制作商:Brian Moriarty5 o8 C/ B. R0 X T" \9 w' z
发行时间:1992(DOS版,FTP上的版本)
5 g3 n$ s+ S* Q" A* D6 b
% j* S" L8 \/ t8 S+ E& f# {+ v7 iA departure from other LucasArts adventure games in many senses, Loom is based on a serious and complex fantasy story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and multiple items the character can take into their possession.' j/ n g7 Y% r9 _9 s8 U7 P
; R; [- Z7 k5 s. B+ O作为一个在许多方面都和LucasArts 的其他冒险游戏不同的游戏,Loom拥有一个严肃复杂的故事。和它的实验性的界面一致,它回避了图像冒险游戏的传统模式——即谜题通常包括与NPC的交互、环境、以及角色可以拥有的道具
. N2 b$ A* `) o" I* G* \% R
- r5 \0 Y, ~; m# _: gLoom's gameplay centers instead around magical four-note tunes (drafts) that the protagonist, Bobbin Threadbare, can play on his distaff. Each draft is a spell that has an effect of a certain type, such as "Opening" or "Night Vision". Drafts can be learned by observing an object that possess the qualities of the relevant draft; for example, examining a blade while it is being sharpened gives the player the "Sharpening" draft.' l$ J7 j4 q+ K* M# k5 R5 M5 R
3 q. \' V' D& F, hLoom主要围绕着magical four-note tunes(技能(draft)),游戏主角Bobbin Threadbare,可以使用这些技能。每一个技能都是某个特定部分的效果,比如“开启”或“夜视”。技能可以通过观察拥有相应技能的物体学习,比如在刀子变尖锐的时候观察刀子,观察者可以学得“磨刀”技能
# ~; ^2 q1 g$ p" I1 M
7 T9 P {* K" l# RSome drafts can be reversed by playing their notes backwards, so the "Dye" draft played backwards becomes "Bleach", while others, such as "Terror", are palindromes and can not be reversed in this manner. The player's abilities increase over the course of the game, with more and more powerful drafts. At first, only the notes C, D and E are playable, but by the end of the game F, G, A, B and C' (high C) are also available.
8 r5 K, V( t" N: X3 r& v: r d; x, n2 L9 |+ Y$ F) t
有些技能可以通过反向诵读咒语(notes)而反向使用,因此“染色”技能颠倒使用的话就成为“漂白”,同时,某些的技能,比如“恐怖”,不能通过这种方式反向使用。主角的能力会随着游戏进程不断增长,拥有越来越多的强力技能。最开始时,只有C,D,E咒语可以使用,而游戏结束时,F,G,A,B,C'(C高级版)咒语都可以使用。
5 n: l* @2 n( Q& ?( k1 {" b2 g; y! b( h4 b
Loom was also the first game to follow the LucasArts Game Design Philosophy, which states that the player will never be killed or forced to restart the game and won't have to "spend hours typing in synonyms until [they] stumble on the computer's word for a certain object" (see guess-the-verb).' T1 K: K1 ?0 N+ l S2 O
0 ^! q9 a4 r0 s ~5 M/ y9 N" ]Loom是第一个遵循LucasArts设计理念的游戏,游戏角色永远不会死亡,永远不会被强制重新开始游戏,或者是大量时间耗费在某个描述事物语句上。* v# v7 A- `1 Z; _3 Y" t, Z
9 r- o/ p s* ]( cThe game can be played at three difficulty levels, each with slightly different hints. For example; the "Expert" level does not mark the distaff and is played solely by ear. In the original version, the expert player is rewarded with a graphic sequence that does not appear in the two other levels. The DOS CD-ROM version, however, shows a much shorter version of this sequence to all players.9 H' }& m1 |/ d# P
" Y# N" F) F6 R7 g' V% U游戏分为三个难度,各个难度里提示完全不同。比如,在专家级里不会有文字标记,只能通过听力解决问题。在最初的版本里,专家级难度的玩家会有另外两个难度里没有的图片序列作为奖励。而DOSCD-ROM版(FTP上的版本),给所有玩家都展示了一个相对更为短小的图片序列5 C& Z6 T T& ~0 [) w: q
0 \8 M' d; g3 ]6 W
) S& O2 f. G5 ] u2 i* P$ v, q" I+ o, H
|