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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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[转载] Dreamfall:The Longest Journey 英文全攻略

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* ?- t0 z1 A0 Y& a4 Z. y$ ~3 l% B* V6 t! r$ _0 X- z
CHAPTER 0 - TAINTED  (CH00)( W3 V% Z9 f0 R5 K
---------------------------( @% s# w# B) k# d# r9 E- b

% K4 \1 h4 I- p  D/ c/ VSETTING: MONASTERY5 T5 n+ A" C$ y9 x% }
(as Brian Westhouse)
7 H5 M1 ~/ }( E; t2 }* A/ E01) Walk out of the room and follow the monk$ X# Y: z7 j! }: j
02) Follow the left wall and bother the whispering monks
7 t- h% f* W: @0 x/ i8 T03) The head monk will say that the ritual preparations are complete6 S+ I# S7 q# @; q
04) Walk onto the dais  S, ^3 m1 t% Y, w. o0 X
* u2 \, v! P, V9 _. Q
1 H9 O& m/ u' `+ D( F
$ F& X, Y: ~' u& ]2 z  K% H
: Y8 D! {. k3 L
CHAPTER 1 - ONE       (CH01)( F+ p# e) s1 \7 p4 z, L7 }" K
---------------------------
$ r+ ^0 H1 E; ]3 ]( Q5 k2 g. m- U) B% ]/ E
SETTING: CASABLANCA
0 X: \0 X& [8 G, T0 |7 v. r- o(as Zoë)# k0 J2 q( V5 w/ T+ s2 s
01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)
9 K+ D+ c2 g9 e7 f1 I02) Open the closet1 }- J, T0 r0 |+ x$ ~
03) Use the clothes to change
! N; ], d1 n1 L04) Go downstairs7 b' r' ~% `5 U
05) Speak to your father
7 w+ m3 G& g  ]# J+ [  S( Y06) Exit the house% p( e7 z! X5 H# r
07) Walk down the linear path until you reach a new area.
  K+ ^" r/ f" Q$ w: a08) After the cutscene, follow Aralyn
6 k+ i7 z5 k0 j; |09) Proceed to the end of the path3 B* J* K( i$ u6 q4 U
10) Open the door to get to the gym
; m; d* o9 |' v* s0 @11) Talk to Jama, the woman in green
7 {+ b+ Q! t; P  l# e12) Spar with Jama, say "no" when you're done practicing between rounds5 P; u  U9 r" j' |7 V
13) Exit the gym
4 M$ g5 H, u" O8 C14) Go to the shop, "Alien the Cat."  To get there, backtrack home) H8 W9 T8 Y4 A4 I
15) Walk to the back of the shop2 {5 @* H) C$ ~9 G6 u; p6 t
16) After speaking to Olivia, exit the store
* S+ s, b7 h8 ]- |5 P' S* O17) Meet Reza at Moca Loco, it's in the marketplace( ?+ A! R6 A* ~) G
18) Reza is sitting on bench just left of the storefront" e* t& |5 {% u; P% v
19) Doesn't matter what choices you make in this conversation
  x$ y" |% U4 H7 X20) Go to the taxi stand, it's near where the gym is+ j" _/ c* V2 {# J& H2 {( u, p7 O
21) Get into the taxi
3 t) `1 ~  d. \* s
5 f' V- {4 T4 X0 NSETTING: JIVA CORPORATION: s/ o. l' R6 `8 M" N- d) W
22) Press the button to call an elevator pod
& H$ s) g& F0 `2 f' H! Z21) Walk up and speak to the receptionist
% {, q1 d% l" X5 G22) Choose: Appointment, Distract, Plead
6 ^8 K' d/ X; ~0 h23) Use the panel near the storage room to lock the receptionist in2 l1 g% ~, `6 ~# i
24) Use Console on Receptionist Desk to open the hallway door
1 z  Z# _; N8 l, k" V/ \4 _9 J25) Enter the hallway until a cutscene4 f# o, y+ D% F7 p
26) Climb on top of the box to the left of the elevator
% I5 l: w* f3 `  v, {$ `) x27) Climb on top of the elevator
5 H' x7 X, J+ q" W8 ?6 M( p# H28) Open the cover on top of the elevator
. L' B* Q6 x7 z, P29) Use the pressure release handle
6 ]; V( i' Z2 V* _, w/ g30) Get down from the elevator% Z) N; q6 @; `; K$ _
31) Get down from the box
7 I' p4 S# t" T32) Open the elevator doors, U" @& J. u- Y) X7 t# I; f
33) Follow the woman to the elevator pod4 C) R, I. i( B6 w) Q" i
34) Wait for her to do the manual over ride
& O' n7 [0 c" Q+ y1 g8 M35) Use the elevator call button
! j5 n" F* C& _8 }5 k2 S36) Enter the Elevator Pod
/ x" ]$ p7 \; ]+ ]% ]/ m" T6 e37) Helena will give you a PACKAGE
1 f. W. Y8 F/ u# }9 Y& f38) Use the call station to hail a taxi# u# e  `5 @4 H: h8 T% E0 f

7 H4 T2 F& D2 s6 G" `( @! xSETTING: CASABLANCA
; v9 c3 ^: I- Y/ K$ K39) Head to Reza's apartment, use the alley to the left of the Sushi-ya7 y; ]/ r, _  B' B5 n
40) Enter the building with the red doors8 M' Y7 [- _$ y( l8 G# r! z
41) Head upstairs, Reza lives in Apartment #8
  [" D$ H  M1 ^42) Enter Reza's apartment
$ Z) {# s/ b% Y+ a7 d+ `
+ T* e! q5 s, e6 G, ]
3 A- R: s8 T- F* _6 ~* H; t6 P& p. K; Y

# M3 m. q- i5 Z2 E0 {- w. ICHAPTER 2 - LOST     (CH02)5 c( c, q3 `  n  y; g; a5 M
---------------------------5 B0 p1 r4 g* j8 U
* ?9 X" Y; m9 U9 O+ o0 W
SETTING: CASABLANCA8 q( v5 R3 Z/ X: W( T
01) Get the message from Wonkers
7 K* o* p/ ^4 z0 |% L5 D7 ^02) Head to Olivia's store, Alien the Cat4 s( R: D4 H8 B; r7 r
03) Speak to Olivia, she will give you new software9 }6 p- U/ u; T, c
04) Head to Reza's apartment' G0 x. L6 b; a/ {- e$ H) n: l" e
05) Use the MOBILE on the clamp installed on Reza's apartment door
/ l* G4 L4 H8 ?" x7 y/ O( s3 H( K06) Unlock the clamp by matching symbols
) Y+ d# V4 t2 k/ z: ]9 u( R07) Enter the apartment
. `# f8 T" [3 E4 |, Q" ~08) After the cutscene, sneak into the bathroom by staying against9 [- a/ W) H7 m7 e2 w' R
    the right wall, be sure to avoid any glass
- c9 _4 k" q& j0 v3 B09) Open the shower door  Q  s$ Q9 G0 Y
10) Use the panel installed on the shower
9 ?8 @% g0 d7 Q11) Close the shower door0 q. i' t8 L2 ]+ I$ z
12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS
3 k) S% }6 v9 x; J: ~13) Head back and enter Olivia's shop0 h  U9 l3 _; M( [% X0 x- h0 X, Q- x
14) GIVE Olivia the WATILLA PARTS. U- q1 V7 T$ c  X* _
15) Olivia will give you the WATILLA POWER SOURCE1 H0 s: U0 M% ^! X/ Z. d1 O4 Z
16) Go back home
6 e3 k6 O6 J0 l# l  W) P17) USE Wonkers to get the WATILLA BRAIN" S4 X* L4 z+ V, E
18) Head back to Reza's apartment( r! M* q! u6 _! E2 p3 O3 h- K* I
19) USE WATILLA BRAIN on Lucia
$ U8 W6 X+ i' N2 U- K20) USE WATILLA POWER SOURCE on Lucia
% p5 Z! ~8 A$ V% q- D0 X) d21) Speak to Lucia3 Y! V4 G9 C+ @/ y9 L0 l
22) Follow Lucia and take the NOTEPAD
& c5 d" `2 k3 S) X6 h  S23) Pick up the NOTEPAD again
4 f8 r, b: J6 y2 s5 p24) Head back and enter Olivia's store
3 m, _( U- x& ~4 t25) GIVE Olivia the NOTEPAD
' a" L( a0 O! N26) TAKE the backpack from the closet
9 z4 F& M2 C- t8 a7 E
) ^# w- E/ l. X1 MSETTING: NORTHLANDS9 w, c! I) _, D/ `; y
(As April)
3 O- c( v& N9 \3 p6 S0 t! W  I- Q7 W27) Take out the Soldiers9 z( i/ J8 [" s* A  k
/ O; @1 e$ c- z9 a- m, n6 w
% w- ]/ W) m( F8 y  g  N

- x5 X2 C" u# r$ i% C
7 ?; p; H$ Y# a( c4 ~CHAPTER 3 - 201      (CH03)% d0 C" h5 g" q; u
---------------------------
( l$ H8 N. S6 ?7 V- P9 X7 j% m
& A6 @& b9 R' N+ O' x- b4 kSETTING: NEWPORT, VENICE
0 \# s9 p" l  s1 N/ O8 v(as Zoë); {8 O4 E* o$ o% i' e0 ~
01) Follow the right path, until you come to a white building+ |! C- M3 ~- O2 M7 }5 v! p
02) Use the Buzzer on the door
2 d4 i, J3 {6 g7 ]03) Speak to Charlie, learn about the Border House
& n  `( f/ B  s' m04) This time, follow the left wall until you get to the Crossroads
7 f4 A6 H' x7 S: {! a5 ]( h2 l05) At the Crossroads, you will see the "Chinatownman"'s store
2 P( Y$ q9 }& [3 \06) Take the bridge to the right of his storefront9 Z8 `# @- k; M1 z: t" Q
07) Once the area loads, hug the right path until you come across a bench
/ c! F- U3 N3 A: b) \3 U08) The bench is in front of the Victory Hotel
9 M8 V) d5 m4 p& s; ?8 j7 H- y09) Face the door and take a left
3 G4 L/ M8 l! _$ w' C" Q; U* K10) Climb down onto the scaffolding until you reach the water7 I7 J/ X2 m0 y4 r. I
11) Follow this very linear path until you see a ladder
, \! Z. k# ]( [; e5 H. J1 f12) Climb the ladder$ I7 M& Y( z, X: I' r) m, e* p
13) Observe the digital padlock
* X# o2 C7 p  w' b" W4 b3 x: J14) Use the MOBILE( J5 D+ o2 ?  j1 [! Q' F4 j2 n
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)
1 _% \4 d, O4 |16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"
: I/ u9 A+ a/ a8 y8 `1 b5 Q' ?17) After the conversation, use the mobile
2 @  R7 p) N. x' Y0 ~$ [3 v18) Speak to "Chinatownman" again to get the LOCKPICK7 f" ?* b5 N5 `9 ^1 S% H; o
19) Go back to the gate with the digital lock; l' T* _0 A- b, `5 Y) G
20) USE the LOCKPICK on the digital lock
8 V! Z2 @1 T7 _& B21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on
: ~0 T) R0 s: x. R7 J' a0 \7 O# V    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
! U3 V0 u1 ~4 g4 ]' i* n22) Enter the yard! e% u- ^, n5 X  h+ _+ V8 Y
23) Sneak to the toolshed, but only while a train is making noise.
& f' d. |1 v% M+ U$ c* i1 k    If the dog wakes up, just climb down the ladder, the dog will be back
2 |& C/ `/ n( w( e* n7 k* T    asleep
2 v. [# Z, r$ m$ m: Q24) Open the toolshed door when a train is making noise
, j" S: ~* l# V5 t25) Enter the toolshed
: E& z0 R% O+ ]3 d26) Take the AXE hanging on the wall
* q: v8 D, N" a; m$ G* ?27) Run across the yard and climb down the ladder5 `2 U% |- p+ D, O$ d
28) In this canal, find a dumpster
% k( V2 f; s; z% K4 }; S1 [* F, k29) Release the metal bar on the wheel of the dumpster2 }' J/ V7 U, N+ X1 b1 ?
30) Push the dumpster as far as you can (push it four times)
+ m$ [$ y2 R! @- C3 u31) Climb on top of the dumpster
% }9 A8 A, ]6 P, ]; K# `& P/ [, G32) Use the AXE on the boarded up window8 Y% B) t& ]) _
% |2 Z+ M2 b3 _$ t/ s( c1 Z1 o
SETTING: INSIDE THE VICTORY HOTEL' j  E" H& o5 s5 Y  w9 d% `
33) Enter the hotel basement through the window" A8 P+ ]/ i' f/ g+ F+ ]
34) Pick up the AXE HANDLE0 W8 H# V1 D; B2 U$ V6 |4 A: i9 h& y
35) Pick up a RAG
, o2 E8 x& P$ |% d0 T9 I$ o36) Combine the AXE HANDLE and the RAG to make a TORCH
- E" M7 q8 C& _4 y37) Smell the red can
) r8 F* A* l  ]+ [( T9 `7 E  f38) Use the TORCH on the red can4 C, {5 N) t' ~( Z& T
39) Hit the red button on the water heater 6 k4 y+ g% v, j& ^
40) Use the TORCH on the red button/water heater lighter
% w$ j1 K, h; {0 F4 p41) You now have the BURNING TORCH
3 u7 \) J7 G. B5 a2 w42) Go into the dark nook and open the door
. k, ?* l% N; ^3 R  @43) Follow the linear pathway until you trigger a cutscene
4 O& i5 y3 j+ j( y0 h) h44) Enter the door in front of you, to the right
: ?( X% c, }" g: L$ I0 E. G$ ?) E45) Pick up REZA'S LIGHTER7 _( }+ K7 `; h! t8 r5 E- m" w
46) Use the security system and exit
! @& t9 d: r2 B1 [& C; {47) Use the MOBLILE on the security system
% c0 @. N/ C' P% t- V48) Exit the security room, and up the stairs1 L; o3 X( c" W
49) Observe the rehydrator/reheater (the pizza)
+ \( G' o5 y% g& h6 P1 U50) Reprogram the clock on the "microwave.", `0 d$ `( G4 H  P3 L$ _
51) Quickly hide at the door where you entered this kitchen) M( I  I% \/ E) T
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
, r% r4 b6 Q7 p1 [6 p) O" p) g    screen, and up the stairs
2 s$ ^. A9 W( r) i- c% n53) Cutscene: Woman on a device
9 w, b5 V# U/ {% e54) Cutscene: Room 201, you can't enter it right now
; K& K2 D) L2 P% Q1 K55) Go into the bathroom and try to open the window, you will get/ q' ~$ @! }/ U( R2 I
    the WINDOW HANDLE7 }$ g& T' `6 z. B4 E: P
56) Go into the room without a door, behind the staircase
# p) U8 z( H  u& u8 M# D2 K57) You should trigger a scene: Vinnie is going to check on the "guests"9 }9 i3 {$ [$ V' L. s0 l% z
58) Use the WINDDOW HANDLE on the window
9 q4 B; Q7 |: K! \* C59) Now open the window# J5 H; U3 Y- [( a
60) Climb through the window onto the fire escape
" u2 c9 t* p, n* A7 ~61) Climb up the ladder8 }2 @! {& i. }& F9 ~2 m' @- ^) Z% G
62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom 4 U) t( n8 o, K/ o' Z3 V; [
63) Enter the bathroom and take FILTHY TOWEL
8 C9 ?& a  ^* X/ s8 ~64) Exit the bathroom* Z4 W0 v6 {  f  [. [
65) Run to the end of the hallway until you see a window7 ]3 m6 d  ~1 t  A; C
66) Open the window
! ]8 M) v- [" d67) Stand in front of room 305
" B( e( d2 i7 j' H) J* Z68) Position the camera and you should see the same guest exiting his room
" u6 Z# X4 s( c' v- z- a69) Quickly run into his room and take the DIRTY SHEET4 R0 _4 }9 a6 j# T3 G
70) Run back to the window
3 e. f* i- x: L$ Q. X0 Y71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE4 z' I" W3 w8 t& s) j
72) USE the MAKESHIFT ROPE on the radiator in front of the window
. Q2 l1 m, N* g: j2 c1 N/ ~73) Climb out the window: W# Q6 H6 R# w4 d3 |7 K  W# ^
74) Go along the path and open the window* ~4 G+ ], j1 k5 K0 T9 s. t8 ?
75) Enter through the window+ [5 J/ i$ ?2 b; t+ [) V
76) Open the closet" P2 m2 ]0 F+ A
77) Pick up the VIDEOGRAPH1 x6 u; Q& w: d+ i. R) s& f
78) Doesn't matter what you say to Marcus  V* C- m: F  c# I& A
79) Follow Marcus to the front door
6 R! z- r+ w- a; F1 W
% o4 K, T+ {) ?$ zLOCATION: NEWPORT, VENICE (outdoors)/ I4 n  k& a8 \" j8 N
80) Make your way back to The Fringe7 l, A" V& p, ^4 G
81) Use the buzzer to enter The Fringe
- h; W8 g1 j! V81) Give VIDEOGRAPH to Charlie
8 J0 R0 G, I! P1 ^" v82) Go upstairs
0 R$ {% P" C+ p' Y1 L* p, n- w6 \83) Enter the last (and only open) private booth
8 N  G' r% w; ~) Z; w. e, \84) Use the MOBILE
7 w) p  j. A' m( ?# S$ I
, j7 G. F" y* a# Q' G% Z) }& p1 e. a1 b0 ^  O( g% n5 w2 a
& L2 R1 e/ u8 r- _& o8 s9 |
CHAPTER 4 - WINTER(CH04)
* [$ g1 `! e6 @( f- t- {---------------------------
" V! `: u* D/ w# a/ M3 _  M5 O4 M  c! h) t
LOCATION: WINTER
. d0 `& J. R  c2 f01) Head towards the black house1 \5 Y$ I2 z) E9 j4 Y6 a4 ^1 {
' I9 q9 S! a, v3 G+ b( ?
LOCATION: SUBTERRANEAN CITY
4 v* \' [/ \2 R& Q, N$ Q02) There are pebbles here, but the easiest way around the guards is just to
) S5 ]" u) S7 v    defeat them.  The guards block a lot, just run up to them and keep
: [4 x, `+ c) w8 Z; ~" w    using your fierce attacks2 Z6 Y" E. L( g$ Y# b% N) L
03) Go forward and climb on top of stone block.7 X/ W& N5 f2 ?% o& P% q
04) Climb down the stairs5 ~3 v, J/ x  ?" |: d6 k
05) You will see a something like a torch from the ground( Y0 ]' V! G. y
06) Pick up the GLOWING EGG( m' |5 q, Z) \- o( ~5 J
07) Move onward and climb down the staircase  g2 @3 X0 X7 |- E& d1 ^/ v3 q. A
08) When you reach the large waterwheel, climb up narrow staircase. r( ?+ V& O8 m6 T& H+ f6 X
09) Just on the right, you will see a contraption4 I, L  {  [8 d" A: @
10) The contraption is in two parts, the wheel and the top9 M% V9 o" ^0 \7 ]4 f' X4 @
11) Use the GLOWING EGG on the top part' G- p6 C! @/ j/ e% l
12) Now turn the wheel part of the contraption! x$ n. n  F- R) _
13) Take back the GLOWING EGG
* N: u- j4 J, d8 S7 C' G14) Climb down the narrow staircase, E: j3 X: A6 S) h. N
15) From there, Use the waterwheel to get to the upper platform9 p3 H% x8 s) t7 _8 ]
16) Jump across the gap
( u  E( k& @7 J+ p5 ?17) Climb up the very long ladder1 m$ `1 i4 C1 K2 S+ V# [
18) Walk upstream until the very end of the cave: a. W# y5 R; `$ C: B4 O
19) You will see three glowing runes, they play a musical note when touched
9 u4 W2 S" \( D) M20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT
; A2 u( Q+ G* h* W21) Enter the tunnel2 c5 V$ c; ?# V* ?, V! r* w
, f1 s/ M9 E7 w- D) h3 A: j
LOCATION: MARCURIA
" E3 i6 f) d+ e' @( o6 G+ E9 T3 r22) Observe the door on the opposite side of where the tunnel was
& o) o4 V0 X6 [( z$ F( P$ }23) Kick the door twice to open it7 r; G+ S; g3 K
24) Speak with Benrime9 b' Q$ k% c& a* Y6 n. B
25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the2 B9 ^' T. b: G' `! }$ X: S7 B0 t
    bottom of the stairs5 d/ N$ P+ x4 Z: S$ X
26) Ask for "Help" and then say "Yes"
( H* t; f. p% \" y8 l27) Go back into the Inn
( V2 t0 R+ Y. c6 k- k0 K28) Talk to Benrime and ask about the "Wine"4 s! Q  h8 y2 M( T9 Y
29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight
- I4 ~+ Y1 ~( F- Y( k# W3 S30) In the courtyard in front of the tower, go straight and take the first) f, }/ X4 ^0 T6 n! i% ]
    right: T; Z7 W( e9 r8 I9 k+ n, G7 U
31) Go straight and talk to the man at the first stall on the left3 n) j7 M% O5 K% _; W, ?
32) Pick "spices," "delayed?" then finally "Accept": d3 V- v2 w5 l% w
33) Backtrack to the Journeyman Inn, but stay on the road and continue past it4 H  r; k9 U( o
34) Continue until you get to the end of the road! u. B# _. v/ V) }
35) Speak to the bearded man and get the SPICES& r  e9 [' a& I# e5 u8 C9 c" L
36) Go back into the Inn
- p+ C" F6 F/ H! B/ F9 {$ k37) Use the SPICES into the cauldron& S- w, W  d; @& P6 o+ R
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron) [5 D# R" r: `: m7 z
39) Use the EMPTY BOTTLE on the cauldron
) R, c4 E8 g: _% x# w: |. @40) Exit the Inn and talk to Blindman Bob: J* k7 h0 x6 }! X; l2 `) n
41) Go back to the market, where the Spice Stall is
5 L* g3 L7 ^$ \42) Enter the path behind the Spice Stall/Soup Woman
; Z& l" k( ]  F' }# n* m43) Follow the road until you see Crazy Clara) j' U' g9 U' s% r; U
44) Speak to Clara
, E4 u  X, {9 b45) Head back to the South Gate Market (where the spice stall is)* D! D: ~+ i* U# |0 z
46) Next to the well (where the animal is walking in circles), there is an7 |2 Q3 U' ~7 P4 X& R  l7 L+ z
    alleyway that a guard won't let you in.
( T+ v6 Z" f: i' J4 ?47) Walk right behind the circling animal and then just walk right into the
$ ^7 ^# n! @  R4 u7 ?, a    alleyway4 y9 y9 J/ C- q5 s
48) Open up the cage to let the pet free
6 k3 G0 u/ m3 Q& B" E& u49) Go back to Crazy Clara and speak to her
% G( `' v, B3 u- \. f9 f" {& k50) Return to the South Gate Market
/ R8 {& T* W6 V  F: C* g% y+ h, `51) Speak to the Soup Lady2 T$ V4 Q5 v7 W
52) Pick "Magda?"
: X6 k6 o8 X8 b1 S% l/ X53) Once you can, pick "Help" "April" "Goodbye"+ h/ H# M: r! F. Y, v7 R
54) Follow Worm
' k  C2 h: o5 e& Z0 i/ r( f/ r1 \6 {2 E
SETTING: SADIR/ T3 X" b' v1 N
(as Kian)" d9 M2 Q" K3 F: t( K$ S
55) Spar with 3 other soldiers, this should be a pushover fight
# p$ A$ d+ Y" }( _9 x* u56) Speak with Garmon, the man with red hair and white clothes  {7 i5 A1 s* t! i: Q
57) Follow Child Ena
/ E4 [9 J* P! V, M5 R0 S& M% x58) Open the door
* `- y: N; o8 ?& W3 Y! D59) Go back to the Sparring Circle
1 p) Z) H0 y# C6 A, K. l1 s, M+ R( K2 J# k4 G+ r

9 e4 _9 e/ T2 y- J
6 _: M$ g' [/ fCHAPTER 5 - ALCHERA  (CH05)
: N# Z* v/ X2 [9 N9 [8 q3 b. u---------------------------
) K- V5 |2 Y, @, J" b
: q6 b2 C! l& f) h) h4 }" h, bSETTING: NEWPORT, VENICE
6 c' ~0 o0 h8 w7 b6 a(as Zoë)
1 X# _9 z1 v, ~* S  K6 G) t01) Exit the Fringe 2 E2 P* T4 @% r9 d7 }" i
02) Have Zoë just walk straight
6 g0 ~& Q+ H' y$ R+ @+ C
# y: Y% k. g; A3 F5 XSETTING: MARCURIA
. B: \; |7 c) O( V7 ]& u(as April)
! w$ i: ?& i! q- I& x6 r03) Exit the room, Brynn will talk to you
% B+ e% x7 i$ p- m. i# x" w04) Exit the Inn, head towards the tower
# Z9 ^+ g6 r# q3 p4 y05) Keep walking straight, you will see scaffolding work you way
4 ^! i9 L: _5 T" a    towards the right side of it/ e6 h# e& S" l& n/ q4 B
06) Sneak behind the scaffolding
7 ^/ `6 E1 B% W2 N6 P07) Sneak behind the guard, get close enough and you should be able0 B( i" H; q, z
    to have an action to take care of him5 \4 p4 s6 M3 `
08) Climb up the scaffolding and you'll be on a balcony; b/ S) @: Y# g
09) There is a door that is slightly ajar, stand in front of the crack
8 R5 S0 a3 U+ X  _. S10) Enter Focus Field Mode, target the two people inside
0 [* H8 u9 ?+ b! q" b9 H- }11) Listen into their conversation, |5 {) e0 o$ q1 i$ X9 q7 m
12) Head back and enter the Journeyman Inn + ]+ e$ ?- R2 A
13) Go to the Inn's cellar, and open the door
* e- q4 x( W3 C4 i3 d0 J2 [1 X, R& q, T7 m7 `6 e% Y* j% N' u
SETTING: WATI CITY
6 ^" g* S5 z3 L- k" b(as Zoë)5 a' r% u9 `- v' b9 i
14) On the left side, there is a vending machine% l! p" f4 a' U
15) Use the MOBILE on the vending machine to get the GUM
! {5 Y' n. o* K  O8 _) H' a$ R/ ]16) Use the GUM to get a STICKER' d( _& Q$ p8 h1 _, C; B* F! ^
17) Get up the stairs and should see a cutscene of a man
  D1 ?0 D3 d2 i" S. ^18) Speak to the man
% j/ s1 N8 g) [3 k/ D% E) i19) Go to the trash, and pick up a TICKET PIECE- S0 _& i, H! F# w* V
20) Pick up the TICKET PIECE again to create a TORN TICKET  n+ p% s3 _/ G0 D  n% B5 v7 G
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET; z0 C: J9 _; Y' z
22) Go to the cable car and you should see the Ticket Reader9 ^" Z3 e# O! E4 o2 H. m
23) Use the MUSEUM TICKET on the Ticket Reader
" W- y, N, {% _, q* ^4 J* w/ G! [; O) E24) Enter the Cable Car- d( t* S, |, d
25) Open the doors and enter the museum2 _7 j' T3 w  K
/ n$ i5 }& H$ c2 x8 W
SETTING: WATICORP MUSEUM# @) C  @6 [/ ^1 A" _
26) Go to the back of the room, and touch the red panel to trigger an alarm
' T# d$ @/ c( c& R" A1 P6 o9 L0 i27) Observe and Touch the exhibit of the First BunnyBot to trigger another8 O) H8 [/ B( l. L/ |
    alarm
4 D- y1 D) u$ K' f, S) w* M  @28) GIVE GUM to the Hiro, the boy
1 x& s% W% p$ J7 R8 [1 [6 Y) a29) Talk to Hiro
- D% U; Y) _& T30) Use the Mobile on red panel next to the "staff only" door
! E+ N6 _" U6 ^7 g' k5 g/ g' Z
8 @9 F8 Q; G, @5 [0 aSETTING: INSIDE WATICORP- ~4 j9 T% x$ |- p. {
31) Walk straight
; W4 f  i( V) ?( E) u( q* B: V32) Open an unlocked locker
: U  Y0 U. a; A1 \! v33) Use the clothes to change
7 U0 _& u! B2 j" R3 @# M# s8 i! K34) Back into the hallway, wait for the cleaning robot to open the grate, and  ]+ \% U1 b3 s4 s( |
    enter
( `6 ]+ ?" I! V8 w) u35) Walk towards the elevator and get on it when available6 N% [3 N6 R5 N3 p* B
36) Move forward, and you will learn of the Waticorp guest rules
- ^- T& n, W+ i37) You need to take a right, the path will turn left, then take left.  Enter0 ^5 D- \4 V& U3 g4 P# S+ ?& [
    the room at the end  7 R% L- G3 J- a" Z
38) There is only one person working today, speak to Damien9 S' T6 t! x2 d2 }7 @6 V1 L
39) Walk down the stairs until you reach the lowest floor, sub-level 581 A6 A7 q% o7 }$ D7 }* X
40) Once the light turns green, open the door
  u' z6 f$ I# n# @. L0 l41) After the cutscene, just stand still and let the spider cross
; ], |' I- `+ f* V6 q42) Go counter-clockwise to better avoid the spider's detection
) U* J3 j  s/ ~: f; y3 T$ u6 r( T# O43) Find a panel on the right wall, it is near the door with the datacube
# g6 H7 _$ {4 s: N# u' e! L% z    scanner$ e3 `" I% r; d+ J7 Z3 _& R! k5 K
44) Open the panel to access the circuits
! C( ^9 r  W8 D7 J2 p- ]7 F) u45) Use the mobile on the panel" ?( D# g. B* S$ b- g4 u* q9 X$ b
46) Enter the door with the blue signs with the atom symbol
" Y7 b$ I4 q& _' E47) Take the CAPSULE
/ _% y% G8 k# D5 ]+ p8 s48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM5 J! X5 i( j) G" y8 s, J
49) Make your way to the Medlab, it has green stickers on the door
0 F' q0 x* p% d, U7 G0 h50) On the right, there is a large tube, walk inside to get scanned0 F# s9 b' M3 R
51) On the other side of the console is a small biometric scanner
. e7 w2 Y9 T0 G52) USE the ENCAPSULATED WORM on the small biometric scanner
* r; ]: q8 _+ R- _9 w6 m4 n2 {53) Open the doors to the Security Room, it has orange shield markings on the
1 o8 ?! r; W0 z( W5 }' T    doors
; K7 l! }( v* `54) Go to the Cybernetics office, it has red stickers on its doors# `3 e8 Q9 k# e0 j# j
55) Use the MOBILE on the spider on the left side of the office4 Y* |; \  T  c8 M
56) Have your spider fight the other spider8 s2 M% D6 E) T" I5 B5 m! J* J5 x
57) On the destroyed spider, upload its data+ x: G  S. {& O! H& I; m
58) Enter the Security room$ r# ^: v5 |' }/ e
59) There is a panel on the right side of the room, stand on it and
% [' @& @4 G0 v# L    deactivate the grid
: i. G9 m9 o1 @# ~60) Go into the Security room, search the jacket, obtain the DATAKEY
9 k+ Z+ L! p7 n4 }( y61) There is only one door unopened, the core room
7 {* y6 E& i! T1 f" i62) Use the DATAKEY to open this door
8 [/ X" P3 Z+ |9 T3 G( P3 l+ ~, {63) Use the control panel on the right to open the decontamination chamber& Y, P7 }1 B2 i9 m5 y! C& d. q
64) Enter the decontamination chamber; t& ?6 O0 D* X/ N. R0 I* a
65) Walk forward until a cutscene is triggered! |% S! q+ l8 ?" s9 y$ w7 b' p
66) The easiest way past this is to walk back towards the decontamination* _, ^4 V  z! C9 |+ i- T" `7 [
    chamber and position the camera so you can still see the core
! E) q: p; F% G$ m7 p3 V; M67) Wait until she is in front of you, left side of the screen, but has her
% Z2 _: n7 }# W' o/ s) V    back towards you.  Once you have that, sneak to the right and work your % r' d4 E8 a0 [% h
    way down the stairs and keep going straight.
. |5 J/ O0 [0 }# ~! p6 V68) You will see "something in that wall"
  }8 V/ O+ O1 `; n69) Use the ENCAPSULATED WORM with the device in the wall" ^' R" H7 g) F/ o* H
' a+ @6 G2 J/ ~' A( d. g+ h
SETTING: SUBTERRANEAN CITY
2 x1 U& c. R' x9 b0 ](as April)
/ S/ H* o1 }7 B* N! }; _70) Climb down the narrow staircase. }6 h8 R3 `) y
71) Keep following the path, you will see a cutscene of one of the creatures, p3 \+ }- c  K! j. b" ?% O
    opening the door4 O' W8 ]3 V+ |1 [9 L! ]6 q
72) Run in after it before the door closes  (you will have several chances)
: }$ \; m, d5 d# ~73) Observe the altar... you can't miss it+ [* Z8 x% u$ X8 g: {: J
74) Walk behind the altar and hide there
0 Z( x% c; z/ g7 W75) Use the Focus Field and observe the door when a creature is opening it! }, h: h9 e: [9 o2 ?% d9 Q
76) Approach the door and open it5 x& F" U. b0 t6 v
77) Climb down the stairs, you will see a statue with a rotating disk3 }# c# i0 `7 |. h1 W# T% L4 n
78) Rotate the disk so that the triangular #8 is on top# ~' F0 a: G9 m8 t* @9 q$ F
79) Continue down and trigger a cutscene.  It shows a guard, if you are ever
8 x& `! z5 {! j, E+ ^5 Z    discovered, you might as well just load the game.  The guard summons a
' I' p- g  j5 H% p/ S, p    big beast that is invincible and the only way to get rid of it is by 1 d& ?  f- E& t- P' q
    hiding really well (easiest way is to just go back to the entrance
' n, a  a5 R6 @) u9 D+ w) |    and lay low for a while).  Save often here!, q$ ^1 N0 O2 y3 W  I! x  m
80) Once you get to the room and pillar with runes, take a left and there is& V: q- J+ I$ F8 v6 q  F  W& q
    another statue
4 q, K: C( p" j; j4 d: h81) Rotate that disk so that the rune that resembles an envelope is on top* q) d  s& O* p) A4 ^( l
82) Now turn around and go straight until you see another statue
# n0 N) K9 Y7 i1 D" _83) Rotate the disk so that the top rune is one that looks like+ |6 X  z- F9 J4 G+ J
    crosshairs/sun/two circles
: w0 P6 J" m, M: \84) Take a left and at the end there is a loose wall
4 r4 c  n3 h" j$ S$ j* M85) Hit the loose wall three times
- J) x4 b; Q, ~) i7 N86) Go straight through the intersection, follow the path and take the first
+ Q+ j! ]1 o' S  p6 [3 y; x    right.
7 ]/ [8 U4 f2 w% P. H$ j7 S87) Here is the last statue, rotate the disk so that the one resembling the
3 s! ^8 u7 t3 I    letter "V" is on top2 Z4 W; l3 ?8 Y' T7 Z
88) Now, turn around and hug the right wall, this will lead you to the
  F6 R2 u5 E: o% T" x5 `    sarcophagus
9 s. ]) C9 C3 M) e% W* b% H1 p89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG
; i/ S6 G( L! L7 ^, o/ ?- I4 J90) Turn around and take a left at the "scary statue," continue straight and
( ]4 E) I0 ?# e" z3 D% h    take a left at the intersection
2 I$ w& I0 R2 k+ I9 t& C91) Place the GLOWING EGG on the gate
* Q7 \7 o8 M1 y3 O/ M& N1 L92) Run through this long linear path, go through the door that will
  M) k& F& ~. [& f2 n$ Y! a6 G    automatically open at the end
. F! T+ @8 l/ K/ m4 @) l93) Exit the room and you watch the cutscene! F8 C  ^( H& t% s3 e9 P( N1 ?: s
94) Here's the trick to get past the first guard.  Stand on the left& a& o7 L* U* D, U8 V; t+ X
    staircase and wait until it starts running after you.  Run up the stairs 1 I( a% y4 H- W8 t" T; Q; n7 N9 F
    and down the stairs on the other side, keep running straight and climb
: O# d9 p- Z" K  H7 [, V    up the stairs until it crumbles.  If you ever engage the monster in
! d% l/ d! t9 k0 t7 _7 v    battle, just reload the game, you can't outrun it at this point.
7 k5 d5 M4 E8 K; p7 T95) Continue up the staircases, jump down the two ledges, sneak to the back
1 i) ]: f& n6 v9 H    and exit6 A% `0 H( g; z) X4 t* T

; d& @) Y9 U' r! J: l% q) T& ?SETTING: INSIDE WATICORP
, r5 v/ A3 K* o! u7 Y(as Zoë)
6 s" I! g* v* S; M: x) i/ N96) RUN!  Up the stairs, through the decontamination unit, and to the1 W/ J5 {8 J; z
    elevators: Use the ventilation ducts to hide from the soldiers if8 d8 w' T: X1 ]/ X, H; B; o
    needed  M/ a) {. S$ |1 h. k9 `
97) Walk to the back and have a conversation with the green guy # T* m+ e! r. d" A# D. Z; c- G3 I
98) Run straight, where the camera guides you, enter the small building then
  x( ?- z& b" k: C. O, p3 v% n    open the doors to the outside
; w8 u9 {) C* A+ L3 X" u4 z: z99) Run to the right, climb on top of the silver box, then jump and grab onto8 _! o. j% G+ W; s  ^
    the hovering robot. V1 m; @; {) Z9 ]2 [
9 \; `$ F- a# z! e

- E2 `* A3 j" k) p
# k5 c6 k! r9 h" wCHAPTER 6 - MORPHEUS (CH06)' S, T: i, }) }6 o0 V5 z
---------------------------
$ W4 L2 M6 q, n
0 s/ h" u! I2 X& Y. O' k" ~+ I, U8 b* y0 ]8 K4 N. T9 A
SETTING: MARCURIA
" F, s+ |$ E; O3 Q% K% p(as April): ?% R, H8 w! D2 N! f% q; n$ o& c
01) After talking to Na'ane, go downstairs and talk to Benrime' k6 ?' G& U  `9 B0 n$ K
02) Ask Brian about "Travels", y0 E6 w3 Z' A& A& C
03) Exit the Inn, and go to the Ghetto, it was previously blocked with
, W- V1 H3 K0 A1 L    traffic (where you got the spices)' ]0 N( }% L. D: {" Q; k# R* ?4 h4 a
04) Enter the Ghetto and take the right path, this leads to the harbor! [( c" |$ l' F& X6 D
05) Go onto the docks and speak to the Shadowguide, pick "Pay"
& ~% [7 X9 x4 ]; x* Q5 z06) Go back to the Ghetto, talk to merchant in red robes
: W# x6 J) X2 H( k; i07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'+ M2 ?" ]. f& X2 P# p& K4 ?  _
    DAYS ARE OVER'
: f+ H! I: i- j4 V% D& j08) Return to the harbor2 H$ I8 e6 s0 l
09) Speak to the Shadowguide
* _/ G- H" l0 U4 v" I2 N! L6 a10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide
2 p. q) [6 s% @: q  a3 J6 n0 T0 c' S/ O* P
(as Kian)" B) @0 q5 z. b5 b$ y/ r! p, G0 n
11) Walk straight, up the stairs and enter the tower9 }2 ?: ^% [  P. F- P
) Y8 H% F$ M! a" f7 G' S8 e

2 t! h+ {; ]8 Y+ O) G  Z
& t3 M% D% p8 D1 jCHAPTER 7 - DESTINY  (CH07)  z6 t0 c4 n( @; M3 P' `  q
---------------------------
, h: d) y0 c: O, S: D
# T" T) ]. w- D+ [- y$ H$ Q/ j: xSETTING: DARK PEOPLE'S CITY& ?. l5 W. _* o) j
(as April)
, y1 V, Q+ {+ [* U* R! t01) Follow the Dark Person until he stops
5 @: \" B- X/ A) }2 e2 i, k! e& `02) Speak to the Dark Person  ], J8 R1 O0 H: \% P6 ^6 ^
03) An old friend will meet you...2 r8 c3 i" O( R5 s

' j. j% \1 V8 m* }' lSETTING: GUARDIAN'S REALM
% G0 [& K0 r  q2 Q9 V* z, d$ ]. y8 x04) Walk across the make-shift bridge9 g5 B+ I1 c, I9 b2 Q, c
05) Climb up the spiral staircase
. I) {* Q) X7 Z/ I. ^" [: |% d8 D06) After the cutscene, head back to the Shift# R5 y: {) t1 M" h$ Q% `7 s1 \  x+ M

9 y' S. g: g6 HLOCATION: WINTER3 Z7 W) G& N- M) S% t
(as Zoë) : ?7 M; }8 U1 Y9 f: [# C
07) Head towards the black house
1 J( ]$ S2 N+ ^
& G; H, N" f2 n' h3 {# o3 i5 z$ e# }# }/ B$ u7 N) Z% I, _2 D
6 b, V  K1 T3 u* x
CHAPTER 8 - CONVERGENCE (CH08)+ D- E% {% L; E. A
------------------------------
. S7 ^* g* g* N2 o' e  p6 S# N8 U" }3 W. M  H8 |! T" ]
SETTING: MARCUIA
% s1 o; A0 M9 w. Y8 \$ v* s(as Kian)3 s6 k% C. t/ \# W" W
01) Defeat the two rebels
+ {+ c, k% f6 Y2 ]% h. c& ]$ U* ]02) Ask the Magical about the Scorpion
# G, N% N0 L; C3 A8 Z9 y7 d03) Exit the harbor to the Ghetto7 a' u$ Q- b5 ]+ f1 t
04) Exit the ghetto in either direction9 }: _, H! a3 M  ]' ]
05) Exit Friar's keep
, ^1 L7 ]/ h- d, q  {9 x$ V4 X5 Y% \06) Walk straight down the path8 X( ^% g+ P$ p

% l( j: C8 b9 U( J: o; r(as April)
( s% y& y5 }9 Y  V  o07) Walk up to Friar's Keep% _! ]" n5 w* Y! i. j3 h6 \
08) Follow the right wall, there is a path to a small field: i/ c0 O( ^7 T6 }: n

1 U& T- U9 Q4 X/ u( V(as Zoë)
2 j" z# i9 O; |# `" f0 W" h09) Knock on the cell door
" A2 q& F- ~8 H' M( O10) Look at the door
9 C1 H- s0 y1 a7 e$ N2 i4 q* _11) Talk to Crow
0 r1 Z! l/ Y  _$ }6 B
$ Y' d  q% u7 z# F7 [(as April)4 z  t  D. X: ]- x
12) Make your way to the Ghetto
  x; H' L& ]) f13) Talk to Roper Klacks, inquire about potions0 j1 \8 [! Z/ o6 h% T
14) Head back to Friar's Keep5 R% ~; [& f! |/ E8 ]/ s* Z
15) Give SMOKE BOMB to Crow# O- ]- W- E" \+ l2 _8 z
16) Give ACID to Crow
9 ^6 }9 m4 s+ i$ x: b& i9 w
- y% \" X+ o: u' l1 J0 a(as Zoë)) n3 H# N9 P3 p" f$ U; a3 _. W
17) Use ACID on the door* H' H. r3 C0 a; |: K
18) Exit your cell, you'll see a cutscene that the guard is distracted
2 {- I  z- B5 `9 r0 y: b* N19) Sneak throwing distance to the Guard
& ^  J7 \( W, b4 u% V20) In Focus Field mode, use the SMOKE BOMB on the Guard( T# c- @; z/ u5 g* E+ `2 _
21) Take the PRISON KEY from the Guard9 B4 p1 g" Y+ v- c8 q/ C- [, w) L- t; c
22) Use PRISON KEY on the door (right behind the Guard)+ A  C' e, v' a5 z3 |
23) Walk down the stairs until you trigger a cutscene! R; j( G- b( V% f. g$ C
24) Walk back up the stairs and talk to Crow0 H- t1 `+ q0 f1 Z

  e6 S0 ^. U! a/ F" ^- S(as April)  I9 \0 P  m5 \: U& n
25) Head to the Journeyman Inn8 B$ Y; ~7 ]  l& y
26) Speak to Benrime, she will give you a SANDWICH
& T' i6 y' Z; j- g! o3 N) D) a0 ~27) Go back to Friar's Keep9 d6 g$ A. d( k6 {. y' r) Z
28) On the right side of the door, there is a speaking tube, use it
6 ]0 v' T- T6 I/ S5 F# z29) The guard will open the door for you0 N1 @" ~# r/ J2 T( J1 p, p/ u
30) Climb up the stairs, you will see the spiral stairs right on front of
" y; Z8 R; k/ A% n' S    you.  On the other side is a gate, go open it
$ g8 B) c5 `: ~( t3 n( o31) Walk straight into the small alcove where the boiler is5 `! a0 W: {, I
32) On the right side of the boiler is a dumb waiter
8 J) l  H* c3 Y  @& n33) Pull the lever to open the dumb waiter+ b  f; w% u+ P5 P: w" ]5 T
34) Place the SANDWICH into the dumb waiter
6 v- ~# V; t% X# o9 G+ \35) Use the lever again to send the sandwich up
2 r! i2 Y+ L. Z; q0 |
. {6 G- E& p5 l- _: a7 t(as Zoë)& G' \0 S2 |0 ~
36) From the cell, go through the gate and make your way down the stairs4 X% j$ r  {2 q# T' H. I
37) Now you'll the guard go through severe food coma
5 K+ G# I1 d' x, p38) Use the PRISON KEY on the gate0 V0 R$ Z$ c+ M
39) Sneak past the guard and continue down the stairs2 U' B% V5 e! M" c
40) Use the PRISON KEY on the gate. X- S* Z4 l% H& b  z/ y3 p7 S
41) Go down another set of stairs$ ]( I5 V# G3 ?# m: [  w
42) Reunite with April5 }. y7 B4 s7 Y6 y- }
. O$ G4 W9 T% r! d2 v' p# V9 t
(as April)) E) i6 f2 g8 V
43) Right next to the main entrance, there is a door leading to the kitchen,4 y( N9 v& r$ u
    enter it( o4 O/ j, M0 \" [1 s/ g& C! k3 I9 o, a
44) From the kitchen, go through another door to the storage0 v; |8 }4 e" A+ F) v; O0 D+ i
45) Push the large crate to the wall9 O; u+ U$ ?: G

. r0 \6 w+ w; @- F/ h( O$ p(as Zoë)
  J" o5 v1 d& z" G3 p: D46) On top of one of the boxes in the room, there is a ROPE, take it.
* o# m; _5 a4 N& a47) Climb the large crate( z, [& K, @# s) K& b7 G
48) Use ROPE on the metal hook
+ u5 S7 n; u: ~3 z49) Use ROPE to climb out, A: ]* J+ F+ v' J8 n3 J9 W8 b
50) Follow April out
+ a( _  Z: z5 k8 j51) After talking to Crow, head towards the Journeyman Inn2 N0 L* a+ P) y& i
$ z% y4 j  C# F% [3 l5 R; Z
(as Kian)1 n8 a3 a0 x' N# H
52) Defeat two rebels
" v: z: u" ^) f7 H& N53) Go upstairs and meet with Na'ane
. U: W3 M, k9 F. K  L' ]- [9 T
0 Q" j1 R3 T5 d8 Y( k3 f/ s(as Zoë)  u. `8 x) I% {0 C$ L# R& @5 ?; X
54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"3 ]2 p/ @' L' f5 g, d, F; m& g' K
55) Make your way to the South Gate Market
4 [2 d# h! H0 _& `; j56) Walk around and Brian will call out for you& ?+ C' W5 r6 B
57) Approach Brian to start a conversation
% L5 Y, d2 c: b/ G& V9 U58) After the conversation with Brian, open the door behind you
" ?& Y! X; A  k: D
6 T! y+ }0 q; _* E' ^
, y6 f# X0 I3 v, ?, XSETTING: DARK PEOPLE'S CITY
# `$ z+ o2 {8 y: [5 g59) Follow the Dark Person to the Library1 F  Y6 p3 ^. J; V2 g+ z
60) Walk towards the desk to talk to the White Dragon
, q8 _1 a8 Q& ]; _6 i2 S3 B! z( |3 {) l/ v
; w$ v, n: b) Z/ |6 F2 y3 Q

+ d4 |- ]2 J$ L! h- x: h' XCHAPTER 9 - (CH09)
% L8 N) P/ _5 T) Z---------------------------
1 [7 T- Y; c0 }& W) {
- |) i8 d( K" F" I& `- |* X! l*I'm not quite sure where Chapter 9 begins, or it's name*
+ L5 x% W9 t0 P2 H: Z. ]: T3 i
5 x2 L: t) U, i6 P* ~+ B# ~" Q& h7 |, A. P3 h8 `# r1 X! A+ p
CHAPTER 10 - CROSSROADS (CH09)! ~' z1 ?3 g' j
------------------------------* S1 M2 _8 \+ r. [$ H! M( J, e

7 ?& i' u- _& n2 i( mSETTING: SWAMPLANDS
. a7 W4 ^5 R: C# S2 @(as Zoë)" V9 B. Z7 n8 C, `
01) Walk the very long but very linear path.
) e! T3 B( ?4 n- \5 G( S, p, R7 e# q) H
(as April)0 j) _  a! a; A0 W1 g' B
02) Walk straight and climb up the ladder( }7 w0 b: }' F) V
03) Keep going forward and cross the bridge& @/ G$ r7 k1 L) u- S
04) Behind the first house, go down the staircase
$ d& L3 ^" }$ E1 I. V6 l3 c05) Walk into the open area start a conversation with Kara
( v- {" }8 i. ^) I9 A' S( F- @8 _06) Walk up the incline behind Kara, only to go down an incline to the left' R5 F& g5 o- N7 L% C- E7 S. O- `
07) Now take a right to talk to Na'ane
5 m' K4 j% w. E# v; M) k08) Walk past Na'ane and just keep going as far as you can until you trigger: Y" A, v% v) ~  V* f7 ~
    a cutscene: n  K5 v/ X/ N- p; ~% c9 P4 B

8 R. i8 q# E- A, r(as Kian)
& D' B2 n1 t$ V" W' v3 P  |, m) O" z+ k09) Hug the right railing and go forward# x7 r  p! e7 ]1 F7 `$ d
10) Descend the staircase
4 I" l& Z6 x- J+ e11) Walk into the open area
/ x4 S, B  ?$ a* y  F12) Continue and walk up the incline and then go down an incline to the left$ T8 Y- Z8 T8 D
13) Now take a right to talk to Na'ane
' O# O" w) D9 o! x- T14) Walk past where Na'ane was and just keep going as far as you can until
- ?/ D' }% k/ s8 w& e# n# x    you trigger a cutscene. y/ {+ f) ?- `1 L& Y

1 O3 w4 g5 V  `: x- S& Q1 k9 H) C$ @/ \- ^+ V

' \$ C, P4 r# t6 F: ?) A/ BCHAPTER 11 - FAITH   (CH10)
0 b; Z& O. X. v6 K1 |---------------------------
. L# h: _6 P1 `  W
8 R0 C) r2 {! A, t% e) }SETTING: WATICITY% ?% O8 T) R2 }. _' Z
(as Zoë)
! y- j( m0 Q' g0 L: P+ \01) Use the console6 a+ B+ A  b4 H
02) Go into the bathroom9 K9 D" v( `3 Z7 M1 ]0 H
03) Exit the apartment
" P% [6 f7 ^  u. g3 ^* |- o6 M1 b- y& ~. `" [. B
SETTING: RUSSIA
- F9 d' v" d; S" y04) Go right and turn left through the opening in the fence" ]. V9 O* m& _) E2 y: W
05) You will see a silver shiny vehicle on the left side of the road
) h/ G) G. f2 I9 p1 w06) On the passenger front side, near the side-view mirror, there is an
1 T; m! I( ^  g% K    access panel9 e3 E) `( {& L# X
07) Use the LOCKPICK on the access panel% B  y) o' |5 o" `- X" e* |
08) After opening the access panel, use your mobile on it
* D2 A% l$ U) G$ H; T09) Climb on top of the tires and boxes behind the vehicle. e5 G- u/ Z5 T& i
10) Climb on top of the vehicle/ T, F# e, L2 ~5 Q
11) Stand near the front of the vehicle' }3 e7 [4 U1 D; U1 ]1 y
12) You should be able to jump onto a fire-escape connected to the building6 A. h9 u/ ?5 Y
13) Climb up the ladder# g0 s  y; p; w& Y; ~9 W' u
14) Once up, you should get a cutscene showing a security robot
" g% u+ j  O9 `3 N  x7 S! T15) Follow the security robot, at the corner where it turns left, there is a& F: |5 Y+ k' j/ ^9 e
    ladder there6 y. c& `0 w1 t* e' {# o/ \1 b
16) Take the ladder to the roof
( m$ K" e- ?/ Y$ o17) On this walkway is an old sign, knock down the letter "K"  u% b" ^) S# f9 Q+ _2 s2 d
18) Work your way to the broken skylight, while still being careful of the
3 M" [. [  u( o  {! ?! K% ]( c    robot
4 Q# F; V$ z; X/ I: `, ]19) Now on a catwalk, have Zoë walk right until going down a set a stairs# a3 R+ Y8 j5 U! z  G. _
20) Now climb the ladder down$ \- n; B5 J! {9 d. l& x
21) At the production, floor, go around the assembly line.
2 s! n! G& L; @22) There are two green lights on this side, under one of them is the power
. J7 c3 r0 z& O( A  H8 c    switch
0 J* @  T1 U% B; u; A# M23) Open the power switch panel, and then press it
/ T8 \/ W  B3 w# ]3 S24) Go back to the other side of the assembly line, and enter the control1 m7 n7 R% G9 C  t% F" q2 M8 k
    room, its the room that's mostly glass0 l/ Z! L! D& @: O: F% e
25) Use the right control panel first
6 E8 X; }" q0 P- k2 H! D. W; t26) Have the winch go as high up as possible, then as far left as possible
$ _- L# H- F9 T, ?27) Now, use the left control panel  R6 C1 M" i( Z  c% X' Z* j  M1 t
28) Exit the control room, and go back to the other side of the assembly line
! P% q& T; @* {* j! t29) Go past the power switch and toward the other green light; E  M' y# o. \8 F
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate- y+ W& L' L( n) `9 f3 j' o
31) Go back to the control panel room and use the left control panel6 y/ s1 |$ G& A/ Q( W) ~. @/ t
32) Now that the grate is removed, go back and enter the ventilation shaft8 _1 v' A3 R* S& Z% F% I
33) Open the desk drawer and take the SMALL KEY inside
1 u& f& L6 Z2 `0 B34) Use the SMALL key on the left locker
- ~5 w2 f3 \& I9 d0 x1 Z: B  m$ [" K- \. Q35) Inside is an ACCESS CARD, take it
! L$ G6 @7 }2 B2 Y; i( {36) On the right of the "bedroom" there is a card reader( v4 g1 o+ V) _6 O: L
37) Use the ACCESS CARD on the card reader
! {0 L$ k, v, L- ]* a3 V- V; o1 F38) Enter and use the second card reader7 p/ b& @5 F# d, d, w$ ]+ I
39) Observe the Doll house and take the DATACUBE
$ j! r# Q. A9 b2 ~; \2 u40) Exit the bedroom9 ?1 f. R" v: k" F3 z! o9 r
41) Use the card reader on the left side of the door to unlock it
) S/ Q2 h0 S6 I& S$ H42) Use the DATACUBE on the console of where the yellow chair is
/ j! S! C+ E* M1 k43) Use the ACCESS CARD on the card reader on the glass door in the corner' q1 `* _4 m# l' U. i# N
44) Climb up the stairs and find the solid metal doors
  k# \0 m2 @% \45) Use the ACCESS CARD on the card reader to the left of the metal doors3 p1 ?% }+ d, t/ z; x' v! }( N) g
46) Back in the production room, go to the exact opposite corner of the room3 P1 m( y6 H: x- \' v4 i5 D) r- L
47) Under this green light is another door with a card reader* |: Q5 ^3 A! Y# k0 E5 \$ z8 v
48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors
1 Z: O: M; I8 U* C0 a  \; q49) Open the next door, v9 K! i9 {* ~6 `3 \
50) Once outside, climb down the stairs on the right5 t; |$ F  k" R- L+ `
51) On the left of the large gate, there is another card reader . A: j: Z" B/ [: s$ Y
52) USE the ACCESS CARD on the card reader to the large front gates4 P# P8 l/ ]' W0 @! s6 r
53) Open the door to the taxi9 \# K1 w2 y2 }* i7 U

* p, _! e; e* k/ S1 U( a1 W; E0 v" Q& J+ k! b) q& q; N7 W

$ Z, Q8 a, W- e1 E- |- tCHAPTER 12 - REVERSAL (CH12)
7 w. Q; J# h/ }) L. Q$ J1 K0 ~---------------------------# w9 l5 c; ^  E8 ~0 s
' b% L: z: \( [1 A: F$ }
SETTING: CASABLANCA1 {! Y$ M. D- J5 \# w9 D: V
01) Go back home
$ j6 u4 d* p1 Z7 \; x0 i0 J2 H6 ^( ~; v" \$ [
# O& j& z3 `9 I# E1 A! F. K

/ M) ]0 {+ S  ACHAPTER 13 - THE LONGEST JOURNEY (CH02)% h7 F% \* h5 B/ F
---------------------------------------% z0 _( u  w: c9 _! E8 u

( g2 n) {  |, H. o7 A- R3 K! `SETTING: WINTER - v$ _* n( K2 {/ h6 @- q, ^& R
01) Walk towards the black house; g7 ~0 P2 M' ~0 z1 g5 }
02) Take the stairs to go up
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