冒险解谜游戏中文网 ChinaAVG
标题:
【淘金之路-西部狂潮】时间模式卡和最快时间问题(已知出错地方望修正)
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作者:
YCmING
时间:
2011-5-28 00:07
标题:
【淘金之路-西部狂潮】时间模式卡和最快时间问题(已知出错地方望修正)
本帖最后由 naptid 于 2011-5-28 11:01 编辑
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【淘金之路-西部狂潮】刚达5W分打开时间模式,进入选择界面很卡而开始游戏后又正常,里面的关卡默认最快时间都是0:01,纠结啊,都是1秒,怎么肯能超过呢?如图。。
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解决方法见二楼……
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[attach]21848[/attach]
作者:
YCmING
时间:
2011-5-28 04:21
好像见不少用户放映有这情况,刚试安装英文原版后用汉化版存档覆盖后,时间模式正常而且也不卡了,对比了下存档目录下(XP系统:X:\Documents and Settings\Administrator\Application Data\Awem\Golden Trails)config.ini文件,原版后面多几行:
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; unlimited mode
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[g_inbank_rush_screen_ex]
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time = 148
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player =John
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......
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省略N行
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......
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[g_railway_construction_rush_screen_ex]
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time = 158
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player =Dylan
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可能是汉化过程忽略了这里,读取不到最快时间信息,导致进入时间模式画面很卡而且最快时间都是0.01,很不错的游戏,希望汉化者能看到并修正下。
作者:
naptid
时间:
2011-5-28 11:07
谢谢YCmING同学提供的问题解决方法,再总结一下:
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到系统盘的用户目录,搜索Awem,然后打开其下Golden Trails子目录中的config.ini文件
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WinXP系统具体路径为:X:\Documents and Settings\用户名\Application Data\Awem\Golden Trails
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Win7系统具体路径为:X:\Users\用户名\Application Data\Awem\Golden Trails
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将如下文字粘贴在文件末尾,然后保存退出,时间模式就能恢复正常了。
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[g_inbank_rush_screen_ex]
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time=148
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player=John
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[g_bedroom_rush_screen_ex]
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time=112
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player=Dylan
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[g_stabling_rush_screen_ex]
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time=153
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player=Meryl
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[g_outbank_rush_screen_ex]
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time=97
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player=Dylan
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[g_hotel_rush_screen_ex]
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time=103
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player=Liz
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[g_sheroffice_rush_screen_ex]
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time=116
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player=William
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[g_basement_rush_screen_ex]
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time=123
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player=John
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[g_boudoir_rush_screen_ex]
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time=106
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player=Jessica
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[g_bridge_rush_screen_ex]
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time=118
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player=Dylan
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[g_brook_rush_screen_ex]
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time=147
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player=Liz
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[g_camp_rush_screen_ex]
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time=128
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player=John
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[g_canyon_rush_screen_ex]
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time=131
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player=William
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[g_chief_wigwam_rush_screen_ex]
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time=145
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player=John
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[g_church_rush_screen_ex]
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time=121
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player=Liz
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[g_city_hall_rush_screen_ex]
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time=117
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player=John
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[g_depot_rush_screen_ex]
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time=154
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player=Jessica
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[g_farm_rush_screen_ex]
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time=142
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player=Dylan
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[g_forest_rush_screen_ex]
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time=134
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player=William
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[g_forge_rush_screen_ex]
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time=128
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player=Dylan
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[g_indian_camp_rush_screen_ex]
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time=130
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player=John
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[g_main_square_rush_screen_ex]
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time=114
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player=Meryl
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[g_mansion_garden_rush_screen_ex]
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time=141
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player=Liz
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[g_mansion_rush_screen_ex]
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time=89
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player=William
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[g_mine_rush_screen_ex]
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time=124
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player=John
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[g_mine_yard_rush_screen_ex]
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time=134
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player=John
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[g_old_windmill_rush_screen_ex]
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time=131
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player=Jessica
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[g_prison_rush_screen_ex]
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time=138
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player=Meryl
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[g_railwaystation_rush_screen_ex]
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time=131
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player=William
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[g_saloon_rush_screen_ex]
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time=142
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player=Dylan
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[g_square_rush_screen_ex]
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time=145
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player=Liz
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[g_tent_rush_screen_ex]
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time=139
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player=Dylan
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[g_trading_post_rush_screen_ex]
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time=138
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player=John
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[g_colonist_settlement_rush_screen_ex]
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time=158
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player=Meryl
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[g_farm_basement_rush_screen_ex]
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time=210
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player=William
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[g_gold_mine_lodge_rush_screen_ex]
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time=142
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player=John
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[g_gold_mine_yard_rush_screen_ex]
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time=125
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player=Jessica
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[g_railway_construction_rush_screen_ex]
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time=158
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player=Dylan
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[g_storehouse_rush_screen_ex]
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time=155
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player=Liz
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[g_storehouse_trunk_rush_screen_ex]
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time=149
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player=Dylan
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[g_sanctuary_rush_screen_ex]
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time=145
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player=John
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[g_old_windmill_exterior_rush_screen_ex]
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time=137
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player=Meryl
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[g_mansion_summerhouse_rush_screen_ex]
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time=201
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player=William
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[g_indian_tent_rush_screen_ex]
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time=122
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player=John
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[g_town_square_rush_screen_ex]
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time=135
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player=Jessica
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[g_forge_yard_rush_screen_ex]
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time=148
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player=Dylan
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作者:
YCmING
时间:
2011-5-28 14:44
回复
naptid
的帖子
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谢谢!可能有时进入时间模式界面还是会卡,点下面的[选取场景]向右箭头到最后面页,让它都读取下就不卡了。
作者:
sweetyun
时间:
2011-5-28 14:59
我在系统盘找不到Awem,怎么办?
作者:
sweetyun
时间:
2011-5-28 15:54
本帖最后由 sweetyun 于 2011-5-28 16:09 编辑
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回复
sweetyun
的帖子
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找到了,要粘贴在哪个文件末尾啊?
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Golden Trails里面还有3个文件,是最后一个的game那里吗?
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打开里面还有很多内容,是代替还是怎样?
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作者:
wl95
时间:
2011-5-28 18:49
谢谢!
作者:
sweetyun
时间:
2011-5-29 20:12
本帖最后由 sweetyun 于 2011-5-29 20:12 编辑
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回复
sweetyun
的帖子
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呵呵,可以了,谢谢。
作者:
张小邪
时间:
2011-6-6 22:03
唏嘘,玩个AVG还得会编程。。。感谢了!学习了!
作者:
forsomeone
时间:
2011-6-7 22:48
YC原来你也玩AVG```
作者:
smyyjz
时间:
2011-7-10 23:04
回复
naptid
的帖子
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我复制了 可时间还是0.01没有改变
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我的config
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[game]
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version=1.1.5
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title="Golden Trails"
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[settings]
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stream_volume=40
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effect_volume=40
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full_screen=true
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icon_path="ROR_ICON"
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use_system_cursor=true
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exit_game_window_handler=CloseGameWindowHandler
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; add url
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open_url_at_exit=
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open_url_at_game_finish=
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saves_dir_postfix=
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; publisher configuration
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publish_enable=0
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more_awem_games=0
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[splash_screens]
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lua_file="assets/data/scripts/screen_splash.lua"
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lua_table_name="g_splash_screens"
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default_wait_time="1.000"
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first_screen_id_after_splash_screen=g_main_screen
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[users]
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last_user_index=-1
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[user1]
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name=
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[user2]
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name=
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[user3]
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name=
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[user4]
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name=
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[user5]
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name=
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[search_sequence]
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index=1
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max_sequnce=5
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; unlimited mode
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[g_inbank_rush_screen_ex]
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time=148
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player=John
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[g_bedroom_rush_screen_ex]
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time=112
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player=Dylan
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[g_stabling_rush_screen_ex]
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time=153
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player=Meryl
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[g_outbank_rush_screen_ex]
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time=97
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player=Dylan
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[g_hotel_rush_screen_ex]
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time=103
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player=Liz
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[g_sheroffice_rush_screen_ex]
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time=116
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player=William
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[g_basement_rush_screen_ex]
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time=123
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player=John
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[g_boudoir_rush_screen_ex]
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time=106
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player=Jessica
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[g_bridge_rush_screen_ex]
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time=118
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player=Dylan
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[g_brook_rush_screen_ex]
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time=147
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player=Liz
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[g_camp_rush_screen_ex]
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time=128
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player=John
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[g_canyon_rush_screen_ex]
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time=131
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player=William
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[g_chief_wigwam_rush_screen_ex]
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time=145
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player=John
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[g_church_rush_screen_ex]
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time=121
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player=Liz
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[g_city_hall_rush_screen_ex]
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time=117
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player=John
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[g_depot_rush_screen_ex]
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time=154
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player=Jessica
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[g_farm_rush_screen_ex]
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time=142
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player=Dylan
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[g_forest_rush_screen_ex]
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time=134
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player=William
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[g_forge_rush_screen_ex]
2 N4 |! J' n" K7 B, t& R# J
time=128
$ W! D. r' n$ D& r7 M8 `/ @7 _
player=Dylan
# i& Q8 C* i2 R' [( G% Y" T% l
[g_indian_camp_rush_screen_ex]
8 \ J) h- y( n" N. J( A
time=130
+ M6 b% A( \: T3 }) a& P' z
player=John
1 T6 g( u3 a/ O; |5 {
[g_main_square_rush_screen_ex]
( v: `; V3 S3 J3 q4 E% x) }1 a
time=114
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player=Meryl
% b9 G" j6 y7 H: g
[g_mansion_garden_rush_screen_ex]
+ F/ n/ z6 ]/ ]' G9 T# M
time=141
8 U( V! l" ~9 t: u! ]/ c. ]
player=Liz
& B+ I- P) [4 D
[g_mansion_rush_screen_ex]
/ J. M1 T1 \8 G U5 J( L
time=89
* Y+ J. m( ?2 R; O6 Q$ M4 ?1 x
player=William
! t5 _- I& i' t, R: x. i2 e8 h
[g_mine_rush_screen_ex]
5 Y- w g% _+ M" W/ \0 @
time=124
. _+ }, M+ I( s7 }$ w) B
player=John
; z6 r4 I6 \- s8 _" r1 ]9 |
[g_mine_yard_rush_screen_ex]
/ Z1 G: e7 g& w
time=134
, S" w# }9 d: @* C$ t
player=John
% }7 z" P5 C4 P4 q8 Z! Y
[g_old_windmill_rush_screen_ex]
9 Y7 T2 p5 w( v( \1 g9 C
time=131
% Y: O/ A* O& H0 |
player=Jessica
- X6 D4 c) m0 Y; E
[g_prison_rush_screen_ex]
1 t/ A3 \( j/ Z G; w
time=138
# J/ k; S( f; k' @4 Z! x$ l- n& U
player=Meryl
- O: h1 a9 _) Y
[g_railwaystation_rush_screen_ex]
' H8 o/ d# w7 B) t( l
time=131
X/ }' N9 W# D9 T
player=William
/ P2 k4 Z/ R$ ?9 d. L4 V' L
[g_saloon_rush_screen_ex]
# k2 O' x; e; g& ?- d7 P7 M
time=142
0 F) F; `$ w, |1 g% M1 b+ F5 C
player=Dylan
# e/ X }+ @9 D. e+ d
[g_square_rush_screen_ex]
& O7 \1 o: X6 I9 t6 |% s1 ]
time=145
7 H: U2 G; b* |9 H
player=Liz
" P8 r! ]5 Z3 V- |4 G
[g_tent_rush_screen_ex]
, \7 \8 @0 A5 w1 G6 ~* \
time=139
2 z8 U9 i+ D( ^, M* n: U7 j
player=Dylan
% y8 W4 x d' h
[g_trading_post_rush_screen_ex]
/ L& {3 t8 Z( [1 b: Q
time=138
- D0 g V5 f$ f) L a& T
player=John
' L# x5 I8 h+ R, u* O1 \: @* G) Q
[g_colonist_settlement_rush_screen_ex]
2 s( [ R4 \9 @ [
time=158
+ r; J P" k" a! M5 v% A
player=Meryl
- b3 n" ]) e- t0 K, {# u
[g_farm_basement_rush_screen_ex]
& h4 _ p) M7 @5 a
time=210
! k( R, K" t+ U9 G
player=William
+ i7 X: {0 m. v# v9 Z; y
[g_gold_mine_lodge_rush_screen_ex]
4 n2 o( Q: W+ T3 E% A9 s$ c5 Z- j
time=142
) J j$ y1 V" q) _7 I4 [6 V* K* J
player=John
$ Y5 O2 l/ T$ r2 ^
[g_gold_mine_yard_rush_screen_ex]
! {2 |4 ]3 R @, j
time=125
2 g G+ X' a+ r& P! Z6 ]! V
player=Jessica
$ w& m( h, R1 D) T. G
[g_railway_construction_rush_screen_ex]
' c0 R# e: u/ y6 W; o2 a
time=158
3 V4 Q( O2 Y3 C+ K' G
player=Dylan
0 G3 t; k- H3 p3 ~) Z7 G0 B
[g_storehouse_rush_screen_ex]
' f+ |2 V4 D, y: G/ i4 [; H
time=155
2 f: b! J4 \& W) J4 Z" g+ i
player=Liz
3 Q- _: R2 S! S' w8 u
[g_storehouse_trunk_rush_screen_ex]
+ A! A4 o; Y( V a" ^
time=149
: a* a5 U1 |1 p: D. O/ r5 p
player=Dylan
: g% `% {# N+ E, Y# S$ l
[g_sanctuary_rush_screen_ex]
: S2 [( g. X! ~2 r! X$ I. Q1 [. o; }
time=145
. Z7 e* c; z; j ^) M
player=John
( z3 b J7 E! q% Q4 [( a6 J
[g_old_windmill_exterior_rush_screen_ex]
" |7 r, g0 c' t% W
time=137
4 q% @) ]( x" j9 h( V$ L1 I
player=Meryl
! G% l! @ d9 R4 ^5 |" s( w
[g_mansion_summerhouse_rush_screen_ex]
+ {+ h/ t' z5 d9 G1 M2 U0 |
time=201
' k+ p$ k+ X6 [
player=William
! R- \# d* d4 [" r- V( v3 W+ [( X
[g_indian_tent_rush_screen_ex]
2 G* X9 ]# H }" x
time=122
6 C# M! y' x9 M: P v
player=John
+ ?( N& j, K4 |% h& S* v/ s
[g_town_square_rush_screen_ex]
: q, Z' G# a: |8 s& L' w
time=135
# |1 h0 d# j# C8 ]# v, ?, _4 L
player=Jessica
; d( T0 o9 ^- [( g; i; [
[g_forge_yard_rush_screen_ex]
( v, Q9 E# C0 ~" f X
time=148
6 c7 V4 S% K- g' e- e" f# l
player=Dylan
& v9 t: ~3 q. ]$ T) t8 j4 p
请问要怎么办?谢谢谢谢~
作者:
天外螃蟹
时间:
2011-8-19 10:30
游戏又快到期了
作者:
jsdd
时间:
2012-1-14 20:20
学习了,谢谢
作者:
157832126
时间:
2012-2-13 06:59
[s:66][s:66]
作者:
瀚宇星皇hyxh
时间:
2023-2-3 12:25
感谢楼主!
欢迎光临 冒险解谜游戏中文网 ChinaAVG (https://chinaavg.com/)
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