下面是引用zhouxiao于2005-10-29 21:55发表的:
6 p5 ]9 ^& J% K/ a不过,对于文中说“Hunt the Wumpus并非交互式游戏”这一点,我不太认同% Z3 P* B8 o |& S* k; V- ^
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9 t' Z) A+ w6 b+ s4 ]+ f& ~) X谢谢指正,经过查证,我这里存在一些概念和翻译的误区,已经在原文更正。
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根据多个英文网站、大学网站和onelang的资料,我对"Hunt the Wumpus"类型理解如下:
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Hunt the Wumpus严格来说是属于interactive game,但不属于interactive fiction game,而第一个text "interactive fiction" game 是 "adventure"。$ q6 a! P1 I. u1 c4 R5 H, ^
. l( a3 f6 p+ B8 k3 T% ]# ~这里interactive和Interactive fiction 应该有少许区别,前者是交互式,指的人机互动,后着是交互式小说,指的是人和游戏情节的互动。: n' h+ ~: W; B4 A' C- a
8 e7 [4 E9 h. s! c+ g" u/ H7 RInteractive fiction简称IF,是一个模拟的游戏环境,玩家可以用文本命令控制游戏角色进行游戏。这种游戏形式可以理解为游戏的本身就象一部小说。"Interactive fiction"这个名词通常是用来形容或指文字冒险游戏(Interactive Fiction 经常被称作text adventures)。有些时候,IF被用来泛指所有的冒险游戏,或交互式小说团体出品的游戏。3 v. Y, R3 m- u# [4 D
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(onelang原文解释:Interactive fiction, often abbreviated as IF, is a simulated environment in which players use text commands to control characters. Works in this form can be understood as literary and as computer games. Often the term interactive fiction is used to describe or refer to text adventure games, which are a particular type of adventure game. Sometimes the term IF is used to refer generically to all adventure games, at other times to the games produced by the interactive fiction community rather than game companies. )# t. J6 X5 J8 b+ g
. R7 ^5 t# e0 k) f7 H( }谢谢推荐,这两篇文章曾经在很多网站看过,因为其大部分内容和我查阅的英文文章“Classic Video Game History”相同,因此我也引用了其中的一些翻译。(感觉上这篇文章是翻译自Classic Video Game History)
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9 X e- l& g+ D: K5 w: {9 X; q( |(Classic Video Game History部分原文如下:
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You hear bats. You feel a draft. You smell a Wumpus.2 |0 [! U+ L4 v( K5 R$ B, q$ @' o; W
Along with a mainframe Star Trek adventure game, the next widely popular computer game after Spacewar is Hunt the Wumpus aka Wump, developed by Gregory Yob on a Time-Sharing System at the University of Massachusettes in Dartmouth in 1972. A text based game, you move around a system of connected caves, arrmed with only five arrows, searching out the elusive Wumpus creature which is also roaming about. In each room you are given clues to happenings in the surrounding caves...you may feel a draught from one of the lethal bottomless pits scattered around, hear a pack of bats that will carry you away to a random cave, or even smell the mighty beast itself. The object is to fire an arrow into the room which contains the Wumpus.
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The code is eventually published in the magazine Creative Computing in 1975, after the game becomes a huge hit over the ARPAnet. You can't throw a brick at the Web without hitting six online Wumpus games nowadays. Probably the most complex, with graphics and a multi-player element, is Web Wumpus from Glenn Bresnahan at Boston University. ( g3 [+ T) Y& `0 c$ V& Q
0 ?+ _/ A; T- d/ L" y9 v; `You are in a maze of twisty passages, all alike.
v3 j) g$ p1 L$ {7 }, fAdventure aka ADVENT aka Colossal Caves is the next logical evolution of computer games, a complete text-based adventure game by Willie Crowther. It is written in FORTRAN on the venerable PDP-1 in 1972 while Crowther is working for Bolt, Beranek and Newman, Inc. (BBN), the Boston company made up mostly of MIT students which is awarded the contract to develop the ARPAnet for the U.S. government. Later, at the Stanford Artificial Intelligence Lab at Stanford University, the game is discovered and expanded on by Don Woods. Crowther is inspired by the new fantasy themed paper-and-dice game Dungeons and Dragons which is just starting to become popular. More inspiration comes from his adventures as an avid spelunker. In Adventure, you must explore the vast Colossal Caves and return to the starting point with as many treasures as you can. The locations are based on his and his wife's exploration of the Mammoth Cave system in Kentucky. The original parser in the game is a rudimentary "verb-noun" structure, but the descriptions are very compelling. Again, access to the mainframe running the program through the ARPAnet allows the program to become very popular among university students across the country. )( f' S; s$ t- F
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PS:大狗就是POPGOG吗? |