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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
8 I) V2 a( u# @* j& b+ `3 l
. K  L3 [  d- y9 ^) J2 ~原文
$ g6 d/ d; U! qhttp://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx: Z4 {' j* P( @3 B( d
0 [+ u, L: W7 Q( F  h
大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。 8 \/ ^5 u  w7 Y$ G# `
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我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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* Q) p$ r& E3 c* M
#include <time.h>
# O9 s. A7 L/ d% f0 }* A#include <stdio.h>
* S% v( Z* B. \! S. V2 D, s9 \! z3 `#include <stdlib.h>
1 v9 c! ^! G7 K#include <windows.h> 1 _3 v* _& v3 x: o, C5 O  Y

1 m0 O& {, N2 a# M" Z; P& O. c# _#include "sdl.h" * N6 f) T7 E5 e7 k
#include "SDL_image.h" 9 D6 y* R  w* H7 D4 d6 |, t
#include "sfont.h" & B1 }' V- F, Z7 g( {

: v+ F8 t/ a6 Z0 B4 s: A2 D" L//---------------------------------------------------------------------------
" O# D7 R: Y# R! u#define STDOUT_FILE "stdout.txt"
. e! \- Y8 o/ t* q$ K2 f#define STDERR_FILE "stderr.txt"
  T% p- y1 D# V7 Z2 ~( W' Z
) g% J* t- P* K/ ~7 q, kSDL_Surface *screen; ) ~7 L+ N7 @5 i* L
Uint32 fps;
9 P/ l" J  ^& L' Z1 Z5 k" rUint32 AppStartTime = 0; 2 K: H9 }. T2 n* r5 e: ?* L) J
Uint32 frame_count = 0;
  T1 w* M. D  o* P7 i4 l3 estatic Uint32 frames; ( r# m* I, W) p; f& P6 N' ?
9 N- R- @* E- q' H7 \/ g$ Y
SDL_Event event; 8 B( S! f- V/ Z! W9 D8 q! T3 \
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); 0 [3 T5 @0 W# w' D- I
SDL_Surface * LoadBMP( char * filename ); 9 U2 ~4 `% C; g! J9 {) A& V
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime ); ( Y. M1 n  H  P) R: j$ M7 p
void Blt( SDL_Surface * image, int x, int y );
2 }. H' ~( e3 F1 _2 D' q9 i' \2 B8 Pvoid TileBlt( SDL_Surface * image, int x, int y );
2 m) X7 M/ v, x' U! ~5 K2 rvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
6 X9 E3 j- n3 B7 ?; j+ Ivoid IoRedirect( ); , r5 c% ~) c7 k2 y& U- U
void cleanup_output( );
5 A/ k* J$ F) Vvoid initfps(); 5 H" H$ y0 n" {/ m3 U8 V
* i5 B# ]' n9 d* Q
//--------------------------------------------------------------------------- " m5 H+ ^' |1 G- r% {
Uint8 HZK12[574560];
0 h; ]3 |* V- I; uUint8 HZK14[670320]; ) c( H0 x4 }2 O" w4 P- F8 X& C
Uint8 HZK16[766080]; 5 N" j' x! Z' U* o0 ]
BOOL HZ_Init();
+ Y% l& P, F' C$ m+ @- V1 PBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ); ( J9 r9 D- k8 y
//--------------------------------------------------------------------------- 1 J8 |8 y6 P; j3 e
( R! B1 P0 Q7 S2 _$ a
int ProcessEvent( ); % Q& g2 o3 h, y
void DrawFrame( );
! j. \* x! i! U5 v% h4 `: t% Q  V: l2 D  d9 f7 Q
SDL_Surface * bg, * font;
2 A1 @1 y: B2 q9 e) L) x1 i$ }int ix, iy, jx, jy;
/ a/ V4 g. Z3 B! M2 Y' r  kint Width = 640; 6 |6 j% K0 t1 `$ v+ n  S3 c
int Height = 480;
8 [! h7 v2 @8 A2 @  I, Gint bpp = 16;
6 T+ T- D* |& N$ J: k+ }# dint ScreenMode = 0;
6 y" N3 J/ W) Q( A4 e" S. X& a: R4 `. I
WINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx ) ) n) V) H  U# g4 M& `, X
{ 4 V, Y0 z- g1 I4 I8 R9 v; U
char TimeString[256];
) T7 S# {) M0 v" ~/ }  }6 z3 ltime_t timer;
+ i  \% M$ D* @; K! u6 bstruct tm *tblock;   b0 i1 R8 N. z, M6 W9 O! `" C; _

2 Y5 z& n3 ^  p( |# rHZ_Init(); 9 F; Y9 \3 x* A/ a# x) j
IoRedirect( );
" W5 _" V5 T6 `! Z& Xframes = 0; 1 n  v3 U+ B' O/ Y
timer = time(NULL);
% G0 i5 m, G7 `8 Stblock = localtime(&timer);
1 K/ n/ X6 q8 r5 wstrftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock );   L* s# I; ^6 e6 A5 q8 E" c1 Z
printf( "%s\\n", TimeString );
# r  o/ [1 l# E- r
+ h2 F: z- A( \1 @SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); * x3 |. `% I( _8 B
SDL_ShowCursor(0);
- t3 K9 P0 e3 lSDL_WM_SetCaption( "demo", "demo" );
5 Z" Q0 R3 P7 y+ Y" m6 l! S0 b( r/ T3 v7 K8 {8 e1 w( K
bg = IMG_Load( ".\\\\2k_bg.gif" );
& B- c, ]: s5 [font = IMG_Load( ".\\\\small.gif" );
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InitFont(font);
* m& u- P3 {) O+ b2 \8 L0 M/ L# z! wSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 ); 2 g6 d/ y+ Y! Z+ Y

$ }6 L/ o/ F2 l) j9 z  Iix=iy=0; ; b" m' h# K' [# v1 l: |
jx=jy= Height>>1; % }9 T" ^! d) n$ G3 W
srand( (Uint32)timer ); % Q0 Z4 k( ]- b
( o, k% [3 y% y6 E$ ?
MainLoops( ProcessEvent, DrawFrame, 0 ); $ S+ p1 J0 s# E
% Y- K# G. @: c/ X6 c" L' S' R
printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
5 P1 F$ g2 e/ _: o9 ?7 n
5 T6 x( Y) d0 {- I* i& jreturn 0;
" M% Y8 P, B) Z2 p* r# {}
6 \8 x- z" K& h: p) m- p9 G3 a/ w3 t( q
# ~  M( q" I: a8 l! ~# v9 r! {8 xint ProcessEvent( )
# T! ~, P8 x( y' e& a  B, P* ^{ . ]3 V3 |2 Z9 D1 u: C
Uint8 *keystate;
. s& A1 E: U3 W; Q' ~/ x4 V2 r& a1 W. V, U2 x: n
keystate = SDL_GetKeyState( NULL );
: e( t; d) T5 u1 ^/ M0 Uif ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
, [( _! X* _' _# ?4 }" P9 v  lreturn 0; - m* M, a$ J* f
if ( keystate[SDLK_F4] )   z5 m7 v" N& [' C5 Q! `4 n
{
3 e4 Q+ @% b1 c; F- jif ( ScreenMode ) 1 ~2 t' j, h5 }- Z0 [# q+ G; H4 s: ]
ScreenMode = 0;
' D8 h- [6 l& L8 E) Celse
' i: ~' a/ b# @8 YScreenMode = SDL_FULLSCREEN; 4 l! n7 V' x. {  c  o: a6 ]

0 R4 _  p* t5 [# |SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); $ i; e1 W0 w! y9 V5 q1 a# A; s
initfps( ); 9 _; V0 x( T5 z) O3 y1 h! L/ B
}
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9 w2 s% B1 H5 f6 w$ L# r; `- B7 Oreturn 1; # b3 u* a& F* ~7 D8 N8 Y
}
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% \& ~3 l/ o: Q8 Y5 D+ @5 R$ Z5 Evoid DrawFrame( )
; [/ K  f+ f8 f{ 1 a) k# g# b) v9 U2 t
char tmp[256]; . k/ t8 l, N2 I8 ]5 f
int step = 4;
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; t9 A1 l+ o" B9 U& L// ) S& n/ I( M$ s3 F" N9 @
sprintf( tmp, "TotalFrame=%u", frames );
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TileBlt( bg, 0, 0 );
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SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); 5 C6 ?* ?' Y4 r' s: q- P
PutString( screen, ix % Width - 6, iy % Height - 6, tmp );
2 l1 b8 i6 Z- [0 A: J# L: Y7 n; ^) qSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 );
4 E5 ?) q2 G9 i& f/ |3 BPutString( screen, ix % Width - 5, iy % Height - 5, tmp ); * h5 K+ ^. K5 @6 H) q% ]  m+ J
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
- A% f, _! P  DPutString( screen, ix % Width - 4, iy % Height - 4, tmp );
# U. ]6 @/ l. z1 V. OSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); & W- L% _, I/ ~: c: L" \
PutString( screen, ix % Width - 3, iy % Height - 3, tmp ); ) q! c( C5 V7 ~/ }; W& R
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 ); , _& s8 F# J+ o" t% s1 j, R
PutString( screen, ix % Width - 2, iy % Height - 2, tmp );
7 d& ^( F0 L$ O- W. I, g: I2 p. V/ fSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 ); ' b- k6 C+ h3 y2 m8 ~
PutString( screen, ix % Width - 1, iy % Height - 1, tmp );
% Y0 a6 s3 ]. Q; kSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 ); ! \/ h8 Y" c7 F6 @( y
PutString( screen, ix % Width, iy % Height, tmp ); % m9 A1 H- u4 ~' C, ~* z  t- f
# ]1 F9 k( f  \
PutString( screen, ix % Width, iy % Height + 40, tmp );
4 D4 }& Z/ r. L- n* n7 r# R# D5 t. ?
, K. ?0 _5 \0 Zif ( rand( ) % 400 < 2 ) 6 f2 V" S$ T$ }; s
{ + D/ W9 y1 _+ Z. M6 |3 ^# F0 f; f
jx = rand( ) % ( Width - 10 ); * k5 h# T: m: t6 {8 b% O. K
jy = rand( ) % ( Height - 10 ); # X1 V& Y) z5 C% u
} , H' r; M9 E, j
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sprintf( tmp, "FPS=%d", fps ); $ L: v* j) S2 h' F+ S, U
PutString( screen, 7, 7, tmp ); 2 }/ G( B2 O- R; a8 q
//聞波,2000 
. T3 f( M- d8 q& h) E) gHZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
; r& f7 }  d& v9 T* L8 nHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); 3 M! l  [; l" }4 @3 H& h
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); ! p% j2 ^( h( O; ~
ix += step; ( D, a5 w- Z# }5 J0 P
iy += step; 3 k% r7 q9 b& a- b  B
}
  \1 g$ F- {9 P//--------------------------------------------------------------------------- 6 Z: E7 S; b/ M' g  q

  z3 W9 g4 O. A2 }# V0 L//--------------------------------------------------------------------------- 3 `6 V3 W& ^4 g7 W5 `
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ) # b' |' K) H# [6 C  x
{
& g) T/ {4 m) ?/* Initialize the SDL library */
% t# a: P( I! @$ W8 pif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
7 o% e$ M2 ?7 f4 i, ]{
. D( x$ j4 T3 [  E/ j6 Hfprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
+ @' c  B2 p6 R" o$ \2 L: N5 Ureturn NULL;
1 x. R+ Y$ ?+ c/ o' v+ v4 P} 6 x. u) j$ s' M, k2 j/ I
6 o) ?1 I% Q. T" G0 E+ E
/* Clean up on exit */
6 J+ R& ^9 Q6 m  uatexit(SDL_Quit); $ Z  M2 M. c+ A: ~  v4 E
, W! @) x" Y/ Y! f1 |9 K- _2 ?2 w6 @9 V
/* Initialize the display in a 640x480 8-bit palettized mode */
0 F! N' x1 o+ n3 T1 U- Q2 _screen = SDL_SetVideoMode( Width, Height, BPP, Flags ); ! ]& J/ q9 y1 }1 ~
if ( screen == NULL )
: x3 u# ~: F6 S7 A{ 4 R" p: p: y8 J( W; i
fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
4 h' N) Q+ M( p0 C; I% _}
0 @& B' [& a4 ~( c& @$ m$ [
) R5 ^) Z, A5 D# E8 ^return screen; " V# `: R0 H5 z  ^9 L" U
}
0 w/ z/ B* `/ |//---------------------------------------------------------------------------
7 s7 M6 a- K4 d/ y+ z  l) ?) @. Y" j. m6 T$ L7 x7 W" \
void initfps( )
2 o8 U+ d' [' R0 |. o* h9 Q{
4 k* `0 Z5 N; R, ?# AAppStartTime = SDL_GetTicks();
# O, Z$ f: }" S) dframe_count = 0; 3 R2 b5 H! s$ r' }
}
1 c0 ]% J) V* B//--------------------------------------------------------------------------- - T; h0 c9 {4 L2 J4 w% \  L! ?
$ Q: j0 \) j+ h2 X2 t/ p, B
void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime ) - Q7 i9 _6 d" V7 P
{
5 E3 l5 k6 H6 Q1 K4 U8 C0 Gif ( EventFunc&&DrawFunc ) , w. E4 z9 a& f
{
4 K; a$ ?3 x3 b! O& k! xmemset( &event, 0, sizeof( SDL_Event ) );
0 P" V4 F3 A* n1 c" V4 minitfps( ); : j" c; b1 _2 `9 t4 g$ Z( G% X, H
' d. t, d. O( `9 `5 [. I
while( EventFunc( ) )
( ?* `, u$ Y" I+ f$ S{ * H4 M& b! K# S. W# |- {# E3 r, b
SDL_PollEvent(&event);
+ B' D5 Y: y# o# aif ( event.type == SDL_ACTIVEEVENT )
1 [$ q/ o& @6 j! I5 B, ^{
# h5 q9 j$ t1 |- ~' x6 {  ~. Sif ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
2 D3 G6 h5 w8 J$ G  Z, d( event.active.gain == FALSE ) )   H4 T8 @/ K& U0 B- P* b$ w2 e; @1 B
initfps( );
7 c, R$ C, y* d2 B. w}
' z$ T- ^. A( S; M2 X" c$ QSDL_PumpEvents(); $ B4 r8 R2 C& w$ E2 X4 G% b% B- z" `1 b
DrawFunc( ); ; h" F! J* P+ m/ O/ I
SDL_UpdateRect(screen,0, 0, 0, 0);
& h' }' Q* K. T3 J& \1 F0 {% bframe_count ++;
" A7 L; z( l6 r0 C9 {" _frames ++; 7 x4 I4 p% u/ E5 R
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); ; t+ d" r# w0 C9 x
if ( DelayTime ) SDL_Delay( DelayTime );
: ~4 h6 B& K( i( ]- }$ q} 4 s- y: j8 F0 P4 x# ?
}
! b! c8 g  F0 i2 h}
/ x) I0 a2 A$ \9 V//---------------------------------------------------------------------------
& w: m) T: {6 j+ k- t
6 k2 ]- F8 K# YSDL_Surface * LoadBMP( char * filename ) 5 U# c, \' S9 Q" R6 i8 }  F
{ ( k- f$ H, ?! m8 U8 w& z5 S
SDL_Surface * imagebmp, * image;
: a) }; q8 w9 ~8 L: N# |
  J+ F/ u6 B' e1 Himagebmp = SDL_LoadBMP( filename );
7 D/ c  i2 T1 u1 S( {2 Wif ( imagebmp == NULL ) ( O5 n6 F3 g! Q9 v. z/ _: n8 f
return NULL; 8 l  C7 }* Z+ e+ g
1 g9 g( P6 `: C3 k9 p
if ( imagebmp->format->palette != NULL ) & l* Z: m* A: ~6 X
{ + }+ n/ H, w' c8 [# ~
SDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
+ k: K  s" m5 e: I} 5 c0 g. J$ w% p

+ _( |8 D3 d+ ~* n! y4 r  Y/* Convert the image to the video format (maps colors) */
  }6 U4 v" ^+ v9 M3 Q9 r- B" dimage = SDL_DisplayFormat( imagebmp );
3 w& w0 i! @" C9 m& F4 s! tSDL_FreeSurface( imagebmp ); / x& O$ k2 l; I9 S, ~  ^9 C! j

' d( u! D# [' i  M. Y1 `2 Yreturn image;
9 s$ o$ E5 y) J. d6 i8 |}
8 L2 k9 p* Z8 H% B- o//--------------------------------------------------------------------------- ' [" W) M! Q8 S7 g) G5 B
# H. u/ A! i% U; D1 l" H
void Blt( SDL_Surface * image, int x, int y )
4 O, H$ v% [$ Z{
1 D. Z" v: ], |! ^int Row, Col, r, c, shiftx, shifty;
6 ^; K' i9 m, \' K" n* T; r  gSDL_Rect dest, src; 9 u$ h$ n7 H" ~- U; M4 `
; r7 D3 C- n2 q
/* out of screen */ 3 Y! f( d- F& C- @1 u% I3 t9 {. @
if ( ( x > screen->w ) || ( y > screen->h ) || ; y. ]2 @8 w$ l: W6 f! e3 G: F4 T9 K
( x + image->w < 1 ) || ( y + image->h < 1 ) )
1 G- G$ F2 ^2 a, U4 f) y/ jreturn; 4 G; P* ~0 d+ w7 }

5 p0 Q/ ^0 ^+ I& Msrc.x = 0;
5 o. @0 T. A1 Rsrc.y = 0; 5 n, v, ?% }( s% o) |
src.w = image->w; ) B: s2 J/ ~' `. d
src.h = image->h; ' E/ q- G$ L, s
dest.x = x;
$ u8 w& e5 [$ \% C( P) fdest.y = y;
: Y' W5 V& X4 n7 t7 l" e" D% Adest.w = src.w; + f6 ?0 m6 {6 O" t0 j4 S
if ( y < 0 )
8 f. T1 k9 S: `5 F$ ^& Y# c{
1 z' S0 Z6 ]8 Ksrc.y = 0 - y; + r  p6 V* L+ b! V  ^' N9 `
src.h = image->h + src.y;
6 X& B  T' B6 K& @, ndest.y = 0;
! u) Z, H5 z$ r( X2 K}
; y7 D: D7 _0 ^- ~! }dest.h = src.h;
" G, t4 Z  k% c3 j7 s& `- X9 l
% T& T+ K; j. jSDL_BlitSurface( image, &src, screen, &dest );
: X' _' T1 p; y7 }6 D# O} 0 a3 D8 b6 L8 {* a
//--------------------------------------------------------------------------- # ^2 G( w1 M: [% Y' `$ ]3 B, u
  H$ E- m2 g  j9 N. a" t$ Q9 ?
void TileBlt( SDL_Surface * image, int x, int y )
+ a5 P$ m; e: d" Q2 \, U5 K' S- K{
- M) l2 `4 W7 u* D8 N# gint Row, Col, r, c, shiftx, shifty; 3 N# F" a/ d, Q/ N* {
SDL_Rect dest, src; ( e' M5 r, i2 l, n& r3 Z
5 c. y0 x; J1 b; ~7 X" N: k
shiftx = x % image->w; 7 U, _; A! T1 D' z  B
shifty = y % image->h; - y! i) g0 `' m% Q
* Z/ h5 {' j9 W  U9 v5 F
if ( shiftx >0 ) shiftx -= image->w; : a3 Y8 ]0 O2 J' c* u* d: e7 C
if ( shifty >0 ) shifty -= image->h;
# Q7 u- B6 I" g, n
* J* H- [" j# l, l& _8 ERow = screen->h / image->h + 2;
0 i9 y/ _! l. T; vCol = screen->w / image->w + 2;
  ?; ~" U9 p" S4 B1 y  k  E% L
! j3 [5 ]/ l8 Y& H) J$ ?7 y6 P- Ldest.x = 0;
* ^2 r2 N6 v% ~& G! odest.y = 0;
* c# C: [) H! x) {0 O* mdest.w = image->w;   z5 ~; s+ o8 ]' B. }& S# {; M3 o
dest.h = image->h;
+ S" I1 d9 d  o9 |5 c' {/ D7 A: Asrc.x = 0; $ z3 {- A* V: ~& M3 ?) Z% S
src.y = 0; 6 p  `0 b6 k! S- [! [
src.w = image->w; ' @5 U. n, R: l2 o+ N3 L% j
src.h = image->h;
! o1 h; {% g' k( w! v9 p/ n* c6 w. w& w% P7 z0 [0 x# Q
for ( r = 0; r < Row; r ++ )
3 g$ {& J8 `% r8 C, a9 j) o5 V{
1 b- x; b" M- U0 `! p5 |if ( r ) & \; I; n8 V3 x" @& O
{
) x+ a9 \1 [1 U2 |: Ysrc.y = 0; 4 F5 x! l. L- B
src.h = image->h;
: R+ T# R7 W. }dest.h = image->h; - r4 y; ~( z' _8 b+ _
dest.y = image->h * r + shifty;
; t- @# o  `2 \5 p& e} $ S3 I) k1 A5 E) q
else
8 t0 a' a6 Q3 @& G6 H. ?- S{ /* first line ? */
3 y$ o/ h6 A( x4 n3 b* G8 @" Jsrc.y = 0 - shifty; ; e$ n, h/ _5 C: g8 e! X( X
src.h = image->h; " P# m" W' p9 p8 u" q: M9 @- a7 B
dest.h = image->h + shifty;
3 y* l# V0 l4 U7 ]dest.y = 0; ' Y' }3 p( _9 `0 K/ C* A" C: }
}
& o1 V, u  J: A- v6 ^3 I9 \5 C
: e, Y9 e. B, R: y6 wfor ( c = 0; c < Col; c ++ ) 6 F$ _) U, W' Z8 \4 n* u2 F5 F
{ ' d, k1 c4 [' h* A3 u, s# d0 j
dest.x = image->w * c + shiftx;
  @, ]8 v0 r" v% j; X6 m1 F0 pSDL_BlitSurface( image, &src, screen, &dest );
- z- ?  c! T, t8 D- Y/ L}
) h7 h0 K7 P, z8 [9 R$ n% {}
1 x/ U- {% `2 G} $ p7 S' e% k. i2 I* ]5 Y
//---------------------------------------------------------------------------
9 h' R* t3 u0 x3 ~7 }; C  s7 q$ c7 j) o* B' x/ ?6 q, I
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B ) " [. n! e$ B) Y
{
* L# W# K* B3 S) k4 a4 FSDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) );
5 }, D8 ^; v9 I} / M& U! \% N( k
//--------------------------------------------------------------------------- ; s# X3 I7 }5 g; x: Z

- D  N& M( J3 m+ p# o& ?5 l/* Remove the output files if there was no output written */ : w; N; k1 [% R. r& @1 W0 ^' ^8 G  ^
static void cleanup_output( ) ) t' Z4 S1 Y1 c, G
{
" U/ m  x8 w/ DFILE *file; 9 z3 f; R  u; K, y4 x) p
int empty;
# Y" i3 F$ H: D0 q' _4 n/ A4 b
+ U: ]' ?; Y4 p; y/ \6 r' n/* Flush the output in case anything is queued */ " |1 H# P  y: z+ f5 I" c3 ?
fclose(stdout); 6 [; ^$ b0 }6 ^, b% z
fclose(stderr); 5 V) w, |1 D' R  M$ E$ s

9 K" m- s2 O+ e3 f, \6 B; U/* See if the files have any output in them */
  m0 z9 t& U- z: M- @, ?file = fopen(STDOUT_FILE, "rb"); - H1 Z1 z* e! y$ T# m# O5 _
if ( file )
  l4 E/ H; H+ k& k{ ' M( S3 ?% W# n: c# {7 H; W
empty = (fgetc(file) == EOF) ? 1 : 0; 8 O3 w/ @7 G! r6 E) ?& Y; P
fclose(file); 6 I" s5 Y( Q8 m) s0 `
if ( empty )
9 s3 M" |+ I: l  m3 D! O6 k" qremove(STDOUT_FILE); % {. A+ ~! h) H, t2 S
}
$ h4 c5 c9 C, c6 m. tfile = fopen(STDERR_FILE, "rb"); + u8 ~1 H8 H4 E0 P
if ( file )
& n( ?% {! w: @  `{
4 A! T3 c8 ~) E- kempty = (fgetc(file) == EOF) ? 1 : 0; 9 E7 c6 O$ f0 M% u- z
fclose(file);
% l0 [# b6 l5 x, I1 wif ( empty )
0 s+ G. y8 Z( N$ G+ `# mremove(STDERR_FILE); 5 A1 X6 }# R2 B' l' ^
}
9 K, T+ c: k  a1 Q( X/ ]" ?} ; x  [( }% q" y8 C" F! Q
//--------------------------------------------------------------------------- " i' V5 G) e2 i* l5 G- A

. u' t) s; a9 t1 Y6 R: Yvoid IoRedirect( ) ! @" p$ t, q+ Q: ?
{
9 P" U! X1 D: }! {  `  W, b9 VFILE *newfp; ; [3 K) M; N; s' z: r$ a9 L7 }4 ^! n

' z! c( I. }; x: Z/* Redirect standard standard output */
6 i. J8 p% w. l# m7 xnewfp = freopen(STDOUT_FILE, "w", stdout);
! _( l' J3 R( ^, |( B4 Jif ( newfp == NULL ) ( J* Z8 y  O  ~/ u# B
{ /* This happens on NT */ ' ^% i' B7 }5 I6 L1 l- b& Z1 @' ~
#if !defined(stdout)
2 V4 ~& ~0 N) C. e- W* h: cstdout = fopen(STDOUT_FILE, "w");
+ e9 Q& l0 i3 I1 v5 h% l; Q#else
9 ~" h' M  I& `newfp = fopen(STDOUT_FILE, "w");
0 H3 j/ D: B; F: lif ( newfp ) *stdout = *newfp;
# @& i: H, `3 X/ `#endif
$ \0 s  h# F/ w- f- H} - ~) Q3 B6 c+ ~; d

. ^3 z; T, D, g  @- m/* Redirect standard standard error */
. F6 V: T9 L: O- Onewfp = freopen(STDERR_FILE, "w", stderr);
$ g$ ]% X9 C4 ~8 L& @( Q! ], [if ( newfp == NULL ) 9 ?4 E; W3 G4 n. M
{ /* This happens on NT */ " e. m6 ~# D+ _! i0 d. ?4 I9 c$ S& U. t
#if !defined(stderr) * X9 s2 l4 R4 P! v) _& p7 G
stderr = fopen(STDERR_FILE, "w"); . f- g. k: e( Q. d9 h' j* B3 [2 i
#else
: v' P  b$ x& J$ o* O) l) Snewfp = fopen(STDERR_FILE, "w");
+ }4 E) s5 J7 P8 h4 x6 Nif ( newfp ) *stderr = *newfp; ! G2 T% b) u/ {7 T% I6 r/ q
#endif
1 j& t  k) ~& D) x+ d6 p  ~# B" [/ B5 Y}
! X+ n* i( x, R7 Q
. n9 _$ O5 P* J& u; D; F( J* ^setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
$ S$ h# R* H" k. O! f5 ~( Vsetbuf(stderr, NULL); /* No buffering */
& p* V- n& i1 @. _6 ?& R4 W+ Zatexit(cleanup_output);
+ f2 ?# Z7 p( q4 x) T} ' n" D6 J0 q4 j' ?
//--------------------------------------------------------------------------- 3 A. Q: Y, B, n, l

  [; O/ @; F# ~, C+ V; x- NBOOL HZ_Init() 1 t/ C4 |- l0 e. y! G3 C
{
# @4 D. o; I' c: j& MFILE * file; / i+ ?$ ?& p- m  l5 l- _
$ G" r1 {1 m: ^4 P+ G1 |
file = fopen( ".\\\\HZK16.GBK", "rb" ); * y6 i# c0 f% |8 o& u5 D
fread( HZK16, 32, 0x5d84, file ); , p; ^7 y( A( G  c3 W
fclose( file ); . L. _. ?' b, ?! C
file = fopen( ".\\\\HZK14.GBK", "rb" );
- h, q% r4 V) s+ E2 c, }fread( HZK14, 28, 0x5d84, file ); + X5 A3 X- ~1 S4 \% }3 ^
fclose( file ); ) K3 T6 |" J' e# `
file = fopen( ".\\\\HZK12.GBK", "rb" ); + N5 T0 s/ M4 [9 ~( b
fread( HZK12, 24, 0x5d84, file ); : _% l5 p0 Y7 y# I: J
fclose( file ); 0 _% \% w7 @3 M
/ i: K( a. k  l  p* ~, e0 A
return TRUE; " B/ z, b: ~/ F. o. t) D! A
}
& Q1 ^9 I2 s( C//--------------------------------------------------------------------------- 4 \: @7 ~" c7 Q8 p3 r7 q1 k; p# h! V+ \

/ Y2 f$ W* F$ @8 VBOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str ) ( g. {( K* c; T; p+ `% A
{
' [# ^+ H; q) T+ o4 LUint8 * bufptr;
* L( ~' T, U6 ?. c& z4 rUint8 * HZK;
) ?7 M, \) E  f: tUint16 Bits[16];
3 G8 Y" c4 _8 v) j/ |! D, tint i,j,k, m, offset = 0;
5 V7 i& X) S" Y& g: Q" s8 xunsigned char q;
" [' i) h% W1 ^+ D' Ounsigned char w;
2 W$ l* Z/ a1 s& s; o8 a+ r8 L
7 M* v$ D2 r" P1 [switch ( width ) * Q: o9 r6 g& m! m
{ , L, X3 D4 m# L1 w' v4 Y
case 12:
4 v( h5 G1 H; L1 i2 U* |$ zHZK = HZK12;
1 s  i; d  K9 X- A3 |' _break; ! B; H" a) B6 r7 j
case 14:
8 _9 x4 O7 i& DHZK = HZK14;
5 w4 S% h* S5 t/ G/ L- Kbreak;
2 ?) J$ D0 y( w! dcase 16: + B' O# P$ v  U" `8 J: b& W. m; |( U1 a
HZK = HZK16;
4 F0 L2 E; c0 b+ O. _* }: F) Cbreak; % f# V* n$ e1 f9 z8 {
default: ' I+ b6 L# B! D! H
return FALSE;
  k5 ^! f, Y4 `: k. U, ?} 2 }7 l* w0 P; h) i# F
bufptr = (unsigned char*)image->pixels; 5 c6 h, k1 {: P7 Y5 a  J6 s
8 o" r2 p+ A% m; q4 R2 q! K. a8 x
m = strlen( str );   H( E) U* z( w) C# j0 l2 l( q5 K
for ( k = 0; k < m; k +=2 ) # w3 b/ ~( B. I, A- a  R
{ ' Y7 Z& C4 A& N- }8 u; W/ r
Uint32 X, Y, Z, M;
' r7 A5 n% B: B, N- @& I9 Oq = str[k];
0 V! `- u1 M: Q: q/ ^w = str[k+1];
* V3 |+ W5 j! \9 L* h0 |4 V& I) o: y  V8 Q# ^7 P
if ( w > 0xa0 )
, J1 V7 }. Z/ X{
4 H# f3 i) e. A  D0 tM = 0x5e;
  }* u0 m5 Z, F  OY = w - 0xa1;
7 n+ W# f) ^1 v" T* L' eif ( q > 0xa0 ) 7 O1 u& S9 R0 I
{ 2 A2 k# u4 u! S; d# y+ d
X = q - 0xa1;
3 m# z: E# d3 ~, q4 g, QZ = 0;
  {6 x& E  v) R( h/ H/ ^& C}
% ~2 m2 p4 F1 M8 u4 ?3 Melse - Q3 j4 ?* b7 s- v4 B
{ 8 H- G6 T7 g5 g5 P! M# w2 w8 h$ [
X = q - 0x81;
4 Q4 j- V  m: J4 L) m8 u, r; qZ = 0x2284;
9 ?* S3 |3 J# D9 R' a7 `* ^}
# p% f3 S9 |* }" I}
. O) Q8 \+ {2 ]1 Q4 @else
# N! O# i, ?! o{
4 N8 ^) E% O# ~8 L' YM = 0x60;
  K' S" y6 O4 uif ( w > 0x7f ) Y = w - 0x41;
" x* K3 o: ~* H: U3 Selse Y = w - 0x40;
, m0 J$ y+ K  u5 g' V7 |8 O0 B1 V  ~7 p( E4 s4 l, \% {7 }/ J6 N3 z, S; K
if ( q > 0xa0 )
% W( |. [( h& G4 l% X- w{
$ y2 o) L6 x& f$ a6 G4 V, dX = q - 0xa1;
1 G5 [, M' o, _$ ]Z = 0x3a44; 0 Q5 Y( g0 k! e/ \- Q+ U
}
, a+ u8 d: m8 _  \$ h* p2 Telse
7 F2 L) a5 O8 E; U{ # f5 S, ]7 O; E$ P& c8 A* ^7 o; Q
X = q - 0x81;
) w/ Y+ q  O1 \8 ^  rZ = 0x2e44;
/ N- J* i" R, q* g; [# q5 ^' F  \} # f# `& r" ^9 t. O( g8 n5 Y. w8 c
}
3 F' N" H( ?1 d7 {& X! e+ _3 [memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); 0 D+ }' J, z% x: H4 Z

5 z7 v0 W" S6 W2 A% ^for ( i = 0; i < width; i ++ ) // row
$ K7 M! s/ t6 }% I{
" v. S% g, q" jUint16 line; & _5 A5 x8 ^/ F' m

5 c+ Q3 d) m' O3 r5 n: `; Aline = Bits[ i ];
. I% c) C' P+ d6 n: Fline = ( line >> 8 ) + ( line << 8 ); . D# O) g: Z6 F. _
7 w" p7 ]/ `) S' d  q8 |
for ( j = 0; j < 16 ; j ++ ) //col & ]1 H7 N' }% B" s8 b# E
{ $ f! W% t  ?0 l! c6 {
int index; 6 ?' s$ w0 T* b. A0 [
int mask = 1; 4 E. Q8 {: ]1 F: a  K6 _" T0 x4 z7 C! H
0 u) C/ v9 b) j  R5 |/ s
index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
6 k% s: e( \# ]+ I) {7 |1 {mask <<= j; 0 u  K! e: ~* C6 N
if ( mask & line ) 9 F) J- u+ q* Z+ }8 I/ \+ `3 D
{
, z% u8 B1 j* obufptr[ index * 2 ] = 0xff;
( p! N1 C7 Q5 R* J+ w- \bufptr[ index * 2 + 1 ] = 0xff; ; q7 L# J. _. i# P
} & N# K4 P  P9 V# k+ L
} + `) I& X2 K9 @
}
' F) K. ~# D! ]! |. V6 _7 foffset += width + space; + {1 Z: q! ?7 s+ g3 m# A
}
; _2 Y4 E& w& E: i4 T* B; ureturn TRUE;
: P6 M" d) p# C  J- o: _}

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