0. About this FAQ
7 X" w- S0 Q' d* x3 y$ q M+ r5 \1. Characters...........................................................[CHAR]
( k. s" v: ~; b n2. Controls.............................................................[CTRL]
& @. O2 P# O- r) v7 Q, ~/ A$ x6 [3. Walkthrough..........................................................[WALK]
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3.1 London.............................................................[LOND]
m( S( w+ |2 K# r4 v. l- x( x 3.1.01 London, in the loft7 C: o, w% g1 l, U& X$ f
3.1.02 London, The London Eye
# o7 g2 I, l0 N& x 3.1.03 London, the loft (after the deal) , D) B5 |* E/ K. E2 S
3.1.04 London, McBride's atelier
% W' V( _: S# v k 3.1.05 America, Jack Stern's office
5 i5 W3 Z% L; D9 x6 m6 j8 y. F 3.1.06 London, airport (with Jack)
8 N$ Q& }- X, c. M. [8 j( J6 o, a 3.1.07 London, foreign office
2 ]% }$ ?$ ^; K9 b4 t% d 3.1.08 London, the London Modern Museum
! a" h: t1 z& B! G& Z 3.1.09 London, the pub
V; _! V+ G( e& O) b 3.1.10 London, the loft (after the London Museum inspection)8 u8 X1 O7 S& b) K* Z
3.1.11 London, at the Thames beneath the Museum
* \" J" p- z0 z 3.1.12 London, at the London Modern (Jack Stern)0 F/ q5 @ D) \
3.1.13 London, the loft after the inspecting the Thames entrance) {# @# h; i" b; c9 ]/ f
3.1.14 London, atelier of McBride after planning the heist- l) f, L- S& Z$ p& k$ `( K2 Y
3.1.15 London, cellar of the London Modern Museum
# o: z; P: g2 V7 k 3.1.16 London, the loft after robbing the London Modern Museum
2 h e2 w# @- e8 B5 v5 n 3.1.17 London, Jack is back at the London Modern Museum" [/ {" L7 z2 G* S7 e! @
3.1.18 London, the loft after Jack found the address5 T( s! n3 _3 u2 J) M) o& u
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3.2 PARIS..............................................................[PARS]
; f6 t2 w3 M- X. e! q, L/ ? 3.2.01 Paris, at the Musée de Paris
/ ^3 e; b) h1 {# O; K, i1 H% L 3.2.02 Paris, in front of the catacombs7 c, h5 c1 w' l8 C: W
3.2.03 Paris, in front of the Musée de Paris in Jack's van
1 h# n- e* M$ }- P+ c1 H 3.2.04 Paris, in front of the "Club Électronique"
7 a$ @( j! a6 f! ? 3.2.05 Paris, inside the catacombs
. m7 l. X5 x. F 3.2.06 Paris, the catacombs in the storage room
4 H- e. M" I) |2 a2 ^ 3.2.07 Paris, catacombs entrance (finding the Museum)
3 E' m+ k( m3 H4 g$ n9 I# W* h 3.2.08 Paris, in front of the Museum, before the heist8 I4 C) n! v/ o, {5 A9 X0 ?: J
3.2.09 Paris, in the storage room preparing the explosives* |, Z7 x) p: b; }8 Z2 k
3.2.10 Paris, inside the Museum cellar/ {2 D( j- R5 ]3 q7 |3 S
3.2.11 London, the loft after the Paris heist
# R/ A4 @: Y- |: J 3.2.12 Paris, in the Musée de Paris with Jack after the heist+ e5 f4 k4 [$ ]7 L1 f: f6 W
3.2.13 London, at Robert's ravaged atelier2 q- i2 K$ M: S1 o
# [$ O9 E5 B/ ?; o. \% t! y& d3 U 3.3 Surinawa, the Caribbean............................................[CRBN]( u# F9 [ w; G9 O1 h% C- ^
3.3.01 Surinawa, the beach
- n& A0 w S3 R8 J7 y. O, j 3.3.02 Surinawa, Eleni's mansion) B5 U- a1 ^; A- J8 N4 |. W
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__________________ z0 z. `& F; S* w$ [
9 r4 C+ M. Q7 V' y; ?0. About this FAQ* u- Q/ j$ X( P7 z9 c4 o
__________________
3 Y3 e D/ H" ~% }# M/ T8 _1 P, u3 @$ F
15 Days Walkthrough v 1.0+ L% z8 m9 U" _6 t$ p$ K
; S' J1 j4 W1 c0 w& yThis is a walkthrough for the game "15 Days" by "House of Tales". - Q: m f$ k o4 v& Q
This guide is for GameFAQs.com by me, Arminator, and it's my first FAQ.
0 {+ \* V6 o9 ]This guide is licensed according to Creative Commons as follows:4 O Q/ _& d" `) f
You are free to share and remix this walkthrough, under the following , J. x3 ~$ l# b% [$ F
conditions:. n0 D4 K1 C% Z3 _6 n: {
Attribution: You must specify me (Arminator) as originator of the guide.
" L2 l2 b; D! H5 U1 @" i2 |Noncommercial: You may *not* use this guide commercially- G5 s$ E Z' H7 g! r
Share Alike: If you alter, transform or build upon this work, it has to
. R+ j2 J) F9 v8 w! J4 Fbe distributed under the same license. / c* i6 l4 g7 H; g6 D
See http://creativecommons.org/licenses/by-nc-sa/3.0/ for details.1 G% A5 k. E5 d( ]% G$ R
, d) x; w; V' |" J/ p, t
If you find errors or problems with this guide, you can contact me at& Y* D5 s) O, y9 c8 A! T
arminator ("at-sign") gmail ("dot") com
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_______________________: z2 \: R( d& L! w4 g. D) @
8 S0 K, h3 ^. U0 B
[CHAR] 1. Characters& i5 Z% V! B! {3 s
_______________________* u: J- P5 _2 C
2 A3 P) `. e# ?& x4 @3 gCathryn Hope
1 ?. d( V2 |, V& Z' p0 P. ^+ ]; B4 r------------/ g1 T" \9 ?- g4 w4 B+ u# B
She is the head of the group. She is charismatic, adveturous and optimistic.' b5 d' k) F) H) c- ?
Because of her nerves of steel, and excellent climbing skills, she is the $ M2 x( \$ L" W$ w/ b% X
strongman (or strongwoman) of the gang.
1 @- C3 k: g$ x. X% p9 hShe is the one that carries out the thefts for the gang. ; A- F& q p7 p# Y
Cathryn is very idealistic. She doesn't steal from the rich for personal gain,
" H }; ^, }" O( R" P- O3 sbut donates the loot to charitable organisations. # _# ^( w$ [- u, a! g
/ y7 T! S F2 X* V+ D5 Z/ i
Bernard Dwaele
0 N9 R, [& [- e--------------0 ^. T% w1 L2 r4 v+ @7 B4 [: s
Bernard is the thinker in the background. Tactics and planning are his
* O2 ]9 {/ H2 \" Uspeciality. Officially he works as an arts adjuster for a London insurance ! x3 j" A; t( k' ]) E2 V% P0 g/ w- I
company. Earlier, he led a double life as an arts thief on his own. But since$ [/ w/ \, U7 j
he met Cathryn, he lets her do the burglaring, and concentrates on the ) C7 W1 x# c% \) b9 L# V
planning instead. If the worst comes to the worst, Bernard knows what to do. ! i; M% F" v, A* J
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Mike Mensforth5 @* G) L7 I: w3 n
Mike is the man for everything technical. He is a real computerfreak, who can) ]. i6 a8 [* T A& s! [
break every code and hack into any network. With his self built gadgets he
2 h; j! P5 h: T" S0 }+ N+ p3 e+ }makes the burglaries a lot easier for his friends. He also does all the 4 w" w! A M& Y) z: {$ c
research for Bernard, so he can plan the next heist. In his everyday life, 8 v |5 P1 o3 Q
Bernard tends to overestimate himself, which makes living with him not always1 q' _- }5 U) Q) g% ?' v3 J: D, u
easy.
7 E; X2 n% r/ g; C1 [; c% ~3 {& V _" z
Special Agent Jack Stern
5 t2 y1 {8 x" k9 W/ ?1 i1 IJack is a brilliant, but unconventional US-agent, who doesn't give much about$ a7 i/ C5 J6 f% v* y
rules and command chains. A wolf in sheeps clothing, who solely focuses on his
* w# r# K1 h* e6 I# A& htwo fisted investigations.
0 ?0 @1 W% u6 r: @His boss hates him for that, but his success of his methods concedes a point + \. n: h6 b: _$ I- i# p
to him and his boss.
4 O ^8 K& p: m, W4 l8 t( V% `Jack gets sent to London to investigate a strange death.
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9 p4 ~6 `, }1 c5 L' N___________________1 u9 }3 g* b( k* k4 s, p
/ ]' L0 t% a$ D) U/ @) o[CTRL] 2. Controls, t- u/ L: q6 `* M: ] ?4 I, a2 ]
___________________
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! J7 e* V+ l. q2 q. Q+ v5 YYou mainly control the game with your mouse. If you are hovering over a hot
0 R9 P3 `. E! ]* rspot with which you can interact, the cursor will change. 6 Z$ i q$ v$ ?# y6 |3 f
To help you find these hotspots, you can press the Space-bar on your keyboard0 N/ }( H; h. b/ w9 ?( S
and the game will show you everything clickable and possible exits.
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In the lower left corner is a small map. Klicking on it, will show you a map
|5 N! k% Q& \, t4 q! _! v9 nof your current location (normally the whole city your're in, but later in
4 V, H# g4 N) xthe game it will also show you a more "detailed" environment. / k6 R% H3 F, C j
7 n+ m% Q, V. K& Q7 x+ BMoving the mouse slightly above the map, a small arrow will "grow" from the
% x2 m( t& G* H# X" G( Q9 \; a) `circle, giving you the main menu, where you can load, save, set options, etc.
9 E! f) o& A) r0 N0 Q6 TMoving the mouse to the right of the circle, will roll out your inventory.+ z! Y. j( R0 }- Y8 I6 ^* o
; C7 }; k; D) H# k7 t* H, @To use an item from the inventory, just hover over the item, and it will 6 f0 i; ~6 n1 e8 D2 U7 \& H
show some options, what you can do to the item (e.g. cell phones will show
4 F; O) P9 J5 F" b* C* V9 vyour possible partners to call).. w0 {; X4 R- t7 U$ e) ~: Q0 v
To use an inventory item *with* another item, just move on the first item,% d1 y' y# m, [. r2 \
klick on the "use" icon that pops up, and move the changed mouse cursor to
! }/ A* h7 u- S1 a2 t. Y" V& {the item on which it should be used on.
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_______________________
+ l8 B- K# n5 m7 N7 s& Z8 K4 T1 E! m' N$ ?( ~; I/ V0 f
[WALK] 3. Walkthrough:
8 `1 ^( L4 t, O4 d, o4 Y1 k7 u9 h9 r_______________________1 V* m5 O5 f& d* n4 m/ |
& h; n+ n' z* N7 `% k2 g$ F- E
Before we start: Remember that you can always press the space-bar in the game2 o+ t2 ~3 Z2 a% H% q+ Y: i6 u
and it will show you the important "hotspots", where you can interact with an
; M {! M, B5 y! vitem or person, or pick something up.
! Z4 g. u- x6 r2 C: Y7 |- QSo if you can't find an object described in this walkthrough, just press space.
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[LOND] 3.1 LONDON
* g& o( h/ @& X------------------& B2 w9 O4 d0 K) Z' x% S; u( y1 Y# F
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3.1.01 London, in the loft
I6 O) Q F- M) U+ T* H S--------------------------
* C$ g- t4 H2 X' o% c1 O" f1 OAfter the introductory movie, we find ourselves in the loft, controlling
+ d' e. V; I; f2 H# _/ D, YCathryn.% V1 d/ M& ^ f5 a7 G
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Examine the Newspaper. This way Cathryn learns about the origin of her birthday
" B* E1 d9 U) u& @/ C( ^" Tgift, and the death of congressman James Henston.- S& D& g4 J( b
Use the answering machine twice to listen to a message from Cathryns dad and
6 ~* [, n& Z+ F9 X% S$ Eher friend Tom.
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* V) B! `( Q- r1 o! C( a* mGo upstairs and left into Bernard's room. Talk to him, and on your way out, 2 p% s$ f* g! s* s5 C& t- |
take the magnifying glass from his desk with you. - h+ L j J$ L6 r/ n
Outside, go to the right, to Mike's room. His door is locked, and he is busy." F( G# {3 q# z! n, [
So go to Cathryn's room further to the left.
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9 m) @/ c- T- N* N% oIn "your" room, get the compass from the desk, and wait until the guys call
1 @% c2 m/ [# g# c- h' MCathryn back downstairs.
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They tell you about their new "job", and Mike asks you to fetch a device from ' u# r' i. e% a) p
his room. So go upstairs, and in Mikes room find the "console like" device on" `2 }: r7 w+ v1 B" x/ I
the right side of the game screen. 6 Z- T( Z- g! p W: f" A: c. N" a$ L
Bring the device downstairs again. W. x6 ^8 {; h1 q: x' u. N
4 N4 u' s9 n8 i. E
After they finished talking, use the phone, and after talking to Tom, join the3 x$ ]' n9 _6 \; d' P: D
others outside.
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Use the van's door to drive to.... i- W2 ?! L0 l9 Z
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+ m( y- a" e5 D8 [! [3.1.02 London, The London Eye2 Z1 |& s% }6 n/ }2 Y1 l6 M0 S
----------------------------2 ~( C! U" U E6 [5 q; @5 T0 ~
After arriving at the London Eye, Cathryn and the new client board the Eye and# n8 k; `% r$ n/ x; h
you are in control of Mike. 3 ?+ b! V Q0 s1 r3 k& W5 R8 G$ P! V
Your task is, to match the wheel's frequency with your device.
3 _; d7 o. V, {- o. Q4 wYou can change the frequency and amplitude of the sine and triangle wave.7 @* E' T9 m! A% ^' [: B# b8 e- Y* h
First try to match the frequency of the sine wave, so the wave's highest and 7 v3 S8 V, ?- T: b3 z! d
lowest points match the wavelength of the upper wave.
" {% K* O& o/ F, |- B$ P6 j) lNow adjust the frequency of the triangle wave so the "jittery" part matches as
, M/ K8 h9 J$ z* tclosely as possible to the "jittery" part in the middle. ) V+ a, C& S4 U
Now try to match the amplitude, so both waves match. % B; g0 e6 ?8 A* Y% z
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If you can't figure it out yourself: There is a timer running out in the upper 3 N) O3 X: [' J. L2 Y$ S4 l
right. If the time ran out, you can use this button there to solve the puzzle
: M5 B: R+ |9 ?for you.
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You are asked to find a Winston Churchill portrait.4 I* F& x, ~* Q* q
1 T( U& o3 a* d d; Q1 bWhen you return to the ground, use the van again to return to...' X* S/ T7 P4 B6 K: g+ T: u4 P' o
2 n6 u2 y. Y% Y- K/ d6 k1 l+ o6 ^; M4 F6 ?* ^$ o) r
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' u! `! g. H& `! \ a3.1.03 London, the loft (after the deal) % z" r) S0 ?/ A$ ~, G) y0 I, I
---------------------------------------
* g |2 _' @* t- C) m+ m2 \, tYou're controlling Cathryn again. Go into Mike's room and talk to him. He asks " A% u8 p! Z8 J' h w5 M& {4 k; m
you to find his USB drive. Klick on the table to the left, and get the USB
3 }8 w4 E( C9 b I; L/ A% c, s: hstick right in the middle (what a lazy bum Mike is).
# ?9 L0 U6 a. \6 d' [2 VTalk to him again, to give the stick to him.
& u9 Q& q5 Y' \) u. ?( q- E; `+ z" {You're now using Mikes computer, to find out more about the Winston Churchill 8 n* o5 V# K/ Z |
picture. 5 X9 B: Z) j: b+ Q/ ~+ T) o# P
So start the "IceBear" Browser and search for "Winston Churchill". Follow the
( v V! o5 q+ D0 l7 [% rfirst link and klick the art database link at the end of the article to find 5 u4 ~: U1 L* s' S& m7 |7 d5 D
an image of the portrait. The image is automatically transferred to the USB
+ Q/ \( M6 U3 ]7 a) m+ _9 u" u1 odrive and you need to exit the PC in the lower left. ! I+ p; p6 ?! ~
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Leave the loft and try to use the van. Cathryn decides to go on foot to...2 G8 r! a9 p5 R7 |( C3 T$ L1 \ e
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! I) |" K K5 n5 a9 o3.1.04 London, McBride's atelier
5 ^% d9 T5 N2 F# c-------------------------) G+ f2 A9 N4 o# P
Talk to McBride and use the USB stick with the projector. Talk to McBride again
9 c0 Z$ `2 Y3 land return to the loft.
1 r8 q: Q( {6 S: bAfter a short cut scene you are now in..." K9 O; Y, r2 O. {
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3.1.05 America, Jack Stern's office0 d. \: ^: J3 c
----------------------------------
0 m' F: M) u- Q9 p. B+ E) `0 C# ^You are now controlling Jack Stern, and are asked to investigate the death of 2 ` S% D. k3 h5 G, x
Henston. Examine Jack's desk and pick up his police badge. ; p \5 D& L) s2 n8 v+ g0 D
Use the computer and open the ThunderBolt e-mail program. You will recieve a
& X; Z9 |' p; P) X' Imail with a phone number. Open your inventory and use your cellphone to call 0 a! u# {9 W# O4 V: a" K
Bellicoe. After the call, check your e-mail again, to get the password for a & b% ~) y- E+ B
van waiting for your arrival in London.
+ ]6 L$ j; {$ p) @6 T4 ZWhile on the PC, use the browser to do some research. Look for "James Henston" 2 g( k4 d9 I; \2 n; [0 C9 Z
and also follow the link to the "Rhodes" foundation.% Z% d2 S& F+ d1 S/ t
Use your cellphone again to call the airport. After the call, check your mail
: K5 f' v9 S$ S/ H; Tagain to print out your ticket. Get the ticket from the printer and leave the
) f$ r h$ z' Koffice to...( f0 ^0 |% ] N5 z6 j2 g ^
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$ ?! Z- u$ l4 P( J6 j$ J, F" I! ]3.1.06 London, airport (with Jack)
# D! l' O7 a+ u---------------------------------( \9 U, K' P' k% `3 v
Go to the desk in the foreground and ask for the key. Use the elevator to the 0 X0 u# R3 _; m+ P: o" X( Q& A
left to get to your van. Use the key from your inventory with the van to get
! n6 h9 r* C* g5 u: L0 K& B- { ?to...
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7 Y( b& e8 k, Y, v) h9 v3 Q3.1.07 London, foreign office" D& p# f r* A7 B
----------------------------2 J( F* g# {9 m
Meet Bellicoe and talk to him. Then enter the office. Look around and take the 4 r9 U) R$ D( f1 S
calendar from the desk, and (if you didn't already) look at the painting D8 a, _9 X4 I- a- ?
behind the desk. It shows Cecil Rhodes. Now open up the inventory and examine $ \& Y3 }; c Y3 }
the calendar a bit closer. You will find clues about "Nancy Jenkins", "Laureen 8 R: D4 `& X, }& }6 e% [# Q
Myers" and a company called "ArtTrans".
: F4 ?9 E; T" y2 a) w; S9 ?Go back to your van, and use the internet to find out more about these persons
9 q3 l* s7 @* Y" w6 u; }and the company, especcially phone numbers. 2 W) h! G: ?8 }7 x! k
Use your phone to call Nancy, then Laureen and then ArtTrans. You will learn,
+ C( x5 u& h4 Z2 Y4 Vthat the company returned the picture of Cecil Rhodes, and Jack will remember ( P. l7 G* p: y9 S3 A" z% ~
something about the "G8" summit, so search for "G8" on the van's internet.
7 T) E0 G: e* {, P. r, V& JGo to the front of the van to drive off. # k$ w& y- @, p" E. | U, k6 C! N
You return to...
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3.1.08 London, the London Modern Museum
& v& P" ` N7 l! W4 H--------------------------------------6 h' p$ D( |. S1 t# J b
You are now controlling Bernard. He and Cathryn enter the museum, to scout the
+ ~( l0 `4 i1 ^ A* ssecurity systems. Let Bernard go to the left to examine the fingerprint sensor
3 S- S8 m4 W+ E( H/ E( {& H$ Pnext to the door. Get the brochure from the desk, which contains a map of the
" g& h* k1 L8 o; `museum.& [1 N% F$ r" Y3 A
Use the brochure with the two cameras in this room, to map their location. Go ' ^0 I% F& U/ U) a7 \
to the back stairs into the cellar and also use the brochure on both cameras
8 G4 O0 V4 \4 H- X7 o1 Z6 ~(the one in the front and the other one only visible as a red light in the
Q* i7 |! a1 Q! @6 s' cdarkness of the background).
$ C0 `3 y+ N" A' ?3 k1 H" |- XReturn upstairs, and go to the right into the room where Cathryn is with the # d% y# T9 _8 T o: e h3 t* O
guard. They will leave the room, so you can map the final four cameras in each
) c, ?+ ^: M. Mcorner.# {1 R6 j/ n( K: @1 f( G5 E
After this is done, you change to Mike. You need to help Mike hacking into a ! _- Z$ _4 }* G2 l4 U* a
network. Klick on the Notebook and on the hacking tool on the desktop.5 \3 f! p' I! |# S& O. x/ ]2 p: \
You need to find a route, that has a latency of 24 or less. ( q7 h- V) t; z4 T: ^& y& h
To do this, follow this path:/ t; ^- p" ~& A& k4 f
You start at the bottom, and go up (Latency +1)
, I! ^1 b# ~4 m- y0 MGo up right (Latency +2)
+ b# C j- k! gGo right (Latency +7)+ F' v$ a5 `. O# o/ E
Go down right (Latency +1)% {2 U: } _0 T1 h
Up right (Latency +2)3 L) _. C$ z4 I3 F- b
Up (Latency +1)
2 ~. x% [: I- x9 V z/ K7 FLeft (Latency +2)
7 N5 ?* t- ?( Z+ @- dUp left (Latency +1)
5 Z( n- _& e7 i4 K% `Left (Latecny +2)) P$ I( n- A& k
Up right (Latency +1)
u+ v6 R5 ~* G) lUp (Latency +2)
; H0 l2 U9 I# i5 k6 A. CLeft (Latency +1) and finally- `: X; [4 @- V0 C2 h" D2 L8 Q
Up left.; T' N6 i U& N; b1 J" G
1 o: }" Z4 C' z2 k% M) \Again, if you don't know how to solve it, wait until the timer in the upper
4 R8 U1 q% r; |9 q; m: sright runs out, and you will get a solve button. + d; b; Z1 |# N; b% j; C9 U
$ [) a; T% u( s, j/ N+ _. s6 ZThe game returns you into the Museum in control of Cathryn, who should go to
: r/ P) R" r; z5 U! ^9 D. Mthe room with the portrait and talk to the guard.
7 r2 I+ r% T2 H0 o: n3 lGo outside and go to...
: }1 f$ D2 B9 M# c
& B2 Z. d* E' {/ Y8 s( `8 o; T3 }
0 g0 U9 t" I' ?; \. B2 @2 L
6 [# K4 g9 |% n2 i# L8 [3.1.09 London, the pub
: ~) {. |9 a5 A5 e- c6 H1 X# m---------------------
7 `! a! k4 v: I: K4 a- sTalk a bit to the bartender and you will get a beer to accompany the museum
& H0 L, E e- ~% j8 G( R% _) wguard. After talking to him a bit, he will go to the toilet. 0 B& x* u; e- s% g
After he's gone, pick up *your* glass, and exchange it with the guards glass.
9 q3 @/ V U4 P" gKlick the in-game map in the lower left and choose the loft to return to...
) ]3 O1 i, _, D/ d7 G
* K" K" ~8 r' M7 I0 h( x6 E
5 f2 ~# B( f4 Y% }( q; U4 t2 g. Y! C) _/ @3 E% V9 x; G- k+ I& j
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3.1.10 London, the loft (after the London Museum inspection)+ u0 v! i& e& a7 u
------------------------------------------------------------
. @* P) V1 H) m: h5 j; Y2 c' {+ s6 xUse the magnifying glass on the museum's blueprints. On the plan there are two 9 `3 W* n; f6 V2 M, z
tubes leading from the river Thames up to a small room. On the right side of
' w9 [) J2 g2 M; P4 z3 F# p6 N3 zthis room is a door, that separates a corridor to the museum from the flooded , S3 i/ `# m& q' o# ~/ q( X
room. Center the door in the magnifying glass and klick it. % l& e) O# }! _; ]7 ~; _+ S2 q- Z
You decide to examine this door, so head out the loft and down to the pier. 6 F" b2 J3 f! d+ [. ^
You will arrive at a jetty in...
7 z4 i+ s% p5 Y# b5 [5 ^) D) `8 E# l* X6 h9 q P; _
9 Q; a' p9 t7 z& |. e. G0 s; `
" K0 l" Y: ?( t& o
+ r$ {. E" f5 W) M$ s. ^3.1.11 London, at the Thames beneath the Museum
5 t7 k2 n: T+ k& m, g9 @3 a-----------------------------------------------
+ b; N9 t0 A" _8 M% ?Cathryn will dive into the Thames. Swim to the right opening and examine the & |, M. y V I+ u: V2 i( ?
grating. Use the grate to tie a rope to it and to pull the grating away with
3 R1 l" Y- R4 t+ Pthe boat. 6 F: }3 ?- R: v, j K
Enter the tunnel to the museum, and go to the door. The door has a lock on the
7 n2 ?$ I0 C; w6 o" ~" uright side. Examine it. The writing is too small, so use the magnifying glass 7 M+ w$ e; e0 j7 ? t; f% f2 G$ M+ {: X
with it. 7 }' a( h6 Q7 Z! v# C2 w/ |
Meanwhile Jack Stern will appear and after a cutscene you're in control of him + _1 N3 ]4 O3 L$ \6 t, a
and head to...
8 ?0 Z. |/ Y6 c$ U! L1 M0 g/ S
n% Q& b. w) E( c* D
2 z, d% I6 w# G- _" _ d7 Y6 Z! g: ?) j- F
$ u# Z$ e' R* O& ^! H k& A# [
3.1.12 London, at the London Modern (Jack Stern)
3 h* D( o5 g& W" r- s& U" T------------------------------------------------
9 W) q/ `; t# `* W' mIn the museum talk to the guard about ArtTrans. Leave the Museum to visit the 4 } j0 x& D+ M6 p6 j$ W* [
pub. Talk to the bartender and look at the newspaper on the bar. Talk to the : q8 [3 U# N/ d x
bartender again to learn about London's CCTV system. $ \: R. g. s7 [8 E/ Y F. m
Jack wants to call his boss to ask him about it.
1 {8 ?8 i( j5 u) J0 [$ l# O" Y5 E1 xAfter another cut scene you are in...
5 @( I4 p# i1 ]+ ]4 }
' Y+ f7 T- m- v8 W9 `- b9 F2 O4 E) q$ n- ~+ d
+ H: L' e& J' k1 z! l
Q: ~) A2 Q4 \1 U7 Z1 R, s3.1.13 London, the loft after the inspecting the Thames entrance
( x0 \# s2 B4 F ^* ~+ I----------------------------------------------------------------
- o, C3 G# t' CYou are in control of Mike, who tries to create a duplicate fingerprint. Go up 3 c5 G+ E8 j% M
to Mike's room and klick the table to the right of the computer. + E, B' C+ ^* T' y1 x6 q
Take the silvernitrate and use it on the glass. Turn on the UV lamp and get the
0 V& Z8 n! T- Z3 B5 D/ gfingerprint. Go back to the sink in Mike's room and take the rubber gloves. Use
4 x9 U( q O/ O. ?* O7 k& Jthe fingerprint on the gloves to create a fake fingerprint. # u, o; E) k. o, p
Go downstairs and talk to Cathryn. , {3 U$ o/ M* V
Before discussing the plan, go upstairs into Cathryn's room and get the
# ]/ p- B+ W" n% hflashlight from the desk. Go back downstairs and use the projection screen to / p" X5 s. J5 d V
start a cut scene.
4 z5 G3 O; W5 M; vAfter that, go outside to the...$ c: E1 x' k8 }2 ~9 {; Y
" A: p2 J+ `; s2 ~
/ I6 M" Z( Z" o9 X- o
- c4 k0 {& {4 l# ?
' E' Y) \4 [+ p K1 _% |
3.1.14 London, atelier of McBride after planning the heist
: Z, h; i& ?7 n* O& y' h( @" y----------------------------------------------------------
9 X$ a6 }% v, r6 v' J1 x- h2 ?Talk to Robert and get the copy of the portrait. Return to the loft and at the
, Y" W% `! G" f6 k5 l9 ipier, talk to Bernard. 3 F+ b; B# ^9 y$ ?! C: [
OK, time to do this. You are automatically brought to...* N3 C) Q! k5 w* U2 u
5 F3 e2 z8 H- h* L$ d; h
" }$ [5 z, |) E3 d+ C
0 J$ {0 Y: [3 s. H6 G: C6 o; q6 W z+ V4 M; y; H
3.1.15 London, cellar of the London Modern Museum* ~% r9 R9 T& ^; N+ H
-------------------------------------------------0 C4 c: `3 b( z1 w3 x
Cathryn uses her cellphone to call the museum guard. Use the bumpkey from your
: P( P n: A* j4 l Z% k4 a0 h% ?inventory to open the door. The control switches to Bernard. Use the fake / t e1 {1 ?7 }6 [
fingerprint on the fingerprint reader. In the control room there is a cupboard
8 J% ~# i8 H( i b0 `! [with surveillance equipment. Pull the cable from the cupboard to disable the ' K- J: B# K) J9 A
cameras. Cathryn now needs to go to the room with the portrait and exchange
0 ~8 Y. Q- k( W8 }, A+ Pthe pictures. On the way out, the alarm goes off.
9 ~2 u+ z' P0 ]& \Jack Stern is in front of the Museum, talks to the guard, gets mistaken for
- k' [9 R/ F7 c( r" P4 O/ }the thief and arrested. After this cutscene you are back in...
9 a$ V2 j w6 ] H2 }0 H. A6 o+ y- Y% N
7 Y2 m% Y/ p! i( P& U
2 s3 O4 A; X& }: ], o B8 ~$ e* z( O) n. P
3.1.16 London, the loft after robbing the London Modern Museum
2 A# T2 B" I$ i9 y7 ]--------------------------------------------------------------2 T7 B" m+ z) n7 m& w; s
Use the Map to get Cathryn to the London Eye. You will get a new job to get a 5 t* P( E; m( O
portrait of Washington from the Museum in Paris.
$ Q5 P) b' O }2 i1 sGet back to the loft and use Mikes computer to research "Washington" (this will : l1 s0 Y: I# j* a' F6 T$ j: o' q9 L
copy the image to the USB drive again), and also look for "Museum Paris".
9 q I+ J7 ^1 e9 }! w( q" qGo to Robert's atelier again with the lower left map. Talkt to him again and
4 {1 C6 i* ?: dconnect the USB drive to the projector again. 4 S/ X, k& n, k' s9 u$ o' [
Return to the loft, talk to Mike go back down and use the telephone to call , M, R6 c3 s; e3 V0 M8 a- Z
Tom. After a cut scene the game returns to...
: ^8 d, }: K/ f& N' S1 A: i' E
% ^5 j5 G) l: n6 z: ^3 c; C% x1 z0 V J7 M
% L5 G4 b# O$ U- b \9 c
3 p3 Z) n4 b: d3.1.17 London, Jack is back at the London Modern Museum) A% `& e; ?4 I/ y. _. v6 p
-------------------------------------------------------' i( S8 N1 o# A9 W( S
Use Jack's cellphone to call your boss. He promises to send some CCTV screens 5 ?$ }6 }6 C: i/ ]
to your email address. Check your mail to find them. It's a photo with a & Y0 J L [1 }
license plate. Call your boss again, to ask for permission to use the license % a/ H' n" R$ V3 [( O1 N7 X
plate identification program. Check your mail again for the granted permission : }# Y" O0 n( A6 U
and launch the application.
5 y5 C& f6 r) V& ~. XLook for letters and numbers that can be easily modified to look like another 1 W8 ~3 ~9 K- j1 _; k
letter. For example, masking the two upper bars of the letter E with yellow 7 J* I: J* U: E- a
tape would make the E look like the letter L.
) v/ y7 i/ l5 m# ]If you can't figure it out, wait until the timer allows you to solve it for you 3 ~" Z7 z, ~, |1 H, d9 T! q2 a% W- V
or use the license plate EPO8 PXW.
' H7 ^5 i( S; sThis will allow Jack to go to the address of...
+ [( g# D7 H3 |3 l" T4 K8 B. X8 v2 O
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. f$ R) s2 h( x( J. @; f
3.1.18 London, the loft after Jack found the address* F \ [0 {0 r3 u, X" P! i: e
----------------------------------------------------
6 ~2 B$ S. ?+ V5 _' U! [- oUsing the police badge in your inventory will produce a bumpkey. Open the loft
6 g ^8 Y A# z4 F' g3 Ifrontdoor with the bumpkey to enter the loft.
6 Y+ @0 Q, m6 K1 T4 RGo upstairs and examine all rooms. In Mikes room, Jack will find a business + f" l2 J* N0 a' Q! ~
card sticking on the computer monitor. Examine the left table (where you let 2 X, l& k2 Q6 z
Cathryn find the USB drive earlier) to find some traveling documents.5 K: G( @. w2 @5 [! K2 F8 I4 W) C
Return to the van and use the computer's internet to find out more about the & Q* q$ T# k- }/ \2 y
"Megabase" company.& U+ e2 e# J7 s# F( B; a
Call the company to find out Mike's cellphone number. Try to call Mike, but
- p, F3 h7 v8 k2 s3 Q( @, whe's not available at this moment. So call your boss instead, to find out the 6 ]3 {! T4 O# }* F" E% |- S; x
position of Mike's cellphone. Use your email to find out, that Mike is B7 s1 m- f I4 j
in...1 j% R% x0 C9 g+ z- [: C
/ C* `, f; V! Y$ _
' y) r# ?$ `! p. P6 K
! g5 z: o0 Q2 y8 w) @[PARS] 3.2 PARIS# _7 W' ~, C. w6 Q. u6 }/ E
----------------, g4 `: Q9 K m1 Q9 l
$ Z) z4 Q2 Y+ A: D W8 L
3.2.01 Paris, at the Musée de Paris3 U0 q) Y1 q* B4 ]7 x* i9 _9 t; \7 E
-----------------------------------
) p% l/ t$ f' X2 N9 y$ _" _Examine the stand with museum brochures. However this time, you don't map the
/ X/ K" B; l# E: Lsurveillance cameras. You clock them with a stopwatch in your inventory.
% j% g8 K. N8 ` q$ M, Q8 F* uSo use the stopwatch on the three cameras in the first room. Go right into the
% z8 O8 ~' a4 J) A kcellar of the museum to find another two cameras. Back upstairs, go into the , A+ M* x6 G# C* Q
background and to the right into the room with the Washington portrait and the ' J" d) K7 q8 W. y& v
last surveillance camera. Examine the portrait and go back. Go further back
+ x0 k7 b7 I7 A- |3 einto the museum, and the game switches to Bernard, front of the museum.! ]) b9 Q" _2 \
3 D* R* o2 a' F0 Z/ n& WTalk to the museum guard in the window on the upper left side of the museum.
7 z( @% n& @8 |( [9 vYou will find out some interesting information about the museum's security
& i, ^ |6 m& Y0 L qsystem. The game switches back to Cathryn.
b' Y) r8 W- o, [) I D6 h
5 N+ W, [5 Z; j8 M$ l, pCathryn goes further into the museum and talks to the guard and finds out some
! t1 X& _7 f8 F+ N" e& c, j" n1 Rinformation about the catacombs. Leave the museum and go into the van. Use the
. R1 y* l8 W7 A1 F& w1 O, f% blaptop to search for "catacombs". This will lead you to...4 m$ c7 o2 o, n
" J& U' c1 G7 M- L$ ]
% X9 K- g N( K4 E$ _6 j. t2 n/ @
4 Z# R' Q& J" |0 z) v: w/ F+ ^" |. G
3.2.02 Paris, in front of the catacombs
7 Q, t, k1 L" { K* O7 K; K7 N5 y! `---------------------------------------1 x6 [' @2 f" A; H4 ~, `' v
Go to the small ticket booth and enter the catacombs. You will come to a room
8 H/ [ I* o& I; @2 S- jwith a gate in the background. Looking inside, Cathryn finds it to dark to see,
# y: |* L: O4 i7 H. A+ k! s; fso turn on the flashlight in your inventory, and you will discover a grafitti
u2 o7 y% W& c2 w( aon the tunnel wall. The grafitti hints you towards a club in Paris, however the
$ p W1 c4 r( u6 X( P' q; zgame first switches to Jack who just arrived in...
0 @8 y4 {5 l) B4 s" G4 M- |8 w* O; H2 n4 C4 h$ y
- b, c4 |$ @* V0 X5 R i2 ^. Z
, Z; f" j' d) H# \& l9 W
3 Y- }% j0 |: R6 d. H J
3.2.03 Paris, in front of the Musée de Paris in Jack's van% K Y# _( B% b4 K
----------------------------------------------------------- V9 e2 [8 I/ t# G9 \+ u) U0 d2 t) _
Call your boss to get an updated location of Mike's cellphone. 7 j! m" b$ c4 P# u0 N( S2 u
The game changes back to the group who just arrived in...
' ^' D: _/ E3 q/ ^) ]
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% h2 P' _- D, u; ~3 L" t
4 [! c4 r5 c% C8 j0 C( f9 Q; L3.2.04 Paris, in front of the "Club Électronique"+ Q& h- E7 h+ e# }' x$ G F
-------------------------------------------------
$ v+ p' n; s) j, D+ XTry to talk to the bouncer in front of the club. Try again to bribe him. After
]4 ? p; t" i/ k3 m3 L! Jtwo unsuccessful attempts, go to talk to Cathryn. With a trick, you go back to 5 p4 |* [7 k1 {# _) v/ X
the bouncer, who suddenly has important business to do, and you can enter the
a e$ M! ^; fclub. Inside talk with Francois. After a long conversation about Francois
* k% i9 H2 L( L+ I7 z) vdifficult youth in Surinawa, he shows you the map to the catacombs. Use Mike's
3 H4 }0 d d4 Ccellphone (running ScummVM by the way, if you examine it) to snap a photo of
! _* Q# F3 U6 y# [; p' n; Dthe catacomb map. 9 Q3 Q. O# V9 l4 P- j: \* P
Leave the club to go back to the catacombs. Before you try being Indiana Jones,
" @( E; M0 g( M8 ~" hthe game lets Jack arrive at the club, too. Ask the bounce about Mike, and the
: x( j- c0 N! j- kgame cuts back to the group with Cathryn back in...
6 P/ B5 h/ j- V \! x" S- N b8 Z7 |- Y) ?2 U2 `3 a
6 ]5 J2 _, b- f u: Y3 j2 A) [; e7 @
% \/ y; g% V! S3.2.05 Paris, inside the catacombs0 o- ~7 L( F0 V" O2 _
----------------------------------* h' `; \! C& x$ I) j/ J6 b) _
Let Cathryn use the map of the catacombs with the brochure map, and you can now
$ T! d ]' x3 r* L% p: M5 Qenter the catacombs behind the gate. 1 h' Z/ H; A! _! M1 J0 ~
As soon as you see Cathryn in a "sort of top down" view, you can click on the 2 V- u% _8 A. x2 ~. w3 s
map icon in the lower left, and you will get a "detailed" map view of the * a3 E+ _: k" P- T1 I9 g2 s& s
catacombs. " \) x/ [' r0 T( ^- p, G
3 E$ ~ w6 ^$ F5 J% r- \; F
You also get a compass in the lower right. If you click and drag the
* n3 {. b3 J! ^) E* S) [) _. x# N3 J+ Grim of the compass, you can always turn the "North" of the compass to the ) Z. h. h4 y. X* q% e- I
needle if you have difficulties in which direction you should go now.( J! H- p" j0 v r/ }3 g
j: T, C# d; e- c! OBeware, that the camera angle will always shift, and "north" is not always up
# u; h7 i L7 r" y/ U" C! Pon the game screen!
0 J3 w7 W& \4 Z! C# r9 PKeeping these two things in mind (shifting camera angle and turnable compass), % o2 ^1 v% y$ p3 G5 \
try to find the storage room with these instructions:
R# b$ n* O0 N- L X
9 T/ X! [8 B( V8 C/ rGo north twice. ) e" h& W. |$ E5 ~% @+ b% }
You will arrive at a room with a wagon wheel.
) r1 N% x3 `# M1 u! d7 D9 yGo east3 v2 W1 M) p6 [ a& n5 x
Go north.
7 Y2 @4 U' E! ?; l H0 r* Q0 EGo east
7 F6 Q5 U$ }+ \& _. BGo north.
2 H# n/ P- {/ EGo west.
# c! d9 w0 H$ d5 L mYou will arrive at ...
4 x# t3 _ b. b4 |$ u3 Y4 R
. i5 H6 R* _. N
, w9 R8 ?! c+ T; U- l% R0 N
+ L% l% r+ y, g1 S3.2.06 Paris, the catacombs in the storage room# @$ A# b0 o; |5 R$ t
-----------------------------------------------
) Z9 i0 S6 ^0 S2 H) TIn this room turn on the flashlight and find the switch on the right side of
6 M P! j/ U3 k5 M6 B. G! othe screen. You have found an old ammunition depot, that Francois warned you " L+ \) K' t8 G( w
about. 8 j8 O) Y$ d9 l& }9 C& n) i8 a
Klick on the map in the lower left, and klick on the open door symbol on the - }. k3 k3 F- n/ \. R. q
bottom of the map to return again to the / n& i9 w `( h7 y
[* B* }; b% s; ?
& o3 k# u' ~! n* p( c9 a" N9 ]
, U8 Y/ e2 U+ b/ `& s
; B! A7 L4 Y2 P/ {% q. q$ c4 @3.2.07 Paris, catacombs entrance (finding the Museum) D- i. Z' `. G3 c; O, A' j5 F
----------------------------------------------------
7 t7 e ?: h7 pKeeping the hints from before in mind (turning the compass, and that the
8 T6 W& N3 k% h$ n6 u9 G4 I" Ucamera angle shifts on every screen), follow the following directions:
; p! Z9 |$ M2 y% F! h! L# ^' a n* x$ T7 i' x5 J1 [& n- {
Go north twice
" C7 x5 h7 n3 D& ^) tAgain you are at the room with the wagon wheel.' j4 V9 E# |, F
Go west this time.
7 K" u+ _ }; a5 s$ _Go north three times, until you can't go north any further.
1 _3 t+ Y) |4 E. Z! t9 hGo west again. / ~$ L! V" c& Q7 V
Go north
9 z( K% w4 t/ _4 D: yGo west, and you should arrive at a wall to the museum. 7 d H' f# w; }* [
* h0 U4 ^; ?; i& IAfter you discovered both rooms, Cathryn will go back outside, and you need to
8 a( Y) W' ^ y- f' F7 U: O0 Muse the van.
! l( L" I3 A, z6 F& H: P& G- u
( h; j: Y- m3 |, M1 c9 zA few days later, you will find yourself back in...3 ]# c( z' c; y9 m! _* q
1 c- }) L* r. b
6 v9 Y$ A9 r0 a+ f$ j2 ?
$ ~1 V7 Q% l: o z. a7 S! z c& ^! m% v
. w* E3 N- p5 z4 Z7 I
3.2.08 Paris, in front of the Museum, before the heist. G, M& Y' L/ S! B! S# z ?7 l
------------------------------------------------------
, s8 G- x0 ^. N$ _" eBernard informs you, that someone probably was in the loft while they were
0 b* e. d( E5 q# d5 G1 x- Qaway. But nevertheless, Cathryn ends up at the Museum wall in the catacombs.
a, B' e9 S6 x" [7 m/ }Turn on the flashlight and find suitable places to put an explosive.
$ U! X* S* h' T' ]Press the space bar to find the "hotspots" on the wall. Klick on them, and 1 R9 z6 s0 K5 _1 w* w% P
Cathryn will either tell you the spot is unsuitable, or that it's a good spot.
% w* ]+ \2 D9 g( D7 J6 wAfter you found three spots, the game will change to Bernard, who is in...
0 v+ X# ^" S$ v/ h; j3 _. R s. P) k$ ~. A, ]
* ?6 A5 }+ ~3 k" @7 G+ I& i# k: m4 B0 x: p5 x
1 _7 w5 y* y1 G# z, B8 [3.2.09 Paris, in the storage room preparing the explosives
7 m: i% `1 L. g# r T( W! n0 T2 J C----------------------------------------------------------) W7 h/ g( X& r5 M6 E
Find a few pipes in the storage room and a crowbar on the workbench. Open the 0 e! C+ g- M0 s: @
crate with grenades on the left. Bernard will automatically take some.
( y3 P6 _5 g" Y3 f- E8 ]: s2 LPut the grenade into the bench vise, and use the wrench from your inventory on 1 G( @6 l& R' {
the grenade in the vise. Use the opened grenade with the pipes in your 3 }4 s+ N$ `: p8 S) W
inventory.0 O2 g$ M& X( d! }3 O# B
Meanwhile Cathryn can drill the holes on the places you found earlier. To do
+ t* q8 v* N9 Fthis, use the drill from your inventory. After a cutscene Cathryn is now in...# y% j# D. E) |% j
8 X3 t5 p# c+ n
, `$ X/ k* v, c3 [$ f8 U- O3 M* a
8 b) c8 F p" D% \# b' t3 E
2 r3 q' h) v% @" p+ W9 B3.2.10 Paris, inside the Museum cellar
) l- B6 A y _5 E. l; q--------------------------------------& e& V8 ^0 `* I. D& y1 m0 u. r
Go into the room with the Washington portrait. Mike now has to reconfigure the
( n7 s8 m" W& u0 P6 [) q' Ulaser barriers with his laptop. So launch the laser barrier configuration tool
# E8 V8 @' m9 }2 T, ?" X! b1 Von his laptop and try to find the correct setting, so the beams will flash in
8 `5 Q$ Y; C. c3 |7 ja straight line, instead of diagonally.
1 i, C) u4 B: l! N. ?Also the program won't allow "unsafe" combinations. This means, on each side, ' O( i, d, w+ _4 Q+ Y2 y
there has to be at least one letter from A to D at least once!( {, y+ Y# _* u
( @: q4 Y4 X& c4 APatching C to C, D to D and A to B and vice versa should do the trick. You'll
& f* O4 @# R9 q+ phave to use at least one combination twice. It's up to you, but remember that 8 X2 {4 |5 ^$ ^ t
on each side, *all* letters from A to D have to be present *at least* once.: Q( \" y3 G# }! X* K& D
2 w3 U, i* y6 Z; R# L
If you can't figure it out on yourself, wait until the timer in the upper right
0 \* c4 P* |3 P" F9 M* a( b; wruns out again, and let this button solve it for you.
{% a, T- E% H% z* b3 rIf you got it right, the game turns to Bernard, who should walk under the ( R3 ^6 s7 J6 }5 ^! ^4 }8 B3 S- _
window, where you talked with the guard earlier and light the firecracker with 8 Y0 y! n+ i( ?
the lighter from your inventory.
J- {3 R6 P" u# L2 e* t8 m" ZCathryn then has to exchange the paintings and flee from the catacombs.
$ L7 K) C; X- B v' TThe team then returns to...
7 i @) c/ R2 m- J# f8 x/ V# ]+ z0 L: z! s9 U+ T. L7 O8 L& V4 a
% Y+ ^7 ]& R, l- b( ~6 m! x D8 i Q# q# o2 p+ I& k5 }* q6 n
( `; |% L5 x: C3.2.11 London, the loft after the Paris heist8 P1 G; [, F& q# w
---------------------------------------------, S' q8 ]; M0 D2 z% m8 s6 C. H
The three discover that the loft was indeed searched, and that Bernard has gone
! u, T3 f- T+ g9 `/ Jmissing. Go downstairs and call him from the telephone. Talk to Mike, and after
( N3 L+ x4 d) f: |0 v2 b! na phonecall from Cathryns father, you leave the loft and use the van to get to
/ N. {( X4 b9 Y& T8 H( [the London Eye. The game returns you to...' Z. v& [* g( ?* L& J5 h% W% z3 m
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7 E& X- Z0 @7 G/ q# X% F! f3.2.12 Paris, in the Musée de Paris with Jack after the heist
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After having read the newspaper, you drive to the museum. Enter it, and talk to# }, d9 ]9 L! d
the guard. Get back in the van and call your boss. Your boss is not pleased by ; \ X$ L2 C" e) Z1 J' q& Q
your performance at all, but allows you 24 hours to find a connection to the
1 i. x9 K% B4 U& V9 i# |case. Call Bellicoe, and head to London yourself.
; |) X$ \: \5 R4 x) xAfter a cutscene where the exchange goes wrong, you finally find yourself in...5 ?: @& g# w# X- d' i9 B; T
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8 c' |' l O0 `4 @* ^3.2.13 London, at Robert's ravaged atelier% Q/ Y) C) U8 J" }$ N' h0 d
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3 N5 W; a4 g: l4 GSearch Jack to get his car key and use it on Jacks van to get to the airport.
3 J, H" u0 {5 x5 H3 b& e& p! PThe team will head to the caribbean, where Dictator Eleni reigns over the
- K% r1 }: N5 j7 z) e4 _republic of Surinawa.
) ]; A% Z$ ?$ n$ LCathryn arrives at... L. g& g8 [" c; P9 [7 _2 a
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/ O; Y; N0 n; R4 N8 T4 T[CRBN] 3.3 Surinawa, the Caribbean
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3.3.01 Surinawa, the beach6 J9 `2 g' L I6 U! x
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Cathryn should go to the soldier, and learns, that just being on this island is 1 P) i- x+ ^& o, W% r: U- _/ ]$ O1 N- b
asking for trouble. So go to the right into the village, and on the crossing go
/ W2 W. o" w& t* _8 \8 R; z4 Aleft to the gates of a mansion. Since you can't go any further here either, go
) Q7 y; @# v, K7 n u7 A& hback to the crossing. Call Mike and give him a status update. , {( r' }6 p& w9 @4 Z* P3 y/ k* W
Meanwhile time passed, and it is evening. Go back to the beach, and talk to the
0 B0 n ~$ G/ V& k0 {fisherman in the foreground on the right. On the way back into the viallge, you
, r, H! r8 ~8 H. h' ~are being reminded on the curfew laws on this island, and that you will need a
7 \! y1 j+ v2 ^2 W9 X* ~/ Eplace to sleep. Get back to the beach and talk to the fisherman again. " H+ i: W- y- s2 a' c/ z( L1 j
Before following him to his home, call Mike on the cellphone again. 7 E, ~. [# R4 P7 Y$ g2 b
+ x1 p2 S% {) {# N; f" V" pThe next morning, go back to the beach, and the soldier will leave his post for 9 R1 t/ q4 Z* m" ^
a patrol round. While the soldier is away, go to the wrecked car, where the & f3 K; k' z- o- }+ e+ }+ U
fisherman was, and get a mine. 7 W/ k7 d: q. [! }' A. _# A" r
Next to the guardpost, are some stairs to a guard tower. While the soldier is
/ z) h% \7 P7 w$ W9 saway, go to the tower, and place the mine into the puddle of petrol on the left
7 z- s8 z: C5 \side of the left gas pump.
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- I. v' J6 V. RGo back into the village, and you will meet the gentleman from the evening
- R. g( ^) x! R8 c% a# Nbefore. He will invite you to...
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2 ? X. W, W- Y7 M3 j3.3.02 Surinawa, Eleni's mansion% C' }% q2 v3 X6 i+ A
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In the mansion, Eleni offers you to answer your questions. Go around the room, ! n( W/ P1 w8 I
and you will eventually find a view with a sofa and a small table in the
- n8 d/ R3 G1 [/ Cforeground, a spiral stair to the right and a small map in the left background.
$ m. \5 N4 i5 ~8 h* Q9 a# C# rNotice the small device on the table for later. 8 ]+ j+ w+ y( R& W0 }9 K+ p+ C4 M
Ask Eleni about the spiral stairs, and the map in the background. Then walk
4 J$ H7 k" ]5 U: ]" {+ G% a& Earound the room until you find a curtain to another room. When you try to pull
. @/ @1 P0 m- e( Y+ _it back, Eleni tells you to eat first. : D6 x( r: q3 W0 ?
After some eating and a lot of talking, Eleni shows you what is behind this
. N* }; o$ R" |" B2 [7 t3 ocurtain. After Eleni leaves you, try to open the steel door on the right. Since , X, @5 P6 ?! V5 O. _: i5 h
it is locked, go back to the viewpoint with the small device on the table and
4 B& R7 y" s* ~; utake it. It can open the steel door, so go back to the art room and open the
0 L* g3 u9 M9 {5 |4 \, `door. * B6 ^6 b/ q5 j
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Examine the first door, and you will find Robert and Jack being locked up in 4 w! o0 q0 N: W- N2 E0 |
there. Look at the control board to the right, and open it.
6 y- a: [- k4 r9 n( gAfter some explaining during a cutscene go to the map from earlier, and call
$ _" {, k& t6 UMike on the cellphone, to guide them through the mine belt.
: s3 }4 B" ~+ y3 f2 fAfter the team arrives at the beach, deposit the handy at the fuel pump with . F9 p. s% {4 K8 w2 O
the mine and return to the Villa. . V7 J3 J- z' ?& z! T- U7 V% \2 }- c
, F6 x3 a9 j pNow sit back and enjoy the show. |