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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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* e; Y9 U& I' ?( }原文8 x2 h  `) w2 M8 m# _6 e( m0 y
http://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx+ L; r$ H: P/ P9 W( Q- `8 y  i

- ]& R+ r7 Y; a" C4 w3 A大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
; t5 @2 W  G) U+ Y! d8 d/ q! d4 m3 F" L% W1 L
GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。 ! E% M  J: o% i0 E1 e9 C  w( c# r$ U

- C! s) m3 C# z+ X- l2 t4 L. `我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
! X) ?4 d$ @" Q! p  g$ J+ ]$ i; O; E- ?: m9 ]6 U
% ?. w  G  }3 R; \
#include <time.h>
1 o! `! X* n* _1 u9 D! p& }& E# u#include <stdio.h>
+ K" L; `6 I1 Q9 L' G% W% A#include <stdlib.h>
* r$ v$ D' Y, T5 W1 i% e1 O#include <windows.h>
" s6 Y6 ]1 R4 m+ t2 o4 b0 G
! W+ E0 o3 e% ^7 p8 G#include "sdl.h"
4 w, f" v  a/ |#include "SDL_image.h" - {' a; a% M# d
#include "sfont.h" 3 |2 R. y1 @7 I! [# X5 v

- I$ K$ c, u3 [+ K# T' s6 R, k//---------------------------------------------------------------------------
- U: b$ L3 \% Y2 o2 S) G) w- a2 N#define STDOUT_FILE "stdout.txt" ; Y* }  \# s' ^3 y1 N* t$ D
#define STDERR_FILE "stderr.txt"
* n5 y( i9 o5 c' F
  `% `4 ]- d5 t6 Q, H2 u- K$ fSDL_Surface *screen;
; Q; S6 C  Z. rUint32 fps;
; n3 I* q$ t4 X0 AUint32 AppStartTime = 0;   j2 k6 X6 T5 q
Uint32 frame_count = 0; 7 Q9 H# l4 G2 H
static Uint32 frames;
: J8 o+ ?4 B5 b& M0 c+ [' ?; w) I8 [; I! S2 t& s- d
SDL_Event event;
* `( m7 f/ r! ~8 L$ [9 H, DSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags );
' b; L5 e" n) V  ASDL_Surface * LoadBMP( char * filename );
, I7 a; ~) ~# Cvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); " r) r8 }1 e8 O8 T* ~
void Blt( SDL_Surface * image, int x, int y );
0 [* h* `$ b# s) i) J9 g  D4 pvoid TileBlt( SDL_Surface * image, int x, int y ); 0 b) u$ s% U7 ?  f; m
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ); " a" U" s+ s$ k1 n3 U) B9 d' Z, w- \' E
void IoRedirect( );
% x) [) H3 W5 ^3 evoid cleanup_output( );
5 K# W4 \7 x: D+ X  c# qvoid initfps(); 3 K# t- v( ]( R& h

9 V. h9 [- X. _//--------------------------------------------------------------------------- 2 t) I8 i+ u3 G$ B  w! P0 Q) P
Uint8 HZK12[574560];
) s" v$ s/ Z" F: f9 s, V# oUint8 HZK14[670320]; $ R) }4 A: v. g
Uint8 HZK16[766080];
1 r8 h9 _3 f; O, [( SBOOL HZ_Init(); & a( X( P; M6 p% Y' i& `  W+ U
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ); 2 Y' H# j" Y2 H# m
//--------------------------------------------------------------------------- ) K$ z& n8 _2 T  W: A# H

# U" }& `3 h8 Rint ProcessEvent( ); 3 q, N, o3 @4 H2 J$ J
void DrawFrame( ); % _) i) [' O; Z

, |" M" ^( e- Z5 A+ T8 z* N  Z! fSDL_Surface * bg, * font;
0 m5 E# H2 `7 k8 A% o' J, iint ix, iy, jx, jy; ) j+ L* Z, o& ]) o6 h1 V# F' e
int Width = 640; 6 P! A( q/ [7 o2 T0 R8 Y
int Height = 480;
9 B+ J$ s! v' `# O0 Kint bpp = 16;
6 `0 g0 L) T+ ?0 Q/ m+ {0 m+ d+ _int ScreenMode = 0;
$ O& c9 n4 \4 G( ?
4 L2 s8 R! v' ?WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) . p0 W0 h, N9 f5 \' N
{
$ w4 c" y1 y4 c) H: Zchar TimeString[256];
4 f, Q( p6 C6 Q1 V5 a" ?! H- Ftime_t timer;
  z8 N) y, z/ G! G% X, `struct tm *tblock; 3 E) l: H: n) }6 C' H$ e

8 l6 N' C7 g$ A% d& A# xHZ_Init();
( b& E8 H9 W+ V2 lIoRedirect( );
- z5 N1 U! E! h" x  v& z6 \frames = 0; & |; K0 k" a1 ]& E) g+ c
timer = time(NULL); ! _0 P( Y; [9 g0 A# P2 V& u
tblock = localtime(&timer);
- i* q- M6 T! {8 Z) b; Q" z' ?6 Jstrftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );
7 V8 z9 n& z, M  Cprintf( "%s\\n", TimeString );
5 A, l3 g3 Q, b: @1 ]7 L4 y7 [# g; D. V9 Y8 p  v1 U
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
, i3 x: ?8 W- Y2 ESDL_ShowCursor(0);
7 ~; C. o5 w$ \& `! l/ P8 c6 ~SDL_WM_SetCaption( "demo", "demo" );
) S+ y, O7 \/ K" G) Y' g
5 f- H5 Q5 \& o# n* A0 Gbg = IMG_Load( ".\\\\2k_bg.gif" );
/ C3 c3 }% L' p- N  |/ hfont = IMG_Load( ".\\\\small.gif" );
. @5 ^8 C, s( ^$ `4 m9 }% V7 |  ^* h2 v* a+ ~# h! [6 q
InitFont(font);   @( n" _  G. `8 u
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); + Y: K5 I, X+ k, O. b1 m

% y. X5 e4 u  S3 jix=iy=0;
# c; i6 _! g- s# _jx=jy= Height>>1;
8 m% x$ l1 f& r6 f3 P1 ?% ^srand( (Uint32)timer );
9 |/ B, X! c; [' r3 e# T7 k1 r2 f  S
MainLoops( ProcessEvent, DrawFrame, 0 ); + u; L' o( @+ d# N' l5 D

$ y2 q# j5 e! \printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps ); 6 V" C' t7 q: W$ S
3 a! O/ e- S. a5 ?
return 0; * f$ w3 u7 R- D5 _
} 7 N; f( \4 n1 e5 y+ U: e' P

2 i+ n$ K  O# \int ProcessEvent( ) % a. g# p+ Z, n" W/ b- r
{ 8 e' u+ g: ]5 k0 g4 x
Uint8 *keystate;
  g% E6 T/ k& ~* |" ?% y
* C# L, V: N# }  P) |# W* N8 D0 [: D. Kkeystate = SDL_GetKeyState( NULL );
: `  p; b' H" ?+ t  j5 Z6 Qif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) ) / p5 f3 I: o- n- e/ a; l6 ]4 ]
return 0;
, W+ H) E, J$ Z2 m- c: Qif ( keystate[SDLK_F4] )
! i3 b5 X' W8 `# Z* z) t+ Z{
: {( z6 H7 P8 s/ U2 @+ F* ^7 Vif ( ScreenMode ) 8 @: f* D. v, _& S  s
ScreenMode = 0;
/ u: l! b" B7 T7 h+ ?4 y5 belse
* A. w4 |' m! Z8 u( P. sScreenMode = SDL_FULLSCREEN;
' W: o$ X% n2 u. e" j6 Q$ {6 }
2 j  C6 V6 k3 F6 a& E8 O' p. v) m- dSetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 2 y' C0 t: T6 m4 u* Y
initfps( );
2 X& C! N. d, ^& L: k% H' n2 w}
# U0 J; ^: r* x( G( x8 z
; W- i( D( T9 {& @return 1;
6 v; A2 l2 g- C" }: C2 U} * Q2 l2 w; E  Y% g/ m3 i
2 ?7 A8 T! m' W1 E  c( S4 s; |4 K  k
void DrawFrame( )
4 R9 ~7 L7 i# S3 {# z4 q& S9 M{ ( d$ n' C% e! W: y7 i) Y3 f
char tmp[256];
2 Z4 f  K! z! ~" K8 O! D+ ^int step = 4; 4 g9 d' A( r5 i3 C) r$ }3 `

& V( o3 O) Y4 l, `% l6 N* [) F// 6 p6 Z" T1 |* c0 n, h0 Q
sprintf( tmp, "TotalFrame=%u", frames );
# Y1 C, Y+ G; B% b0 V" p
  W, p4 @0 Y+ nTileBlt( bg, 0, 0 );
" p+ i5 H+ H3 g" z5 Z, ~& L/ v
8 {4 A& v9 s5 _$ M! r! L1 |SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 );
+ ~) h3 Y' X5 Z/ ]' T0 W: FPutString( screen, ix % Width - 6, iy % Height - 6, tmp ); 4 j5 z# U; x3 w4 h. S% R1 k
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); 2 i8 C' b6 r) I: E, \; V/ [
PutString( screen, ix % Width - 5, iy % Height - 5, tmp ); # `. Z3 H( J  A) b
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
* Y$ r: N6 v- n% KPutString( screen, ix % Width - 4, iy % Height - 4, tmp );
+ y/ Y, k9 C/ o7 d- _SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 );
2 Z- T: h2 J# B( uPutString( screen, ix % Width - 3, iy % Height - 3, tmp );
; G2 n! U- x0 ~6 Y0 C+ dSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); 0 ^9 ^( I; ?8 i/ W1 Y
PutString( screen, ix % Width - 2, iy % Height - 2, tmp ); % t  n; R  ]) t
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
& z/ Q- L; ~' aPutString( screen, ix % Width - 1, iy % Height - 1, tmp ); ; u# V: e) C3 j% d
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
6 e8 \5 D) |( b1 c+ T; k. H3 ZPutString( screen, ix % Width, iy % Height, tmp );
: T* C) o9 ^. Q9 ^$ f9 s# Y/ h' }+ j, Z3 |. M1 e
PutString( screen, ix % Width, iy % Height + 40, tmp );   {  k" b2 ?* f( H  ]7 M5 }

5 {5 F  ?0 x! i0 n/ L! p. Mif ( rand( ) % 400 < 2 ) * L$ U7 g9 b! U$ {1 E) P
{ 6 t8 ~. j7 Z- |4 a0 u6 @1 g% n1 w
jx = rand( ) % ( Width - 10 );
) n: g: z. Z- o) Njy = rand( ) % ( Height - 10 ); . }1 A& R: g+ ]- [9 E+ ~
} 1 ?, L6 X" k8 O2 M' t( Q0 s8 w
; I: b* u6 Q1 `3 R# d1 M
sprintf( tmp, "FPS=%d", fps );
! W6 ?/ T4 {* L: T/ O2 S8 |# }PutString( screen, 7, 7, tmp ); " [& y7 a' t8 k3 i# C; k3 V+ }
//聞波,2000 
/ c3 W; `* U! s4 _9 f- \HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
$ W5 p0 o7 R1 LHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); 0 v% K0 D4 g) e1 p& [+ f- ~
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" );
2 D/ x3 X0 L/ p2 Q3 F0 Y2 a8 Six += step; 6 Q" ^2 C& j! _; r+ B
iy += step; ) a! n% j1 Z8 E/ U# Y; G
}
+ I8 ?3 Y4 K7 D0 ^//--------------------------------------------------------------------------- " I) a- {% j  s# x

/ h- b6 d) H" l  t: D//---------------------------------------------------------------------------
0 Y0 c* M* c  s2 {9 ]/ GSDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ) * S1 |  O" A5 t$ R. M
{
& `& a; V4 J/ E1 R- i5 ~7 }/* Initialize the SDL library */
* F4 Z& I) n- {8 [' mif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
! V. M2 M& r. n  g: o6 ?{
$ [& H! Q* Z8 |9 B1 Ifprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) ); 5 j0 l/ D) J5 t( Z6 s2 F6 n
return NULL;
1 `1 F6 H9 s7 J3 z& w} 8 N" C$ @" z2 a( X3 N
) b$ p& s) X' {2 ^
/* Clean up on exit */
' P, X% ]3 Z1 D& Fatexit(SDL_Quit); + B% P$ L" l# @. \. Q+ C( Z* l: z
. j' _4 p. n; j% q7 `0 _
/* Initialize the display in a 640x480 8-bit palettized mode */ # _/ q$ E, i' i. X. H$ u* R5 Z
screen = SDL_SetVideoMode( Width, Height, BPP, Flags );
% d) V& s4 t9 L3 a& b& D, R0 E& qif ( screen == NULL ) 0 B7 b4 \- |* M; R; `) l* H
{
% D6 e; h2 X9 ?9 g* M4 _9 Mfprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) ); 3 i" w8 h. R/ E4 s! ^: J- @) ^
}
2 ^! f( p2 I& g5 C3 S" l' m$ K
! W2 d* Q9 U# \return screen;
. v" R9 V" j% o7 B1 v3 V7 ~, W} 8 W4 Y* N5 }3 H
//---------------------------------------------------------------------------
5 \5 Y- Y; T) w/ s8 Q8 [  a5 r: ?+ O8 i2 q- [
void initfps( ) . W5 e* l4 {' w- f) `+ o6 f1 W
{
8 A* k, @: S' t, A% h/ r* VAppStartTime = SDL_GetTicks(); ; ^/ u" ~) B/ k& t
frame_count = 0;
$ u. k  e; H, h; @- u( I} . i8 k$ f8 D$ [$ j
//--------------------------------------------------------------------------- # V! U+ R9 \8 O  s/ V5 @6 w. ~

: G  X& Z- m" Yvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
" k3 V  C/ ?8 h% B0 M* p/ ~) |' E{
3 t  S2 i2 G0 A* C3 d* w0 u$ F5 r8 _6 tif ( EventFunc&&DrawFunc ) 5 K* x( h3 p4 t
{ % r7 d4 p- j) `2 l6 t7 G
memset( &event, 0, sizeof( SDL_Event ) );
1 u  t! D  p( F! X3 I9 L  Iinitfps( ); & ?$ w2 }* ~( m  t1 q* q
( Q1 |; C8 }# N, ?9 |5 s4 a
while( EventFunc( ) )
% S: J! z8 K4 _1 F7 M, R! h{ - N( v3 @7 W& j. M" R
SDL_PollEvent(&event);
, x1 _/ f, b& f" y  W2 Aif ( event.type == SDL_ACTIVEEVENT ) 4 }' U$ W  j/ D; w, d0 n" M* `
{
6 {8 r% }+ m0 J4 m: D# ]if ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) || 0 `6 ^6 d; b( Q+ E$ g; z
( event.active.gain == FALSE ) ) # u3 X6 f0 L' H9 P: A7 \' [2 P/ T& ]
initfps( ); 8 S0 r! u+ f' \4 a7 j8 b' F
}
/ p2 S0 ]+ Z% J5 p) ?6 }1 vSDL_PumpEvents(); 0 z$ w: q' Q3 c. _% C& A
DrawFunc( );
# R; o" l! u9 H+ `- j7 A4 ?( }SDL_UpdateRect(screen,0, 0, 0, 0);
7 {4 I8 F  D: {/ S, k! c5 ]4 Kframe_count ++; 2 _6 d- [. A$ y3 }( r
frames ++; ! |- H7 P0 e8 [3 p% _3 i
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime );
4 P9 P' A) v: |; v. o% M2 Cif ( DelayTime ) SDL_Delay( DelayTime );
0 x1 ^$ y& N$ i4 _}
; Q, o! i7 i% U3 j}
+ k: s; o, [' M) s6 L, d7 V} 2 f/ Y/ O5 t. n
//--------------------------------------------------------------------------- 2 }- q8 U& E: m4 @

: u/ s) x8 x3 [# B& C& oSDL_Surface * LoadBMP( char * filename ) 6 x$ E0 B# o! B* X  a/ i7 d/ w
{   O, U: ^8 `" J! d/ e
SDL_Surface * imagebmp, * image; & V8 \: f" x' x& x$ P

6 w8 ^2 t& |5 [! r. F+ F( ximagebmp = SDL_LoadBMP( filename ); ) U' ~6 t2 N" |& l
if ( imagebmp == NULL )
) r+ L8 b' q& M" W2 {4 }return NULL; , N% d$ s' i: ^" _6 w) ~
! k" R; k8 B* f7 e- J. D
if ( imagebmp->format->palette != NULL ) ) L0 J5 {9 y2 ?# e. w
{ 8 H+ R/ I' q5 _- P$ f( V: X% n3 }
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors ); . [9 i0 N7 ~* k
}
% \8 a: E# u3 \( c/ ]/ \+ W
6 Q5 ~. O9 m4 W  R- Q: u. ^/* Convert the image to the video format (maps colors) */
& H6 j  }! g! E& n1 g9 Ximage = SDL_DisplayFormat( imagebmp );
% m0 Q) A; {2 e# |. b: }SDL_FreeSurface( imagebmp );
; S! u! D; t' T0 g9 V! V
& m7 z8 s+ j) s9 t" q- Treturn image;
& i  n6 i% ~; m" i} - {7 Q& n+ f2 _1 k! E2 _
//--------------------------------------------------------------------------- ( {! N! V5 B/ G

. p7 q* |: ]: R" S+ nvoid Blt( SDL_Surface * image, int x, int y ) - |9 c. D6 n0 t, N( ^
{ 3 _' [% Q# Q5 J: u9 }" m
int Row, Col, r, c, shiftx, shifty; 6 \2 Q4 c, ]0 |8 W) h2 @: i
SDL_Rect dest, src; ; c4 k9 B& X; W' L

( H4 S" U% ]' T1 ]+ j/* out of screen */ : D" E" A6 \' s3 B0 i7 G' R
if ( ( x > screen->w ) || ( y > screen->h ) ||
9 l* Y* S+ I+ L0 D% p- Y3 }( x + image->w < 1 ) || ( y + image->h < 1 ) ) : j* H  G" v# V) O
return;
0 s8 n& N9 M( [' [  B, \  I7 o5 h( \+ `6 S3 a+ W/ q
src.x = 0; * C8 W& q, v* {* Q4 ^9 n
src.y = 0;
% n2 q. T& R3 H1 M, _  Vsrc.w = image->w; . V' M, U2 V) U+ _
src.h = image->h;
$ L' c% s, U2 r# \* |* D$ Cdest.x = x; 6 |2 E% a) k7 V0 D* Y% U
dest.y = y;
8 h2 T, W$ i% x2 [$ Zdest.w = src.w;
4 \- H4 f0 j9 U& G# x4 bif ( y < 0 )
9 Q$ c; ]" j0 `/ y3 s* {) h{ 2 V& w7 e1 L* L5 _3 Z1 f( t1 S
src.y = 0 - y;
, b% z' z* R4 w8 q8 q" j$ Usrc.h = image->h + src.y; ; }4 |: v/ o  j  e+ g
dest.y = 0;
: H) Q1 K# N% D' T6 g) v" c; J0 h}
* i4 E$ \  m! Y& |$ y3 p* }dest.h = src.h; 3 r( r* a" `$ P/ U% P9 B
0 Y7 @& Z; `; }4 \0 [0 w% c+ b* [3 U
SDL_BlitSurface( image, &src, screen, &dest );
3 n8 k: w4 k1 j, E  w& r} % V2 k8 ?6 P2 C
//--------------------------------------------------------------------------- / ~" P5 c! f' P
# q  N6 ]! r4 J  \$ Q6 F
void TileBlt( SDL_Surface * image, int x, int y )
; Q3 c$ G* N7 O. z{ 2 g  H, A0 R- Z. z) K* _7 y0 ?
int Row, Col, r, c, shiftx, shifty;   `/ }1 j0 Y' ^0 a$ ~" O+ h+ i
SDL_Rect dest, src;
" V8 C* ]3 s: A* E/ V+ L) z) e
* I! }* y( e: bshiftx = x % image->w; , {' f9 O  h; u
shifty = y % image->h;
% A+ w; C8 o4 V5 f; Q7 }* Y. ?: q- w5 `$ ~
if ( shiftx >0 ) shiftx -= image->w;
( V: V% P  L: l7 U2 V$ x4 Sif ( shifty >0 ) shifty -= image->h;
9 P. c2 a9 G2 w1 t1 ?! y: I* c3 F/ C' q
Row = screen->h / image->h + 2;
: y- ^1 T$ x* B8 ]Col = screen->w / image->w + 2; / N2 @* T9 M& Y$ F% T+ y

( A( r2 K4 X: ?# mdest.x = 0; 0 G6 e6 ~2 q) C# u
dest.y = 0;
0 a% ~7 R$ }# n* _! J, m) ydest.w = image->w; : a+ Z4 t4 @+ K* v2 H( E
dest.h = image->h;
+ m' N6 k9 r4 u% b  Q: {- ?% W+ o2 bsrc.x = 0; ' G% k# H: H$ Q' K; K  d
src.y = 0;
) G# t: F5 S& g( {1 Q, z3 _src.w = image->w;
9 m- a+ V5 U% {+ Bsrc.h = image->h;
6 ~; L- i' b* O8 @: F
: g# N0 x% d2 Kfor ( r = 0; r < Row; r ++ )
) ^; s6 c& R7 W+ u/ X* H5 x7 K. }4 e{
. W* v/ |: _1 eif ( r ) ( z" m* T5 }) N# I: ]% @7 Z: q
{ 4 L$ n3 l1 E% [& R
src.y = 0;
  c/ F) ]! b2 t8 wsrc.h = image->h;
! d6 Y; h- H1 B+ V0 A/ zdest.h = image->h; 0 T% A0 f: Z- g
dest.y = image->h * r + shifty;
9 h7 z+ [7 t+ x( ^. t/ X! m} ) N4 o6 K/ f! B
else
/ W! @8 v  `+ r6 L! w/ h{ /* first line ? */
" i, s) b0 V0 p; o* o/ J% usrc.y = 0 - shifty;
% J7 g- ~4 d( j- B1 |src.h = image->h; . _3 e* z& ]" H% h% }
dest.h = image->h + shifty; / ~9 G8 W+ O- ?3 e$ X3 B! O
dest.y = 0; # ]; |+ G6 V9 P+ n$ _& u( G0 O% U
} 2 r- C) S4 x, i# a- f  [

  A% c& w) F3 M9 R% r9 J1 X5 |' Yfor ( c = 0; c < Col; c ++ )
8 P% v* R) V3 ^8 S5 w{
1 {+ f# p- m7 L1 E5 [6 d. rdest.x = image->w * c + shiftx; ! U- M, J% R! o+ I2 P& A  }
SDL_BlitSurface( image, &src, screen, &dest ); 2 O5 v/ j, r1 Q, @7 I$ ~
} : _6 G6 k4 u" y6 ]4 c: S2 Q
} ; w# ~1 H, l: H( H- d
}
5 `: R; ~7 N. _1 E, o3 m//--------------------------------------------------------------------------- 9 f& R3 W5 e5 W7 f- I" P

! V8 I7 S, H0 w5 W) X. s+ g- Zvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ) 4 W( l6 ]) l, W. r. }6 n- H
{ 4 E, I# ], ?2 V; e3 |% O
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); + u3 R. d3 j6 S" r6 P
}
% A" J! H/ d9 \# b& q//--------------------------------------------------------------------------- ! d2 P& @2 n) p) ~5 G3 I

: A3 y6 q5 p) u4 e% |- G/* Remove the output files if there was no output written */
5 k$ ]* ^- F6 H  T$ ?) S+ u6 ^! j; vstatic void cleanup_output( ) ' `& n& |; K3 X; j$ J8 b1 o' ?8 e
{
3 x7 T& z  K. m0 ?% R9 k- KFILE *file;
5 q  i" R5 D- ~  T4 v; Yint empty;
" R8 n/ d% ?" Y. m7 \2 s8 d% ~1 }0 E% G1 n
/* Flush the output in case anything is queued */ 9 L* _' T* v0 S$ \. G
fclose(stdout);
& _) L" z; z3 }! y3 G! g# ]0 Pfclose(stderr);
% a+ `" G+ y7 {3 S3 L. h4 Y8 V5 P1 w, ~0 j; a' W3 M9 i9 `" Z
/* See if the files have any output in them */
, Z: o) z3 E% k4 D) z5 O9 I- j$ ifile = fopen(STDOUT_FILE, "rb");
/ s. D" D- _1 ~( x7 I1 mif ( file )
) H% R- f# G2 p/ u1 W) a3 W! `{ ' `; ]# j3 \- M* e
empty = (fgetc(file) == EOF) ? 1 : 0; 1 o( j& x  F3 \# W, _  @& F' @
fclose(file);
; q4 A. m5 t& e$ i% {& Kif ( empty ) 3 }" ~: \& r( _$ e; r
remove(STDOUT_FILE); ' T3 |7 G0 [6 u6 M) M
}
$ F( v5 g# j9 q  w$ }file = fopen(STDERR_FILE, "rb"); : G1 g3 @: s4 M! j
if ( file )
% |& z, y  p! H# t1 s9 [{
; ~# q2 S6 j& Tempty = (fgetc(file) == EOF) ? 1 : 0;
' K3 Z2 B; n+ X8 o1 kfclose(file);
0 I3 j0 {  A" {: U0 ~6 Bif ( empty ) ; ^# X) g! Y# d2 P0 p
remove(STDERR_FILE); 5 n; C5 s# J- A+ H* e  K
} ' R6 y" {. B( b8 F+ Z
}
3 R& v* `7 p) [3 D//--------------------------------------------------------------------------- 8 a0 i- z8 V, N
: k9 d+ C$ i- d7 W9 O: ]
void IoRedirect( )
/ k! ~4 m, I  e7 F8 T# K; c3 x{ - R3 t( Z% ~6 m6 f$ i1 M9 S% f
FILE *newfp;
/ h, D& i7 K, a6 V. ^. a! e) W0 L0 D" }. \
/* Redirect standard standard output */
# }* A" P' s5 M# Tnewfp = freopen(STDOUT_FILE, "w", stdout);
' x% J2 ~; N- n8 g9 U& f5 D) Tif ( newfp == NULL ) 1 h6 Y# |9 g2 A; ?1 x/ R& M
{ /* This happens on NT */ & H: r% P. X; W4 K2 {
#if !defined(stdout) 8 W; {' P& x# |  t& Y
stdout = fopen(STDOUT_FILE, "w"); ' V# N/ [* [% Q7 H0 K9 X7 Y
#else ( x- e* m: }6 G/ N( l6 H
newfp = fopen(STDOUT_FILE, "w");
1 A- s1 k& c8 n( k2 F3 [# Dif ( newfp ) *stdout = *newfp;
4 ]8 J) r- ?& F4 @1 z#endif
& M, V( v% T* o} 9 }) d9 q4 u; x

, e3 G% R! y% z" u6 `3 j/* Redirect standard standard error */ 1 a8 o; Z, c: H8 |/ K3 R- f
newfp = freopen(STDERR_FILE, "w", stderr); + o! |  L6 z  ^! _' G8 A4 j
if ( newfp == NULL ) , I9 r* K9 V/ X
{ /* This happens on NT */
" f/ Z  G' a7 |# D( b+ c8 e#if !defined(stderr)
, s8 D" q: t3 v) u1 [& P% sstderr = fopen(STDERR_FILE, "w");
8 R) A7 C8 v4 X6 W#else
. ]  K4 y; H  [2 L  x- |newfp = fopen(STDERR_FILE, "w");
; ?/ a4 i* K; E) Rif ( newfp ) *stderr = *newfp; % v. p, Z* n3 a3 b9 @& l, n$ u
#endif ) d+ h. X( U4 Z9 y* J
}
1 g; L2 Y" i; D  R; h: m4 k3 {, [# Y9 g4 {4 J
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ . i: Z# b% O5 Z
setbuf(stderr, NULL); /* No buffering */ # h" x) q& L9 C+ N1 T$ H4 U5 j
atexit(cleanup_output); * Q4 w# d3 ]% x! T
}
$ M/ ]% S& Z( O//--------------------------------------------------------------------------- : W' P* V: b( ?4 p/ {( r9 n3 ^
6 \2 ?* P2 G# d
BOOL HZ_Init()
% R8 m9 i( |+ h6 w3 q# s: |{   P  {: `) _9 _- v7 B6 f
FILE * file; % ^% F5 q% l" s& P3 _9 }

2 p/ P8 ~7 p& U, h' Bfile = fopen( ".\\\\HZK16.GBK", "rb" );
7 D& ]5 n+ o0 Xfread( HZK16, 32, 0x5d84, file ); - d4 m4 N) I6 p3 S7 l& Y9 y
fclose( file );
5 O5 r8 D- T5 `% U5 d' Kfile = fopen( ".\\\\HZK14.GBK", "rb" ); 5 v5 B" Z- S/ T1 S5 {1 g' ^. t4 e5 a$ X
fread( HZK14, 28, 0x5d84, file ); 6 z7 `5 k2 B+ v" I
fclose( file );
% n& y) N5 \. P4 @% h* S# bfile = fopen( ".\\\\HZK12.GBK", "rb" );
/ B5 l5 @" q/ W1 [1 q; S3 D; }7 }. ofread( HZK12, 24, 0x5d84, file );
1 d: D6 v" {' ~% M. ]1 q" ffclose( file );
6 w3 O8 I& \" k
" o3 I6 U% j3 Xreturn TRUE; / ]* V) P& B4 P. t6 Z3 ?; I1 O$ n
} $ M; B& t, d" F8 W" @
//--------------------------------------------------------------------------- ( F! J( b- H9 \7 c' [

& Y. z# I$ c- t; BBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
% a; D% j/ U5 P' k3 G2 f6 e: z{ 6 h, G0 ~1 Y6 Q( e. g7 d8 f
Uint8 * bufptr; ' u1 @3 m/ }5 f4 S
Uint8 * HZK; : F8 n$ M' A( d
Uint16 Bits[16];
+ E. w: D1 G" g0 jint i,j,k, m, offset = 0;
4 F$ }" ^7 K  U$ x0 Punsigned char q;
- U9 }4 G$ l/ Q+ |unsigned char w; 7 k7 W! Z# k3 f5 |, t5 W

7 {( I1 W' {9 vswitch ( width )
, W/ a$ r0 s! J/ f' e1 e7 b! y7 b{
, R& ~* t1 V4 r; B7 l' v# scase 12: % h- C; A. N' [+ x$ [! N
HZK = HZK12;
5 t6 k) C- }0 Z9 L$ F8 k8 v1 tbreak;
7 `& E" z/ _. p- c( x. X1 pcase 14:
' Z3 T* l9 E2 w  p$ I9 cHZK = HZK14; 9 Y4 A1 V3 m8 T( C" c; B
break; : f/ R0 M! C- D+ E1 u
case 16: & I6 }$ ]' b, y2 i
HZK = HZK16; & o/ H4 [( v5 _& Y& V; f0 _
break; 0 a1 E& H. }- [" @
default:
8 y0 |1 j$ {( G; J* X0 ureturn FALSE;
+ V; e6 k. ^* M0 _, W} , b3 w* F; m5 z5 z
bufptr = (unsigned char*)image->pixels; ' _$ v* a* z( R0 E9 f* f

* d0 W; \% Y1 R; E0 xm = strlen( str ); 2 V! H" t' m* i) V; |4 N
for ( k = 0; k < m; k +=2 ) ! C: @, b% n5 X7 b2 Y
{ % r3 g1 [# @, d3 m" u
Uint32 X, Y, Z, M; ( T( I# O1 Z* A% c/ W2 ^
q = str[k]; ; X! b3 Y$ N# g
w = str[k+1]; - T0 ?4 x+ K$ b( `3 N
! \5 R* ?0 I2 [& C' d
if ( w > 0xa0 ) ) A2 G" j) Y1 P2 V4 f% S# w
{
" c3 A. w: z5 ]: ~/ j+ t# W, g  OM = 0x5e; % n1 z4 Q( @, j
Y = w - 0xa1; ' E+ O; l/ \; u  I
if ( q > 0xa0 )
9 _: y8 T2 `! ?0 |& ?( L, p{
8 ~# P3 l# S" ]0 LX = q - 0xa1;
7 ^, a# r7 C0 Q. X& T+ I9 oZ = 0; 2 L9 h- g% w' c# V* j6 _
}
8 i( o; u1 }6 i8 D) ]7 \else # J, M! n, z" P7 A; s* G9 x" k
{
6 A0 F$ C$ K$ ^" V# Z! n3 w& _X = q - 0x81; : U  e5 _( ]' R
Z = 0x2284; , X  g# }/ a, o: q) Z, Q
}
. ?7 M, `, j% B; ~}
; r8 C( K: A8 j: ~' J! ]; Qelse ; q; N3 w8 v1 j6 q# Y
{ - x' E% M$ o' w$ H/ M7 S+ W3 X
M = 0x60;
4 `' C/ o( t: V6 K- yif ( w > 0x7f ) Y = w - 0x41; ' \0 ^. X4 q5 m9 m9 C5 j$ L3 m
else Y = w - 0x40; ! r$ M# F" C3 u( Z

" h% G7 Z' i3 e8 t* Qif ( q > 0xa0 )
/ _! R. m; J; q$ N{
5 J. q. I6 w% p8 R% _* K0 NX = q - 0xa1; ; o$ Z1 }/ u, W! [3 y) c: i
Z = 0x3a44; / k8 B9 S; j" t; Y; ]& s  s
}
, f0 r# F6 S( E8 @* h( eelse
  |- j5 J# @+ ~# B{ ; T5 q5 N, ]9 S" T; L1 t5 Z
X = q - 0x81;
( A6 X. V, K2 E9 ^1 Z2 r8 w  PZ = 0x2e44; , t' S) _* s) C3 I/ b  I2 r$ Z1 `. h
} ; U: f% ]: U! r5 q* U) l6 ~9 K
} ) M5 n6 x/ P: w0 s4 K# U- f
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); 2 f2 u0 n* D$ U4 q* g

$ L& m9 K) D. |for ( i = 0; i < width; i ++ ) // row
! v0 L: Y7 H: ^3 ^0 |{ # _. A4 b5 o* I# f* h8 _( X
Uint16 line;   r6 f" L% ^( @" r- D- X; ~

! a, d+ h2 V" Q: @. Jline = Bits[ i ];   c% @( |% i3 M2 [9 Y
line = ( line >> 8 ) + ( line << 8 );
8 [8 M6 |6 Y( v% A! W9 i8 G1 e% L% T) r2 V2 O( A. o% ^
for ( j = 0; j < 16 ; j ++ ) //col 0 T) F1 C' ]. K0 {: D; F5 z
{ . p- L" b: j: q& V
int index;
3 |' P1 z* ]$ F7 r! V3 F4 Gint mask = 1; , K  t0 ?+ e; i  }3 v: J7 v

0 H! i! ]% k! O) Dindex = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel; 0 x1 j0 |% m# j& k" m
mask <<= j;
. x) V  w. S9 u. sif ( mask & line )
- E7 t. L6 N+ Q9 j* U! \) z1 R{ " o6 k1 B* h6 \" j' \! U5 F
bufptr[ index * 2 ] = 0xff;
7 j' Q9 N) T+ [2 W3 K1 g9 ]9 ?bufptr[ index * 2 + 1 ] = 0xff;
" F7 i5 ?; |" G# K}
* D3 |) d6 G& Y1 @5 s}
# y9 i: s% U4 R0 e& O' U} ) t+ P! n" v6 M) ]+ [
offset += width + space; / `& |1 c: ?, |) g
} 3 }; d4 V' N2 Z( {7 E
return TRUE;
+ D3 Z8 Y+ {9 \0 ]; `' K, U( P}

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