  
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9 n# g+ D( T( v; E3 e  进入控制室,四处查看,发现左手边有一个无法控制的天空控制台,而右手边圆形的发动机被紧紧锁住。用船上找到的小刀撬开盖门从中取出发动机,回到刚才无法控制的控制台前将发动机组装上去。就可以将机器发动,从屏幕上可以看见飞艇正在向一个不知名的小岛移动。突然船底的舱门又打开了。再次出现了奇特的传送光芒。我赶紧扔掉手中的发动机进入了神秘的白光之中。  
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% y! B: ^0 ?5 ]/ J; c3 r: e; W  随着传送白光我来到一处奇怪的建筑中,两个装束奇怪的守卫用枪指住了我,我抄起船上的船桨想反抗,但是被轻易的击倒在地。无计可施之下,我只好乖乖的服从。在其中一个守卫离开之时,我与另外一个守卫交谈。得知原来这里是新亚特兰蒂斯,这里人民处在亚特兰蒂斯神灵的庇护之下,神灵居住在飞行在天空的飞艇之中,他们是Zanat,他的女儿Enna,他的儿子Cosmo,还有Enna的双生女儿Kama和Sama.其中Enna是无所不知,无所不在的全能女神,而Cosmo则是负责审判和惩罚的死亡之神,Kama和Sama分别是夜之神和日之神。正在我和守卫对话的时候,刚才离开的守卫回来了。他们俩聚在门口不知道讲什么,而我利用这难得的时机,在17号运输中心四处走动。茫然四顾,看到四周的墙壁也有飞船上相同的画像,此时画像上面的星纹清晰可见。四处走走,看到和飞船上同样的一个控制台,趁守卫没注意,我把控制台上的发动机藏进了自己的行囊中。(PS:以后只要无法移动被限制在某个场所的时候,就要注意不停的与面前的人物谈话,谈到重复为止,一般就会出现新剧情。)  
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$ l$ O3 P2 k& y0 h& o  正当我准备继续瞧瞧的时候,守卫走了过来。他对我说,我的出现甚至超乎无所不知的女神Enna的感知范围,因此众神决定将我人道毁灭。不由分说,两个守卫将我拉进了一个通道,塞入了一个运输器中。原来这个运输器是通往回收系统的装置,只要我的运输器经过小地图上红色的部分,我就会被当作回收物吸入,然而我发现可以躲避红色的吸收装置前进,只要注意控制板上的十字控制键是对应正在前进的方向就可以了,具体而言,操作顺序是“上—右-上-左-不选—上—右”,然后是“上-左-上-右-上-左-不动-上-不动-右”。  
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1 i2 E) k6 }3 ~0 T9 v  顺利离开17号运输中心的回收通道后,我来到了外面的世界。想到刚才那九死一生的历程心中真是捏了一把汗,我决定四处走走,顺便找点水喝。  2 \: `& L- Z+ _* x
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  在路上我遇到了一些耕作的农民,奇怪的是拥有超高文明的亚特兰蒂斯居然还在使用原始的肩扛土抬的耕作方式,而他们终日生活在对神的畏惧中,没人敢帮助我,他们只是不断的重复:“Enna是无所不在的。”  
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  前行来到村庄,村里面人们仍然把我当作不怀好意的侵入者,对我不理不睬。我只好自己寻找水喝。来到村庄中,走到一个眼睛不断转动的Enna塑像前,一旁的村民马上惊恐的离开,或许他们的神就是通过这样的方式来监视他们的子民,难道这就是所谓的无所不在吗?   
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" w, y- d& m* K. R# ^  在村庄中四处闲逛,找到了一个布袋后来到来到众多塑像环绕的水井边,跟那个正在提水的农民多次对话,最终他扔掉井绳走开了。将手中的井绳和口袋组合起来就可以在井里打水了。好不容易打上水来,还没等我喝个够,那个喋喋不休的村长走了过来,他警告我,乖乖的呆着,直到等待守卫的到来,环绕在我身旁的神像也在不断的警告我、恐吓我。当然我不会坐以待毙,扔下水桶,我就往村外跑去。(注意:这里在水井与塑像旁的一个石墩上可以拣   
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6 |7 f4 U4 {- \* o% P1 X0 V  回到村外的Miranda面前,我们一起穿过从林去寻找Chel。走了不远,突然发现前面有一个女子被守卫抓住了,想起村民曾经称呼我为死亡之神Cosmo。我鼓起勇气走向前去,果然两名守卫马上匍匐在地,三言两语的把他们打发走后,我救下了这个女子。谁知道她竟然不领会我的恩情,狠狠的向我脸上吐了口唾沫就跑开了!难道作好人就那么难吗?看她匆匆离开的样子,似乎在掩饰着什么。向左边她离去的方向追去,只见地上有一串项链,拾起它。回头继续走,发现某处有三处岔路口,最右边一条就是我来的道路,从中间一条下去,可以捡到一根弯曲的木头,和项链组合起来得到一个木制钥匙,现在还不知道应当用在哪里?从左边的岔路进去,可以捡到一蓝一红两个轮轴,并从某处两个木杆之间解下一根绳子,跟着森林中红色猴子的身后,就看见一颗大树,在树上有一个孔,用木制钥匙塞进去,原来这是一个密门。走近密门后树中的空穴里面,看见地上有一块石板。试了试,我无法抬起它。于是我将两个轮轴分别安在石板的扣环和上方的扣环中,将绳子穿了进去,如此这般,很轻松的我就拉开了石板。  . p# B: L4 Z4 S8 t
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  爬下板下的地穴,顺手捡起地下的石头向前走,原来前面是一个地下水池,对面有一个梯子。再向右边看看,也有一个梯子,但是池中似乎有什么东西的在游动,将手中的石块扔向水中,果然浮起了一只巨大水蛇。看来直接游过去是不行了,趁水蛇浮在水面之时,我迅速游到右边的梯子下。爬上梯子,解下吊环上的绳子,通过空中的滑锁我顺利的到达了另外一边。这个滑轮装置是谁留下的了?带着不解的疑问我跳出洞口重新回到森林中。  # K/ ?0 t; P% m

  M3 e9 G, T! V) T5 q" D5 B  向前走不远,突然跳出一个守卫用枪指着我,开玩笑,现在我的身份是伟大的死亡与惩罚之神Cosmo,谁敢这样对待我!正当我要发作的时候,一旁的Miranda阻止了我,原来他就是Chel,曾经是守卫的一员的Chel。和Chel一起来到他的小屋。与他交谈得知原来在森林中遇到的女子是他的同伴Lani,在我放掉她不久她又被抓住了。于是大家提议利用我现在死亡之神Cosmo的身份解救她。  + c) |* M3 j# Z) q

) @) C" @6 G5 L+ k2 k7 ?1 H5 H2 t  于是Chel带我来到囚室前,走到囚室前,向诚惶诚恐的守卫询问,得知Lani明天就要被处死。听到这,我赶紧走入了囚室,在囚室中有一个古怪的椅子,坐上去启动它,经过一个简单的横版过关游戏,我终于见到了Lani。没想到短短一会儿不见,她居然变得神志不清,犹如行尸走肉。只有当我提到Chel后,她才老老实实的跟我走。带着Lani出门见到Chel,回到他的树屋里面。  
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& y1 M! e; h. \% x5 _; u( |  回到树屋,Lani仍然是神志不清,于是Miranda前去采药,和我与Chel交谈离开的方式,得知Chel制造了一只小船可以送我离开。正在交谈的时候,Miranda采药回来,告诉我一个不幸的消息,亚特兰蒂斯的神灵已经知道了我冒充Cosmo的事情,正在追捕我,而且准备开启神罚惩罚我解救的村民。为了自己的出路和解救村民,我决定混上空中之城亚特兰蒂斯,破坏他们的计划。而混上空中之城的唯一方法是混在运输的货物中搭上运输艇前去。于是第二天一早我就前往了运输中心。  
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' P: _, e0 V* R$ b, @9 n1 S0 L- _  前方有很多守卫,由于现在正在追捕我,于是我小心翼翼的回避他们前进,在前进的过程中我先后捡起了一块石头和一根原木,用石头引走了一个守卫,而用原木击倒了一个被对我守卫而引来其他的两名守卫,避开他们进入了下一个场景。前面就是运输中心,躲开搬运的民夫来到一个紧闭的仓库前,用发动机打开控制台,经过一个推箱子游戏,打开仓库的门,进去背起了一个木箱。同样躲避民夫的目光来到运输仓库中,放下木箱然后自己钻入进去。就这样我顺利的随着运输货物来到了永恒的文明之城——亚特兰蒂斯。  $ j% n  _! o8 x
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  从箱子里面钻出来,前面的守卫想必都已经接到了抓捕我的命令,因此再也不能明目张胆的走来走去了。扛起身旁的一袋杂物,我伪装成卑微的仆人一路向前,看到我卑微的身影,那些高傲的守卫看都不看我一眼,这样很好,我心中窃喜。来到一个蹲着修理滑轮的仆人面前,原本想和他说几句话,谁知道他不理我。也罢,拿起他身后的齿轮继续走我自己的路。但是前面的出口却被一名守卫挡住了,偷偷躲在一旁的通道里。将齿轮扔向前方,果然守卫被引开了,趁此时机,进入了守卫后面的通道。通道的尽头是一扇紧闭的大门,而左右两侧分别是一个密码输入器和控制台。用发动机打开控制台经过一个猴子过桥的游戏,我得到了真正的密码(通关成功后,对面的问号会变成数字,依次为4411,不知道这个数字是否随机)。输入数字后,打开前方的大门。  $ A2 V4 \" W; E2 }. N: X

) }/ w$ P( o' x) y7 h* J2 x# C2 J  走进去原来这是一个电梯,左边的第一、二两个都是通往最高层诸神的居所的,左边的第三个通往Enna的雕像,右边第一个通往Zanat的雕像,右边第二个是通往现在所处的最底层的,而最下面的一个蓝色按钮现在不能按下,究竟它是通往那里的了??  8 [' p# F8 k( N% x# u

6 m5 n' K( ^1 f; w9 M, V; x0 {5 p1 V  按下左边第一个按钮后,点击中间,来到最顶层诸神的居所,刚刚走到中间,就被Enna和Samma挡住,他们将我认作是Cosmo,她们对我身着如此卑微的衣服感到震惊,让我马上回自己房间换上礼服参加宴会。看来他们也不能分别我与Cosmo之间的差别,来到Cosmo的房间,见到高傲的死神Co  ! Y* c3 m$ c) {. f7 r/ U* f9 v
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  来到最上层,原来所谓神罚就是一门巨大的激光砲,难道这些所谓的神灵就是一些拥有超高科技文明的人类吗?但是为什么他们居然能够生存近万年了?将手中的水晶钥匙插入仪器,用发动机开启控制台,经过一个贪吃蛇游戏,就可以取下上面的水晶了。至此神罚暂时无法开启,但是为了最终解决神罚,我还是要找到主神Zanat。  
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, l* |& j: K5 H/ M. y& f3 Q1 w  回到下层,询问Kama和Sama她们都对Zanat的所在闪烁其词,没有办法拿起分别在Sama客厅中的光碟1和Kama梳妆台上的光碟2离开了。在离开Kama卧室前我惊奇的发现卧室中的雕像头像可以转动,转动头像露出了控制台,解开移木块游戏后拿到光碟3。回到Cosmo的居所,与他对话得知他很久没见到Zanat了,他怀疑Zanat被Enna谋害了,但Zanat实验室的入口在Enna的房间中一般人进不去。在Cosmo的房间四处找找,按下右侧书架上的一本书,中间的控制台显现出来,我顺利得到了Cosmo隐藏的光碟4。于是我来到Enna的居所,但是她怎么也不让我进去起居室,怎么办?同样Sama也不让我进入她的起居室,这是为什么?  
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  来到宴会厅右侧的小亭子中,发现了一套仆人的衣服,我换下了身上那代表神的服饰。将自己的脸隐藏在卑微的仆人装里面。果然现在我可以进入Sama的起居室了,在她的起居室中我找到了一片破碎的磁片,这意味着什么了?同样我按下Sama梳妆台右方的按钮,又一个控制台出现了,顺利的拿到光碟5。拿上所有找到的东西来到Enna的居所,果然她现在看都不看我一眼,来到她的身后,将磁片安在水瓶的裂纹之上,又一个控制台出现了,解开谜题,打开身后通往Zanat实验室的通道。  1 l9 }. ~# i% ?( a+ Z1 p6 o# h1 N4 W0 o
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  进入Zanat的实验室,其中空无一人,我疑惑的坐在实验室中唯一的一把椅子上。突然面前那平静的屏幕显现出蓝色的波澜,一张人脸出现了。他就是Zanat,原来他早就被Enna谋杀了,Enna他们为什么能活万年之久也就是因为克隆生命体的关系,每当生命体失去活力,亚特兰蒂斯的中央控制系统就可以完美的将他们的神志转移到新的躯体上,因此他们是永生并且不灭的。而Zanat是被Enna所杀,但是由于先前他保留了一部分神识在Relic中(即利用某位强大先人的大脑而保存下来的意识体中)。Relic是整个亚特兰蒂斯的控制核心,亚特兰蒂斯人的灵魂最终都要安息在Relic中,而此时Zanat控制了Relic。并且他奇怪的称呼我为Tane。原来我真的是亚特兰蒂斯人民传说中的生命之神,由于当年由于不同意Zanat屠杀老一代亚特兰蒂斯人的作法而离开,而我是他的转世,前世与Zanat是孪生兄弟,这也是为什么我与Zanat的儿子Cosmo长的一样的原因。  
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( I- `/ Z3 h, V8 m  在知道前因后果后,我选择离开,此时Zanat给了我终止神的永恒生命的能力,我可以关闭中央控制器封禁复生系统。回到外面,发现Cosmo挣脱了绳索跑出来了。但是我手上握有死神的信物,他不能证明自己是死神。而且正因为我是掌管惩罚的死神,我调动守卫将Enna、她的两个女儿还有Cosmo都看管了起来。下面我就要彻底终结空中之城对子民的统治,来到宴会厅,将手中从神罚之处得到的水晶嵌入Zanat塑像的眼睛中,塑像身后的门打开了。我拿出发动机将空中之城降到地面并终止了复制程序。回到外面,看到Enna她们垂头丧气的站着,我想现在应当到了解决Zanat问题的时候了。不过走之前要训导一下守卫,我“是”伟大的死神,而不是不受欢迎的入侵者。  " j/ \5 J- a# V9 E- m

2 s( T3 u+ [; N4 ]3 g, u  来到Zanat的实验室,那蓝色的脸颊再次出现。Zanat与我订下赌约,让我走进屏幕中回到亚特兰蒂斯被他毁灭的前夕的幻境,如果我能阻止他,则他会永远消失,而我就可以控制Relic了。如果我失败我将永远葬身在Relic中。为了广大的亚特兰蒂斯人也为了自己,我义无反顾的走进了面前的屏幕。  
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! a( R- f# {0 t1 x  图片说明:图十九(a19):主神Zanat  
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; ]; n# s! B; y. q; |9 c  来到昔日的亚特兰蒂斯,这是一个美丽的天堂,人们信奉Ammu,没有神的存在,人人都是平等的。按照我生命之神头上的印记,上黄下蓝,我解开了面前的九格石板的禁锢(中间的3个格子上黄下蓝),可以在这个世界中自由活动。首先前往左边Enna的卧室,原来她曾经也是一个美丽的女子,不像如今那样丑恶,奇怪的是她似乎看不到我,难道在这个世界中我是鬼魂一样的存在吗?从她的书桌上我看到了Zanat给她的信,准备杀死自己父母夺取Relic,获得强大的力量。将书信从桌上推下,然后推到门外,还好Enna没有发现,那么就去找我们的父母,也是我的父亲Lem、母亲Sita。来到右手的起居室不断的注视年迈的父亲、母亲。终于让他们知道我的存在,于是母亲跟着我走了出来。可惜是我无法将书信递给她。于是我触摸面前的风铃,母亲走了过来,终于她发现了书信。看了书信后,她非常的惊恐,想马上离开。来到Enna的卧室找不到Enna,触摸船的模型来到水边,发现Enna拿走了动力水晶,那么怎么办好了?我独自一人走到了林荫小路上,路上看到一个雕像和日规,或许这里隐藏的什么秘密了?继续向前走,来到有两个守卫的房间,好奇的我推动窗子居然让这两个胆小鬼躲进柜子里面,也好干脆锁上柜门让你们躲个够。  
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$ _; b  b; Z% w* h( g  来到门外。走到放置Relic的房间里,这里又有一个守卫和我的母亲的姐妹在这里看守...
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 楼主| 发表于 2007-10-30 09:20 | 只看该作者
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; }2 \* U+ z$ Y$ f+ }7 P                             Atlantis Evolution
/ k# h$ W6 b$ Z5 [  _; Oby Atlantis Interactive Entertainment
5 n0 F2 J, C' nWalkthrough by MaGtRo     October   2004
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Gameplay:    After installation, select a player number from the glyph at left inside the design. The main menu is accessed by pressing the ESC key. To show the label of the glyphs on the main menu, move the cursor over the different glyphs. Top right is the sound levels. Here adjustments for voices, music, sound effects and overall volumes are found. The center glyph is the options, where crosshair, 16-32 bits, mouse adjustment, subtitles, smooth mode and language selections are done. Left on main menu is save-load game selection and far left is exit game. Save game has a check for confirm and X for abort. The saved game is seen as a graphic with time and date done. In all pages, the 'return to game' glyph is at bottom right of the screen.
! |( _; X* W2 I8 L* ORight click to access the inventory bar at the bottom of the screen. Right click an item in inventory to look at it closer in a separate screen. Click on an inventory item and it becomes the cursor. Right click to close the inventory bar and the item-cursor can now be used on the gameplay screen. The fully installed game plays without a CD in the CD drive. Pressing ESC skips the cutscenes. & Y1 k6 e& i( C$ g  a
You can get caught but there's always another chance. Save often. Be sure to exhaust all dialogues when talking to different characters.
1 \. e/ D% Z: W, F9 p; L1 F$ _________________________________________0 l, K) X0 |8 b
June 1904:     Curtis Hewitt, a 25 yr. old photographer is on his way back from Patagonia and is aboard the ship Lemuria. The ship is caught in a storm in the waters of the Bahamas.
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$ i' t$ s$ m* o8 ]. yLemuria:    In inventory is a box of matches.
: n5 u2 M% {1 ^In the cabin, Curtis needs to secure his equipment and protect the pictures that he took in Patagonia. Close the porthole window. The porthole window keeps on being blown open by the wind. Exit the cabin.9 q& v) H, z9 ?, }7 \
Go left down the hall and up the stairs. The mate shouts - we are abandoning ship. Go back to the cabin.
7 ^. ~8 F  F$ ~! I; w) Q+ ]( aClick twice on chest beside the bed - once, the chest is opened and second time, it becomes the cursor. Right click to open the inventory bar and the chest is placed in inventory. The ship sinks.
  F1 R/ k0 ~7 C. p5 E6 ^At sea:    Watch the trials of Curtis after the ship sank. He goes in a waterspout and the vortex takes him to a calm sea. After the cutscene, take the knife, beside the chest. Turn around and take the lantern and the left oar (not necessary) Talk to the 2-headed bird. Try to shoo the bird away with knife or oar and... Oh my Lord!
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, S- E9 T* y$ G3 m$ ?" v8 W% {Atlantean space ship:    6 u# H8 N, |/ t3 l' Y1 c
Dock:    Right click to open inventory bar and place matches over the lantern. Take lit lantern and right click to close the inventory. Go forward up the stairs and look at the murals on the walls. Click on active spot and see stars. The names are learned later but added here for reference.
( n" z# K7 W% S1 iZanat - Male God with upraised arm - left and right yellow stars and top and bottom blue stars. * o/ w* N$ O& P! Z
At right wall:* d% c, |' Q8 s
Sama, Goddess of day - Goddess with wand upraised and holding sun - top and bottom blue stars.
2 y+ w4 ], M0 r, tKama, Goddess of night - Goddess with hands upraised to moon - top and bottom yellow stars.
0 S# n! A/ F. YLeft wall:
6 _- H/ x: M, G3 u! G- O& B. BEnna - seated Goddess on the left wall - left and right blue stars and top and bottom yellow stars.
, U0 V7 d! {4 V) K' y' M) l6 G0 f5 _Cosmo, God of death - God on cloud throwing fire bolts to demon - blue star on top and yellow star at bottom.2 f1 q7 Z5 j" S) L. P
Press the blue button at door at other end of the room beside a rounded closet on the left.8 B0 Y1 d) L8 {/ s# d1 I( e
Cockpit:    Look around. Note a round viewer-monitor at left corner of room. There's another rounded closet at right side of room. Use the knife on door of closet. The knife breaks. Take a helmet with goggles on it. Go to the viewer at other end of the room and click the helmet on the viewer. See scenes on the viewer. A cutscene is shown with Curtis running to the boat. The boat gets transported to the world seen on the viewer and immediately Curtis is surrounded by guardians of humility.: d3 D( X6 A$ _5 p# [
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New Atlantis Orientation Center 17:
/ M# s: M& T. O0 w& J8 dTalk to the guard that is left behind and learn that this is Orientation Center 17 at New Atlantis. Learn about all the Gods. Take the oar from the boat. Try hitting the guard with the oar or exiting through the green lit exit. Any chance for escape is futile and will lead only to being shot. Halt Deviant! Go to the viewer in front of the Goddess bust and take the goggles. The other guard comes in. Move around until Curtis is brought to the cab to be recycled.
$ H2 O7 N3 m# {- I# x7 V! KCab puzzle:    Once in the cab, with the goggles in inventory find a way to the exit. The object of the puzzle is to get through 2 levels of cab ride without stopping on a recycle area as shown by the red lines.4 X, p5 h6 v% U( t) k4 \4 P; s
The map is on the screen. Steer the cab following the map, by using the arrow buttons at right or the keyboard arrows. The white structure at end is where you want to go to. Follow the path that doesn't have red lines. There are 2 levels. Click the arrows before you get to the intersection you want to turn on. If you finished the first level and die on the second level, the puzzle starts on the second level.
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7 }/ s; c+ V) |* R' w% M) QExit to outside. There are 2 paths. The left path is blocked. Take the right path. Talk to the 3 people working the land.  Let's see the headman then. Go forward to the community.
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Community 49/4:8 I7 _  }1 R8 n& ?, x+ z5 \
Go to the bust of Enna with the ever moving eyes at left of path. She sees the local man but not Curtis. Hmmm.../ z- r3 G9 u  m% W1 L4 J- H# w6 p
Take bucket in front of second stone hut on right. Talk to woman sitting by child at the next hut. Learn about where the Gods live and the God of Life.
' B1 L* d3 B4 ]. @Go to end of the path to the big building behind the well. Enter the chapel with the bust of Enna in front. Click on monitor and see how Zanat took over New Atlantis.
& y' h$ j* f6 Z; @& o1 D# hGo to the house left of the chapel and either talk to the headman outside or inside the hut. Meet headman 49/4 and learn about the old gods. Enter the stone hut and look around.6 t2 j2 Z* l% I$ }! I8 l& a
Go back to the path where the land laborers are located. Meet a reoriented woman. Talk about her to the headman and the woman sitting with the child. . A) C/ b" R4 d* z. T
Statues and Well:    Go to the well at center of the gods' statues. Take the Atlantean device on the stand and click on etched pads to learn of the different gods. Use the X pad to get out of closeup. 8 G7 Q# p2 U; Z. L/ z
Click on the stars of each statue. Wow, those are quite a bunch of stern gods.
) [8 ^; i, l+ r8 p4 ^Talk to old man getting water by well completely. He won't talk to you anymore and departs. Take the rope he left behind. In inventory, combine rope and bucket to get roped bucket. Use roped bucket on well. Pull rope and click in bucket with water. Drinking water triggers the old man to call the guardians. ) i/ [2 F( K: X8 ~5 l6 j1 J
The man squealed on you. The guardians are coming. If you do not escape fast enough, you will be taken.3 s+ d0 Y- J4 H5 I# U
Take the path at other side of the well and escape to the forest.( P& R( b+ t$ z0 O' }9 ~" }

, \- E3 H, ~+ {% a* uForest, part 1:
' w  k, }9 ]; t0 bNote:    The guardians of humility will be chasing you in the forest. Every 2-3 clicks will be a safe place to hide - under an overhang or a cave that hides you from the spaceship above. Look at the shadow of the spaceship to see if it has gone away before coming out. If you get caught, any item picked up will still be in inventory and there is no need to go back to those places.- k1 y7 ?7 ?0 o

" k  v: W0 b( E; @# f2 x( }First clearing:    Go forward and turn left by the water area. Enter a clearing. Immediately enter the stone hut. Look down and pick up one half of an owl's face. Exit the stone hut. Go forward and turn left at the path by the creek.
/ F  G( B% Q3 \* F( b7 |Second clearing:    Before the wood bridge, turn around and see a path going left and forward. The left path goes back to where you came from. Go forward and see a path to the right. You don't need to go here but you can use it to hide if needed. Continue to go forward until a clearing that is covered by tree branches. Pick up the wood stick. Go back and see a path to the right that goes to a tree. You can hide under the tree if needed.
7 x  }5 T. `7 f9 c6 bGo back to the main path by going forward from wood stick clearing, turn left, forward until you get back to the wood bridge. Go forward and 2 clicks from the bridge is safe haven under moss covered overhang. Continue forward 3xs and see a small cave on the left that can be used as safe place. Continue forward and left at the stone wall. 3 clicks from the stone wall is another overhang (stone). Go forward 2 clicks and turn right into the crab cave.
( r" c% B- Z/ ^. w2 c$ L2 Z# ACrab cave:    Go forward on the center path and see crabs that will attack if you cross their path. Look left and see a stone owl on the wall missing half its face. Turn right and see a lizard on a post. Talk to the lizard and it will go away. Use the wood stick on the post to divert the log that the crabs walk on. Place the half owl's face on the stone owl. Ooohah!
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3 q; F2 R9 l6 ?9 [9 o) uForest, part 2:    Go through opening and forward out of the water. Wood stick is not in inventory anymore.
) o: R" F/ x2 c0 PTurn around and walk forward 2xs into the forest. The path splits right and left. The paths will eventually join later.# g: M3 y% _6 ]5 M) ]0 j; N
Take the right path. Go forward 2xs and turn right. See Enna's bust and offerings in front of her. Look close at the flowers on the left. Click to take the crawling worms. For ease in traveling through this part of the forest, we will go back to the other path. Turn around from flower, forward, turn left on path after Enna and go forward bypassing the path on the left to go back to the waterfall.
# I! e8 B2 w' x' |; bGo forward 5xs turn left and see a red bird perched on top of a tree branch on the left. Feed the worms to the red bird. Take the tree branch. & W& O* K6 j& \/ ?4 o& }, m7 j& v
Turn right from branch and go forward 5xs passing a right path that goes back to Enna. Meet a hungry man eating plant at middle of the path. If you try to go pass it, Curtis will be dinner. Use the tree branch as a 'toothpick' for the giant man eating plant.
" ^+ Q8 t% h/ s4 gMiranda:     Go forward and look at the world in a novel position. Talk to Miranda completely. Talk to Gran and then watch Gran in action. Talk to Gran again. Learn about the first people. Go forward to Miranda and talk to her again. Learn about the Atlantean as slaves to the Gods. Watch. Learn about Chel at the other side of the volcano. Follow the way that leads to the Source.( l3 u) }4 N) K  j1 M5 f! _3 p

' {5 y' ?3 f1 {$ zCommunity 49/4:    See a clean shaven and newly clothed Curtis. Talk to Miranda and learn that the community is in danger because of you. Go back to the community and see that Miranda is now with you as shown by her picture at top left of frame. Go forward and turn right to go to the community.
4 q! t/ x: |& mMeet and talk to the reoriented woman by the bridge. She mistakes you as Lord Cosmo. Talk to the other people standing by their stone huts and they all mistake you as the God of Death. ; k. [" ^$ {0 _. P; C
Enter the chapel, the big building behind the statues and well. Talk to the headman and learn about the picture panel behind the back of the Zanat statue. The sacred device is in the headman's hut.
* s2 t7 k. f2 V; qAs you go out, go to the house right of the chapel. Take the remote control-sacred device from the bottom slot right of Enna.
3 A# G7 K: F6 ^Targeting device:    Go outside and click the remote control on the back of Zanat. Use the goggles on the viewer and then click to look close.
1 Z7 P  g$ `6 R7 u3 |Click on right red button to start the target shoot. The object of the puzzle is to set the correct angle of the line of fire of the left catapult and to destroy the right hut. 9 q5 [+ ]6 J% @: N, t2 S
Position the cursor so that the fireball will go over the wall and hit the hut on the right. Left click to shoot after the angle is set.
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2 {( h& m/ W. j) b: d/ fWhen done correctly, press the green button.1 a+ `- G2 d2 l
Watch the community hail Curtis as the God of Life. A yellow top star and bottom blue star is placed on Curtis' forehead. It is the opposite of the placement of stars on Cosmo.
' Y' d% k/ Z( `0 h9 iTalk to Miranda. Watch them travel to the volcano.2 n6 A, U) A0 g% w8 g1 A1 ]
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Forest, part 3:
: M$ k* f4 `! [) lGo forward and watch the guardian catch a woman. Go forward and the guards mistake you for Cosmo. Talk to the guard. Talk to the frightened woman. Miranda says she threw something away. ' Q- b" G, z0 A4 b0 o7 e/ r9 K
Go forward to the path before the stone arch. Look down and take the necklace.
& @  w/ U4 C- v8 bForest:    Note:    If you're doing this on your own, notice that every time Miranda comes down from her picture on top left and becomes part of the screen - something is needed to be done (except for one scene in the center of the forest). The red monkey appears close to the path of the important tree in the forest. The route shown below skips the center of the forest. Take a look around and see the wonderful plant life.
& i3 \0 L2 b" Y! h2 K5 STurn back to the clearing and turn left.
! x# r! u2 k2 d) d/ VTake the left path and go forward 4xs just pass the stone arch.+ G7 [( K0 h: _; U0 F; M! i
Turn right and see a path. Turn right again and see another path just behind the stone arch.5 p$ L) U  Y# f* ^9 a: ~* s
Take the extreme right path with the blue plant behind the stone arch.
* E1 ^- t, ~' W) t; c. V! }8 q' V; d5 aGo forward pass the log bridge. Click forward once and the giant boulder should be on the left.- A- }% _+ X4 ]/ X" q9 a
Pan around and see a path to the left and to the right separated by a tree.8 \' B8 q& ]/ n; J) ~8 k
Take the left path. Go forward until the end. Miranda talks about the source of the stream being at the other direction.: m' D* D4 c' B
Look down and take the bent stick. Look close by right clicking the wood in inventory and see a lightning bolt etched on the handle.
% L3 f4 E# }2 w4 A5 y. |Go back by going forward to the boulder and then turn left. Go forward on the path right of the tree, pass the log bridge and to the split in the path.
7 X5 s+ i% l( n7 E0 q. iTurn right at main path. Go forward 4xs. Left and forward to moss covered tree arch.
# I' a( u9 t( n2 @# E" l0 M" A  sGo pass the tree arch 2xs and see that Miranda is now beside you. Look down and take the red pulley from under the mushrooms. Talk to Miranda./ y3 |  O' B7 H
Go forward 3xs and take the right path by the stream.+ p: O; l# r* b2 e/ _
Go forward 2xs and turn right.
8 d8 K* o4 S' SGo forward and talk to Miranda again. Take the rope from the 2 posts.# n; R; Q$ D& m2 P5 Z! b
Go across the water and go forward 3xs.
1 f( ?% C/ T+ A- b7 ASee the monkey cross your path. Pan right and go forward under the moss covered tree arch.
( L" U4 P/ l$ g, _Go forward until 2 logs are in the path.
6 N+ _8 v7 f- Y+ FTurn around and take the purple pulley from tree trunk.
& j/ q- c7 b2 o) i  pTurn around and continue forward until the giant tree at the end.) @5 f% F7 r$ b: n6 ?- E
Lightning struck tree:    Look close and see that the tree was hit by lightning. Talk to Miranda again. ' u+ u/ h) b3 c9 b/ o6 F- R" v  a
Unlock the tree:    In inventory, combine the necklace with the bent stick to make a wooden key. Click the wooden key on the hole of the tree. Bingo!
  F" R& ~; ]8 y" i: c" J. m- xLift the stone:    See a stone slab on the floor inside the tree. Click on the slab. Place the red pulley on ring of the beam above the slab. Place the purple pulley on ring of the slab. Click the rope on the purple pulley. Click on rope. Impressive!: c- j8 \: k0 j0 r0 H( i
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Other side of Volcano:; N$ B6 L: A/ N+ z) g
Underground to the Source:    Enter the hole and watch Curtis and Miranda transverse the mountain to the other side.6 h- L8 [% k; B
Sea Serpent puzzle:    See a ledge on the right that accesses the rope above the water. The rope leads to the other side. Look down and pick up small rocks from the ground. Click the rocks on the water and see the 'Loch Ness' monster.
/ Y+ u- \$ z" u+ G7 [( F6 yThe object of the puzzle is to divert the sea serpent away from the right ledge to prevent it from having Curtis as dinner. - ?0 I0 U' u$ [1 k& L
Click the rocks as far away as possible - close to the exit at other end of the cavern.0 H0 P0 |# A5 y# k
Wait for the sea serpent to appear where the stone was thrown and immediately click on the ledge at right.
' `* d; W- ?6 R" E$ s: W0 j8 wClick again on the ground of the right ledge to stand on the ledge.
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Rope trick:    Climb the ladder. Look down and click on the ring embedded on the wall. ( N( r$ F* p5 u
Turn around click on the bar. 4 h0 B) Y, W$ T# T: b3 z6 _
Just before Curtis hit the wall - left click the mouse so that he can jump off. If you click ahead, Curtis is bait and if click is late, he hits the wall.
7 r0 _' p# g' u. n; H( t: u7 sChel:    Climb the ladder and go forward to 'Paradise'. Take the left path and look around. See a platform with the eyes monolith at the center. A beautiful lake is at the end of the path. Turn around and take the right path.  Z9 }8 B5 V. K- V9 V: Z
Meet Chel. The monkey drops the ladder. Look around the tree house. Talk to the monkey and then talk to Chel. Learn about Chel being a former guardian and Lani, Chel's partner who is to be reoriented by the guardians.
7 y" `- i9 C9 b# ^1 VReconditioning block:    See a guard at the door of the building. You can pick up the branch behind you and throw it at middle of path to try to divert the guard or just simply waltz in and press the blue button of the building. The guard thinks you're Cosmo anyhow.+ h( Q9 Q. c3 b7 r" m3 ^
See a reconditioning chair at the other end of the room. It is the only way to get to Lani. Sit on chair and press the green button. And away we go!
$ ^( Y& F- ?- ?3 j( J6 N: TFight the conditioning process:    A reconditioning helmet goes down on your head. You have to fight to prevent being brainwashed.
1 A' i) M+ L1 b1 Z7 h/ jThe object of this arcade puzzle is to destroy all the guards below and all the gods at the end of the screen. There are 4 chances-airships to get through the puzzle. If all airships are destroyed, you have to start over.+ q. s4 m# l% q! y
Collect all the crystals that are used as power of your airship.
: M& Y% V4 N7 f. H3 |& K- h0 \You can move the airship using the mouse. Left click to shoot and right click to drop bombs.- I  X. o3 L, M+ D; ]3 M
The best hints given to me by Jenny100 are to use bombs on the guards and laser fire on the gods. Use rapid, continuous fire on the gods while protecting your airship from the fireballs-arrows. Some of your shots will eventually take out the gods.
) j0 o* J: ~& h+ X# R0 D* xWhen successful, the chair enters another chamber. 0 E8 _) `6 [6 y) j# s6 \
See another chair ahead. Wake up Lani and then talk to her. Go to the door, press the blue button and exit. Go forward and meet Chel hiding behind the tree.
2 P, V6 c0 j6 K3 p4 {Tree house:  Lani is brought to the tree house. Lani is in bad shape and Miranda leaves to get herbs for a cure. Check on Lani in the bedroom. Talk to Chel outside. There's a boat that can be used to go to the hole in the ocean. Curtis can go back up. A tiny crystal is inserted inside the brain of newborns and that is why Enna sees them but not Curtis.; F! y6 C0 @0 S
Miranda brings bad news. The island is surrounded by airships hunting for Curtis. The community will be destroyed. They planned for Curtis to get to a transport ship that delivers provision to the Gods in their floating palace, to get to the Pillar of Fire and take the crystal that powers it. Sure, that's easy enough!9 M' v: X, ]$ x! K9 U4 {
' b4 F' R5 B" _; d2 J
Skyport:    Save game often.   b; O& H& j2 _) O' A: ^% I4 U
Stealth Puzzles outside the skyport:     The object of the puzzle is to get to the storage buildings left of this guarded buildings and from there to the transport ship.) ]& D& b+ D0 }+ p* _
Guarded buildings:' X, l8 b$ U8 t
Pick stones from the ground in front of Enna's bust. 9 V$ I4 }6 l+ e4 U$ x0 w3 ]
Wait for the first guard to go to the left.' u# O/ o5 R* ~
Go forward 2 times and go left.
: E$ r# k5 I0 @Enter the open building with crates at right. 6 e5 X6 V) V+ c
Throw stones on the openings on the wall at left when facing inside the building.$ |0 A$ n* `: R9 Y7 n( X+ ]
Wait for the guard to appear at right of screen.
2 n2 }7 R2 h. g; D# E. ]Exit the building and turn left in between the buildings.9 P: Z/ E- T( J8 Q1 Z: O
Turn left behind the building. Go forward twice and left to go in between the buildings.
2 N% U& z6 T! C8 A  A( f' xGo forward to the far wall of the compound pass the 2 rows of buildings. Pick the log from the ground.
) A7 K5 M! J6 zTurn around and go back between the buildings to the other wall where you came from.
6 l4 `5 ^* I2 [" [; g4 T: ~8 G; L- GTurn left and see a guard with his back is turned. Conk him on the head with log. This act will bring the guards by the statues to check here.# [4 f0 A5 x/ {% H
Turn around. (Thanks, Chief.) Turn right immediately and go forward between the buildings towards the wall where you got the log.
1 i; [. k" T' K4 Y2 HBy the wall, turn right and go forward where the statues are located previously guarded.
0 m& J4 Z+ I8 @) c6 q) S6 k; w& ^Storage buildings:
: ]1 S9 L4 K5 x+ M! T0 }Turn left and hide by the statue of Enna. # p' W" F0 Z! h" M. y
Watch the guards on the left by the gate and the workers on the building at in front. Be sure to move only when no workers are seen in the screen.
3 c* {* C7 h, UWhen the workers have carried the crate into the building and are now out of sight, immediately click forward, turn right and go to the back of the building on the right." Q" P7 I$ H, r7 b. Z
Crate puzzle:   
7 s4 N* V7 C9 d3 z/ V: USee a viewer by a rusty door. Click the goggles on the viewer.
9 r0 O6 f3 o- N1 E% CThe object of the puzzle is to move the crates on top of the green circle. (Shades of BS3.)
0 W, w- [' u8 L4 Y+ Y( OThe arrow keys on the right move the man on the puzzle. ) h+ W8 Q. W1 }" v& i
Do not place a crate in a corner or else it will not be movable.
8 o+ h" Y; |6 k& TOn the third level puzzle - fill the bottom green circles first, then top right and last the top left.4 f% l0 j9 P6 v* p) b5 }. g4 G
On the fourth level - exit the confinement of the crates and move the green crate to bottom left. Then place a crate at top left, then bottom right. Fill in the last 2 green circles.
' Y9 g/ ]; X, m! H3 r% LGet to the transport ship:
2 k. z) S1 {) M( l/ O2 p) e& REnter the building. Take the open crate in front as soon as you entered the building. See that Curtis is carrying it.
/ ~5 W# S) g. t6 ]; i" dExit the building and go to the other building. Remember to not see any workers before moving. 0 V: h# J2 Z: k, a; X
In front is an open crate, take the crate from inventory and click the crate on the open crate. Click on the crate again to get in the crate. : B5 Y7 m* P* P% _* p

0 B$ |' u6 I* w0 @Watch Curtis enter the crate and be taken to the sky palace.
+ Z5 G) ]* @8 r8 F! ~7 D ( q) ?1 K. b7 q
Sky Palace:    * @( r! X, D1 o) K0 L
Delivery zone:     Save often.
8 @3 \# W" ]  ]! _Stealth puzzle in delivery zone, part 1:9 _1 ^" |4 X* i
Get out of the crate. Wait for the guard on the left to have his back turned, go forward, right and right again. Go to the sacks and take the front sack to cover the Cosmo-like face.2 U$ E8 y" C/ i  S
We will take the long route. Turn around and go forward on aisle by wall. . b% f) \& b1 i. M
When the guard on the right has his back turned, go to ornately decorated hallway and the guard on the left will just scold you. Go around to the other side. # \! t: [: Z, j& F( ~
Stealth puzzle in delivery zone, part 2:9 B$ N$ g, ]. P
Pass by a man crouched on the left. Turn around and take bolts from the box behind the worker. 6 j' D4 C( @8 K
From here, wait for guard to walk to the left and be hidden by the crates then go forward.
( M* d/ {3 J3 L' ?% F3 JFacing the space between stacks of crates, wait for another guard on the right (partly hidden) by the hall to move away and then go forward to the ornate hall.. f. P6 q7 Y# m' H& o# v8 a
Stealth puzzle in delivery zone, part 3:. X5 C2 X# q5 p5 w- j0 f) c
If facing the delivery area, you are at the left hallway. Turn around and see a guard standing by the middle hallway. Click the bolt on the stacked drums in front of the guard.
. ^8 X6 C4 k! X2 u
7 X; I' Q3 f3 C5 a( {% C! C3 T( k- nWhen he goes to the drum, quickly go to the left side of the huge black tank right of the clicked on drums.
2 r+ q) M. H+ W$ @2 n. _- ?Turn around and see a lit hallway that is guarded. That is the hallway where you want to go.' o% O) ?* T/ ~0 n
Turn around again and continue around the huge tank bypassing a guard on the left. / ~2 t4 V' Q5 ]2 J* U
Go forward once towards the open doorway to the outside.
0 `# t7 y4 V8 W5 @" R$ c: yTurn around and see the guard of the lit hallway moving towards you. / b- w& v1 ]+ p& d. {
Immediately retrace your steps by going to the other side (right) of the tank from the guard. ) e# P* K: y9 M$ U! w
Enter the now unguarded hallway, go forward and left to see a viewer by the door.
$ j9 r0 [% n2 b' @- A! Y
( _' t* v$ p/ j' h- F- {Displacer:+ F9 y+ y! v5 Z1 z3 Y2 ^8 y5 Q
The hallway ends in a locked door. To the right is a keypad and to the left is a viewer.
& Y9 ]( y, V' i: P2 n+ R/ wMonkey Door puzzle:    Use the goggle on the viewer. Click on viewer to look close.
8 T$ @# h* `- o6 N: x% j7 kThe object of the puzzle is to move the monkey from bottom to top at the ? square.
) r5 g" y6 w: q" pYou have 3 monkeys to work with. The door at bottom right exits the game.& u& E+ Q- X7 A$ s9 a
Move using the arrows at bottom right.
  O9 z& m) z1 ]% e: w) ]$ uTime the move up to evade the snakes and the insects. Cross the water by jumping from one boat to another.
4 @, y. x' ~$ {) tThe game ends if you reach the end of the screen, falls off into the water or get run over by the critters.
2 w6 c: `7 l  Y6 OMove the monkey on the ? square and it will change to a number.
, D0 f+ M& i- b- t; |- NGo up from number square and the next level is seen. Do this on 4 levels to get 4 numbers. 0 ^" W5 u7 V0 O8 J+ G) m% [
Keypad:    After successfully getting the numbers (you really don't need to, just use the walkthrough numbers) then turn around and enter the numbers 4411 to show on the panel. Press the bottom right button and the door opens.
4 G( y0 q8 k. [; X4 W9 ?7 jDisplacer:    This room transports you to different places in the sky palace. To use the displacer, click on any destination button and then click the center of the blue spiral.
' V! Q- F+ W3 b4 g6 b* x6 o- tTop left button goes to the displacer outside Kama's apartment.
7 ~) D& J8 u$ e* X/ A0 z7 _. Z0 ?Left middle button goes to displacer outside Sama's apartment.& _0 j6 B3 f6 p  ]
The bottom left button goes to Enna's garden.7 h( P0 G! R2 \
The top right button goes to Zanat's garden.7 p) b: ^$ {( _; o" ^$ A
The middle right button goes back here to the displacer at the delivery zone.
( m2 s. q/ A( V/ }The blue button will later be learned to be part of Cosmo's code.* v3 K2 c0 A7 i2 C
Click on top or middle left button and get transported to a garden. Look around and talk to the people. They are very obedient servants.! y2 M3 n! ~4 E0 k: ?
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God's quarters:
* ?2 l* ^; P& l, f0 W* W0 g" p# `Go forward to the center of the complex. At the central area with a pillar at the center, meet Enna who is upset at how Cosmo looks. Go around and see that the side entryways lead to one of the God's living quarters. Each quarter has their own garden.+ A! N7 ], A* G0 y8 ]# g
Deliberation Hall     
9 V' g% |' ]7 |          Cosmo9 x7 Z3 I8 [" j- `2 k
Enna         
/ f6 W6 S" ~0 k1 @) B        Sama
1 H7 W# R, G" Q' SKama     
3 G0 o2 n$ [5 b0 Y$ N2 FCosmo's apartment:    Sama is standing by the entry way to Cosmo's quarters. Go through the entryway, see a large statue of Cosmo being polished. Go forward and talk to the guard standing by the door. Enter and hear Cosmo shout that he is in complete solitude in preparation for the Divine Deliberation.
- V0 [0 H( Q/ zLook around the living area and take the piece of silk from the divan at left side of the room.+ Y7 ]8 Q1 `8 g9 Q" R! `% y
Enter the sleeping quarter and talk to Cosmo. After that diatribe, use the silk on Cosmo. When he is tied up, talk to him completely. Learn the need for a key for the pillar of fire and that Enna has the key. Also learn that the pillar of fire is controlled by keys that can be pressed. Look around the room and then exit to join the others for the Divine Deliberation.
& E; ^2 |" Y, x# i  l+ fHall of Divine Deliberation:    Exit to the Central area, turn right and enter the next entryway. Meet the happy family, Enna, Sama and Kama. Where's Cinderella? Talk to all of them completely. Where will I be without my button? Hmm... Sama might have given us hints as to where the pillar is. The Zanat statue is missing an eye. After the deliberation is done, Enna gives the cannon key to the pillar of fire so that community 49/6 can be exterminated. You are dismissed.
- G" ]! E- j7 j4 ^. T9 vGarden outside the Deliberation building:    Exit the building and study the glyph on the tree surrounded by columns. This is the glyph of the top left and middle right buttons of the displacer. Take the side path to an alcove and note (for later) that there's a servant's outfit on the floor. - N, l2 h. m. L/ ]8 i
Exit to go to central area. Look  up and see Enna's and Zanat's gardens.( T4 K" t% o8 i2 j) L5 s% I* u
Cosmo's apartment:    Enter the entryway left of Deliberation Hall. Talk to servant cleaning Cosmo's statue. Enter the apartment and talk to Cosmo. Learn about phase 2 of the plan and 4 sequence of 4 different buttons. The key given by Enna opens a picture panel that has red button to exterminate the natives. My, he sure is a smart one!
& y) I, `4 p- {# T7 g5 dSama's apartment:    Go through entryway left of Cosmo's apartment. Talk to the servants. Note that there's a displacer on a side path before the apartment. Enter Sama's apartment. Talk to Sama and learn more clues - there are 3 pairs of displacer button symbols around the garden for the combination of the pillar of fire. Time to hunt for the other 2 pairs of displacer button symbols. We already saw one on the tree outside the Deliberation Hall.
5 D7 g, D4 \: g, p- e# bKama's apartment:    Go through entryway left of Sama's apartment. See that there's a displacer at end of the path right of Kama's apartment. Enter and try to talk to the servants. Go to the bedroom and click on Zanat's bust by the bed. It has a viewer in the back but we need more disks.
& g5 N7 e  [# R+ A& L1 C/ dTalk to Kama in the bathing room and she will give hints for finding the pillar of fire. Use the displacer to go to 4 locations. There's a need for a sequence of buttons. Look for Cosmo's garden clues. Zanat has not been seen for quite a while.
, r) Z8 V- x( K% `: AEnna's apartment:    Go through entryway right of the Deliberation hall or left of Kama's apartment. Look around and talk to the guard by the door. Enter the apartment and try to talk to Enna in her boudoir. Only the servants are allowed in her boudoir.
8 J0 n/ w$ C/ f0 o3 [4 NEnna's garden:    Go to a displacer at either Sama's or Kama's garden and press the bottom left pad and then the central blue spiral. Look at the glyphs on Enna's statue - it's the middle right and the bottom left buttons of the displacer.- H9 P' Z# R6 X$ ^# k
Zanat's garden:    Go to the displacer. Press the top right button and then the central spiral. Look at Zanat's statue. It's broken. The garden is unkempt. Look at the broken columns and see a slab with the displacer glyphs on the ground - the bottom left button and the blue button glyph.
6 r: `6 Q: K1 g* d, e5 j( N: j% s . U: _9 v( K! @: Z( ~$ H
Pillar of Fire:    & c( a" C1 z+ D) Z: ]
Pillar of Fire displacer puzzle:    Go to a displacer./ D2 l) l: D; }9 v8 f+ T1 d
We found Cosmo's 3 pairs of displacer clues, see below:2 t) H3 z- d' |% ^+ S
                     ' x( S; }) w+ S. g% O5 o
From tree         From Enna's statue         From Zanat's garden; P6 e' a# t: M6 e4 L& c' ]
Cosmo stated that there are 4 different buttons, so press the 4 different buttons found in sequence of the garden clues:$ A% ?( T3 N: s4 U" {1 l5 v3 |, C# V, k9 t
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Top left, middle right, bottom left and blue button. If done in wrong order, the buttons will not all stay lit.' H+ }" k( R* s$ @
Go forward to the pillar of fire and try to 'break it'.
( s! _% T5 {9 A+ yBreak pillar of fire:
# L- g( z% y8 M: CClick on the crystal. Get reminded to find and take the crystal. Insert the cannon-pillar key from Enna at center circle slot. Look down and use goggles on viewer. Click on viewer for a close up of the puzzle.( b; r9 \5 F0 o$ }, w3 V
Lines puzzle:    The object of the puzzle is to leave as small area for the blue lines to move until it has no more space to move around in.
6 \; F5 g7 q8 Y) J- G; qThe puzzle uses the keyboard arrows. You are green line.
1 i  k1 `* K) I) S! c: z/ [The game ends when you touch the edge or your own line or the blue line.
/ w0 {9 D4 N+ E  X! \My strategy was to block the blue line from having a large space and then hug the blue lines and the edges as close as possible. Once the blue line is caged in, move around and wait for the blue line to run out of space. If successful, the viewer turns off.
% Q% b; T3 t; X2 B6 J( XClick on red button to see if the pillar of fire is functional. Take the blue crystal from the top panel.2 M0 j! {* k" z  {2 d- S  y: }* y% t- G
( F* A# e8 M6 ]1 }; Z% t* {+ l
Time to look for Zanat:* D% n' j; @/ z$ a
Cosmo's apartment:    Let's talk to Cosmo, the fount of information and learn that only Enna's console can access Zanat's laboratory. There are 5 disks that are needed to open the secret door.
- n7 Z$ H, R/ \7 Z/ A: ^Kama's Apartment:    Talk to Kama and hatch a plan to get all the disk together. They will meet at a neutral place like Enna's old apartment. Take disk 1 from the dresser at top of screen.
- d5 E; ~( h6 M" [7 LSama's Apartment:    Talk to Sama and learn that Enna's apartment was Zanat's. It is also the access to Zanat's lab. Take disk 2 from the table left of Sama.
9 H8 Y( C, l2 ~) jKama's apartment:    Talk to Kama again in the bathing area. Go back to the bedroom
. [$ _2 p5 y, g) o9 ^First Tower Puzzle:    If you have not done it yet, click on Zanat's statue by the bed and see a viewer in the back. Click the goggles on viewer. With disks 1 and 2 in possession, the puzzle is now accessible. Click to look close. . n  G  w5 l  v4 z4 G- s
The object of the puzzle is to move the orange bars to the right in same position as the original left post placement.
" u9 ]& e4 U& K+ XPlace small orange bar at center and the larger orange bar to the right. Then move center bar over the right orange bar.
2 N: l, @3 b1 Y) x2 vTake disk 3.
% s4 G; W3 p# }: }( x: u. |Cosmo's apartment:    Talk to Cosmo. Go the living area and look at the bookcase right from exiting the bedroom. Pull the active book at middle right and a viewer is seen on left wall.
, K  o; u, d' s+ Q" lSecond Tower Puzzle:     If you have not done it yet click on active book at bookcase close to bedroom and access the viewer. Click the goggles on viewer. With disks 1, 2 and 3 in possession, the puzzle is now accessible. Click to look close.
6 W$ D; v6 A3 j. H/ r% wThe object of the puzzle is to move the orange bars to the right in same position as the original left post placement.
! N# E5 H8 e! O5 T7 E# Q2 bPlace small orange bar at right post and the middle sized orange bar to the middle post. Then move small bar over the middle sized orange bar at center post. Move large orange bar to right post. Move small orange bar to left post. Place middle sized bar over large bar at right post. Place small bar over the rest at right post.
4 {# i' {  @0 G0 a0 oTake disk 4.2 m3 P& C% `$ n' v- N
Enna's old apartment:    Enter the grounds of Enna's apartment and go to the side path that leads to a walled in alcove right of the main apartment. Turn around, forward and Curtis should say Sama didn't come after all.
, H. m- ~! E* U. u" |' m1 WSama's apartment:    Talk to Sama and ask why she didn't come to Enna's old place. Time for plan B." M8 A- S! o! W+ X4 t
Kama's apartment:    Talk to Kama about not showing up. Curtis should now say, as Cosmo he couldn't sneak up on Kama's (game's typo - should be Sama's) backroom.
; x: w5 A2 L0 X0 }1 f2 K1 `Hall of Deliberation:    Enter the building and note the place settings on the table. There are only berries for Zanat at far end of the table.
, F# x% T1 |- c9 PLook close at the statue and click on eye - note that it is missing an eye. The door on the left is locked. Click the blue crystal on Zanat's eye and the door opens.
' c7 w0 w3 i( ~' O4 y# }4 KEnter and go the viewer at the end. Use goggle. Permission to use copier denied.6 E3 S8 U6 L# {1 M- J3 I+ C
Servant's clothes:    Take the servants clothes in the alcove beside the Hall of Deliberation. The clothes can be taken only after talking to Sama and Kama not coming to the meeting and Curtis should say that Cosmo can't go the backroom. Also, if you haven't tried to go to Enna's boudoir yet, do so, so that she will say only servants are allowed in my boudoir.
  J/ @. Q( p2 t$ A" y5 T8 M' f9 o* |. KSama's Apartment:    Go the bedroom dressed in servant's clothes. # n* N9 ^8 h) j5 ^9 E
Third Tower Puzzle:      Press the circle at top right of the frame of the dresser mirror. Access the viewer. Click the goggles on viewer. With disks 1 to 4 in possession, the puzzle is now accessible. Click to look close.
0 W  Y2 N: _; M6 l+ E5 HThe object of the puzzle is to move the orange bars to the right in same position as the original left post placement.
" f, R- N; H+ v! c+ hNumbering the bars 1-4, with 4 as the largest bar and 1 as the smallest:    Place bar 1 at middle post and orange bar 2 to the right post. Then move bar 1 over the bar 2 at right post. Move orange bar 3 to middle post. Move orange bar 1 to left post. Place bar 2 over bar 3 at middle post. Place bar 1 over the middle post. Place bar 4 to right post. Place bar 1 over bar 4 at right post. Place bar 2 at left post. Place bar 1 over bar 2 at left post. Place bar 3 over bar 4 at right post. Place bar 1 on middle post. Place bar 2 on right post. Place bar 1 on right post.
# R$ `9 q+ @1 s( |, NTake disk 5.
3 S7 [4 r7 u( dGo left to the bathing area. Take the piece of pottery from side of the pool.. K- R7 ^  b2 u9 `
Enna's apartment:    Now, that you're a servant you can go to Enna's boudoir. Look around and then go to the bathing area. Look at the left side of the left urn at the back wall of the bathing area. See a piece is missing. Place the piece of pottery taken from Sama's apartment on pottery. A viewer is exposed.
6 `9 l3 r: _) f- kFourth Mini Tower Puzzle:      Click the goggles on viewer. With disks 1 to 5 in possession, the puzzle is now accessible. Click to look close. % ~) i' I+ X+ W5 e% B) [
The object of the puzzle is to move the orange bars to the right in same position as the original left post placement.
& z: g) x0 W' n3 s3 Y* F* G" \Numbering the bars 1-5, with 5 as the largest bar and 1 as the smallest:    Place bar 1 at right post and orange bar 2 to the middle post. Then move bar 1 over the bar 2 at middle post. Move orange bar 3 to right post. Move orange bar 1 to left post. Place bar 2 over bar 3 at right post. Place bar 1 over the right post. Place bar 4 to middle post. Place bar 1 over bar 4 at middle post. Place bar 2 at left post. Place bar 1 over bar 2 at left post. Place bar 3 over bar 4 at middle post. Place bar 1 on right post. Place bar 2 on middle post. Place bar 1 on middle post. Place bar 5 on right post.3 j/ @  x* F* Z2 O1 ?' k
Place bar 1 at left post and orange bar 2 to the right post. Then move bar 1 over the bar 2 at right post. Move orange bar 3 to left post. Move orange bar 1 to middle post. Place bar 2 over bar 3 at left post. Place bar 1 on the left post. Place bar 4 to right post.
* d3 [$ O; a* ^Place orange bar 1 at right post and orange bar 2 to the middle post. Then move bar 1 over the orange bar 2 at center post. Move orange bar 3 to right post. Move orange bar 1 to left post. Place bar 2 at right post. Place bar 1 over the rest at right post.8 J. V, _( N) \. p
Time to see mighty Zanat. If successful, turn left and see a corridor open up.
# \8 y1 B: l$ C+ \# FZanat's laboratory:    Big guy isn't home. Go around and sit on the chair. Greetings, Tane my brother. Talk to the screen. Click on each dialogue repeatedly until the selection turns gray. Learn about revenge, sacred relic, copies, Enna's murder, completion of legend and destroy temple. After the conversation, stand up and Zanat says:  Permission to discontinue the copies and to access the appropriate device, the Crystal eye will be required." Z- s* R) k& s- }! ]+ o
Hall of Deliberation:    Enter the building, click the blue crystal on Zanat's eye and the door opens. If you did not use the crystal on the eye, the copies and the guardians will stop you. Enter and go the viewer at the end. Use goggle. Now the viewer can be accessed. Click on viewer.
( `9 j7 U1 @8 N. H% E. BPong game:    The object of the game is to hit the insect on the right until it completely breaks up and crumbles.
9 V& O5 X: T. o* m+ ~! Z3 nYou are the left bar. Move the bar up and down to hit the ball. You can control the intensity of the ball's strength by adjusting the angle the ball hits the wall.
& \7 M# M9 q2 Q6 K+ @First remove the screen protecting the insect and then continuously hit it until it breaks up.
; Q5 y, `2 q1 @Go back to the dining area and see the robot copies are now inoperable. The guards want to shoot you. Talk to the guards and convince them you are Cosmo. Talk to guards again. Go back to Zanat's lab.4 D9 z7 A1 w2 o4 s9 H
Zanat's laboratory:     Go to Enna's bath area and then to the lab. Sit on chair and talk to Zanat. Legend states that you walk through the wall. Stand up and go through the relic - the blue screen.( z. P7 d( B5 d; v# d* q4 v

4 X8 `/ @* v" ^% j6 o) W( y. zPre New Atlantis:4 e, S; K/ ]% T; c# n
Cut the serpents head off:    Meet Zanat and the repeat of the day Zanat killed Tane. You have to defeat Zanat in order to cut his existence off or you become part of the Relic.' p: G* S9 U) k- b1 i
Star puzzle:    See laser bars preventing entry to the house. A star puzzle is on the right. Click on star to show the sign of the God of Life as placed on Curtis' forehead at the Community - yellow star on middle top and blue star at middle bottom. All the rest are black stars. The bars disappear.0 @1 p9 @- m" I$ F
Go inside the house and look at the objects on the table. Click on the flyer-airship 2xs and realize Tane is part of you. 8 F2 K4 [/ Q$ k3 r0 v
Young Enna:     Click the chime on left table. Is that you mother? Enter the passage on the left. Go forward to the window and turn to face young Enna. Click on Enna. Turn right and click on pitcher. No reaction.  Go forward to writing desk beside the fire stand. Click on scroll on desk. It is Zanat's letter about incapacitating Tane's mother's flyer. Click again on the scroll. The scroll rolls down on floor. Click on scroll again and it goes out of Enna's room.
* V  G# A0 l% uTane's parents:    Go to right passage beside the little airship. Listen to Lem and Sita; Tane's, Zanat's and Enna's parents. Click on either parent and see a flashback of them murdered. Tane cries for revenge. Click on Sita and Lem until Sita starts paying attention to you. Go to the curtain door of the front part of the house and Sita will follow.
* S" m7 @( h+ L" ~, B8 |: W$ iAt the foyer, click on the stuck scroll on the floor. Click on Sita and she says 'show me'. Click on the chimes. See Sita read Zanat's letter. Click on airship and see the airship. Click on Sita and learn that Enna took the crystal of the airship. Go to Enna's room and click on Sita. Go to the foyer and click on Sita. Now how we have to find the crystal.
1 ?$ q% x2 p! ~Search for crystal:
& v2 w( A$ V  b' |1 o+ ]0 `Poet's bust:    Go outside and search. Click on left yard. Go forward and 2-3 clicks on the stone walkway, turn left to a bust. Click on statue and then click on blue bird. The bird flies on the poet's head. Go right of the bird and click on sundial on ground. Go back and click on poet's head again. Now we know there's a cavity underneath.1 M5 C( T* P% w
Go back to the path and proceed to the left. At the end of the stone path, look down and pick up stones. # u' J! g$ G- n/ i" q7 }
Guard house:    Enter the guard house. See 2 guards asleep. We better get them out of the way. Click twice on the tipsy soldier on the chair. He woke the other soldier up. We better frighten him some more by repeatedly clicking on him. Go to the open window on the right wall and click on the shutters continuously. Watch them enter the closet. Go to the closet and click the bar down to lock the soldiers in. Exit the building.
9 N2 o/ w5 j1 ]- O! ]Temple:    Go to the building behind the guard house. Enter and see another guard watching the priestess and the relic. Click on the priestess and see a flashback of the priestess dead and the relic gone. Look-click at the relic at the altar and learn about the relic's history.
& E4 Q- q+ @9 q, g) U! a' v0 N" E. ^Finding the crystal:    Go back to Sita at the house. Click on Sita. To get Sita to follow you, click the stones outside and Sita follows. Join Sita and click the stones down the stone path until the poet's bust. Click on poet's bust area's ground. Then click on blue bird so that it sits on poet's head. Sita will remember about the hidden cavity. To show Sita how the head works, click stones on area right of bird where the sundial is located. Watch Sita turns the sundial. Click stones on the poet's area. The crystal is now in Sita's possession.4 |# a2 u* H3 }8 m8 C/ ]5 K
Getting the relic:    Click pebbles on path to get Sita to the temple. Click stones inside the temple. Watch Sita say she's here for the relic. The guard disagrees. Click on fire stand behind the guard, sit back and watch the action.
/ y. t  ~8 m/ |+ E+ F, ~3 x; V9 VFace off with Enna:    Go back to house and proceed to the flyer behind Tane's parent's room. Watch Enna with a knife stop her parents from leaving. Click on Lem, the priestess and Sita. Click on the cat on the floor. Click on the relic twice and watch.
- |  V- w: [2 C: o- U6 |Listen to Tane, Curtis and visitors. See the end of story. Atlantide. Watch the scene after the credit.
) N% p& @4 |& b8 z; J! zI must be dead.
9 p; b6 z5 o9 n/ S! n0 XHalt Deviant!
5 h! e( f1 a+ r" m; k6 {  M& t7 q* n________________________________________
- n, u0 z# J! g1 LThis document may not be distributed without express written permission of the author and the content may not be altered in any way.
) ?3 G  f7 H8 c2 C. D# P' R3 mFor Questions or Comments on this Walkthrough,
; h8 r, p+ T+ S9 _" ~" |4 P# @Write to: MaGtRo
5 |6 L4 `0 H1 j9 {Copyright © 10/2004  MaGtRo
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板凳
 楼主| 发表于 2007-10-30 09:42 | 只看该作者
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