0. About this FAQ
& C4 s T" S5 X- V$ T1. Characters...........................................................[CHAR]
3 N( X9 ^; Q3 D, o; E+ J2. Controls.............................................................[CTRL]
. s: T+ X4 q7 e' a! p" G3. Walkthrough..........................................................[WALK]
3 B) d. [- T0 ~" ~" P& W$ U
7 X) p# T$ _+ W" g. r% S6 _# X) V* E 3.1 London.............................................................[LOND]# I$ Y8 [4 P9 R B0 x
3.1.01 London, in the loft9 D; b3 X, ^$ O
3.1.02 London, The London Eye7 \$ F0 \( h0 E6 ?1 ?" _; {1 k: b
3.1.03 London, the loft (after the deal) / A) r8 K+ l4 R+ d5 _
3.1.04 London, McBride's atelier
4 K8 `% y! T: o* n W 3.1.05 America, Jack Stern's office$ d: Q. B7 N. Q0 P1 d3 q0 N' V
3.1.06 London, airport (with Jack)
2 l. A1 G8 I, v, Y 3.1.07 London, foreign office
$ W+ ?8 x* z* d) ?: ` 3.1.08 London, the London Modern Museum
, E, Q& ?4 e( E1 m* z8 V: U 3.1.09 London, the pub
$ t3 b/ ? L# l 3.1.10 London, the loft (after the London Museum inspection)+ l$ k* U! _4 i
3.1.11 London, at the Thames beneath the Museum; `2 t% g) r& }$ i2 P) C+ ]8 [; p) K
3.1.12 London, at the London Modern (Jack Stern): @9 n" _5 y$ I7 N; ?1 {" H& r
3.1.13 London, the loft after the inspecting the Thames entrance
6 W: m7 Y: E2 W; e+ C3 C0 ^% l! L 3.1.14 London, atelier of McBride after planning the heist6 }. M) I& L1 J9 ` j
3.1.15 London, cellar of the London Modern Museum
' f4 M& U1 Z3 p$ w# b% q# o9 { 3.1.16 London, the loft after robbing the London Modern Museum
$ C" v6 y& e. ]2 B$ F! S* f 3.1.17 London, Jack is back at the London Modern Museum
) ]$ o. B7 Z; I' D% _ 3.1.18 London, the loft after Jack found the address+ O L: w1 M$ {3 Y4 V
" e/ _1 k0 a0 s! {' h9 F) [ 3.2 PARIS..............................................................[PARS]
# { X# u/ x2 a! R3 i1 d 3.2.01 Paris, at the Musée de Paris
4 p- O- K: n8 ~3 [, V 3.2.02 Paris, in front of the catacombs
! z2 R9 ]& V& u3 `, n, P' R# y4 A- Y 3.2.03 Paris, in front of the Musée de Paris in Jack's van e$ O M9 V' P& O
3.2.04 Paris, in front of the "Club Électronique"
) g' X9 d$ \# f$ X+ ~; j/ q3 V 3.2.05 Paris, inside the catacombs9 p( G, I9 x( }& y& j# P, O
3.2.06 Paris, the catacombs in the storage room+ v i# f z+ ]1 ?# a9 `
3.2.07 Paris, catacombs entrance (finding the Museum)
, q9 O2 @7 J. F2 s+ Z7 e 3.2.08 Paris, in front of the Museum, before the heist
# }/ C( o+ W& @, }( \ 3.2.09 Paris, in the storage room preparing the explosives+ r* Y- Q% [4 L; q/ j& y
3.2.10 Paris, inside the Museum cellar
: C' G" }3 q( a- X# v 3.2.11 London, the loft after the Paris heist
) L5 D5 @7 g8 u b 3.2.12 Paris, in the Musée de Paris with Jack after the heist+ S* Q, A% h; Z- Y% D7 V6 J
3.2.13 London, at Robert's ravaged atelier5 m( R. _% f: }7 }7 K) l
& x- i) O7 b) H. v( i; ~# Z 3.3 Surinawa, the Caribbean............................................[CRBN]
- h& n; g; f) X4 h5 d1 \3 B% W; J 3.3.01 Surinawa, the beach
+ n' v }8 q5 l2 z! l! x7 G 3.3.02 Surinawa, Eleni's mansion8 H+ q3 F) F0 f |% ?1 ]6 q
, y/ n4 h2 Q+ B6 M$ m) x- W0 l
% B: p: x+ C9 A4 F' E1 }
__________________$ G3 Q: Y, P- E$ |! ~0 W) r, ~
# g& V- N' M8 K @$ [: i
0. About this FAQ: A+ A( W% M2 m8 T" }& A
__________________
7 {# G8 \, o& J/ I4 [( N
5 u A# E, a# X; w# {15 Days Walkthrough v 1.0
- f) l" e8 q# P$ ]: e, i- x3 d" h* Y l. d! {
This is a walkthrough for the game "15 Days" by "House of Tales".
$ i9 X6 m6 @5 h+ g$ oThis guide is for GameFAQs.com by me, Arminator, and it's my first FAQ.
, C& H0 f. o }% EThis guide is licensed according to Creative Commons as follows:
4 P" y9 s0 O% o1 V$ CYou are free to share and remix this walkthrough, under the following
% W7 c9 z! b6 B9 O* c- w- i6 A7 @conditions:/ Z( M" K8 M' K4 m: U }
Attribution: You must specify me (Arminator) as originator of the guide.6 n$ m# r' d% j' h
Noncommercial: You may *not* use this guide commercially
+ w4 `/ y" t- Y: t) QShare Alike: If you alter, transform or build upon this work, it has to " d! A: \& f7 @# r* F; @6 t
be distributed under the same license. - k* e6 e v& H5 d+ d1 ?' m0 g
See http://creativecommons.org/licenses/by-nc-sa/3.0/ for details.
0 U7 L6 x. H8 Q
% [3 y1 K) j% d+ TIf you find errors or problems with this guide, you can contact me at
; J( s9 ]2 C, G9 Jarminator ("at-sign") gmail ("dot") com8 D* I0 I, S# K" O& S
: s) A$ i! K3 O/ Z" m8 ?+ C( N$ v
; ^ L- N: N7 L. ^
_______________________
_: R% Z7 l5 c( J8 o8 b A: {9 w
- ~( ~/ f1 v5 K* k! ?* x5 ?[CHAR] 1. Characters
# u, V0 ]2 l( J; {/ k' |_______________________+ V Z; ^& x: \2 Y
9 n: N7 q! c7 @* T% H- n( Y" M+ {
Cathryn Hope
$ Q" G( T: ], Z/ e------------
9 P5 T+ P$ F1 b( I4 P/ R7 fShe is the head of the group. She is charismatic, adveturous and optimistic.7 V4 T( N4 B1 w) y
Because of her nerves of steel, and excellent climbing skills, she is the ' ]' R' w& v/ i1 I
strongman (or strongwoman) of the gang.
( O8 C2 Z5 p2 B- E1 H7 T. r" _+ Q3 EShe is the one that carries out the thefts for the gang. : J8 g; m! J$ n) L) k' `9 T9 r
Cathryn is very idealistic. She doesn't steal from the rich for personal gain,* [7 \8 c/ \5 P. M( D
but donates the loot to charitable organisations.
7 S4 f/ ?+ |4 @+ Q
6 G6 y2 q8 C2 ` n7 tBernard Dwaele% y; X: Z6 V3 D9 G3 a8 Z# h
--------------8 x- @) k) }3 i( Z8 m
Bernard is the thinker in the background. Tactics and planning are his
) R3 _1 F0 l4 v. Gspeciality. Officially he works as an arts adjuster for a London insurance : Y/ c% G+ p) P. x. m: t0 C0 ^0 \
company. Earlier, he led a double life as an arts thief on his own. But since! m* p; I% w9 i
he met Cathryn, he lets her do the burglaring, and concentrates on the
( Y8 h0 t* {% z4 vplanning instead. If the worst comes to the worst, Bernard knows what to do.
8 t! d8 e( H% u" W9 A1 C
9 c9 }- |2 L8 u0 J7 e c- L+ L! zMike Mensforth! L0 @& @7 V% t# c! ~
Mike is the man for everything technical. He is a real computerfreak, who can
' }: g6 ^& u& Obreak every code and hack into any network. With his self built gadgets he% H/ N0 M- w" w6 Y) n* S& b! ?; o
makes the burglaries a lot easier for his friends. He also does all the ( O) s2 ]4 j4 {$ A
research for Bernard, so he can plan the next heist. In his everyday life,
0 l: g- Q2 V' _$ d: OBernard tends to overestimate himself, which makes living with him not always
7 e6 e. u: r" ?* Keasy.
' Z9 q# {0 f, [, a0 G- |
6 }2 e% _2 f5 ~2 ?4 i- n" }Special Agent Jack Stern
. I& }+ n$ y* i* i; NJack is a brilliant, but unconventional US-agent, who doesn't give much about
0 Q( n- e) z$ ?6 xrules and command chains. A wolf in sheeps clothing, who solely focuses on his
' g0 a% w# ^$ N) ]. @6 ktwo fisted investigations. % I$ Y# d+ d# M/ K4 W
His boss hates him for that, but his success of his methods concedes a point : N! p, b! h3 ^: j* V
to him and his boss.
% X3 q) H# H( d; [4 o4 PJack gets sent to London to investigate a strange death. 9 m! I' S0 X' j' X8 h8 h
- E! D6 `- U( ^8 k' r9 S' d8 b& q1 B; \6 o" g* w2 W% L2 X7 U
___________________
) u; {4 k# h. Z
- |3 g- V: i, d7 ]- ^[CTRL] 2. Controls) w' r. d. D" H* q9 F% j
___________________
! L5 s& u; u3 o
* w* p( q0 g4 d- [+ K8 UYou mainly control the game with your mouse. If you are hovering over a hot - S& k& n/ S0 L1 t0 c3 R
spot with which you can interact, the cursor will change.
* \: B8 P7 U$ v# F) f( V+ {# ]1 WTo help you find these hotspots, you can press the Space-bar on your keyboard6 N/ P# E% G' m& z w( v% J
and the game will show you everything clickable and possible exits." j G- D0 E# f& f. a
5 E1 [; Z- X/ h9 E; zIn the lower left corner is a small map. Klicking on it, will show you a map
5 p1 q1 Z, M7 Y( B5 gof your current location (normally the whole city your're in, but later in
. I7 e* H! n8 d6 j" i. t. I. Ythe game it will also show you a more "detailed" environment. 9 g b8 P& G- K k
' U0 o' T$ V9 W. ^4 G* w
Moving the mouse slightly above the map, a small arrow will "grow" from the ! a( q& ?' U+ }. t# h
circle, giving you the main menu, where you can load, save, set options, etc.& C" X6 T, W6 Q) e. _* ^5 V0 W
Moving the mouse to the right of the circle, will roll out your inventory.; P. G& {, Y% P h, `
7 ]0 a; g! D k, ]; o7 A0 h
To use an item from the inventory, just hover over the item, and it will ) g4 Q5 _2 B$ }+ A3 P. p
show some options, what you can do to the item (e.g. cell phones will show
5 \8 d: `1 z4 m0 b* N# \1 r) yyour possible partners to call).
( |5 _/ p; }' ETo use an inventory item *with* another item, just move on the first item,
% ?; Q! o- ]! ^0 ]klick on the "use" icon that pops up, and move the changed mouse cursor to
, j% u9 S# n0 _. `4 n. }9 gthe item on which it should be used on.
/ ^5 }; r; n: \& Z4 {7 e! l' X7 A7 k* n" `) h% U
8 U: p' i# E- W, A6 `1 ]) i' w2 Y_______________________
' J! P1 \: N; n1 P3 T
9 W0 F4 q5 k4 b, i2 n& y/ V; w, k2 I[WALK] 3. Walkthrough:
6 ?/ T; ~4 D, m8 c8 ~, g; n_______________________8 r/ y) F% ~% k* A. a
3 e# M& Z% t3 {$ N* V6 W7 V3 f c0 l ?
Before we start: Remember that you can always press the space-bar in the game1 `( M! l3 h; t) S1 R
and it will show you the important "hotspots", where you can interact with an
f: N v5 |0 nitem or person, or pick something up.
, j2 n7 u4 _1 Q) R- p1 eSo if you can't find an object described in this walkthrough, just press space.
7 @7 g1 M( X* }* q2 e! N5 D" A
; U N% Q/ k5 J
# [$ \3 Z+ L* `) `8 u7 @[LOND] 3.1 LONDON
+ r) u/ J( P( b5 S) |------------------: ] U1 `8 |" X$ x9 ~$ d( r
! w7 Z5 X S- Z/ N3.1.01 London, in the loft
. U* \" S) g% e/ k6 z, X--------------------------1 |$ X1 l$ C- Z$ ?! L6 l, ^
After the introductory movie, we find ourselves in the loft, controlling
4 Y5 @) t. ^4 ?0 |Cathryn." A6 _' w9 F# X) _3 U6 Q6 j
/ X! P& n6 o. x8 P$ m5 I5 A7 R1 U/ _
Examine the Newspaper. This way Cathryn learns about the origin of her birthday
0 m+ N8 n7 c' }gift, and the death of congressman James Henston.
( e& D# T$ c; t4 `8 H: b+ h A. \Use the answering machine twice to listen to a message from Cathryns dad and
: w) x4 K9 M f+ pher friend Tom.
: Q- {- v- b; o2 ?
m: x H" n1 y0 nGo upstairs and left into Bernard's room. Talk to him, and on your way out, , r$ X( N9 H) D& d5 [
take the magnifying glass from his desk with you.
* @- W; ` a; w$ ]- f1 COutside, go to the right, to Mike's room. His door is locked, and he is busy.
9 q8 x4 h: S, B, }So go to Cathryn's room further to the left. 3 I! M; _; M6 t: I& X
! [ }/ {1 M, p8 C( J/ [5 R
In "your" room, get the compass from the desk, and wait until the guys call
* {' G3 O# \% O) ]5 @1 v5 NCathryn back downstairs. " c: y5 n1 I* [; p; X
8 L* q! l. U- _+ G PThey tell you about their new "job", and Mike asks you to fetch a device from
8 v1 U1 r% A" Q( y% T' b! s# nhis room. So go upstairs, and in Mikes room find the "console like" device on+ K3 f! a% W$ K' y
the right side of the game screen. : g% G* t1 a7 w# U- V8 P# W. t/ m
Bring the device downstairs again.
$ q- e! R0 I3 {9 H" P. U
& L6 X9 }7 K' c8 a; YAfter they finished talking, use the phone, and after talking to Tom, join the! h, F( I# U6 i
others outside. 5 j' v" n2 Q) C5 o
! n. z) c3 I, K4 x/ X8 b& T {4 S+ R5 K
Use the van's door to drive to...
8 Q. l3 A7 _% r5 K$ y- Y; c( q9 p. V0 C; I* v$ m' ^6 w
) F& h" \* x: G& A* W$ p0 q
: d. ?1 p8 d7 }# R
. ^. N* R* A, _1 U4 `% L/ w3.1.02 London, The London Eye* K7 v; B1 Q" Y$ I B- q; G' q* a
----------------------------# P, \" E3 C* R4 {+ r4 U; G
After arriving at the London Eye, Cathryn and the new client board the Eye and
+ F' s. _# J; vyou are in control of Mike. ! N% F) Z4 t1 V) n
Your task is, to match the wheel's frequency with your device. * l7 U. V) p# Y- q% r
You can change the frequency and amplitude of the sine and triangle wave.
) V# y: D( i% @! T8 C, BFirst try to match the frequency of the sine wave, so the wave's highest and * K& X% r' G) e+ I0 F" X' `
lowest points match the wavelength of the upper wave.
0 }; P& p) i& D7 T4 G7 LNow adjust the frequency of the triangle wave so the "jittery" part matches as
5 x0 o- e1 \$ C2 R- I/ Jclosely as possible to the "jittery" part in the middle.
) R9 F: E7 L, C( {& I4 LNow try to match the amplitude, so both waves match.
; G' l5 u n2 v5 V5 G
* F2 f- C# [' {3 ? uIf you can't figure it out yourself: There is a timer running out in the upper % f+ n; `. q) G6 p- f
right. If the time ran out, you can use this button there to solve the puzzle
( V2 r% L: h# q6 ]for you.% ]8 D( G" C2 t& d6 y2 a$ R" L
) c8 y# P/ W% C+ \4 N0 G; S
You are asked to find a Winston Churchill portrait.
4 g+ g& y+ o, k9 n8 Y4 ]9 z% h( |+ v2 \$ x0 p
When you return to the ground, use the van again to return to...: f! x2 T! B/ N9 r1 m7 V
5 J6 f% F/ O5 t# H
6 o9 p8 X$ C; }
+ V* P2 ]. h1 u$ n X- g+ i
/ D, k, |& C! x# n) s) n3.1.03 London, the loft (after the deal)
- \* Q9 N) p9 z( P---------------------------------------4 i M! }* {: L4 m0 }1 P/ a' g
You're controlling Cathryn again. Go into Mike's room and talk to him. He asks 5 I- X& U8 h4 `5 {$ f
you to find his USB drive. Klick on the table to the left, and get the USB
& \3 o: X' h4 O* `* Y6 Astick right in the middle (what a lazy bum Mike is).6 ~- w" U) W2 ]: J
Talk to him again, to give the stick to him. 4 {' A1 t0 d9 H8 b. n2 t2 t
You're now using Mikes computer, to find out more about the Winston Churchill 6 ^/ @4 K# u8 @$ W* ~
picture. ' c8 o p7 E7 z: h: {1 m2 _
So start the "IceBear" Browser and search for "Winston Churchill". Follow the
% L9 S1 a% i& ffirst link and klick the art database link at the end of the article to find 6 o/ E8 L5 }# w! {2 k3 W+ i! ^
an image of the portrait. The image is automatically transferred to the USB
) q, k* p5 \9 T) hdrive and you need to exit the PC in the lower left. ( A, ~+ z2 ]" Y) a+ }( ?
/ c: G! u0 @8 NLeave the loft and try to use the van. Cathryn decides to go on foot to...
L2 M5 w" b3 R* s* F
+ H! f% P% ]) P6 A& a) {: c5 Z0 \% ]1 }6 q
- I, q9 T$ K- J6 D* D
4 a+ u3 w3 B$ h! H* v
3.1.04 London, McBride's atelier
& y0 @& w, Y' A% `+ e-------------------------
2 _& M3 Q1 L6 E2 i. Y; H, F. `Talk to McBride and use the USB stick with the projector. Talk to McBride again & \, a) P/ W) T5 D9 G
and return to the loft.
! N/ c0 v, H- s9 h6 J* n6 E0 mAfter a short cut scene you are now in...
5 [: r( x% B2 e! A Z
) E0 J$ q1 F' }4 l
/ N% \; h5 r- c } I& {0 p
) ~" v( b: R* S" |7 ?1 u6 r3 z+ h' d2 O+ z$ l
3.1.05 America, Jack Stern's office
3 N& A/ o! B( w2 w+ P----------------------------------
, J9 A) ]) o) J. c; }, e2 O$ WYou are now controlling Jack Stern, and are asked to investigate the death of
- a/ r+ w9 \1 m; I/ G/ H3 W! rHenston. Examine Jack's desk and pick up his police badge.
) m* a" V: p9 y/ sUse the computer and open the ThunderBolt e-mail program. You will recieve a
1 x1 I0 [6 S' Fmail with a phone number. Open your inventory and use your cellphone to call . _& }7 m6 S+ y9 B0 P
Bellicoe. After the call, check your e-mail again, to get the password for a
! k: A7 S; \9 b* [, o6 e- evan waiting for your arrival in London.
9 Z; _2 E! ~ G) w' @+ N9 ^( Y6 d2 fWhile on the PC, use the browser to do some research. Look for "James Henston"
% {# F8 d- P: cand also follow the link to the "Rhodes" foundation.
- [% F* J4 t4 k( }$ t+ O' DUse your cellphone again to call the airport. After the call, check your mail ) G0 c. X8 Y$ h+ U9 R$ B$ ^
again to print out your ticket. Get the ticket from the printer and leave the / F& s. b( k8 X% i1 [8 u+ C7 D
office to...
- o' h. o% R& T8 [5 y+ ^2 G' I( w" P; a ?+ v7 k$ v; [$ m9 r" H
& W$ G+ g& ]+ i: S1 l
9 }3 W$ |8 B1 @* |2 k0 W4 X2 U
! W) ~6 T. ~9 q7 l3.1.06 London, airport (with Jack)
& {$ v* W! @9 @8 S& A1 o/ J5 [---------------------------------
% |. |5 [; g0 ?' F9 ~* TGo to the desk in the foreground and ask for the key. Use the elevator to the ) v+ u5 E" I: R
left to get to your van. Use the key from your inventory with the van to get
. ^% |- p+ e* G! \8 {to...2 K' W1 n, s, v: y
/ r% a! l, s& `* G
+ k9 v( x+ z/ i2 n3 }/ d! C
S, p; L) o! a4 ?" q% i/ Z* `; T
3.1.07 London, foreign office
5 S/ X1 k; J* x- r* e----------------------------& p' V$ D% d+ T2 O+ l0 ^
Meet Bellicoe and talk to him. Then enter the office. Look around and take the ' c% \. F* _7 t! M2 z8 L
calendar from the desk, and (if you didn't already) look at the painting 3 @. c& }2 _1 [/ K+ y: D' b9 Z; ]
behind the desk. It shows Cecil Rhodes. Now open up the inventory and examine ( a6 G6 p5 v' \' a, j6 e2 \ ~ `. V* Y( I
the calendar a bit closer. You will find clues about "Nancy Jenkins", "Laureen
9 D8 }/ V; M+ c2 _4 B( lMyers" and a company called "ArtTrans".
1 B6 N3 _7 m7 uGo back to your van, and use the internet to find out more about these persons
9 N5 S- ~# S7 M b3 T& oand the company, especcially phone numbers. A- j% e! u6 e# h7 O( H2 {
Use your phone to call Nancy, then Laureen and then ArtTrans. You will learn,
# \/ z- a: _# g5 N5 }% I/ {* N( Kthat the company returned the picture of Cecil Rhodes, and Jack will remember
8 @/ r9 A) T# \7 |( bsomething about the "G8" summit, so search for "G8" on the van's internet. $ ?$ L) D6 d( m. @
Go to the front of the van to drive off. # G: N8 o2 P7 u- [/ e3 e
You return to...
, r; h$ B8 n' `' A6 d3 p
/ ^+ Y, ?3 M% `& @9 v2 B) i
" y' Q8 Q; c$ U; f- g6 l$ a2 L% a* A/ Y. w5 A
s4 c) G- T# K+ W4 W3.1.08 London, the London Modern Museum5 E0 I2 S8 t6 x4 S
--------------------------------------
; n9 T0 Z6 r |6 pYou are now controlling Bernard. He and Cathryn enter the museum, to scout the
: E: y6 v- ?9 ?# ]security systems. Let Bernard go to the left to examine the fingerprint sensor $ E1 @" b' I. k' Y+ P7 b
next to the door. Get the brochure from the desk, which contains a map of the 0 E; T$ w( k ^( b* n; m$ U& h" v: A! }
museum.
7 W i+ \: Y8 S$ u3 B1 \Use the brochure with the two cameras in this room, to map their location. Go
8 a! n' Q. ?8 @8 F/ \# s( oto the back stairs into the cellar and also use the brochure on both cameras
- r4 G8 k6 K' g6 a! G& p0 Z: U1 W(the one in the front and the other one only visible as a red light in the , n6 m" J* p+ `3 T
darkness of the background). ; v# u+ V* E7 F
Return upstairs, and go to the right into the room where Cathryn is with the * s5 t! l# U7 T$ m7 m$ Q
guard. They will leave the room, so you can map the final four cameras in each : c7 {' z) t1 X- C0 V' \) D
corner.
2 ], M! o7 B3 S+ B. }- g" q OAfter this is done, you change to Mike. You need to help Mike hacking into a
4 J* Z$ z8 f' znetwork. Klick on the Notebook and on the hacking tool on the desktop.% N: B0 `7 c H/ Y H; c
You need to find a route, that has a latency of 24 or less. , O+ L) h {6 a* N7 f, n" X
To do this, follow this path:
3 Q( v0 G, u" m- ~/ Y3 G% XYou start at the bottom, and go up (Latency +1)2 a6 g6 Y7 A+ o% i$ ~0 w
Go up right (Latency +2)
4 B! F6 r; p0 ^& C# {& w; h: kGo right (Latency +7)
" A& s. ^+ Z9 ~; @Go down right (Latency +1)+ I8 q6 v3 z9 T* E. Z) p2 R% I
Up right (Latency +2)( V% Y5 m7 N" G" c
Up (Latency +1). c% ^/ u6 K$ a( w. D# B
Left (Latency +2), O: n% c# y; ]; y! R( |6 q1 A
Up left (Latency +1)7 G: e; u( a# r4 L- \7 i0 s
Left (Latecny +2)
7 T3 o" A$ }/ u: I! D9 _; D/ vUp right (Latency +1)
4 e9 \: G. O: q4 ~$ T) f2 eUp (Latency +2)
- A2 U& s/ I/ `+ j' d8 C6 dLeft (Latency +1) and finally
4 j4 z. L0 g. P/ `& aUp left.
0 T' N2 z0 R( b# M$ {9 f- O8 L; ]7 o
Again, if you don't know how to solve it, wait until the timer in the upper ! @* b7 h; ]$ Y: u8 X
right runs out, and you will get a solve button.
: {- [: [+ r) `. P, n" }6 G
* o% W8 N7 K- d6 e$ MThe game returns you into the Museum in control of Cathryn, who should go to
" C/ {5 J+ E' E% S2 R; ?the room with the portrait and talk to the guard. . j" T5 I; U) J: f
Go outside and go to...
8 I* W! O8 R+ ]+ O# [ [ B- U
: Z7 K, y5 a, W- n; U
" S- y7 d. ^9 j" g9 o/ |# V7 e: @8 A( C8 P2 } N; X, K
9 U: u! \+ H- | K; L& [+ {# L3.1.09 London, the pub
+ u5 z- V: O. C% h) `---------------------
* I' P) J' h* H$ K/ f7 f" T. vTalk a bit to the bartender and you will get a beer to accompany the museum / A$ ~" Z& r% z* u
guard. After talking to him a bit, he will go to the toilet.
, x0 l# c; g: z" g, f/ S& zAfter he's gone, pick up *your* glass, and exchange it with the guards glass. / |) i, J5 {8 G& ~* G9 \: J1 o
Klick the in-game map in the lower left and choose the loft to return to...
' u2 S/ W5 Y# i/ c
/ X" x3 ~4 j; ~5 E0 S1 f7 G" V9 ?$ a) U
+ d# W- o6 t G) S/ a# y
8 O0 V6 L3 a9 L+ r6 k7 u4 j, I3.1.10 London, the loft (after the London Museum inspection)6 ]" C! E4 Z$ ?1 v: l0 t" m
------------------------------------------------------------
" b% U' N. d" G* B6 ]- dUse the magnifying glass on the museum's blueprints. On the plan there are two 9 v2 R$ z+ l: u \% G
tubes leading from the river Thames up to a small room. On the right side of 0 q+ ` Z/ A0 P1 [
this room is a door, that separates a corridor to the museum from the flooded 0 u4 ?7 X6 d, x. A6 g6 k$ d4 A
room. Center the door in the magnifying glass and klick it. ; ~7 G \! v& |# t8 r) f6 w
You decide to examine this door, so head out the loft and down to the pier. 9 c. D/ i- n* t# j: U1 b/ F
You will arrive at a jetty in...7 w% J/ j N# A0 Q/ [8 I) g
0 t- p. A' ]: r
9 V; H5 X/ S+ x! t* v: ?
( |( P- N5 g3 T- K! z1 l0 O4 m; m7 H P/ ^! [ \
3.1.11 London, at the Thames beneath the Museum
0 e' z8 b/ G$ S; J% ~-----------------------------------------------
9 h& x3 b! x1 X& v+ Y J9 RCathryn will dive into the Thames. Swim to the right opening and examine the
8 d0 O1 b3 G$ Q7 b$ F9 n ^" \4 [- Pgrating. Use the grate to tie a rope to it and to pull the grating away with , C8 I# S6 y0 C3 N% L. \' I; |
the boat. 5 b7 h0 t1 O' j, e: C- y
Enter the tunnel to the museum, and go to the door. The door has a lock on the " D3 a) m& A' {& y: }3 d9 _) O
right side. Examine it. The writing is too small, so use the magnifying glass
9 S# ]- U8 _# d+ |with it.
( Q1 c1 e4 A2 aMeanwhile Jack Stern will appear and after a cutscene you're in control of him
& @/ l, q1 ]& Z& tand head to...
1 k1 Q) |. q/ \8 b z; d0 T$ `$ `* N. @5 j. j# C1 j) C
8 {, u1 {* q/ M' ~2 e I: a8 Q/ ]' w7 [1 l0 c- g, \0 y2 Q
) O% Z, O. B' L6 S3.1.12 London, at the London Modern (Jack Stern)2 C9 p: q/ j4 q' G( l7 `) O
------------------------------------------------
: Q: E s3 g5 \4 B8 EIn the museum talk to the guard about ArtTrans. Leave the Museum to visit the , n m" {& k, j; k, U( A
pub. Talk to the bartender and look at the newspaper on the bar. Talk to the
( \6 l$ g$ S5 M* b9 V, O# Xbartender again to learn about London's CCTV system. . t) P. H3 v8 Z3 i T/ a9 t! K
Jack wants to call his boss to ask him about it. \: Y1 p) C/ q6 b0 ?9 {. L* O
After another cut scene you are in...
2 n" {: m0 i$ O8 T- Q, b' j$ @* i8 y; {% }$ E
& G& Z6 Y+ d5 f' F# Y4 c% [. X: G8 x6 h8 M" }
9 o; y" Z4 H5 ^3.1.13 London, the loft after the inspecting the Thames entrance- A. [ x5 O3 t: L
----------------------------------------------------------------
" ~! a* ~' z/ JYou are in control of Mike, who tries to create a duplicate fingerprint. Go up
: y, X- d) v' ]; O/ ~/ u! V8 ^2 Wto Mike's room and klick the table to the right of the computer. ; u: b/ P# o2 d4 y' n# [; R
Take the silvernitrate and use it on the glass. Turn on the UV lamp and get the
$ t& G1 C8 f9 s; t7 f8 _8 |7 L0 p: ~# @- [fingerprint. Go back to the sink in Mike's room and take the rubber gloves. Use
A- W$ L9 O9 }: K9 b/ Wthe fingerprint on the gloves to create a fake fingerprint. . n! D! h8 I8 v3 z- W
Go downstairs and talk to Cathryn.
) ?# M% X% t4 t& u; hBefore discussing the plan, go upstairs into Cathryn's room and get the
- o! L3 U; u0 f2 E1 p! ^flashlight from the desk. Go back downstairs and use the projection screen to Q$ I& d, E2 }5 `9 B, E5 u
start a cut scene.
f9 C5 `5 K! b7 }" t8 R( YAfter that, go outside to the...6 j; i: M9 K2 u1 M% m
$ k5 F5 s& l3 {5 _2 E2 C
. A d4 U8 L- }% {# ^) t: b5 T: `( t/ _6 _& v) e8 @
9 [% ]4 d, p c0 a' e
3.1.14 London, atelier of McBride after planning the heist/ F' U# \- T! ]) j5 C
----------------------------------------------------------
, Q e) u! ?. P6 X' E/ dTalk to Robert and get the copy of the portrait. Return to the loft and at the
* K" H( P+ u) _2 o q9 vpier, talk to Bernard.
( t' G- Y4 r- J: ?# jOK, time to do this. You are automatically brought to...
. B+ h' L9 ?7 ]$ t& Q3 y/ P8 Y/ |5 B5 a7 ~! [$ K$ ]
0 I; O- q8 u( }; z2 z# L) I) l* _' v5 O* j2 s
7 _& K% ^$ a) L$ ~6 H
3.1.15 London, cellar of the London Modern Museum
. r. O2 a: m% p/ l! ~7 X-------------------------------------------------. y; i5 g, k) p1 }. A1 f0 t+ U1 a6 s
Cathryn uses her cellphone to call the museum guard. Use the bumpkey from your ; h) `6 q. j$ R* a2 ^; g
inventory to open the door. The control switches to Bernard. Use the fake
) a! S5 t" s# z# L1 b9 R7 vfingerprint on the fingerprint reader. In the control room there is a cupboard
]" X2 O, t; Q6 [$ ?2 \3 E. ]with surveillance equipment. Pull the cable from the cupboard to disable the
- }/ M& T, q& E- f* ^# {1 Fcameras. Cathryn now needs to go to the room with the portrait and exchange
J, c n' ~# L# i8 Sthe pictures. On the way out, the alarm goes off. 3 t" m( y, K: l# `* H G' U
Jack Stern is in front of the Museum, talks to the guard, gets mistaken for * [. \; S( C" l
the thief and arrested. After this cutscene you are back in... Z r: s) @* o; p
2 x$ Z7 E4 `! p
. ?, i2 @+ o3 w1 @$ n) q- q4 @; R
3 q8 r u5 b+ n+ _: U! y) t9 I8 U* n* z9 X# M
3.1.16 London, the loft after robbing the London Modern Museum
- O" q1 A& I0 l# S& p% Z--------------------------------------------------------------
! J5 U$ }& _% b; |. j& M6 S* F( ~, lUse the Map to get Cathryn to the London Eye. You will get a new job to get a
% q% O- H; z6 E) Vportrait of Washington from the Museum in Paris.
]2 R% Q) r! eGet back to the loft and use Mikes computer to research "Washington" (this will $ T" u& P" ?$ c9 m% o2 I7 Z
copy the image to the USB drive again), and also look for "Museum Paris". & D* y6 i% r" i. |' i+ ^
Go to Robert's atelier again with the lower left map. Talkt to him again and
4 w( b, v6 B5 Lconnect the USB drive to the projector again. / O1 ^; s ^$ M1 a# {
Return to the loft, talk to Mike go back down and use the telephone to call
& X# c# M0 P" @' [Tom. After a cut scene the game returns to.../ A* [7 i- F$ z' N$ b
% M6 n" U! r( z7 E4 E- ~" u+ ]7 c0 `6 R! p
' |% ~/ x! i0 v8 A K+ L; K, e. g+ h
3.1.17 London, Jack is back at the London Modern Museum" l Q+ U6 `( C* j8 d+ N+ ^' c: p n
-------------------------------------------------------
7 Z; p: W$ D) fUse Jack's cellphone to call your boss. He promises to send some CCTV screens
. z8 P( t, h) ?$ ~: a+ R& X. h& H7 fto your email address. Check your mail to find them. It's a photo with a ; W! l% ]4 ^8 D# c
license plate. Call your boss again, to ask for permission to use the license ; U7 C' ^ ]2 ~% v
plate identification program. Check your mail again for the granted permission
% @! I% I7 I0 G+ Y7 X2 nand launch the application.
. j% U4 l- j0 NLook for letters and numbers that can be easily modified to look like another # I* |* y) \* }/ V, }2 [! m: n% j J
letter. For example, masking the two upper bars of the letter E with yellow
. q# o( b9 T6 B% r! F1 Vtape would make the E look like the letter L.: i( E% A9 h" }" V3 J
If you can't figure it out, wait until the timer allows you to solve it for you
6 i7 [0 S. T) y! f: por use the license plate EPO8 PXW.
) N& ?7 X; J# [( }1 h, YThis will allow Jack to go to the address of...
9 s1 c; v+ l8 ]6 H
& m( o! s' _( B: r9 G' Q
. E: s: i' N" U6 R& e& E
# q0 x$ o0 G. S/ L: `$ h5 C6 W4 l2 G% N: `5 f' [
3.1.18 London, the loft after Jack found the address
9 H5 E* X; x6 o$ A0 N----------------------------------------------------7 g0 ], |& P* [* l- A% K0 E7 E1 t2 D
Using the police badge in your inventory will produce a bumpkey. Open the loft : S2 c& Y: B, v" b- }; r
frontdoor with the bumpkey to enter the loft. 3 n; _1 ]3 O- y2 J% o
Go upstairs and examine all rooms. In Mikes room, Jack will find a business 4 S& j+ D! c/ K9 ~0 ?: x4 |6 U
card sticking on the computer monitor. Examine the left table (where you let - ?- c" ]0 I X; v* ?5 P9 a" [
Cathryn find the USB drive earlier) to find some traveling documents.
/ |+ |; M' r1 {3 b& m# j) |* EReturn to the van and use the computer's internet to find out more about the
: Z- J* U5 u7 b( n: f0 U"Megabase" company.. p/ z1 x+ W5 G. y3 F/ Y$ s) U- F6 m
Call the company to find out Mike's cellphone number. Try to call Mike, but
, {- E/ F7 \5 H; _he's not available at this moment. So call your boss instead, to find out the
& P# C. }5 L2 L2 e7 n' D$ b; rposition of Mike's cellphone. Use your email to find out, that Mike is
7 M g2 p" G2 P: e7 l6 Lin...
: v0 X% s1 n5 c1 [; Q- _5 @
- e! {# Q2 ^( ]
5 I: U5 C6 \ Y- I
' }4 k, O+ D0 u) C* c9 F( C# h[PARS] 3.2 PARIS
% `4 C' D1 q2 M' B) J----------------
7 C+ n5 j/ Z2 Q$ X. {9 F8 x9 C3 \( v0 y+ v6 J; Z2 k9 c
3.2.01 Paris, at the Musée de Paris
9 s# M! O& P' F-----------------------------------
7 O& N0 j' H( m7 j' c l" h6 iExamine the stand with museum brochures. However this time, you don't map the
`3 M4 \+ D* B+ @9 Jsurveillance cameras. You clock them with a stopwatch in your inventory.
! w2 j$ L% |0 d( X+ V+ VSo use the stopwatch on the three cameras in the first room. Go right into the
0 y7 l, I; d! O n1 g5 ^cellar of the museum to find another two cameras. Back upstairs, go into the , R2 b, P0 L& z
background and to the right into the room with the Washington portrait and the
1 J6 y% K' p" G, s) r0 Y" Jlast surveillance camera. Examine the portrait and go back. Go further back : {( i; t" L" d& X. Y5 h6 |
into the museum, and the game switches to Bernard, front of the museum.: f0 g$ |3 W' B! e$ _ j6 s. p
* s# e- F# `& P n/ f6 i' s
Talk to the museum guard in the window on the upper left side of the museum. + R8 V% J% X% z1 C$ H" O
You will find out some interesting information about the museum's security * T& n: F. n. b& r; m
system. The game switches back to Cathryn.! C2 u9 J- j2 b% z6 ?& I
3 L" P# }$ V, M) b3 PCathryn goes further into the museum and talks to the guard and finds out some 8 _3 j, U) e- S2 u) r$ @, y( X4 C
information about the catacombs. Leave the museum and go into the van. Use the
9 e4 |% ^- n3 e' f$ l4 d4 Y! slaptop to search for "catacombs". This will lead you to...! k4 g& \- s$ N: L6 H+ W
6 J0 j# \' M$ }/ v/ G
. O. [/ W, }- C; X4 x# X5 Y1 n$ |7 |& ?
. N2 m, o/ S% z2 t) ]6 V3.2.02 Paris, in front of the catacombs8 [# R2 A# W2 q5 Q% W' g9 A
---------------------------------------* z V' `1 c0 S/ {" Z; W5 k, |
Go to the small ticket booth and enter the catacombs. You will come to a room
, H* K$ g# @4 _5 g! P7 Z; Awith a gate in the background. Looking inside, Cathryn finds it to dark to see, 4 { `" [4 c% D+ [" e
so turn on the flashlight in your inventory, and you will discover a grafitti
w# b5 Q( I# y8 J6 K# x6 F. Con the tunnel wall. The grafitti hints you towards a club in Paris, however the
+ E1 m; W$ x8 Y% {- Rgame first switches to Jack who just arrived in...
4 |" Y; K" t+ d4 g& c5 U+ W! P5 M S
- m0 z$ \) H- S
' F; ?- x; T1 u: `2 l Q! J. p( V8 Y2 O! T* V" y' C" P3 Z
3.2.03 Paris, in front of the Musée de Paris in Jack's van/ K, p' N s& n# `# v
----------------------------------------------------------
0 D, D a1 W2 q5 k C& v* `% gCall your boss to get an updated location of Mike's cellphone. , S" |6 X6 U" G% ]7 i3 H3 Y2 V( h
The game changes back to the group who just arrived in...
/ {2 p) s/ \9 e5 |
, q( U7 }# O9 J4 e, `/ ^7 j' n7 v- r' u- Q. y
8 R; z/ G$ |7 B, i3 r0 p
# N4 q. \) b& p/ g3.2.04 Paris, in front of the "Club Électronique"; _: Y! i9 X* {# Y; U$ `) |5 H
-------------------------------------------------
3 W' u8 u2 O3 Z8 |) q& R! ?0 ~Try to talk to the bouncer in front of the club. Try again to bribe him. After 1 }' U% }8 V! T4 T3 v8 F9 Q7 n( `# a
two unsuccessful attempts, go to talk to Cathryn. With a trick, you go back to
* `$ g+ z. p# x* w% o5 }# v7 f A! Gthe bouncer, who suddenly has important business to do, and you can enter the
5 A. {6 q& D" f6 f, k% Bclub. Inside talk with Francois. After a long conversation about Francois 9 o. {% V2 y9 C1 X
difficult youth in Surinawa, he shows you the map to the catacombs. Use Mike's
6 `& H1 y3 E! qcellphone (running ScummVM by the way, if you examine it) to snap a photo of - V, s5 j8 ~8 Y; e7 g! x2 p' w
the catacomb map. $ q2 \" K. [. @. y3 v8 h
Leave the club to go back to the catacombs. Before you try being Indiana Jones, ( b) B! F( i- _. y. `; A# n; Y$ L
the game lets Jack arrive at the club, too. Ask the bounce about Mike, and the 2 A! f1 u' H( l( q# [8 u" q. }1 l D
game cuts back to the group with Cathryn back in...
% D8 r {# S- z* ~! F
) k4 s- |: a" K' S& o+ a) g/ R0 ~1 a
( @/ H# M7 ~, l+ _; L3 {0 }$ m) L$ D# r# l7 ]5 ~+ @5 z/ g% L! s
3.2.05 Paris, inside the catacombs
. r" C r# {2 t, N----------------------------------
0 t0 F- E( h' `! ?Let Cathryn use the map of the catacombs with the brochure map, and you can now
2 {- i1 g) m9 A, Yenter the catacombs behind the gate.
r' ]& t6 f. q0 TAs soon as you see Cathryn in a "sort of top down" view, you can click on the
3 |( u' `$ J7 @1 Y- z6 X9 Zmap icon in the lower left, and you will get a "detailed" map view of the % g7 E! ^$ O6 Q: Y: _5 c$ X
catacombs.
: c4 O& i3 G) s/ d& P* O* u$ h6 @+ v- B' j
You also get a compass in the lower right. If you click and drag the + q/ Y3 l3 k2 J
rim of the compass, you can always turn the "North" of the compass to the
( [% J2 H' o# } y t- x# rneedle if you have difficulties in which direction you should go now.& { P$ p. C7 _
" F( {" @$ G( h( A I6 n
Beware, that the camera angle will always shift, and "north" is not always up 8 o* g/ H# _- c* K
on the game screen!
! T$ `, H- z* k# B5 H% ^Keeping these two things in mind (shifting camera angle and turnable compass),
% R/ K% n3 f! s! X) s1 ztry to find the storage room with these instructions:
5 y+ E( g% S1 M$ `
7 d8 A; t! u- } t: kGo north twice. ( T5 o* n# U5 ]1 R) c
You will arrive at a room with a wagon wheel.
+ W) X! b+ f6 B: iGo east N4 k! W6 h! A% s
Go north.- P# A! j$ d: V+ v6 R
Go east% {2 l: o# o! @& y0 f9 U
Go north.
- y( k: b* c. r" z$ uGo west.
: s: z- d8 T- {$ W% S0 }You will arrive at ...# J/ B7 g% s; w% a8 J. O
, l) e5 M9 X5 r3 F9 J
! @3 W" Q3 ~ L% ~$ @7 P1 g% U) ~$ I/ p( s2 ?6 d, {; k# H P
3.2.06 Paris, the catacombs in the storage room
+ M, \- u7 b9 T-----------------------------------------------) e0 C; B" S# S' `6 A
In this room turn on the flashlight and find the switch on the right side of / R5 ]! r2 V: _
the screen. You have found an old ammunition depot, that Francois warned you
8 x8 @8 [8 d+ H! Eabout.
6 N1 F' W5 C* n9 r$ oKlick on the map in the lower left, and klick on the open door symbol on the 5 H6 _3 f& N4 m! H
bottom of the map to return again to the % q3 G/ n! S f
% P: N% Q$ Q) w7 }, o: z
/ U+ m8 h+ M( y# ^3 T+ |5 C5 ], k7 s( W8 {; e: t6 M1 L- D( Z3 ^. b
5 k! w7 F* G4 H* g' [' }3.2.07 Paris, catacombs entrance (finding the Museum) # f: B% R( r& q& c. W/ p/ r4 Z D o
----------------------------------------------------
3 r9 |* S$ y0 o9 h; l7 F2 NKeeping the hints from before in mind (turning the compass, and that the ; e$ { `- h7 D6 C
camera angle shifts on every screen), follow the following directions:
) @9 D1 s J2 {) {8 U( r4 S4 b; Y5 s% O9 m* x+ E# n
Go north twice
0 }$ v6 r* |8 i/ p* n1 A6 cAgain you are at the room with the wagon wheel.) l) J8 s0 l3 Y& R9 p
Go west this time. 6 Y9 ?$ Z/ \. a1 B
Go north three times, until you can't go north any further.
2 @# r" Z- X# }3 b) A( O( G2 RGo west again.
9 z" ]) _, o+ I+ H0 n0 Z; BGo north
$ ^8 X/ i F$ [) B9 ~2 `Go west, and you should arrive at a wall to the museum. / S1 M9 K$ M( M T) Q
" ^. d3 `# e2 |" qAfter you discovered both rooms, Cathryn will go back outside, and you need to
% S8 @+ } k1 q/ O* o6 Iuse the van. 2 M& z& f( e; W8 W/ e
2 A3 o: x5 U3 u! O" hA few days later, you will find yourself back in...( `) N6 R/ q2 M& ~! o
, B7 t& d6 u8 o0 T5 w( x* p6 l; h1 K: V4 _5 P" N1 F
/ g T w l& ?% E3 p$ o, v6 g' U" Y% t/ `7 z
3.2.08 Paris, in front of the Museum, before the heist
( q* f' f" q# c% m* ~0 V------------------------------------------------------
4 ~# C# |9 g3 h& p XBernard informs you, that someone probably was in the loft while they were $ y( {3 n$ x. q; m# j
away. But nevertheless, Cathryn ends up at the Museum wall in the catacombs. $ Q; Q# {4 h" ]: K2 \! |6 Y
Turn on the flashlight and find suitable places to put an explosive. , C* L! e$ f% A, V( a- d: I K
Press the space bar to find the "hotspots" on the wall. Klick on them, and , m _8 I! l9 P( b
Cathryn will either tell you the spot is unsuitable, or that it's a good spot.0 \7 w/ |0 C4 z! p4 s5 a! n5 ^! s! H, X
After you found three spots, the game will change to Bernard, who is in...
7 t% ~6 V" {7 E5 H- B6 f& f# y4 n
/ Y: y% S1 |6 A/ a* r6 A$ Q# _( y6 N
" \& O% v5 a. m) ?2 l8 ^" y3 w7 ^* a# `
4 ~% |. {: R8 a3.2.09 Paris, in the storage room preparing the explosives
4 [+ D8 n& q; L" D u9 u4 L----------------------------------------------------------; h' y) S6 i# t
Find a few pipes in the storage room and a crowbar on the workbench. Open the
/ U8 v9 C7 o Ncrate with grenades on the left. Bernard will automatically take some. 7 D6 S& F2 p; ~7 s+ Z# m
Put the grenade into the bench vise, and use the wrench from your inventory on
/ H& Q6 H, i& I5 p( z) [' Bthe grenade in the vise. Use the opened grenade with the pipes in your
3 _6 P, d! p* A9 v: l) j* linventory.
& Y: ?( |9 }, k* s+ k7 OMeanwhile Cathryn can drill the holes on the places you found earlier. To do ' j' l2 w) f/ t5 L0 g
this, use the drill from your inventory. After a cutscene Cathryn is now in...0 Q2 {( f+ `: M" u: P% S( v) O% C
7 ~2 ~) z6 F% r5 D- F% w6 m2 W9 q; @& |4 m. R$ f& S; P+ V m
/ g+ l9 L% S3 _1 \7 D" R
' y! }7 V' u- S8 l3 b6 Z$ Q3.2.10 Paris, inside the Museum cellar3 C6 y H3 Q* j& E7 v' @; n3 d
--------------------------------------6 b% _- X! M1 Y3 j2 ^2 J
Go into the room with the Washington portrait. Mike now has to reconfigure the
2 K* k3 h% P. z( z, ~& d ~: Glaser barriers with his laptop. So launch the laser barrier configuration tool
0 A# r% T0 ~) Q2 m& u, ~2 Won his laptop and try to find the correct setting, so the beams will flash in 9 |5 B( u7 p9 t/ n0 G
a straight line, instead of diagonally. ; i' A8 S0 i: k& ~
Also the program won't allow "unsafe" combinations. This means, on each side, # e1 I3 w& K/ G5 r) b8 w3 c& o
there has to be at least one letter from A to D at least once!( x5 c3 O1 e+ d9 o5 J/ B
S# s7 E: Y, c" }* mPatching C to C, D to D and A to B and vice versa should do the trick. You'll
3 L9 N) v5 X- }' W& k& phave to use at least one combination twice. It's up to you, but remember that
( M4 T' s% R9 l8 ron each side, *all* letters from A to D have to be present *at least* once.$ j' _% P$ V" |( t9 L7 {
2 {; i% P5 \2 D) c
If you can't figure it out on yourself, wait until the timer in the upper right
: w6 O4 l" [- A6 s8 {runs out again, and let this button solve it for you. % N3 N9 `( L$ r& @
If you got it right, the game turns to Bernard, who should walk under the
9 K+ y, T4 J2 ^& e9 i6 X! ^* }1 _9 A& _window, where you talked with the guard earlier and light the firecracker with ; O) e: `$ R! F( y
the lighter from your inventory. ( L& x9 _6 W$ y# p) y
Cathryn then has to exchange the paintings and flee from the catacombs.
& \+ N+ K1 a2 f/ B0 X8 gThe team then returns to...' @: i( }" t3 K! I- f* _, Q7 c6 H0 s
0 w) w0 L9 {1 c! a3 j8 ~
( V& O/ L% m: d. u# W& G3 i
/ y3 b* G& G$ J9 [, v3 O) F
; v9 l$ E5 y& H% B( t" T+ `4 U4 ]3.2.11 London, the loft after the Paris heist
9 ]+ a. b! j: P$ N2 h- [--------------------------------------------- A8 h$ D) B+ ]
The three discover that the loft was indeed searched, and that Bernard has gone
, r7 t4 B8 ?' x: y: z0 \" K( F# }missing. Go downstairs and call him from the telephone. Talk to Mike, and after : V$ ^+ S. Y9 d& z" B6 J$ z
a phonecall from Cathryns father, you leave the loft and use the van to get to
0 `' Y: C& m7 H% B' ^the London Eye. The game returns you to...
/ ^9 I/ B! N+ K" j+ Y+ B
s3 ~6 T) Q5 T! {' W$ C# i% K3 h; @; _0 B3 O
# M/ j/ p8 f% ~( R% X
1 v/ T1 d0 u- o/ H; S3.2.12 Paris, in the Musée de Paris with Jack after the heist
6 O% i% E. l# a; c/ X-------------------------------------------------------------
$ J8 S5 l Q! E% E1 GAfter having read the newspaper, you drive to the museum. Enter it, and talk to) h2 w6 D; n8 I9 U: V- W
the guard. Get back in the van and call your boss. Your boss is not pleased by ( w5 W; _ U3 p5 @8 P$ l
your performance at all, but allows you 24 hours to find a connection to the
+ N+ `) z$ j: N$ G, U, y; ~case. Call Bellicoe, and head to London yourself. 1 W# P6 }- g; l. Z1 p/ J7 ^1 }2 F
After a cutscene where the exchange goes wrong, you finally find yourself in...1 X! f' H/ b4 s) E# S
3 w1 i+ R; q# q" J# F) m8 s
; i! U$ K" [3 S, S
! j3 `1 F$ F- z
( l t2 }, o e! y# b+ O) ^9 d. U5 b% v3.2.13 London, at Robert's ravaged atelier
+ l) U8 P* D& {( u5 N------------------------------------------) D. x" T- i" p; |$ M
Search Jack to get his car key and use it on Jacks van to get to the airport. * u2 f5 [5 y( m* V9 V
The team will head to the caribbean, where Dictator Eleni reigns over the . m7 o) L9 t" B( d. U' k; \4 A8 Q
republic of Surinawa. / Z6 D H) u! \) X5 b6 I- [$ t
Cathryn arrives at...& O# T- L* k- ?/ Q- ]$ r" N
3 X- i+ _; L. r- [5 L: q1 v
/ O; \& Z/ R" X0 ]# [
( K, x' j9 a% x3 H+ n+ K9 L' \$ f3 S: ?- {9 A
[CRBN] 3.3 Surinawa, the Caribbean! _; X I! b+ e. G# ^/ z
----------------------------------# ^1 o' M' n* x! l7 p1 ~
! L$ c# j2 i H1 X' B" d3.3.01 Surinawa, the beach
( X# p% f& c6 T5 q+ a( Y--------------------------
' o3 @4 h# s/ ?4 t) _8 jCathryn should go to the soldier, and learns, that just being on this island is / V: f. r6 S6 i4 b& N. D% m& i( |
asking for trouble. So go to the right into the village, and on the crossing go
, P& }7 V, b2 V' I! O6 l6 Dleft to the gates of a mansion. Since you can't go any further here either, go
7 y! l% T! ~) V" _" b& p/ n* kback to the crossing. Call Mike and give him a status update. 5 j3 i4 j3 R2 L/ S9 n% t
Meanwhile time passed, and it is evening. Go back to the beach, and talk to the
$ ^" s$ ^6 p! i# efisherman in the foreground on the right. On the way back into the viallge, you
; c2 x% F/ {$ F. d+ `are being reminded on the curfew laws on this island, and that you will need a 5 Y- o- B, \3 B7 y( _. Z# I& V
place to sleep. Get back to the beach and talk to the fisherman again. & [" Y" F* K+ ]2 w+ Y& @2 S) j
Before following him to his home, call Mike on the cellphone again.
0 `1 J( M- o9 X6 ~ V& E B' v; H9 ?% d H& o
The next morning, go back to the beach, and the soldier will leave his post for
2 v( ^) m4 o5 q( O1 fa patrol round. While the soldier is away, go to the wrecked car, where the
, X8 F! I2 {; j8 K; E& d2 ~fisherman was, and get a mine. 6 `$ R4 Z" k1 y1 S; ~* d4 P1 f
Next to the guardpost, are some stairs to a guard tower. While the soldier is ' j: n; j; B: I, [' a# f
away, go to the tower, and place the mine into the puddle of petrol on the left
. U7 n, m. q2 w$ z4 Hside of the left gas pump.
9 o: {4 ]& |( S* D' P( A" V# g5 ^0 t4 ^. O- h) h/ O& V
Go back into the village, and you will meet the gentleman from the evening
0 u @2 v$ |# b. hbefore. He will invite you to...% A+ \' M) }% U; z6 t; h3 w
+ C; ~9 {9 E* g, F+ k9 |
; Q' ]4 b4 ]- R( c2 }- Q& X. s: i4 T% `
+ M$ w9 Q! M, v# |6 Y2 h# L K( r' b* B8 v2 Z' _
3.3.02 Surinawa, Eleni's mansion
( Y f' O, B+ `* `' F--------------------------------4 M* K3 i6 _* \ r
In the mansion, Eleni offers you to answer your questions. Go around the room,
1 {& x) n2 ~7 e# @and you will eventually find a view with a sofa and a small table in the * O5 w' e0 E3 U
foreground, a spiral stair to the right and a small map in the left background. `! B" `, ]/ N' H9 h5 o
Notice the small device on the table for later. 2 S, @3 M F& N; C, y! x
Ask Eleni about the spiral stairs, and the map in the background. Then walk
+ p% x3 Z# `9 g w8 N3 h. Z( x; Taround the room until you find a curtain to another room. When you try to pull
0 I6 o2 t9 ?( J) W# L1 X4 nit back, Eleni tells you to eat first.
3 V n) p( z' q' G, d# p! UAfter some eating and a lot of talking, Eleni shows you what is behind this
7 p; y) i7 H- K! Y8 Bcurtain. After Eleni leaves you, try to open the steel door on the right. Since 2 w0 f1 M; V7 s, S- u! t. J
it is locked, go back to the viewpoint with the small device on the table and 1 y- L3 D( V$ q8 o: z# U
take it. It can open the steel door, so go back to the art room and open the
1 p6 m0 R1 e. g" Udoor.
2 ^3 I! J5 g" ]; ~% i* c2 M- n
5 R! b7 y3 ?4 E- wExamine the first door, and you will find Robert and Jack being locked up in 9 [; n7 a* m3 D+ Y, [$ k) z+ s
there. Look at the control board to the right, and open it.
- O' G4 u# _( a2 l; ?) u5 {After some explaining during a cutscene go to the map from earlier, and call
6 U4 y7 i6 g! ~Mike on the cellphone, to guide them through the mine belt.
5 [0 e3 E& A# X) B/ S- xAfter the team arrives at the beach, deposit the handy at the fuel pump with 8 `9 ~# Y2 D! ^! e
the mine and return to the Villa.
# R' w1 C/ N4 [* {% {. g3 x" f4 D" k; ?7 p- J- ~: _/ ]
Now sit back and enjoy the show. |