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标题: 【淘金之路-西部狂潮】时间模式卡和最快时间问题(已知出错地方望修正) [打印本页]

作者: YCmING    时间: 2011-5-28 00:07
标题: 【淘金之路-西部狂潮】时间模式卡和最快时间问题(已知出错地方望修正)
本帖最后由 naptid 于 2011-5-28 11:01 编辑 % C, ^1 x3 U; O6 u9 n1 B0 y
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【淘金之路-西部狂潮】刚达5W分打开时间模式,进入选择界面很卡而开始游戏后又正常,里面的关卡默认最快时间都是0:01,纠结啊,都是1秒,怎么肯能超过呢?如图。。" c+ ~; P$ A* N. v/ w8 E
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解决方法见二楼……1 `& {5 E* Q3 V- F
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[attach]21848[/attach]
作者: YCmING    时间: 2011-5-28 04:21
好像见不少用户放映有这情况,刚试安装英文原版后用汉化版存档覆盖后,时间模式正常而且也不卡了,对比了下存档目录下(XP系统:X:\Documents and Settings\Administrator\Application Data\Awem\Golden Trails)config.ini文件,原版后面多几行:$ F* q! H) v! L& o
; unlimited mode
* i. r8 A1 {. T[g_inbank_rush_screen_ex]
8 `5 T* F! Q% D5 [* U, dtime = 148
  }% v4 Y9 c9 }7 w, splayer =John
& I1 C% g% n' O( p/ \, E......
( P" m! ^. D, X8 d: \省略N行
% T. W" l" h4 X9 S7 X& A......
& g4 M; r4 O) L2 X* k- j[g_railway_construction_rush_screen_ex]
: m/ }! r5 u1 w, i$ G0 Vtime = 158- w" I9 S0 K/ ]" i$ {6 G, b: M( ^
player =Dylan) p% i+ i4 e3 o- d6 g

4 d3 Q1 ~9 y$ {- H可能是汉化过程忽略了这里,读取不到最快时间信息,导致进入时间模式画面很卡而且最快时间都是0.01,很不错的游戏,希望汉化者能看到并修正下。
作者: naptid    时间: 2011-5-28 11:07
谢谢YCmING同学提供的问题解决方法,再总结一下:, Y1 k0 G  f$ b+ V
到系统盘的用户目录,搜索Awem,然后打开其下Golden Trails子目录中的config.ini文件

4 [/ i; O, G; S  `9 XWinXP系统具体路径为:X:\Documents and Settings\用户名\Application Data\Awem\Golden Trails# c# w3 l. N  e7 Y* D
Win7系统具体路径为:X:\Users\用户名\Application Data\Awem\Golden Trails

3 O+ Q# b! b3 x3 ?: e将如下文字粘贴在文件末尾,然后保存退出,时间模式就能恢复正常了。; B2 h  l. s( \& m& i: C6 X# S
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4 t$ C1 T5 o0 \7 }1 i) z# @) D/ ^& `
[g_inbank_rush_screen_ex]
1 M. j  T- w, c" jtime=1488 a3 L- _/ W) `/ N' A4 V
player=John
; o/ B- C; y1 O; S[g_bedroom_rush_screen_ex]
$ H) j4 o/ @, xtime=112
, K) u% d4 u+ f# Q; A6 B! ]8 ?' Lplayer=Dylan
7 x# M6 z! F. ]0 U[g_stabling_rush_screen_ex]' O0 E# E$ {+ o& X+ g
time=153
$ c+ ~0 T4 M& R) p; D8 bplayer=Meryl8 L8 E) T# f: u$ F( d
[g_outbank_rush_screen_ex]0 Z6 Q4 D0 O" D8 Y0 x' e
time=972 D) I$ `, f" G7 s+ G" G( C9 m/ [3 ^
player=Dylan
% O# ^. A  y$ M# F( L, I& D' x[g_hotel_rush_screen_ex]
4 W6 u" s+ M9 z! r7 ?5 `time=103
* M; D2 v- O* V' Gplayer=Liz
) p: w1 n$ C" r6 b6 u2 ^9 k6 a[g_sheroffice_rush_screen_ex]
& r" w% X$ X5 J( C3 }# ^6 ltime=116
! X* c0 ^$ L: bplayer=William
2 Q7 h+ n% D* V1 J[g_basement_rush_screen_ex]$ [! F. K: c. y' w
time=1234 R- T2 s1 w1 c4 h
player=John
7 }; D6 z3 N  B; A[g_boudoir_rush_screen_ex]: X. _4 D. _+ ]" ?
time=106
9 y' @1 P$ l& i; c" C6 yplayer=Jessica! i: B/ ~' g- b7 e
[g_bridge_rush_screen_ex]
" U2 s( b' m' J" Qtime=118; s* `" }9 M9 b/ t) B
player=Dylan
1 a5 w1 I. i3 o0 Q- N5 }; p[g_brook_rush_screen_ex]% N/ j6 L. Z. @
time=147& _. Y) C) u/ J% K" O
player=Liz6 y$ }; q. r$ t0 w
[g_camp_rush_screen_ex]* L2 v$ l* |0 j* F' l; M' x% c1 M
time=128- n% S" L  E9 E
player=John8 Y0 W; n6 |  a8 V9 f+ k
[g_canyon_rush_screen_ex]8 g1 q+ y9 o/ H* S9 l  K( i
time=131
( W7 Q" |4 \  r  {# t* w6 J% Fplayer=William) V+ N4 U  X, P9 U4 x8 F+ l
[g_chief_wigwam_rush_screen_ex]
2 o* i* c1 o9 f# v! \* y2 vtime=145
6 f2 K4 |# r1 tplayer=John- ~5 Y- w9 O* a8 Z
[g_church_rush_screen_ex]
& C) s  ^) F. G! j: L7 h) T4 utime=121
" t4 [7 \& @3 u% s+ wplayer=Liz
$ h3 g1 Q% a: E* u[g_city_hall_rush_screen_ex]6 V* l0 ]  k; E- ~1 G9 H; w
time=1176 W* D% \0 m- a
player=John
( M: K+ |4 g/ b5 U5 E[g_depot_rush_screen_ex]
4 g% P, {7 `; A; A2 s* i+ Dtime=154- e. N/ p5 o) [3 r2 n
player=Jessica$ H0 U( h4 m$ U
[g_farm_rush_screen_ex]
6 \$ G6 A% l  \time=142
9 _0 N9 K9 t% E" \1 l; V. w8 uplayer=Dylan, {# u1 {9 L* b' [) u
[g_forest_rush_screen_ex]
  o2 ^" C+ r, [' ztime=1343 r% s! U& \/ q2 u) R
player=William
: W* g7 i1 |' F' J/ K[g_forge_rush_screen_ex]. y( Q6 A  c) v0 b7 d
time=128
# B2 o, W7 o, {+ M( a* ^player=Dylan& \2 |2 o& H- P& n8 U
[g_indian_camp_rush_screen_ex]) S: A2 ~* ]8 P' v& F( i
time=1303 [- y3 L' ?1 y  @
player=John
$ w/ {8 |/ d$ ]4 Q( s+ \1 G[g_main_square_rush_screen_ex]6 S6 Z5 T* {5 M; y2 |6 s0 i
time=1145 h0 j. W) `9 ~) k
player=Meryl
4 g2 q: K; h6 p& k[g_mansion_garden_rush_screen_ex]
/ s+ z4 e$ }+ s/ o1 V. f& j) Dtime=141
" u9 [* w* k$ [* e( E+ K' ~player=Liz
! Q2 @, a9 j5 K1 \" p7 s[g_mansion_rush_screen_ex]
7 X9 l- Y4 y. X- x+ I+ o2 e. k+ etime=894 n6 ?+ m3 |+ `% T2 F
player=William. {6 l; U9 v0 v3 x' m
[g_mine_rush_screen_ex]
# \* |" N' j0 h% D1 b) Stime=124
( f6 x, T1 y) l& _7 Xplayer=John
$ I/ W4 J7 ~9 q/ l: w[g_mine_yard_rush_screen_ex]
8 L  T8 K9 ^. n7 o1 N. r- R. xtime=134
& q# o) H2 Z% v, n" R+ qplayer=John
( W2 T/ T' ?9 |) S% o: N[g_old_windmill_rush_screen_ex]3 F2 c$ ]. l3 X
time=131* ^% D) ~& _4 \9 @& ?* j
player=Jessica
, ]  A1 ]8 v0 F! _" K, _! L[g_prison_rush_screen_ex]% x8 S6 z3 V5 N& x1 [' n
time=138
- o. b9 y0 g4 Gplayer=Meryl! w# d6 H7 I$ R9 W# L$ f! s8 J" `
[g_railwaystation_rush_screen_ex]* G9 G/ @" L9 [
time=1316 |7 Z7 l5 }" f1 p" f9 I, f
player=William
- [( K9 [3 N  y5 @% I+ s9 P; L  [[g_saloon_rush_screen_ex]
5 F; Y; w3 j# J! {# ytime=142
! K2 T' C1 q8 m2 B. B4 L- E$ ~player=Dylan
) j% [1 y( T) w) C[g_square_rush_screen_ex]
/ \; m  o' h9 h: o' \; N4 I5 c; \4 |time=1459 ?' ~: R% c" J# @3 L( }
player=Liz
, A* a# ?3 a+ h. P1 L$ Z7 _[g_tent_rush_screen_ex]3 `( R( z6 {: M) E, a
time=139
3 b& ^8 Y# u" S) oplayer=Dylan. S+ T( a' A9 N2 Q9 q& U
[g_trading_post_rush_screen_ex], T4 X0 J( Q6 K) m5 n
time=138
' i& ?! S, v6 s3 g1 `6 L' O2 Jplayer=John
6 C! c; a( |$ r) t[g_colonist_settlement_rush_screen_ex]
: T) V1 X. ]8 H- \0 P6 a5 Dtime=158
% Q$ S6 {, m9 A4 K6 |3 Dplayer=Meryl. N* K. _/ ]6 P: I" Q5 ^0 Q' u
[g_farm_basement_rush_screen_ex]
3 T) J" t: g( c3 e4 C' dtime=210
5 N5 ^% ~( M2 m* t. V1 _player=William3 A/ c- k; K* u0 |! e$ ?" b
[g_gold_mine_lodge_rush_screen_ex]
6 y* z0 y' E6 `' j2 z( [9 F: w2 utime=1420 l. j) {8 A4 V, o4 d" O
player=John
* K8 o% M  F  P- n[g_gold_mine_yard_rush_screen_ex]
9 U$ W& Z: B/ z! t& Y, ]time=125
; X' l, h8 C: d8 `player=Jessica
6 t4 U4 {8 F* y! J( z$ N% b0 ?  H[g_railway_construction_rush_screen_ex]
7 J& s: m7 w7 Y9 n: r: Ktime=158
- h* \( V- E) dplayer=Dylan
( V" J4 g3 U8 D* V( e[g_storehouse_rush_screen_ex]
. ^& h3 s! M( K1 T& y/ Ktime=1556 o0 N. o( @! y! m( |7 [, _7 C
player=Liz
5 R) j! C! A  t0 a! ^) w$ |. f[g_storehouse_trunk_rush_screen_ex]' U8 ~6 O3 a7 `1 p$ E
time=149
$ K1 D7 x( G7 E( fplayer=Dylan4 O  Y6 P- ?6 e" P1 }! z( B: v
[g_sanctuary_rush_screen_ex]
) A* X# m5 ^4 p9 Utime=145- W) f  {1 T; j
player=John
9 g7 ]2 W) N$ i" W- ]/ X7 D[g_old_windmill_exterior_rush_screen_ex]* j4 h, c4 k* C7 `) J! U
time=137
3 r% e5 ^  e- G: r% W0 Z) hplayer=Meryl3 E$ Z. O% v" o# i4 @$ e4 E
[g_mansion_summerhouse_rush_screen_ex]! k4 `* W( {$ Z. v, Q2 H( g
time=201+ x! a6 e% r2 z7 T, @: i
player=William
! h2 O9 a. L! Y/ m1 e3 f' R[g_indian_tent_rush_screen_ex]& I$ u( c) s9 b" g8 C
time=122
' M+ A( n3 R) u- Uplayer=John; J  O4 f6 R7 R) j0 r3 A" }: W
[g_town_square_rush_screen_ex]8 N; e0 g) S) [6 }
time=1357 H0 S/ h: y4 x
player=Jessica8 p8 b; W4 s6 K# ]: U
[g_forge_yard_rush_screen_ex]! Q4 p, x: P2 c/ g
time=148
! M1 `/ q$ _7 G5 c* gplayer=Dylan! M4 b, C+ s3 C/ X" B% q6 B' z- i$ u

作者: YCmING    时间: 2011-5-28 14:44
回复 naptid 的帖子
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谢谢!可能有时进入时间模式界面还是会卡,点下面的[选取场景]向右箭头到最后面页,让它都读取下就不卡了。
作者: sweetyun    时间: 2011-5-28 14:59
我在系统盘找不到Awem,怎么办?
作者: sweetyun    时间: 2011-5-28 15:54
本帖最后由 sweetyun 于 2011-5-28 16:09 编辑 ! M1 G+ ?+ A3 E. N# A% F/ x
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回复 sweetyun 的帖子- Q+ T; j. \4 L7 ?

, Y+ K$ N7 F, Z/ ~, n; O( c0 |& \找到了,要粘贴在哪个文件末尾啊?
2 i8 D3 x. I" R- V3 V5 P" R  G, RGolden Trails里面还有3个文件,是最后一个的game那里吗?
( Y, A& V2 l$ [0 R打开里面还有很多内容,是代替还是怎样?
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作者: wl95    时间: 2011-5-28 18:49
谢谢!
作者: sweetyun    时间: 2011-5-29 20:12
本帖最后由 sweetyun 于 2011-5-29 20:12 编辑 ) X& p* ]! U; N6 v5 e

! u( U% o8 ]( l0 w回复 sweetyun 的帖子
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呵呵,可以了,谢谢。
作者: 张小邪    时间: 2011-6-6 22:03
唏嘘,玩个AVG还得会编程。。。感谢了!学习了!
作者: forsomeone    时间: 2011-6-7 22:48
YC原来你也玩AVG```
作者: smyyjz    时间: 2011-7-10 23:04
回复 naptid 的帖子
7 ?, Q( P9 W. {
0 q" |# l. M$ l. h* b6 ], ?我复制了 可时间还是0.01没有改变
* |/ x1 |% W' b  Z( @我的config
5 k8 t" j! z$ g) s6 A[game]
: h4 i, A. Q" A& xversion=1.1.5. k. d6 q" R: R0 q" D& ~
title="Golden Trails"  r% s% c9 x, k( B; S8 _  M$ ^8 A$ J
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[settings]2 V: _% H- f* k& A/ L
stream_volume=40' q- ^' {( w0 v# ~7 f5 I; O! x
effect_volume=40% `, B; V/ \  S: P0 P
full_screen=true
4 e# P" S8 X" }icon_path="ROR_ICON"
  p: d+ v1 E! ?! euse_system_cursor=true* p; q6 o& n2 h1 b
exit_game_window_handler=CloseGameWindowHandler; S" h# K) ~. h' N. T

1 r; D  g( ~; Z" o! g$ D6 i; add url  F- @8 L6 D$ X4 e2 B
open_url_at_exit=5 C2 h- a' p2 d! @$ l7 J6 F% j
open_url_at_game_finish=
6 Q! u, W- @& g+ v& V% C# a5 `saves_dir_postfix=
* O! G- Z; t/ S% L6 c* M2 O
5 @" p+ S/ y! A! @; publisher configuration. C+ e+ N# E. X8 i, j. ~
publish_enable=0
% K' l3 }; o; z9 A2 _, G& lmore_awem_games=0
1 Z9 j( w7 X% X9 L+ P: H6 f4 |% c* i( e% f! R
[splash_screens]. r. H1 n  G2 p& u: a: I
lua_file="assets/data/scripts/screen_splash.lua". E+ K) d' S+ ]" N
lua_table_name="g_splash_screens"
, {( n7 D7 h# j, \1 g+ X9 C7 Xdefault_wait_time="1.000"; e' H) P# `" A
first_screen_id_after_splash_screen=g_main_screen
; o7 g: a- ?% J+ W9 u! K& A) f- C1 K
, }( ]7 `. @  o& @[users]7 A: U+ c0 f, C
last_user_index=-1: V: z& _3 n; B0 v: }

' H7 A3 l2 O+ U7 F8 T[user1]
8 l. B5 ~$ c4 Q+ x  cname=
; |# o" H3 g2 Y* G1 o, P+ Q& p  p3 m4 M/ y* G( l- M
[user2]
/ s: D2 f6 D4 y6 w! kname=
2 }9 \) n7 t- Q  m& m5 R! X8 L3 _' w1 X$ ?7 M4 x" ?
[user3]2 ]7 ]" z' \5 z/ x! z1 \% K
name=1 V% ?/ S+ t7 E& X( y/ y$ d8 a

+ r0 t" }. i; V. \[user4]
1 D; s# J& P2 x2 e$ p! O' Z2 vname=. i8 Q! V4 g. V% P
% v5 b; N, x' s, \
[user5]
3 ?  m" E6 [+ c7 k: s# @name=
1 N! }' ^0 F2 X- C7 M9 r! c9 W( V" X% w- r
[search_sequence]
8 w% G+ j! T, l+ {8 t6 aindex=1+ \$ ^  Q; q4 V5 B4 E
max_sequnce=5
  @* L* F+ M' R; E" a
, o( \+ w4 v: h" [+ j+ _; unlimited mode5 z( w/ O" t2 y5 W# t  }
[g_inbank_rush_screen_ex]8 x7 x( Z) e' f% N
time=148
" V- h5 K2 B, F8 I! ]& h" Hplayer=John- D/ o. t8 _2 S; ^/ C
[g_bedroom_rush_screen_ex]! K6 x6 _5 w4 G; Z
time=112. @7 O. R5 W2 ~1 l3 L$ u
player=Dylan
. o+ a# W6 a/ Q6 f$ v, {! p+ Z3 Q[g_stabling_rush_screen_ex]% L" v4 l+ d! D. B
time=153" G' n' a* q# ^5 p' e! Y! l
player=Meryl0 P8 B5 \& ^& |+ m/ Q$ L) X
[g_outbank_rush_screen_ex]+ s) e$ d6 X* M# X/ ^% T! m
time=97
- }. S5 K6 n9 a+ c/ Z* @player=Dylan
* I: ~" u4 i" `  q: G[g_hotel_rush_screen_ex]: b; j: a4 i# `. Z( T
time=103
. N) m$ ~; ]) \0 Y8 eplayer=Liz8 p" U; c4 M9 T0 k/ T
[g_sheroffice_rush_screen_ex]
5 Q7 }  o* p+ Z6 U. z$ _time=116
4 p# C* c' V6 R, tplayer=William
" n& ]# h. g0 e[g_basement_rush_screen_ex]
1 H; _% n% `6 Q9 D: r8 Ttime=123' F9 i4 ~4 Z3 f& S# {% t2 p0 l  K) d
player=John
7 G. r9 B1 q/ O0 H: m7 `[g_boudoir_rush_screen_ex]: T& d7 p$ t( s7 e0 Y/ _7 c
time=106
2 a+ X) h- l4 v5 o/ m$ bplayer=Jessica  c2 c) t3 v. j) O) W: t. Q
[g_bridge_rush_screen_ex]
+ S. C0 B6 q* c" y' f7 P5 L/ ^$ Rtime=118
, o! a" k2 \3 d0 ^4 y4 q% J# Qplayer=Dylan- m" _* O. t: y1 O5 b  @
[g_brook_rush_screen_ex]
: T: ?6 Q) b9 y- Xtime=147
; e  H: F5 c6 s+ t: vplayer=Liz
" W+ x+ N+ [0 g[g_camp_rush_screen_ex]
5 ]& O6 n2 i2 A! Utime=128
. w3 q& \/ z) g2 @( z/ E  y. qplayer=John
4 n3 j" j& [3 y& `4 W[g_canyon_rush_screen_ex]5 `, y& t; J& T  b. N2 \$ w
time=131" w8 H4 w3 F3 W" ]" I# Y
player=William
) E( b! e' m+ s5 t' z% ?[g_chief_wigwam_rush_screen_ex]4 e) p+ W+ r% _+ X* o3 j1 \
time=145
. U# X+ i; B, ~2 m# g4 \+ pplayer=John
! l0 W/ t* g8 O( x5 G7 w& c: Q[g_church_rush_screen_ex]$ q! V4 f" M* s/ `, p" D
time=121$ l/ W8 `9 J% `( W) k7 L3 w
player=Liz6 P3 V5 A, R8 ]5 k7 |) ^
[g_city_hall_rush_screen_ex]' v' m6 K2 ?1 z* L7 n$ g
time=117
8 Q4 F; ^- E  e( V2 t6 o% Eplayer=John( c, C# Y" `/ c5 X( D+ _
[g_depot_rush_screen_ex]
+ L1 Z9 W+ _4 [; H- r# Etime=154' a8 X3 z6 W& l( ~/ s
player=Jessica& x8 }7 p, O7 P! o
[g_farm_rush_screen_ex]% U$ Y: `: C4 z9 A% y
time=142
) O) A7 d" s" Y9 W$ g  Vplayer=Dylan7 `7 A5 P5 {! @- V3 R( Y/ E
[g_forest_rush_screen_ex]1 ]1 H! H8 U% k7 Z/ p0 [' y
time=1341 C/ k& J% R! o
player=William
( E4 W( c* j& T  E" w: k[g_forge_rush_screen_ex]2 N4 |! J' n" K7 B, t& R# J
time=128
$ W! D. r' n$ D& r7 M8 `/ @7 _player=Dylan# i& Q8 C* i2 R' [( G% Y" T% l
[g_indian_camp_rush_screen_ex]8 \  J) h- y( n" N. J( A
time=130+ M6 b% A( \: T3 }) a& P' z
player=John
1 T6 g( u3 a/ O; |5 {[g_main_square_rush_screen_ex]( v: `; V3 S3 J3 q4 E% x) }1 a
time=114) P: y* z; [4 f) m9 k& N9 w1 F
player=Meryl
% b9 G" j6 y7 H: g[g_mansion_garden_rush_screen_ex]+ F/ n/ z6 ]/ ]' G9 T# M
time=1418 U( V! l" ~9 t: u! ]/ c. ]
player=Liz
& B+ I- P) [4 D[g_mansion_rush_screen_ex]
/ J. M1 T1 \8 G  U5 J( Ltime=89* Y+ J. m( ?2 R; O6 Q$ M4 ?1 x
player=William! t5 _- I& i' t, R: x. i2 e8 h
[g_mine_rush_screen_ex]5 Y- w  g% _+ M" W/ \0 @
time=124
. _+ }, M+ I( s7 }$ w) Bplayer=John; z6 r4 I6 \- s8 _" r1 ]9 |
[g_mine_yard_rush_screen_ex]
/ Z1 G: e7 g& wtime=134
, S" w# }9 d: @* C$ tplayer=John
% }7 z" P5 C4 P4 q8 Z! Y[g_old_windmill_rush_screen_ex]9 Y7 T2 p5 w( v( \1 g9 C
time=131% Y: O/ A* O& H0 |
player=Jessica- X6 D4 c) m0 Y; E
[g_prison_rush_screen_ex]
1 t/ A3 \( j/ Z  G; wtime=138# J/ k; S( f; k' @4 Z! x$ l- n& U
player=Meryl
- O: h1 a9 _) Y[g_railwaystation_rush_screen_ex]
' H8 o/ d# w7 B) t( ltime=131
  X/ }' N9 W# D9 Tplayer=William
/ P2 k4 Z/ R$ ?9 d. L4 V' L[g_saloon_rush_screen_ex]# k2 O' x; e; g& ?- d7 P7 M
time=1420 F) F; `$ w, |1 g% M1 b+ F5 C
player=Dylan
# e/ X  }+ @9 D. e+ d[g_square_rush_screen_ex]
& O7 \1 o: X6 I9 t6 |% s1 ]time=1457 H: U2 G; b* |9 H
player=Liz
" P8 r! ]5 Z3 V- |4 G[g_tent_rush_screen_ex]
, \7 \8 @0 A5 w1 G6 ~* \time=1392 z8 U9 i+ D( ^, M* n: U7 j
player=Dylan% y8 W4 x  d' h
[g_trading_post_rush_screen_ex]
/ L& {3 t8 Z( [1 b: Qtime=138- D0 g  V5 f$ f) L  a& T
player=John' L# x5 I8 h+ R, u* O1 \: @* G) Q
[g_colonist_settlement_rush_screen_ex]2 s( [  R4 \9 @  [
time=158
+ r; J  P" k" a! M5 v% Aplayer=Meryl- b3 n" ]) e- t0 K, {# u
[g_farm_basement_rush_screen_ex]
& h4 _  p) M7 @5 atime=210
! k( R, K" t+ U9 Gplayer=William
+ i7 X: {0 m. v# v9 Z; y[g_gold_mine_lodge_rush_screen_ex]4 n2 o( Q: W+ T3 E% A9 s$ c5 Z- j
time=142 ) J  j$ y1 V" q) _7 I4 [6 V* K* J
player=John$ Y5 O2 l/ T$ r2 ^
[g_gold_mine_yard_rush_screen_ex]
! {2 |4 ]3 R  @, jtime=1252 g  G+ X' a+ r& P! Z6 ]! V
player=Jessica
$ w& m( h, R1 D) T. G[g_railway_construction_rush_screen_ex]
' c0 R# e: u/ y6 W; o2 atime=158
3 V4 Q( O2 Y3 C+ K' Gplayer=Dylan0 G3 t; k- H3 p3 ~) Z7 G0 B
[g_storehouse_rush_screen_ex]
' f+ |2 V4 D, y: G/ i4 [; Htime=1552 f: b! J4 \& W) J4 Z" g+ i
player=Liz
3 Q- _: R2 S! S' w8 u[g_storehouse_trunk_rush_screen_ex]
+ A! A4 o; Y( V  a" ^time=149
: a* a5 U1 |1 p: D. O/ r5 pplayer=Dylan
: g% `% {# N+ E, Y# S$ l[g_sanctuary_rush_screen_ex]
: S2 [( g. X! ~2 r! X$ I. Q1 [. o; }time=145. Z7 e* c; z; j  ^) M
player=John
( z3 b  J7 E! q% Q4 [( a6 J[g_old_windmill_exterior_rush_screen_ex]
" |7 r, g0 c' t% Wtime=1374 q% @) ]( x" j9 h( V$ L1 I
player=Meryl! G% l! @  d9 R4 ^5 |" s( w
[g_mansion_summerhouse_rush_screen_ex]
+ {+ h/ t' z5 d9 G1 M2 U0 |time=201
' k+ p$ k+ X6 [player=William! R- \# d* d4 [" r- V( v3 W+ [( X
[g_indian_tent_rush_screen_ex]
2 G* X9 ]# H  }" xtime=122
6 C# M! y' x9 M: P  vplayer=John
+ ?( N& j, K4 |% h& S* v/ s[g_town_square_rush_screen_ex]
: q, Z' G# a: |8 s& L' wtime=135# |1 h0 d# j# C8 ]# v, ?, _4 L
player=Jessica
; d( T0 o9 ^- [( g; i; [[g_forge_yard_rush_screen_ex]( v, Q9 E# C0 ~" f  X
time=148
6 c7 V4 S% K- g' e- e" f# lplayer=Dylan& v9 t: ~3 q. ]$ T) t8 j4 p
请问要怎么办?谢谢谢谢~
作者: 天外螃蟹    时间: 2011-8-19 10:30
游戏又快到期了
作者: jsdd    时间: 2012-1-14 20:20
学习了,谢谢
作者: 157832126    时间: 2012-2-13 06:59
[s:66][s:66]
作者: 瀚宇星皇hyxh    时间: 2023-2-3 12:25
感谢楼主!




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