在Hook代码中的,我们也许要对前台surface,后台surface的内容进行判断和保存,以下代码可以作为参考。
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% c8 u2 J1 V$ ~% e原文( |# P& O; c2 G+ T
http://hi.baidu.com/widebright/blog/item/6b3a233f97147eea54e7233f.html
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Y+ n% S& J8 X5 k在VS2003, DirectX9, Windows xp中测试通过,可能需要安装 DirectXSDK才能编译成功的。 2 ^; T+ O7 Q( B
现在前面加上头文件和库, 然后需要截屏的时候,调用capture函数就可以了。
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// Direct3D9 includes m# P# |3 S: E
#include <d3d9.h>
2 [. J4 N( ^0 @4 ?3 |#include <d3dx9.h>
( \/ h J$ {( N& e D h* {#pragma comment( lib, "d3d9.lib" ) 6 j4 V7 r/ ?9 i8 a! t. r
#pragma comment( lib, "d3dx9.lib" ) 6 q* R: W# h8 h& L4 c
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int Capture () W+ t1 x" E# E1 a* I* w7 v! i8 M
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LPDIRECT3D9 g_pD3D = NULL; , @3 Q+ Z: |4 x' o
D3DDISPLAYMODE ddm; 7 I3 u' [! C! A- O
D3DPRESENT_PARAMETERS d3dpp;
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IDirect3DDevice9 * g_pd3dDevice; % [; p( {6 D; [+ ?8 G0 T9 ]1 Z+ R" T
IDirect3DSurface9 * pSurface;
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. ?9 N5 v6 {! v* N# C; {* DZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS));
. Z! C9 S# Y( J2 _$ Y5 XZeroMemory( &d3dpp, sizeof(d3dpp) );
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( {" g$ N3 V0 ~) o, Uif((g_pD3D=Direct3DCreate9(D3D_SDK_VERSION))==NULL)
( t1 C% f; T& U, X5 e{
3 L7 G5 S* D ?0 c2 n [" I' ?/ h ereturn 1;
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if(FAILED(g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&ddm)))
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% m# c' F* v% ~ }( D( Freturn 1; / g4 g& w) f$ r# j+ I% s
} # s4 m2 l9 N* e
1 p" M' d1 }+ B# Nd3dpp.Windowed=TRUE; ( a6 D; V$ F- V8 s. a% N! }% h
d3dpp.Flags=D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; & L5 L, B& Z4 h& `
d3dpp.BackBufferFormat=ddm.Format;
p: H( M/ C# Y. qd3dpp.BackBufferHeight=ddm.Height;
. ^. L! B6 N- H9 N' ^. y) id3dpp.BackBufferWidth=ddm.Width;
1 v# ^6 L* Y7 r) F: y yd3dpp.MultiSampleType=D3DMULTISAMPLE_NONE; 8 Q5 q4 ]( Z. I8 H
d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD; 8 N* v+ u- B' E4 A3 Q
d3dpp.hDeviceWindow=GetDesktopWindow(); 5 J3 Y' d9 t1 T4 `1 c( f
d3dpp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT;
: C6 O0 C/ X8 J: S& i" @# d2 H% \/ ^2 dd3dpp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT;
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if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,GetDesktopWindow(),D3DCREATE_SOFTWARE_VERTEXPROCESSING ,&d3dpp,&g_pd3dDevice))) : X* a) O( D, m
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return 1;
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if(FAILED(g_pd3dDevice->CreateOffscreenPlainSurface(ddm.Width, ddm.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL))) 0 c! l/ y/ T9 w/ i
{ # B7 g& ^8 e6 L& E$ Y: E& ]' U. ?" N
return 1; ; U% W2 i) `# ?) T3 ^' U2 d
}
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g_pd3dDevice->CreateOffscreenPlainSurface(1024, 768, $ \1 ?4 I5 Y- i/ g& a3 B8 J+ y
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL); R9 V# z$ `% _3 i8 e$ D) l/ n
g_pd3dDevice->GetFrontBufferData(0, pSurface);
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D3DXSaveSurfaceToFile("Desktop.png",D3DXIFF_PNG,pSurface,NULL,NULL);//s保存为png格式 , N$ i+ [+ e3 B- [! I* t
D3DXSaveSurfaceToFile("Desktop.jpg",D3DXIFF_JPG,pSurface,NULL,NULL);//保存为 jpg格式
2 j. M) q# |+ H7 T; F+ SD3DXSaveSurfaceToFile("Desktop.bmp",D3DXIFF_BMP,pSurface,NULL,NULL);//保存为 bmp格式
( B6 m/ ~/ I+ g/ K2 CpSurface->Release(); % d1 n0 S& c4 ~% {7 W3 D8 Q) X4 N
g_pd3dDevice->Release (); , s9 b0 P) o* R8 b. q1 ]
g_pD3D->Release ();
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return 0;
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//但这种方法并不能抓取有的播放器的图像,这是因为播放器显示页面时采用了hardware overlay (硬件加速),
' \3 k$ C+ c% K/ {: ~" ~" {+ t//你需要在“显示” 设置里面禁用该功能。或者有时你会发现,你多开一个播放器窗口,后面的就可以抓屏了,因为
* [) w0 ]( p% {" l0 W/ H8 J//overlay 技术的硬件支持有限,后面的不能再用这个技术了。有的人说编程hook 了DirectDraw的相应函数可以禁用
' w" c- n5 W% j# s5 H" [//这个功能。有的抓屏软件也可以做到,不知道人家是怎么做的。
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//下面是些参考资料:
3 V" S- g6 c1 I3 h( A2 s% q9 Y/ p//Video Renderer (VR)是接收RGB/YUV裸数据,然后在显示器上显示的Filter。 5 z- K/ m& g T3 V& o$ E0 ^7 p
//为提高计算机画图性能,根据你计算机显卡的能力,VR会优先使用DirectDraw以及Overlay表面; # r% F4 t. z. G4 S; _
//如果这些特性得不到显卡的支持,VR会使用GDI函数进行画图
' h: Y9 W# j3 Y//Video Mixing Renderer Filter 7 (VMR-7), 1 \* P) z/ d/ N: }; |( n) W }* S
//可以这么说,VMR是Windows平台上新一代的Video Renderer。 ! Y2 y4 s8 L/ @; H0 e
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//视频覆盖(Video Overlay) 或者说是hardware overlay 是早期的技术, 现在好像是VMR-7 , VMR-9 了 ' d4 s: V$ p& A# L6 T z
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// : |2 X& Y# N E" d+ s7 G2 a
//One consequence of hardware overlay use is that a screenshot program (for example,
9 }; H' i' b. K x7 i' b& s, O//the one automatically built into Windows that activates when the PrtSc key is pressed)
8 Z/ }" ]# C2 B( T% _ C//often does not capture the content appearing in the hardware overlay window. Rather, 1 ~0 k) W/ w5 K G _
//a blank region containing only the special mask color is captured. This is because the 1 @, B+ |2 M, `2 D% K9 C2 ~( \
//screen capture routine doesn't consider the special video memory regions dedicated to ) t: [8 R( X8 ]( D. I Z' _2 L" G
//overlays - it simply captures the shared main screen as rendered by the software's graphical
9 Y- @& Z- U7 ]//subsystem. Some Digital Rights Management schemes use hardware overlay to display
3 ~! ~0 L f, ~# \. m; D//protected content on the screen, taking advantage of this quirk to prevent the copying of 8 d/ g, ?3 o/ d
//protected documents by way of screen capture[citation needed]. Disabling the support for
2 z9 X2 T6 @5 l6 R1 u+ l6 V7 m//overlays causes the normally overlay using software to fallback to the shared memory,
+ Z, a% Q2 k0 T/ v//enabling screenshots.
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//Starting with Windows Vista's enhanced graphics capabilities, the basic concept . w+ l: `; g2 S$ B7 P8 n
//of hardware overlays is replaced by full hardware compositing for every application window
( M0 Q7 C Q3 S9 l//running on the system, not just movie players or games, through the Desktop Window Manager. ' r0 [+ k* c6 L/ a
//Mac OS X has been using hardware compositing since Quartz Extreme was introduced in Mac OS X 10.2. & ~/ v* \) v/ H0 S0 a. k) J
//To improve performance, each program draws to its own independent memory buffer instead of to a
" L, \2 y) M2 Q9 T! R4 h% p//slow graphical subsystem. (In Windows Vista, each hardware overlay is more correctly known as 9 g2 z2 A% D: h3 O% F. Y. F
//a Direct3D surface). Then, the system's GPU assembles each of the windows into a single
( e* Z9 C2 P& P2 j$ K/ M//display screen in real time. With enhanced GPUs on the market capable of stunning 3D
7 D% i3 L5 ^5 H$ ]- S& O' r. T( F//graphics as a consequence of the video game industry, impressive motion, scaling,
3 y! G4 S* R- o* f" N; a* U//and lighting effects can be applied to normal 2D windows by the operating system. ( z2 n' M: H a- o2 j
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4 n% K [2 G) J: R4 f# U7 o//步骤1双击“控制面板”中的“显示”图标,或在桌面空白位置单击右键,选择“属性”,打开显示属性设置窗口。选择“设置”选项卡,并单击窗口中的“高级”按钮,打开高级属性设置窗口。 1 n, Y- f- e1 o/ m
//步骤2 在高级属性设置窗口中选择“疑难解答”选项卡,拖动“硬件加速”滑块至“无”,单击“确定”退出。 ! @5 h: w5 l# p
//步骤3 在视频播放软件比如RealOne中拖拉滑杆至需要截取的画面,按PrintScreen键截取屏幕界面。
/ ]/ y U7 A" s& U/ [//步骤4 打开“开始”/“程序”/“附件”/“画图”,单击“编辑”/“粘贴”将截取后存储于剪贴板的屏幕截图粘贴到画图程序中,可以看到,已经可以成功截取视频图像,不过,较之启用硬件加速功能,此时的视频图像质量会有一定程度的损失 |