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转载 【转载】狩魔猎人:父之罪20周年纪念版详细攻略及全成就达成

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[转载] 【转载】狩魔猎人:父之罪20周年纪念版详细攻略及全成就达成

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发表于 2020-4-9 23:48 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

【转载】狩魔猎人:父之罪20周年纪念版详细攻略及全成就达成

本帖最后由 城步堂龙一 于 2020-4-10 00:46 编辑
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       转者言:本人没玩过原版,在某宝3腿入正Steam平台20周年纪念版,但不支持中文,游侠网上的中文补丁实测亦不可用,为了成就直接玩的英文。本作不愧是雪乐山公司的经典作品,重置后画面精细,构思巧妙,没有无聊的找物环节,谜题设置合理,剧情相当精彩,玩到后面甚至有点惊悚,含少量动作元素。这是本人第一款英文AVG,其实中文AVG也玩得不多,感觉有些谜题还是有深度,故通过查看社区指南发现一篇五星攻略,推荐给卡关的坛友!
& H8 [1 k4 K7 ~! P       题目:Aussiedroid's GK 20th Anniversary Walkthrough  (作者:Aussiedroid)
Prelude
2 B: ^2 m* `3 Y% B4 }
       Gabriel Knight 20th Anniversary Editionhas many changes from the original released two decades ago. Mostly subtle differences, but important ones, making the 20th Anniversary Edition uniquely different from the original. Plays out in such a way you could almost consider this a "Director's Cut".There is a lot of story in this great classic adventure game, split episodically across 10 days.This guide doesn't cover all the possible things to explore, nor does it explain all of the story or side conversations you can engage in. There is much more to Sins of the Father than is covered in this walkthrough.0 N* X* O8 Q3 k+ c- G7 p3 U) o+ g
This guide is designed to help you out when you get stuck.
To quickly find the right part you are up to and solve the missing piece to the puzzle. If you use this guide from start to finish without doing it for yourself, you will really miss so much this great game has to offer. Don't rush to the end, and off course, have fun! Soak it in till you start speaking like a southerner, and call New Orleans, "Nnarr'lns":)
There are 362 points to achieve in the game, along with 51 Steam Achievements (including all hidden achievements) all of which are listed in the guide.Each step where you earn a point will also be numbered in the solution (eg. 123 / 362) to help you efficiently find where you are stuck or what you may have missed. You can also enlarge most of the pictures if you need by clicking on it to see more details. Enjoy Gabriel Knight, and if you found my guide helpful, please show me some "Thumb Love!":)8 T) K5 k6 t5 ^% Q% }

2 A( A7 g6 T- m% ~, _% r  kGameplay Tips/ y1 C, G5 A- ^; j% c/ w
Some General Gameplay Tips:; ]: I2 v* S1 u  q& t  g) \( \
  • Strongly recommend to explore everything, every scene, every action, try everything!
  • Read your Journal at every location before you leave. You will often be given a clue where to go next.
  • Save your game every time you enter a location. This will make sure you can go back quickly if you miss something. Tip: Add the 'Day x' to the end of the save game name to quickly find the right spot./ X: z7 k5 }5 i2 s6 d7 |
  • Explore the White Label conversations first. Yellow Label conversations progress the story & sometimes prevents going back once done.4 ~; k. N+ r& X7 d5 B1 H( U
  • If you get stuck in a location press the Hints button (top left)
  • Remember to always check your Messages & the daily Newpaper every day. You don't have them everyday but more often than not you do.
  • Check out the Behind the Scenes sections for each location which often give an interesting historical insight into the original and remake. If you don't want to do during your game, these will become available via the Schattenjäger Menu once you complete the game.
  • Gabriel can die! .. but don't stress :)! ]) P% o# P: D9 x* T- X4 o8 c
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Let the adventure begin .. Over to you Gabe.

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分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享 很美好很美好1 很差劲很差劲
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17#
发表于 2025-1-12 20:42 | 只看该作者
本帖最后由 星之韶华 于 2025-2-13 15:13 编辑
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; |1 }9 W1 M4 ^$ M) c6 [支持一下楼主!
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16#
发表于 2022-2-26 23:46 | 只看该作者
感谢分享!
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15#
 楼主| 发表于 2020-4-11 10:46 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 10:49 编辑
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3 G4 N6 h9 |4 o9 w. t1 R# |1 j' \大量剧透截图预警!!!
8 |6 h3 ^4 G5 h. S: ^
- G0 O% u  f+ f! h

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4 _) L4 c# Q3 f: r

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14#
 楼主| 发表于 2020-4-10 23:43 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-10 23:48 编辑
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9 h& r4 A! z2 s$ e" e  T" S谢谢管理大大!, m. |7 [/ ?) t( G: ^6 J; }" T
游侠网汉化补丁地址https://patch.ali213.net/showpatch/33973.html. D% I6 D/ x5 ?5 T% E
这个汉化补丁本人没有实测,有问题不要怪我咯!& h1 g$ `7 w$ t/ F
也可以直接下载中文绿色版https://down.ali213.net/pcgame/gabrielknightsotfchs.html2 X) b; a8 c6 Y( O) ]  T' k

- M) q0 [" b0 j& i+ H+ ^因为纪念版全网都没有中文详细攻略,我就转载这个英文版攻略!真心推荐这个经典游戏!6 U! f: T1 {, y3 b3 d. B
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13#
发表于 2020-4-10 16:59 | 只看该作者
感谢分享!第一次知道这个游戏游侠有汉化,请问有汉化补丁吗?烦请分享个下载地址,谢谢!
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12#
 楼主| 发表于 2020-4-10 00:43 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 10:33 编辑
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全成就镇楼!5 b/ w9 R! G! p- R8 j! p5 U( I

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11#
 楼主| 发表于 2020-4-10 00:42 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 01:05 编辑 8 c) f  `! {. a: p; t- Y5 Q
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DAY 10/ ]' R! ]: c3 y5 w
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Deep in the earth I faced a fight," Z0 z( v# T9 ?5 M9 E# Z
that I could never win.
9 J4 J4 ~* Y" uThe blameless and the base destroyed,7 {7 l1 \2 g' S2 T" u) P! R
and all that might have been.( v& Z- h% b7 V/ ]9 l0 S
- Gabriel Knight
" c& l$ {% _1 h# H3 }& X27th of June, 1993.
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* l3 A2 X, z3 U→ 10.1 Store & Cathederal [313-362 Pts]
+ Z& P" N5 I9 v6 X% hAfter obtaining the Talisman in Africa by Wolfgang making the ultimate sacrifice, you return to New Orleans, worried about Grace & what will happen next.
9 g# x, ?! g1 V8 B# h- ZOn the plane home, you will be struck with a clue on where the Hounfour will be held. Right in front of you the whole time, at Jackson Square (wheel inside a wheel).
5 _/ r* n& m5 s. j$ W/ VSt. George's Book Store# x' F% `9 }  S  v" S
On arriving home to St. George's Book Store, you discover Grace has been kidnapped!- D7 }7 E* X  {/ Z, k) f! S
314 / 362 - Pickup the Note, left on Grace's desk. It's from Malia, Tetelo has taken her over, and has kidnapped Grace to force you to give the Talisman back.
( M/ N1 i( _3 R3 pAfter reading the Note, you will be hit with a surprise! Mosely .. he .. he is alive! After explaining things, you both go to the Bedroom to talk.. P8 a/ |6 Y% J7 j+ {0 h: U
Talk to Mosely. Fill each other in, explore the other convos. Do the right thing and give Mosely his Credit Card back." ^: L( ^! }9 @3 }: |6 v/ u8 a
316 / 362 - Make a Plan with Mosely. Need to catch the Gedde's with some hard evidence and Mosely said he can take it to the FBI. You give the Tracking Device back to Mosely, and plan to place it at the entrance of the Hounfour once Gabriel finds it. Together you will save Grace, get the evidence and get out.& I5 J, ?$ k5 P8 L* ^
Exit the Bedroom.
: g% B4 Y' a9 ?# r5 m" H$ y& q317 / 362 - Quickly catch up on the local news on your way out, Read the Newspaper for Day 10. Old habits die hard.( v( y5 r% g) u6 Y6 i; p% h* J
Travel to Jackson Square and take a look around. Nothing out of the ordinary here, so lets widen the search to the Cathederal.
. K6 u" H' @, L4 p' A: t* oCathederal/ R$ A1 u5 q. n. L) m" u
It's quiet as always in the Cathederal. You will be able to use the right hand side Confessional.
. [$ g5 V1 C2 A& n0 j, c2 ~Enter the Confessional.
+ p+ k6 Y& G9 D. q) ]Look around and you will see a Knothole in the far wall of the Confessional booth. Was that there before?6 g& t/ ~8 \& K! b# N  U
320 / 362 - Equip the Snake Rod, and Use on the Knothole. Confessional will turn into an Elevator and take you below ground./ i1 C( Y) R, I* B6 D1 j0 y
Save your Game before you Exit the Confessional Elevator.4 j  Y$ R& Y+ R, F+ ]
At this stage, you have a choice. You can either Exit the Confessional Elevator and go it alone (Solo Mission Achievement) through the Hounfour, or you can leave Mosely a signal to find the enterance and help you (Strength in Numbers Achievement).
$ P! P7 y! K+ g1 q( M9 m! q9 a2 Q/ OI recommend playing through for the Solo achievement first up to the point where you find Grace (see next section), as I beleive it is not possible to complete the game without Mosely. When you get the Solo achievement, load up the Confessional Elevator save point you made earlier and play through again to get the Strength in Numbers achievement and complete the game.% {$ I' D/ I- p7 a' w; h4 n* b- [
Note: To get the Master Schattenjäger achievement you will need to have Mosely's Help too.
% I/ w9 [- m, N* t) A: `321 / 362 - Use the Snake Rod on the Kneeler.7 @5 \; |* O; m7 i1 Z! o
322 / 362 - Use the Tracking Device on the Kneeler.
8 o. V& I! X: r  ~' j4 ~$ Z6 LExit the Confessional Elevator.$ b6 G* P: b! d+ G; J; P
This will trigger the achievement: Express Elevator to Hell./ W# ~& V3 {; |4 ?2 A4 N+ K
Exit to the Hallway.
8 r. K( ~; x7 b/ A# s) _. Z→ 10.2 Voodoo Hounfour [322-362 Points]
' k) T1 n3 y  f& JThe Hounfour has a similar design to the Snake Mound you visited in Africa (the Wheel in a Wheel design again). Again there is 12 rooms, with an Inner Circle room.( m1 Z) D- k; K& z& f$ c6 }  a
The rooms follow the same numbering sequence as in the Snake Mound. You start in Room 6 (same starting position as the Mound). Each section has access to the Inner Circle.+ S5 V9 G9 c3 ]  W* W9 T7 B
Lets head counter-clockwise (bottom of the screen), and explore the rooms.
7 e( V' f5 ]( x# F. p, z* wRoom 5: Nothing of Interest.1 p6 I0 m- g5 ]# ^! K! g
324 / 362 - Room 4: There is a Black Book on the Desk in front of you. Pickup the Black Book. You now have some hard evidence for the FBI!
8 ^6 |! `6 @3 @! T/ d$ c0 a* f5 NRoom 3: You will encounter Brother Eagle (Dr. John) praying at a Voodoo Altar. There is a keycard on handing on the wall but you cannot reach it. Exit the room quickly before he notices you .. else you are dead!7 a" v, ~2 s! N( P; l& T6 S; g! ^
Room 2: You find Malia, you hide. Malia will plead for Gabriel's life with Tetelo in vain and runs out of the room upset.
) o# n2 x0 A% W* VRoom 1: The door is Locked. (Let's come back later)1 m9 [; |0 [0 g- C  }
Room 12: Empty Bedroom.
* }3 ^! T2 L9 H8 VRoom 11: The door is Locked. (Let's come back later)
$ _( Z5 v4 U9 ^% {. _6 KRoom 10: Looks like a sacrificial animal pen, with an assortment of animals from Chickens & Goats to Snakes & Spiders.9 X6 y0 e  P. d( v. F9 K1 y
Room 9: Empty Bedroom.- j; K. T* y. K5 i/ e' F2 y7 [
Room 8: The door is Locked. (Let's come back later)' ^4 c/ b3 T. \4 Q
326 / 362 - Room 7: Supply Room. Pickup the Robes & both Animal Masks.
9 ]; ]8 A4 f" o$ b- D& _Combine the Masks & Robes.
  m, I1 U8 H) t6 nOnce you are done exploring all the room, head to the Inner Circle.8 s- k* u4 s& s! p& ^9 M9 u
Save your game.& M9 w* f  y/ s! F1 @
We need to get that Key Card from Dr. John's Room. From the Inner Circle his room is to the right.
) u+ H6 ?$ F% a6 r& W0 k: s- TUse the Drums on the right hand side.- B- A  I( \( d, T
331 / 362 - Summon Brother Eagle and then quickly exit. You cannot go directly to the right as Dr. John will be entering from there. Exit to the bottom right which will lead out to Room 5.5 k$ E& n/ I/ {" z5 J  E& @
Head to the Exit to the bottom of the screen. Keep going until you reach Room 3.
$ N/ t7 V) ~$ Y' Q333 / 362 - Enter Room 3. Quickly Pickup the Key Card and Exit the Room.
: ~- b* Y- C: BExit again to the bottom of the screen to Room 2. You will hear that Dr. John has returned to his room. Exit to the bottom again, to Room 1.6 o; ?- T4 |; ^0 _1 J% O6 J" `" `
334 / 362 - Use the Key Card on the Key Pad, you will enter Room 1. Pay Day!
; L; D5 Z6 a' c  V: i0 k335 / 362 - Pickup a shameful amount of Cash. :)
1 P* A: w  C' x4 {/ T7 E; n  OExit Room 1.
  s3 v# |' e, N0 {Head to the bottom exit and go to Room 11.
% ?+ w9 x! t, A+ V; s8 X336 / 362 - Equip the Key Card again, and Use on the Key Pad to enter Room 11. Gruesome, Gabriel doesn't want to touch anything in here so leave.
% _" e4 H5 d$ N2 T5 w2 NNote: To get the Novice Schattenjäger achievement, do not enter Room 11 on one of your first playthroughs. This will ensure you get less than the 362 points at the end of the game. Make a Save game here so you can come back and do it with full points for the Master Schattenjäger achievement.# Q# u$ ~( Q6 ?; N7 G( N
One more locked door to explore at Room 8. Continue to use the bottom exit to get to Room 8.. f- R, `+ F( i3 A
Good time for another Save game as you will need to do the next part several times to trigger all the achievements.3 {3 `: {0 D, A
337 / 362 - Use the Key Card again on the Key Pad and enter Room 8., y+ \  k' @- c" n2 k' ~. X# I  h
339 / 362 - Its Grace and she wont wake up! Use the Talisman on Grace. Mosely will show up if you left the Tracking Device & Snake Rod in the Confessional and you will quickly fill Grace into what's going on. Time for a plan.
! U6 g, V6 o/ f* C5 GEquip the Boar disguise from your Inventory. Give it to Mosely (if he is there, else skip this step).
$ M) o+ M; t  H6 KEquip the Wolf disguise from your Inventory and Use it on Gabriel. Don't take too long! (only needed if Mosely is not there)" E5 K) F( j: B' x
This will trigger one of two achievements depending on if Mosely is with you: Solo Mission.
" h/ d5 X3 {: d* }Reload to the Confessional Elevator Save Point, leave the Tracker & Snake Rod for Mosely to get the next achievement, when you get back to Room 8:8 x9 w0 x2 }( s8 a" j
You will enter the Ceremony and a cutscene.
9 b/ A/ _* y3 [9 O; q0 z) m! RQuickly, Equip the Talisman.
, _+ Y) `6 ]" C" t# q1 _6 z0 F344 / 362 - Use the Talisman on Malia to stop Tetelo hurting Grace.9 h+ z! B! I% V/ I6 w9 U
Mosely will shoot Dr. John & runs to Grace to protect her. Malia threatens to kill them both if you don't give her the Talisman.) J7 j6 T$ X4 o. {
347 / 362 - Trow the Talisman to Mosely. Mosely & Grace will be able to escape.
9 d/ ?9 u5 u1 a- T8 eTetelo now has you where she wants you!! r& x# x/ T' z/ h9 U* S
352 / 362 - Pickup the Gedde Idol, Smashing it on the Ground.
, @; e" r, S/ R9 t2 y8 o& F362 / 362 - Save Malia!" v- L+ ?3 P* `7 T$ o* T, ]
This will trigger the achievement: Mercy is the Better Part of Valor.
8 r8 u" K% s+ Y5 wIf you let the time run out and NOT save Malia, then it will trigger the achievement: No Mercy.   Y1 d* j# i- r
If you choose to kill Malia then you will not get the Day 10 or Schattenjäger achievements & you will not survive, so it can be good to get this out the way first.
4 L$ R; S  D% a0 vThere are several outcomes depending on your actions, so sit back and enjoy the conclusion(s).# a4 r3 v' ?& p8 Z
This will trigger the achievement: Triumphant Day Ten.4 k4 ^: `8 S( J5 c4 j9 B- c$ U$ e9 t
End of Day 10.
/ u) d+ y. S4 ICompleting the game will also trigger one of the following achievements: Novice Schattenjäger.
# F& R8 W) o6 @Remember: Do not enter Room 11 on one of your playthroughs to get this one.
  `5 }( s" P5 i  GRemember: Leave the Tracking Device & Snake Rod for Mosely, Enter Room 11 & Save Malia.
4 g" O6 j1 u/ u7 bHope you enjoyed the game and the guide!
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10#
 楼主| 发表于 2020-4-10 00:41 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 01:11 编辑 7 x$ [. ?/ e) p

  F# ?5 Q! o, l: a: J" ^7 B7 VDAY 93 ~$ J2 m  h% V
. \+ ^8 o' \0 c' o# [6 j
And then the wheel went round and round
( ]2 u" S: i3 V2 h+ EI could not find my way.
4 S" G' K  r% w+ k( iTwelve and three and turn the key,
9 U, i* o( F( ?. d3 T$ z; eI heard the madman say.../ L4 \1 h8 T7 Z1 e( D& |
26th of June, 1993.

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2 }, z8 b. e4 t! B→ 9.1 Snake Mound [287-313 Points]
( T" N# @. M2 E! h5 e; YAfter getting your ticket, you travel to Africa and the Snake Mound. You are taken there by a local driver.) Q" N( D# e. e3 C7 }0 J
Enter the Snake Mound where you will encounter a series of rooms.& m0 Z' d! z" J8 D; y# e
You would have noticed from the shape of the Snake Mound that the rooms are built in a circular shape. You can go either clockwise or anti-clockwise, both will lead back to the exit. There are 12 rooms in total (picture it as a clock).  w- m2 P7 E% M4 K) z1 r' K
Travel to each of the rooms. Pick up each of the Tiles you see.) [2 i  P# K; h! J: x
288 / 362 - Pickup the Snake Rod on the ground.) x8 L: o: T) P
There are 10 Snake Tiles in total. Once you pickup all of them it will trigger the achievement: Gotta Get'Em All.8 K) \- p7 _: M+ N* v6 @8 e) R, M" H
Keep travelling around until you return to the starting point (where the exit is)." W! ?' I4 C. S0 q' |
Now we have all the Tiles and the Snake Rod, we need to figure out how to place these in the slots etched in the walls, so we can explore the inner circle of the mound.
1 u9 C- X: o% ]. zLook at the Snake Tiles, you will notice each is numbered by the number of snakes present in the Hieroglyph. This is a clue on where to place them. Example pictured is Number 9.% M+ U& d( `; f2 F3 A/ D9 F, [
You will also see that you are missing two Tiles for numbers 7 and 12 (hence 10 Tiles for 12 rooms).
" K" V0 a8 x% Q) g/ ^From your starting point, travel clockwise to the next room. This unique room shows a mural (door), and has a Tile already locked in place. Take a close look at this tile and count the number of snakes. You should get 7. If you keep heading clockwise, you will also come across another room with a Tile locked in place with 12 snakes present.
9 ~1 R+ b: B  b. d/ g. z4 kYou should be able to deduct from this where to start placing the Tiles correctly, simply start from either 7 or 12 rooms and keep going adding the next Tiles in the set in each room.- o; _, D% C3 H, {
291 / 362 - Place all the 10 Tiles in the right slots.
% B5 f. Q, z' v. |If you are not already there, go back to the Exit room (Room 6).$ u  A7 W- L" V4 k6 I: ^" k
All you have to decypher is the Snake Rod, and where to place it. In the center of each Tiles you would have noticed there is a hole. This is where you need to place the Snake Rod, but which room out of the 12?
8 r  H' g9 d' P+ oEquip the Snake Rod.. u) J8 O: w. z# s; Y$ B
Although the most logical location seems to be in Room 7 (with the Mural/Door), this will not work.! F* ?8 c  \8 ]6 a
There have been multiple clues throughout the game to point you in the right direction, to save just using trial & error. Remember the Clock puzzle? Remember the German Poem? Remember the number of Snakes in Gabriel's dreams? Yes! Let's try Room 3. Head counter-clockwise (Exit to Previous Room) for 3 rooms." u% Z9 f  v# ^: F/ C5 y
IMPORTANT: Make a Savegame here. There are some dangers ahead! Be ready!
7 t( Z5 `; |8 m/ Y2 e+ T296 / 362 - Use the Snake Rod in Snake Tile 3.
1 z. X4 y. }5 u4 t* vI think Gabriel has awakened something. The Mummies come alive!
$ p; O' {2 ~& N; `% M3 eOur objective here is to get to Room 7 & the door to the inner wheel of the Mound.
1 v2 @; S  Q, b9 Z% i' b) {& H4 U8 cMove quickly and avoid the Mummies!- M6 ]9 d4 j. o% [% B5 N* v
In Room 5, navigate Gabriel to the outer edge first then select the door to Room 6.& k+ U7 s7 E6 C) k) J& K4 M
298 / 362 - In Room 6, surrounded by 3 Mummies, use the Vines in the middle of the room to get through.  x) g8 m7 [$ X) b
This will trigger the achievement: Pitfall Harry Would Be Proud!' z# L" s' T/ N9 r9 M. x4 x
300 / 362 - Use the Snake Rod in the opening inside the door frame. Be quick or you will die!7 a. v: h! \; [6 b
After a totally Indiana Jones move, you reach the Inner Wheel.
# j4 ]+ N% ~0 F7 HTake a moment to recover and Talk to Wolfgang.; H2 ?3 r4 S0 g/ b- Y! \
301 / 362 - Use the Lid, Wolfgang will try to help you but its no use .. would need 10 strong men!
( |7 j1 H+ b9 |, K: n, jYou will see 2 long bars on the wall.
7 ]2 V8 U) Y( R: _302 / 362 - Use one of the Bars, Wolfgang will help place it in the Lid.
' @2 j$ V- ^1 b- y' H' t303 / 362 - Use the second Bar.% n1 A% q, }. u
Wolfgang will explain that to unlock the Lid it will need a human heart (a sacrifice in blood). Wolfgang suggests to try one of the Mummy hearts, skeptical Gabriel goes to find out.
0 p& j& g$ N& p+ TTravel to the left of the screen and you will see a dead Mummy. Equip the Dagger, and Use on the Mummy.
2 X8 w7 C% J7 `6 i8 |9 m! pThis will trigger a tragic cutscene, and conclude the day.0 D* h( s, }7 S) _' E  ?
313 / 362 - Found it! You now have the Talisman.
1 u' T9 G/ v: f, Z: Q$ R9 IThis will trigger the achievement: Knotty Day Nine.
4 Y$ D8 G* q1 J/ Y: CEnd of Day 9.
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9#
 楼主| 发表于 2020-4-10 00:40 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 01:09 编辑
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& c! ], M1 H3 H0 }6 I, r& i4 bDAY 8& j8 C- ]: \! A" r

* m" e5 z/ Q6 s% L1 W: o& nInside a hidden chamber. \2 q" m" ]- n/ a7 ]$ @
where I had no right to be,+ ^# N/ n3 C7 r4 ?& P
I found the wheel at last or,
9 |7 k, O5 m1 x: q7 Ycould it be, the wheel found me...
' F6 e7 t2 u9 L0 D, I, Y) O& l25th of June, 1993.
; `  \" D- j7 ~

* D  f, [1 V9 S: a  m" d" Z→ 8.1 Schattenjäger Library [274-287 Pts]
. C+ ^5 B/ b  B' |- U' |You awake in the Bedroom, you haven't slept well & feel no different after the Initiation Ceremony.0 N! X; b, x3 b( x0 z
275 / 362 - Glimmering on the end of the bed is the mysterious key you envisioned the night before. Did Gerde put this here? Pickup the Key.
& ^  Y; v! I% J6 _  L: }278 / 362 - Use the key in the door.# G/ t5 b+ G& S# L
You have discovered the Library. Time to do some research and locate Wolfgang.
6 y  Q. @- A5 mHave a look around, you can check out a few of the categories of interest, but they won't get you closer to your goal.
: L8 O! A* q& d$ Y/ A( t# X% }Use the muddled up Shield on the right hand side wall. A new puzzle to solve.. A( M3 v  K7 v; m  |
Simply click on one square and then click on another to swap the pieces around. I found it easiest to start from the center, then work outwards.( z; z" w. z1 u! h7 c1 N
280 / 362 - Once solved, a secret passage way will open up, triggering the achievement:
+ C5 L" @0 W; z8 X% z1 b$ cEnter the hidden room. Once inside you will see it's the Shattenjager Trophy room .. "Fracking Awesome!"
0 i# S. f! F' d' \& S1 _281 / 361 - Pickup the People's Republic of Benin. It will lead you to another book, The Primal Ones, back in the main Library.9 U( C. H1 V6 J
282 / 362 - Go to the Sociology Section and Use to read The Primal Ones. It will detail some more important knowledge, and lead you to another book called Ancient Roots of Africa.
8 G0 T! [8 @4 b$ H. o/ S283 / 362 - Go to the History Section and Use to read Ancient Roots of Africa. More background on the origins of all the bloodshed, leading back to a tribe of Sun Worshippers.! y7 n+ B% J5 d
284 / 362 - Go to the Religion Section and Use to read Sun Worshippers. Uncovers more and recommends reading Ancient Digs of Africa.7 z& ^9 a; `( o0 q
285 / 362 - Go to the Archaeology Section and Use to read Ancient Digs of Africa. Here you will learn about the Great Snake Mound .. in the Red Basin, Benin. Its a double snake formation, said to be hiding a temple beneath.3 ]8 Y2 Y) I: |' U% b& Q+ f. M9 M  u
This will trigger the achievement: Paper Trail.+ W. [( B* H5 T, i2 D( a2 D0 A
Talk to Gerde, ask her about the Key then Exit.
( o7 W- i/ N+ [; G5 MDO NOT ask her about the Snake Mound book otherwise you will miss out on the next point. - Fixed 2.02 (Thx LeisureX)
* \1 S* I8 D: u! |) H7 C4 v4 K286 / 362 - Use the Snake Mound Book on Gerde. She is astounded!  Z* J3 k$ R: e1 Z
287 / 362 - Gerde will arrange a ticket to Africa, but first will ask you how you want to pay !? Choose whatever you want, but to proceed you need to use Mosely's Credit Card (thanks again buddy!).8 t9 M  M6 e5 K1 q( g
This will conclude, your very short day as a bookworm.
. G& I8 Y7 g' n, ]7 u5 }6 zThis will trigger the achievement: Enlightened Day Eight.7 p( o1 w' Z5 h
End of Day 8.
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