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【汉化资料】在SDL中显示GBK点阵汉字

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【汉化资料】在SDL中显示GBK点阵汉字

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发表于 2009-4-24 11:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

【汉化资料】在SDL中显示GBK点阵汉字

scummvm模拟器是在SDL的基础上开发的,以下的资料或许在汉化scummvm模拟器游戏时会派上用处。
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原文
$ R/ Y# i! F# E0 a* Khttp://blog.csdn.net/newger/archive/2008/02/26/2121796.aspx! H9 o. [8 z+ X, |; R; z# P: V2 r
+ n- y/ q4 d4 T2 q1 [& L/ P
大家注意到没有,RA2的中文版本使用的是GBK点阵字库,这样做有一个好处:不管玩家是用的简体还是繁体都能识别显示的文字。 ) |6 M$ {% N9 B0 t. r
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GBK的意思大概是“国家标准汉字扩展字符集”吧,记不清了。但它的确是个好东东,比GB2312、BIG5什么的强多了。因为它包括GB2312、GBK的所有字符而且还补充了很多字,另外,还包括日文、朝鲜文以及大量的符号字符。
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) h# ^" x+ N" O& f我在UCDOS for win版本里面找到了GBK的点阵字库(HZK12.GBK、HZK14.GBK、HZK16.GBK)。分析了一下,知道了结构。这里是我写的一个演示 程序,程序编译需要有sdl库。遵循“惯例”,按F4切换全屏/窗口状态,Esc退出。程序把标准输出和标准错误重定向到"stdout.txt"和 "stderr.txt"中。
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#include <time.h>
- d7 y3 W9 R; G6 i#include <stdio.h>
7 s3 f9 m! n6 z% V' }#include <stdlib.h> * Z1 ~( F: U1 W+ S7 Q
#include <windows.h> 5 ?4 L( R# G! {% \

' ^3 e% ?8 K% x3 q7 j9 Y. r( ]1 ~1 R#include "sdl.h"
  a0 T) j+ r% V0 e#include "SDL_image.h"
/ V7 u. @9 a" _0 C1 ~  K#include "sfont.h"
- ]6 W0 r% T3 i8 ?; Q
9 Q) J/ f% U5 \//--------------------------------------------------------------------------- 2 J7 J0 u2 u" A: M+ }( u9 L7 o
#define STDOUT_FILE "stdout.txt"
$ o0 y) k+ C6 g#define STDERR_FILE "stderr.txt"
& O! g0 B' H4 h3 j4 h) E( _5 {$ L0 g4 y% k
SDL_Surface *screen; # p* G7 l3 g. ]6 w2 U- W, Y+ H
Uint32 fps; # j0 {; t. |, D( u
Uint32 AppStartTime = 0;
2 [; }1 O. M. l) EUint32 frame_count = 0; : Q  T5 B5 |6 v7 I9 J& G0 ^6 u
static Uint32 frames;
% {# [, P. f! d+ c4 F6 ~' X. u1 Y" T  f# }/ L( b
SDL_Event event; , u* `# Z6 a$ J' E, M
SDL_Surface * SetMode( int Width, int Height, int BPP, int Flags ); : ]; m2 ~3 V6 E" |
SDL_Surface * LoadBMP( char * filename );
1 S6 A: R6 O, J. O) o- b" {void MainLoops( int ( * EventFunc)( ), void ( * DrawFunc )( ), int DelayTime );   _0 v5 Y0 I* {! K: M
void Blt( SDL_Surface * image, int x, int y ); # c, `. l: C% C: \" L' l. W/ m
void TileBlt( SDL_Surface * image, int x, int y );
. w0 x. C6 R2 C( k+ p9 Pvoid SetTransparentColor( SDL_Surface * sprite, int R, int G, int B );
6 Y" Q" u' ?% I* A. yvoid IoRedirect( ); 1 K1 v$ B: |1 e$ O- d! _# }, P4 F
void cleanup_output( ); 3 H. h* `' l: E* D* e; e
void initfps(); + b/ a* i. u; e& o
8 p7 \% i( E7 |( D: m$ X
//---------------------------------------------------------------------------
0 y4 D6 _9 ?0 L' KUint8 HZK12[574560];
" Y7 e7 U$ ^  N0 _2 `7 O! ~- r; ZUint8 HZK14[670320]; , u3 C8 @. p# C9 w* @0 i% {. |
Uint8 HZK16[766080];
0 y  \  M- h- ~3 QBOOL HZ_Init(); 2 {% V" J2 h3 X9 e) L% i  J3 c
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str );
5 R; _( Z7 Q2 C4 Q) c9 w//---------------------------------------------------------------------------
) |7 X9 Q. D2 g% Y8 v% n
: s+ ~1 |# d) y( hint ProcessEvent( );
2 M2 w# |+ }  x& o; Y! @7 J; rvoid DrawFrame( ); - u% B9 M/ a& a+ Q- A6 N7 v. B% Z
0 t! J4 X( K# S6 y6 f- w3 ~9 C
SDL_Surface * bg, * font; 2 O0 o* V/ V0 V0 V
int ix, iy, jx, jy; 1 E6 G$ Q3 ~  z; F$ b
int Width = 640;
5 L- y! ?6 w/ D8 Gint Height = 480; : M( Y+ q" [3 M$ h) b. D3 j
int bpp = 16;
; M- B% m! e, V/ }7 `  gint ScreenMode = 0;
5 D: C9 f8 S" }' u
  D0 F7 M- O0 I. ZWINAPI WinMain(HINSTANCE hInstPre, HINSTANCE hInstance, LPSTR cmd, int xxx )
1 K, }% k6 v8 i+ b$ R1 g; y( s! |{ ; i7 j- n& e/ J8 Y# t
char TimeString[256];
) z  T8 y+ q0 Xtime_t timer; 3 B7 L1 g. i/ y5 I3 Q
struct tm *tblock;
4 X1 j) w1 L$ z$ p' y
  U: T' H* O. F! w4 u) P, {$ q6 zHZ_Init(); - y/ |9 q. O" |
IoRedirect( );
  ]! s1 Y' u  q: f$ r' E$ Yframes = 0;
& x2 u1 D# W: I) M% v- wtimer = time(NULL); 6 @# w( Z  O' Z; C/ m- v8 O% _
tblock = localtime(&timer); 3 ]( [! D6 b, L- ~$ c7 W! E
strftime( TimeString, 256, "Time=%Z: %Y-%m-%d %a %H:%M:%S", tblock ); % F9 N5 r) u( U
printf( "%s\\n", TimeString );
2 C! D* N: m9 a& S1 ?$ b) m" `4 j: p' S5 F, _
SetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode );
8 Z, |1 C/ Y5 [+ U9 z1 }: v' s& SSDL_ShowCursor(0);
) Y! i+ S; O0 e/ U; NSDL_WM_SetCaption( "demo", "demo" ); $ s& ]+ L, j2 L0 k# i
( v; S4 c7 g& ]/ q+ `
bg = IMG_Load( ".\\\\2k_bg.gif" );
+ i! u/ L; _# S4 k1 t) i+ sfont = IMG_Load( ".\\\\small.gif" );
& V) D. {5 [. U; S& J
& p" y/ g: L1 T8 HInitFont(font);
8 L! V/ w3 |# o( lSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 127 );
' l/ b, A& A$ p; C% h) C# Q) w' g; i1 V
ix=iy=0; ! _, c& k( R, A
jx=jy= Height>>1; , W* }# F( ]! S! m0 R  e
srand( (Uint32)timer );
1 m5 _& d( Z7 ]: Y& @4 y5 `
5 Y2 {' s9 ]% w" [MainLoops( ProcessEvent, DrawFrame, 0 ); ' e" w  z/ _+ q. Q" I
" W; r4 N) L" y2 Z) l9 E2 D. h. B
printf( "ScreenMode=%d*%d*%d\\nFPS=%u", Width, Height, bpp, fps );
) Z6 D0 X: x7 F8 B: V& f, f( E) q8 N& \6 c' e
return 0; - \3 R6 Q. B+ i% g! [$ g3 ^
}
; O1 U3 \0 r( w6 ~  {; i$ n
  g  j7 I3 O" J: W( C6 N3 ]4 ~int ProcessEvent( )
* j) L- o7 |( q/ V{ ' F# o3 @0 H3 f$ O& v
Uint8 *keystate; ' x" ]5 \/ b8 a! X1 {; Y2 b
1 e( {; ]' a. ^
keystate = SDL_GetKeyState( NULL ); ) R: W! s3 p+ A) q
if ( ( keystate[SDLK_ESCAPE] ) || ( keystate[SDLK_q] ) )
- Y) x5 E7 t: T. Z" Creturn 0;
- b# _; w% y" g7 ~: W, d6 aif ( keystate[SDLK_F4] ) 6 x0 h! P+ `# v  z
{ : M( D% c$ O8 a- h& z
if ( ScreenMode )
8 z7 c( p+ ~% b/ TScreenMode = 0;
! ?4 n( l% q, p# u: B+ Melse 9 c- b% G- m1 T% b
ScreenMode = SDL_FULLSCREEN; - t: q0 v, J  }0 s9 O7 {- P! u5 t7 a

5 t5 r# {: k& J; }. ISetMode( Width, Height, bpp, SDL_SWSURFACE|ScreenMode ); 3 |' J. v2 a- k6 R
initfps( ); 1 t3 M! }  M( z" ?7 ^; [# _
} 9 N* f: k! U1 [7 ?$ U: J

: c$ n# [9 C  f; u8 Wreturn 1; $ C! k, |  T0 x. T9 c4 Z. D
}
2 t, L4 ^/ ?- d( Q5 u" r; P8 s, r! P8 X+ r
void DrawFrame( )
! ?2 `2 ^# `8 V  P{ % k) |" J5 k! c
char tmp[256]; 6 p; c, v3 D6 V1 {/ E
int step = 4;
0 w% A8 N& `& K9 k% b4 P) d7 F" S6 ~; O. u1 Y- s
//
+ ~; k! I( |. N& s: x7 P# `sprintf( tmp, "TotalFrame=%u", frames ); 5 T1 ?( G% ^- f0 e$ \

7 E0 m: f9 |5 w3 P, I6 |2 P: l" ?9 ~" YTileBlt( bg, 0, 0 ); 3 p9 P3 h5 I( f3 \% W) x

7 T. E# [# |; MSDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 4 ); ' i% T- k* v- Z: t
PutString( screen, ix % Width - 6, iy % Height - 6, tmp ); 8 I& d8 |- K' r4 U+ T- p% e
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 8 ); ' h5 Z3 F& y% ]: A
PutString( screen, ix % Width - 5, iy % Height - 5, tmp );   j- s6 ~7 N0 `1 x( W- P" v
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 16 );
" q  ~+ B- O7 ^) v; KPutString( screen, ix % Width - 4, iy % Height - 4, tmp ); 0 g+ c$ q" ~: }% {
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 32 ); * E! H2 c; R6 y. v( s
PutString( screen, ix % Width - 3, iy % Height - 3, tmp ); , H# H1 a" ?% z/ o
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 64 );
3 K6 h9 h4 C# N5 f3 vPutString( screen, ix % Width - 2, iy % Height - 2, tmp ); ! R% }. Z3 Y+ c
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 128 );
3 t7 ^: G3 ^- Z4 D# {4 ?PutString( screen, ix % Width - 1, iy % Height - 1, tmp ); " U" `9 D2 A+ V& N' o
SDL_SetAlpha( font, SDL_SRCALPHA|SDL_RLEACCEL, 192 );
5 a2 G4 M2 k0 FPutString( screen, ix % Width, iy % Height, tmp );
* J+ d! S( M. F+ g8 Q' K0 ]+ l- S9 E. v' W
PutString( screen, ix % Width, iy % Height + 40, tmp ); 0 Y& p% Z# c5 h% x! S
2 ]( V3 a  ?- L* h" b0 l' |, I+ y
if ( rand( ) % 400 < 2 )   j% d- Y. X7 f
{
# A3 J7 c0 T) ijx = rand( ) % ( Width - 10 ); 0 h' x+ Z) J" F# M) m1 X; w
jy = rand( ) % ( Height - 10 ); . p1 i9 n  P% }2 r6 \
} 0 u' `, f* z$ w* s4 ?/ q5 H

# ~( R* {( Q5 a; K: A7 msprintf( tmp, "FPS=%d", fps ); 8 n/ y; M- v, t9 X
PutString( screen, 7, 7, tmp ); 1 y- P  I0 D) |6 x- X
//聞波,2000  + }: s0 l; ]3 u# @
HZ_TextOut( screen, 10, 300, 16, 0, "十步殺一人,千里不留行");
# ]2 q; L- ]7 rHZ_TextOut( screen, 10, 318, 14, 0, "十步殺一人,千里不留行" ); 9 e  p" P/ c6 T
HZ_TextOut( screen, 10, 334, 12, 0, "十步殺一人,千里不留行" ); 9 p- {% K2 c% t
ix += step;   h/ U6 K4 {* p0 ^: D' ~
iy += step;
" V( d* g$ t% K1 p- H5 q} 0 d! V( w, i  j% \
//--------------------------------------------------------------------------- & r4 ]9 U+ d$ z& A* w# Y% ~& t  i  m
& L6 |' x- o- [. W. }$ c  m
//---------------------------------------------------------------------------
3 u0 A9 t+ i! l3 V( h# F, ySDL_Surface * SetMode( int Width, int Height, int BPP, int Flags )
) L+ i7 N; {+ e; `3 R+ D8 g# h- g3 M{ ; h% R* x  w' c% N! C) z
/* Initialize the SDL library */
" ?+ K6 b/ m# E% Eif ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
$ v5 z) J5 t' |  _& z- J{
: c( y! b; ]* J* [* X& L$ ^2 O% bfprintf(stderr, "Couldn't initialize SDL: %s\\n", SDL_GetError( ) );
) S- ~  ^/ {# T  w$ zreturn NULL; + t* Q  W3 h' ]" ]; k
}
: w& G) ^8 q* Y9 v4 G' g  n# C: `) m" @% Z" c4 ^, ]
/* Clean up on exit */ ( z4 A" I6 C# l  N: @- \
atexit(SDL_Quit); : ]8 V+ s) J+ C; w3 n! c8 z% |: I
2 ^5 l$ C& ]6 H
/* Initialize the display in a 640x480 8-bit palettized mode */
7 F8 O1 p2 K8 R( X8 u# ]' R/ Yscreen = SDL_SetVideoMode( Width, Height, BPP, Flags );
1 B8 n" f4 q' @- ^if ( screen == NULL )
6 \' |$ V, n6 U1 [% A( ^$ p! E' _{
. F9 [: o! v3 b* D- T* @fprintf( stderr, "Couldn't set %dx%dx%d video mode: %s\\n", Width, Height, BPP, SDL_GetError( ) );
. M$ ]- ~; ~; v}
% g% K4 K, l/ i4 \6 X# p9 T$ [
) v6 p4 r; K7 b/ b6 ?* A5 Freturn screen; / m# X: d% M! ]- w7 \  m
}
0 [5 i5 n5 W9 \% z- z//--------------------------------------------------------------------------- 5 B( G+ g! k1 B/ |+ @# F6 a' K

$ ~- C2 J! M6 q( l, L  m/ evoid initfps( )
8 Q) B" J, b1 s{
6 A2 O2 H. _- O, \9 H3 XAppStartTime = SDL_GetTicks(); 5 T( G  A! h$ O4 K/ q, w' d
frame_count = 0;
0 y% G. V' O: ], H. p} . f" |! {1 p) {2 \+ o8 U! D& g
//---------------------------------------------------------------------------
# M2 j& z$ g  u! [, S' j
; y: q/ D0 n' b3 Gvoid MainLoops( int ( * EventFunc)( ), void ( * DrawFunc)( ), int DelayTime )
" o! }, Z) I2 ]9 D( p, @{
: R! R3 h1 H) O% P  Tif ( EventFunc&&DrawFunc )
$ j! G+ F* _2 @- F. E" s% A. _{ . P' h/ U+ s: g1 S5 _4 k' ]
memset( &event, 0, sizeof( SDL_Event ) );
0 X+ D' f9 L$ t7 Linitfps( );
, P4 y7 j( \) q
0 j: {5 e$ t* r6 w3 e1 Ywhile( EventFunc( ) ) 1 B3 V+ g- I2 P3 d- M- ]1 v% j9 i
{
0 u& D' H* a( r' pSDL_PollEvent(&event);
" s0 F$ z6 M: {8 d6 u/ @, Xif ( event.type == SDL_ACTIVEEVENT )
' A$ J  }2 C; Y5 `/ E{
5 o$ L9 r. l" W1 S" g# a1 qif ( ( ( event.active.state & SDL_APPACTIVE ) == FALSE ) ||
& n0 W1 D& D' z/ ?( event.active.gain == FALSE ) )
. F6 E; U2 c  l9 o9 l; m9 Tinitfps( );
; z" M0 Z5 f* E' D5 E" }} * L& e* y) n. r/ e" O! [8 ~
SDL_PumpEvents(); * m3 N' z  ^6 ]! M0 N' o/ s
DrawFunc( );
+ S7 g! L1 n( D5 T, cSDL_UpdateRect(screen,0, 0, 0, 0); 3 T1 w" q0 `) l; a
frame_count ++;
3 |8 x  A$ b, c" g8 p& nframes ++; 4 T; }7 f- x. i( o( T/ Y
fps = frame_count * 1000 / ( SDL_GetTicks( ) - AppStartTime ); 9 i+ G1 k, e) a: H- n4 G! ?3 L+ V
if ( DelayTime ) SDL_Delay( DelayTime ); * @! H* m; A9 l4 s5 J- j. |
}
' _' @7 I# g* E/ J} 4 {$ W. N: O  k* E1 x0 H2 Z6 u1 R2 z
} ) _5 S* k  z; `# }; ~& E6 J
//--------------------------------------------------------------------------- : X& f+ \! H' b0 f

# b5 I" J: Z' [- H/ Y1 D* KSDL_Surface * LoadBMP( char * filename ) / U8 I" ^+ y  E3 j2 z6 c
{ 0 g- }/ K# {, q" I2 t% `
SDL_Surface * imagebmp, * image; ' K  x- V$ v" Q

# w; S0 W- ]5 P' S$ w% fimagebmp = SDL_LoadBMP( filename ); 3 F% n' k4 {5 j! q( `2 r& N) l
if ( imagebmp == NULL ) ) Z6 E2 c, Q! p* Q
return NULL; : P. V+ }) h* h( R. r" ^; g
( r3 U8 J. a! p* l1 T+ m
if ( imagebmp->format->palette != NULL ) ! c& j* N8 f5 \2 c( P# d- k
{
/ t% @3 \/ c$ g2 LSDL_SetColors( screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors );
2 o: `7 q9 L. L/ V0 R- K' R/ A' G}
7 e9 J9 Q; Z% n' G1 c6 [6 B$ X) T: `
/* Convert the image to the video format (maps colors) */
$ S' o: T( F: U( j5 w1 v' Ximage = SDL_DisplayFormat( imagebmp ); 6 G$ y, _! N# N8 n* \, C  q8 K0 w
SDL_FreeSurface( imagebmp ); 4 u6 ~) m2 d* v# s

" K; p# _2 o6 r9 M; \2 creturn image;
: B& [( v! [4 `} . d: x0 H8 D) @3 J: Z' A
//---------------------------------------------------------------------------
! K2 _9 y0 Z3 y2 ^
. |: j' O$ ~, J, Vvoid Blt( SDL_Surface * image, int x, int y )
% E/ X; `; p% c. P/ `+ C{ * k4 ]5 C7 [8 s7 q( F4 F2 S) u
int Row, Col, r, c, shiftx, shifty;
  P- n* |3 X/ P! k# |3 |1 jSDL_Rect dest, src;
8 \" V5 s  q6 R1 C; `& M9 O0 P3 j4 P$ ]7 \2 b5 {& R
/* out of screen */
; t9 M+ |" I/ g/ N' `if ( ( x > screen->w ) || ( y > screen->h ) ||
6 |5 S5 ~, \( b! v0 V, s3 R% J( x + image->w < 1 ) || ( y + image->h < 1 ) )
& }5 Q/ T0 }' b9 zreturn; : }2 W* l4 ^9 Y  N8 O6 D

7 \# O9 q6 e. Y0 U1 Csrc.x = 0;
( P/ {2 T$ r; i* ?& qsrc.y = 0; 8 f! o+ y. U; ]8 W
src.w = image->w;
9 Y3 y- D0 c- Esrc.h = image->h;
; s2 w. V5 M( f+ |dest.x = x;
8 p6 a- k5 {( i  F/ j! j. [. jdest.y = y; 3 l+ a% E$ n# j( S
dest.w = src.w;
6 m! r2 @) {) q2 c* N1 Q  |if ( y < 0 ) : T+ z& Y  ^* i% [9 {, G
{ 7 t6 @/ k/ a# E( w& C% C3 q
src.y = 0 - y;
+ H9 Y' _. K5 A' {src.h = image->h + src.y; & K  l% u- q  z: s' U% ?
dest.y = 0;
% a8 g5 w0 P" M1 l) p2 E' J8 @}
5 j8 K1 n" f6 Gdest.h = src.h; / k7 j/ O0 t8 [

3 d. `8 `3 S' u) l. q/ |SDL_BlitSurface( image, &src, screen, &dest );
, |$ X9 E. L' }" D8 E( ]}
3 |# R" T" U0 q* A, R//---------------------------------------------------------------------------
' M; w. F4 n( J  j* f
8 i! y. O; Q) _void TileBlt( SDL_Surface * image, int x, int y )
, a9 a: t8 q/ c5 D" p  }) N{
! R8 ~& S( s3 g6 Zint Row, Col, r, c, shiftx, shifty; # k5 }# ?& I# Z* E
SDL_Rect dest, src;
# X1 o3 X6 o; X" L$ P* k: Y% T3 L; ~  A: A0 ^1 g1 i$ _
shiftx = x % image->w;   @* w. I- d* L- w& b8 x
shifty = y % image->h; ! x( H! k  t0 l6 ~! R4 h2 H

% u. X/ A; Z: }, sif ( shiftx >0 ) shiftx -= image->w;
5 l. V! J& m: b+ Q$ }  p* nif ( shifty >0 ) shifty -= image->h; $ k4 T+ M' N. Q7 R3 Z% `

! Q1 R  V- }; H' y; ^( H1 ^, gRow = screen->h / image->h + 2; * D& z) V4 l* y! z6 m& d, r# q
Col = screen->w / image->w + 2; # D1 \; ^$ s5 L& y/ O
) \2 F; i; Z+ |
dest.x = 0; ; r5 [- \8 U5 N
dest.y = 0;
6 G* `' M. ~# J( D" Z/ X% ydest.w = image->w;
3 A1 }* T" ]; R4 t$ D6 ydest.h = image->h;
) C0 r7 @5 m/ |; J% n: T: q. ]src.x = 0;
1 [6 p+ }2 w! }2 Y6 V3 Xsrc.y = 0; $ m5 [+ ]8 @" H1 j0 {" ?, u5 `+ _0 q
src.w = image->w;
$ K0 S0 t! d3 @# csrc.h = image->h;
6 ~: o0 v) T# }9 i4 s/ L. p6 n" P! W
for ( r = 0; r < Row; r ++ )
% N( ]( V- q- x6 Y5 P{
) X0 [  @6 b  y7 g+ N: hif ( r )
' _8 J- v  p' b2 o3 D& K/ @" H& N1 J{ ( F) L4 b5 A/ }' g" j# {
src.y = 0;
' _: f5 A4 ^+ H' B( H5 e+ Tsrc.h = image->h; - q, D0 }; o% L8 q0 k/ x! D
dest.h = image->h; , }' v5 C2 M0 B/ Y1 l. U6 j: e* B
dest.y = image->h * r + shifty; ) G% u4 ^& C5 x9 x+ I# S- k
}
; H% @. e! L3 Y1 z# h9 T. ielse 0 \9 g0 b# T! U: {1 b5 y' a' \; y
{ /* first line ? */
, G7 h0 _! i+ @# ]src.y = 0 - shifty;
0 X1 _( _7 C. D) W1 jsrc.h = image->h;
/ M) ?* |) T. W2 K1 U5 Z! v% Fdest.h = image->h + shifty; 3 f+ \: }  H! M/ L  P1 u* S8 c
dest.y = 0;
& \: C1 q* B3 G0 o$ V3 j" s}
. z. n0 B$ a: z& Z& |8 G0 {5 {5 O% S1 t+ V7 I1 W; i; ~" F: L
for ( c = 0; c < Col; c ++ )
5 Q+ ~6 d: R& R7 c1 |{ 9 K7 i) `9 [% M' g. d5 x+ f
dest.x = image->w * c + shiftx;
+ H" e8 {$ ?3 E3 E- z8 i! lSDL_BlitSurface( image, &src, screen, &dest );   x* P$ [3 s) k5 @: @
}
) X. l* H# W  }8 i8 q}
# m& l0 a, d8 g0 \, Q} $ n0 Z$ F' \& O: @' D1 R
//---------------------------------------------------------------------------
5 E5 V  ?: D8 E/ p. B' [! `* c: C, Y- d
void SetTransparentColor( SDL_Surface * sprite, int R, int G, int B )
9 Z# V7 p9 I! u- l7 l* _+ A{ 9 R# r& w$ [' o' |
SDL_SetColorKey( sprite, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB( sprite->format, R, G, B ) ); 1 Z9 i" T9 c2 E. @- s
} 4 `# y% Z, W# S) p0 `; |% L
//--------------------------------------------------------------------------- : v- U3 Q5 o( L# s' u+ p3 A

( l  l$ n* i- a& w+ A+ x/* Remove the output files if there was no output written */ 1 Y/ h! b. A7 }1 N- W" G5 J  H9 O
static void cleanup_output( ) * {/ }; t* j: e. k; ~
{
6 b1 ?& S; U# w" o" Y& ^; KFILE *file; ' a2 z2 q, }( b  u$ [- r0 b& w
int empty; 8 ]' e' H  f9 H

4 @% s/ ?' v  L' r/* Flush the output in case anything is queued */ 0 t" h! O1 J( p' P+ v$ D# ~3 E
fclose(stdout);
8 S' _' P4 d, Z0 Qfclose(stderr);   Y" g/ S* J. O

8 V6 z- d2 v" g! P9 o$ m/* See if the files have any output in them */ / L% O; W; P+ ~7 ?5 p! |
file = fopen(STDOUT_FILE, "rb"); & D8 _  V& x$ i. m1 `& I- j
if ( file ) 0 @+ ?) A0 @( k. H
{ * f( Y" j9 g9 r8 X: |3 r; a
empty = (fgetc(file) == EOF) ? 1 : 0;
2 }2 q8 a& ^" s& ^5 [fclose(file); * d4 X3 G) G, N
if ( empty )
: z  l6 B6 F8 L! B* I  \remove(STDOUT_FILE); . |, M  a4 q5 n3 `: j; Q5 U, g
} 6 x$ s% I1 L0 K7 q  a3 M( f  z
file = fopen(STDERR_FILE, "rb");
* o/ T( \; J8 f1 Y0 h- h4 Mif ( file ) / x, S+ `9 c, a2 {1 V& ^" m
{
2 e" {0 e+ r+ a' ?empty = (fgetc(file) == EOF) ? 1 : 0;
, _& z1 f" [5 _, f/ v7 _5 Qfclose(file);
% A- z, G& L. s% U: m5 k- Jif ( empty )
  C) }: l  f% fremove(STDERR_FILE);
. L' W  V" j8 f* B, I% H, a4 T} $ {7 q% ]# w% r2 x
}
- w2 d/ u" _' A5 R$ J//---------------------------------------------------------------------------
' K! i( X5 o9 T! U- ], b  K
7 ]' j+ g. |2 X1 B2 \+ T6 C" @void IoRedirect( )
8 K) N; k% W  o8 H" A$ P' S$ F{
& d; I% D/ \& D7 B* y  mFILE *newfp;
6 ^" E+ }/ _/ D0 _0 L
- m/ R2 G6 W) S3 V9 o0 Q7 D/* Redirect standard standard output */ 1 r: X6 \- T% y; T" T& ]' t
newfp = freopen(STDOUT_FILE, "w", stdout); ; y! K4 m8 b& j8 S6 n% W3 B  h  P
if ( newfp == NULL ) # R0 T5 D1 b9 c: y, q: t
{ /* This happens on NT */
5 J5 E& e4 T6 F$ i6 {5 V7 r0 S" E#if !defined(stdout) - V; H6 Z1 u! [: ?
stdout = fopen(STDOUT_FILE, "w");
' K$ D/ o# ]/ N" x% Y#else + S- _; a1 z% p
newfp = fopen(STDOUT_FILE, "w"); + B( p9 C! C, X- @. u
if ( newfp ) *stdout = *newfp;
; v/ `5 v9 W' M, T+ ~#endif
) A0 h" Y' e$ W* ]} ) l$ O3 N, u1 ~: H. a

  L% P! n5 c$ G( h. \/* Redirect standard standard error */
5 z( M8 \8 J, |newfp = freopen(STDERR_FILE, "w", stderr);
2 L# e4 j, ]2 t( V) I5 @7 rif ( newfp == NULL ) ( S3 `% I4 w# P$ X% G6 ~
{ /* This happens on NT */
+ P' o$ P6 s8 g$ F3 _; [#if !defined(stderr)
. I% w8 T, _0 d7 A8 Tstderr = fopen(STDERR_FILE, "w");
; Y; A4 c# T& M$ `, ^$ w0 h#else - ~/ u: ]$ V) v0 A) J; G
newfp = fopen(STDERR_FILE, "w");   G- E  J. i9 [! p7 ]. I0 d
if ( newfp ) *stderr = *newfp; ) ]% {8 F( e! g+ m+ |
#endif ! R: G+ A9 k6 M
}
: D2 m1 b" v# s6 ^* F& y. q4 p5 A  J' Y$ a$ i4 B6 Y" t
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
; x% l1 C9 b) L( j5 H. bsetbuf(stderr, NULL); /* No buffering */ $ y" I; b7 I, v  {" e9 P
atexit(cleanup_output);
8 H  x% N. j# L: g}
. v! a8 c; m. b+ L//---------------------------------------------------------------------------
, y+ {9 K1 [& x8 J$ {: T3 c& g& Z9 m0 C: j1 G  f: @6 i
BOOL HZ_Init() / @" I1 B7 c0 o- U% a+ {+ X7 v: w+ \
{ - o8 O  O0 @& a- y
FILE * file; 8 F3 U  h. b/ M$ c, F4 W
; S1 l3 V, f1 u% ^" i
file = fopen( ".\\\\HZK16.GBK", "rb" );
, Y. u) j5 ]  O+ y) V2 K1 e( d: kfread( HZK16, 32, 0x5d84, file ); % i6 ]+ M2 |1 O- O, q7 ^9 A
fclose( file );
. S1 u0 }; S+ Xfile = fopen( ".\\\\HZK14.GBK", "rb" ); + i6 g7 f% q: d3 u0 b
fread( HZK14, 28, 0x5d84, file );
1 u! r8 s, d: a; yfclose( file ); % x: N/ j5 L% {( h$ K
file = fopen( ".\\\\HZK12.GBK", "rb" ); # z" M2 N2 G$ u9 U$ L2 |
fread( HZK12, 24, 0x5d84, file ); 2 W+ u4 Z, c0 z7 G+ S/ n; }0 d
fclose( file ); 3 X7 f* ~6 T% Q. r
  P7 N, [4 J- K+ a( B
return TRUE; ( a' N) D" g) B2 e9 ]7 x
}
  ?& Q+ r! O3 B, L//--------------------------------------------------------------------------- 6 G* a- ~. n; |2 ~0 `: n; N
" s" Y. e( t5 v% Y4 C% j! p' b
BOOL HZ_TextOut( SDL_Surface * image, int x, int y, int width, int space, unsigned char * str )
  s2 d4 L. L- l. l( Q! R- t0 C0 w{
& m" d1 O) z; h0 X& sUint8 * bufptr;
  ?) f5 x; f5 J" ?; c1 I/ vUint8 * HZK; : i. C7 e/ o$ y  j
Uint16 Bits[16]; 2 e) N  e3 b% ~4 }+ j. r* e
int i,j,k, m, offset = 0; ( ?1 f/ O* h/ N4 q: E! o
unsigned char q; * ^8 z# v; F& e9 A! n* v- g
unsigned char w;
% \! A/ d( Y8 i" l% D$ T+ a4 q
7 R- d! k! l# |switch ( width )
: v$ B3 ?3 W. h0 I! t' o{ + L' r3 S9 Y$ ^3 k
case 12: 8 R9 o7 |2 c" ]% ^0 f1 y; t
HZK = HZK12; 9 B7 M% l8 `4 S& S! l6 \& k) ~
break;
- @, P1 `0 H. Q0 l+ s1 h+ scase 14:
* k3 e( m+ k6 Q1 ^3 C, IHZK = HZK14; 9 t, x8 L9 K$ d; x7 u9 n* J
break;
6 s$ M# ~" O% N. E, Ncase 16:
( _4 B% C4 ]& y; F- M8 e! E( cHZK = HZK16; % \- O' f" w  x% E. k( W* `3 _
break;
4 W. O+ T  B- u4 q5 wdefault:
: a2 B0 S: Y+ I. N5 v- \' P( Sreturn FALSE;
% w4 q: s) p7 t9 ~: G- q& m}
2 u' n6 e/ i$ R( y+ ?: Wbufptr = (unsigned char*)image->pixels; . j1 b4 p% g6 s3 O* n
0 {+ r* w7 M' W2 _5 O* C( K# M# c9 L
m = strlen( str );
; e* f: q9 ~" X2 Q5 M' Afor ( k = 0; k < m; k +=2 ) 8 h, G+ D5 k1 {; [) k1 P
{ 0 @% o  m2 O4 O# p9 a' K9 g% b! J3 |
Uint32 X, Y, Z, M; " j0 v) _6 t$ M, P3 f( P: I
q = str[k]; - M  C9 u9 N# d% Y. _% u3 }
w = str[k+1];
! ?6 C- E+ g8 x- [" |7 x/ V3 V5 {# W4 v/ Y7 i
if ( w > 0xa0 )
3 @8 _# [% \6 g2 W{
2 N3 X* `! q. p6 a; B6 MM = 0x5e; & l: j, Z; E- Q
Y = w - 0xa1;
9 y4 h( n2 r! P- v2 ?if ( q > 0xa0 )
+ k1 O$ x$ W6 [3 D8 }7 i{
' S8 w; g* Q. B; S/ eX = q - 0xa1; + B2 O7 P" [$ Q2 F0 h  F) E/ q
Z = 0; : B7 U* a2 N0 q
}
) c. R4 k+ I4 C) {2 c( ?else
- ~, p0 l* B: y, L{
) v  ]' ^+ l2 R$ w$ A5 Q: R# mX = q - 0x81;
8 i8 u; V/ q+ J7 c9 X! c* ]Z = 0x2284;
* D; x4 b& q& G4 E2 ~4 _/ V. N} ' [6 k5 I7 K" T! B' @; f
} ! O% u9 @3 j1 J+ F, x; s: u$ ~
else 4 e  F) z6 }7 _6 N: d
{
+ S* }$ `/ t8 }8 w; c0 y7 mM = 0x60;
5 k: |/ `0 q& r$ ^6 tif ( w > 0x7f ) Y = w - 0x41;
0 i9 R0 k  L: x- d6 k7 velse Y = w - 0x40;
' `" ?" ?  t* Q# t
2 J3 {+ O0 _; X7 U+ eif ( q > 0xa0 )
9 ?  j( G; @7 i( |" z7 y{ 3 }6 t8 u1 n% ^
X = q - 0xa1; ! h% ?7 w3 \0 s8 E7 C
Z = 0x3a44; 7 c" r( r" P- P2 C
} 8 N, Q6 {0 `$ d7 j; j
else ! u5 F0 N' G. L( G
{ 3 o& V8 \0 z; f; k8 g& x/ o
X = q - 0x81;
4 M3 K/ H  U: a: e6 gZ = 0x2e44; : g- Q9 m) }# }3 I9 r1 |6 ^4 }
}
5 _5 M; C0 z' M# o; ~} 9 C5 n1 N, A6 r. c& \
memcpy( Bits, HZK + ( X * M + Y + Z ) * width * 2, width * 2 ); 7 y3 |/ z! s4 {4 J; Y5 i+ |

( |$ K- [, x) ^9 I3 G/ ?for ( i = 0; i < width; i ++ ) // row # b3 d( W# m3 H" R6 i0 i' u
{
( q$ ]) H" B/ w' XUint16 line; 4 p) G2 ?; Y* \  z

! K5 z4 u' B- x5 m# G1 \( ?line = Bits[ i ]; % ~; V" L8 ]9 Z" f4 A- Z
line = ( line >> 8 ) + ( line << 8 ); - R( w- U- p* i

$ l/ Z4 F: |1 D1 ]0 `! Hfor ( j = 0; j < 16 ; j ++ ) //col 2 ?" [( {* u9 r
{ $ @9 n' X4 r8 J- Z
int index; 4 A6 `9 q) k5 o' k6 U7 V
int mask = 1; . Y: {8 q! W* L1 v

$ q' Q1 ^$ V7 d  `2 Q' E: ]index = offset + x + 16 - j - 1 + ( y + i ) * image->pitch / image->format->BytesPerPixel;
* C3 A3 ]( T7 B+ ^0 Cmask <<= j; 4 d1 L5 m# t9 _( h4 I* o0 E, N
if ( mask & line ) 4 A- K& G: n: f( W0 H8 }
{ , P9 H* S5 L( a5 T
bufptr[ index * 2 ] = 0xff;
3 ]& q% |% d3 t  F* b( c4 [bufptr[ index * 2 + 1 ] = 0xff; 5 d. n( N" G4 L- [1 O6 ]% \. C
} # E+ g5 ^1 a3 }( ?4 N7 E
} 7 J" ?/ _) c  _* ^% h
} . C1 [. A" R) j7 P# k
offset += width + space;
2 d* a+ E" S9 F7 ^2 }/ ~* Q9 l}
5 d- p) H! F5 p' W* H. X8 \return TRUE; 8 E6 o6 D6 B4 o' ]/ i3 H7 r  [8 F6 t! P
}

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