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转载 【转载】狩魔猎人:父之罪20周年纪念版详细攻略及全成就达成

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[转载] 【转载】狩魔猎人:父之罪20周年纪念版详细攻略及全成就达成

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楼主
发表于 2020-4-9 23:48 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

【转载】狩魔猎人:父之罪20周年纪念版详细攻略及全成就达成

本帖最后由 城步堂龙一 于 2020-4-10 00:46 编辑
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/ |- y% e7 C, o- ~# Q       转者言:本人没玩过原版,在某宝3腿入正Steam平台20周年纪念版,但不支持中文,游侠网上的中文补丁实测亦不可用,为了成就直接玩的英文。本作不愧是雪乐山公司的经典作品,重置后画面精细,构思巧妙,没有无聊的找物环节,谜题设置合理,剧情相当精彩,玩到后面甚至有点惊悚,含少量动作元素。这是本人第一款英文AVG,其实中文AVG也玩得不多,感觉有些谜题还是有深度,故通过查看社区指南发现一篇五星攻略,推荐给卡关的坛友!! f6 C, T$ G; i! P" R) a$ z0 k
       题目:Aussiedroid's GK 20th Anniversary Walkthrough  (作者:Aussiedroid)
Prelude
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       Gabriel Knight 20th Anniversary Editionhas many changes from the original released two decades ago. Mostly subtle differences, but important ones, making the 20th Anniversary Edition uniquely different from the original. Plays out in such a way you could almost consider this a "Director's Cut".There is a lot of story in this great classic adventure game, split episodically across 10 days.This guide doesn't cover all the possible things to explore, nor does it explain all of the story or side conversations you can engage in. There is much more to Sins of the Father than is covered in this walkthrough.( K0 T6 K$ ~6 [, n
This guide is designed to help you out when you get stuck.
To quickly find the right part you are up to and solve the missing piece to the puzzle. If you use this guide from start to finish without doing it for yourself, you will really miss so much this great game has to offer. Don't rush to the end, and off course, have fun! Soak it in till you start speaking like a southerner, and call New Orleans, "Nnarr'lns":)
There are 362 points to achieve in the game, along with 51 Steam Achievements (including all hidden achievements) all of which are listed in the guide.Each step where you earn a point will also be numbered in the solution (eg. 123 / 362) to help you efficiently find where you are stuck or what you may have missed. You can also enlarge most of the pictures if you need by clicking on it to see more details. Enjoy Gabriel Knight, and if you found my guide helpful, please show me some "Thumb Love!":)4 f; N+ U  G2 [0 r5 t; b! d
& A7 c( _4 h6 p' m* J
Gameplay Tips& u0 D$ y' ^! q  T/ E2 H# a! h
Some General Gameplay Tips:0 s1 A7 ^6 C2 m$ T. @$ w
  • Strongly recommend to explore everything, every scene, every action, try everything!
  • Read your Journal at every location before you leave. You will often be given a clue where to go next.
  • Save your game every time you enter a location. This will make sure you can go back quickly if you miss something. Tip: Add the 'Day x' to the end of the save game name to quickly find the right spot.
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  • Explore the White Label conversations first. Yellow Label conversations progress the story & sometimes prevents going back once done.
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  • If you get stuck in a location press the Hints button (top left)
  • Remember to always check your Messages & the daily Newpaper every day. You don't have them everyday but more often than not you do.
  • Check out the Behind the Scenes sections for each location which often give an interesting historical insight into the original and remake. If you don't want to do during your game, these will become available via the Schattenjäger Menu once you complete the game.
  • Gabriel can die! .. but don't stress :)
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Let the adventure begin .. Over to you Gabe.
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0 x* q' J& u' E( d) w5 t$ S& e# j
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享 很美好很美好 很差劲很差劲
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16#
发表于 2022-2-26 23:46 | 只看该作者
感谢分享!
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15#
 楼主| 发表于 2020-4-11 10:46 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 10:49 编辑 # W, M; J/ ~! V3 Q( X* B) |
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大量剧透截图预警!!!
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14#
 楼主| 发表于 2020-4-10 23:43 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-10 23:48 编辑 9 E: v* }% ], v$ I% n4 Z, ?" ^
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谢谢管理大大!
$ D6 t! _7 C3 V) ]/ K  Y  B; d游侠网汉化补丁地址https://patch.ali213.net/showpatch/33973.html" Z: L/ G3 E" {) O! Y
这个汉化补丁本人没有实测,有问题不要怪我咯!
) h; a# J) u, K8 y9 Y& p也可以直接下载中文绿色版https://down.ali213.net/pcgame/gabrielknightsotfchs.html
8 m; T# t9 A& a0 ~# M7 V5 @# f  b2 k! }3 t; t( ^
因为纪念版全网都没有中文详细攻略,我就转载这个英文版攻略!真心推荐这个经典游戏!3 P' h0 t; ?* I+ Q1 i: w" B
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13#
发表于 2020-4-10 16:59 | 只看该作者
感谢分享!第一次知道这个游戏游侠有汉化,请问有汉化补丁吗?烦请分享个下载地址,谢谢!
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12#
 楼主| 发表于 2020-4-10 00:43 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 10:33 编辑 3 J, d* `3 i9 e1 G0 \' y$ J
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全成就镇楼!
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11#
 楼主| 发表于 2020-4-10 00:42 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 01:05 编辑
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3 T, Q# b' t, |' u/ R5 M- n/ mDAY 10
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Deep in the earth I faced a fight,/ b, r/ m% @. G0 E" F6 T
that I could never win.; ^: v2 h- A6 X* b9 F  [
The blameless and the base destroyed,& p- R- ^; D  _3 g7 I
and all that might have been.
, [3 B0 V4 R7 R3 f5 Y- Gabriel Knight7 m( k4 r& P+ |0 L  E5 v* n
27th of June, 1993.

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→ 10.1 Store & Cathederal [313-362 Pts]6 f! e8 c& D% _4 r) Y
After obtaining the Talisman in Africa by Wolfgang making the ultimate sacrifice, you return to New Orleans, worried about Grace & what will happen next.
# K1 r6 W  E5 }; jOn the plane home, you will be struck with a clue on where the Hounfour will be held. Right in front of you the whole time, at Jackson Square (wheel inside a wheel)." p6 _% I* H/ B( m" c; i
St. George's Book Store
; `& s2 Q2 R" F: MOn arriving home to St. George's Book Store, you discover Grace has been kidnapped!' d  h4 `' _1 A9 y- s3 K
314 / 362 - Pickup the Note, left on Grace's desk. It's from Malia, Tetelo has taken her over, and has kidnapped Grace to force you to give the Talisman back.
7 b# X" @2 K% @$ X4 {After reading the Note, you will be hit with a surprise! Mosely .. he .. he is alive! After explaining things, you both go to the Bedroom to talk.$ z% V# F2 u, @  o* n. G7 ?
Talk to Mosely. Fill each other in, explore the other convos. Do the right thing and give Mosely his Credit Card back.
, i7 o6 {" Q- P% d# A316 / 362 - Make a Plan with Mosely. Need to catch the Gedde's with some hard evidence and Mosely said he can take it to the FBI. You give the Tracking Device back to Mosely, and plan to place it at the entrance of the Hounfour once Gabriel finds it. Together you will save Grace, get the evidence and get out.
5 Q7 N) q) f% d  lExit the Bedroom.
5 B9 Q2 O& n8 W$ c3 Q% F317 / 362 - Quickly catch up on the local news on your way out, Read the Newspaper for Day 10. Old habits die hard.
- u: H' g( Q6 |' A; xTravel to Jackson Square and take a look around. Nothing out of the ordinary here, so lets widen the search to the Cathederal.
: `8 h7 F, r! ]$ r5 k! e. u9 A6 mCathederal
/ W5 q4 G2 i  p5 `+ B) AIt's quiet as always in the Cathederal. You will be able to use the right hand side Confessional.
& X0 X1 ?9 \2 DEnter the Confessional.
' `2 n5 Q  p5 uLook around and you will see a Knothole in the far wall of the Confessional booth. Was that there before?
$ r- S  L, T4 c. |/ Z320 / 362 - Equip the Snake Rod, and Use on the Knothole. Confessional will turn into an Elevator and take you below ground.
. p" Z( ~) s/ M" h; E" h; MSave your Game before you Exit the Confessional Elevator.; j; I4 a" p1 F+ v
At this stage, you have a choice. You can either Exit the Confessional Elevator and go it alone (Solo Mission Achievement) through the Hounfour, or you can leave Mosely a signal to find the enterance and help you (Strength in Numbers Achievement).
9 T8 `% ~% e( GI recommend playing through for the Solo achievement first up to the point where you find Grace (see next section), as I beleive it is not possible to complete the game without Mosely. When you get the Solo achievement, load up the Confessional Elevator save point you made earlier and play through again to get the Strength in Numbers achievement and complete the game.
6 j' ^  R) j' I/ c" QNote: To get the Master Schattenjäger achievement you will need to have Mosely's Help too.0 D4 S& @; i  x' N( Q7 i; Y
321 / 362 - Use the Snake Rod on the Kneeler.# j1 z% R0 e  `8 ?
322 / 362 - Use the Tracking Device on the Kneeler.
, u0 ^) `; Y  ~( \6 K0 t: ~4 rExit the Confessional Elevator.& C/ C; J9 M# p, f4 n
This will trigger the achievement: Express Elevator to Hell.
- P9 k: K- C( H- b, {Exit to the Hallway.
, s& U8 K6 [# {! r) Q→ 10.2 Voodoo Hounfour [322-362 Points]
3 B1 e. \0 W/ }+ F  w: rThe Hounfour has a similar design to the Snake Mound you visited in Africa (the Wheel in a Wheel design again). Again there is 12 rooms, with an Inner Circle room.
3 _/ e; [) D& c2 L- {3 jThe rooms follow the same numbering sequence as in the Snake Mound. You start in Room 6 (same starting position as the Mound). Each section has access to the Inner Circle.
8 U/ T. g' \4 F- JLets head counter-clockwise (bottom of the screen), and explore the rooms.
; h4 s9 q5 }. X* E$ W' r" m/ cRoom 5: Nothing of Interest.
" t5 w+ u  L; G- o  L- J  c  u1 U324 / 362 - Room 4: There is a Black Book on the Desk in front of you. Pickup the Black Book. You now have some hard evidence for the FBI!
* F; u+ i  u( e* h( JRoom 3: You will encounter Brother Eagle (Dr. John) praying at a Voodoo Altar. There is a keycard on handing on the wall but you cannot reach it. Exit the room quickly before he notices you .. else you are dead!
1 A) x, c' G  j8 S# a$ r+ XRoom 2: You find Malia, you hide. Malia will plead for Gabriel's life with Tetelo in vain and runs out of the room upset.
5 Z$ J3 o( @. J" W# T& q. o: }/ Z" mRoom 1: The door is Locked. (Let's come back later)
  J0 j0 K1 m/ wRoom 12: Empty Bedroom.& m( J) g: @5 `8 n
Room 11: The door is Locked. (Let's come back later)8 {2 P; Y! J. D0 ?. h2 _+ j3 x
Room 10: Looks like a sacrificial animal pen, with an assortment of animals from Chickens & Goats to Snakes & Spiders.2 E2 l4 K/ D  r% h
Room 9: Empty Bedroom.
' Q1 V; {) f. _& f; l6 oRoom 8: The door is Locked. (Let's come back later)( k8 C9 ~% H, S* B9 G/ M& F
326 / 362 - Room 7: Supply Room. Pickup the Robes & both Animal Masks.: Q: J1 K( p# b( _- x
Combine the Masks & Robes.
8 q3 ]6 t2 p3 a, s7 {0 Q: H7 M0 ]1 cOnce you are done exploring all the room, head to the Inner Circle.4 i7 x" _; {' U4 ~
Save your game.
0 a$ }! T- P) d1 ]We need to get that Key Card from Dr. John's Room. From the Inner Circle his room is to the right.
: a: i' s* t7 ]: z7 V: cUse the Drums on the right hand side.3 i) v; f1 L- n3 u) k) s
331 / 362 - Summon Brother Eagle and then quickly exit. You cannot go directly to the right as Dr. John will be entering from there. Exit to the bottom right which will lead out to Room 5.9 G" P( j; [7 k- ]1 x" l
Head to the Exit to the bottom of the screen. Keep going until you reach Room 3.9 Z, ]- z. h  ?3 z5 e
333 / 362 - Enter Room 3. Quickly Pickup the Key Card and Exit the Room.& t/ M$ \' S7 @" B7 f+ P
Exit again to the bottom of the screen to Room 2. You will hear that Dr. John has returned to his room. Exit to the bottom again, to Room 1.
" e1 D5 t' e5 J. ^) }334 / 362 - Use the Key Card on the Key Pad, you will enter Room 1. Pay Day!
0 W! y. [. G. d) ?$ k' ^335 / 362 - Pickup a shameful amount of Cash. :)  }2 O* i2 |3 L! Z  m
Exit Room 1.- {: k, _$ ?& g
Head to the bottom exit and go to Room 11.' k4 w5 S" M; W0 w2 x8 o
336 / 362 - Equip the Key Card again, and Use on the Key Pad to enter Room 11. Gruesome, Gabriel doesn't want to touch anything in here so leave.
% B- w: A/ {$ I( x; z0 hNote: To get the Novice Schattenjäger achievement, do not enter Room 11 on one of your first playthroughs. This will ensure you get less than the 362 points at the end of the game. Make a Save game here so you can come back and do it with full points for the Master Schattenjäger achievement.) U- V0 K7 }7 q8 v0 j" g
One more locked door to explore at Room 8. Continue to use the bottom exit to get to Room 8.
4 I0 t! E  X; C$ o$ KGood time for another Save game as you will need to do the next part several times to trigger all the achievements.  m1 ~; `& ?$ N) d1 K% P2 w% |
337 / 362 - Use the Key Card again on the Key Pad and enter Room 8.9 e. w# Z# o! \: c
339 / 362 - Its Grace and she wont wake up! Use the Talisman on Grace. Mosely will show up if you left the Tracking Device & Snake Rod in the Confessional and you will quickly fill Grace into what's going on. Time for a plan.
+ p  z  o) S$ Z; z) ^6 M/ `Equip the Boar disguise from your Inventory. Give it to Mosely (if he is there, else skip this step).
" R0 u5 ~: ?% xEquip the Wolf disguise from your Inventory and Use it on Gabriel. Don't take too long! (only needed if Mosely is not there)
4 X7 x; `1 |; ~/ r# CThis will trigger one of two achievements depending on if Mosely is with you: Solo Mission.
! b! @  A( {- l& iReload to the Confessional Elevator Save Point, leave the Tracker & Snake Rod for Mosely to get the next achievement, when you get back to Room 8:8 D9 }: o$ E) M* [- n& b
You will enter the Ceremony and a cutscene., V* S: q& k( s
Quickly, Equip the Talisman.6 Z  l3 E5 H8 c! b
344 / 362 - Use the Talisman on Malia to stop Tetelo hurting Grace.
# S- @' l& O* b) P4 C: g. T: PMosely will shoot Dr. John & runs to Grace to protect her. Malia threatens to kill them both if you don't give her the Talisman.) E6 {7 z" W% L6 K" w& M+ ?
347 / 362 - Trow the Talisman to Mosely. Mosely & Grace will be able to escape.
( H9 Y0 ?- G4 y* m1 v9 v- `" c" ]Tetelo now has you where she wants you!& _. j9 h- H/ l+ P" Q7 m/ Q3 H5 M
352 / 362 - Pickup the Gedde Idol, Smashing it on the Ground.
2 \. ^0 y$ j& r% b" W# G362 / 362 - Save Malia!1 E: }+ C0 e5 f
This will trigger the achievement: Mercy is the Better Part of Valor.
( i' q3 c* v' Q6 ^" l2 pIf you let the time run out and NOT save Malia, then it will trigger the achievement: No Mercy. ' }5 d$ K  x  F1 B( H
If you choose to kill Malia then you will not get the Day 10 or Schattenjäger achievements & you will not survive, so it can be good to get this out the way first.( V: t# H# g9 D' @
There are several outcomes depending on your actions, so sit back and enjoy the conclusion(s).
  g# l- J+ L: X( ~/ o2 i1 X6 kThis will trigger the achievement: Triumphant Day Ten.# m# r7 ]+ w4 ~! W! r1 H# `( ~
End of Day 10.) ^. z) h8 M6 Z1 p  s- b3 I: K$ d
Completing the game will also trigger one of the following achievements: Novice Schattenjäger.
- _0 A( G/ e/ w" l0 O, @7 |Remember: Do not enter Room 11 on one of your playthroughs to get this one.
4 [0 J$ X# s" A8 w6 r+ c+ CRemember: Leave the Tracking Device & Snake Rod for Mosely, Enter Room 11 & Save Malia.& i% b( Q. R6 m2 x" x
Hope you enjoyed the game and the guide!
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10#
 楼主| 发表于 2020-4-10 00:41 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 01:11 编辑 , o5 r, ~; U4 D

' A  o, n2 P( M1 F1 UDAY 9) M0 D. Y/ E6 G6 p+ h

- h9 W* m- U3 d; H$ FAnd then the wheel went round and round
* y' n" v! w$ p9 g& p! ?" N3 HI could not find my way.
1 R6 j6 V, b- u8 ^+ _Twelve and three and turn the key,
* _. I& U% v  s) o0 c* J: O1 _I heard the madman say...
, p( Z7 V4 y5 \+ w0 x' [26th of June, 1993.

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6 I7 V6 u; F+ B$ a& T→ 9.1 Snake Mound [287-313 Points]6 T8 k# J2 C5 m9 w4 \3 U
After getting your ticket, you travel to Africa and the Snake Mound. You are taken there by a local driver.
4 Z+ `- R" a- P, M6 D5 NEnter the Snake Mound where you will encounter a series of rooms.; [+ C& @3 N: w0 A" C
You would have noticed from the shape of the Snake Mound that the rooms are built in a circular shape. You can go either clockwise or anti-clockwise, both will lead back to the exit. There are 12 rooms in total (picture it as a clock).0 P% f' Z' F) N# X0 e$ M
Travel to each of the rooms. Pick up each of the Tiles you see.
% K3 t; r8 @+ m- P288 / 362 - Pickup the Snake Rod on the ground.
( l% w8 @, X1 g1 e; |8 @$ K# {There are 10 Snake Tiles in total. Once you pickup all of them it will trigger the achievement: Gotta Get'Em All.
9 X3 L& \, E) Y2 s  e  c/ hKeep travelling around until you return to the starting point (where the exit is).9 m" r* S: m. ?' L1 q4 o7 X, F# ?
Now we have all the Tiles and the Snake Rod, we need to figure out how to place these in the slots etched in the walls, so we can explore the inner circle of the mound.
) B/ l6 O0 r- J2 v5 Q- PLook at the Snake Tiles, you will notice each is numbered by the number of snakes present in the Hieroglyph. This is a clue on where to place them. Example pictured is Number 9.
7 l* R3 [( Q- \9 J2 u$ j5 KYou will also see that you are missing two Tiles for numbers 7 and 12 (hence 10 Tiles for 12 rooms).  [' A, j& W6 a. n
From your starting point, travel clockwise to the next room. This unique room shows a mural (door), and has a Tile already locked in place. Take a close look at this tile and count the number of snakes. You should get 7. If you keep heading clockwise, you will also come across another room with a Tile locked in place with 12 snakes present.
$ o) A5 h5 _) e2 E! PYou should be able to deduct from this where to start placing the Tiles correctly, simply start from either 7 or 12 rooms and keep going adding the next Tiles in the set in each room.9 r3 l* d) N6 j8 S, `
291 / 362 - Place all the 10 Tiles in the right slots.
6 f# t( \5 ^- rIf you are not already there, go back to the Exit room (Room 6).. u$ Q/ T5 M& V0 i& V/ t# l
All you have to decypher is the Snake Rod, and where to place it. In the center of each Tiles you would have noticed there is a hole. This is where you need to place the Snake Rod, but which room out of the 12?
+ y: s3 t( P# cEquip the Snake Rod.- {  K+ I$ c7 V6 K8 t/ y# Z
Although the most logical location seems to be in Room 7 (with the Mural/Door), this will not work.' s6 ]: Z' G3 ~- s2 u
There have been multiple clues throughout the game to point you in the right direction, to save just using trial & error. Remember the Clock puzzle? Remember the German Poem? Remember the number of Snakes in Gabriel's dreams? Yes! Let's try Room 3. Head counter-clockwise (Exit to Previous Room) for 3 rooms.
$ x7 w4 E2 b, N5 q5 _/ V+ F* a* jIMPORTANT: Make a Savegame here. There are some dangers ahead! Be ready!) ]2 {8 S$ F. N
296 / 362 - Use the Snake Rod in Snake Tile 3./ m4 E. w! z  y. ]
I think Gabriel has awakened something. The Mummies come alive!5 l7 A: G/ Y% q/ Z# d1 u
Our objective here is to get to Room 7 & the door to the inner wheel of the Mound.- G; W, z. h; q" V4 `$ `( G; \
Move quickly and avoid the Mummies!
# L/ u& N5 N7 ?  A1 L1 AIn Room 5, navigate Gabriel to the outer edge first then select the door to Room 6.
7 b3 k) w* j2 ]. Q' M1 f3 ?- m298 / 362 - In Room 6, surrounded by 3 Mummies, use the Vines in the middle of the room to get through.
5 M$ h6 I" u% `) t  D2 I) h+ P7 OThis will trigger the achievement: Pitfall Harry Would Be Proud!% d8 q  {5 \1 x" s' {% g3 T# X
300 / 362 - Use the Snake Rod in the opening inside the door frame. Be quick or you will die!
' c* p' z  y8 B; U; _: o* LAfter a totally Indiana Jones move, you reach the Inner Wheel.: H; u+ _; Q, q) R$ [: ~; z
Take a moment to recover and Talk to Wolfgang.
) D- z  S  ~! h+ h5 c301 / 362 - Use the Lid, Wolfgang will try to help you but its no use .. would need 10 strong men!
8 D9 {- d5 O" ~3 ]You will see 2 long bars on the wall.% g/ l& B) |/ K( E
302 / 362 - Use one of the Bars, Wolfgang will help place it in the Lid.
0 k3 C7 H% A7 P+ X  b+ H. \303 / 362 - Use the second Bar.
( u6 |. }& i6 m) K- b4 }Wolfgang will explain that to unlock the Lid it will need a human heart (a sacrifice in blood). Wolfgang suggests to try one of the Mummy hearts, skeptical Gabriel goes to find out.
5 _' F/ C/ z. v0 sTravel to the left of the screen and you will see a dead Mummy. Equip the Dagger, and Use on the Mummy.
$ p" V. R" g3 g# k) V! G. e) f4 k6 |This will trigger a tragic cutscene, and conclude the day.
5 h2 N" E: W6 K' m9 A313 / 362 - Found it! You now have the Talisman.
, V% P* E/ u* L% {7 hThis will trigger the achievement: Knotty Day Nine.
$ o# G, W  D8 R* Z, pEnd of Day 9.
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9#
 楼主| 发表于 2020-4-10 00:40 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 01:09 编辑 8 T6 b) X3 _% K( c  K3 X
7 c1 a# e6 @$ ^  a6 |+ l
DAY 8
0 O1 \+ F8 r5 _$ k
; O' W5 S/ D4 N4 c" EInside a hidden chamber" z6 A; \# r; A* D9 n
where I had no right to be,
- b7 ]4 r# Q# v$ qI found the wheel at last or,
& x. b8 B& }$ \+ wcould it be, the wheel found me...
% e% }, O7 n5 \9 O25th of June, 1993.

2 m. h1 `; R* m7 M- Q2 d3 c, R* |" A4 d4 E* {; i( F7 L* I
→ 8.1 Schattenjäger Library [274-287 Pts]
0 d# d" e. B- E* N3 e. TYou awake in the Bedroom, you haven't slept well & feel no different after the Initiation Ceremony.
% d4 j% ~! `  V6 K! }275 / 362 - Glimmering on the end of the bed is the mysterious key you envisioned the night before. Did Gerde put this here? Pickup the Key.
: @8 E6 B$ c' [/ `278 / 362 - Use the key in the door.  T' P$ p' h5 U; }% m3 g
You have discovered the Library. Time to do some research and locate Wolfgang./ {9 {, n) ~! a- f: V
Have a look around, you can check out a few of the categories of interest, but they won't get you closer to your goal.7 ?' X  H1 x2 [: U& N- a+ \+ z0 m
Use the muddled up Shield on the right hand side wall. A new puzzle to solve.
/ [3 Y9 ~! j) Z8 t9 u) c9 n3 ESimply click on one square and then click on another to swap the pieces around. I found it easiest to start from the center, then work outwards.
1 F  E9 p: \( {* h6 Y280 / 362 - Once solved, a secret passage way will open up, triggering the achievement:7 u. {- ^9 ]5 W" B# P* ?. I' l
Enter the hidden room. Once inside you will see it's the Shattenjager Trophy room .. "Fracking Awesome!"
* ^0 R% O2 G# |. t2 j7 h  l281 / 361 - Pickup the People's Republic of Benin. It will lead you to another book, The Primal Ones, back in the main Library.
" e" I$ l) W6 C4 @' S3 z2 u282 / 362 - Go to the Sociology Section and Use to read The Primal Ones. It will detail some more important knowledge, and lead you to another book called Ancient Roots of Africa.; F* X" P$ L8 v  E3 H% {
283 / 362 - Go to the History Section and Use to read Ancient Roots of Africa. More background on the origins of all the bloodshed, leading back to a tribe of Sun Worshippers.' i- |* U3 n& {, ], Y% V
284 / 362 - Go to the Religion Section and Use to read Sun Worshippers. Uncovers more and recommends reading Ancient Digs of Africa.
7 ~/ b2 ^1 o) i7 T0 C285 / 362 - Go to the Archaeology Section and Use to read Ancient Digs of Africa. Here you will learn about the Great Snake Mound .. in the Red Basin, Benin. Its a double snake formation, said to be hiding a temple beneath.
- F2 Y; L1 z% j" q# N  EThis will trigger the achievement: Paper Trail.
9 r% Z, k: Z) y" ETalk to Gerde, ask her about the Key then Exit.) ~, F& H: {$ |
DO NOT ask her about the Snake Mound book otherwise you will miss out on the next point. - Fixed 2.02 (Thx LeisureX)
$ l1 K$ y0 G  I- i* T286 / 362 - Use the Snake Mound Book on Gerde. She is astounded!* s4 Z. i" D$ j2 w& b) S
287 / 362 - Gerde will arrange a ticket to Africa, but first will ask you how you want to pay !? Choose whatever you want, but to proceed you need to use Mosely's Credit Card (thanks again buddy!).8 w' O: n, P( Q
This will conclude, your very short day as a bookworm., y; Y' I$ `' D7 V! y: X
This will trigger the achievement: Enlightened Day Eight.$ ~. J& B% i5 m& O5 t
End of Day 8.
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8#
 楼主| 发表于 2020-4-10 00:39 | 只看该作者
本帖最后由 城步堂龙一 于 2020-4-11 01:09 编辑
: U: Y$ P5 E* z6 H1 J
" \2 [+ {$ _" f) P* IDAY 71 c  i# s4 J' u6 Q0 a& o

2 e3 V: L0 B, `/ tMy last ally laid to waste,
6 D" p" ^! f; ^I ran toward the light.
1 l) _6 u' {5 E; g# SI prayed for one to change my path,
' l. {' T0 }4 \) I0 I# A5 zto give me strength to fight...5 N7 r) h# n6 [; X, w. Q7 Q* I
24th of June, 1993.
2 }& P$ u9 O+ a# [- K% i* R/ O) k6 W5 T: n' ?% F- }: S( {& h4 R& X# e+ w
→ 7.1 Book Store & Cemetery [241-260 Pt]8 r; O8 J/ o3 A* f' X& r. W
St. George's Book Store) Z/ n! |( W) G: i+ j0 ~
You slowly awaken to Grace shaking you trying to wake you up. As you come around, she tells you she followed you to the Ceremony and when you passed out came in and saved you. Grace now believes you have a destiny with these Voodoo Murders and urges you to call Wolfgang Ritter to find some answers.6 e9 @4 z7 q) h) W" l8 s3 e
Grace won't have any messages for you today.. R. W# |  ~1 w' W* a- a( E! l
242 / 362 - Before you leave the Bedroom, Use the phone. Call Wolfgang Ritter.# A* Z2 x3 g- [: f7 p  x2 [" k6 s
Dial (011) 490-9324-33334 B6 N6 i, z+ Y+ A- J
Explore all the conversations with Uncle Wolfgang. (Leave Yellow till last): P0 u5 x6 _5 n; h
Ask about Schattenjäger. Wolfgang will explain it means Shadow Hunter. Heinz kept this a secret from Gabriel.- D0 Z& U# M3 N$ y/ @9 q; s5 W
Ask about Tetelo twice, then ask about Talisman three times.3 O$ Q9 m9 O* y& B" B& V' p( B
Wolfgang says that we need to find Tetelo's remains so we can get the Talisman back. Without the power of the Talisman we cannot succeed.% [& B9 V( v' Z1 ^# o( Q# V) i
Ask about Tetelo's remains twice. Wolfgang says they could be in the African Homeland or here in New Orleans.: V( j, k1 N% p
244 / 362 - Ask about the African Homeland. Gabriel tells Wolfgang of research from Professor Hartridge which pinpointed the possible location. Wolfgang is excited and says he will look into it.* v7 E% u  y4 p  F
Once done you will trigger the achievement: The Shadow Hunters.
- y6 b  `& A. P& U& l245 / 362 - Read the Newspaper for Day 7. It will inform you of strange lights and ghost reports out at the Bayou last night.- w* u6 C3 d# U* S1 i6 H
Journal entry suggests to find someplace safe & figure out what is going on.. O  u9 r% i0 M5 j
Exit the Book Store.
8 p6 z: U; W! D, z& iTravel to the Cemetery
# z, B7 X4 I9 x; Y) ?4 ]Cemetery
7 |+ w2 U/ P2 w0 A& p( oGo to the right to Gedde's Tomb. You will now notice a button available on the tomb wall which will grant you entry.
1 i# a- e4 b6 |# i8 j# k$ r" P4 Q1 p247 / 362 - Use the button on the tomb. You will enter a dark room.+ }! t" S0 A8 \$ {
248 / 362 - Go to your Inventory & Equip the Torchlight, and then Use it on Gabriel or the Darkness. Once activated, Move the mouse pointer to look around.) a( c0 \8 ]5 P  N. u
On the far left wall there is an Ossuary.
2 ~* d. k$ V1 J+ v4 X0 i( [Use the Ossuary. This will zoom in.8 L. c+ d, O# P+ S: o+ s2 q
250 / 362 - You will see 5 gems in the eye sockets of the skulls. Press them in the right order. Your hint is dangling off the bottom of the skulls., v+ ]$ [& K+ ]) a$ V
Correct order is Nth, Sth, West, East, Middle.$ a" v) c) n0 s4 Y! J
This will open one of the burial chamber without a name, only a Veve.. X% o/ y7 e( y6 h, a1 u" S$ M
252 / 362 - Use the burial chamber. You are in for a surprise!& X0 n3 h  P& A
Gabriel is knocked out from behind.
& y3 j8 B" u# ^3 r' TWhen he comes to it will trigger the achievement: A Fallen Friend.
: ~3 Z9 F' [7 |/ L- ^! wOpen up the burial chamber again. Mosely is gone, but his wallet remains.
. s6 {7 y5 a; X  Q5 f$ H0 k4 \255 / 362 - Pickup Mosely's Wallet, then Open the Wallet. This will uncover an American's Repressed Card (Credit Card).; D$ H- S# P* U  H
Press the Red Button on the right side wall to Exit the Gedde's Tomb.8 z# i4 V( G6 x) y" n/ t$ r
Exit the Cemetery.* Q9 l, o$ f/ {- C0 z
There is nothing further to do at any of the locations today.  e8 ^" d. |: t' b& D
Travel to St. George's Book Store.6 r  n! ^% \6 h
St. George's Book Store( q& x. L1 k+ J: s6 f! d' t! B3 g
On returning Grace urges you to get out of town before it is too late and also tells you that you missed a call from Wolfgang. He said he found what he was looking for and that Schloss Ritter is mine now. Gabriel doesn't know what this means. Perhaps best to follow Grace's advice.3 ?' l& u) b: T1 f+ u* N
Travel to the Bedroom.
5 H( z/ I. I7 V( a5 nPickup the Phone. When you select this Gabriel will announce he has a Travel Agent number on the phone page he has. How fortunate :)0 q: g0 L  I3 b+ L- z$ A9 K, A
260 / 362 - Dial 555-0113 to call the Travel Agency. Ask how much it is for Ritterberg, Germany. When agent asked how you want to pay, choose Charge It. Mosely wont be missing the money.
6 n. |0 n) i) z7 {9 ?" |% eYou can pickup your tickets at the New Orleans International Airport (now available on the Greater New Orleans map).
4 D& ]! p0 \8 f( B3 N( K1 pExit the Bedroom & Store, Travel to the Airport., U5 k" U/ }( F
→ 7.2 Schloss Ritter [260-274 Points]% F$ y4 m! k- Y( q, g3 O
Schloss Ritter (Germany)
/ ?4 J$ t2 i+ L6 X9 {" e3 AYou are greeted by Gerde. She makes you feel at home, but alas Wolfgang is not here!
/ t3 b' o3 G2 u5 X2 M6 Z# nWell since we should make ourselves at home...* H' j' ]5 f5 A
261 / 362 - Look at the Weapons on the far wall. Pickup the polished Dagger. I feel safer already.5 _: c+ @0 c+ I! ^- t
Exit to the Chapel." |! Y6 a7 H0 Z9 k5 t& X" w
Look at each of the 6 Panels on the walls, and Talk to the Stained Glass Window.
# Z. P' o5 n3 j: i: {These panels hold a clue.
: _: @' m* }2 z7 WReturn to Gerde and Talk to her.
8 K$ L( q, [3 \# _# n. Q7 rAsk about Wolfgang. Ask where he went. Ask about the Library.# `; U8 J5 I3 b& \3 g
262 / 362 - Ask about the Chapel Panels, then the Initiation Ceremony.
+ F7 i+ J* u7 `) iGo Upstairs to the Bedroom.
' A1 Y$ ?3 ]0 k263 / 362 - Pickup the Scissors on the Dresser.
$ T6 ~9 N( L( g3 y; a264 / 362 - Pickup/Use the Scroll in the Case above the Dresser.
& x+ S- e0 |3 j+ B265 / 362 - Pickup the Chamber Pot.! E# M; Y4 c' X
Look at the Poem inscribed above the door on the left. You will read it.
! R- W, P5 ~% o9 A* W6 }Nur der Reinste darf passieren,
' \) w7 `. O3 \+ p; aDessen Herz ist rein wie Glas,+ Q2 @* w8 j. }4 _/ H6 d
Dessen Seele rein wie Feuer,* j- O) ~" Y7 T2 v4 H
Schreitet hoeher durchs Portal8 E& C1 t$ s. r" r7 L( C
266 / 362 - Talk to Gerde, ask about Portal Poem.5 N* n% y7 c1 m4 ?" Z% ^
She will translate to English for you:: @2 F! p  b; D* z+ q
Only the purest here may pass,' }/ \( T# A+ P- g5 ]! ]* Q) j/ N
he whose heart is pure as glass,
9 L5 `8 R* O. j7 z. \he whose soul is pure as fire,
+ ^/ j6 J# |8 {; x% r: Dthrough this portal passes higher
+ g- A$ g7 r0 jOpen your Journal, your latest entry gives you a hint that the Schattenjäger Initiation Ceremony has something to do with the 6 panels in the Chapel.5 ]# c( ]) G2 K- R& p
What do they mean?
9 l, _2 m8 ]' F9 QLeft to Right
' d$ N2 {& K, t" b8 m' Z! mPanel 1 - Washing Hands. (You need to wash Gabriel's hands somewhere.)0 a! F% K( m* c5 U
Panel 2 - Cut Hair. (You need to cut off some of Gabriel's hair.)$ x/ s; [, Y& K4 G+ \7 D& l" t
Panel 3 - Chalice on Table with Ocean Waves in Background. (Chapel? Container? Salt Water?)" s8 M3 ?7 {! ]( @, X: l' j' K
Panel 4 - Chalice of Blood. (Needs a blood donation)( u- d! G% I* U& G8 P2 k
Panel 5 - Kneel at the Altar. (Straight Forward)( p, i6 r6 _+ H5 d* T, \/ s' A2 Z
Panel 6 - Read Scroll. (Read the Scroll from the Bedroom?)- X- w- g0 ~9 _! a* }0 S8 e6 P# y
Go to the Bedroom.; l* o, x3 l3 \% q- Z7 k/ {& }; a; Y7 u
267 / 362 - Open Window and Use the Puddle. You wash your hands, and the narrator announces you have done the action in the first panel picture.
- I* D6 u4 X! x268 / 362 - Equip the Scissors. Use Scissors on Gabriel & he will walk to the mirror. Second panel done.
. T* n, @5 }* o% ?7 j7 P. HHead downstairs to the Hall./ Z+ [: [+ D7 p$ e' p, c
269 / 362 - Pickup the Salt from the Table.
+ a- ]6 m* t. {" ]2 U0 pEquip the Chamber Pot & Head back to the Chapel.
( p3 f* T; j* H! u9 i/ f$ WUse the Chamber Pot on the Altar. Use the Salt on the Chamber Pot. Third Panel done.5 A) E: K2 _0 u; F7 g5 {! a1 G
Equip the Dagger, and Use on Gabriel. Fourth Panel done./ o, U; o0 z! w1 s" ]$ Q
Use the Altar to Kneel. Fifth Panel done.
* m6 D7 u* b) V0 U: @% Z274 / 362 - While you are Kneeling at the Altar, Equip the Scroll & Use it., g  w; \( Y3 B
This will begin the Schattenjäger Initiation Ceremony & a cool cutscene.
6 b, B  p0 \% L- O: i6 `This will trigger the achievement: Dragon Fire.
. I* y7 n7 s1 ]: bOnce the cutscene is finished, Day 7 will conclude.
" j0 B1 O" W" Y; sThis will trigger the achievement: Solemn Day Seven./ X' l, w, j2 K% r
End of Day 7.
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