设为首页收藏本站官方微博

失子之城 原创 BT 下载

[复制链接]
查看: 796|回复: 8
打印 上一主题 下一主题

失子之城 原创 BT 下载

跳转到指定楼层
楼主
发表于 2007-4-1 10:44 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

失子之城 原创 BT 下载

, k( X9 ^$ `& s" m9 K( c3 ?. C
# G& E- k, ]% K4 r
The City of Lost Children
' _) t4 u( |/ ~: {; o/ b3 H9 M+ @, \! ?% E! f5 U; D
The Game and the Movie
+ O: W3 ?) B+ C) c6 l; E. U
  [0 y' r; N/ R6 a- r  ?/ t7 EMiette means crumb. 3 T: d, N# K% b1 [

6 a1 N! T) b) B& R5 R) [That's one of the two things I remember from listening to the commentary on the DVD edition of the movie. The other is that the movie starts out confusing... and gets worse. The commentators were just kidding around of course. The movie wasn't that hard to understand. But unless you've seen the movie and have some idea of the plot, the game may not make much sense. 8 d3 I) ^1 G: q; j' c
  _6 v8 ^7 I0 ?; P  {) l) \/ S
The City of Lost Children is based on a 1995 movie of the same name. The movie is a bizarre sort of fairy tale, atmospheric and full of symbolism. The game retains some of the atmosphere, but nothing of the symbolism or the subtlety of the relationship between the little girl, Miette, and her friend, the oddly named "One." If you've seen the movie, you know One used to be a fisherman on a whaling ship. Then one day he heard the whales sing. After that his harpoon always missed, so he lost his job. Then he found employment as a sideshow strong man... until his employer was killed. He adopted a street urchin, a small boy named Denree, as his "little brother." Then Denree was kidnapped by the evil Cyclops men, so called because they have a single mechanical eye. The Cyclops took Denree to be used in Krank's experiments along with the other children. Krank is a manufactured person himelf, who is incomplete. He has aged prematurely because he cannot dream. So he seeks to regain his youth by stealing the dreams of children. His attempts don't work, but he continues experimenting, believing he can succeed if only he finds just the right child.) D1 n# x2 I$ B! ?1 b, e
! z: `( y0 D7 G& k
Most of the characters in the movie don't make it into the game. Denree is only seen in the introductory video that plays every time you start the game. The Cyclops men and their perverted pseudo-religion are merely occasional "bad guys" in the game. The clones are completely absent. All the darkly humorous events on the oil rig, where the "brain-in-a-tank" taunts Krank and where Krank tries to regale the kidnapped children by dressing up as Santa Claus and lip synching a song, are totally missing. So is the amazing Rube Goldberg-esque "journey of the flea" back to its master, which has to be seen to be believed. The story and characters in the game are simplified and altered to suit what could be fit into the game. 5 X+ C6 J* U* Y7 m/ c
; o9 W4 O! ^* D# L- q1 d6 |
Characters
  C* L6 F6 s( x2 M! ?5 E/ d% t1 [( l! ^! k4 D
Your character is a little girl of perhaps nine or ten years old. She is called Miette and she is an orphan. Her life consists of stealing things for Pieuvre, the evil headmistress of the orphanage. Pieuvre was a wonderful special effect in the movie. She/they was/were Siamese twins, who often spoke and acted in tandem. You see little of Pieuvre in the game, except the two times when Pieuvre gives Miette her thieving assignments. Miette does meet the Diver, who rescues her at one point. But she doesn't have a chance to talk to him. She hears him talking in his sleep, but can't have a conversation with him. 7 @# L! q0 c, ~9 Q2 G

. G! o/ X4 l4 I" s, K% V# Y" EThere are some characters in the game that I don't remember from the movie. For example, the fisherman, the watchman, the man painting the boat, etc. were either minor characters in the movie who I don't remember, or were created solely to provide some obstacle or solution in the game.4 D% z/ p/ e4 z) Z3 k

; C6 l# u3 X0 g7 T7 CMost of the conversations Miette does have are brief. You can ask things more than once, but will usually only get repeat answers. Conversations are subtitled.
' M. f# W7 _) v' d) k5 L8 R7 A- q
Graphics
0 l. K% X! \( p1 L* p) i
: H; X9 [6 e+ u3 cThe graphics were one of the best things about the game. They were dark, detailed, and atmospheric. Although they are 256 color (SVGA), they look better than some 16-bit color graphics I've seen. 9 T* |4 u9 r4 @6 @
; [6 T, t& f' k  a; W
The game was released in 1997 and cut scenes are of typical quality for games that came out around that time. By that I mean they appear to have have fine horizontal lines running across. They don't have the resolution of the cut scenes used in today's games. There is a pronounced difference in quality between the cut scenes, with their horizontal lines, and the rest of the game, which has better resolution. , A- |  f, w, }" V$ [2 B& e
* W2 |2 }: v9 J
The animation of the characters was quite good. Miette herself had a peculiar sort of hunched-over way of carrying her shoulders, but her movements were fairly realistic. If you waited a while without moving her, she'd fidget and bend down to pull up her socks. If you ran her into a wall she'd recoil and say "ohh." If you got her too near the edge of a dock, she'd wave her arms around and her body would sway as she tried to get her balance and keep from falling. She was never just frozen in place. Other characters would also have movement. The game was not static.
5 [' S- q& \' u$ s1 l1 ~  ~$ ?7 m% R) j1 S  c
Acting, Music and Sound' \  T- L( @( R9 e+ K* ]! o
3 r  j3 P7 e, i% u% w, g9 K
The voice acting was meant to mimic the voices in the movie. The voices weren't quite as good, and sometimes seemed out of place without the context of the movie. For example, One's strange accent was part of his "fish-out-of-water" persona, which made sense in the movie, but not much sense in the game unless you've already seen the movie. 5 |. i$ T5 y# j
+ [! Y* y* ?- @  L3 s* J* }
The music was taken from the soundtrack of the movie, which was excellent. So it was better quality than most game music. It's mostly orchestral music which enhances the atmosphere of the game.
* I9 B5 Z& ]6 S3 |6 ~/ D. m# u0 g, [( R2 {' ]
Sounds effects and background sounds were also good. The environment of the game was brought to life very well.
# J: ~) r3 W) @1 O. h3 ~: M
  m5 m  T! q- C+ E) GControls  
1 \* _; r- ~/ N
0 C) t1 c! b; E" ?  sThe City of Lost Children uses keyboard controls. You can't use the mouse at all. The arrow keys move your character around. The Escape key accesses the Main Menu for saving and loading games. The Escape key also allows you to skip cut scenes. The P key pauses the game, which can be useful because some parts of the game are timed. Holding down the Control key along with the forward arrow key will cause Miette to run. Alt will make her duck. The Page Up key will cause Miette to pick something up or put it down. The Page Down key will cause her to speak to another character. Tab will open inventory or cause Miette to put an item she is holding into inventory. The Enter key will cause her to interact with something or take some action.   R2 G& P0 u+ Y, \2 J( V! A0 J5 g
5 j( K; H; x% }* o& a+ T
The keys themselves aren't that complicated, but it can be difficult to orient Miette into the proper position to make them active. So it's easy to miss things like inventory items, especially since you may be properly aimed, but just not quite close enough. If Miette has bumped into a wall or railing, she'll take a couple of steps back, and you may have to make her step forward once to get into position., W' f/ h5 H# A' I

( d+ j! i" X( n* O8 Q. d; z5 O2 _% C- [The camera that appears in the upper right part of the screen doesn't indicate an action can be made. It only indicates that you can shift to a different camera angle by hitting the Spacebar. If Miette isn't facing the right direction when you click Page Up, Page Down, or Enter, she'll say she "can't manage it" or "I can't do anything" or something similar. You'll hear her say this a lot in the game.  d8 K2 J( N! M$ {

: f* ~$ X# P, y  ~" PLoading and Saving the game is done from the main menu. You are allowed to type in a name for your save. A small screenshot of your location is also saved.
1 y6 R/ i- Y! c( L. v1 u& c- B, [: X- s+ \& j1 T; @4 @
Puzzles and other gameplay comments& C: z9 ^+ V& A* N

6 v5 C0 c6 U4 Y, e* T* w2 d) eThere is very little inventory in the game, but most puzzles involve some use of inventory. Talking to characters may give clues about what you need to do, or look for. Unless you have a walkthrough, a lot of the game will consist of walking Miette around the gameworld and rotating her around, looking for the icon that indicates potential inventory to appear at the top left of the screen. It's easy to miss things, even though you're quite near them. Some of them are hidden in areas you can't even see, like behind a bunch of crates or boxes. So you really have to depend on the icon appearing, and sometimes it only flickers into view for a split second. You can pick up a few items that have no use, so there are a few red herrings. Periodically Miette will lose all her inventory, which is fortunate because there are only ten inventory slots and what she loses won't be needed.! z& m5 S& Q1 g

: `; O7 w+ o$ O' Y% ~( oThere are maybe three timed sequences, none of which are closely timed. Miette isn't killed, but she does get thrown in the cellar if she gets caught or doesn't move fast enough. If she gets thrown in the cellar, it may or may not be a "game over." If Pieuvre throws Miette in the cellar at the beginning of the game, she may find they've forgotten to lock the cellar door and she can just walk on out. Later in the game the cellar door is apt to be locked, at which point you see a Game Over video.
! ]' Z( k% E4 g
  }7 u  e( [. KRecommendations- ^" m6 n2 c' F7 Z: B+ D- U8 j
( `: p0 Y: |* F+ e9 `0 l
This is one of those games I enjoyed despite its faults, but I hesitate to recommend it. The atmosphere and music was great, but the gameplay was sub-standard, unless you enjoy walking your character over every inch of the gameworld and panning around, waiting for an inventory icon to appear. Of course it isn't nearly so bad if you use a walkthrough and know where to search for inventory items. But not everyone wants to do that and it's a very short game if you do. I'd strongly recommend seeing the movie first, so you have some idea of what's going on. If you don't like the movie, it's unlikely you'll enjoy the game. If you do like the movie, you may enjoy revisiting the gameworld. If I had to rate the game, I'd give it an A in atmosphere and a D- in puzzles and plot.
: r: s  }7 ?" X
  I  B' J' o5 C( Z
, S8 y8 h5 ~2 q0 R7 j: r0 n5 B. t! V1 a# l* p

) x/ {$ N7 V7 C* Y. Z* @
7 e6 ]. D* b4 c9 Q' m  x% m" `2 b, ^+ x1 W
; Y% z$ m3 C- R* J

/ L8 \' K1 v3 H7 p; B
6 D8 i$ Q3 D& I, n

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 分享分享 很美好很美好 很差劲很差劲
回复

使用道具 举报

9#
发表于 2007-4-30 13:59 | 只看该作者
这个电影很有趣,里面的集齐了这个世界上最值得一看的各种面孔
回复 支持 反对

使用道具 举报

saphirblue 该用户已被删除
8#
发表于 2007-4-26 18:17 | 只看该作者
对了我突然想起,这游戏的画面风格和那个没有声气的Metronome有点像啊……
回复 支持 反对

使用道具 举报

7#
发表于 2007-4-26 18:02 | 只看该作者
引用第5楼lax06012007-04-22 02:37发表的“”:
' f( y: O( I5 l6 Y没人会弄吗[s:16]

" |' q' b# t1 }( u还没下也还没装,持票观望中,我硬盘里的AVG现在是几十个G了,还没有空去玩. [s:16]
. |9 p0 Q$ w; S4 @# f不看攻略玩很有意味,但就是太花时间了.
回复 支持 反对

使用道具 举报

6#
发表于 2007-4-22 02:37 | 只看该作者
没人会弄吗[s:16]
回复 支持 反对

使用道具 举报

5#
发表于 2007-4-17 07:44 | 只看该作者
没人知道怎么弄吗,知道的帮帮我啊,多谢了
回复 支持 反对

使用道具 举报

地板
发表于 2007-4-13 12:24 | 只看该作者
下完了,但是不会装...在选择完完全安装以后就提示:
+ \6 P$ S5 D- Q3 L* G6 nNot ready reading drive G
) u2 T% P$ x7 R4 OAbort,Retry,Fail?. p' O5 _9 I- w% @
怎么解决啊?麻烦高人指导一下,谢谢了
回复 支持 反对

使用道具 举报

板凳
发表于 2007-4-1 15:51 | 只看该作者
这个不是ps的游戏吗?什么时候出了pc版?
# i+ _+ A& n1 A: n7 N- ~记得97还是98年玩过,当时刚迷上avg呢
回复 支持 反对

使用道具 举报

沙发
发表于 2007-4-1 11:53 | 只看该作者
顶下。。。沙发。。 [s:2]
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

冒险解谜游戏中文网 ChinaAVG

官方微博官方微信号小黑屋 微信玩家群  

(C) ChinaAVG 2004 - 2019 All Right Reserved. Powered by Discuz! X3.2
辽ICP备11008827号 | 桂公网安备 45010702000051号

冒险,与你同在。 冒险解谜游戏中文网ChinaAVG诞生于2004年9月9日,是全球华人共同的冒险解谜类游戏家园。我们致力于提供各类冒险游戏资讯供大家学习交流。本站所有资源均不用于商业用途。

快速回复 返回顶部 返回列表