有卡住的朋友可以看看
- | ?& e' Z$ ?# h; E, X5 W
! |7 b0 \. _( H. L. l4 T/ Q- cCHAPTER 0 - TAINTED (CH00)# G6 s5 y9 {' _1 v2 n; B3 _ |- x3 U" U7 P
---------------------------
- d# v6 ^) C8 T7 O5 m' Y$ J" V2 a& g1 a
SETTING: MONASTERY Q4 Z( ?6 e c$ N- |
(as Brian Westhouse)' R6 @2 e( x, g) r9 p7 \6 w
01) Walk out of the room and follow the monk0 ^6 B V# z) E. N
02) Follow the left wall and bother the whispering monks 9 I( j) d3 U/ Z4 `6 y Q2 L* o
03) The head monk will say that the ritual preparations are complete2 c3 y9 q. k+ }' c
04) Walk onto the dais/ `0 Q8 f5 q* ~2 x
% j. h4 D2 z) o! l$ H* L
$ s9 N G" J$ s" |6 D! b3 `! B7 ]" U3 ~! |! Y
- I9 l2 ]7 S- ^$ Q( a; d7 ?CHAPTER 1 - ONE (CH01)
- W4 N( i4 d! v1 n2 k: b" r' \---------------------------# V2 _/ l! u3 O2 h+ g
u- F2 @$ p- N7 b+ zSETTING: CASABLANCA
E6 `, f# U" v7 j+ p(as Zoë)2 H% ~0 i% [2 t! |, Q! i
01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)7 P- e/ {, Z0 E5 G4 V9 X# ~1 m8 F
02) Open the closet
$ W1 ?( |+ s/ g% n7 N# s03) Use the clothes to change# D3 S- L- y$ f- O( ~
04) Go downstairs4 A0 d* Z# e4 l- R$ s# p
05) Speak to your father
' V0 y9 J& r, h! U$ ~5 C06) Exit the house
; L m0 k& U2 ?5 z+ w07) Walk down the linear path until you reach a new area.
6 t1 x9 R/ N$ |; E0 A" z1 n08) After the cutscene, follow Aralyn1 f& L2 _- b5 s! ^ ~3 r
09) Proceed to the end of the path
% i* O4 f4 W- E& S! r) X10) Open the door to get to the gym. r% ], h# L2 j# H
11) Talk to Jama, the woman in green8 Z( B% Z7 \+ f8 P+ I7 V
12) Spar with Jama, say "no" when you're done practicing between rounds1 C6 L6 v! i c8 z+ T
13) Exit the gym
; j, ] C; g3 V14) Go to the shop, "Alien the Cat." To get there, backtrack home
& Q2 E3 b* e& c0 G15) Walk to the back of the shop
$ t! m/ {! H8 m/ _: I16) After speaking to Olivia, exit the store
; A; c, F4 X$ r2 N17) Meet Reza at Moca Loco, it's in the marketplace0 Y/ D3 w5 S0 \* y1 j2 T' s# o; N3 @
18) Reza is sitting on bench just left of the storefront# S) l7 }9 A0 _& S8 j0 |# z# A
19) Doesn't matter what choices you make in this conversation- t% p* f/ f+ J/ y( i$ ~6 f1 q# [
20) Go to the taxi stand, it's near where the gym is
7 X h6 e: L# [! l/ N b- t! ]21) Get into the taxi
5 O. x* D: u# [$ o+ p' f1 p# @" z% J& m' h
SETTING: JIVA CORPORATION
5 H9 w- M4 \& q6 {22) Press the button to call an elevator pod. s+ m2 d- @. V/ c
21) Walk up and speak to the receptionist
+ B5 G# }/ l2 D: A22) Choose: Appointment, Distract, Plead
4 Z3 U* F- v" o. N: y23) Use the panel near the storage room to lock the receptionist in
/ G: R4 [+ j' z, G7 L. y( o* @24) Use Console on Receptionist Desk to open the hallway door
+ G+ u. q7 e( y B' t: k& `25) Enter the hallway until a cutscene/ f! m! A2 [( M2 x( `& Q; L( r) N3 m
26) Climb on top of the box to the left of the elevator y& z8 Z) g% ]5 H! m- z1 I
27) Climb on top of the elevator
! V; N5 ~0 L8 z! C$ B3 X' n& L28) Open the cover on top of the elevator( W- _9 n* c. L
29) Use the pressure release handle! ^; \2 o7 Z, ^3 j4 `8 T) ^% X% T
30) Get down from the elevator
/ C: X$ x# w$ V3 `7 \+ L! m k31) Get down from the box. [0 I3 O6 I( p9 C/ ^2 K O7 t
32) Open the elevator doors
* ~9 w0 n. h* E' @33) Follow the woman to the elevator pod
0 o1 z. @. g+ g, n: g2 @8 I34) Wait for her to do the manual over ride
1 v0 y, w% D/ M! s$ }+ H35) Use the elevator call button
$ P7 b1 T% ]7 z4 h. s8 p+ }/ ]( D36) Enter the Elevator Pod
: w' r! [& E0 F' y37) Helena will give you a PACKAGE# q+ U. N8 T( @+ ]$ a5 b: `! L+ ^
38) Use the call station to hail a taxi
0 X7 G2 K+ \) a' @; y
9 [0 e, S8 u+ `7 hSETTING: CASABLANCA0 o R* K5 j: g, A
39) Head to Reza's apartment, use the alley to the left of the Sushi-ya
, n5 l" Y2 z* O0 f8 W1 \5 D: N40) Enter the building with the red doors
! f/ M- H. d6 e: O/ M41) Head upstairs, Reza lives in Apartment #8. s+ a/ ]3 v. ~
42) Enter Reza's apartment7 r2 @3 ~; e( ?0 N
6 E. r* P$ f& b. F* |
: M! S+ c+ g- v+ w9 P2 K
, D$ K- c. m6 x6 i3 M) B" ?
8 k G9 F# M1 z0 M! W& l6 d6 d' Y
CHAPTER 2 - LOST (CH02)/ S% e! {7 B$ Z- ~ A1 b
---------------------------' d( s4 b7 s9 j# K |4 o( n
+ \3 z) k4 l. U. OSETTING: CASABLANCA' ^( c9 o' ~! @+ g
01) Get the message from Wonkers
" v2 a7 k& K3 _02) Head to Olivia's store, Alien the Cat
: }5 w1 z" B4 l: X* y$ L03) Speak to Olivia, she will give you new software4 B% F3 ^- B1 u- i8 ?* N$ _- i
04) Head to Reza's apartment2 J' T2 N }( q
05) Use the MOBILE on the clamp installed on Reza's apartment door' m8 ]3 j# f, {
06) Unlock the clamp by matching symbols" s: a9 t' p5 S: H$ }+ n
07) Enter the apartment$ V( l0 f; @: J) l! U
08) After the cutscene, sneak into the bathroom by staying against
+ N( O: w% y8 A the right wall, be sure to avoid any glass
2 q' x i2 \# z% v& m09) Open the shower door) N0 z, U" e8 O& A! t( ~9 f
10) Use the panel installed on the shower
2 G: Z* x7 J5 k$ H: O' J) @3 G11) Close the shower door& m4 y0 ^8 Z u! Y6 B
12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS
( b' `" l, o5 a4 I# N13) Head back and enter Olivia's shop }5 P; {% [, g
14) GIVE Olivia the WATILLA PARTS
& @; g+ t" D2 t" N. r; D( G15) Olivia will give you the WATILLA POWER SOURCE
' s: V& @2 J5 N) a# K* `2 d16) Go back home1 [1 T E# J2 C2 a! L& u+ h
17) USE Wonkers to get the WATILLA BRAIN3 b1 ~5 h. Y( F' c$ e$ ^# K. g" L4 v
18) Head back to Reza's apartment- ^8 {- b, W+ Z4 T0 X% P
19) USE WATILLA BRAIN on Lucia
' y7 M3 K! S% @9 ^) U! \8 N20) USE WATILLA POWER SOURCE on Lucia
' r1 t9 t2 ?5 O# f$ A9 w" X21) Speak to Lucia! C) [8 {+ U; l# W, C- g) L
22) Follow Lucia and take the NOTEPAD
# y8 B' {" Q$ t6 \23) Pick up the NOTEPAD again. s+ E) ^3 ~3 L4 _# D: D
24) Head back and enter Olivia's store
& }& E6 o8 v5 \3 Y( E$ m25) GIVE Olivia the NOTEPAD; k5 R4 q. a: `* [: j
26) TAKE the backpack from the closet
! U+ S0 j! W/ c9 G- S, m8 g
3 W j% h; U$ ^% s/ zSETTING: NORTHLANDS7 ]6 Q# \. ^+ P+ g+ ~
(As April)) m' T- w. S2 X* s; l' \
27) Take out the Soldiers w4 N) G2 [ L' l- p
3 O8 `3 c7 k1 ~7 Q' U$ Q
* {, P% w1 F( w* m2 }
" s, J& o$ k q, E0 @$ g- u7 F' R9 S
0 P2 p/ k! a( Y: r+ u' H1 ?' ^
CHAPTER 3 - 201 (CH03)
8 ?( p( b5 }# \0 v" M--------------------------- y4 Q3 `' e5 `4 G$ u8 h$ @
; M$ Y0 k; i) ~; x# a2 x( j3 t& F
SETTING: NEWPORT, VENICE
) |; \1 C1 C" [0 Y. ^( X(as Zoë)8 \3 ?; @% p. C# i" u8 Q
01) Follow the right path, until you come to a white building
3 L2 T) x7 X! L6 H2 @02) Use the Buzzer on the door
! M T+ |+ e* a4 ~; A8 `03) Speak to Charlie, learn about the Border House
* Y6 V. C5 J; h6 d" o9 a, H04) This time, follow the left wall until you get to the Crossroads) f% j2 `# C2 J5 o
05) At the Crossroads, you will see the "Chinatownman"'s store- S" K! b2 p6 [ }; G# c q( ]
06) Take the bridge to the right of his storefront
/ H7 O* z) I$ ]" b1 N1 n( E07) Once the area loads, hug the right path until you come across a bench/ n0 d! m% L( N/ ?' r
08) The bench is in front of the Victory Hotel
' ]# R7 \5 Q8 {) S09) Face the door and take a left, t8 o& z( Q. b/ ?2 N
10) Climb down onto the scaffolding until you reach the water5 q, N: B! d; A' M7 d! s
11) Follow this very linear path until you see a ladder
p$ u, k- X q& G12) Climb the ladder8 x. h* T" }& O+ u; R* C
13) Observe the digital padlock
& F' d" W' S. ]+ Q14) Use the MOBILE6 |) Z" c& l& f1 y: F
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)( k' L5 a7 Q4 P0 ?, E
16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"7 X8 y4 P) I' c
17) After the conversation, use the mobile
& o. F( j! B' m' g# Y; H3 @18) Speak to "Chinatownman" again to get the LOCKPICK
# f/ W. x: i% n8 n/ G, P+ A$ y19) Go back to the gate with the digital lock
4 Q& i( _% b, `- N20) USE the LOCKPICK on the digital lock2 Z) w0 j' P4 L, `& _& Z+ R
21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on
* V0 N! Q ]5 s top, 5 on bottom by rotating pieces. You have infinite time, so no rush!
+ x9 K' B% O& x, }22) Enter the yard
" Z+ o; ]9 N1 e23) Sneak to the toolshed, but only while a train is making noise. * F& O" x8 o$ H7 r5 G1 F
If the dog wakes up, just climb down the ladder, the dog will be back
; E3 K; `6 B+ W" h h! i6 t2 h% n asleep7 V3 m! n% d/ }( g
24) Open the toolshed door when a train is making noise& a! s% V& t. n) Q' {$ e
25) Enter the toolshed5 p, K q3 \* n: C+ x# U* B
26) Take the AXE hanging on the wall2 }; U; d8 Y# e- u7 k( h
27) Run across the yard and climb down the ladder7 A; _& f# C0 Z# R& y
28) In this canal, find a dumpster
, V6 ~! I! {2 M# b# [( X6 l29) Release the metal bar on the wheel of the dumpster# {$ i6 u9 X7 |, G7 ?+ }8 C% {
30) Push the dumpster as far as you can (push it four times)& h( |7 |( [4 |: V% m
31) Climb on top of the dumpster$ i& ~# N% x7 A
32) Use the AXE on the boarded up window
0 D! y- C' C9 c) v2 i! G8 a
4 M& Z9 e6 D3 cSETTING: INSIDE THE VICTORY HOTEL
, l5 o% U, X: U' T( S" b7 ^. k33) Enter the hotel basement through the window
7 u6 |, L) h1 X( K) b/ n6 B1 B34) Pick up the AXE HANDLE+ Z4 S/ K- s4 _4 X
35) Pick up a RAG/ H' t& c6 l: d5 T- M' |/ V
36) Combine the AXE HANDLE and the RAG to make a TORCH k' y" `+ F7 \7 B* W" Z; f6 f- x) o
37) Smell the red can( {$ P* R% Z0 m- s
38) Use the TORCH on the red can8 U3 G; T0 ~) u# c' e- m: w
39) Hit the red button on the water heater
3 O2 v$ _6 Z) B/ R- R* A- M40) Use the TORCH on the red button/water heater lighter
2 P! V1 q) L( a1 W5 R4 _- S41) You now have the BURNING TORCH- \# l5 ]- G4 K2 C- s
42) Go into the dark nook and open the door
9 ^# o* i% f) R6 w43) Follow the linear pathway until you trigger a cutscene
1 g$ T7 x; g Q- y4 x/ |44) Enter the door in front of you, to the right2 Z/ K0 X: G6 W# G6 J
45) Pick up REZA'S LIGHTER, L) A7 V6 u4 Y- U& a
46) Use the security system and exit
, Y4 j8 [0 j8 t% b2 ]- c0 q47) Use the MOBLILE on the security system" D' ]0 ?" |' U/ p& t
48) Exit the security room, and up the stairs( j3 z) B4 S) g8 O5 u7 G4 G& |
49) Observe the rehydrator/reheater (the pizza)6 e9 Y& A1 V: X$ d9 Z$ y4 N
50) Reprogram the clock on the "microwave."0 l" A" r- m9 C6 K: t1 j/ Y
51) Quickly hide at the door where you entered this kitchen) p: s+ {' t+ F7 V" G0 C# }2 r
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
# m. ~. `6 ~- s& {9 T6 D" d screen, and up the stairs
; C- b& v' W) O) G, \0 H53) Cutscene: Woman on a device e& g+ J2 G" V5 B; ^
54) Cutscene: Room 201, you can't enter it right now
( g# y! X6 y r8 H55) Go into the bathroom and try to open the window, you will get" w2 |/ |$ b0 g5 e* i- b, O$ W
the WINDOW HANDLE" _# e3 [' P1 G, }6 r6 O/ q1 p" r
56) Go into the room without a door, behind the staircase4 r6 w0 u! f1 @8 m( f% x
57) You should trigger a scene: Vinnie is going to check on the "guests"
1 x: S5 O8 G& x+ y; g" F% Q- u58) Use the WINDDOW HANDLE on the window* y" }9 G9 H* [$ i; ~1 L
59) Now open the window( T# ^1 S2 O' c6 _1 L
60) Climb through the window onto the fire escape; f: P1 F" x7 j; H3 C% g0 s
61) Climb up the ladder K2 c/ |, }5 I7 k" Q$ {0 r
62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom 5 o% T+ a7 W7 }2 U
63) Enter the bathroom and take FILTHY TOWEL
; J$ p* U, F: h y" L& U! a4 d64) Exit the bathroom7 G6 p% b; c3 R7 G
65) Run to the end of the hallway until you see a window
I2 q3 M3 B2 z8 v, o$ w+ h' |7 x$ }! d66) Open the window: R. j6 s& C8 W. k: `7 R3 d D# u
67) Stand in front of room 305) f/ G( b/ P5 u. e' x& K- }) h
68) Position the camera and you should see the same guest exiting his room
6 g! O3 z& n$ h5 Q3 Y3 P69) Quickly run into his room and take the DIRTY SHEET
. w/ ?2 m$ S: j( h70) Run back to the window
. ?0 t& ~( M) s* `7 ^- v4 ?71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE
& R% ^9 L4 u" u. ^' D4 G72) USE the MAKESHIFT ROPE on the radiator in front of the window% K# f( A/ x' v) Q
73) Climb out the window
/ x' F+ o' h+ r) O# N: Q74) Go along the path and open the window
. c- ^# h# H4 n! N75) Enter through the window
! w* P: E7 W; K1 E* J) E7 Y76) Open the closet& T H) o/ E: |8 a$ h
77) Pick up the VIDEOGRAPH
( N+ f5 D+ @6 z0 t Q, h8 s/ X9 x# z78) Doesn't matter what you say to Marcus
7 d+ [$ S g3 Y79) Follow Marcus to the front door: [& [! b) y$ @4 a# `" p
2 a G$ f5 Y5 Q9 t4 m; w. i" G
LOCATION: NEWPORT, VENICE (outdoors)- l' w2 s, k3 X# H0 a$ `
80) Make your way back to The Fringe
& o5 T- Z; {- v6 W U81) Use the buzzer to enter The Fringe0 E9 S% I# B9 U! U" f
81) Give VIDEOGRAPH to Charlie
4 P5 H& e9 I& f0 s82) Go upstairs2 b) ^- k1 ], r
83) Enter the last (and only open) private booth0 w1 Z# f1 R7 E( d+ ?# J
84) Use the MOBILE# L6 e# |3 c! R$ H0 P7 X
4 U& | }5 T0 W, y4 f7 U" r
! ^8 S, c* H# ]; A7 ]4 M
1 O6 x3 V! g6 N2 cCHAPTER 4 - WINTER(CH04)
3 ] s& f3 { ~0 C& j---------------------------
( Z/ Y* w' [4 G$ |# y
0 z$ R5 T% I3 \2 [6 }8 xLOCATION: WINTER
: p, r V& C5 N9 w01) Head towards the black house0 U% L9 X2 h9 k6 ?+ z- j( E+ d
9 G* [4 i ]' s' }- e8 B
LOCATION: SUBTERRANEAN CITY! a( L& ]8 P# q T& j. I
02) There are pebbles here, but the easiest way around the guards is just to2 M3 M8 c7 ~. L" M, j# G N
defeat them. The guards block a lot, just run up to them and keep
, D: M/ S5 I4 k1 k3 d using your fierce attacks
9 U* B/ j+ J3 q03) Go forward and climb on top of stone block.
5 W2 p6 [8 O0 s" q1 p: X04) Climb down the stairs4 o0 R" S% v! j5 B8 M1 h5 A" b# I
05) You will see a something like a torch from the ground
+ } R6 |7 J8 ^/ U8 T06) Pick up the GLOWING EGG
x9 j: n0 W: Z! A5 L2 V07) Move onward and climb down the staircase
% U8 [" K( Q0 H0 u$ p08) When you reach the large waterwheel, climb up narrow staircase
2 S! x6 |+ J! J- M( N3 [7 L09) Just on the right, you will see a contraption6 h k$ S( X& O8 l
10) The contraption is in two parts, the wheel and the top! ~4 a7 C1 @% f
11) Use the GLOWING EGG on the top part
/ S7 n) u+ J: b5 z12) Now turn the wheel part of the contraption7 s$ @; A( M% `1 z* e
13) Take back the GLOWING EGG2 I6 G) X! b* P) g) ~( l2 G7 E
14) Climb down the narrow staircase
$ ?$ r) G5 d L15) From there, Use the waterwheel to get to the upper platform
/ o. P+ V% x3 e4 d3 Q/ d16) Jump across the gap! F' G8 J! m/ E; V
17) Climb up the very long ladder
6 U* F4 g( U g5 x- L" R/ W18) Walk upstream until the very end of the cave
; ]0 E0 v4 P6 y6 H# R( T19) You will see three glowing runes, they play a musical note when touched+ Q1 \7 h- R# K
20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT: U% Q$ ^0 s" z- g
21) Enter the tunnel2 a& F! J7 V. d- z1 ]% t* A. C7 L8 Z
& ?, [5 B8 X; Z/ X+ f
LOCATION: MARCURIA) ]* R+ S% i; o) d! P6 j
22) Observe the door on the opposite side of where the tunnel was
& T0 c5 Z/ z. s23) Kick the door twice to open it
( d! L- t' z" k- E24) Speak with Benrime: V2 n/ |+ M* J2 s7 Y$ }5 W
25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the% t$ x4 o7 k% N6 {
bottom of the stairs/ u* O1 f& i% }1 x
26) Ask for "Help" and then say "Yes"
- w% O! b1 _$ I& c' H6 ?27) Go back into the Inn / U9 I# ?, F- E
28) Talk to Benrime and ask about the "Wine"
# y$ w0 i' u2 s1 a$ z" x29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight
$ L `6 b9 U, s$ H; z" h30) In the courtyard in front of the tower, go straight and take the first
- V% X: N6 X; t5 i right8 E: X' H3 S% p% q, k% x+ p/ H/ E6 o6 r2 i
31) Go straight and talk to the man at the first stall on the left
" h8 a6 U# v) I32) Pick "spices," "delayed?" then finally "Accept"9 s% N$ f+ z- @% g3 x
33) Backtrack to the Journeyman Inn, but stay on the road and continue past it
( A+ t+ Q0 \) a34) Continue until you get to the end of the road5 H4 g! f( \# _/ \2 N
35) Speak to the bearded man and get the SPICES+ t7 z; {$ O. O W
36) Go back into the Inn
# e% ?4 l& @7 Y5 V' |37) Use the SPICES into the cauldron: p2 O0 B- r6 p ~6 q$ I
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron
7 O B$ \, `0 A: H8 N' R39) Use the EMPTY BOTTLE on the cauldron
5 `* _0 L, ?2 i40) Exit the Inn and talk to Blindman Bob
0 o, G1 O4 Z0 M- M, K! s7 J% j9 g41) Go back to the market, where the Spice Stall is6 K+ y- h" n% A" }* V! b
42) Enter the path behind the Spice Stall/Soup Woman7 h2 {: J6 D& x/ i* p, [4 v& z# L
43) Follow the road until you see Crazy Clara
1 [7 w# }# p* L$ ^9 @+ K* E44) Speak to Clara% D: g8 p7 n& D y/ i
45) Head back to the South Gate Market (where the spice stall is)0 a3 i3 k# ^" o c9 g: c
46) Next to the well (where the animal is walking in circles), there is an
& ^4 |% t3 Z* M, f: v alleyway that a guard won't let you in.1 E- a8 t1 s* C: L. O; u
47) Walk right behind the circling animal and then just walk right into the' e/ I! w6 x8 ]& V9 h$ y
alleyway
5 O- t* Y+ S. S" S N3 D48) Open up the cage to let the pet free) o) ]7 g+ H5 {8 }* K& t8 L8 }, D
49) Go back to Crazy Clara and speak to her
, r* o4 R4 m8 o# ~9 r2 ]50) Return to the South Gate Market* C9 c* m+ v; S( N) E
51) Speak to the Soup Lady: _5 ]! p2 a) d! I5 f! x) }
52) Pick "Magda?"
/ ]% H' `5 Y2 Q9 R53) Once you can, pick "Help" "April" "Goodbye"
9 ~8 I" r$ Q6 [4 y! O2 Q54) Follow Worm& Y+ G; I7 w' K7 A& w1 Y
2 _1 k R- n* j- q7 A k
SETTING: SADIR& t. ^/ b4 p) r o2 I
(as Kian)% {3 s1 c( w$ o& ~' K, [# N
55) Spar with 3 other soldiers, this should be a pushover fight
8 `6 a5 X3 F; w- W; w* n( l* e( n56) Speak with Garmon, the man with red hair and white clothes
3 {, Z9 e, B# f% D& m: g- R" M2 x57) Follow Child Ena7 [% R) S1 a6 I- S& c1 l% j( M
58) Open the door
( v1 ^7 X m- ]. C* D% ~59) Go back to the Sparring Circle
. c2 ]$ p9 K) [" M' t9 d5 C( N( D. E, F+ _# g v1 u0 a7 o
# _$ ^( j% p; R5 a6 s
1 k9 A5 `/ B3 M, A- CCHAPTER 5 - ALCHERA (CH05): C/ Y+ p2 ^, Y
---------------------------8 P, w( Z3 `& I8 E, o8 O
) u/ P& ^- R |) l/ v
SETTING: NEWPORT, VENICE3 A4 w" P6 m+ e7 s7 ?; K
(as Zoë)" I4 T8 c- [4 }' r
01) Exit the Fringe " N. Z: Z% K! U4 `. x
02) Have Zoë just walk straight# Z$ d# k6 e) I- y* A- V7 q2 o: X
! V O, a) O2 t! g# D. s
SETTING: MARCURIA+ Z# r1 G. K% ?, C5 s$ J
(as April)
0 h+ C3 H1 {7 o9 y" |/ Z03) Exit the room, Brynn will talk to you& ?! t# S- t! [% M2 {- Q) `
04) Exit the Inn, head towards the tower8 ]- }5 E o. e; Y& F
05) Keep walking straight, you will see scaffolding work you way8 w7 p' t0 b& p) {! t1 c
towards the right side of it; `6 {' M2 v" k2 g7 Q1 e+ R
06) Sneak behind the scaffolding 5 I8 m6 q. ~& J0 |
07) Sneak behind the guard, get close enough and you should be able
9 r) s# a5 K' @& N/ H6 @0 e to have an action to take care of him, m% \ l0 L, C% x/ Y% Z( o
08) Climb up the scaffolding and you'll be on a balcony
" }% g+ U: K( y09) There is a door that is slightly ajar, stand in front of the crack
- w& x! a" Y4 c& O. `# p10) Enter Focus Field Mode, target the two people inside4 c. w3 w% \; c. y% C3 Z
11) Listen into their conversation
; o$ A. ` \' ~6 L" x# o) F C12) Head back and enter the Journeyman Inn
1 P: v( f) M* G5 N% |13) Go to the Inn's cellar, and open the door, I5 K Z3 ] g9 U
. }. {; U3 e1 B5 c5 `8 M9 M) fSETTING: WATI CITY
# {- ?) Y: m) l. D% Y& Q' J(as Zoë)
# l5 y" Y4 N- y6 o+ _14) On the left side, there is a vending machine
$ y9 U: y; ]! Y8 o% z) G15) Use the MOBILE on the vending machine to get the GUM/ P' L# x9 V$ O0 u& u3 m
16) Use the GUM to get a STICKER5 }) w) D0 l5 N0 V) ?9 J
17) Get up the stairs and should see a cutscene of a man3 p3 A" a/ u8 h) v- K' A6 }
18) Speak to the man
, A- ~& _2 Y2 l9 E19) Go to the trash, and pick up a TICKET PIECE% |) a& [, J+ r3 ?
20) Pick up the TICKET PIECE again to create a TORN TICKET( t; b# [' f; ~; l1 m" m( S0 ?1 X4 ]
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET
n/ h# C) `2 E6 ]1 b, C1 h9 Z22) Go to the cable car and you should see the Ticket Reader
+ M- H5 I3 ]/ i, o) N23) Use the MUSEUM TICKET on the Ticket Reader
- R7 J7 `/ {6 ?* H1 c3 X24) Enter the Cable Car3 V) ?% M+ Q& p) k
25) Open the doors and enter the museum
- m, f3 I6 ~- w; v" r1 o/ G6 P& U% C. L1 q& q' I. {8 q- j; y# @
SETTING: WATICORP MUSEUM
. U- R. ~7 [* F8 }' b: Q26) Go to the back of the room, and touch the red panel to trigger an alarm
4 _8 a( w: |$ e" @1 a27) Observe and Touch the exhibit of the First BunnyBot to trigger another
. E! j7 ]2 Q6 r' Q alarm
1 |# M3 O: \ R( O& N/ o. V28) GIVE GUM to the Hiro, the boy
) Z: B# [5 g |29) Talk to Hiro& g' ^( C9 w" B0 C6 u# t
30) Use the Mobile on red panel next to the "staff only" door4 b( O2 r, S7 z3 d
8 p& X; t1 u5 p" [3 kSETTING: INSIDE WATICORP& E) t3 O. `4 d1 V A& f
31) Walk straight
$ a+ p/ o; T+ C32) Open an unlocked locker
( {9 g9 F: T. ?8 }. S33) Use the clothes to change
( ^4 i2 Z q" O( S34) Back into the hallway, wait for the cleaning robot to open the grate, and3 p5 |* C3 u' z* y" Y0 B1 U
enter8 J* U" I- x( {2 f
35) Walk towards the elevator and get on it when available- |/ F* O c1 B+ T+ d P
36) Move forward, and you will learn of the Waticorp guest rules9 i% _* f! B+ j1 ?! V
37) You need to take a right, the path will turn left, then take left. Enter/ C# A& E7 N3 s
the room at the end 7 L4 q9 F: F0 L3 t7 z c w4 q5 `
38) There is only one person working today, speak to Damien2 y) I* d# e$ G9 J
39) Walk down the stairs until you reach the lowest floor, sub-level 58
; P9 ?) n9 w5 M: ?) ^2 B# K2 a40) Once the light turns green, open the door4 D+ h& E0 i: i% b/ d$ ]! u& r
41) After the cutscene, just stand still and let the spider cross
, l* A9 N9 F- C. h, T; W42) Go counter-clockwise to better avoid the spider's detection$ P- t. C& y& c
43) Find a panel on the right wall, it is near the door with the datacube) O( @' `3 I q f$ {) D
scanner
5 y* A( l, I) v4 N44) Open the panel to access the circuits
) P) o0 {% a3 ?, @- r# d45) Use the mobile on the panel
1 _$ ]8 _; a! u& V; Q46) Enter the door with the blue signs with the atom symbol, \3 G- L( [/ @( a: c8 ~ j- L- J
47) Take the CAPSULE7 q3 U9 o6 C7 B8 j3 `
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM
8 o/ V1 Z7 R1 i3 O5 c% V+ x# R49) Make your way to the Medlab, it has green stickers on the door
# o. N8 K0 k* R7 F! a: J5 B! v50) On the right, there is a large tube, walk inside to get scanned
9 Y" L: U8 |0 R+ ~8 w0 K51) On the other side of the console is a small biometric scanner
5 @* [0 J$ N6 e: P; I H( X- y. P52) USE the ENCAPSULATED WORM on the small biometric scanner: e5 E0 B" T5 d" C6 ]' r
53) Open the doors to the Security Room, it has orange shield markings on the k6 E$ }! _; O! O" I2 {3 M" t Q+ k
doors
9 s. s% W/ T4 I/ P% }, f" ^6 n54) Go to the Cybernetics office, it has red stickers on its doors
! V2 C: v2 h6 n% s; {55) Use the MOBILE on the spider on the left side of the office9 b% l- T2 F- T; a9 x8 H8 A
56) Have your spider fight the other spider
7 q% }4 i& U" o2 I. y* P9 i57) On the destroyed spider, upload its data4 u k9 V7 H3 I( N
58) Enter the Security room* u# L5 w# K! r6 J8 Y6 P% T
59) There is a panel on the right side of the room, stand on it and1 p! K& H; S& h, u$ u: p
deactivate the grid, o" q" ~, g1 P* q
60) Go into the Security room, search the jacket, obtain the DATAKEY$ ?& |. B o& B
61) There is only one door unopened, the core room8 Q! E" L" H4 ]2 |
62) Use the DATAKEY to open this door
4 S( ~ e- b+ x8 R63) Use the control panel on the right to open the decontamination chamber
) M) i! H) S0 x! U% w: `64) Enter the decontamination chamber
" I, \& R; Z2 Z; e b65) Walk forward until a cutscene is triggered6 K: ]0 D0 I; g7 K7 V
66) The easiest way past this is to walk back towards the decontamination
/ ~! s/ P1 f! N/ c& I8 e chamber and position the camera so you can still see the core: t2 s g* h1 `6 ~0 J4 j
67) Wait until she is in front of you, left side of the screen, but has her2 R9 K" W% j, h& G7 h3 h$ q1 @
back towards you. Once you have that, sneak to the right and work your
% W/ J L9 [* ^; Z# c5 t3 q way down the stairs and keep going straight.5 s/ }! X9 W/ Y6 p! u' A" t8 h
68) You will see "something in that wall"
" c- }% O0 z; m; }6 P7 x. J/ e: Y1 l69) Use the ENCAPSULATED WORM with the device in the wall* k7 k2 s( e2 R, P
, I& i& a1 z% Z+ H2 k( k" I" s! W" p/ ^
SETTING: SUBTERRANEAN CITY
5 P2 u4 }0 ^0 {. j(as April)1 w: V/ o; t" G4 y' W( C
70) Climb down the narrow staircase
' X2 j: y; a# h6 h4 {9 @71) Keep following the path, you will see a cutscene of one of the creatures9 E5 _5 V9 d5 m+ t" N* A! I. A
opening the door+ M/ y7 r6 A: o$ c
72) Run in after it before the door closes (you will have several chances)
( h6 g1 Q) \# D7 \" |# s% N, l73) Observe the altar... you can't miss it) a' _& t$ f2 e
74) Walk behind the altar and hide there
6 ?* e; Y( p/ \5 B: w) _75) Use the Focus Field and observe the door when a creature is opening it
$ d: O* v2 e0 t) `2 y2 {2 b: \76) Approach the door and open it
9 O, W2 h) R2 f2 f5 p77) Climb down the stairs, you will see a statue with a rotating disk
6 y- N5 s1 P, N- g4 j6 Z1 G& [78) Rotate the disk so that the triangular #8 is on top3 s4 _& c6 c$ B6 B" I& j# @! o
79) Continue down and trigger a cutscene. It shows a guard, if you are ever
+ S2 \& b7 L5 |6 L discovered, you might as well just load the game. The guard summons a
: V t L0 j) V. ^, ~: { big beast that is invincible and the only way to get rid of it is by
+ R. ]# \; K: p: u8 s! F4 n hiding really well (easiest way is to just go back to the entrance
$ P+ [1 C) I3 u/ j2 y6 G and lay low for a while). Save often here!! K) q( @ U# s1 ]. |: `# G
80) Once you get to the room and pillar with runes, take a left and there is; ]6 g' T( o: {) Q; t
another statue
# @/ F! D7 W& A- L81) Rotate that disk so that the rune that resembles an envelope is on top
& ]" H$ G$ d9 ~) ~3 ~" \82) Now turn around and go straight until you see another statue
5 E' M1 @" K! ~! S/ W3 u% \83) Rotate the disk so that the top rune is one that looks like$ ?$ G3 ~; m4 ^0 H0 G' A; I# q. D
crosshairs/sun/two circles
7 Y! _% ?1 d( l2 T84) Take a left and at the end there is a loose wall
2 k' \+ M! a( A7 y: T& A85) Hit the loose wall three times: R& M/ e1 T5 o( Y
86) Go straight through the intersection, follow the path and take the first
$ f! y" V& V% x( |. n: F$ C* M2 y right.
# F9 O1 Q: b9 V) K87) Here is the last statue, rotate the disk so that the one resembling the
8 U/ f8 z& g. I3 b letter "V" is on top
8 K$ x9 k( k- z! P, b* C# @3 ~7 h88) Now, turn around and hug the right wall, this will lead you to the4 {* n& H& o( a6 n- K4 P- H
sarcophagus
* v# }& l/ l4 `89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG
2 m1 k9 V+ ~" b90) Turn around and take a left at the "scary statue," continue straight and; i* X$ Q- S+ B% t6 X
take a left at the intersection) J/ u, C# @3 s4 d6 B) b
91) Place the GLOWING EGG on the gate
( O* U: N( q( X S' o3 h92) Run through this long linear path, go through the door that will
& C& \ x3 g: Y5 ~8 Y7 H) j0 B; Q automatically open at the end4 u8 V# @+ c5 L9 F
93) Exit the room and you watch the cutscene' P; i7 ^" F+ R1 f
94) Here's the trick to get past the first guard. Stand on the left
; C# x! C1 ^$ Z; s& M4 p6 P staircase and wait until it starts running after you. Run up the stairs
* ~, T' h& `- G) F/ n: c/ n and down the stairs on the other side, keep running straight and climb+ T$ c; W; ^- p F9 O2 |
up the stairs until it crumbles. If you ever engage the monster in + m/ @' N8 A% @) o0 T8 S2 x( G7 ?
battle, just reload the game, you can't outrun it at this point.
3 @! [: _% b6 L! A1 k6 P$ n8 z95) Continue up the staircases, jump down the two ledges, sneak to the back: M; ?. t. K* I$ O
and exit
# h2 Q/ n- q" t7 T ( V# p, |) W* L) S
SETTING: INSIDE WATICORP
) R4 y7 j* r# |(as Zoë)$ V1 Y/ S: H1 M$ i& G) r/ p
96) RUN! Up the stairs, through the decontamination unit, and to the9 |7 o, U+ a8 n Y
elevators: Use the ventilation ducts to hide from the soldiers if
* J, w {4 I. s* c5 m0 v. G3 a1 v needed; E; P, L0 d+ L, n2 ^. l! P% A% m
97) Walk to the back and have a conversation with the green guy 2 Z" y& ~' ~! t" `
98) Run straight, where the camera guides you, enter the small building then
4 B1 Q* A$ V) [! y* L open the doors to the outside( c4 t5 D) u- m8 {, i0 m( j
99) Run to the right, climb on top of the silver box, then jump and grab onto
8 s9 l, K5 @% x the hovering robot
; c" i- }; F3 D6 e5 z* N" x, |/ H2 p( U# Y3 p2 ?
4 b$ p2 ~7 d- F. N& k/ b& U
: N3 p/ Q( S+ B, e9 FCHAPTER 6 - MORPHEUS (CH06)
$ c! |1 ~$ W* j. [4 R# _3 d---------------------------
7 s8 @1 t% l! \/ V0 {
* F/ X, y4 |+ n$ Q$ r6 Z6 H+ K; ~( ?3 G
SETTING: MARCURIA
9 ?( p: `5 N7 }" l; {(as April)
% p; _; \! w# i% S01) After talking to Na'ane, go downstairs and talk to Benrime( g. [3 B: L1 @3 @, Y ?
02) Ask Brian about "Travels"
; b3 m& |- p/ `1 l9 n! x03) Exit the Inn, and go to the Ghetto, it was previously blocked with1 S) Z u1 q7 E9 g; p$ G: }/ H! D. k
traffic (where you got the spices)
2 c9 `+ Z$ q( ]04) Enter the Ghetto and take the right path, this leads to the harbor8 g0 r8 Z, J9 O! v- u; Z
05) Go onto the docks and speak to the Shadowguide, pick "Pay"5 I2 H! I$ Y* ]9 I
06) Go back to the Ghetto, talk to merchant in red robes
( j8 Q! M: m9 p# C" n07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'
: q. {0 X' X) c9 X! X DAYS ARE OVER'
; ?, |" V( i$ M0 g6 [0 w4 B08) Return to the harbor7 l: v3 m) n$ z a' v& {
09) Speak to the Shadowguide x6 N: n7 t, T) }3 c3 v. {
10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide
/ j3 l2 m* M: ?% F$ _
2 }, e+ p! o) x* c, F/ r(as Kian)! E4 q, y. g2 ?6 V1 I
11) Walk straight, up the stairs and enter the tower# W4 X$ P; d* `0 d$ u! T! f7 l0 h
3 U) D& U& P0 b3 \; H
# \ E7 h; q* f S' K
8 H* ~. t3 z; c- w$ f/ o; y+ Z7 CCHAPTER 7 - DESTINY (CH07)
; J- D5 I# S2 k& C---------------------------
. o# u$ [' |+ W% r4 T% Z6 S6 l2 R+ |& L. G3 v2 A5 G
SETTING: DARK PEOPLE'S CITY! V( v4 `' K. [; r
(as April)
. Z( L1 u4 t" l01) Follow the Dark Person until he stops
* X! v/ r, n0 U02) Speak to the Dark Person1 ?3 B+ D+ c9 J& }$ ?
03) An old friend will meet you...
/ g4 F$ F6 f$ f5 U
; g) l, L+ J3 e, ESETTING: GUARDIAN'S REALM" W1 N& P. C9 c+ W0 a" i
04) Walk across the make-shift bridge. J4 I. C: Y! Q9 i
05) Climb up the spiral staircase* \( U6 d1 {) q D
06) After the cutscene, head back to the Shift
1 }) n! _, d K7 G5 ~
4 Z" i+ N, } h7 dLOCATION: WINTER8 i$ _$ j6 F, ?( v
(as Zoë) " r9 n+ g5 g6 }2 b4 n% b; d5 p- d( n
07) Head towards the black house
7 v. {/ A$ [, l
* G, g& z/ \+ k4 [/ V, M# D1 t* x/ v y3 F
3 R, r) X! M; t2 H
CHAPTER 8 - CONVERGENCE (CH08)
9 T4 m) a0 b1 J1 X# X% y------------------------------' M, h f: M* j0 p
, u9 t, t8 q( J; X/ [, X7 n+ I
SETTING: MARCUIA9 y# j) Y+ D0 {" g# }
(as Kian)
0 h" ]) C# O+ F6 l2 P {01) Defeat the two rebels
* z0 j$ N# p& y9 S! B4 T02) Ask the Magical about the Scorpion( ~7 {3 I) F3 I6 F4 O/ u# C3 F2 \: Y
03) Exit the harbor to the Ghetto
/ [4 n9 q" b2 i, v% z% j* g: M04) Exit the ghetto in either direction( n- H$ T- D; Y& L3 P. J
05) Exit Friar's keep. F% O) p' W, S( T' n1 O# d" L
06) Walk straight down the path
' H4 R6 \" ]7 L$ R0 B
" R3 N9 [) M# u1 d2 e(as April)1 d$ k1 q0 m1 N6 G2 J
07) Walk up to Friar's Keep, J, X5 z. D8 V8 V2 ^' ~# Z% a" G
08) Follow the right wall, there is a path to a small field
* |7 O6 q" ?' _' n
- d& r4 _$ z' ^! g3 Q# u2 m: \(as Zoë) 7 p7 M' Q% A7 c! ]. u
09) Knock on the cell door0 ~+ p+ U4 e5 w5 @* c" W
10) Look at the door
5 b. o8 P8 z. Z' ~11) Talk to Crow3 M, \; G6 _8 z9 ]+ {5 E
0 r9 B6 H4 Y) R3 x1 K% s2 i" h3 [
(as April)$ b Y8 {+ b$ v6 x) U) u+ `
12) Make your way to the Ghetto" n* w' H, @$ {: Y9 I% ^( o: E6 }# \
13) Talk to Roper Klacks, inquire about potions
( @) @; n% Q0 T14) Head back to Friar's Keep
7 B4 l/ l4 L0 ]5 i15) Give SMOKE BOMB to Crow7 R& Q& `2 m D/ B6 R) z
16) Give ACID to Crow
6 H2 B# F a( s; D4 } p( Q2 m8 T6 c* h* g. ^' R; {# @8 d
(as Zoë); F- @, J; @( ~$ _( r3 N6 [
17) Use ACID on the door
( K U# C# H) O( \7 G8 H7 @& f18) Exit your cell, you'll see a cutscene that the guard is distracted
2 ]; I- [" v. ?4 [19) Sneak throwing distance to the Guard( H6 i7 t) g8 m7 f- S: E: Y: E) H2 P: ^0 }
20) In Focus Field mode, use the SMOKE BOMB on the Guard
! D& S7 F) k( l8 G9 a! r: w6 O* e21) Take the PRISON KEY from the Guard+ p# k; P0 m+ m+ g1 m: [
22) Use PRISON KEY on the door (right behind the Guard)
+ [% Y% J J) h23) Walk down the stairs until you trigger a cutscene+ r2 z- F( {7 [/ K. G
24) Walk back up the stairs and talk to Crow; R; d. b) e! ]
2 ~: l$ ^5 h$ z! s# X# x3 \(as April)
f8 v9 V& q+ [ o25) Head to the Journeyman Inn
/ j0 [5 B+ Z& ]) C; y! z7 @% H( k26) Speak to Benrime, she will give you a SANDWICH% E$ Y4 C/ E9 s$ _" u
27) Go back to Friar's Keep m$ {, y2 g" J( t4 r+ g! v) n
28) On the right side of the door, there is a speaking tube, use it
" q8 K7 r! b. e# ~3 l3 W! V29) The guard will open the door for you
7 ?4 m u' V$ T) i5 n& t30) Climb up the stairs, you will see the spiral stairs right on front of
: V& V# i7 U! ~& u# x you. On the other side is a gate, go open it
( s6 f' k5 C% ~% n4 R+ z- U b31) Walk straight into the small alcove where the boiler is9 S: t* Y4 T* d% \& H% b
32) On the right side of the boiler is a dumb waiter" T/ Q! I3 Q. H" q4 h: e' |
33) Pull the lever to open the dumb waiter' w8 C$ a( p3 M. F8 c' R
34) Place the SANDWICH into the dumb waiter
4 L: m, }3 ?+ y+ m9 C6 p* \35) Use the lever again to send the sandwich up
@# _* I7 B* [2 U
/ |# F3 i, T9 x$ f6 z(as Zoë)
" u5 f$ R; l3 q36) From the cell, go through the gate and make your way down the stairs
- x4 F, o1 F {( g0 P37) Now you'll the guard go through severe food coma! M4 d7 t8 ?& q5 F* y3 q
38) Use the PRISON KEY on the gate$ M9 c% i* H3 Q! }/ ?6 l) w
39) Sneak past the guard and continue down the stairs- K2 \2 W% e& T$ r5 U; ?. X
40) Use the PRISON KEY on the gate
+ | ^3 `5 P. Z- s7 e" ]& L41) Go down another set of stairs
; o$ N3 Q9 y, G5 Z1 K" O6 Q42) Reunite with April
7 k% D! W6 z3 V5 i7 N2 ~ L
i3 @9 T$ y. Q(as April)4 t Y: E& W; K8 i9 C6 X- n
43) Right next to the main entrance, there is a door leading to the kitchen,
! _7 G- j& j: j& D5 _ enter it
8 B9 V" V! r. U44) From the kitchen, go through another door to the storage5 ~- L5 k/ }9 J# U6 M4 X
45) Push the large crate to the wall
- d/ l) {3 }) i' p
/ G" l2 u; J2 Y3 k(as Zoë)
8 D! Q7 }6 B4 }2 L46) On top of one of the boxes in the room, there is a ROPE, take it.
W. `8 e7 j- Z, t9 ^5 g4 P47) Climb the large crate* f3 g* N+ \, `! S) \
48) Use ROPE on the metal hook9 u! W: [2 K l$ v+ s1 @: b
49) Use ROPE to climb out
2 U0 `( \ \$ |" O50) Follow April out
9 H% E; [$ b0 p, W/ o: v9 {. d51) After talking to Crow, head towards the Journeyman Inn
+ }8 i( h3 f' Y' a O p
7 X; r5 Y+ u% i6 N% o/ u4 g: ]- V' J(as Kian)- @1 p5 p+ y/ I; O/ @& U( i' m
52) Defeat two rebels, E/ ~- A, A2 D/ w5 K6 y6 c. [8 v
53) Go upstairs and meet with Na'ane
1 D( x: q, {- A7 z) c4 |' m5 Z# Y& y* B- h
(as Zoë)$ c& ^+ t/ T) w ~. A
54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"+ M, ^8 V# g. y/ x
55) Make your way to the South Gate Market. F) d& J% U0 @3 A* v
56) Walk around and Brian will call out for you5 y' N- u7 n0 v1 M
57) Approach Brian to start a conversation
2 j* y( Q; A. {- r* t, q# r* T/ Y58) After the conversation with Brian, open the door behind you
# X J8 `& D0 y( e# E' Y* J$ b$ U; p2 g
; f/ j9 v K# y$ x, rSETTING: DARK PEOPLE'S CITY) F9 H0 m/ ?) R4 B& J8 @- B3 k' z( f
59) Follow the Dark Person to the Library
) v) O% k3 R% _! ^. z60) Walk towards the desk to talk to the White Dragon. z8 z# t! x u3 z! H( |
9 |6 @" a) }- u, |9 K3 h6 I
6 ?4 \% F( k+ f. j
f9 ~) e4 n, l: {* S% ~& ]6 Z
CHAPTER 9 - (CH09)
3 {5 ?# S7 `# }. J; u( h---------------------------
1 [) ?; |6 l6 A# L- D9 O# ~
0 ], Z" u, `- s5 ~6 U" n*I'm not quite sure where Chapter 9 begins, or it's name*9 ?; H5 B d* k
3 ^4 e i- V6 W' s9 p
9 @+ m$ }5 q2 l( q- {6 X, nCHAPTER 10 - CROSSROADS (CH09)
1 u0 w/ _/ W# O( {- A% r------------------------------
& C8 m, U0 \3 Z0 M( ^" I9 e+ Y* r- \7 z) X* r
SETTING: SWAMPLANDS
1 R+ }0 H1 y9 r! w& a(as Zoë), W9 t Y$ V$ ~/ p. o
01) Walk the very long but very linear path.9 s3 L! _( J" w3 m
V' ^4 {0 X8 K, P1 i' `
(as April)! p* `6 q7 }# M5 e
02) Walk straight and climb up the ladder1 F. I' t% W4 P3 f+ e
03) Keep going forward and cross the bridge
/ q6 u6 `/ C1 c; B04) Behind the first house, go down the staircase
1 W9 x: F) F p5 S& X05) Walk into the open area start a conversation with Kara
, b# G6 z2 F1 B3 b4 g+ |5 X06) Walk up the incline behind Kara, only to go down an incline to the left
- v1 C* z+ N# ~07) Now take a right to talk to Na'ane7 Z) u) [ v( N$ \- W: J( w
08) Walk past Na'ane and just keep going as far as you can until you trigger
@3 E3 y' K0 Y% K( ?; t a cutscene
4 M9 |* [8 D0 O. I# r6 n+ ?4 b+ J* ]
+ D; r# F- R/ J3 t4 P' @(as Kian)* d. ], j* r% o
09) Hug the right railing and go forward
$ z/ Y, A b0 }8 W9 ~8 s+ q10) Descend the staircase
& `* R& F3 J5 F v; q0 j11) Walk into the open area . C# i) ?3 ^/ ?9 c
12) Continue and walk up the incline and then go down an incline to the left
/ X* @% Q* {& B8 E% Q13) Now take a right to talk to Na'ane
% J: C' ~1 b( h) ?5 a* H4 o14) Walk past where Na'ane was and just keep going as far as you can until
! }7 N0 a" e& r% Q8 N you trigger a cutscene" G! L Y" u6 w! j1 l* o1 f3 r
B# R7 u4 e# d' d) X8 J
. y3 s! a0 V# }. A0 h! `+ W1 Z5 h" A; t4 B3 a
CHAPTER 11 - FAITH (CH10)
+ P1 L, M2 B) `8 O---------------------------
4 K( x7 ^/ `* ]0 i0 O9 u% d9 r; p" n" i9 g( K4 z
SETTING: WATICITY6 O) c% W! O# I7 F8 \* U e7 P
(as Zoë)0 t& v( K7 ?+ x* j! ~
01) Use the console& W6 P" T+ H% E6 u
02) Go into the bathroom
$ }6 E" @, \, `. R03) Exit the apartment
|2 m, L/ C1 Y( O; B* j9 A V1 L
2 d) D$ L! { T% H+ F. y( k; GSETTING: RUSSIA
* a7 @! M5 H$ [( a04) Go right and turn left through the opening in the fence6 k$ t. G5 C7 i
05) You will see a silver shiny vehicle on the left side of the road
# c% V& F4 z6 f2 U- v# O06) On the passenger front side, near the side-view mirror, there is an6 h5 N% e0 |0 E8 `
access panel
; P; p& d3 Z! ~2 R4 n j4 a& r07) Use the LOCKPICK on the access panel. D- _8 l9 C) h. R& G
08) After opening the access panel, use your mobile on it
D: \; S9 J; b" M9 Y09) Climb on top of the tires and boxes behind the vehicle1 X# S J1 s+ D" D# |( E; L; I
10) Climb on top of the vehicle
, B" Z8 U. [* W" V11) Stand near the front of the vehicle
5 h3 q6 i0 X9 j% l( B4 M12) You should be able to jump onto a fire-escape connected to the building
7 _0 D ]! r7 I- B0 ~2 j13) Climb up the ladder9 O* x' U* \/ K# Z- t7 y
14) Once up, you should get a cutscene showing a security robot3 k; c; @0 ]$ B+ A- @+ [' X% F
15) Follow the security robot, at the corner where it turns left, there is a
# B9 \4 P! l; ^- U- k% S) u ladder there- g: U9 o9 E1 y2 I
16) Take the ladder to the roof
% U9 c7 A- X& W- L7 |17) On this walkway is an old sign, knock down the letter "K"# o$ T! F4 T1 O- D
18) Work your way to the broken skylight, while still being careful of the6 h5 Q" L' x. K+ Q: ]! O5 {
robot X: ?0 H5 t3 c3 p( ?
19) Now on a catwalk, have Zoë walk right until going down a set a stairs0 N) ]/ i& y5 A; N2 e0 o
20) Now climb the ladder down" o7 S! C: `8 i7 B9 T7 J
21) At the production, floor, go around the assembly line.
) o; \6 Z) l/ @: C, f# B/ }2 s22) There are two green lights on this side, under one of them is the power
2 a+ s2 W2 i) L, k3 n- X4 g( ` switch
0 E5 f1 a7 @; \; \0 {23) Open the power switch panel, and then press it
7 [8 u' m1 d5 r+ _3 o8 T24) Go back to the other side of the assembly line, and enter the control/ A3 |. W& C2 A% A$ |# U; |
room, its the room that's mostly glass
) o) I" e( M8 ~, u2 i6 Z X' J' h25) Use the right control panel first# v% P& G7 a- t& Y( y( a7 m
26) Have the winch go as high up as possible, then as far left as possible, J6 b1 L/ u7 M2 l
27) Now, use the left control panel* ]! U) X, k. T- K6 P$ {0 w
28) Exit the control room, and go back to the other side of the assembly line# e) ]7 V1 I0 ?/ K0 M
29) Go past the power switch and toward the other green light3 }1 f& t3 w+ ?
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate! m. J2 o) f( f' H; g2 t1 _) _7 _ e
31) Go back to the control panel room and use the left control panel1 O8 b/ q0 c H: N2 H; m+ R, }
32) Now that the grate is removed, go back and enter the ventilation shaft
/ M8 t8 Z* A8 M2 L33) Open the desk drawer and take the SMALL KEY inside
$ Q% I1 D4 d: i; X2 c- z34) Use the SMALL key on the left locker% e. z- t( p5 `
35) Inside is an ACCESS CARD, take it
9 K6 ` A2 p- A" s* W36) On the right of the "bedroom" there is a card reader
, W& F8 d0 _; l; ~2 q; `37) Use the ACCESS CARD on the card reader
9 a1 c: U1 u" n; z0 i. s: h V38) Enter and use the second card reader
3 ^5 s0 _: L9 m39) Observe the Doll house and take the DATACUBE
* |) }1 l, f% W, \40) Exit the bedroom
s6 C- ?5 J+ \+ b8 n41) Use the card reader on the left side of the door to unlock it
; A% ?1 E( e7 x0 b1 N2 j42) Use the DATACUBE on the console of where the yellow chair is , r7 l2 T4 }* S3 G: @& d# _
43) Use the ACCESS CARD on the card reader on the glass door in the corner! K) v7 T- q4 X5 C, y) I' o1 y
44) Climb up the stairs and find the solid metal doors
8 e/ g1 K( \4 y8 X o45) Use the ACCESS CARD on the card reader to the left of the metal doors
7 ~6 i% l1 U6 o5 G. V" \! B$ d46) Back in the production room, go to the exact opposite corner of the room, u7 Z8 S, F9 B+ p( |9 j! |( K7 S
47) Under this green light is another door with a card reader
+ F3 c# ]- ?! @4 V( o" ^3 {48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors! O/ x' f' P# ?+ M: h% ~9 U+ q2 B
49) Open the next door2 O/ [1 ^3 X' I$ b. N
50) Once outside, climb down the stairs on the right
5 c, B' x" C% Q+ Y @; }" R51) On the left of the large gate, there is another card reader ; s2 |( q9 ]) }4 A% d
52) USE the ACCESS CARD on the card reader to the large front gates) D6 v4 ?4 d' l. `8 X0 u
53) Open the door to the taxi
& B% T- ?2 P# r1 H
. t+ S& C, O- l8 g, {1 ~) Y' O
8 o0 _# n8 b; A- i8 j
5 ~$ r8 g! ?1 @, [CHAPTER 12 - REVERSAL (CH12)8 }/ f7 e) a( q$ G7 S( z; E- p$ h4 E
---------------------------
. b% F6 K0 E0 Z7 i' H) |
: Q P2 Z* _, {; X. B7 wSETTING: CASABLANCA6 I! d& ~$ i, V+ h% A
01) Go back home1 T5 M* ?# ^9 \+ Z
% Z! g: S; r- `# e1 x
4 V5 R% G9 K* r0 i6 j1 |. b% h8 k+ f/ ]0 z! E9 P
CHAPTER 13 - THE LONGEST JOURNEY (CH02)8 d3 } i1 x& G5 _$ T
---------------------------------------
& v( S* u, T: K6 D2 F8 {8 a8 r9 A* b: Y% `2 o2 n4 G
SETTING: WINTER
* e) n1 P, X4 ]& ?' [1 p01) Walk towards the black house
, S% Z$ k! w7 g3 g02) Take the stairs to go up |