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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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发表于 2006-4-26 14:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

[转载] Dreamfall:The Longest Journey 英文全攻略

有卡住的朋友可以看看9 l7 x4 j" \+ f! g
7 `% O: v5 q+ b9 N4 o
CHAPTER 0 - TAINTED  (CH00)+ C- m+ [/ h3 N1 Q$ _0 c/ U
---------------------------
6 Q% @7 i( o8 ?4 w! }! g( F& M/ \0 i7 h. S8 P1 M7 j3 s5 P
SETTING: MONASTERY
$ B; b) B8 d( {(as Brian Westhouse)& z* F( X% D! W& Z# w- ~& ~2 v
01) Walk out of the room and follow the monk0 B8 w# u3 |( G' A, `9 p1 @, `* s
02) Follow the left wall and bother the whispering monks 6 m) V% n( {9 Z1 Y1 t: A
03) The head monk will say that the ritual preparations are complete  d2 A0 U$ o! L% z. @
04) Walk onto the dais' u: \* l. ]5 G+ R

1 F* F' @$ ^6 |; s, a+ u% h1 A4 j* X4 v8 e
( w8 p6 z) u# p/ @# x: t7 Y  j
( @' N6 ?. r5 G" f1 Z; y
CHAPTER 1 - ONE       (CH01)
6 i! W6 t( T5 e2 B---------------------------7 d  V3 f4 N* ], L$ M7 @
% E+ [# z( t0 @' L$ \8 h, Y
SETTING: CASABLANCA6 r' _$ R) O. E
(as Zoë)% o! I3 m' u) B9 K
01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)4 F" D9 D/ C; b  |* W. w
02) Open the closet
: n; x! o' c; ~% }03) Use the clothes to change
9 R/ _' t( `/ {- n04) Go downstairs
" e6 y$ ]: \5 N: e/ c5 D0 G/ b05) Speak to your father7 X, y( C7 V& ^( C: b+ R
06) Exit the house9 C2 t2 P% G9 n
07) Walk down the linear path until you reach a new area., @8 I- S  Y' A$ V5 K
08) After the cutscene, follow Aralyn" f. R' }* l0 L8 R5 c) h
09) Proceed to the end of the path& v0 [; C9 O4 L0 y, {9 y  r
10) Open the door to get to the gym
' }% x! _2 `( F. Z3 F11) Talk to Jama, the woman in green# @# t4 u2 O% i/ d1 K6 ^
12) Spar with Jama, say "no" when you're done practicing between rounds
- h$ T+ j+ w# g# a) q1 ]13) Exit the gym) r: J) V& [& C0 j1 ?+ p0 p
14) Go to the shop, "Alien the Cat."  To get there, backtrack home
# X# Q7 C. k# M! r  T% y15) Walk to the back of the shop7 N. }9 ]* T) Q, _' R' @
16) After speaking to Olivia, exit the store
8 q. R  n& \' ]* D17) Meet Reza at Moca Loco, it's in the marketplace
8 `& k% y* u6 g; |* W18) Reza is sitting on bench just left of the storefront8 o- u* P6 L, E$ K6 u
19) Doesn't matter what choices you make in this conversation
4 {# \! i. C7 j20) Go to the taxi stand, it's near where the gym is
, q5 [: q# e3 }) ~/ y9 i21) Get into the taxi
3 H2 p0 b1 ~& K& Z! S& h' Q" h# m% b( y* V6 M
SETTING: JIVA CORPORATION
0 e+ ?2 M! M" c22) Press the button to call an elevator pod3 t% o& M' {3 y/ N6 t
21) Walk up and speak to the receptionist
5 ?9 ~7 E3 }( I; L22) Choose: Appointment, Distract, Plead$ k8 ^1 s  D& K% H+ z
23) Use the panel near the storage room to lock the receptionist in
4 c/ |% e4 D0 v" p5 Q, w24) Use Console on Receptionist Desk to open the hallway door0 [7 u* b2 |4 a2 j$ E' g: N
25) Enter the hallway until a cutscene
; I8 U0 Z, t2 d+ |26) Climb on top of the box to the left of the elevator% g2 T" f; m2 P: b4 \7 Z/ h
27) Climb on top of the elevator' H# z* ^# J3 [9 H1 n9 @
28) Open the cover on top of the elevator  F( i6 z+ N4 o( Z+ [
29) Use the pressure release handle( y5 I- k( R& u0 w7 q
30) Get down from the elevator
6 @) A" N/ [# H9 V0 q- ~31) Get down from the box
1 D7 E; V, F4 h5 r6 V32) Open the elevator doors& I# E2 |/ `# v# @
33) Follow the woman to the elevator pod
5 i, j5 Q" ]* B* q6 D- Y34) Wait for her to do the manual over ride
1 s- }- e3 ~3 Q1 _7 X0 w35) Use the elevator call button, M6 X/ z* s8 K
36) Enter the Elevator Pod. J" m  b8 W% M7 R" d2 L. c/ Z) F! _. l3 [
37) Helena will give you a PACKAGE
# c0 X& h0 C- \+ ~38) Use the call station to hail a taxi
3 S8 M( i1 [; j
& {+ o5 t' t  }0 x" r) ~; r9 d( lSETTING: CASABLANCA: D. m7 M/ w4 L8 p  W& q' d; x
39) Head to Reza's apartment, use the alley to the left of the Sushi-ya4 [$ ]4 u% a. M0 V- G5 g* N: k$ S
40) Enter the building with the red doors& o- l+ j. m1 K5 ]0 e
41) Head upstairs, Reza lives in Apartment #8
. d/ N0 J9 t' `+ }/ d42) Enter Reza's apartment
$ Q! K) ]! v! C8 J
9 [& |4 n& M2 i6 f
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4 [8 Z: n5 V  E* L
# _+ K0 U0 V0 {0 @CHAPTER 2 - LOST     (CH02)* ~) R1 H7 o& B0 _8 l& F, y* b; d. O
---------------------------$ Z9 T  k- P, p3 f8 `: M: O

; c2 M; H4 v/ p: a) b7 MSETTING: CASABLANCA
  S1 y( s5 S2 q2 J9 A9 c01) Get the message from Wonkers
5 D+ ]8 m3 W* i+ m3 H02) Head to Olivia's store, Alien the Cat9 G3 ?/ K0 m( Z) f) V1 E
03) Speak to Olivia, she will give you new software
: t9 }" D0 F  J2 k9 N5 J04) Head to Reza's apartment* ?! d8 [+ b" ]2 o4 Y1 u4 F0 @
05) Use the MOBILE on the clamp installed on Reza's apartment door
+ f% S/ W% i* z06) Unlock the clamp by matching symbols
& V' b3 J8 y; X- b07) Enter the apartment
, H* X, H9 u; x" l08) After the cutscene, sneak into the bathroom by staying against
% @5 \% d+ [$ Z6 r) ?) G    the right wall, be sure to avoid any glass$ K, h6 B7 f8 ]( M/ |  S" |6 C* p
09) Open the shower door& A- ?0 o: ^2 ^
10) Use the panel installed on the shower
* a  H& W8 B$ H3 O4 i5 c- Z11) Close the shower door
7 x3 U$ {- Y& T" @' U% i8 f12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS) g- k$ y* O! U" p, \( A
13) Head back and enter Olivia's shop9 a' W& F6 X$ E) ~) k
14) GIVE Olivia the WATILLA PARTS, w: x6 D- Y7 G+ i% q
15) Olivia will give you the WATILLA POWER SOURCE' ?; q: D' z( G6 S1 R
16) Go back home0 t: G  ^" C4 q! E
17) USE Wonkers to get the WATILLA BRAIN
+ F: [4 b& c4 L* \2 L2 J( j9 {. |3 o3 }18) Head back to Reza's apartment. e2 B4 S( K+ Z7 j
19) USE WATILLA BRAIN on Lucia
7 \4 K$ j5 d( d4 {" q20) USE WATILLA POWER SOURCE on Lucia : ^1 v0 e: @2 |5 ~, j
21) Speak to Lucia
- s; e% g( {3 H; `3 Q, C22) Follow Lucia and take the NOTEPAD. X/ {* ?' l. o% `7 u- N7 ^
23) Pick up the NOTEPAD again" m6 Q% H+ b/ \! ^8 @6 ~4 ]
24) Head back and enter Olivia's store
, ]( n% I# T. M0 `  T25) GIVE Olivia the NOTEPAD
. e( y9 E9 ?9 [+ H% R4 K0 P( v26) TAKE the backpack from the closet
  x. Z+ u; I0 F3 c
: E2 N- y% [6 X! USETTING: NORTHLANDS
8 i3 T) J+ Q  S# t(As April)
* v" s5 E* E6 X. }* Z( x27) Take out the Soldiers
+ ~) Z  v3 O& X! K8 z* f5 H) @. @% q% z! O, N) [) ~
+ n, u6 ?# G, F) V

! O& a5 y% E: ?' m! s( |* ?- H! n7 |' }# V: V
CHAPTER 3 - 201      (CH03)
' Y0 g) Z  Z1 c/ e) T2 [---------------------------
' J8 O  L- X( J3 [; H6 p# A
$ Q) ^8 w* ]' T4 V# ]5 ~SETTING: NEWPORT, VENICE
7 F9 |2 s' b4 {+ q# N; {  G4 Y(as Zoë)
$ q/ ]+ y/ p& R9 x$ ]% Q01) Follow the right path, until you come to a white building
3 ^; r1 ^) C2 U+ f. k7 B02) Use the Buzzer on the door# T& \1 {# s) Q9 e0 f. F
03) Speak to Charlie, learn about the Border House
" `( A! S- p- Q+ Z9 O7 h04) This time, follow the left wall until you get to the Crossroads
/ F" q3 g! ^" v' ]" c- ]05) At the Crossroads, you will see the "Chinatownman"'s store3 }/ v7 Y) T3 n( z* c
06) Take the bridge to the right of his storefront5 U/ [: v9 S% |# h- \, O" e
07) Once the area loads, hug the right path until you come across a bench
2 O9 t# J) O9 Z5 |) n08) The bench is in front of the Victory Hotel
" P7 |, I" A0 `09) Face the door and take a left5 j( b, F$ W7 U1 P
10) Climb down onto the scaffolding until you reach the water
, h* b' D  F1 ]. Y+ C. p8 n11) Follow this very linear path until you see a ladder
4 M6 p# F$ c6 m/ Q0 E12) Climb the ladder
' H# [  a* X! l/ n5 g13) Observe the digital padlock
+ T5 ?$ T' k% E. V, u& b14) Use the MOBILE
0 I* E$ F0 e: K  A. ?  \15) Backtrack to the crossroads (up the scaffolding, and hug the left path)
1 X8 P$ R, F6 q/ ~2 O" Z16) Speak to the "Chinatownman," and inquire about the "LOCKPICK": d) }! x1 ]8 k! K5 \
17) After the conversation, use the mobile, ?7 g5 j/ Z% y$ {7 h& [* \$ ^
18) Speak to "Chinatownman" again to get the LOCKPICK
% L3 t0 e5 g; z% K7 m6 y& y19) Go back to the gate with the digital lock
. W- X3 n1 D+ j0 ^! `2 K20) USE the LOCKPICK on the digital lock8 W5 w2 D4 l0 N! O
21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on9 }) r2 ?2 k" g- X- i6 p4 H
    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
( e+ [! K2 y1 m4 p3 ]22) Enter the yard
2 d( M) a* ~* x) P8 K. ]* \. k23) Sneak to the toolshed, but only while a train is making noise.
9 |) @/ {4 f5 |. C' H% k" Q9 P    If the dog wakes up, just climb down the ladder, the dog will be back1 T1 H' S) G, c- Q5 Y: u
    asleep6 X3 h" B2 C* d9 m+ N# `
24) Open the toolshed door when a train is making noise
4 v7 ~2 r4 Q+ t, L25) Enter the toolshed
& S' {$ ?+ P( T  b! _' d9 ~+ f; A26) Take the AXE hanging on the wall
( y) o, U, Q9 {$ e* m: a9 \27) Run across the yard and climb down the ladder  u; q3 ~; e# {# t
28) In this canal, find a dumpster
, _( m0 T4 @; m$ J8 E3 |29) Release the metal bar on the wheel of the dumpster
( W1 F* {$ D6 S# y/ w30) Push the dumpster as far as you can (push it four times)
" y9 b9 @+ N- _- H( Z31) Climb on top of the dumpster
) V& c) [( a5 H/ k/ W32) Use the AXE on the boarded up window
- ?* r$ Q. f) W9 D5 {7 X' J! |" K0 x
3 U! ~4 n! Q7 r" I) |- t+ DSETTING: INSIDE THE VICTORY HOTEL
" P" J  C% M( E5 T# t33) Enter the hotel basement through the window
) g' {. ~9 C0 ?34) Pick up the AXE HANDLE3 P$ w0 h8 n  Y  }; T& m+ R+ t
35) Pick up a RAG* M9 F2 |' o( u, q% x: _
36) Combine the AXE HANDLE and the RAG to make a TORCH
% \) t) o7 @& [37) Smell the red can' H( j  m( q2 i8 X; K
38) Use the TORCH on the red can
! f& ^  O! s  [3 b8 E5 o39) Hit the red button on the water heater 0 t6 G+ m3 R9 O6 ~# v
40) Use the TORCH on the red button/water heater lighter2 C' z2 Y- _/ a/ J6 k
41) You now have the BURNING TORCH6 c+ n6 O6 E, c, z6 F, W& Q
42) Go into the dark nook and open the door
: j( @; d6 F; d% Q9 }' k+ W" t43) Follow the linear pathway until you trigger a cutscene
4 r. |( Z% P, @6 i/ C7 F44) Enter the door in front of you, to the right
% {& ?6 Y/ ^5 m. k. |45) Pick up REZA'S LIGHTER1 z+ I7 [$ J/ v4 D
46) Use the security system and exit5 ?- K# n# y( d+ Z6 v
47) Use the MOBLILE on the security system0 G! n2 a, J  A; P* x
48) Exit the security room, and up the stairs7 Q+ W2 L3 a- f) C! I# ]9 j
49) Observe the rehydrator/reheater (the pizza)
1 l! T) D" E3 v& G' @3 f" ~50) Reprogram the clock on the "microwave."
9 ~  S; `( Z! u0 M# q/ W51) Quickly hide at the door where you entered this kitchen. Q# {8 a/ C1 s8 J7 P
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
$ V8 P& ], J+ R, J# C) `    screen, and up the stairs! j. b9 Y7 b6 n- X' H; s
53) Cutscene: Woman on a device6 K& S, f# D3 T% y( v
54) Cutscene: Room 201, you can't enter it right now
3 c, R1 }1 D5 H) c' H; ?. D55) Go into the bathroom and try to open the window, you will get) W7 y( l% ^- O# y' s! n2 Q
    the WINDOW HANDLE" o, Q% e- @6 x8 K1 d  w; w" Y2 K1 s% C
56) Go into the room without a door, behind the staircase
8 e' m; @1 u4 n- X57) You should trigger a scene: Vinnie is going to check on the "guests"9 r* X5 y& C  {4 w" \
58) Use the WINDDOW HANDLE on the window4 q- R; L' i$ w, `1 U
59) Now open the window% d* a0 M5 s6 R, {9 a
60) Climb through the window onto the fire escape
, @" `9 u, v0 S1 `& v4 M61) Climb up the ladder
9 C/ p3 ?2 f) d  V5 u62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom
# `# @7 e# _% x. o! B  K7 e0 k63) Enter the bathroom and take FILTHY TOWEL
9 X2 l3 t4 |5 F$ }9 M64) Exit the bathroom) Q) p# z& p  p4 ~& Z& D
65) Run to the end of the hallway until you see a window
9 g6 a7 f8 y9 u9 k  k9 e1 A- H4 Y8 W66) Open the window
5 P0 f  B  {$ i% u5 x; S8 z& q( f67) Stand in front of room 305) S9 x' I* `( k1 c" E) l& X$ q
68) Position the camera and you should see the same guest exiting his room' a/ x+ m( [8 e. m' D; m
69) Quickly run into his room and take the DIRTY SHEET, u9 V9 w" r' V# J
70) Run back to the window# ~/ p* Z, P& f, h2 F
71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE
2 b; H) C8 \' S9 C6 z6 G' W5 V72) USE the MAKESHIFT ROPE on the radiator in front of the window
( s7 L. b' c- x) ^" r9 t73) Climb out the window
! v) R, K+ T3 }3 w74) Go along the path and open the window
3 \  R. r' }- N75) Enter through the window. [- r' M' s5 K0 }6 g" _% Y( Y! k/ N
76) Open the closet
+ R0 h! y7 a5 a. P9 r* y9 T77) Pick up the VIDEOGRAPH# w/ _! L# _6 ]) g- p5 R
78) Doesn't matter what you say to Marcus0 Q" a1 a, d; s5 _5 k% T3 V7 J: G7 j
79) Follow Marcus to the front door
3 P3 O1 `( T0 X' T
# q4 p* u" a1 L: \- iLOCATION: NEWPORT, VENICE (outdoors): D1 T! t& ^3 w, k, f+ ^. _, ^" S
80) Make your way back to The Fringe
, j; f/ g* ?4 i5 e81) Use the buzzer to enter The Fringe
+ r6 g% V0 A( d2 H+ O* v3 h$ J81) Give VIDEOGRAPH to Charlie
7 c; h: I; f/ U# g7 S0 E: h; c82) Go upstairs
4 w# X) W  W& s6 f$ L83) Enter the last (and only open) private booth
6 t) o1 B1 B' S84) Use the MOBILE
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4 z% r0 O& U( v3 |4 K* b# G
: H- E: x' A% z7 ~, B6 U# X
7 G* s# [0 T3 M- Y1 m. PCHAPTER 4 - WINTER(CH04)& S+ K1 C) e) `7 t$ O& c! K
---------------------------1 j. i5 X+ m" L- I4 w

% E! I) w# q/ Y( @LOCATION: WINTER
+ ]4 ^; I, B- G( O5 i01) Head towards the black house9 U9 m. q' L  E+ u, ^$ H  N5 W
& `! d9 {0 u0 X" i
LOCATION: SUBTERRANEAN CITY- m2 U7 z. o4 l* I2 C1 d0 {
02) There are pebbles here, but the easiest way around the guards is just to
, N3 D0 R) H0 v9 i, M# \8 G! e2 ^    defeat them.  The guards block a lot, just run up to them and keep 0 `% P9 s+ v, s& X+ P
    using your fierce attacks
9 [' x0 U0 U6 [5 u6 f03) Go forward and climb on top of stone block.% a' m1 Q, ^# K6 _% Z
04) Climb down the stairs
" ?; j& u! w2 E05) You will see a something like a torch from the ground3 |+ R( G0 ?* I7 i
06) Pick up the GLOWING EGG5 g) x$ N3 b& p  n
07) Move onward and climb down the staircase; u1 ~6 K( ]1 C; j: V& [. }
08) When you reach the large waterwheel, climb up narrow staircase9 V* K. p2 B9 ?& X
09) Just on the right, you will see a contraption
# C" v4 C' d0 J9 ~10) The contraption is in two parts, the wheel and the top, ~0 H( B- W) Y& ?- _" |" i& c
11) Use the GLOWING EGG on the top part
7 h! o0 N* S8 m( }% |12) Now turn the wheel part of the contraption
2 R9 D+ F) \! Q3 _% r* l13) Take back the GLOWING EGG0 W0 }. C& `. h, p5 n
14) Climb down the narrow staircase- k7 u; h* a: L  N& a& `
15) From there, Use the waterwheel to get to the upper platform. E/ D4 C! I4 d" B' n1 j5 d
16) Jump across the gap
2 D( b" z+ g, o17) Climb up the very long ladder& S6 H3 o4 e) v& J+ d
18) Walk upstream until the very end of the cave
# h* p0 H- {0 p# h( H0 p19) You will see three glowing runes, they play a musical note when touched+ y4 Y5 E1 S& J7 @
20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT
7 s2 C9 M$ H* E) p3 V/ ^5 w21) Enter the tunnel
8 q: F. {( ?  k5 @2 ]# X+ d9 v: ]( F& u& S
LOCATION: MARCURIA- B# W0 s0 v$ l
22) Observe the door on the opposite side of where the tunnel was
$ h5 I0 [4 p. \! [, `; {4 D23) Kick the door twice to open it
0 Q. ^9 L- m3 w- R  E2 I24) Speak with Benrime
5 V, z8 r. k+ e8 }' ^25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the
7 a+ \* D7 K2 F& e3 o; y    bottom of the stairs
7 D. X3 S: W( ~! x0 ^6 t& r8 X& O26) Ask for "Help" and then say "Yes"
  G; J6 p0 G0 s) j( \27) Go back into the Inn
. F( _# ]( |1 a6 Y+ b9 D: y, s+ ^+ r28) Talk to Benrime and ask about the "Wine"( F1 Q4 l4 W( s2 K) z
29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight
2 |9 K/ y( J( V9 _7 t30) In the courtyard in front of the tower, go straight and take the first4 o8 l  O6 C! e5 E3 a) }
    right
; j  M# W1 `1 k5 t! ]! I31) Go straight and talk to the man at the first stall on the left
. R" Y7 s! j* z1 t8 u; M5 ]7 y32) Pick "spices," "delayed?" then finally "Accept"
4 T! e1 ~( G% m4 x( B33) Backtrack to the Journeyman Inn, but stay on the road and continue past it0 u, n0 c$ F# P" i1 l4 [
34) Continue until you get to the end of the road& x" d  \' a/ W, L
35) Speak to the bearded man and get the SPICES
; W/ |' d4 n+ y) Z( v36) Go back into the Inn# _6 i/ X' s; j& d/ I, y
37) Use the SPICES into the cauldron. o% g) R5 n: W+ }3 x1 P
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron
8 r0 s$ x( |8 d  y" J2 g) O0 ~5 O39) Use the EMPTY BOTTLE on the cauldron+ D; f7 v( ?& f) a- P" c# B. \1 J
40) Exit the Inn and talk to Blindman Bob
6 ]* }; m$ n" n* t* Z$ a5 S41) Go back to the market, where the Spice Stall is
% |5 K4 S5 M6 S' g  }8 O2 V42) Enter the path behind the Spice Stall/Soup Woman
- ?# v4 Z2 h. X% e7 b43) Follow the road until you see Crazy Clara
. x! C7 y6 e. k: {" e( X& j44) Speak to Clara9 v+ y9 l1 K, y: O! Y
45) Head back to the South Gate Market (where the spice stall is); f  F+ ]; D/ Y& L
46) Next to the well (where the animal is walking in circles), there is an  g8 |8 w2 y" d4 ]
    alleyway that a guard won't let you in.
6 ~. \* L# x8 }, V/ E, U9 Y9 E5 s47) Walk right behind the circling animal and then just walk right into the
0 w4 [9 r9 g; s% _0 h5 ]- N0 W. e    alleyway5 H+ A7 y7 ^# H" l$ Q. ?0 y* \. H
48) Open up the cage to let the pet free
7 e4 r8 B# j9 J8 r( y9 K: N! s! W49) Go back to Crazy Clara and speak to her0 `) |! Z. y8 k( ]! r1 ?
50) Return to the South Gate Market9 ?/ X0 E$ P3 \' U- u  ?
51) Speak to the Soup Lady
; s. n9 K+ C. v* Y1 d52) Pick "Magda?"5 U- d4 j/ X: `) q3 Q& T' z
53) Once you can, pick "Help" "April" "Goodbye"
3 ?8 c$ q$ H+ f% M7 r# t54) Follow Worm" u% B' y! o$ T/ v( v  ?6 Y# `8 P
. L  d* Q9 Q- s- S$ t; _+ v: L
SETTING: SADIR
7 W8 Q* U1 @) u: Z5 U(as Kian), ~2 b# ^# t# i4 F
55) Spar with 3 other soldiers, this should be a pushover fight! t& l3 p( U% d# Z
56) Speak with Garmon, the man with red hair and white clothes+ h6 m0 @1 C' M  Z  N
57) Follow Child Ena; q. t8 d: d8 S, P$ U8 o5 u) S
58) Open the door2 @3 R1 e% C8 U: b: x
59) Go back to the Sparring Circle
: U( ^9 k& D# K, e/ {( r' C6 |9 l& a' ?3 Z8 K

2 o  p8 G! o: X2 O# F
3 y3 h' d* \5 U5 A$ O: i7 t' ?CHAPTER 5 - ALCHERA  (CH05)
. \# A' b8 A9 `4 }$ A+ ~---------------------------
+ {3 N: E* x/ Z8 h1 `
/ d4 o: z4 }8 C. HSETTING: NEWPORT, VENICE
5 p# B4 ~/ x  A  U  c, d& @" n(as Zoë)0 u! D: p! V: Y9 T. @4 U
01) Exit the Fringe
' B; H5 q% A% A! a1 Q' }02) Have Zoë just walk straight3 M/ f; @/ V$ \) {

) i" N( N+ m5 q; a! B/ ~! d* f% L1 DSETTING: MARCURIA
8 v1 Q6 P2 A) @5 }% I, |(as April)
! y- o" g2 T/ q8 h& B03) Exit the room, Brynn will talk to you
9 k& f# x& g4 A* d$ a! L04) Exit the Inn, head towards the tower
! y3 D- I& G0 K: p2 y0 {1 @05) Keep walking straight, you will see scaffolding work you way
0 E) j) m. I; K. }4 _    towards the right side of it
$ Q  r/ F/ _! P. M06) Sneak behind the scaffolding . U  R& V) ]2 p8 l* g
07) Sneak behind the guard, get close enough and you should be able
& h6 e3 P. M+ C2 K    to have an action to take care of him
1 B+ r, ~& g& i' ^2 T+ k) b08) Climb up the scaffolding and you'll be on a balcony
+ n+ M" i2 g7 t+ {1 U% M! v) k09) There is a door that is slightly ajar, stand in front of the crack
) O7 N7 u4 g5 Y. p10) Enter Focus Field Mode, target the two people inside; l$ b9 @/ b* b
11) Listen into their conversation
! M8 d$ B5 d/ T12) Head back and enter the Journeyman Inn , s' `, ]4 N3 r
13) Go to the Inn's cellar, and open the door  d. }+ ]+ L' B+ h4 |# a

& O& W: h# [% O8 r* {( ]; ESETTING: WATI CITY0 M1 i6 _$ n' g5 r8 \$ O: ?
(as Zoë)
$ _! N. m8 D" p' F" |; F0 O: B  j14) On the left side, there is a vending machine
7 z- {, ]- ~4 e: Y/ @15) Use the MOBILE on the vending machine to get the GUM1 D8 E5 y, |5 F
16) Use the GUM to get a STICKER) l9 E. N) B6 u: Z$ m% \2 g! d$ K) h
17) Get up the stairs and should see a cutscene of a man; c8 ?7 Q- x  i) c6 t
18) Speak to the man
, ]9 V; O, _# q* q& p9 ~/ Y+ ~19) Go to the trash, and pick up a TICKET PIECE
* v: f! R6 m) N- P9 ?& @. ^# h20) Pick up the TICKET PIECE again to create a TORN TICKET4 G, S6 D, H$ T' X9 v
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET
  l/ S" v) x. x  _* G, V4 G3 `5 q22) Go to the cable car and you should see the Ticket Reader
3 X) ]' E* [, L* u+ ^6 S& E& Q23) Use the MUSEUM TICKET on the Ticket Reader/ C0 v3 B  Q4 W; |2 l3 t/ d5 q
24) Enter the Cable Car  Y! Q  H" b- R2 \/ \" s
25) Open the doors and enter the museum
! F2 i/ _4 x) Q
# y4 m8 c7 x' b1 p2 [& XSETTING: WATICORP MUSEUM. r/ P9 a9 e) o
26) Go to the back of the room, and touch the red panel to trigger an alarm" S8 p( e& |& q
27) Observe and Touch the exhibit of the First BunnyBot to trigger another! H" [' D/ x! u* ?* a/ n" I& G
    alarm
, V6 s1 D5 O6 P- p7 T$ L! y28) GIVE GUM to the Hiro, the boy5 M4 \- ]/ Z- F3 F5 d/ H
29) Talk to Hiro+ P5 x9 o: n( z( m
30) Use the Mobile on red panel next to the "staff only" door) ?3 j5 }5 T, N
) X, L6 e+ p( i6 V
SETTING: INSIDE WATICORP* [' _6 x8 f. C; `) j
31) Walk straight1 [5 C$ |: H7 X1 F
32) Open an unlocked locker, J3 u* ~8 r3 _* s, p6 A, [
33) Use the clothes to change# l/ f, B" y0 u! g7 {' V9 f
34) Back into the hallway, wait for the cleaning robot to open the grate, and+ r& V0 j7 W2 l2 K6 k0 U) W
    enter
- r0 t/ ]6 R! t35) Walk towards the elevator and get on it when available& E) @" |, v" j( ~2 m
36) Move forward, and you will learn of the Waticorp guest rules
" m2 l' j+ k& P3 {' I37) You need to take a right, the path will turn left, then take left.  Enter6 {: h  c2 G' S( @- O# ?3 e- I
    the room at the end  ! B9 Y$ ~+ K7 p1 l. m: a+ X
38) There is only one person working today, speak to Damien6 W7 b4 m7 V; z8 Q1 W7 C9 {
39) Walk down the stairs until you reach the lowest floor, sub-level 582 s. C  Z- r* b/ C2 a2 A
40) Once the light turns green, open the door; N1 X; r# x+ g: ~+ k, M
41) After the cutscene, just stand still and let the spider cross; }$ V0 {3 [; z) H" t3 x3 l6 I
42) Go counter-clockwise to better avoid the spider's detection1 ]" p6 `+ Y+ x3 A: Z8 r/ K" h
43) Find a panel on the right wall, it is near the door with the datacube
& H$ I" h! {9 V. p! S- [3 H/ f! j2 F6 P& o    scanner; I/ ^: z9 X$ q, V
44) Open the panel to access the circuits, @5 v5 o6 @; G. l) S; ?+ h
45) Use the mobile on the panel! c8 v8 C" A" [+ n; U) s8 C' i
46) Enter the door with the blue signs with the atom symbol& s. i6 d) [. E* r
47) Take the CAPSULE6 ^, Q, q* k1 g* m% b
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM
* ]& m/ Y. U  @" F49) Make your way to the Medlab, it has green stickers on the door
+ k2 b9 l+ K; J5 P9 \$ n" T50) On the right, there is a large tube, walk inside to get scanned
8 x' a% T3 v7 }* k) }51) On the other side of the console is a small biometric scanner5 ^" H8 ~4 B; x4 }' C' _& D
52) USE the ENCAPSULATED WORM on the small biometric scanner+ o3 v; }9 C6 j* T2 P
53) Open the doors to the Security Room, it has orange shield markings on the  Y8 y! `# e4 b' o
    doors. @1 ?, {8 ?8 t: W. W  Z
54) Go to the Cybernetics office, it has red stickers on its doors9 l, T& T, E6 b  Z0 T7 \* L$ }# P
55) Use the MOBILE on the spider on the left side of the office
5 ]  j) h  Q- @/ S3 d56) Have your spider fight the other spider6 ~  o4 P; }; r9 s: N1 d$ P: r
57) On the destroyed spider, upload its data- ~5 |2 E$ _* p9 K+ I  H) o. o
58) Enter the Security room
, ^$ ]! y7 A6 B5 c- ^6 M" v6 D6 \59) There is a panel on the right side of the room, stand on it and
- a, D2 `2 e, B* U6 _    deactivate the grid
8 ?3 k* b& D, ]60) Go into the Security room, search the jacket, obtain the DATAKEY
7 p) f+ |+ N% O61) There is only one door unopened, the core room1 o4 x7 ]% z: a; k5 `
62) Use the DATAKEY to open this door+ v: a: d# s9 Y# W* b$ R& a
63) Use the control panel on the right to open the decontamination chamber$ a4 G8 l) O" `
64) Enter the decontamination chamber+ X0 M9 y6 g1 p  F. K! I% t' g
65) Walk forward until a cutscene is triggered# c( U# d9 w& J& S4 O6 E, ]& ~3 B
66) The easiest way past this is to walk back towards the decontamination% d2 \. x+ {3 H* `( ?3 P$ N6 F; K
    chamber and position the camera so you can still see the core; I+ ^/ m2 W) k$ C$ R: n$ a
67) Wait until she is in front of you, left side of the screen, but has her
8 e0 W- y2 }/ \& q- `+ \    back towards you.  Once you have that, sneak to the right and work your & S! c9 f% p+ L4 u. j
    way down the stairs and keep going straight.
. X' i1 E2 C  Z( t68) You will see "something in that wall") Y) r# V  B2 k2 U
69) Use the ENCAPSULATED WORM with the device in the wall
0 e( o. f9 w) ?& \; D# W  X% d! m  T3 W% q# h/ O2 ?, _' p% ?* M( W$ W$ M
SETTING: SUBTERRANEAN CITY: s. S, Q1 N7 J4 R
(as April)
/ b9 A. \( S# x1 l! C  \70) Climb down the narrow staircase
4 `: u7 }5 a, y* p, X5 f8 S71) Keep following the path, you will see a cutscene of one of the creatures6 c4 h2 G0 q3 r9 w: `/ h
    opening the door
2 {, t2 Y. f( L72) Run in after it before the door closes  (you will have several chances)& Q- A2 ~: g/ {  @
73) Observe the altar... you can't miss it
1 A* `5 w7 R! g& n7 S0 G) v74) Walk behind the altar and hide there
4 A: e$ h3 b4 ?1 l# j$ ]75) Use the Focus Field and observe the door when a creature is opening it
0 _8 J$ P: K  e: I7 M76) Approach the door and open it
& v) r: B7 V% }2 v0 B3 k0 Y1 H77) Climb down the stairs, you will see a statue with a rotating disk
% u4 z  c1 Y5 G6 b) X. h2 E78) Rotate the disk so that the triangular #8 is on top
: P( N- V/ A  Z. ~$ |79) Continue down and trigger a cutscene.  It shows a guard, if you are ever) B7 m; p0 C. O
    discovered, you might as well just load the game.  The guard summons a
7 Y$ Q" B+ B6 T+ |  l3 q$ f    big beast that is invincible and the only way to get rid of it is by
* X  T1 q4 L" I, g7 H    hiding really well (easiest way is to just go back to the entrance
* E- p" `  I3 O0 I    and lay low for a while).  Save often here!- W5 j  Y: @7 l3 n2 D- P
80) Once you get to the room and pillar with runes, take a left and there is8 C8 [( n3 e2 {5 o# x
    another statue
1 U4 o9 ?8 k2 h" t8 R  N5 o81) Rotate that disk so that the rune that resembles an envelope is on top' _3 z5 Y0 ^1 m/ ~8 P
82) Now turn around and go straight until you see another statue
, E$ p5 r; V6 g  g/ u3 g: @$ \2 S, H83) Rotate the disk so that the top rune is one that looks like
1 V  `- R$ Q% C9 p& k. e/ N$ Y, y    crosshairs/sun/two circles2 t6 \7 |8 r" w1 ^& G6 Z4 Y0 b) x' L
84) Take a left and at the end there is a loose wall* ?# V4 r" {- v9 H1 K
85) Hit the loose wall three times
7 r* S& r* H. W5 |4 d# G- m2 g6 y86) Go straight through the intersection, follow the path and take the first; W8 f. U6 w) z- @" d: Q
    right.0 x7 M$ _4 r% ^/ P6 w. r  {# _
87) Here is the last statue, rotate the disk so that the one resembling the6 i& N# _, _- T% N, @. g
    letter "V" is on top
8 g  ?$ ]& S9 P88) Now, turn around and hug the right wall, this will lead you to the
/ d0 V, G0 t  q; ~    sarcophagus
# d2 N( G% @, M7 ?$ N1 u  _" `( D+ f0 t89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG
: s# M" w4 B; {) [+ {, q90) Turn around and take a left at the "scary statue," continue straight and
9 B0 v7 K7 c5 {; l/ _8 o    take a left at the intersection
  m3 n* e. U8 W( D5 F( M91) Place the GLOWING EGG on the gate: _& m& t; ~2 a" Y+ `3 i4 g
92) Run through this long linear path, go through the door that will
$ |) y: y- M# y6 Y    automatically open at the end
; m/ J  @9 ]! L/ x9 R0 Z93) Exit the room and you watch the cutscene1 S3 r5 _4 j2 }. C) K
94) Here's the trick to get past the first guard.  Stand on the left) ]- }8 u% Z; F0 W, t8 `# r% G& O! W. f4 L
    staircase and wait until it starts running after you.  Run up the stairs
/ ^4 b0 J; A" w* G" [    and down the stairs on the other side, keep running straight and climb# m3 H6 }% h+ }) N8 p; ]& L/ D# D! x7 a
    up the stairs until it crumbles.  If you ever engage the monster in ; {$ e# d' E6 Y  {7 |3 F4 M4 H
    battle, just reload the game, you can't outrun it at this point.( M: ~" l& ]8 k4 y9 o
95) Continue up the staircases, jump down the two ledges, sneak to the back. V: ?& P& T& V8 b, d  d+ e3 ^
    and exit: C* s* e! f5 b, F& S

  i. J9 Y/ Y, a' q! YSETTING: INSIDE WATICORP8 X3 g* E- X1 @4 X8 R/ G0 x& N4 \
(as Zoë)  {3 W( j6 S  j+ V- N2 X- w
96) RUN!  Up the stairs, through the decontamination unit, and to the1 u2 J- [8 o( o* a1 ]$ T
    elevators: Use the ventilation ducts to hide from the soldiers if
6 r4 V  A+ z) k/ l7 N, {. |( r    needed
* G7 S3 C0 S) N+ P* Y8 F97) Walk to the back and have a conversation with the green guy ( f  i/ G. ^# C0 e
98) Run straight, where the camera guides you, enter the small building then; v6 K( |" s4 G6 ^+ W1 X) ^2 K
    open the doors to the outside
( m5 |& J8 a5 e3 M0 _+ I# Y99) Run to the right, climb on top of the silver box, then jump and grab onto
8 @9 X& v4 [% P1 x% t    the hovering robot/ p  [( p) A# h3 K

% x8 J8 q$ {$ e1 W3 G  ]9 e* g( P# Y6 p/ m: O: S1 q
$ |. m2 S/ ^# A: p2 ]" q' y
CHAPTER 6 - MORPHEUS (CH06): K! s/ @1 u6 ^' W
---------------------------& I8 |4 L& k8 T6 }# [( j

: R3 Z' n' r4 ^9 I2 X' b1 n0 f7 t. c) |, ?4 n* v" i
SETTING: MARCURIA
1 ?# L4 j& S3 x4 Y0 w" V# ^7 d4 ~" B(as April)
/ v, ?% G$ u* E; h6 N7 F01) After talking to Na'ane, go downstairs and talk to Benrime
7 t( g1 s' r2 ]! ]02) Ask Brian about "Travels": j0 V; v4 I$ D: u& U/ [
03) Exit the Inn, and go to the Ghetto, it was previously blocked with# D, T. I* ^* y6 `4 |0 g
    traffic (where you got the spices)2 E% R0 Z1 ?8 K7 \9 w
04) Enter the Ghetto and take the right path, this leads to the harbor* y1 k6 }* T% ?% N, f$ |
05) Go onto the docks and speak to the Shadowguide, pick "Pay"7 Q- g& K( J- _7 {- \
06) Go back to the Ghetto, talk to merchant in red robes. D+ M/ {# @* E7 U0 w% ~; c3 e7 U$ q
07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'
! C. u) x6 f. ^1 D( w  x    DAYS ARE OVER': I5 _. |( P8 ^  J8 g$ k" O
08) Return to the harbor
$ f5 c. {. }- M! O: }) k' y$ w09) Speak to the Shadowguide
1 P7 t, }/ W; V# u+ t5 D  I7 V, ]10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide
+ Z+ o/ A6 ?- n( K+ B: }5 M4 g4 p8 ?+ r' F
(as Kian)
4 u7 q( F" Y8 t: K11) Walk straight, up the stairs and enter the tower, r# F" g& t; Q- U4 I2 Y
0 h2 x3 p0 l4 T" c

$ S7 I  I/ D; N# N  ]$ C& Q) s3 |' J) e2 Y
CHAPTER 7 - DESTINY  (CH07)
* n; p; z$ {% h1 i---------------------------) q0 e- ~3 L2 m5 V5 U

( D$ \$ X) s4 k6 r1 U, NSETTING: DARK PEOPLE'S CITY
, r$ E  G0 o  T4 K# _(as April)& S! R" a: Y; H( P  ^0 L6 U
01) Follow the Dark Person until he stops5 e( t& a, |* d6 s# i! g
02) Speak to the Dark Person* K. h) R0 O6 s9 P7 p( d7 k
03) An old friend will meet you...3 ]' L' h* s8 a. s( \$ V
$ F( R. L8 W6 u+ ?# z
SETTING: GUARDIAN'S REALM/ F2 @5 k& E% [! ~
04) Walk across the make-shift bridge0 d1 s/ t5 l# T! \5 u
05) Climb up the spiral staircase
  A, x, G/ s5 g06) After the cutscene, head back to the Shift& E2 d8 B% w3 A! m" A
3 W& E2 \) u% k; }1 s
LOCATION: WINTER) ~" V: c& e, s' I# r( g3 d
(as Zoë)
3 j& v! \0 c1 a4 Y# P) [07) Head towards the black house
) d, k* a' m/ [) m: |; f6 ~; A. t8 \7 Z" W% r3 r3 g
2 e9 L- S6 B( \) x2 {

8 r  T! _" |4 _; R  [/ E$ yCHAPTER 8 - CONVERGENCE (CH08): U+ [4 T, h8 C/ ?  S+ j" C' o
------------------------------
; g( T" g/ e6 t! E. E# R' r
& [% Q: V4 N, L$ lSETTING: MARCUIA9 L: J3 [" v' c
(as Kian)9 D: p, l( ?# Q% x; P
01) Defeat the two rebels) b9 o- c% [# @/ O! l% C
02) Ask the Magical about the Scorpion. y3 j- p0 |: S: P# O# e4 p; N2 Q! ^. @
03) Exit the harbor to the Ghetto" x8 h4 a0 d, }) p* E0 f1 ?
04) Exit the ghetto in either direction
2 J' S8 H  K; g6 S& ~& |/ @05) Exit Friar's keep$ t% P8 H* t% U3 W/ C7 J9 y
06) Walk straight down the path
" W3 t6 q) C+ @" c2 s! w
( i; D0 j% [* w4 D- |4 @* ~. Z(as April)" r" r8 S, M# H' b# O3 U- }
07) Walk up to Friar's Keep: M5 }; K9 V$ J
08) Follow the right wall, there is a path to a small field0 S: z: {4 t. H0 h

* @9 q) w6 y7 g9 B(as Zoë)
7 a# j, w: d3 ]9 v( w09) Knock on the cell door
' h) Q- w6 @/ @+ R- b10) Look at the door. q4 b" M: y  g( [! r
11) Talk to Crow
/ Y* e  ~0 |6 y/ r. `$ O# Y3 D  g3 Z9 O" s  ]
(as April)
/ C. S& Q5 }8 _12) Make your way to the Ghetto" O1 e, {3 x! c6 [: o# S+ R
13) Talk to Roper Klacks, inquire about potions
7 `8 v& [; X' I9 |0 A1 K14) Head back to Friar's Keep
! q6 o: t, T# }' H* d& e4 z, L15) Give SMOKE BOMB to Crow7 e- P$ ?& c0 r9 r: w& R5 k9 {6 _
16) Give ACID to Crow
3 l* ~5 D! w! l& a; C
" w" o: N9 f% Z% `) M. N(as Zoë)
; y$ b, v& Q* c3 Q7 z8 E! C$ G17) Use ACID on the door6 B6 u# h' E0 ~7 @5 t* @& D4 `+ X
18) Exit your cell, you'll see a cutscene that the guard is distracted. f( M) [$ k1 U2 g; r  z/ f
19) Sneak throwing distance to the Guard
% I2 T9 J2 z- {! Q$ P1 x; I5 }20) In Focus Field mode, use the SMOKE BOMB on the Guard" \% {/ v$ S8 q+ S% f6 H+ k- O
21) Take the PRISON KEY from the Guard
) W( k. p$ U! M$ r9 n; \) H1 g22) Use PRISON KEY on the door (right behind the Guard)
/ h! c3 m6 l# [( T23) Walk down the stairs until you trigger a cutscene9 j! q1 v* Y/ ?
24) Walk back up the stairs and talk to Crow/ m0 t. o! b& m9 t% \
* H1 F6 C( r& Y/ X. v* m
(as April)
  }! g1 x6 z$ r9 e" i25) Head to the Journeyman Inn( O- p; Z+ @: N" P" K
26) Speak to Benrime, she will give you a SANDWICH. _1 |" D# k, R7 f5 s
27) Go back to Friar's Keep4 k" H6 P+ p: x' D" S& b
28) On the right side of the door, there is a speaking tube, use it$ f/ r4 a8 K2 {6 `# i- H
29) The guard will open the door for you
+ L$ V4 W/ g, J0 P4 P2 P/ p- ^4 s30) Climb up the stairs, you will see the spiral stairs right on front of
1 H% H/ H4 g# |/ @    you.  On the other side is a gate, go open it
5 d* O5 o' @- L4 X3 G31) Walk straight into the small alcove where the boiler is3 c- Z9 {6 t  R/ }0 J
32) On the right side of the boiler is a dumb waiter
+ H1 ^8 H0 H/ y8 |& z33) Pull the lever to open the dumb waiter4 {# Y! j# ^2 K+ Z5 ^* \+ e
34) Place the SANDWICH into the dumb waiter* g' n) A# u& D! n
35) Use the lever again to send the sandwich up
( T2 M! [1 g, W6 V( o# R6 g
" Q2 b( Z3 L$ `' P- t3 W1 K4 l1 m8 L(as Zoë): [( W$ ~, ~3 W
36) From the cell, go through the gate and make your way down the stairs) x) d6 n& }& L3 ^! f9 G7 i
37) Now you'll the guard go through severe food coma
4 c  z! ]3 V1 z6 i" F38) Use the PRISON KEY on the gate. R! g( n% N+ `# N+ Q1 L: [; |: u
39) Sneak past the guard and continue down the stairs6 ^# t* S, V2 L: s7 k9 h
40) Use the PRISON KEY on the gate
+ w, X0 J0 o7 f* u8 h41) Go down another set of stairs
% l& k/ b  w1 U8 `- L6 d# y- H, ]- ~42) Reunite with April( C9 N$ ?2 Y2 [6 E0 n% ^' v

/ K- a8 B7 t- C(as April)
: r' A0 t4 Z* F0 n; i6 r43) Right next to the main entrance, there is a door leading to the kitchen,0 C) v2 V( r& p! k: Z
    enter it% y4 B5 p: i7 \! h' `+ q
44) From the kitchen, go through another door to the storage
( Y6 u* c( J; S4 t3 E) Z45) Push the large crate to the wall
) G7 T5 q3 V4 H4 e7 u) _& Q; d/ y- W2 u( g3 d$ s
(as Zoë)
* t& v+ o- r' _% O# t/ ]) u46) On top of one of the boxes in the room, there is a ROPE, take it.. E5 d$ R. L1 ~. l3 d! x
47) Climb the large crate
+ b3 ?* Z( B" _! \5 n48) Use ROPE on the metal hook
0 f5 |& t) t  ~; ^49) Use ROPE to climb out
3 g+ E0 @5 ]. P50) Follow April out
" i. p$ v! T& k# E) W51) After talking to Crow, head towards the Journeyman Inn# q1 U/ b( E. y' W5 A5 s4 |

, H6 T9 }: `3 }$ i# }: ?5 `(as Kian)
" t) O  E; y8 Z3 h; G: b. I52) Defeat two rebels. {: c) I0 `6 {5 P  g
53) Go upstairs and meet with Na'ane
9 O# `  B% c+ N* l' ^# J
- Z+ D# l( w* Y4 a3 }) }% H' c(as Zoë)+ P! h1 |1 e9 T3 L/ E
54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
- n3 \- r# H2 Z. S& S55) Make your way to the South Gate Market. P0 X# u; c, z" b2 w
56) Walk around and Brian will call out for you
, q+ H; ?: n( |; w0 \, l57) Approach Brian to start a conversation
$ w: L+ b. A: Z$ D! E+ @5 B58) After the conversation with Brian, open the door behind you  J8 X" ?* S; ?
6 B: P2 W: v- G: b6 e- F, C4 ~9 I

0 m0 u; p! Y8 @: w" |4 K2 rSETTING: DARK PEOPLE'S CITY+ b5 t& I" D: \4 T8 Z+ S! D
59) Follow the Dark Person to the Library5 F& ^8 @; D4 M$ F2 v( K
60) Walk towards the desk to talk to the White Dragon
+ H2 J, V# N" l+ K( E) a% [
' w/ R/ _' u1 _7 A
  ~- }7 C/ E' o
. N, {- ]' p4 QCHAPTER 9 - (CH09)9 U; h' j4 k8 b! J2 B; o( h$ Y# n
---------------------------: i( B+ j  {" f7 B2 F1 h. N$ j3 d
( U. ~2 W3 m) h4 ]1 V0 w
*I'm not quite sure where Chapter 9 begins, or it's name*
7 ?* Q3 L+ {5 g" x) F) \( O2 ]+ ]( V' O7 x( C- z+ l
7 W% L/ |) l+ L
CHAPTER 10 - CROSSROADS (CH09)
. w6 Q& @. r% N' c$ N" A' q------------------------------8 _" b) H# P7 H7 o8 P+ b" b; [
1 E6 {0 K* e# E( y( J
SETTING: SWAMPLANDS
6 `! U* m$ |3 `6 U* {' |8 [(as Zoë)
% k2 `, c7 \2 [# i01) Walk the very long but very linear path.4 S. B3 C+ J6 @  v  c  i

' V% O/ n1 n& H9 Z(as April)
0 \; d) m' e& `02) Walk straight and climb up the ladder
0 B$ l$ \1 b' ]5 P0 `6 _$ D5 Q03) Keep going forward and cross the bridge3 N$ ^1 ?5 w  }$ J8 I! e! N' B: p; O
04) Behind the first house, go down the staircase
3 O5 O0 C9 \: n1 T* t05) Walk into the open area start a conversation with Kara+ e1 a" U0 S. A0 m
06) Walk up the incline behind Kara, only to go down an incline to the left' Y3 Q! `1 y# o6 B" ~8 F
07) Now take a right to talk to Na'ane
& C1 _! h: {; Z4 `08) Walk past Na'ane and just keep going as far as you can until you trigger
, N0 L8 R8 \% f    a cutscene8 j8 |2 L1 R: ~( h  Z

1 G  c7 S0 o6 d% b9 G# o2 }# a2 L(as Kian)# }  R- a; e6 ?: D
09) Hug the right railing and go forward
: w8 K/ \; L. Q! F1 E10) Descend the staircase1 n) x& z1 c) y+ d3 v, y6 k6 H' x
11) Walk into the open area
+ b7 I1 o( ]0 U$ U  Z1 w: k6 h12) Continue and walk up the incline and then go down an incline to the left
5 p) ?4 \6 e6 @4 t# O, c; \) Y- |13) Now take a right to talk to Na'ane- d. K+ N/ t! K1 h
14) Walk past where Na'ane was and just keep going as far as you can until% u, n0 o* t) }: F2 K- }* I4 I
    you trigger a cutscene
5 S3 R) n' c: @) u
1 P! ~/ r2 {% F' w# p# R0 F/ y% j7 l( K$ ]* [
( ]$ J8 g- Y! J0 i
CHAPTER 11 - FAITH   (CH10)# C( d! w, c' A, a* K
---------------------------
, ^" h* p9 n  v0 ^( b. y- j: v+ l
SETTING: WATICITY6 g$ ^( \; \1 q) \9 F4 ^& g
(as Zoë)
, }" r7 ]% B0 H8 O! m& x3 ~& G01) Use the console: D2 b4 o' N7 O. }- n
02) Go into the bathroom
- p. q8 o1 A) J# z03) Exit the apartment
( N# S: d3 N% K  ^$ _* v. Q
0 x, I. p) I& J( B. {5 _SETTING: RUSSIA
; U) q% k$ }4 t" W6 R) M" Z/ Q7 `04) Go right and turn left through the opening in the fence
3 J  D: Z# u0 H+ }& i* u05) You will see a silver shiny vehicle on the left side of the road+ [/ D7 A! {9 W% @9 M% {
06) On the passenger front side, near the side-view mirror, there is an
# U0 O5 x& U/ a. S9 {    access panel4 y2 ^  i# O) r/ [9 }
07) Use the LOCKPICK on the access panel) F& M% f+ e( [# y8 W9 Q  M/ r
08) After opening the access panel, use your mobile on it# a7 S, P( q- p% R, n8 T3 W
09) Climb on top of the tires and boxes behind the vehicle
6 M* e) v/ C  k. q10) Climb on top of the vehicle2 b0 ?8 T' r/ o+ v# c, p$ K/ w
11) Stand near the front of the vehicle3 h4 k! s+ _; t, f/ ?) P
12) You should be able to jump onto a fire-escape connected to the building
; r$ |# _9 I- Q- {; n# l13) Climb up the ladder- A) X8 H0 f9 K& C5 L! q- H
14) Once up, you should get a cutscene showing a security robot* `7 H" {; ~" p
15) Follow the security robot, at the corner where it turns left, there is a
# ^9 }) k/ P; m( D) C0 p& C    ladder there
9 z# K  p1 k8 \: r  H8 r16) Take the ladder to the roof2 ]0 N! F8 N' B$ |0 `' y+ b$ ~
17) On this walkway is an old sign, knock down the letter "K"
2 T5 p) F' ]/ j- _* n6 L: h18) Work your way to the broken skylight, while still being careful of the
5 h: W8 t  n8 o: ^& I3 j  L    robot0 K7 Y5 T: ^) |7 h2 e8 V2 n( \
19) Now on a catwalk, have Zoë walk right until going down a set a stairs! _$ |; x% `6 n. c- Q$ n7 C9 B
20) Now climb the ladder down' Y" j  S0 o+ `  r
21) At the production, floor, go around the assembly line./ I* o3 g  L2 n2 {* O4 C; y
22) There are two green lights on this side, under one of them is the power0 h4 h, a/ r5 N; f
    switch0 s7 a2 ]) b, N5 _
23) Open the power switch panel, and then press it$ s& y  K0 f2 O
24) Go back to the other side of the assembly line, and enter the control
! D! l# G3 I7 V! ]9 V  d    room, its the room that's mostly glass
9 O. }5 y- e, w3 O9 _25) Use the right control panel first
( K" U* K* U4 Q8 ?- O, }26) Have the winch go as high up as possible, then as far left as possible7 d8 p( D) l( F$ X, N, W$ i5 b
27) Now, use the left control panel
6 u1 r+ k  T% b28) Exit the control room, and go back to the other side of the assembly line  O, I  r& v. V( n$ ], K
29) Go past the power switch and toward the other green light2 @" {- X8 n% e& s; p
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate
; T, P" }" r) f! B" H3 z" W7 Y31) Go back to the control panel room and use the left control panel: E: e: {& q0 y( |( y
32) Now that the grate is removed, go back and enter the ventilation shaft! @, G) Z6 M/ H6 h- H
33) Open the desk drawer and take the SMALL KEY inside6 O/ m! ^, o% \+ n  z
34) Use the SMALL key on the left locker
% s, J+ c, B! w* i. W$ [; @35) Inside is an ACCESS CARD, take it- E. X6 U. z/ Q- T, F
36) On the right of the "bedroom" there is a card reader
* e, O8 B# r: O5 Y7 {37) Use the ACCESS CARD on the card reader
0 G+ T) {' B) U0 A% ]& U9 b6 G38) Enter and use the second card reader+ \8 `7 q* r  T7 r& [/ A
39) Observe the Doll house and take the DATACUBE
0 a: ~: B& r: I- J2 L40) Exit the bedroom  B$ X8 Z* W  o, m1 P9 R. r
41) Use the card reader on the left side of the door to unlock it/ d# G# u/ \7 ^: f3 u0 d
42) Use the DATACUBE on the console of where the yellow chair is # R: ~) ]7 ~6 Z4 t
43) Use the ACCESS CARD on the card reader on the glass door in the corner
9 {) [; U! B+ O/ T  {44) Climb up the stairs and find the solid metal doors" q& }, J6 d9 x4 u4 @
45) Use the ACCESS CARD on the card reader to the left of the metal doors
* p/ Y  m" W% M* R* K46) Back in the production room, go to the exact opposite corner of the room1 j9 N& j- k. n
47) Under this green light is another door with a card reader
: f& o! w- T, v9 I( f+ S- [# Y48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors( }  o5 M* n; [" j. N$ v
49) Open the next door' V4 h( h! L3 E  z) s- A
50) Once outside, climb down the stairs on the right8 r0 |1 P. z/ v2 Y
51) On the left of the large gate, there is another card reader 8 c! A, ?8 A; M# J5 \+ x
52) USE the ACCESS CARD on the card reader to the large front gates- X& S, l. B3 g$ u+ R' P
53) Open the door to the taxi! D% r. z3 j# y- c; R4 S1 c

  I" B3 L, _, B. S, X" B- @$ j) V0 I! `7 P$ U6 [. V! J

% j: j# X- I+ b+ }3 pCHAPTER 12 - REVERSAL (CH12)
$ p& i% f: ?' h- _0 i---------------------------$ i& k$ P0 W: s  f+ T
# @) M6 h0 B/ E4 Q
SETTING: CASABLANCA
  i- L" [/ W" `' L5 L( H: K01) Go back home
+ C  m( v4 P5 E8 [- ]  y7 n' @- A5 l5 Z( I8 I  @

) t3 K  o& \. K" R4 V
% e+ y) ?+ r7 ~1 ^% X, }! h( i! bCHAPTER 13 - THE LONGEST JOURNEY (CH02)( U0 p6 D2 R- L, E% j3 q2 Q
---------------------------------------5 y$ z  j+ |( x# g

: N( ~" N2 v. B0 \* t( M0 }* zSETTING: WINTER
' O* P2 Z) A  I+ _4 D01) Walk towards the black house
0 u; H) y  a  A. f/ m, P6 f02) Take the stairs to go up
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