本帖最后由 shane007 于 2023-8-16 20:40 编辑 8 h6 D7 N5 L. \/ |
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以下这段程序,可以将HZK16的字模数据转化为C语言文件的形式供程序使用,
. _3 ~. ? o1 Z+ d j9 ~" j可以供多个游戏使用。
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- #include <stdio.h>5 c' U5 H7 X1 V/ d. P; P
- #include <stdlib.h>
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( w; z5 `4 C% t b- int main() { h0 ?- o3 q+ V5 V a
- FILE *hzk16File;& Z6 Z7 H9 k* u
- if (fopen_s(&hzk16File, "HZK16", "rb") != 0) {: k2 j# s- @) I' }8 e* _6 n2 t
- perror("Error opening HZK16 file");
; P2 g4 d' @* N% c) T - return 1;
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6 X( p: N& W% \! J$ v" @- FILE *cFile;
5 p. ]6 ~3 b$ W; v, L$ \# Y5 d" G - if (fopen_s(&cFile, "HZK16Data.c", "w") != 0) {! _& U1 o' @6 b0 b2 Z
- perror("Error creating C file");. o, d# d* B+ T |
- fclose(hzk16File);
* n% P5 C( u0 l' P# [' \3 k - return 1;7 Q# ~' ]& S8 W
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- fprintf(cFile, "unsigned char hzk16_data[] = {\n");
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, N) s0 K% m7 p- unsigned char buffer[32]; // Assuming each character in HZK16 is represented by 32 bytes
" I$ l5 M9 v8 F7 Y - size_t bytesRead;( D$ r* Q& R8 j& {( l
; n" g9 {8 ?& ^1 }0 O# r' U5 H- while ((bytesRead = fread(buffer, sizeof(unsigned char), sizeof(buffer), hzk16File)) > 0) {9 V, Y& h( ]$ n
- fprintf(cFile, " ");
! ^" F% T% C" M. N3 p( n- c1 p E2 { - for (size_t i = 0; i < bytesRead; i++) {
U: p& k/ ^0 g - fprintf(cFile, "0x%02X", buffer[i]);
1 v3 b/ s B5 Y - if (i < bytesRead - 1) {% R; a3 y7 r3 V0 S
- fprintf(cFile, ",");
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P: q2 A) C: ^/ {) \ - fprintf(cFile, " ");# d @" B1 }; o5 k" Z l$ k
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- fprintf(cFile, "\n");" c4 B: Z& o d9 ? |
- }
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. a# x6 O5 Z, _- fprintf(cFile, "};\n");
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8 G4 @# B% E: ^8 Z) \$ o* Z; I- fclose(hzk16File);# h" F3 @7 c( p' X! K; b% ~1 K, g
- fclose(cFile);
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) @: x. k! e+ D: Y3 b1 L- return 0;
8 o5 o/ g4 n9 n) f% O* ]5 R - }
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复制代码 . u. H- w! q5 p: E7 H% j
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